Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.30 @ 17:49:50 Player: erkyp3rky Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2432) 2432 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5067 Bonus ------- None Cogmind --------- Core Integrity 450/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (162) Location -8/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Improved Utility Shielding Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Cannon > --- INVENTORY (15) --- Subdweller Power Source Subdweller Monowheel High-capacity Matter Pod (200) Subdweller Optics Improved Signal Interpreter Scrap Shield Rainbow Chip Subdweller Beam Cannon Subdweller Machine Gun Subdweller Machine Gun Heavy Battle Rifle Advanced EMP Blaster Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Utility Shielding Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Rifle > --- INVENTORY -------- Subdweller Power Source Subdweller Monowheel High-capacity Matter Pod Subdweller Optics Improved Signal Interpreter Light Armor Plating Scrap Shield Rainbow Chip Subdweller Beam Cannon Subdweller Machine Gun Subdweller Machine Gun Heavy Battle Rifle Advanced EMP Blaster Missile Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Battle Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Rec Slots Evolved 4 | . . . 4 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 54 | 7 6 20 9 12 . Power 5 | 1 . 3 . 1 . Engine 5 | 1 . 3 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 . 6 4 3 . Treads 9 | 2 . 1 3 3 . Leg . | . . . . . . Wheel 6 | . . 5 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 1 3 3 . Device 4 | 1 1 1 . 1 . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . . 3 2 . Artifact . | . . . . . . Weapon 23 | 2 4 10 2 5 . Energy Gun 9 | 2 3 . 2 2 . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 7 | . . 6 . 1 . Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . 1 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 4 . Parts Lost 7 | . . 7 . . . Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility 1 | . . 1 . . . Weapon 3 | . . 3 . . . Highest Loss Streak 5 | . . 5 . . . To Critical Strikes . | . . . . . . Average Backups 9 | . 2 10 11 13 13 Power . | . . . 1 1 1 Propulsion . | . . . 1 1 1 Utility 3 | . 1 3 3 5 5 Weapon 5 | . 1 5 6 6 6 Tool/Special . | . . . . . . Unused Backups 11 | . 1 . . . 10 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 5 | . 1 . . . 4 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 96 84 99 100 Engine 12 | . 14 13 9 9 9 Treads 23 | . 28 19 24 35 36 Wheel 3 | . . 5 2 . . Device 14 | . 14 13 15 16 9 Storage 12 | . 14 13 9 9 9 Protection 2 | . . . 6 10 18 Energy Gun 7 | . 27 1 7 12 9 Energy Cannon 1 | . . . . 5 9 Ballistic Gun 13 | . . 19 8 . . Ballistic Cannon 1 | . . 2 . . . Slashing Weapon 1 | . . 2 . . . Peak Build Rating 27 | 7 10 18 22 27 26 Average Rating 15 | 5 9 14 19 23 26 On Entrance 13 | . 7 9 16 22 26 Avg Prop Armor Cover (%) 14 | . . 14 16 . . Naked Turns . | . . . . . . Heaviest Build 52 | 14 31 36 52 42 40 Greatest Support 80 | 40 40 40 80 80 80 Greatest Overweight (x) 9 | . . 9 4 . . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 14 15 15 15 Most Carried 15 | . 4 14 14 15 14 Average Carried 10 | . 2 11 12 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | . 4 14 12 14 14 Class Distribution -------------------- 67% | Mutant 27% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Resources | -11 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Sto Rec Matter Collected 1850 | 205 235 956 174 220 60 Remotely . | . . . . . . Salvage Created 2952 | 12 505 757 297 1237 144 Parts 188 | 5 35 62 16 63 7 Haulers Intercepted 4 | . 1 . 1 2 . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . 20 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Rec Combat Hostiles Destroyed 63 | . 11 25 2 23 2 Guns 33 | . 5 11 2 13 2 Cannons 11 | . . 5 . 6 . AOE 18 | . 5 9 . 4 . Classes Destroyed 12 | 1 6 5 . . . Worker 4 | . 1 . . 3 . Tunneler 4 | 1 3 . . . . Hauler 4 | . 1 . 1 2 . Recycler 8 | . 2 . 2 3 1 Turret 2 | . . 2 . . . Watcher 2 | . 2 . . . . Swarmer 17 | . 6 5 . 6 . Grunt 18 | . 5 . . 13 . Sentry 7 | . . 1 2 4 . Hunter 2 | . . 2 . . . Programmer 1 | . . 1 . . . Subdweller 18 | . . 16 . . 2 Best Kill Streak 6 | 1 4 4 4 6 2 Combat Bots Only 6 | . 3 4 1 6 2 Max Kills in Single Turn 4 | 1 3 4 1 2 1 Gunslinging . | . . . . . . Exploded 4 | . 3 4 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Rec Hostile Shots Fired 258 | . 40 98 10 97 13 Missed 78 | . 13 29 3 30 3 Hits 180 | . 27 69 7 67 10 Projectile 180 | . 27 69 7 67 10 Critical Strikes 3 | . . 1 . 2 . Damage Taken 2087 | . 208 916 79 734 150 Core 297 | . 27 170 . 84 16 Absorbed by Shields . | . . . . . . Redirected to Shielding 6 | . . . . 6 . Ignored by Resistances 572 | . 64 228 24 214 42 Core Remaining (%) 60 | 100 . 21 . . . Volleys Fired 209 | 1 38 81 12 64 13 Largest 2 | 2 2 2 2 2 2 Hottest 129 | 90 115 80 124 129 129 Shots Fired 371 | 2 73 123 21 126 26 Gun 256 | 2 70 68 21 82 13 Cannon 89 | . . 34 . 42 13 Launcher 26 | . 3 21 . 2 . Special . | . . . . . . Kinetic 113 | . . 97 16 . . Thermal 222 | 2 70 5 5 114 26 Explosive 26 | . 3 21 . 2 . Electromagnetic 10 | . . . . 10 . Robot Hit Streak 31 | 1 22 25 27 31 15 Robot Miss Streak 2 | . 2 1 2 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 264 | 1 58 81 16 91 17 Core Hits 139 | 1 32 47 7 47 5 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 2 1 . 3 1 Burn 6 | . 2 . . 3 1 Destroy 1 | . . 1 . . . Melee Attacks 25 | . . 25 . . . Impact . | . . . . . . Slashing 25 | . . 25 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5890 | 10 1008 2154 310 2060 348 Guns 3379 | 10 784 882 310 1211 182 Cannons 1119 | . . 327 . 626 166 Explosions 1392 | . 224 945 . 223 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1460 | . . 1209 251 . . Thermal 2857 | 10 784 . 59 1656 348 Explosive 1392 | . 224 945 . 223 . Electromagnetic 181 | . . . . 181 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . 3 39 . . . Message Errors 12 | . . 12 . . . Matter Fused 7 | . . 7 . . . Heat Flow Errors 9 | . . 9 . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 8 | . . 8 . . . Data Loss (major) 1 | . . 1 . . . Alerts 4 | . 2 2 . . . Overload Shots . | . . . . . . Overflow Damage 33 | . . 18 . 15 . Projectiles 12 | . . 1 . 11 . Explosions 21 | . . 17 . 4 . Melee . | . . . . . . Knockbacks 6 | . . 6 . . . Impact . | . . . . . . Kinetic 6 | . . 6 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 199 | 30 177 193 57 199 19 Average Temperature 62 | 18 53 84 18 73 10 Received Heat Transfer 768 | . 87 129 27 495 30 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 10 | . 5 . . 4 1 Heat Transferred 6330 | 25 2235 . 111 3256 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Rec Maximum Alert Level 1 | . . . . 1 . Low Security (%) 94 | 100 100 . 100 81 100 Level 1 5 | . . . . 18 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 312 | 5 156 . 50 312 73 Initial 63 | . . . . . 63 Average 57 | 1 30 . 8 145 22 Influence Increases 1488 | 5 385 305 84 684 25 Destroy 0b10 Robot/C 940 | . 220 220 40 460 . Destroy 0b10 Robot/NC 110 | 5 45 . 15 40 5 Destroy Leader 162 | . 56 10 22 74 . Successful Hack 92 | . 42 . 7 23 20 Disable Machine 63 | . 9 . . 54 . Destroy Structure 31 | . 13 . . 18 . Lose Combat Pursuer 90 | . . 75 . 15 . Influence Decreases 1488 | 5 297 393 84 490 219 Entered New Map 180 | . . 49 . . 131 Time Decay 1108 | 5 297 294 84 340 88 Lost Part 50 | . . 50 . . . Purge Threat 150 | . . . . 150 . Squads Dispatched 3 | . 1 . . 2 . Investigation 3 | . 1 . . 2 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Rec Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 18 29 8 30 2 Peak Tracking Total 6 | . 4 4 6 6 2 Tactical Retreats 3 | . . 2 . 1 . Traps | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Rec Traps Triggered 7 | . 3 3 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed 2 | . . 2 . . . Triggered . | . . . . . . Most Traps Carried 1 | . . 1 . . . Machines | -11 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Sto Rec Machines Disabled 10 | . 1 3 . 6 . Max in Single Turn 1 | . 1 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Rec Machines Accessed 18 | . 6 2 2 5 3 Terminals 14 | . 5 . 1 5 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 57 | . 16 4 5 19 13 Successful 36 | . 10 4 3 12 7 Failed 21 | . 6 . 2 7 6 Catastrophic 3 | . . . 2 . 1 Database Lockouts . | . . . . . . Manual 20 | . 9 . 3 8 . Terminals 49 | . 14 . 3 19 13 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 32 | . 8 4 1 12 7 Record 3 | . . 3 . . . Part Schematic 1 | . . . . . 1 Robot Analysis 6 | . 5 . . . 1 Prototype ID Bank 3 | . . . . 2 1 Open Door 2 | . . 1 . 1 . Level Access Points 1 | . . . . . 1 Branch Access Points 2 | . . . 1 1 . Emergency Access Points 2 | . . . . . 2 Recycling Unit Index 1 | . 1 . . . . Alert Level 3 | . . . . 2 1 Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Transport Status 2 | . 1 . . 1 . Hauler Manifests 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Zone Layout 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 5 . 1 5 3 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Rec Active Infowar (turns) 1114 | 32 147 . 342 593 . Seismic 1114 | 32 147 . 342 593 . Robot Analysis Total 6 | . 5 . . . 1 Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Sto Rec Turns Passed 6945 | 82 970 4360 454 733 346 Spaces Moved 3822 | 45 522 2562 200 304 189 Core 15 | 2 . 13 . . . Treads 2796 | 43 522 1594 144 304 189 Legs . | . . . . . . Wheels 1011 | . . 955 56 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 110 120 160 162 Average Speed 159 | 155 160 156 201 160 162 Slowest Speed 500 | 160 160 500 260 162 162 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 70 98 19 52 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . 3 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 13 | . . 13 . . . Spaces Dug 6 | . . 6 . . . Terrain Destroyed 120 | . 11 99 . 10 . Melee 6 | . . 6 . . . Projectile . | . . . . . . AOE 114 | . 11 93 . 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Rec Total 4245 | 52 582 2756 231 422 202 Wait 31 | . 6 15 . 10 . Move 3817 | 44 521 2561 199 303 189 Hop . | . . . . . . Pick Up 21 | . 3 13 . 5 . Fast Attach 55 | 7 4 18 9 17 . Attach 5 | . . 2 3 . . Detach 7 | . 1 4 2 . . Swap 27 | . 5 19 . 3 . Drop 46 | . 4 16 6 20 . Fire 209 | 1 38 81 12 64 13 Melee 25 | . . 25 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . 2 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 8) 728 | -10/Materials | Discovered new exit (range 16) 1053 | -10/Materials | Entered Subcaves 1344 | -10/Subcaves | Visited 4L-MR0's lab 1362 | -10/Subcaves | Found Prototype Processor 1679 | -10/Subcaves | Discovered new exit (range 11) 2027 | -10/Subcaves | Discovered new exit (range 13) 2083 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2236 | -10/Subcaves | Visited Clippyterm 2241 | -10/Subcaves | Identified exit to Recycling 2394 | -10/Subcaves | Learned Materials security intel 2466 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2709 | -10/Subcaves | A Subdweller sparked back to life 2709 | -10/Subcaves | A Subdweller sparked back to life 2709 | -10/Subcaves | A Subdweller sparked back to life 2757 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3327 | -10/Subcaves | Ambushed by research squad 3337 | -10/Subcaves | Ambushed by Subdweller buried in earth 3347 | -10/Subcaves | Core integrity fell below 50% 3380 | -10/Subcaves | Lost 5 parts (1p2n2w) 3703 | -10/Subcaves | Build established: Scavenger-Mutant 3771 | -10/Subcaves | Learned location of Zion (-7) 3771 | -10/Subcaves | Met a Zionite searching for "candidates" 3867 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4233 | -10/Subcaves | Build established: Mutant 5413 | -10/Subcaves | Entered Materials 5413 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5549 | -8/Materials | Identified exit to Storage 5831 | -8/Materials | Build established: Scavenger-Mutant 5840 | -8/Materials | Discovered new exit (range 6) 5867 | -8/Materials | Entered Storage 6593 | -8/Storage | Used back door to open Recycling access 6600 | -8/Storage | Entered Recycling 6625 | -8/Recycling | Identified exit to Factory 6946 | -8/Recycling | Self-destructed Last Messages --------------- Schematic downloaded. >>Alert(Check) Current Alert Level: Low Security 06654_ R-06 Scavenger suffers critical hit (Burn). 06654_ Tractor Beam melted. 06654_ R-06 Scavenger destroyed. 06657_ Acquired 60 matter. 06758_ 4H-ZNE(R) destroyed. 06768_ 26-9QU(R) heat short circuits Sub. Power Source. 06770_ 26-9QU(R) destroyed. 06867_ U-05 Engineer lays Concrete. 06873_ U-05 Engineer builds a Door. 06877_ U-05 Engineer builds a Wall. 06882_ U-05 Engineer lays Concrete. 06883_ U-05 Engineer builds a Wall. 06887_ U-05 Engineer lays Concrete. 06924_ U-05 Engineer builds a Wall. 06927_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????########### | | ????????###########???????###########?## # # | | ????????# #???????# #?# # | | ???????## #???????# #?# # | | ???????# #???????# #?# # | | ???????## #???????# #?# | | ????????# #???????#"" """ #?# | | ????????# #???????#"Y """ ### | | ????????# #######?#"" | | ????????# ##"""### | | ????????#####+#######"Y"##;;;;; =%=#### #+## | | ????????# ! % | | ????????# = % u & * = < | | ????????# % *% %% | | ????????# ###########+#;;;; % ! ##+##+### | | ????????# #??????# ! ! ; % | | ????????# #??????#!! ; ## | | #######?# #??????# ! ### ## | | #?# #??????# @!!#?### # | | #?# #??????# ! #???### ## | | #?# [ #?##???# ! !#?????##### #? | | ###*%=## #???# ! #?????????# #? | | +/%*! ###?# !#?????????# #? | | ### **#?#! #?????????###########? | | #?# #?##########????????????????????? | | #?# **#???????????????????????????????? | | #?# ###???????????????????????????????? | | #?# #????????????????????????????????? | | #?# % ##????????????????????????????????? | | #?# !]= #????????????????????????????????? | | +######## !%* ##????????????????????????????????? | | = ?????????????????????????????????? | | #????????????????????????????????? | | [[????????????????????????????????? | | ############ [[#???????????????????????????????? | | #??????????? [#???????????????????????????????? | | #?###?###??? ##???????????????????????????????? | | #? #??? ##????????????????????????????????? | | #? #????#?????????????????????????????????? | | #? #??????????????????????????????????????? | | #? #??????????????????????????????????????? | | #? #??????????????????????????????????????? | | #? #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Magnetic Acceleration Cannon | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralScanGenerator Manual? 0 Play Time 00:39:43 Cumulative 113.8 hours Start 2025.11.30 @ 17:03:48 End 2025.11.30 @ 17:49:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 83 Rogue 28 Adventurer 55 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 65 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e2fd83e-5000-4b39-af70-a5c346e4fea9