Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 20:10:39 Player: OccultOnion Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1833) 1833 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6448 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 99/100 System Corruption 26% Temperature Cool (12) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Visual Processing Unit Improved Component Analysis Suite Mini Assault Cannon Katana Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Fission Core > --- PROPULSION ------- Improved Treads Improved Titanium Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Recoil Nullifier Core Shielding Hardened Medium Armor Plating Point Defense Array Hacking Suite > --- WEAPON ----------- Wave Gun Enhanced Gauss Cannon Katana > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Fission Core Visual Processing Unit Improved Propulsion Shielding Improved Component Analysis Suite Heavy Riot Gun Mini Assault Cannon Katana [Rating: 56] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Katana Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 . 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . 2 . . Utility 4 | . . 1 1 . . 2 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 63 | . 1 2 8 14 12 4 6 16 . Power 9 | . . . 1 1 3 . . 4 . Engine 4 | . . . 1 . 2 . . 1 . Core 5 | . . . . 1 1 . . 3 . Reactor . | . . . . . . . . . . Propulsion 21 | . . 1 3 7 2 1 4 3 . Treads 6 | . . . 2 1 . 1 1 1 . Leg 5 | . . . . 1 1 . 1 2 . Wheel 4 | . . 1 1 1 . . 1 . . Hover 6 | . . . . 4 1 . 1 . . Flight . | . . . . . . . . . . Utility 15 | . 1 1 1 2 1 2 . 7 . Device 7 | . . . . . 1 2 . 4 . Storage 2 | . 1 . . . . . . 1 . Processor 1 | . . . 1 . . . . . . Hackware 1 | . . 1 . . . . . . . Protection 4 | . . . . 2 . . . 2 . Artifact . | . . . . . . . . . . Weapon 18 | . . . 3 4 6 1 2 2 . Energy Gun 8 | . . . . . 5 1 1 1 . Energy Cannon 2 | . . . 1 1 . . . . . Ballistic Gun 3 | . . . 2 1 . . . . . Ballistic Cannon 2 | . . . . . . . 1 1 . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 . . 1 . Parts Lost 60 | . . 1 4 13 12 1 7 15 7 Power 9 | . . . 1 1 2 . 1 3 1 Propulsion 20 | . . . 1 5 4 1 2 5 2 Utility 12 | . . . . 2 1 . 2 4 3 Weapon 19 | . . 1 2 5 5 . 2 3 1 Highest Loss Streak 7 | . . 1 4 5 7 1 3 7 7 Average Slot Usage (%) 82 | . 98 97 88 80 89 91 84 72 36 Engine 5 | . 14 11 8 1 3 6 5 4 2 Core 3 | . . . . 3 7 6 3 5 2 Treads 2 | . . . 6 8 . 6 1 1 . Leg 8 | . 28 22 9 2 . 6 10 7 6 Wheel 3 | . . 11 12 6 . . 2 3 . Hover 6 | . . . . 9 26 6 6 1 . Device 7 | . . . . . 5 18 16 7 2 Storage 9 | . 26 22 18 11 7 6 5 7 7 Processor 1 | . . . 8 9 1 . . . . Hackware 6 | . . 9 9 9 7 6 5 5 3 Protection 5 | . . . . 4 7 6 5 7 2 Energy Gun 6 | . 14 9 . . 12 13 8 3 . Ballistic Gun 3 | . 14 11 13 6 . . . . . Ballistic Cannon 1 | . . . . . . . 1 5 2 Slashing Weapon 4 | . . . . 6 6 6 5 5 2 Naked Turns 29 | . . . . . . . . . 29 Heaviest Build 66 | 9 25 25 28 34 44 46 47 66 47 Greatest Support 44 | 20 20 10 40 44 44 20 30 30 30 Greatest Overweight (x) 20 | . 1 2 2 7 3 4 4 20 2 Average Overweight (x) 1 | . . 2 1 . . 2 1 2 . Largest Inventory Capacity 12 | 6 12 12 12 12 10 10 10 12 12 Average Capacity 10 | 6 11 12 12 10 10 10 10 10 8 Most Carried 10 | 6 7 8 9 10 10 9 10 10 6 Average Carried 7 | 6 6 7 5 5 8 6 9 7 5 Final Capacity 12 | 6 12 12 12 10 10 10 10 12 4 Final Carried 10 | 6 7 8 4 10 8 9 9 6 4 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Matter Collected 1236 | 217 . 39 113 300 110 24 68 333 32 Remotely . | . . . . . . . . . . Salvage Created 2027 | 91 . 72 211 748 225 24 242 414 . Parts 86 | . . 7 16 42 6 1 7 7 . Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 4 | . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Combat Hostiles Destroyed 36 | . . 1 5 15 6 . 1 8 . Melee 2 | . . . . 1 1 . . . . Guns 16 | . . 1 4 8 3 . . . . Cannons 12 | . . . 1 3 . . . 8 . AOE 5 | . . . . 3 2 . . . . Classes Destroyed 14 | 1 . 2 3 4 1 1 . 2 . Worker 2 | . . . . 2 . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 3 | 1 . . . 1 . . 1 . . Mechanic 1 | . . . . 1 . . . . . Operator 3 | . . 1 . 1 1 . . . . Watcher 1 | . . . . . . 1 . . . Swarmer 5 | . . . 1 3 1 . . . . Grunt 17 | . . . 2 7 4 . . 4 . Brawler 2 | . . . . . . . . 2 . Duelist 1 | . . . 1 . . . . . . Sentry 8 | . . 1 1 4 . . 1 1 . Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 5 | 1 . 1 4 5 4 1 1 3 . Combat Bots Only 4 | . . 1 4 3 3 . 1 3 . Max Kills in Single Turn 3 | 1 . 1 1 1 3 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 1 2 . . . . Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Damage Taken 6863 | . . 287 555 1645 971 94 524 1435 1352 Core 1623 | . . 60 47 364 142 6 . 181 823 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 100 85 . 25 79 99 . . . Volleys Fired 207 | 17 6 3 18 83 25 2 13 38 2 Largest 2 | 2 2 2 2 2 2 2 2 2 1 Hottest 138 | 60 60 60 76 60 130 120 120 138 48 Shots Fired 305 | 33 12 6 32 88 44 4 21 63 2 Gun 233 | 33 12 6 29 65 44 4 16 24 . Cannon 63 | . . . 3 14 . . 5 39 2 Launcher 9 | . . . . 9 . . . . . Special . | . . . . . . . . . . Kinetic 166 | 17 6 3 29 65 . . 5 39 2 Thermal 91 | 16 6 3 . 14 26 2 6 18 . Explosive 9 | . . . . 9 . . . . . Electromagnetic 39 | . . . 3 . 18 2 10 6 . Robot Hit Streak 18 | 8 6 5 18 8 6 1 7 7 7 Robot Miss Streak 4 | 2 2 . 1 4 2 2 3 4 1 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 221 | 23 7 5 27 75 23 1 18 41 1 Core Hits 96 | 2 1 4 14 39 11 1 5 19 . Critical Hits 5 | . . . . 1 . . 2 2 . Critical Kills 2 | . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . 1 . . 2 . . Melee Attacks 74 | . . . . 15 25 2 32 . . Impact . | . . . . . . . . . . Slashing 74 | . . . . 15 25 2 32 . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . 3 . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5373 | 174 59 48 299 1886 1097 32 585 1160 33 Guns 2144 | 174 59 48 243 737 341 32 184 326 . Cannons 1316 | . . . 56 259 . . 134 834 33 Explosions 999 | . . . . 343 656 . . . . Melee 909 | . . . . 547 100 . 262 . . Ramming 5 | . . . . . . . 5 . . Kinetic 2095 | 75 25 14 243 737 . . 134 834 33 Thermal 1569 | 99 34 34 . 259 868 . 48 227 . Explosive 343 | . . . . 343 . . . . . Electromagnetic 452 | . . . 56 . 129 32 136 99 . Impact . | . . . . . . . . . . Slashing 909 | . . . . 547 100 . 262 . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . 1 . 2 15 26 Average Corruption 9 | . . . . . 1 . 2 8 19 Corruption Purged . | . . . . . . . . . . Effects 37 | . . . . . . . . 30 7 Message Errors 6 | . . . . . . . . 4 2 Matter Fused 4 | . . . . . . . . 4 . Heat Flow Errors 2 | . . . . . . . . 1 1 Energy Discharges 3 | . . . . . . . . 2 1 Parts Rejected 2 | . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . . . . 4 1 Data Loss (major) 3 | . . . . . . . . 2 1 Misfires 2 | . . . . . . . . 2 . Misdirections 5 | . . . . . . . . 4 1 Targeting Errors 5 | . . . . . . . . 5 . Overload Shots . | . . . . . . . . . . Overflow Damage 175 | . . . . 27 130 . 18 . . Projectiles . | . . . . . . . . . . Explosions 148 | . . . . 18 130 . . . . Melee 27 | . . . . 9 . . 18 . . Knockbacks 4 | . . . . . . . 1 1 2 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . 1 1 1 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 66 | . . . . 48 16 . 2 . . Shots 3 | . . . . 2 1 . . . . Rammed 2 | . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . 2 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 439 | 40 20 14 33 83 439 . . 388 176 Average Temperature 128 | 20 14 10 11 20 191 . . 172 122 Received Heat Transfer 1998 | . . 90 144 720 360 30 147 405 102 Effects 13 | . . . . . 6 . . 7 . Shutdowns 5 | . . . . . 3 . . 2 . Energy Bleed 1 | . . . . . 1 . . . . Interference 4 | . . . . . 1 . . 3 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 2020 | 225 75 75 . 407 794 . 111 333 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Peak Influence 332 | 5 18 102 149 245 332 113 91 . . Initial 62 | . 3 7 38 62 42 59 50 . . Average 76 | . 10 76 86 94 141 69 53 . . Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 95 | 100 100 100 100 91 83 100 100 . . Level 1 4 | . . . . 8 16 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 1 . 4 5 1 1 . . Investigation 3 | . . . . . 2 . 1 . . Extermination 1 | . . . . . 1 . . . . Reinforcement 8 | . . 1 . 4 2 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Distress Signals 5 | . . 2 . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 3 12 11 31 19 4 11 9 9 Peak Tracking Total 10 | . 3 10 8 6 9 1 5 4 8 Tactical Retreats 15 | . . 1 2 2 7 . 2 . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Machines Disabled 8 | . . . . 3 5 . . . . Max in Single Turn 3 | . . . . 2 3 . . . . Garrison Access 2 | . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Machines Accessed 21 | . 1 . . 6 7 1 4 1 1 Terminals 15 | . . . . 6 6 1 2 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 59 | . 1 . . 15 26 3 12 1 1 Successful 39 | . 1 . . 12 14 1 9 1 1 Failed 20 | . . . . 3 12 2 3 . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 35 | . . . . 12 15 2 6 . . Terminals 50 | . . . . 15 24 3 8 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 2 . 2 . . Terminal Hacks 17 | . . . . 6 6 . 3 1 1 Record 1 | . . . . . . . 1 . . Open Door 3 | . . . . 1 . . . 1 1 Emergency Access Points 1 | . . . . . 1 . . . . Repair Station Index 1 | . . . . . 1 . . . . Alert Level 4 | . . . . 3 1 . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 2 | . . . . . 1 . 1 . . Zone Layout 3 | . . . . . 2 . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Seal Access 2 | . . . . . 1 . 1 . . Unauthorized Hacks 18 | . . . . 6 7 1 4 . . Terminals 17 | . . . . 6 7 1 3 . . Track 4 | . . . . 1 2 . 1 . . Botnet 12 | . . . . 4 5 1 2 . . Detonate 1 | . . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . Siphon 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . . . 4 7 1 2 . . Full Trace Events 3 | . . . . . 2 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Turns Passed 3588 | 71 182 211 149 556 422 256 829 799 113 Spaces Moved 2529 | 21 105 181 79 358 599 119 476 477 114 Core 84 | . . . . 4 . . . 1 79 Treads 144 | . . . 13 . . 118 1 12 . Legs 524 | 21 105 . . . . 1 199 163 35 Wheels 1018 | . . 181 66 195 . . 275 301 . Hover 759 | . . . . 159 599 . 1 . . Flight . | . . . . . . . . . . Fastest Speed 38 | 120 120 100 100 38 38 200 120 120 50 Average Speed 106 | 120 146 100 109 77 44 200 144 141 90 Slowest Speed 1050 | 120 150 100 160 400 230 240 325 1050 180 Overloaded Moves 10 | . . . . . 10 . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 24 21 5 64 19 4 12 65 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 1 1 Spaces Dug 53 | . . . . 6 20 2 25 . . Terrain Destroyed 141 | . . . . 47 54 2 27 10 1 Melee 52 | . . . . 6 20 2 24 . . Projectile 16 | . . . . 2 . . 3 10 1 AOE 73 | . . . . 39 34 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp Total 3028 | 37 124 205 112 525 672 131 553 545 124 Wait 78 | . 7 17 4 38 . . 9 . 3 Move 2521 | 20 104 180 78 357 598 118 476 476 114 Hop . | . . . . . . . . . . Pick Up 70 | . 4 3 4 18 11 5 11 14 . Fast Attach . | . . . . . . . . . . Attach 61 | . 1 2 8 12 12 4 6 16 . Detach 2 | . . . . . . . . . 2 Swap 2 | . . . . 2 . . . . . Drop 12 | . 2 . . . 1 . 5 1 3 Fire 207 | 17 6 3 18 83 25 2 13 38 2 Melee 74 | . . . . 15 25 2 32 . . Ram 1 | . . . . . . . 1 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [Low]) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 3) 72 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 7) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 450 | -9/Materials | Discovered new exit (range 16) 465 | -9/Materials | Entered another Materials area 465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 486 | -8/Materials | Discovered new exit (range 16) 575 | -8/Materials | Lost 4 parts (1p1n2w) 614 | -8/Materials | Entered Storage 701 | -8/Storage | Lost 3 parts (1n2w) 775 | -8/Storage | Lost 5 parts (1p2n1u1w) 994 | -8/Storage | Core integrity fell below 50% 1119 | -8/Storage | Build established: Scavenger-Mutant 1168 | -8/Storage | Discovered new exit (range 6) 1170 | -8/Storage | Entered Factory 1170 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1301 | -7/Factory | Lost 4 parts (1p1u2w) 1389 | -7/Factory | Discovered new exit (range 10) 1502 | -7/Factory | Discovered new exit (range 15) 1573 | -7/Factory | Lost 7 parts (4n3w) 1592 | -7/Factory | Entered another Factory area 1592 | -6/Factory | Evolved 2 slots: Utility x2 1828 | -6/Factory | Discovered new exit (range 11) 1848 | -6/Factory | Entered another Factory area 1848 | -5/Factory | Evolved 2 slots: Propulsion x2 2632 | -5/Factory | Discovered new exit (range 14) 2677 | -5/Factory | Entered Upper Caves 2706 | -5/Upper Caves | Lost 3 parts (2n1u) 2866 | -5/Upper Caves | Encountered a Warlord checkpoint 2876 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3035 | -5/Upper Caves | Spotted B-75 Beast 3078 | -5/Upper Caves | Destroyed B-75 Beast 3105 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 3113 | -5/Upper Caves | Build established: Mutant 3194 | -5/Upper Caves | System corruption reached 10% 3252 | -5/Upper Caves | Lost 7 parts (2p2n2u1w) 3465 | -5/Upper Caves | Discovered new exit (range 7) 3476 | -5/Upper Caves | Entered another Upper Caves area 3514 | -5/Upper Caves | Build established: Scavenger-Mutant 3561 | -5/Upper Caves | Core integrity fell below 50% 3583 | -5/Upper Caves | Core integrity fell below 20% 3588 | -5/Upper Caves | Spotted B-75 Beast 3589 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03537_ Dropped Lrg. Storage Unit. 03538_ Dropped Sml. Matter Pod. 03539_ System corrupted: Energy discharge (-24). 03539_ Dropped Point Defense Array. 03540_ Hacking Suite destroyed. 03543_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03550_ Searching scrap... 03550_ Found Disruptor Cannon. 03550_ Found EM Shield. 03550_ Found Mak. Axe. 03550_ Found 32 Matter. 03551_ Acquired 32 matter. 03555_ D20T|%3JWTI|V/M:DN>Open Door Sealed Heavy Doors opened. 03560_ Sml. Storage Unit destroyed. 03570_ System corrupted: Component data lost. 03587_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####?#####???????????? | | ??????????????????????????## ### ##??????????? | | ??????????????????????????# #??????????? | | ????????????????????###???# #??????????? | | ???????????????????## #??# #??????????? | | ?????????? ###### #?## #??????????? | | ?????????? ### ##?????????? | | ?????????? @ #?????????? | | ?????????????????### ### #?????????? | | ????????????????# #??# ##????????? | | ????????????????# #???# ##???????? | | ????????????????# BB ????# ##??????? | | ????????????????# BB ?????# #??????? | | ??????????????? ??????## ##?????? | | ????????????? ????????### ## ####??? | | ????????????? ###???????????####### #??? | | ????????????? ????????????????????## ##?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# ### #?? | | ???????????????????????????????????# ##??# #?? | | ???????????????????????????????????# #????###?? | | ???????????????????????????????????## #????????? | | ???????????????????????????????????## ##???????? | | ??????????????????????????????????## #####???? | | ??????????????????????????????????# #???? | | ??????????????????????????????????# #???? | | ??????????????????????????????????## ### #???? | | ???????????????????????????????????## #?# #???? | | ????????????????????????????????????## #?# ##??? | | ?????????????????????????????????????## ### ##?? | | ??????????????????????????????????????# ## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedMetafieldElectrolaser Manual? 0 Play Time 00:39:35 Cumulative 62.5 hours Start 2020.09.15 @ 19:33:10 End 2020.09.15 @ 20:10:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 50 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c07bfe5-d6c2-4391-8369-535cccc41cae