Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.13 @ 18:09:42 Player: Fedop Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (422) 422 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2662 Bonus ------- None Cogmind --------- Core Integrity 313/550 Matter 90/300 Energy 85/100 System Corruption 0% Temperature Critical (533) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Particle Charger Hardened Medium Armor Plating > --- WEAPON (3) ------- Particle Gun Particle Gun > --- INVENTORY (5) ---- Ion Engine Particle Gun Flak Cannon Flak Cannon Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Recoil Stabilizer Insulated Plating > --- WEAPON ----------- Particle Gun Bore Cannon Advanced EMP Blaster > --- INVENTORY -------- Ion Engine Heavy Ion Engine Particle Charger Medium Laser Light Assault Rifle Flak Cannon Flak Cannon Mining Laser Scythe [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Protection Insulated Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 42 | 6 5 4 2 7 18 Power 5 | 1 1 . 1 1 1 Engine 5 | 1 1 . 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 1 1 3 4 Treads 4 | . . . . . 4 Leg . | . . . . . . Wheel 9 | 2 2 1 1 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 1 . 1 5 Device 5 | . 1 . . 1 3 Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 15 | 2 1 2 . 2 8 Energy Gun 5 | 2 . . . 1 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | . 1 1 . . 1 Ballistic Cannon 3 | . . 1 . . 2 Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 12 | . 3 1 1 6 1 Power 3 | . 1 . 1 1 . Propulsion 6 | . 2 1 . 3 . Utility 1 | . . . . . 1 Weapon 2 | . . . . 2 . Highest Loss Streak 3 | . 2 1 1 3 1 To Critical Strikes . | . . . . . . Average Backups 7 | . 5 8 6 5 8 Power 1 | . . . . . 1 Propulsion 1 | . 3 3 2 . . Utility . | . . . 1 1 . Weapon 3 | . 1 3 3 2 4 Tool/Special . | . . . . . . Unused Backups 5 | . 1 . . . 4 Power 4 | . . . . . 4 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 86 85 77 78 97 Engine 11 | . 13 14 11 8 9 Treads 7 | . . . . . 24 Wheel 21 | . 27 27 33 31 2 Device 6 | . 2 . . 5 17 Storage 11 | . 14 14 11 11 9 Protection 2 | . . . . . 8 Energy Gun 15 | . 21 14 4 14 16 Energy Cannon 1 | . . . . . 3 Ballistic Gun 5 | . 6 12 11 . 1 Ballistic Cannon 2 | . . 1 6 3 4 Peak Build Rating 34 | 6 8 11 11 13 34 Average Rating 13 | 4 6 7 9 9 28 On Entrance 7 | . 6 8 7 11 13 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 41 | 14 14 26 24 26 41 Greatest Support 60 | 26 38 38 36 48 60 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 Most Carried 10 | 2 7 10 7 6 10 Average Carried 7 | 1 5 8 6 5 8 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 8 | 2 7 8 6 6 5 Class Distribution -------------------- 72% | Mutant 16% | Tank 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 661 | 254 66 77 . 176 88 Remotely 121 | . . . . 75 46 Salvage Created 759 | . 302 153 . 167 137 Parts 63 | . 25 18 . 13 7 Haulers Intercepted 3 | . 1 . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 20 | . 7 7 . 5 1 Guns 19 | . 7 7 . 5 . Classes Destroyed 7 | . 5 . . 1 1 Worker 3 | . 1 2 . . . Hauler 3 | . 1 . . . 2 Recycler 1 | . . . . 1 . Watcher 1 | . 1 . . . . Swarmer 14 | . 3 7 . 4 . Grunt 5 | . 4 . . 1 . Sentry 1 | . . . . . 1 Best Kill Streak 5 | . 5 3 . 3 1 Combat Bots Only 4 | . 4 3 . 3 1 Max Kills in Single Turn 2 | . 1 2 . 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 189 | . 47 46 5 49 42 Missed 36 | . 10 7 1 11 7 Hits 153 | . 37 39 4 38 35 Melee 2 | . . . . 2 . Projectile 151 | . 37 39 4 36 35 Critical Strikes 3 | . . . . . 3 Damage Taken 1853 | . 441 319 53 399 641 Core 526 | . 72 128 13 76 237 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 94 | . . . . . 94 Core Remaining (%) 65 | 100 . 20 . 77 . Volleys Fired 92 | . 26 22 . 35 9 Largest 3 | . 2 2 . 2 3 Hottest 190 | . 100 70 . 115 190 Shots Fired 173 | . 52 44 . 51 26 Gun 145 | . 52 44 . 32 17 Cannon 14 | . . . . 5 9 Launcher . | . . . . . . Special 14 | . . . . 14 . Kinetic 47 | . 18 22 . 5 2 Thermal 126 | . 34 22 . 46 24 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 3 . 4 8 Robot Miss Streak 5 | . 5 4 . 5 2 Penetration Max 1 | . . . . 1 . Secondary Targets 6 | . 2 2 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 89 | . 33 23 . 14 19 Core Hits 37 | . 17 9 . 6 5 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 4 | . . 1 . 3 . Critical Strikes 7 | . . 2 . 3 2 Burn 2 | . . 1 . . 1 Destroy 5 | . . 1 . 3 1 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1411 | . 440 309 . 239 423 Guns 1151 | . 427 309 . 160 255 Cannons 168 | . . . . 69 99 Explosions . | . . . . . . Melee 64 | . . . . . 64 Ramming 28 | . 13 . . 10 5 Kinetic 449 | . 189 170 . 69 21 Thermal 870 | . 238 139 . 160 333 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 64 | . . . . . 64 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . 6 . . 5 . Shots . | . . . . . . Rammed 3 | . 1 . . 1 1 Targets Rammed 3 | . 1 . . 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1060 | . 273 81 . 180 1060 Average Temperature 149 | . 98 31 . 41 565 Received Heat Transfer 531 | . 183 9 18 96 225 Effects 28 | . . . . . 28 Shutdowns 5 | . . . . . 5 Energy Bleed 2 | . . . . . 2 Interference 5 | . . . . . 5 Matter Decay 2 | . . . . . 2 Short Circuit 5 | . . . . . 5 Damage (minor) 2 | . . . . . 2 Damage (major) 5 | . . . . . 5 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 1 | . . . . . 1 Heat Transferred 2368 | . 703 481 . 444 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 165 | . 165 80 16 110 34 Initial 60 | . . 60 16 . 14 Average 31 | . 64 28 5 59 2 Influence Increases 829 | . 310 185 . 255 79 Destroy 0b10 Robot/C 400 | . 140 140 . 100 20 Destroy 0b10 Robot/NC 40 | . 15 10 . 5 10 Destroy Leader 78 | . 34 20 . 10 14 Successful Hack 29 | . 15 . . . 14 Disable Machine 15 | . . . . . 15 Destroy Structure 12 | . 1 . . 5 6 Lose Combat Pursuer 255 | . 105 15 . 135 . Influence Decreases 821 | . 155 296 44 218 108 Entered New Map 146 | . . 95 28 . 23 Time Decay 579 | . 125 191 10 178 75 Lost Part 96 | . 30 10 6 40 10 Squads Dispatched 4 | . 4 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 5 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 20 10 3 10 2 Peak Tracking Total 7 | . 7 3 6 5 2 Tactical Retreats 8 | . 2 1 . 5 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 3 . . . 4 Terminals 5 | . 3 . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 7 . . . 9 Successful 7 | . 3 . . . 4 Failed 9 | . 4 . . . 5 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 11 | . 7 . . . 4 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 . . . 1 Prototype ID Bank 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . . . 4 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 50 | . . . . . 50 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 371 | . . . . . 371 Sensors 371 | . . . . . 371 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1932 | 60 305 522 60 414 571 Spaces Moved 1348 | 55 219 442 66 295 271 Core 2 | 2 . . . . . Treads 232 | . . . . . 232 Legs . | . . . . . . Wheels 1114 | 53 219 442 66 295 39 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 86 86 100 Average Speed 108 | 89 93 99 86 93 160 Slowest Speed 250 | 100 100 115 86 100 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 44 80 8 66 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 10 | . . . . 6 4 Melee . | . . . . . . Projectile 10 | . . . . 6 4 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1609 | 62 266 479 68 349 385 Wait 57 | . 6 5 . 5 41 Move 1343 | 54 218 441 65 294 271 Hop . | . . . . . . Pick Up 30 | 2 9 3 . 4 12 Fast Attach 23 | 6 1 . . 3 13 Attach 14 | . 3 2 2 4 3 Detach 3 | . . 1 . . 2 Swap 16 | . 1 2 1 3 9 Drop 26 | . 1 3 . . 22 Fire 92 | . 26 22 . 35 9 Melee 2 | . . . . . 2 Ram 2 | . 1 . . 1 . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered Mines 409 | -10/Mines | Discovered new exit (range 12) 445 | -10/Mines | Learned location of 1 exit from Materials 541 | -10/Mines | Discovered new exit (range 5) 577 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 634 | -10/Mines | Learned location of Recycling (-9) 683 | -10/Mines | Core integrity fell below 50% 729 | -10/Mines | Discovered new exit (range 12) 888 | -10/Mines | Entered Materials 888 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 889 | -9/Materials | Identified exit to Mines 891 | -9/Materials | Discovered exit to Mines (range 11) 948 | -9/Materials | Entered Mines 1073 | -9/Mines | Lost 3 parts (2n1w) 1171 | -9/Mines | Excavation squad dispatched 1171 | -9/Mines | A large section of the Mines collapsed 1312 | -9/Mines | Discovered new exit (range 9) 1314 | -9/Mines | Learned location of Storage (-9) 1362 | -9/Mines | Entered Materials 1362 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1435 | -8/Materials | Repaired Bore Cannon? 1933 | -8/Materials | Self-destructed Last Messages --------------- 01919_ Overheating: Med. Storage Unit damaged (-73). 01919_ Overheating: Insulated Plating damaged (-41). 01919_ Critical hit (Burn: +37). 01920_ Power failure, Hvy. Ion Engine shutdown. 01920_ Overheating: Energy bleed (-35). 01925_ Power failure, Hvy. Ion Engine shutdown. 01925_ Insulated Plating destroyed. 01928_ Overheating: Particle Charger damaged (-7). 01929_ Dropped Broken Lgt. Treads. 01929_ Dropped Broken Arm. Treads. 01930_ Acquired Broken Lgt. Treads. 01931_ Overheating: Core damaged (-66). 01931_ Critical hit (Burn: +37). 01932_ Dropped Hvy. Ion Engine. 01932_ Dropped Broken Ion Cannon. 01933_ Overheating: Core damaged (-66). 01933_ Dropped Med. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????############?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# """ "" #?????????????????????? | | ????????????????# """ ""S #?????????????????????? | | ????????????????# """ "" #?????????????????????? | | ????????????# # |==#?????????????????????? | | ????????????# rY ]!@]#?????????????????????? | | ????????????# ?# = % ]=*#?????????????????????? | | ????????????# #####+#############??????????????? | | ???????????## #???# ### #??????????????? | | ???????????# #### ### #??????????????? | | ??????????## # #??????????????? | | ??? + #??????????????? | | ????????#### ! # #??????????????? | | ???????????# ###### # #??????????????? | | ???????????###+##?????# # #??????????????? | | ??????????????????????# # #??????????????? | | ??????????????????????# #####+#####??????????????? | | ??????????????????????# #???# ########???????????? | | ??????????????????????# #???# # #???????????? | | ??????????????????????# #???# # "T" #???????????? | | ??????????????????????# ##### # #???????????? | | ??????????????????????# + #???????????? | | ??????????????????????####### # #???????????? | | ????????????????????????????# # #???????????? | | ??????????????????????????### ########???????????? | | ??????????????????????????# #????????????????? | | ?????????????????########## ! #############????? | | ?????????????????# # + """ ###### | | ?????????????????# """ # ! ### """ "Y" # | | ?????????????????# """ # #?# """ " " # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: EM 15 Evasion (%) 42 Recoil Reduction 7 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Bore Cannon | 43% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShiftBiometalTelecube Manual? 0 Play Time 00:31:48 Cumulative 35.1 hours Start 2026.08.13 @ 17:30:57 End 2026.08.13 @ 18:09:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc4961d6-2761-48ee-8bd2-cc4168a07c45