Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.06 @ 09:30:58 Player: Jefffff Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (896) 896 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 3435 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 226 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 290/290 System Corruption 21% Temperature Cool (0) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Sensor Array Storm Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Small Storage Unit Medium Matter Pod > --- WEAPON ----------- Arc Projector Advanced Assault Cannon > --- INVENTORY -------- Sensor Array Signal Interpreter Seismic Detector Relay Coupler [Programmer] Storm Laser [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 44 | 8 3 18 1 1 13 Power 9 | 3 . 3 . . 3 Engine 7 | 3 . 3 . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 18 | 2 2 11 . . 3 Treads 1 | . . . . . 1 Leg 4 | 2 2 . . . . Wheel . | . . . . . . Hover 7 | . . 5 . . 2 Flight 6 | . . 6 . . . Utility 3 | 1 1 . . . 1 Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 . 4 1 1 6 Energy Gun 6 | 2 . 2 . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | . . 2 . . 2 Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 10 | . . . . . 10 Parts Lost 14 | . . 1 . . 13 Power 1 | . . . . . 1 Propulsion 7 | . . 1 . . 6 Utility 2 | . . . . . 2 Weapon 4 | . . . . . 4 Highest Loss Streak 10 | . . 1 . . 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 93 | . 96 90 100 100 84 Engine 9 | . 14 11 11 11 2 Core 2 | . . . . . 8 Leg 4 | . 28 5 . . . Hover 26 | . . 3 44 44 34 Flight 5 | . . 26 . . . Storage 20 | . 24 22 22 22 13 Processor 1 | . . . . . 4 Energy Gun 9 | . 28 17 . . 6 Energy Cannon 1 | . . . . . 6 Ballistic Gun 2 | . . 4 11 2 . Ballistic Cannon 4 | . . . . 8 3 Special Weapon 4 | . . . 11 11 2 Naked Turns . | . . . . . . Heaviest Build 22 | 12 14 16 16 17 22 Greatest Support 24 | 20 20 24 24 24 24 Greatest Overweight (x) 3 | 1 . 3 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 2 4 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 5 Class Distribution -------------------- 62% | Scavenger-Mutant 25% | Mutant 12% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 844 | 190 144 273 19 57 161 Remotely . | . . . . . . Salvage Created 1126 | . 242 527 . . 357 Parts 75 | . 17 38 . . 20 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 22 | . . . . . 22 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 8 13 . . 10 Guns 24 | . 8 13 . . 3 Cannons 7 | . . . . . 7 Classes Destroyed 8 | . 3 3 . . 2 Worker 2 | . . 2 . . . Builder 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 7 | . 2 5 . . . Swarmer 19 | . 6 8 . . 5 Grunt 5 | . 2 2 . . 1 Duelist 2 | . . . . . 2 Sentry 4 | . . 3 . . 1 Best Kill Streak 6 | . 6 4 . . 4 Combat Bots Only 6 | . 6 4 . . 4 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 234 | . 30 90 . . 114 Missed 78 | . 7 31 . . 40 Damage Taken 1865 | . 168 510 . . 1187 Core 428 | . 19 182 . . 227 Absorbed by Shields . | . . . . . . Ignored by Resistances 545 | . 55 155 . . 335 Regen/Repaired (Parts) 1 | . . . . 1 . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 105 | . 20 57 . . 28 Largest 2 | . 2 2 . . 2 Hottest 148 | . 100 100 . . 148 Shots Fired 189 | . 40 108 . . 41 Gun 168 | . 40 108 . . 20 Cannon 20 | . . . . . 20 Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic 46 | . . 26 . . 20 Thermal 132 | . 40 82 . . 10 Explosive . | . . . . . . Electromagnetic 11 | . . . . . 11 Robot Hit Streak 28 | . 7 18 . . 28 Robot Miss Streak 5 | . 3 5 . . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 134 | . 28 73 . . 33 Core Hits 62 | . 13 26 . . 23 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . 1 4 . . . Burn 4 | . 1 3 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2117 | . 335 1041 . . 741 Guns 1641 | . 335 1041 . . 265 Cannons 452 | . . . . . 452 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 757 | . . 325 . . 432 Thermal 1279 | . 335 716 . . 228 Explosive . | . . . . . . Electromagnetic 81 | . . . . . 81 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . . . . 21 Average Corruption 14 | . . . . . 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 3 | . . . . . 3 Projectiles 3 | . . . . . 3 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 411 | . 282 398 . . 411 Average Temperature 112 | . 102 121 . . 103 Received Heat Transfer 354 | . 48 198 . . 108 Effects 6 | . 1 3 . . 2 Shutdowns 1 | . . 1 . . . Energy Bleed 3 | . 1 1 . . 1 Interference 1 | . . 1 . . . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 3 6 . . . Heat Transferred 3624 | . 1073 2101 . . 450 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 402 | . 261 402 102 . . Initial 102 | . . 93 102 . . Average 195 | . 181 239 102 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 37 | 100 40 19 100 . . Level 1 61 | . 59 79 . . . Level 2 . | . . 1 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 1 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 12 23 . . 18 Peak Tracking Total 5 | . 4 4 . . 5 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 6 . . . . Successful 5 | . 5 . . . . Failed 1 | . 1 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 5 . . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 4 Highest-Rated Group 152 | . . . 31 152 152 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 50 | . . . . . 50 Total Damage 1273 | . . . . . 1273 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2639 | 59 355 527 77 893 728 Spaces Moved 2320 | 49 210 267 48 1194 552 Core 24 | 23 . . . . 1 Treads 23 | . . . . . 23 Legs 308 | 26 210 72 . . . Wheels . | . . . . . . Hover 1807 | . . 37 48 1194 528 Flight 158 | . . 158 . . . Fastest Speed 31 | 50 120 31 48 48 48 Average Speed 65 | 91 120 68 48 48 82 Slowest Speed 300 | 120 120 300 48 48 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 52 24 15 89 58 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3239 | 61 273 508 101 1516 780 Wait 707 | . 31 135 51 310 180 Move 2315 | 48 209 266 47 1193 552 Hop . | . . . . . . Pick Up 29 | 5 8 11 1 4 . Fast Attach 23 | 3 . 8 . 1 11 Attach 7 | 3 1 3 . . . Detach . | . . . . . . Swap 14 | 2 2 7 1 . 2 Drop 38 | . 2 21 1 8 6 Fire 105 | . 20 57 . . 28 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Materials 109 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Propulsion x2 833 | -9/Materials | Build established: Scavenger-Sprinter 850 | -9/Materials | Discovered new exit (range 13) 942 | -9/Materials | Entered Mines 945 | -9/Mines | Received a Mining Laser from a helpful Derelict 989 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1019 | -9/Mines | Entered Zion 1019 | -7/Zion | Accompanied by 1 ally 1159 | -7/Zion | Given A8's code to call for help 1165 | -7/Zion | Learned location of Warlord (-5) 1179 | -7/Zion | Learned 8 Factory zone layouts 1206 | -7/Zion | Build established: Scavenger-Mutant 1268 | -7/Zion | Imprinted 1270 | -7/Zion | Declared Zion's savior 1521 | -7/Zion | Found Prototype Energy Gun 1569 | -7/Zion | Found Relay Coupler [Programmer] 1571 | -7/Zion | Found Relay Coupler [Programmer] 1892 | -7/Zion | Discovered new exit (range 9) 1912 | -7/Zion | Entered Proximity Caves 1912 | -6/Proximity Caves | Accompanied by 4 allies 1917 | -6/Proximity Caves | Spotter reported a threat 1970 | -6/Proximity Caves | Spotter reported a threat 2026 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2029 | -6/Proximity Caves | Spotter reported a threat 2113 | -6/Proximity Caves | Core integrity fell below 50% 2122 | -6/Proximity Caves | Spotter reported a threat 2255 | -6/Proximity Caves | Spotter reported a threat 2426 | -6/Proximity Caves | Spotter reported a threat 2602 | -6/Proximity Caves | System corruption reached 10% 2606 | -6/Proximity Caves | Core integrity fell below 20% 2640 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 02583_ Hover Unit destroyed. 02583_ System corrupted by crushing effect (+2). 02584_ Broken Lgt. Nuclear Core destroyed. 02585_ Acquired Arm. Treads. 02588_ Imp. Deuterium Engine fries itself beyond repair. 02589_ Acquired Hvy. Riot Gun. 02590_ Microactuators fried. 02590_ L-41 Fighter destroyed. 02595_ S HVS:HDGV=EUTU0NOYCY3KQQ|SI 02596_ Acquired Imp. Deuterium Engine. 02597_ Hvy. Riot Gun destroyed. 02598_ Acquired 25 matter. 02601_ Acquired Corrupted Barrage Gun. 02601_ Integrated Corrupted Barrage Gun (+10). 02607_ Sml. Storage Unit destroyed. 02607_ System corrupted by crushing effect (+3). 02610_ Barrage Gun destroyed. 02626_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#????#??????????????? | | ???????????????????????????? #??? #??????????????? | | ???????????????????????????? ### ####$ ?????????? | | ??????????????????????????? ?????????? | | ??????????????????????????# ????????? | | ???????????????????????### ????????? | | ?????????????????????### ????????? | | ????????????????????## b@ #????????? | | ???????## ????????## ##### ## #????????? | | ????? ?????### ###???????????????????? | | ????? #?????# # b $ #???????????????????? | | ????? ##????# ##### #??????????????????? | | ?????? ##???#s ###???? ##??????????????????? | | ?????? #???# #??????###???????????????????? | | ??????# ##### #????????????????????????????? | | ??????# #????????????????????????????? | | ??????# ##### #????????????????????????????? | | ??????# ######$ #####????????????????????????? | | ??????? #?# #????????????????????????? | | ???????# #?# ####+### #????????????????????????? | | #??##### ### # " % #??????????????????????????? | | #?## ## ### "%! #??????????????????????????? | | ### [ !%=! #??????????????????????????? | | #!# [%"%! #??????????????????????????? | | =% % ##### = %" #??????????????????????????? | | ! [ ##???## #% # "#??????????????????????????? | | ### ##?????# ####+###??????????????????????????? | | ??## #??????# ?? ????????????????????????????? | | ???## #?????## #??###???????????????????????????? | | ????###????## #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# ###??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalIonExtractor Manual? 0 Play Time 00:37:25 Cumulative 9.8 hours Start 2024.07.06 @ 08:39:58 End 2024.07.06 @ 09:30:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1353603-4693-4e84-9fa7-46d7a8e7ed18