Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.05 @ 13:08:40 Player: winnking222 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (4168) 4168 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1026) 1026 TOTAL SCORE: 9574 Bonus ------- High Alert Combat Kills 171 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 96/100 System Corruption 19% Temperature Cool (18) Movement Core (900) Ox17 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Target Analyzer Core Analyzer Weapon Cycler > --- WEAPON (3) ------- Coil Gun Coil Gun > --- INVENTORY (20) --- Improved Ion Engine Micro Nuclear Core Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Advanced Heat Sink Medium Matter Pod (100) Visual Processing Unit Weapon Cycler System Guard Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Coil Gun Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Active Sensor Suite Core Analyzer Weapon Cycler > --- WEAPON ----------- Heavy Laser Cooled Plasma Cannon Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Medium Matter Pod Visual Processing Unit Target Analyzer Precision Shock Rifle Heavy Laser Cooled Plasma Cannon Cooled Plasma Cannon Heavy Machine Gun Remote Datajack Remote Datajack [Rating: 78] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . 1 1 . . 1 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 109 | 6 7 8 6 11 5 10 54 2 Power 10 | 1 2 . 1 1 1 . 4 . Engine 9 | 1 2 . 1 1 1 . 3 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 23 | 2 . 3 . 2 3 2 11 . Treads 12 | 2 . . . . . . 10 . Leg 7 | . . 3 . 1 3 . . . Wheel 4 | . . . . 1 . 2 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 3 1 5 2 . 4 19 . Device 12 | . 1 . 3 . . 1 7 . Storage 5 | 1 1 . . 1 . 2 . . Processor 9 | . 1 . . . . 1 7 . Hackware . | . . . . . . . . . Protection 9 | . . 1 2 1 . . 5 . Artifact . | . . . . . . . . . Weapon 41 | 2 2 4 . 6 1 4 20 2 Energy Gun 15 | 2 2 3 . . . 2 6 . Energy Cannon 7 | . . . . 3 . . 4 . Ballistic Gun 13 | . . . . 2 1 2 6 2 Ballistic Cannon 2 | . . . . . . . 2 . Launcher 2 | . . 1 . . . . 1 . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 1 6 . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 9 | . . . . . . . 9 . Parts Lost 45 | . . . 1 4 1 . 31 8 Power 6 | . . . . 1 . . 4 1 Propulsion 11 | . . . . 1 . . 6 4 Utility 12 | . . . 1 . . . 10 1 Weapon 16 | . . . . 2 1 . 11 2 Highest Loss Streak 20 | . . . 1 2 1 . 20 8 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 3 9 14 14 17 9 4 13 19 Power . | 1 . 1 . . . 1 . 3 Propulsion 2 | 1 1 2 2 1 . . 3 5 Utility 4 | . 6 7 6 8 4 . 3 5 Weapon 4 | . 1 3 4 6 3 1 4 5 Tool/Special . | . . . . . . . . . Unused Backups 40 | . 4 2 4 . 12 . 3 15 Power 6 | . 2 . . . 1 . . 3 Propulsion 7 | . . 1 . . 1 . . 5 Utility 16 | . 1 . 2 . 8 . . 5 Weapon 9 | . 1 1 2 . 2 . 1 2 Tool/Special 2 | . . . . . . . 2 . Average Slot Usage (%) 86 | . 98 95 99 95 61 54 84 96 Engine 7 | . 14 11 9 8 7 7 4 5 Treads 11 | . 28 1 . . . . 17 19 Leg 9 | . . 30 27 23 22 6 . . Wheel 3 | . . . . 2 . 10 4 5 Device 13 | . 11 11 18 18 10 3 12 13 Storage 7 | . 14 11 9 9 4 4 6 6 Processor 7 | . 1 . . . . 6 13 20 Protection 4 | . . 7 8 8 5 . 3 5 Energy Gun 9 | . 27 21 26 7 . 3 3 4 Energy Cannon 3 | . . . . 10 10 . 1 5 Ballistic Gun 5 | . . . . 4 . 9 9 7 Peak Build Rating 78 | 6 10 24 32 39 39 34 78 63 Average Rating 39 | 5 9 21 30 34 21 25 58 60 On Entrance 23 | . 6 10 24 32 36 10 33 63 Naked Turns 46 | . . . . . 46 . . . Heaviest Build 114 | 14 33 41 43 113 114 55 89 69 Greatest Support 96 | 40 40 51 51 51 50 56 96 76 Greatest Overweight (x) 10 | 2 . . . 10 2 . 7 . Average Overweight (x) 1 | . . . . 3 . . 2 . Largest Inventory Capacity 25 | 8 15 15 15 25 25 20 20 20 Average Capacity 17 | 7 12 15 15 23 15 9 20 20 Most Carried 21 | 6 12 15 15 21 17 9 20 20 Average Carried 13 | 3 9 14 14 17 9 4 14 19 Final Capacity 25 | 8 15 15 15 25 5 20 20 20 Final Carried 20 | 6 12 15 15 17 1 9 20 19 Class Distribution -------------------- 34% | Mutant 18% | Scavenger-Gunner 17% | Tank 14% | Scavenger-Tank 8% | Scavenger-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Matter Collected 3127 | 260 66 171 235 260 55 88 1901 91 Remotely . | . . . . . . . . . Salvage Created 4524 | 189 181 224 334 861 115 135 2233 252 Parts 247 | 15 17 15 18 40 4 18 110 10 Haulers Intercepted 10 | . . 2 2 . . 1 5 . Recyclers Shooed 6 | 2 . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Combat Hostiles Destroyed 72 | . 9 3 6 24 2 . 24 4 Guns 38 | . 6 3 6 9 . . 13 1 Cannons 23 | . . . . 13 2 . 6 2 AOE 7 | . 3 . . . . . 4 . Classes Destroyed 18 | 2 3 2 1 3 . 1 5 1 Worker 6 | . 1 . . . . 2 3 . Builder 4 | . . . . . . 3 1 . Tunneler 6 | 5 . . . . . . 1 . Hauler 10 | . . 2 2 . . 1 5 . Recycler 4 | 1 . . . . . . 3 . Operator 2 | . . 2 . . . . . . Watcher 4 | . . . . . . . 4 . Swarmer 12 | . 6 . . 6 . . . . Cutter 3 | . . . . 3 . . . . Grunt 29 | . 3 3 4 11 1 . 5 2 Brawler 3 | . . . . 2 . . 1 . Duelist 2 | . . . . 2 . . . . Sentry 6 | . . . 2 . 1 . 2 1 Specialist 4 | . . . . . . . 4 . Hunter 4 | . . . . . . . 4 . Programmer 7 | . . . . . . . 7 . Heavy 1 | . . . . . . . 1 . Striker 1 | . . . . . . . . 1 Best Kill Streak 7 | 4 4 2 2 5 1 6 7 2 Combat Bots Only 7 | . 3 2 2 5 1 . 7 2 Max Kills in Single Turn 3 | 1 3 1 1 2 1 2 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Hostile Shots Fired 788 | . 36 8 33 91 26 1 489 104 Missed 217 | . 12 5 10 18 12 . 131 29 Hits 571 | . 24 3 23 73 14 1 358 75 Melee 23 | . . . . 8 . . . 15 Projectile 548 | . 24 3 23 65 14 1 358 60 AOE 3 | . . . . 2 . . 1 . Critical Strikes 30 | . . . 2 3 1 . 24 . Actively Blocked 21 | . . . . . . . 21 . Part Disruptions 1 | . . . . . . . 1 . Damage Taken 10224 | 28 322 32 392 1101 247 14 6593 1495 Core 1137 | . 36 11 36 143 61 . 567 283 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 85 97 . . 56 100 . . Volleys Fired 305 | 8 20 13 20 64 7 6 144 23 Largest 3 | 2 2 2 3 3 2 2 3 3 Hottest 189 | 80 100 126 189 189 170 103 168 120 Shots Fired 695 | 16 40 26 60 137 14 12 336 54 Gun 562 | 16 40 26 60 71 . 12 290 47 Cannon 125 | . . . . 65 14 . 39 7 Launcher 3 | . . . . 1 . . 2 . Special 5 | . . . . . . . 5 . Kinetic 323 | . . . . 28 . 6 249 40 Thermal 317 | . 32 26 60 108 14 6 64 7 Explosive 2 | . . . . . . . 2 . Electromagnetic 48 | 16 8 . . 1 . . 16 7 Robot Hit Streak 21 | 3 7 10 5 15 4 8 21 9 Robot Miss Streak 5 | 1 3 1 2 5 1 2 3 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 9 | . 3 1 . . . . 4 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 Shots Hit Robots 446 | 10 25 19 34 68 10 10 237 33 Core Hits 209 | 8 15 7 15 33 2 7 108 14 Critical Kills 5 | . . . . 2 . 1 1 1 Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 19 | . 2 1 1 3 . 1 9 2 Burn 7 | . 2 1 1 1 . . 2 . Meltdown 3 | . . . . 2 . . . 1 Destroy 4 | . . . . . . 1 3 . Blast 3 | . . . . . . . 3 . Corrupt 2 | . . . . . . . 1 1 Melee Attacks 3 | . . . . 3 . . . . Impact 3 | . . . . 3 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10490 | 226 827 322 576 1596 293 231 5686 733 Guns 6959 | 122 380 322 576 656 . 231 4069 603 Cannons 2364 | . . . . 901 287 . 1046 130 Explosions 1096 | 104 447 . . 39 . . 506 . Melee . | . . . . . . . . . Ramming 71 | . . . . . 6 . 65 . Kinetic 4501 | . . . . 147 . 75 3768 511 Thermal 4868 | 104 723 322 576 1410 287 156 1160 130 Explosive 441 | . . . . . . . 441 . Electromagnetic 609 | 122 104 . . 39 . . 252 92 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . 5 . . . . . 19 19 Average Corruption 12 | . 4 . . . . . 13 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 115 | . 5 . . . . . 99 11 Message Errors 27 | . 1 . . . . . 24 2 Matter Fused 23 | . 1 . . . . . 20 2 Heat Flow Errors 15 | . 2 . . . . . 12 1 Energy Discharges 13 | . . . . . . . 12 1 Parts Rejected 2 | . . . . . . . 2 . Data Loss (minor) 17 | . 1 . . . . . 15 1 Data Loss (major) 4 | . . . . . . . 3 1 Misfires 4 | . . . . . . . 4 . Alerts 2 | . . . . . . . 1 1 Weapon Failures 8 | . . . . . . . 6 2 Overload Shots 1 | . . . . . . . . 1 Overflow Damage 328 | . 126 . . 10 . . 192 . Projectiles 91 | . . . . 7 . . 84 . Explosions 237 | . 126 . . 3 . . 108 . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 5 . Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 4 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 569 | 28 85 . . 13 3 . 440 . Shots 9 | 2 1 . . 1 . . 5 . Rammed 6 | . . . . . 1 . 5 . Targets Rammed 7 | . . . . . 1 . 6 . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 601 | 84 208 36 364 279 366 36 601 212 Average Temperature 97 | 31 40 12 129 98 152 18 106 53 Received Heat Transfer 2445 | . 81 18 225 405 126 9 1443 138 Effects 24 | . . . 1 . 2 . 21 . Shutdowns 3 | . . . 1 . 1 . 1 . Energy Bleed 2 | . . . . . 1 . 1 . Interference 4 | . . . . . . . 4 . Matter Decay 2 | . . . . . . . 2 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 11 | . . . . . . . 11 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 2 . . . 1 Combat Hostiles 3 | . . . . 2 . . . 1 Parts Melted 15 | . 2 3 1 4 . . 4 1 Heat Transferred 9494 | 150 1212 777 1332 2684 500 350 2289 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Maximum Alert Level 3 | . 1 . . 3 2 . 1 1 Low Security (%) 76 | 100 94 100 100 15 . 100 91 98 Level 1 10 | . 5 . . 23 48 . 8 1 Level 2 8 | . . . . 33 51 . . . Level 3 4 | . . . . 27 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 907 | 10 216 102 51 907 452 158 206 206 Initial 442 | . . 70 9 21 442 158 . 140 Average 150 | 2 91 61 16 461 403 41 70 166 Influence Increases 2726 | 30 387 114 206 926 67 33 877 86 Destroy 0b10 Robot/C 1440 | . 180 60 120 480 40 . 480 80 Destroy 0b10 Robot/NC 180 | 30 5 20 10 . . 30 85 . Destroy Leader 268 | . 40 14 44 20 10 2 138 . Successful Hack 55 | . 20 5 . 30 . . . . Disable Machine 195 | . 90 15 15 15 . . 60 . Anti-Garrison Action 250 | . . . . 250 . . . . Destroy Structure 173 | . 52 . 2 41 2 1 69 6 Lose Combat Pursuer 165 | . . . 15 90 15 . 45 . Influence Decreases 2580 | 30 218 259 197 52 625 382 677 140 Entered New Map 842 | . . 99 15 12 465 191 . 60 Time Decay 1330 | 30 218 160 182 . 150 191 399 . Lost Part 408 | . . . . 40 10 . 278 80 Squads Dispatched 26 | . 2 1 1 . 5 2 15 . Investigation 2 | . 1 . . . . . 1 . Extermination 7 | . . . . . . 1 6 . Reinforcement 14 | . 1 1 1 . 2 1 8 . Assault 2 | . . . . . 2 . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Distress Signals 10 | . 1 1 . . 2 . 6 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 16 5 9 32 10 6 61 6 Peak Tracking Total 11 | . 4 2 3 6 5 2 11 4 Tactical Retreats 8 | . . . 1 4 1 . 2 . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Traps Triggered 10 | . 4 . . 1 1 . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Machines Disabled 17 | . 6 1 1 5 . . 4 . Max in Single Turn 6 | . 6 1 1 2 . . 4 . Garrison Access 1 | . . . . . 1 . . . Garrison Relay 2 | . . . . 2 . . . . Phase Generator 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Machines Accessed 15 | . 5 1 2 3 . . 4 . Terminals 12 | . 5 1 1 3 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 27 | . 9 3 4 5 . . 6 . Successful 10 | . 4 1 1 3 . . 1 . Failed 17 | . 5 2 3 2 . . 5 . Catastrophic 7 | . . 2 2 . . . 3 . Database Lockouts . | . . . . . . . . . Manual 6 | . 1 2 3 . . . . . Terminals 24 | . 9 3 3 5 . . 4 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . Terminal Hacks 8 | . 4 1 . 3 . . . . Prototype ID Bank 3 | . 3 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . Garrison Registry 1 | . . . . 1 . . . . Security Stations 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 2 | . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 1 2 . . 4 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat 2 | . . . . . . . 2 . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . parse_system 2 | . . . . . . . 2 . Relay Couplers Released 12 | . . . . 10 2 . . . Machine Destruction 12 | . . . . 10 2 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Active Infowar (turns) 5468 | . . . 612 1364 167 358 2754 213 Optics 2330 | . . . . . . . 2117 213 A.S.S. 454 | . . . . . . . 454 . Seismic 4071 | . . . 612 1364 167 358 1570 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Turns Passed 7617 | 155 776 324 615 1364 311 686 3173 213 Spaces Moved 3527 | 82 422 197 287 471 169 491 1337 71 Core 79 | 17 . . . . 62 . . . Treads 1194 | 65 422 8 . . . . 628 71 Legs 1065 | . . 189 287 354 107 128 . . Wheels 1189 | . . . . 117 . 363 709 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 130 130 130 50 100 115 163 Average Speed 157 | 139 160 131 130 225 124 105 167 163 Slowest Speed 330 | 160 160 160 130 266 266 120 330 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 78 21 27 68 19 11 38 10 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . . . 3 . . . 1 Terrain Destroyed 214 | 2 51 . . 73 2 . 78 8 Melee 3 | . . . . 3 . . . . Projectile 32 | . . . . . 2 . 22 8 AOE 179 | 2 51 . . 70 . . 56 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Total 5019 | 106 487 238 487 644 263 649 2013 132 Wait 837 | . 12 5 153 76 59 121 375 36 Move 3519 | 81 421 196 286 470 168 490 1336 71 Hop . | . . . . . . . . . Pick Up 148 | 10 16 9 12 9 7 17 68 . Fast Attach 6 | 3 1 2 . . . . . . Attach 88 | 3 4 4 5 6 6 9 50 1 Detach 2 | . . . . 1 . . 1 . Swap 36 | . 2 2 2 13 . 1 15 1 Drop 68 | 1 11 7 9 2 15 5 18 . Fire 305 | 8 20 13 20 64 7 6 144 23 Melee 3 | . . . . 3 . . . . Ram 6 | . . . . . 1 . 5 . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 156 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 9) 460 | -10/Materials | Identified exit to Mines 624 | -10/Materials | Discovered new exit (range 3) 922 | -10/Materials | Discovered new exit (range 5) 932 | -10/Materials | Entered another Materials area 932 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1177 | -9/Materials | Discovered new exit (range 6) 1256 | -9/Materials | Entered another Materials area 1256 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1660 | -8/Materials | Build established: Tank 1757 | -8/Materials | Discovered new exit (range 8) 1817 | -8/Materials | Discovered new exit (range 16) 1863 | -8/Materials | Identified exit to Garrison 1871 | -8/Materials | Entered Garrison 1931 | -8/Garrison | Installed Relay Interface Framework 1951 | -8/Garrison | Learned Materials security intel 2045 | -8/Garrison | Phase Generator disabled 2073 | -8/Garrison | Triggered checkpoint 2084 | -8/Garrison | Garrison Relay disabled 2311 | -8/Garrison | Triggered checkpoint 2319 | -8/Garrison | Triggered checkpoint 2395 | -8/Garrison | Triggered checkpoint 2478 | -8/Garrison | Triggered checkpoint 2729 | -8/Garrison | Garrison Relay disabled 2912 | -8/Garrison | Discovered new exit (range 3) 2955 | -8/Garrison | Spotted B-75 Beast 2955 | -8/Garrison | Spotted B-75 Beast 3010 | -8/Garrison | Build established: Mutant 3178 | -8/Garrison | Discovered new exit (range 12) 3189 | -8/Garrison | Discovered new exit (range 76) 3189 | -8/Garrison | Discovered new exit (range 70) 3189 | -8/Garrison | Discovered new exit (range 13) 3235 | -8/Garrison | Entered Materials 3265 | -8/Materials | Garrison activated, responded to threat 3419 | -8/Materials | Met 7R-MNS 3526 | -8/Materials | Discovered new exit (range 15) 3546 | -8/Materials | Entered Factory 3546 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3547 | -7/Factory | Caught up to 7R-MNS 4150 | -7/Factory | Discovered new exit (range 3) 4232 | -7/Factory | Entered another Factory area 4232 | -6/Factory | Evolved 2 slots: Utility x2 4233 | -6/Factory | Caught up to 7R-MNS 4419 | -6/Factory | Build established: Scavenger-Gunner 4585 | -6/Factory | Discovered new exit (range 22) 4927 | -6/Factory | Build established: Scavenger-Tank 5000 | -6/Factory | Cargo convoy interrupted 5041 | -6/Factory | 7R-MNS lamented failing the tripod run 5083 | -6/Factory | Found Prototype Protection 5100 | -6/Factory | Lost 3 parts (1p1n1w) 5234 | -6/Factory | Identified Centrium Heavy Armor Plating 5744 | -6/Factory | System corruption reached 10% 5773 | -6/Factory | Discovered new exit (range 13) 5835 | -6/Factory | Destroyed 7 combat bots 5847 | -6/Factory | Core integrity fell below 50% 5918 | -6/Factory | Lost 20 parts (1p5n8u6w) 5924 | -6/Factory | Found Prototype Device 5925 | -6/Factory | Identified Active Sensor Suite 6255 | -6/Factory | Identified exit to Factory 6337 | -6/Factory | Build established: Scavenger-Skirmisher 6960 | -6/Factory | Build established: Scavenger-Gunner 7395 | -6/Factory | Identified exit to Garrison 7405 | -6/Factory | Entered Garrison 7469 | -6/Garrison | Triggered checkpoint 7571 | -6/Garrison | Spotted Striker 7572 | -6/Garrison | Spotted Striker 7603 | -6/Garrison | Core integrity fell below 20% 7607 | -6/Garrison | Destroyed Striker 7618 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 07597_ Slug penetrates Wall. 07599_ Coil Gun destroyed. 07602_ Slug penetrates Striker. 07602_ Slug penetrates Wall. 07604_ Hrd. Light Armor Plating destroyed. 07605_ Slug penetrates Wall. 07605_ Med. Treads destroyed. 07607_ Slug penetrates Striker. 07607_ Striker destroyed. 07607_ Slug penetrates Wall. 07607_ Switching to secondary target: Striker. 07607_ Slug penetrates Striker. 07608_ Acquired 72 matter. 07609_ System corrupted: Matter fused (-7). 07610_ Slug penetrates Striker. 07610_ Slug penetrates Wall. 07615_ Slug penetrates Striker. 07615_ Slug penetrates Wall. 07615_ Med. Treads destroyed. 07617_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ????????????????????###"#????????????????????????? | | ????????????????????# "#????????????????????????? | | ????????????????????# "#????????????????????????? | | ????????????????????# "#????????????????????????? | | ????????????????????# #"#????????????????????????? | | ????????????????????# #?????#####????????????????? | | ????????????????????# #?????#[ [#????????????????? | | ????????????????????# #?????#[ [#????????????????? | | ????????????????????# #?????#[ [#????????????????? | | ??????????????????### #?????#[ [#????????????????? | | ??????????????##### = ######## #?????????????????? | | ??????????????# ; %!%%K@[Y=[ #?????????????????? | | ??????????????# ### ==###=##+###?????????????????? | | ??????????????# #?###%#?###??????????????????????? | | ??#####???????# #?###!#??????????????????????????? | | ??# #???????#####"#=#??????????????????????????? | | ??# ######### ^ #??????????????????????????? | | ??# ######??????????????????????????? | | ??# #???????????????????????????????? | | ??############# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????#^ #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 7 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticAlertFlakker Manual? 0 Play Time 01:08:48 Cumulative 79.6 hours Start 2025.07.04 @ 14:22:24 End 2025.07.05 @ 13:08:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 576690dd-3df0-4059-b9bb-93d7558b3254