Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 02:51:41

Player: fippe

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (49)      245
Value Destroyed (1218)     1218
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (322)                322
              TOTAL SCORE: 3785

 Bonus
-------
High Alert Combat Kills    115
Follower Combat Kills      7
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     175/300
Energy                     58/100
System Corruption          2%
Temperature                Cool (38)
Movement                   Core (250) Ox4
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Targeting Computer
           Authchip [R/Combat]
           Authchip [R/Combat]
>          --- WEAPON (2) -------
           Assault Cannon
>          --- INVENTORY (10) ---
           Ion Engine
           Surge Thruster
  Improved Heat Sink
           Signal Interpreter
           Authchip [R/Combat]

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
     Small Matter Pod
  Advanced Visual Processing Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Beamcaster
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
     Small Storage Unit
           Signal Interpreter
  Improved Light Cannon
           Assault Cannon
           Rocket Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Small Matter Pod
  Device                   Improved Heat Sink
  Storage                  Small Matter Pod
  Processor                Advanced Visual Processing Unit
  Hackware                 Authchip [R/Combat]
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Beamcaster
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             49   | 6   2   1   24  6   10  
  Power                    5    | 1   .   .   4   .   .   
    Engine                 5    | 1   .   .   4   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   11  2   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | .   .   .   6   2   .   
    Wheel                  5    | 2   .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   2   .   .   
  Utility                  13   | 1   1   .   4   2   5   
    Device                 3    | .   .   .   2   .   1   
    Storage                4    | 1   1   .   .   1   1   
    Processor              2    | .   .   .   1   .   1   
    Hackware               2    | .   .   .   .   .   2   
    Protection             2    | .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   1   1   5   2   5   
    Energy Gun             2    | .   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   .   .   
    Ballistic Cannon       8    | .   1   .   2   1   4   
    Launcher               3    | .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   .   .   2   .   7   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   3   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 92  98  89  
  Engine                   10   | .   14  14  10  9   8   
  Leg                      12   | .   .   .   8   26  19  
  Wheel                    9    | .   28  28  9   .   .   
  Device                   5    | .   .   .   11  9   2   
  Storage                  20   | .   27  28  22  18  15  
  Processor                8    | .   .   .   5   9   17  
  Protection               5    | .   .   .   4   8   8   
  Energy Gun               3    | .   .   .   8   3   .   
  Ballistic Gun            4    | .   18  14  3   .   .   
  Ballistic Cannon         11   | .   9   14  6   9   16  
  Launcher                 1    | .   .   .   2   5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 14  17  17  21  32  31  
  Greatest Support         35   | 26  26  26  28  35  35  
  Greatest Overweight (x)  4    | .   .   .   3   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   9   10  
  Most Carried             10   | 1   6   7   8   8   10  
  Average Carried          6    | .   3   6   6   5   8   
  Final Capacity           10   | 8   8   8   8   10  10  
  Final Carried            7    | .   6   7   5   7   5   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Gar 
Matter Collected           1350 | 158 46  62  540 188 356 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1142 | .   46  41  673 207 175 
  Parts                    84   | .   5   5   49  14  11  
Haulers Intercepted        2    | .   .   .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  41   | .   3   3   17  9   9   
  Guns                     15   | .   3   1   11  .   .   
  Cannons                  15   | .   .   2   4   3   6   
  AOE                      11   | .   .   .   2   6   3   
Classes Destroyed          10   | .   1   .   5   1   3   
  Hauler                   2    | .   .   .   2   .   .   
  Recycler                 2    | .   .   .   2   .   .   
  Watcher                  4    | .   .   .   3   1   .   
  Swarmer                  20   | .   3   3   10  4   .   
  Cutter                   2    | .   .   .   .   .   2   
  Grunt                    11   | .   .   .   3   3   5   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   5    | .   .   .   4   1   .   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   3   3   7   4   3   
  Combat Bots Only         7    | .   3   3   7   4   3   
Max Kills in Single Turn   4    | .   2   1   3   4   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   4   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Hostile Shots Fired        259  | .    6    13   98   26   116  
  Missed                   63   | .    .    2    26   9    26   
Damage Taken               2557 | .    53   89   711  237  1467 
  Core                     671  | .    10   .    110  59   492  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   73   | .    .    .    .    73   .    
Core Remaining (%)         89   | 100  .    96   72   .    .    
Volleys Fired              113  | .    3    5    49   19   37   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  114  | .    40   59   114  77   88   
Shots Fired                180  | .    6    10   78   22   64   
  Gun                      60   | .    6    5    49   .    .    
  Cannon                   111  | .    .    5    28   19   59   
  Launcher                 9    | .    .    .    1    3    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  142  | .    6    10   48   19   59   
  Thermal                  29   | .    .    .    29   .    .    
  Explosive                9    | .    .    .    1    3    5    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | .    2    2    6    7    9    
  Robot Miss Streak        4    | .    3    4    4    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           98   | .    3    3    41   13   38   
  Core Hits                65   | .    3    3    26   18   15   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    3    .    2    
    Burn                   2    | .    .    .    2    .    .    
    Blast                  3    | .    .    .    1    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2693 | .    53   65   1062 574  939  
  Guns                     567  | .    53   21   493  .    .    
  Cannons                  1238 | .    .    44   314  280  600  
  Explosions               888  | .    .    .    255  294  339  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1465 | .    53   65   467  280  600  
  Thermal                  340  | .    .    .    340  .    .    
  Explosive                888  | .    .    .    255  294  339  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    .    2    
  Average Corruption       1    | .    .    .    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    6    
    Matter Fused           4    | .    .    .    .    .    4    
    Data Loss (minor)      2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            86   | .    .    .    57   .    29   
  Projectiles              29   | .    .    .    .    .    29   
  Explosions               57   | .    .    .    57   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    2    3    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    2    3    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    .    .    .    55   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        262  | .    .    .    262  5    249  
  Average Temperature      88   | .    .    .    63   5    119  
  Received Heat Transfer   708  | .    .    .    132  108  468  
  Effects                  4    | .    .    .    3    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           3    | .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         740  | .    .    .    740  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Peak Influence             526  | .   70  113 511 484 526 
  Initial                  321  | .   .   27  43  185 321 
  Average                  297  | .   61  111 320 284 477 
Maximum Alert Level        2    | .   .   .   2   2   2   
  Low Security (%)         36   | 100 100 100 15  37  .   
  Level 1                  26   | .   .   .   48  46  18  
  Level 2                  36   | .   .   .   36  16  81  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Distress Signals           2    | .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   3   3   24  9   13  
  Peak Tracking Total      7    | .   3   3   7   4   6   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Traps Triggered            6    | .   .   .   2   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar 
Machines Disabled          3    | .   .   1   1   1   .   
  Max in Single Turn       1    | .   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Machines Accessed          6    | .   1   .   1   4   .   
  Terminals                2    | .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          2    | .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                15   | .   1   .   3   11  .   
  Successful               10   | .   1   .   3   6   .   
  Failed                   5    | .   .   .   .   5   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                5    | .   .   .   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   
  Recycling Units          2    | .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   
Terminal Hacks             4    | .   .   .   3   1   .   
  Robot Analysis           3    | .   .   .   2   1   .   
  Maintenance Status       1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   
  Report Inventory         2    | .   1   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   2   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   1   .   .   
    Corruption             1    | .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     38   | .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      50   | .   .   50  50  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   
  Total Damage             20   | .   .   .   20  .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Robot Analysis Total       3    | .   .   .   2   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Gar 
Turns Passed               1980 | 39  176 297 556 352 560 
Spaces Moved               1268 | 36  175 282 316 216 243 
  Core                     9    | 5   .   .   2   .   2   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     584  | .   .   .   127 216 241 
  Wheels                   672  | 31  175 282 184 .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   3    | .   .   .   3   .   .   
  Fastest Speed            50   | 50  90  90  85  120 120 
  Average Speed            113  | 84  90  90  105 120 168 
  Slowest Speed            275  | 90  90  90  275 120 250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   22  64  35  20  27  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 1    | .   .   .   .   1   .   
Terrain Destroyed          88   | .   .   1   15  39  33  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               8    | .   .   1   2   5   .   
  AOE                      80   | .   .   .   13  34  33  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Total                      1619 | 42  186 315 460 285 331 
  Wait                     111  | .   .   26  44  38  3   
  Move                     1264 | 35  174 281 315 216 243 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 1   7   1   14  4   8   
  Fast Attach              14   | 5   .   .   6   1   2   
  Attach                   19   | 1   1   1   8   2   6   
  Detach                   2    | .   .   1   .   .   1   
  Swap                     18   | .   1   .   10  3   4   
  Drop                     23   | .   .   .   14  2   7   
  Fire                     113  | .   3   5   49  19  37  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   .   20  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Discovered new exit (range 8)
  216 | -10/Materials | Entered Mines
  314 | -10/Mines     | Build established: Mutant
  409 | -10/Mines     | Discovered new exit (range 6)
  422 | -10/Mines     | Learned location of Zion (-7)
  513 | -10/Mines     | Entered Materials
  513 | -9/Materials  | Accompanied by 2 allies
  513 | -9/Materials  | Evolved 2 slots: Utility x2
  518 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  631 | -9/Materials  | Destroyed 7 combat bots
 1017 | -9/Materials  | Discovered new exit (range 19)
 1069 | -9/Materials  | Entered another Materials area
 1069 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1125 | -8/Materials  | Repaired Carbon-fiber Leg
 1194 | -8/Materials  | Build established: Scavenger-Mutant
 1421 | -8/Materials  | Identified exit to Garrison
 1421 | -8/Materials  | Entered Garrison
 1432 | -8/Garrison   | Triggered checkpoint
 1766 | -8/Garrison   | Triggered checkpoint
 1822 | -8/Garrison   | Triggered checkpoint
 1835 | -8/Garrison   | Build established: Mutant
 1966 | -8/Garrison   | Core integrity fell below 50%
 1972 | -8/Garrison   | Core integrity fell below 20%
 1981 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01822_ Beams of light sweep through the air. An
  alarm sounds.
01822_ Acquired 3 matter.
01843_ System corrupted: Matter fused (-9).
01934_ Com. Matter Pod destroyed.
01947_ Hrd. Light Armor Plating destroyed.
01950_ Aluminum Leg destroyed.
01956_ Assault Cannon severed.
01958_ C-17 Slicer destroyed.
01961_ Carbon-fiber Leg destroyed.
01961_ Critical hit (Burn: +37).
01963_ Ion Engine destroyed.
01964_ Critical hit (Burn: +37).
01965_ Overheating: Energy bleed (-14).
01965_ Assault Cannon severed.
01966_ Relay Coupler [NC] fries itself.
01967_ Critical hit (Burn: +37).
01967_ Relay Coupler [Grunt] fries itself.
01973_ C-17 Slicer destroyed.
01978_ Acquired Surge Thruster.

 Map 
-----
+----------------------------------------------------+
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| ????#]]]!=!#??#  #######     ????????????????????? |
| #???##### ##??#  #?????#% Y#?????????????????????? |
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| """!!!!"""#???#  "       #???????????????????????? |
| """"""""""#???#  ##     ##???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            250
Matter Stores              405
Matter Capacity            450
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              CombatGravitonCloak
  Manual?         0
Play Time         00:31:23
  Cumulative      6.3 hours
  Start           2024.04.01 @ 02:20:17
  End             2024.04.01 @ 02:51:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fca1b3e0-a664-4e9a-8595-8d1ff0115256