Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 05:23:30 Player: Ozmotoz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (653) 653 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 2963 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 237/300 Energy 280/280 System Corruption 0% Temperature Cool (99) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Heat Sink Small Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Heavy Ion Engine Cryofiber Web High-capacity Matter Pod (143) Reflective Plating Mobile Refinery Mk. CCLXVII KE Penetrator Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Cryofiber Web Heat Sink High-capacity Matter Pod Reflective Plating KE Penetrator Assault Cannon Assault Cannon [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 19 | 6 1 8 1 3 . Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 2 1 . . Treads 5 | 2 . 2 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 3 . 3 . Device 4 | . . 2 . 2 . Storage 1 | 1 . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 4 | 2 . 2 . . . Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 2 | . . 2 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 6 | . . . 1 . 5 Power . | . . . . . . Propulsion 4 | . . . 1 . 3 Utility . | . . . . . . Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . . 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 99 98 100 86 Engine 11 | . 14 11 11 11 11 Treads 32 | . 28 33 31 33 24 Device 9 | . . 9 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 10 | . . 10 11 11 11 Protection 1 | . 12 1 . . . Energy Gun 2 | . 28 2 . . . Ballistic Cannon 19 | . . 19 22 22 17 Naked Turns . | . . . . . . Heaviest Build 28 | 14 17 24 24 28 24 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 4 | . . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 3 3 8 7 8 8 Average Carried 6 | . 2 6 6 7 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 3 7 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1047 | 258 12 402 49 314 12 Remotely . | . . . . . . Salvage Created 744 | . 92 455 30 . 167 Parts 55 | . 4 36 8 . 7 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 2 12 4 . 6 Guns 2 | . 2 . . . . Cannons 22 | . . 12 4 . 6 Classes Destroyed 8 | . 1 7 . . . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Hauler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 15 | . . 7 4 . 4 Grunt 7 | . 2 3 . . 2 Sentry 2 | . . 2 . . . Best Kill Streak 6 | . 1 6 4 . 6 Combat Bots Only 6 | . 1 6 4 . 6 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 151 | . 18 45 25 . 63 Missed 26 | . 4 6 3 . 13 Damage Taken 1639 | . 175 337 177 . 950 Core 432 | . 26 85 8 . 313 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 28 | . . . . 28 . Core Remaining (%) 94 | 100 89 . . . . Volleys Fired 64 | . 13 33 7 . 11 Largest 2 | . 2 2 2 . 2 Hottest 100 | . 100 88 88 . 88 Shots Fired 124 | . 24 66 14 . 20 Gun 24 | . 24 . . . . Cannon 100 | . . 66 14 . 20 Launcher . | . . . . . . Special . | . . . . . . Kinetic 100 | . . 66 14 . 20 Thermal 24 | . 24 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 6 6 3 . 10 Robot Miss Streak 6 | . 4 6 2 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 70 | . 15 32 7 . 16 Core Hits 35 | . 5 18 4 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 2 1 . . 3 Burn 2 | . 2 . . . . Blast 4 | . . 1 . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1600 | . 188 825 179 . 408 Guns 188 | . 188 . . . . Cannons 1402 | . . 815 179 . 408 Explosions . | . . . . . . Melee . | . . . . . . Ramming 10 | . . 10 . . . Kinetic 1402 | . . 815 179 . 408 Thermal 188 | . 188 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . . 16 6 . . Projectiles 22 | . . 16 6 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 19 | . . 8 . . 11 Impact . | . . . . . . Kinetic 14 | . . 7 . . 7 Secondary 5 | . . 1 . . 4 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 473 | . 473 6 . . 173 Average Temperature 167 | . 201 4 . . 78 Received Heat Transfer 441 | . 99 27 . . 315 Effects 5 | . 5 . . . . Shutdowns 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Interference 1 | . 1 . . . . Matter Decay 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 703 | . 703 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 297 | . 81 297 198 . . Initial 115 | . . 33 115 . . Average 107 | . 25 142 186 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 78 | 100 100 63 100 . . Level 1 21 | . . 36 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 4 18 4 . 13 Peak Tracking Total 11 | . 2 5 4 . 11 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . . 4 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . . 2 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful . | . . . . . . Failed 3 | . . 3 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 156 | . . . . 156 115 Highest-Rated Ally 41 | . . . . 41 39 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 137 | . . . . . 137 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3141 | 66 260 603 89 2076 47 Spaces Moved 1777 | 42 121 274 42 1289 9 Core 14 | 12 . . . . 2 Treads 1763 | 30 121 274 42 1289 7 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 128 160 160 160 160 180 Slowest Speed 250 | 160 160 160 160 160 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 21 31 16 90 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . 9 3 . . Melee . | . . . . . . Projectile 12 | . . 9 3 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1963 | 55 164 371 50 1303 20 Wait 72 | . 26 41 1 4 . Move 1772 | 41 120 273 41 1288 9 Hop . | . . . . . . Pick Up 26 | 7 4 10 . 5 . Fast Attach . | . . . . . . Attach 11 | 6 1 2 1 1 . Detach . | . . . . . . Swap 8 | . . 6 . 2 . Drop 8 | 1 . 4 . 3 . Fire 64 | . 13 33 7 . 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 745 | -9/Materials | Discovered new exit (range 8) 930 | -9/Materials | Entered Mines 993 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1019 | -9/Mines | Entered Zion 1051 | -7/Zion | Learned 4 Factory zone layouts 1728 | -7/Zion | Learned location of Warlord (-4) 2192 | -7/Zion | Found Prototype Device 2193 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2546 | -7/Zion | Imprinted 2548 | -7/Zion | Declared Zion's savior 2946 | -7/Zion | Discovered new exit (range 15) 3095 | -7/Zion | Entered Proximity Caves 3095 | -6/Proximity Caves | Accompanied by 3 allies 3133 | -6/Proximity Caves | Core integrity fell below 50% 3137 | -6/Proximity Caves | Core integrity fell below 20% 3142 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier knocked back. G-50 Soldier destroyed. G-50 Soldier knocked back. G-50 Soldier suffers critical hit (Burn). VTOL Module fries itself beyond repair. S-27 Virus knocked back. Lgt. Treads destroyed. G-50 Soldier knocked back. Assault Cannon destroyed. Lgt. Treads destroyed. Penetrated by Slug. Lgt. Treads destroyed. S-27 Virus suffers critical hit (Blast). S-27 Virus destroyed. G-50 Soldier destroyed. Critical hit (Burn: +37). Assault Cannon destroyed. Carbon-fiber Leg fries itself beyond repair. Acquired 12 matter. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????###?????????????????????????? | | ??????????????????# ???????? ????????????????? | | ??????????????????# ??????? ?????????????????? | | ??????????????????# #?#####+?????????????????? | | ??????????????????# #" ??????????????????? | | ??????????????????# #""% ???????????????????? | | ??????????????????# #" #?????"""???????????? | | ??????????????????# #" % #??? ???????????? | | ??????????????????# # [% #? ????????????? | | ?????????????????##%*/=g # ""?????????????? | | ????????????????##!=%Y%g + """????????????? | | ???????????????##*%= /%g %+ ""?????????????? | | ??????????????## =%[/@[ #???????????????????? | | ??????????????# =!# #???????????????????? | | ??????????????# *#" #???????????????????? | | ??????????????# #" #???????????????????? | | ??????????????# #"" ??????????????????? | | ??????????????# #" ?????????????????? | | ??????????????# #######++????????????????? | | ??????????????# ???????????????????? | | ??????????????# ??????????????? | | ??????????????# ### ### ?????????????? | | ??????????????###??## #???????????????????? | | ????????????????????? #???????????????????? | | ????????????????????? #??????????????????? | | ????????????????????? #??????????????????? | | ????????????????????? #??????????????????? | | ????????????????????? ##??????????????????? | | ????????????????????? #???????????????????? | | ?????????????????????# ##???????????????????? | | ???????????????????????#?#????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Med. Treads | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveOpticalAnalyzer Manual? 0 Play Time 00:21:13 Cumulative 8.8 hours Start 2024.04.12 @ 04:40:04 End 2024.04.12 @ 05:23:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd988b71-c2ea-4cca-9dcb-49b780bb6357