Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.07.20 @ 11:16:40 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (195) 975 Value Destroyed (8726) 8726 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4641) 4641 TOTAL SCORE: 19702 Bonus ------- High Alert Combat Kills 2085 Follower Combat Kills 696 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 1000 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 134/300 Energy 33/100 System Corruption 31% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (38) Relay Coupler [Grunt] (37) Disruptor Cannon KE Penetrator Powered Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Wave Gun Coil Gun Coil Gun KE Penetrator KE Penetrator Enhanced Coil Gun > --- INVENTORY -------- Angular Momentum Engine Micro Fission Core Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Advanced Plasma Cannon Mass Driver Mass Driver Mass Driver Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Rocket Launcher Improved Remote Datajack Powered Hammer [Rating: 88] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Improved Treads Leg Armored Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Improved Spread Laser Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 6 | . . . 2 . 1 . . . 2 . 1 . . Weapon 4 | . . . . . 1 2 . . . . 1 . . Parts Attached 179 | . 1 1 31 4 13 2 16 16 1 8 48 27 11 Power 15 | . . . 4 . 3 . 1 . . 1 4 1 1 Engine 13 | . . . 4 . 2 . 1 . . 1 4 1 . Core 1 | . . . . . 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 25 | . . . 9 1 1 . 2 1 . . 3 3 5 Treads 12 | . . . 9 1 1 . . . . . 1 . . Leg 13 | . . . . . . . 2 1 . . 2 3 5 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 53 | . . 1 9 1 5 . 1 10 1 6 6 12 1 Device 25 | . . . 7 . 2 . 1 6 1 . 2 5 1 Storage 1 | . . . 1 . . . . . . . . . . Processor 8 | . . 1 1 . 3 . . . . 3 . . . Hackware 9 | . . . . . . . . . . . 3 6 . Protection 10 | . . . . 1 . . . 4 . 3 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 86 | . 1 . 9 2 4 2 12 5 . 1 35 11 4 Energy Gun 9 | . . . . . . . . . . . 5 4 . Energy Cannon 18 | . . . 7 1 4 2 1 . . . . 2 1 Ballistic Gun 30 | . 1 . . . . . 8 4 . 1 14 2 . Ballistic Cannon 8 | . . . . . . . 1 . . . 4 3 . Launcher 10 | . . . 2 1 . . 1 1 . . 4 . 1 Special Weapon 6 | . . . . . . . . . . . 5 . 1 Impact Weapon 5 | . . . . . . . 1 . . . 3 . 1 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . 1 . . Corrupted Parts 5 | . . . . . . . 1 . . . 2 2 . System Corruption 23 | . . . . . . . 2 . . . 12 9 . Parts Lost 36 | . . . 1 2 . . 2 . . 1 12 3 15 Power 3 | . . . . . . . . . . . . 1 2 Propulsion 8 | . . . . 1 . . 1 . . . 1 . 5 Utility 14 | . . . 1 1 . . 1 . . 1 4 2 4 Weapon 11 | . . . . . . . . . . . 7 . 4 Highest Loss Streak 13 | . . . 1 1 . . 2 . . 1 10 2 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 91 99 98 99 100 93 100 86 96 89 93 74 Engine 7 | . 14 14 10 11 9 7 7 7 6 6 4 4 3 Treads 6 | . . . 14 21 18 15 5 . . . 1 . . Leg 8 | . 28 28 7 . . . 6 15 13 13 7 11 7 Device 10 | . . . 21 19 9 7 9 9 13 7 6 5 4 Storage 7 | . 14 14 11 11 9 7 7 7 6 6 5 5 5 Processor 15 | . . 5 11 11 22 23 16 15 13 22 18 11 11 Hackware 4 | . . . . . . . . . . . 3 18 21 Protection 2 | . . . . 2 4 . . 4 . 6 3 1 . Energy Gun 2 | . 28 14 . . . . . . . . 2 14 . Energy Cannon 8 | . . . 21 21 27 38 16 . . . . 1 . Ballistic Gun 12 | . . 14 . . . . 13 33 33 33 21 4 4 Ballistic Cannon 2 | . . . . . . . 3 . . . 3 4 9 Impact Weapon 1 | . . . . . . . 2 3 . . 2 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 99 | 13 14 14 42 42 48 59 60 62 60 65 81 99 99 Greatest Support 70 | 20 20 20 46 46 43 43 43 32 32 32 70 40 40 Greatest Overweight (x) 26 | . . . 1 1 1 1 3 3 1 2 14 2 26 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 1 1 2 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 8 14 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 6 7 15 15 15 14 15 15 15 15 15 15 15 Average Carried 13 | 6 6 6 12 14 14 13 14 14 15 14 13 13 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 6 7 15 15 15 13 15 15 15 15 12 15 5 Class Distribution -------------------- 31% | Gunner 28% | Mutant 21% | Bothacker-Executioner 6% | Bothacker-Gunner 5% | Bothacker-Mutant 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -7/Garrison Gunner | -6/Factory Bothacker-Gunner | -6/DSF Bothacker-Executioner | -5/Factory Bothacker-Executioner | -5/Garrison Bothacker-Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Matter Collected 5345 | 200 . 32 240 . 150 . 311 1038 . 165 1958 814 437 Remotely 2114 | . . . . . . . . 267 . 165 1682 . . Salvage Created 8711 | . . 153 1147 276 696 . 456 1167 . 172 3274 1016 354 Parts 382 | . . 10 66 25 35 . 26 57 . 9 105 38 11 Haulers Intercepted 5 | . . . 2 . 3 . . . . . . . . Recyclers Shooed 5 | . . . 1 . 1 . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Combat Hostiles Destroyed 161 | . . . 25 18 7 . 8 26 . 3 43 22 9 Melee 1 | . . . . 1 . . . . . . . . . Guns 78 | . . . . . . . 5 24 . 3 31 15 . Cannons 71 | . . . 24 14 7 . 2 . . . 10 5 9 AOE 9 | . . . 1 2 . . 1 2 . . 2 1 . Classes Destroyed 20 | . . 3 6 3 1 . 2 2 . . 1 1 1 Worker 6 | . . 2 1 . . . . . . . 3 . . Builder 3 | . . 1 . . . . . . . . 2 . . Tunneler 3 | . . . . 1 . . . . . . 1 . 1 Hauler 5 | . . . 2 . 3 . . . . . . . . Recycler 13 | . . 1 2 . 3 . . . . . 7 . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 6 | . . . 3 . . . . . . . 3 . . Swarmer 35 | . . . 8 12 . . 3 7 . . 2 3 . Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 68 | . . . 11 2 5 . 2 11 . 1 22 9 5 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 2 | . . . . . . . . 2 . . . . . Sentry 18 | . . . 6 . 1 . . 3 . . 3 3 2 Demolisher 2 | . . . . 2 . . . . . . . . . Specialist 4 | . . . . . . . 2 . . 2 . . . Hunter 15 | . . . . . 1 . . 1 . . 7 5 1 Programmer 11 | . . . . . . . . 2 . . 8 1 . Heavy 1 | . . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . . . . . Best Kill Streak 9 | . . 4 6 6 3 . 3 7 . 3 9 3 3 Combat Bots Only 8 | . . . 4 6 3 . 3 7 . 3 8 3 3 Max Kills in Single Turn 4 | . . 1 2 2 1 . 1 2 . 1 4 2 1 Gunslinging 1 | . . . . . . . . 1 . . 1 . . Exploded 1 | . . . 1 1 . . 1 1 . . 1 1 . Melee 1 | . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Damage Taken 9607 | . . . 636 665 156 . 792 563 . 60 3293 1386 2056 Core 1500 | . . . 84 228 . . 129 50 . . 285 281 443 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 43 | . . . . 33 10 . . . . . . . . Ignored by Resistances 2742 | . . . 197 190 44 . 218 171 . 16 938 414 554 Regen/Repaired (Parts) 178 | . . . 49 . 29 . . . . . 100 . . Core Remaining (%) 82 | 100 . 100 . 22 100 . . 74 . 100 . . . Volleys Fired 371 | . 1 4 51 26 18 . 16 43 . 4 118 62 28 Largest 6 | . 2 2 2 2 3 . 5 5 . 5 6 6 4 Hottest 375 | . 90 70 136 120 180 . 276 156 . 153 282 375 232 Shots Fired 1085 | . 2 8 98 52 54 . 63 186 . 20 386 175 41 Gun 688 | . 2 8 . . . . 23 184 . 20 316 131 4 Cannon 356 | . . . 96 49 54 . 39 . . . 42 40 36 Launcher 15 | . . . 2 3 . . 1 2 . . 7 . . Special 26 | . . . . . . . . . . . 21 4 1 Kinetic 624 | . . 4 . . . . 31 184 . 20 303 51 31 Thermal 403 | . 2 4 96 49 54 . 29 . . . 44 116 9 Explosive 14 | . . . 2 3 . . 1 2 . . 6 . . Electromagnetic 18 | . . . . . . . 2 . . . 12 4 . Robot Hit Streak 52 | . . 6 29 10 32 . 19 16 . 22 52 33 12 Robot Miss Streak 5 | . 2 . 3 1 3 . 5 3 . 1 2 5 3 Penetration Max 2 | . . . . . . . 1 1 . 1 2 . 1 Secondary Targets 14 | . . . . . . . . 4 . . 9 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . . 1 1 . Shots Hit Robots 775 | . . 6 73 36 35 . 44 104 . 14 308 121 34 Core Hits 412 | . . 5 35 20 19 . 19 49 . 6 140 108 11 Critical Kills 9 | . . . . 1 . . . 1 . . 7 . . Critical Parts Destroyed 17 | . . . . . . . . 6 . 1 10 . . Critical Strikes 35 | . . . . 1 . . 1 7 . 1 22 3 . Burn 1 | . . . . . . . . . . . . 1 . Meltdown 1 | . . . . 1 . . . . . . . . . Destroy 27 | . . . . . . . . 6 . 1 20 . . Blast 3 | . . . . . . . . . . . 1 2 . Corrupt 2 | . . . . . . . 1 . . . 1 . . Smash 1 | . . . . . . . . 1 . . . . . Melee Attacks 11 | . . . . . . . . 7 . . . . 4 Impact 11 | . . . . . . . . 7 . . . . 4 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20723 | . . 86 1795 1066 820 . 1107 2447 . 372 7993 2935 2102 Guns 11468 | . . 86 . . . . 307 2192 . 372 6087 2400 24 Cannons 7381 | . . . 1647 848 820 . 655 . . . 994 535 1882 Explosions 1547 | . . . 117 197 . . 145 198 . . 890 . . Melee 235 | . . . . . . . . 57 . . . . 178 Ramming 92 | . . . 31 21 . . . . . . 22 . 18 Kinetic 11251 | . . 37 . . . . 386 2192 . 372 5959 655 1650 Thermal 7570 | . . 49 1647 848 820 . 531 . . . 1175 2244 256 Explosive 1111 | . . . 117 197 . . 145 198 . . 454 . . Electromagnetic 464 | . . . . . . . 45 . . . 383 36 . Impact 235 | . . . . . . . . 57 . . . . 178 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . . . 2 2 . . 21 31 31 Average Corruption 15 | . . . . . . . 2 2 . . 13 26 31 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 195 | . . . . . . . 1 18 . . 74 68 34 Message Errors 50 | . . . . . . . 1 7 . . 17 20 5 Matter Fused 42 | . . . . . . . . 4 . . 17 13 8 Heat Flow Errors 14 | . . . . . . . . 2 . . 4 3 5 Energy Discharges 20 | . . . . . . . . 3 . . 6 6 5 Parts Rejected 4 | . . . . . . . . 1 . . 2 . 1 Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 20 | . . . . . . . . . . . 10 7 3 Data Loss (major) 9 | . . . . . . . . . . . 3 2 4 Misfires 9 | . . . . . . . . 1 . . 5 3 . Alerts 5 | . . . . . . . . . . . 2 2 1 Weapon Failures 21 | . . . . . . . . . . . 8 11 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 275 | . . . 17 35 6 . . 61 . . 12 21 123 Projectiles 204 | . . . 17 35 6 . . . . . 5 21 120 Explosions 11 | . . . . . . . . 4 . . 7 . . Melee 60 | . . . . . . . . 57 . . . . 3 Knockbacks 24 | . . . . . . . 2 1 . . 10 2 9 Impact 2 | . . . . . . . . 1 . . . . 1 Kinetic 21 | . . . . . . . 2 . . . 9 2 8 Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 132 | . . . 28 38 . . . . . . 66 . . Shots 4 | . . . 1 2 . . . . . . 1 . . Rammed 12 | . . . 2 4 1 . . . . . 5 . . Targets Rammed 22 | . . . 6 5 1 . . . . . 5 . 5 Kicked 8 | . . . 3 . . . . . . . . . 5 Crushed 2 | . . . 1 1 . . . . . . . . . Highest Temperature 807 | . 30 18 294 96 249 . 807 322 . 219 312 585 274 Average Temperature 98 | . 18 10 88 49 69 . 151 85 . 59 72 144 119 Received Heat Transfer 2674 | . . . 321 . 72 . 45 249 . 9 537 328 1113 Effects 24 | . . . 1 . . . 10 1 . . 5 7 . Shutdowns 2 | . . . . . . . 1 . . . . 1 . Energy Bleed 4 | . . . 1 . . . . 1 . . 2 . . Interference 10 | . . . . . . . 7 . . . 3 . . Matter Decay 4 | . . . . . . . 1 . . . . 3 . Short Circuit 2 | . . . . . . . 1 . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . 1 . . Total Turns 5 | . . . . . . . . . . . 5 . . Longest Duration 5 | . . . . . . . . . . . 5 . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . 5 1 . Impact Corruptions 2 | . . . . . . . . 1 . . . . 1 Robots Melted 2 | . . . . 1 . . . . . . . 1 . Combat Hostiles 2 | . . . . 1 . . . . . . . 1 . Parts Melted 13 | . . . 6 2 2 . . . . . . 3 . Heat Transferred 10520 | . . 148 2701 1369 1332 . 851 . . . 1285 2434 400 Parts Sabotaged 2 | . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Peak Influence 1402 | . 19 26 452 460 198 5 218 963 438 527 1158 1402 752 Initial 652 | . . 6 8 125 101 5 4 144 438 269 239 652 637 Average 497 | . 14 15 221 306 106 5 142 524 438 427 602 1116 651 Maximum Alert Level 4 | . . . 2 2 . . 1 3 2 2 4 4 3 Low Security (%) 24 | 100 100 100 40 14 100 100 48 15 . . . . . Level 1 27 | . . . 51 77 . . 51 23 . 30 38 . . Level 2 20 | . . . 8 7 . . . 27 100 69 23 3 76 Level 3 17 | . . . . . . . . 33 . . 26 36 23 Level 4 10 | . . . . . . . . . . . 11 59 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . 1 . . 1 . . . Squads Dispatched 30 | . 1 . 5 . 3 . 2 . . 2 13 . 4 Investigation 12 | . 1 . 2 . 1 . . . . . 6 . 2 Extermination 2 | . . . . . . . . . . . 2 . . Reinforcement 13 | . . . 3 . 2 . 2 . . 2 4 . . Assault 3 | . . . . . . . . . . . 1 . 2 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Distress Signals 4 | . . . 2 . 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 223 | . 1 . 32 21 10 . 9 21 . 5 77 29 18 Peak Tracking Total 8 | . 1 . 4 4 3 . 3 3 . 3 8 8 6 Tactical Retreats 6 | . . . . . . . 1 . . . 2 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Traps Triggered 18 | . . . . . . . 2 6 . 1 1 7 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 2 | . . . . . 2 . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Most Traps Carried 2 | . . . . 2 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Machines Disabled 30 | . . . 5 1 1 . . 3 . . 15 5 . Max in Single Turn 5 | . . . 1 1 1 . . 1 . . 5 1 . Garrison Relay 5 | . . . . . . . . 3 . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Machines Accessed 23 | . 1 . 8 . 3 1 . 1 1 . 7 . 1 Terminals 15 | . 1 . 5 . 2 1 . 1 1 . 3 . 1 Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 4 | . . . 2 . 1 . . . . . 1 . . Recycling Units 1 | . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 69 | . 4 . 26 . 9 1 . 3 1 . 22 . 3 Successful 37 | . 3 . 15 . 8 1 . . 1 . 8 . 1 Failed 32 | . 1 . 11 . 1 . . 3 . . 14 . 2 Catastrophic 4 | . . . . . . . . . . . 4 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 1 . 3 . 4 . . . . . 5 . . Terminals 47 | . 4 . 17 . 7 1 . 3 1 . 11 . 3 Fabricators 3 | . . . . . . . . . . . 3 . . Repair Stations 12 | . . . 6 . 2 . . . . . 4 . . Recycling Units 3 | . . . 3 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . . Garrison Access 1 | . . . . . . . . . . . 1 . . Terminal Hacks 20 | . 2 . 8 . 5 1 . . 1 . 2 . 1 Record 1 | . . . . . . . . . . . 1 . . Prototype ID Bank 5 | . . . . . 4 . . . . . 1 . . Open DSF 2 | . . . . . . 1 . . 1 . . . . Emergency Access Points 2 | . . . 1 . 1 . . . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 4 . 2 . . . . . 2 . . Scan Component 5 | . . . 3 . 1 . . . . . 1 . . Repair 3 | . . . 1 . 1 . . . . . 1 . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 3 | . 1 . . . 1 . . . . . 1 . . Terminals 3 | . 1 . . . 1 . . . . . 1 . . Botnet 2 | . 1 . . . 1 . . . . . . . . Sabotage 1 | . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 8 . 3 . . 1 1 . 7 . 1 Full Trace Events 11 | . 1 . 2 . 1 . . 1 . . 5 . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . 1 . . . . . 1 . . Time 104 | . . . 26 . 53 . . . . . 25 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 153 | . . . 153 . . . . . . . . . . Retrieved Matter 153 | . . . 153 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . . Robots Hacked 14 | . . . . . . . . . . . 9 4 1 Non-combat 2 | . . . . . . . . . . . 2 . . Combat 12 | . . . . . . . . . . . 7 4 1 Robot Hacks Applied 22 | . . . . . . . . . . . 17 4 1 parse_system 1 | . . . . . . . . . . . 1 . . generate_echo 1 | . . . . . . . . . . . 1 . . randomize_corridors 1 | . . . . . . . . . . . 1 . . map_earth 1 | . . . . . . . . . . . 1 . . find_dsf 1 | . . . . . . . . . . . 1 . . drop_inventory 1 | . . . . . . . . . . . 1 . . locate_stockpiles 1 | . . . . . . . . . . . 1 . . link_fov 1 | . . . . . . . . . . . 1 . . scatter_targeting 1 | . . . . . . . . . . . 1 . . amplify_resonance 4 | . . . . . . . . . . . 1 2 1 disable_weapons 2 | . . . . . . . . . . . 2 . . reboot_system 1 | . . . . . . . . . . . . 1 . overwrite_iff 5 | . . . . . . . . . . . 5 . . formatsys_high 1 | . . . . . . . . . . . . 1 . Relay Couplers Released 22 | . . . . . . . . 14 . . . 8 . Machine Destruction 19 | . . . . . . . . 11 . . . 8 . Programmers 3 | . . . . . . . . 3 . . . . . Attached 9 | . . . . . . . . . . . 3 6 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Total Allies 8 | . . . . . . . . 2 . . 5 1 . Largest Group 2 | . . . . . . . . 2 2 2 2 1 . Highest-Rated Group 190 | . . . . . . . . 190 190 190 187 49 . Highest-Rated Ally 95 | . . . . . . . . 95 95 95 95 49 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 86 | . . . . . . . . . . 29 56 1 . Total Damage 3071 | . . . . . . . . . . 1216 1832 23 . Kills 18 | . . . . . . . . . . 7 11 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Turns Passed 8776 | 4 81 51 1383 461 1034 15 316 1122 80 249 2149 1175 656 Spaces Moved 3390 | 4 64 31 673 225 364 6 99 461 42 105 698 449 169 Core 7 | . . . . . . . . . . . 4 . 3 Treads 1266 | . . . 455 225 364 6 36 . . . 180 . . Legs 2117 | 4 64 31 218 . . . 63 461 42 105 514 449 166 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 160 240 245 190 190 190 190 160 190 50 Average Speed 206 | 120 120 120 168 162 243 245 229 190 190 204 237 196 312 Slowest Speed 1350 | 120 120 120 190 240 245 245 330 330 190 260 750 260 1350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 20 9 58 63 26 . 91 54 1 86 23 40 4 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug 1 | . . . 1 . . . . . . . . . . Terrain Destroyed 264 | . . . 18 32 5 . 4 24 . . 162 12 7 Melee . | . . . . . . . . . . . . . . Projectile 91 | . . . 6 1 5 . . 15 . . 46 11 7 AOE 169 | . . . 12 31 . . 4 7 . . 115 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Gar Fac DSF Fac Gar Fac Total 4421 | 3 65 36 829 266 485 7 152 587 43 134 952 627 235 Wait 189 | . . . 13 1 54 . 7 22 . 1 41 38 12 Move 3375 | 3 63 30 672 224 363 5 98 459 41 104 697 447 169 Hop . | . . . . . . . . . . . . . . Pick Up 84 | . . 1 24 4 14 . 4 7 . 4 19 5 2 Fast Attach 64 | . . 1 7 . 3 . 7 2 1 4 15 17 7 Attach 35 | . . . 5 2 2 2 1 . . 2 12 5 4 Detach 18 | . . . 4 . . . . . . 2 5 7 . Swap 80 | . 1 . 19 2 8 . 8 14 . 2 21 5 . Drop 115 | . . . 28 2 20 . 11 13 1 6 19 11 4 Fire 371 | . 1 4 51 26 18 . 16 43 . 4 118 62 28 Melee 11 | . . . . . . . . 7 . . . . 4 Ram . | . . . . . . . . . . . . . . Kick 8 | . . . 3 . . . . . . . . . 5 Crush 14 | . . . 3 5 1 . . . . . 5 . . Escape Stasis 55 | . . . . . . . . 20 . 5 . 30 . Rewire . | . . . . . . . . . . . . . . Trap 2 | . . . . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory -7/DSF -7/Garrison -6/Factory -6/DSF -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 5 | -11/Junkyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 9) 86 | -10/Materials | Entered Mines 98 | -10/Mines | Learned 4 Materials zone layouts 103 | -10/Mines | Discovered new exit (range 9) 137 | -10/Mines | Entered Materials 137 | -9/Materials | Evolved 2 slots: Utility x2 138 | -9/Materials | Identified exit to Materials 321 | -9/Materials | Build established: Mutant 956 | -9/Materials | Repaired Ion Engine 1492 | -9/Materials | Discovered new exit (range 13) 1520 | -9/Materials | Entered Mines 1563 | -9/Mines | Learned location of Storage (-8) 1583 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1651 | -9/Mines | Assembled infested the area 1656 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1882 | -9/Mines | Discovered exit to Materials (range 7) 1919 | -9/Mines | Core integrity fell below 50% 1954 | -9/Mines | Found a hidden stash of uninstalled traps 1981 | -9/Mines | Entered Materials 1981 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2168 | -8/Materials | Repaired Broken Ion Cannon 2287 | -8/Materials | Build established: Gunner 2998 | -8/Materials | Discovered new exit (range 5) 3015 | -8/Materials | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Weapon x2 3030 | -7/Factory | Identified exit to DSF 3030 | -7/Factory | Entered DSF 3058 | -7/DSF | Additional patrols routed to DSF 3189 | -7/DSF | Sterilization system engaged 3209 | -7/DSF | Ambient heat levels rising (+10) 3224 | -7/DSF | Ambient heat levels rising (+10) 3239 | -7/DSF | Ambient heat levels rising (+10) 3254 | -7/DSF | Ambient heat levels rising (+10) 3269 | -7/DSF | Ambient heat levels rising (+10) 3284 | -7/DSF | Ambient heat levels rising (+10) 3299 | -7/DSF | Ambient heat levels rising (+10) 3313 | -7/DSF | Discovered new exit (range 17) 3314 | -7/DSF | Ambient heat levels rising (+10) 3329 | -7/DSF | Ambient heat levels rising (+10) 3344 | -7/DSF | Ambient heat levels rising (+10) 3346 | -7/DSF | Entered Garrison 3474 | -7/Garrison | Triggered checkpoint 3516 | -7/Garrison | Garrison Relay disabled 3598 | -7/Garrison | Triggered checkpoint 3736 | -7/Garrison | Triggered checkpoint 3779 | -7/Garrison | Garrison Relay disabled 3829 | -7/Garrison | Installed Relay Interface Framework 3991 | -7/Garrison | Triggered checkpoint 4032 | -7/Garrison | Triggered checkpoint 4112 | -7/Garrison | Destroyed 7 combat bots 4118 | -7/Garrison | Triggered checkpoint 4207 | -7/Garrison | Discovered new exit (range 10) 4327 | -7/Garrison | Found embedded Infiltrators 4328 | -7/Garrison | Garrison Relay disabled 4468 | -7/Garrison | Entered Factory 4468 | -6/Factory | Accompanied by 2 allies 4468 | -6/Factory | Evolved 2 slots: Utility x2 4548 | -6/Factory | Identified exit to DSF 4548 | -6/Factory | Entered DSF 4548 | -6/DSF | Accompanied by 2 allies 4575 | -6/DSF | Additional patrols routed to DSF 4707 | -6/DSF | Sterilization system engaged 4727 | -6/DSF | Ambient heat levels rising (+10) 4742 | -6/DSF | Ambient heat levels rising (+10) 4757 | -6/DSF | Ambient heat levels rising (+10) 4757 | -6/DSF | Discovered new exit (range 20) 4772 | -6/DSF | Ambient heat levels rising (+10) 4787 | -6/DSF | Ambient heat levels rising (+10) 4797 | -6/DSF | Entered Factory 4797 | -5/Factory | Accompanied by 2 allies 4797 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5080 | -5/Factory | Build established: Bothacker-Executioner 5133 | -5/Factory | System corruption reached 10% 5411 | -5/Factory | Repaired Coil Gun 6013 | -5/Factory | Destroyed 8 combat bots 6297 | -5/Factory | First assault squad dispatched 6396 | -5/Factory | Build established: Executioner 6469 | -5/Factory | Cargo convoy interrupted 6573 | -5/Factory | Lost 10 parts (1n3u6w) 6930 | -5/Factory | Identified exit to Garrison 6946 | -5/Factory | Entered Garrison 7022 | -5/Garrison | Triggered checkpoint 7182 | -5/Garrison | Garrison Relay disabled 7530 | -5/Garrison | Spotted B-75 Beast 7564 | -5/Garrison | Core integrity fell below 50% 7606 | -5/Garrison | System corruption reached 30% 7628 | -5/Garrison | Destroyed B-75 Beast 7696 | -5/Garrison | Triggered checkpoint 7782 | -5/Garrison | Discovered new exit (range 17) 7798 | -5/Garrison | Triggered checkpoint 7856 | -5/Garrison | Garrison Relay disabled 8040 | -5/Garrison | H-XX Assembler disabled 8121 | -5/Garrison | Entered Factory 8421 | -5/Factory | First assault squad dispatched 8738 | -5/Factory | Core integrity fell below 20% 8777 | -5/Factory | Released all parts (7) 8777 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08761_ I-47 Archangel unfolds itself. 08761_ U-05 Engineer builds a Wall. 08764_ System corrupted: Substantial component data lost. 08765_ Destroyed Unknown Engine. 08765_ G-50 Soldier system corrupted by crushing effect. 08767_ G-50 Soldier IFF system glitched. 08768_ U-05 Engineer lays Concrete. 08770_ Carbon-fiber Leg severed. 08771_ Hvy. Plasma Cannon destroyed. 08771_ U-05 Engineer builds a Wall. 08773_ Critical hit (Burn: +37). 08773_ G-50 Soldier IFF system glitched. 08774_ Adv. Heat Sink destroyed. 08777_ Released Adv. Visual Processing Unit. 08777_ Released Lrg. Storage Unit. 08777_ Released Adv. Targeting Computer. 08777_ Released Relay Coupler [Swarmer]. 08777_ Released Relay Coupler [NC]. 08777_ Released Hvy. Shock Bomb Launcher. 08777_ Released Hvy. Mace. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ????????????????????????? #???????????????? | | ????????????????????????? #???????????????? | | ?????????????????????????? ##??????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? ??????????????? | | ?????####+####????????????? ??????????????? | | ?????# ????????????? ???????????????? | | ?????# #????????###??# ???????????????? | | ?????# #???????? ?# #???????????????? | | ?????# #????????? ?# #???????????????? | | ?????# #??????????" # #???????????????? | | ?????# #??????????? # #???????????????? | | ?????# #???????????? # ##########??????? | | ?????# #?????????????+ %# [ #??????? | | ????## ##????????????# # !#??????? | | ????# #????????????# %% # #??????? | | ????# #??########### # """ #??????? | | ????# #??# """"" # # """ #??????? | | ????# #??# ""T" # % %# """ #??????? | | ????# #??# /# # "" #??????? | | ????# #??# """""@]g% + "" #??????? | | ????# #??# """"][=#g # #??????? | | ????# #??# """""!l]i % ##########??????? | | ????# #??# """"""];g # #??????? | | ????### "##??# #g # """ #??????? | | ??????# ##???###########% #? """ #??????? | | ??????# #??????????????#" #??""" ????????? | | ??????# #??????????????# +??? ????????? | | ####### #??????????????# #????" ????????? | | # # #####??????????# #?????? ???????? | | # # ##T #######+#### #??????? #??????? | | # # #????????#??????? | | # # * #???????????????? | | # # ! ! #???????????????? | | # + [[ #???????????????? | | # # #???????????????? | | # # ######################???????????????? | | # # ##############???????????????????????? | | # # # #???????????????????????? | | # # # #???????????????????????? | | # # # #???????????????????????? | | ####### + #???????????????????????? | | ??????# # #???????????????????????? | | ??????# # ! #???????????????????????? | | ??????# # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 162 Item Schematics ----------------- Coil Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseFusionExtractor Manual? 0 Play Time 01:01:01 Cumulative 478.7 hours Start 2023.07.20 @ 10:18:29 End 2023.07.20 @ 11:16:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 387 Rogue 167 Adventurer 77 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 68 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9225fd2b-8bc8-48b0-9348-2756b8001c3c