Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.16 @ 19:11:19

Player: Fleshy Vegetable Bird

Result: Destroyed by MAIN.C with High-powered Disruptor Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (297)     1485
Value Destroyed (13567)    13567
Prototype IDs (259)        5180
Alien Tech Used (4)        800
Bonus (28692)              28692
              TOTAL SCORE: 60424

 Bonus
-------
High Alert Combat Kills    946
Follower Combat Kills      2178
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      7500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       654
Found Hidden Lab           3000
Decrypted A0 Command       3000
Used Core Reset Matrix     3000
Pursued by Intercept       1500
Met MAIN.C                 5000
Friendly Fire              -3786

 Cogmind 
---------
Core Integrity             0/1600
Matter                     280/300
Energy                     957/1190
System Corruption          47%
Temperature                Cool (18)
Movement                   Walking (170) Ox1
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
         Light Quantum Reactor
>              --- PROPULSION (5) ---
     Assembled Alloy Leg
>              --- UTILITY (14) -----
     Assembled Nanovents
     Assembled Nanovents
     Assembled Nanovents
     Assembled Biocell Array
     Assembled Suspension Frame
     Assembled Combat Suite
      Advanced Targeting Computer
  Experimental Armor Integrity Analyzer
  Experimental Hacking Suite
               Deep Network Scanner
               GOLEM Unit
>              --- WEAPON (4) -------
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY (4) ----
               Quantum Reactor
               Vibroblade

 Peak State 
------------
>              --- POWER ------------
     Assembled Flux Generator
>              --- PROPULSION -------
               Biometal Leg
               Biometal Leg
               Biometal Leg
     Assembled Alloy Leg
     Assembled Alloy Leg
>              --- UTILITY ----------
     Assembled Nanovents
     Assembled Nanovents
     Assembled Nanovents
     Assembled Biocell Array
     Assembled Suspension Frame
     Assembled Combat Suite
      Advanced Targeting Computer
  Experimental Armor Integrity Analyzer
      Improved Core Shielding
     Assembled Alloy Armor
  Experimental Hacking Suite
               Deep Network Scanner
               GOLEM Unit
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
               Railgun
>              --- INVENTORY --------
               Quantum Reactor
         Light Quantum Reactor
               Vibroblade
[Rating: 210]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    Large Storage Unit
  Device                   Assembled Nanovents
  Storage                  Large Storage Unit
  Processor                Experimental Armor Integrity Analyzer
  Hackware                 Ghost Barrier
  Protection               Improved Light Armor Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Guided Remote Datajack
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  12   | .   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             294  | 9   3   2   3   .   10  13  16  6   7   25  2   3   4   1   7   2   5   4   5   4   5   3   1   5   4   7   6   17  48  34  33  
  Power                    36   | 1   .   .   1   .   .   3   .   1   .   1   1   .   2   1   1   .   1   1   1   2   1   2   .   1   1   .   1   1   2   6   4   
    Engine                 7    | 1   .   .   1   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   1   .   2   1   2   .   1   1   .   1   1   2   6   4   
  Propulsion               61   | 4   1   1   .   .   2   4   6   3   3   7   .   2   2   .   2   .   .   .   3   .   .   .   .   2   .   1   1   1   5   3   8   
    Treads                 26   | .   .   .   .   .   .   .   6   3   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   
    Leg                    17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   3   .   .   .   .   2   .   1   1   1   1   .   5   
    Wheel                  15   | 4   1   1   .   .   2   4   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  92   | 2   .   1   2   .   2   1   3   .   2   7   1   1   .   .   1   1   2   2   1   .   2   .   1   2   2   1   4   5   23  9   14  
    Device                 25   | .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   2   .   8   3   4   
    Storage                11   | 2   .   1   2   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Processor              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   7   4   4   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   1   2   
    Protection             32   | .   .   .   .   .   .   1   3   .   1   5   .   1   .   .   1   1   1   1   1   .   .   .   .   1   .   .   1   4   6   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 2   2   .   .   .   6   5   7   2   2   10  .   .   .   .   3   1   2   1   .   2   2   1   .   .   1   5   .   10  18  16  7   
    Energy Gun             24   | .   .   .   .   .   2   1   5   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   5   3   .   
    Energy Cannon          14   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   6   .   
    Ballistic Gun          21   | 2   2   .   .   .   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   4   2   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   1   .   1   .   .   1   1   .   .   .   .   .   .   .   1   .   
    Launcher               13   | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   1   1   2   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   3   .   1   4   .   3   
    Piercing Weapon        4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   .   .   1   2   .   .   1   4   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   1   9   8   3   1   
Parts Lost                 96   | .   1   .   .   .   1   2   10  1   .   7   1   .   1   .   3   2   .   4   1   1   .   1   1   .   2   4   .   4   9   25  15  
  Power                    11   | .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   1   3   1   
  Propulsion               18   | .   1   .   .   .   .   1   3   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   4   
  Utility                  43   | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   2   .   3   1   .   .   .   1   .   2   4   .   3   4   11  7   
  Weapon                   24   | .   .   .   .   .   1   .   5   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   8   3   
  Highest Loss Streak      21   | .   1   .   .   .   1   1   5   1   .   3   1   .   1   .   3   1   .   3   1   1   .   1   1   .   1   3   .   4   7   21  14  
Average Slot Usage (%)     91   | .   93  100 100 100 79  94  91  99  100 92  85  90  91  93  88  93  92  88  82  93  93  94  93  94  93  94  93  91  88  86  82  
  Engine                   1    | .   14  14  14  14  9   5   .   .   .   .   .   .   4   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   1   7   7   7   .   .   .   .   .   .   .   3   5   5   6   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   6   5   6   1   .   3   6   5   2   .   3   10  10  10  10  10  9   9   9   7   7   5   
  Treads                   8    | .   .   .   .   .   .   .   14  30  30  22  10  6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   11  .   
  Leg                      11   | .   .   .   .   .   .   .   .   .   .   6   15  13  18  20  22  26  23  23  23  23  21  21  21  21  21  19  17  18  7   .   12  
  Wheel                    3    | .   22  28  28  28  21  26  12  .   .   .   .   4   1   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   .   .   .   .   1   7   3   .   .   5   7   19  13  13  13  16  22  16  11  17  15  15  20  19  16  23  21  10  11  8   9   
  Storage                  18   | .   28  28  28  28  19  23  23  23  23  23  22  20  20  20  20  20  17  17  17  17  15  15  15  15  15  14  14  14  14  15  3   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   4   13  19  18  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   10  5   5   5   4   4   5   6   8   12  
  Protection               5    | .   .   .   .   .   .   6   6   15  14  3   .   .   6   6   6   3   .   3   4   5   5   5   5   6   6   4   8   13  7   3   4   
  Energy Gun               2    | .   .   .   .   .   6   7   12  14  9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Energy Cannon            8    | .   .   .   .   .   .   .   .   .   5   3   11  13  19  20  12  16  12  13  11  11  10  13  15  15  14  10  13  10  8   3   6   
  Ballistic Gun            3    | .   28  28  28  28  20  13  8   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   5   5   7   6   .   .   1   .   3   .   .   .   4   .   .   .   .   2   .   .   1   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             158  | 14  17  45  75  75  94  97  103 104 113 120 94  98  109 112 112 109 119 127 101 104 106 113 118 126 126 118 141 151 158 131 110 
  Greatest Support         163  | 32  20  20  20  20  30  46  80  80  91  96  60  60  80  80  116 116 126 126 130 120 130 130 130 130 120 130 128 120 150 163 154 
  Greatest Overweight (x)  10   | 2   1   4   4   3   3   3   3   1   1   1   4   9   10  1   1   .   1   1   1   .   .   .   .   1   1   .   1   1   1   .   3   
  Average Overweight (x)   1    | .   .   2   2   3   2   2   2   1   1   1   1   3   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 26   | 8   8   14  20  20  26  26  26  26  26  26  18  18  18  18  18  18  18  24  16  16  16  16  16  16  16  16  16  16  20  20  4   
  Average Capacity         18   | 6   8   12  18  20  20  26  26  26  26  23  18  18  18  18  18  18  18  17  16  16  16  16  16  16  16  16  16  16  17  19  4   
  Most Carried             26   | 6   8   12  17  17  20  26  26  26  26  26  17  18  18  18  18  18  18  18  16  16  16  16  16  16  16  16  16  16  20  20  4   
  Average Carried          17   | 3   7   8   15  17  18  24  25  25  25  20  15  17  17  17  16  17  17  15  14  15  15  15  15  15  15  15  15  15  14  18  2   
  Final Capacity           26   | 8   8   14  20  20  26  26  26  26  26  18  18  18  18  18  18  18  18  16  16  16  16  16  16  16  16  16  16  16  20  4   4   
  Final Carried            26   | 4   7   12  17  17  20  25  26  26  24  16  16  18  18  18  17  18  18  13  15  16  16  16  16  16  14  15  16  16  20  4   2   

 Class Distribution 
--------------------
 25% | Golem
 15% | Hacker-Golem
 13% | Scavenger-Mutant
  9% | Scavenger-Golem
  8% | Hauler-Mutant
  7% | Hacker-Mutant
  4% | Mutant
  3% | Hacker-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
     Hauler-Mutant | -7/Factory
       Hauler-Tank | -7/Lower Caves
  Scavenger-Mutant | -7/Lower Caves
  Scavenger-Mutant | -7/Zion
     Hauler-Mutant | -7/Deep Caves
             Golem | -6/Proximity Caves
             Golem | -6/Factory
   Scavenger-Golem | -6/Lower Caves
             Golem | -6/Lower Caves
             Golem | -6/Data Miner
             Golem | -5/Proximity Caves
             Golem | -5/Factory
             Golem | -5/Upper Caves
             Golem | -5/Warlord
             Golem | -4/Proximity Caves
      Hacker-Golem | -4/Factory
      Hacker-Golem | -4/Upper Caves
      Hacker-Golem | -4/Upper Caves
      Hacker-Golem | -4/Zhirov
      Hacker-Golem | -3/Proximity Caves
      Hacker-Golem | -3/Research
      Hacker-Golem | -3/Armory
     Hacker-Mutant | -3/Lab
   Hacker-Assassin | -2/Research
     Hacker-Gunner | -1/Access
     Hacker-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Matter Collected           6082  | 358  118  71   .    84   157  518  381  162  91   514  40   40   40   10   224  90   78   104  78   180  55   120  39   .    134  90   .    306  629  795  576  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14732 | 167  146  105  .    252  242  353  640  151  302  763  737  213  266  225  293  739  177  759  324  418  111  784  241  .    353  719  .    306  2119 2129 698  
  Parts                    601   | 11   20   7    .    14   16   22   25   4    10   3    25   16   15   12   12   43   11   23   13   15   6    29   15   .    15   30   .    9    78   80   22   
Haulers Intercepted        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Recyclers Shooed           5     | 1    .    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      240   | .    .    .    .    .    .    .    16   6    .    .    24   .    10   12   .    41   .    24   50   7    .    26   13   .    11   .    .    .    .    .    .    
  Prevented                36    | .    .    .    .    .    .    .    8    2    .    .    1    .    .    .    .    .    .    .    14   7    .    .    .    .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Combat Hostiles Destroyed  237  | .   6   1   .   3   7   4   14  2   1   33  13  2   5   3   4   12  5   12  6   6   2   12  6   .   9   7   .   4   25  29  4   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     43   | .   6   1   .   3   4   4   11  2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   8   .   
  Cannons                  140  | .   .   .   .   .   .   .   .   .   .   1   12  2   5   3   4   12  5   12  6   4   2   12  6   .   7   6   .   3   23  14  1   
  AOE                      44   | .   .   .   .   .   3   .   2   .   .   30  .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   6   .   
Classes Destroyed          28   | 2   3   1   .   .   1   2   1   1   3   3   .   1   1   .   .   1   1   .   2   .   .   .   1   .   .   1   .   .   3   .   .   
  Worker                   10   | .   1   1   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Tunneler                 9    | 5   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Recycler                 6    | 1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  10   | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Swarmer                  44   | .   6   1   .   .   3   .   6   .   .   .   3   .   .   .   .   1   4   1   .   .   .   .   5   .   9   .   .   .   4   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    67   | .   .   1   .   3   3   .   4   2   .   .   6   .   4   .   .   5   .   4   2   4   .   6   .   .   .   5   .   3   6   9   .   
  Brawler                  8    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   .   .   .   .   2   1   .   .   .   1   2   .   .   .   1   1   2   .   .   .   1   .   .   .   2   .   .   3   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   19   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   .   4   8   .   
  Programmer               21   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   3   .   .   1   2   2   2   .   .   .   .   .   .   2   6   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Zionite                  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                34   | .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Troll                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           26   | 5   8   1   .   3   4   2   6   2   4   26  3   1   4   1   2   5   4   7   6   2   2   4   5   .   5   5   .   3   6   9   1   
  Combat Bots Only         26   | .   6   1   .   3   4   2   6   2   1   26  3   1   4   1   2   5   4   7   6   2   2   4   5   .   5   4   .   3   6   8   1   
Max Kills in Single Turn   12   | 1   1   2   .   1   3   1   2   1   1   12  1   1   1   1   1   2   2   2   2   1   1   1   1   .   1   2   .   1   2   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 12   | .   .   .   .   .   3   .   2   .   .   12  .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Imprinter (-7/Zion)
  A5 (-3/Lab)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Damage Taken               30537 | .    155  59   .    107  170  558  1447 127  505  1351 923  84   349  241  1071 809  336  1750 321  821  500  829  389  .    824  862  .    1451 3923 6982 3593 
  Core                     3588  | .    8    10   .    48   26   51   96   18   38   305  142  .    24   .    189  204  48   163  .    41   15   73   110  .    54   16   .    60   227  1178 444  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    773   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    248  525  .    
Core Remaining (%)         72    | 100  .    .    .    73   95   .    .    .    .    .    7    .    .    .    .    50   .    .    .    74   .    .    .    .    78   .    .    100  78   .    .    
Volleys Fired              690   | 17   18   6    .    9    13   40   48   17   19   30   32   8    9    9    19   20   13   35   10   20   2    24   9    .    21   16   .    31   80   90   25   
  Largest                  4     | 2    2    2    .    2    3    3    3    3    2    3    2    2    3    3    3    3    3    3    2    3    3    3    3    .    3    3    .    3    3    4    3    
  Hottest                  317   | 40   46   46   .    46   91   108  168  108  126  165  64   50   75   75   130  107  75   82   82   107  115  115  75   .    75   105  .    85   249  317  85   
Shots Fired                1570  | 34   36   12   .    18   27   105  129  37   38   53   51   16   23   27   49   54   26   69   19   49   6    65   24   .    41   39   2    62   180  231  48   
  Gun                      584   | 34   36   12   .    18   22   105  129  37   19   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    23   22   106  1    
  Cannon                   929   | .    .    .    .    .    .    .    .    .    19   17   45   16   23   27   49   54   26   69   19   44   6    65   24   .    36   30   2    39   157  118  44   
  Launcher                 57    | .    .    .    .    .    5    .    .    .    .    25   6    .    .    .    .    .    .    .    .    5    .    .    .    .    5    .    .    .    1    7    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  461   | 34   36   12   .    18   20   65   45   9    .    12   .    .    .    .    26   13   1    12   4    15   2    9    .    .    .    7    .    23   20   77   1    
  Thermal                  929   | .    .    .    .    .    1    40   22   5    38   16   45   16   23   27   23   41   25   57   15   29   4    56   24   .    36   30   2    39   159  112  44   
  Explosive                28    | .    .    .    .    .    5    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Electromagnetic          152   | .    .    .    .    .    1    .    62   23   .    9    6    .    .    .    .    .    .    .    .    5    .    .    .    .    5    2    .    .    1    35   3    
  Robot Hit Streak         37    | 7    4    4    .    6    4    16   23   11   16   4    11   3    9    4    14   10   20   17   6    12   9    24   14   .    8    30   .    17   37   28   10   
  Robot Miss Streak        7     | 2    4    2    .    1    3    6    7    2    1    7    2    1    3    2    2    2    .    2    2    4    .    1    1    .    2    1    .    3    3    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    .    
  Secondary Targets        8     | .    2    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           1111  | 21   18   6    .    12   19   76   101  24   32   30   35   9    15   14   33   32   18   52   11   31   5    49   16   .    19   28   .    48   151  166  40   
  Core Hits                647   | 10   9    4    .    6    18   36   46   10   16   122  16   5    8    5    18   14   7    18   8    10   2    20   7    .    15   15   .    20   64   97   21   
  Critical Hits            35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    .    2    2    3    .    .    .    .    .    1    .    2    3    9    2    
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    
  Critical Parts Destroyed 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    2    1    3    .    .    .    .    .    1    .    2    3    3    2    
Melee Attacks              151   | .    .    .    .    .    .    8    .    .    11   11   4    7    .    .    .    .    7    .    .    .    19   .    .    .    .    15   .    3    8    .    58   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 132   | .    .    .    .    .    .    .    .    .    11   11   4    7    .    .    .    .    7    .    .    .    19   .    .    .    .    15   .    3    8    .    47   
  Piercing                 19    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Sneak Attacks            17    | .    .    .    .    .    .    1    .    .    5    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    8    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Damage Inflicted           46750 | 217  236  93   .    205  702  1031 1350 367  1563 4416 1559 549  725  580  992  1643 1097 2619 720  1262 344  2510 840  .    1369 1639 .    1525 6599 6880 3118 
  Guns                     7113  | 217  236  93   .    205  172  952  1162 329  320  183  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  .    457  524  2135 .    
  Cannons                  28802 | .    .    .    .    .    .    .    .    .    284  246  1362 417  725  580  992  1643 1097 2619 720  1026 184  2510 840  .    1068 1440 .    1068 5913 3230 838  
  Explosions               6911  | .    .    .    .    .    530  .    188  38   369  3403 74   .    .    .    .    .    .    .    .    236  .    .    .    .    301  .    .    .    61   1515 196  
  Melee                    3901  | .    .    .    .    .    .    79   .    .    590  584  123  132  .    .    .    .    .    .    .    .    160  .    .    .    .    48   .    .    101  .    2084 
  Ramming                  23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    
  Kinetic                  5943  | 217  236  93   .    205  144  394  385  73   .    117  .    .    .    .    434  172  .    228  112  197  .    211  .    .    .    78   .    457  464  1726 .    
  Thermal                  28513 | .    .    .    .    .    20   558  322  78   604  312  1362 417  725  580  558  1471 1097 2391 608  829  184  2299 840  .    1068 1440 .    1068 5973 2871 838  
  Explosive                4224  | .    .    .    .    .    530  .    .    .    .    2210 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1484 .    
  Electromagnetic          4146  | .    .    .    .    .    8    .    643  216  369  1193 74   .    .    .    .    .    .    .    .    236  .    .    .    .    301  50   .    .    61   799  196  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3624  | .    .    .    .    .    .    .    .    .    590  584  123  132  .    .    .    .    .    .    .    .    160  .    .    .    .    48   .    .    101  .    1886 
  Piercing                 277   | .    .    .    .    .    .    79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    198  
Highest Corruption         46    | .    2    2    2    2    .    7    12   12   12   .    1    .    .    .    .    2    .    .    1    8    2    3    3    3    3    9    9    13   8    17   46   
  Average Corruption       6     | .    2    2    2    2    .    6    9    12   12   .    1    .    .    .    .    1    .    .    1    7    1    2    3    3    3    9    9    11   4    6    17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  426   | .    2    6    7    1    .    10   74   53   2    .    6    .    .    .    .    3    .    .    .    16   3    15   10   2    14   3    15   22   38   31   93   
    Message Errors         88    | .    2    1    2    .    .    2    10   14   .    .    4    .    .    .    .    .    .    .    .    5    .    4    1    .    4    .    2    5    6    8    18   
    Matter Fused           74    | .    .    .    .    .    .    1    18   13   .    .    .    .    .    .    .    .    .    .    .    3    .    2    3    .    3    1    5    1    5    2    17   
    Heat Flow Errors       44    | .    .    2    3    .    .    1    4    8    .    .    .    .    .    .    .    2    .    .    .    1    2    .    2    .    2    .    2    3    3    3    6    
    Energy Discharges      45    | .    .    .    .    .    .    .    13   4    .    .    2    .    .    .    .    1    .    .    .    1    1    2    1    1    1    .    4    2    3    4    5    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
    Data Loss (minor)      44    | .    .    3    2    1    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    3    .    4    2    1    4    .    .    2    5    3    6    
    Data Loss (major)      9     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    
    Misfires               17    | .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    7    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          30    | .    .    .    .    .    .    .    5    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    14   
    Targeting Errors       63    | .    .    .    .    .    .    4    15   2    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    1    .    3    12   5    15   
    Weapon Failures        8     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    2    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2326  | .    .    .    .    .    19   39   7    13   276  314  97   2    23   39   .    98   95   157  30   44   83   48   32   .    181  97   .    6    218  101  307  
  Projectiles              1352  | .    .    .    .    .    .    .    .    .    4    83   92   2    23   39   .    98   95   157  30   44   3    48   32   .    181  97   .    6    198  51   69   
  Explosions               279   | .    .    .    .    .    19   .    7    13   95   95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    
  Melee                    695   | .    .    .    .    .    .    39   .    .    177  136  5    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    20   .    238  
Knockbacks                 47    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    9    1    .    2    3    5    .    4    .    .    .    .    .    .    .    22   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  43    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    9    1    .    2    3    5    .    4    .    .    .    .    .    .    .    18   .    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Self-Inflicted Damage      257   | .    .    .    .    .    .    .    56   .    .    85   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    24   .    50   
  Shots                    11    | .    .    .    .    .    .    .    1    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        831   | .    .    198  271  11   12   413  256  293  336  831  74   .    4    .    129  257  .    6    .    49   249  6    224  .    202  .    204  179  214  400  209  
  Average Temperature      121   | .    .    98   128  3    8    143  76   125  142  244  29   .    4    .    61   66   .    4    .    49   135  6    112  .    110  .    92   86   67   85   98   
  Received Heat Transfer   2818  | .    21   6    .    60   18   66   216  72   83   374  243  18   99   .    138  93   36   177  9    105  63   75   18   .    .    135  .    234  189  72   198  
  Effects                  27    | .    .    .    .    .    .    .    .    3    1    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    9    .    
  Total Turns              296   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  168  .    
  Longest Duration         71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   29   .    
Robots Corrupted           4     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              16    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    .    .    .    .    4    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             17    | .    .    .    .    1    .    .    .    .    3    1    1    .    .    .    .    .    2    .    1    .    .    .    .    .    1    1    .    .    5    1    .    
  Heat Transferred         18566 | .    .    .    .    .    37   848  535  124  971  383  750  225  425  300  425  650  525  1200 275  425  75   1125 400  .    425  600  .    584  3806 2997 456  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Peak Influence             1007 | 30   191  246  .    89   246  278  .    .    .    .    .    146  .    .    .    .    179  .    .    .    542  .    .    .    .    309  165  .    522  1007 623  
  Average Influence        239  | 15   107  121  .    58   202  139  .    .    .    .    .    71   .    .    .    .    49   .    .    .    368  .    .    .    .    131  122  .    249  567  269  
Maximum Alert Level        3    | .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    2    3    2    
  Low Security (%)         53   | 100  100  98   .    100  24   72   .    .    .    .    .    100  .    .    .    .    100  .    .    .    22   .    .    .    .    72   100  .    40   .    26   
  Level 1                  25   | .    .    1    .    .    75   27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    27   .    .    32   28   54   
  Level 2                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    .    27   43   18   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    2    1    .    5    16   6    
  Investigation            5    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    
  Extermination            10   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    4    3    
  Reinforcement            11   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    4    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    7    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Distress Signals           22   | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   9   3   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              440  | .   14  9   .   4   10  13  21  2   19  71  16  3   8   3   4   20  5   15  22  8   9   12  5   .   12  15  1   4   37  49  29  
  Peak Tracking Total      34   | .   5   3   .   3   4   3   8   2   9   34  4   1   4   1   3   6   4   7   9   4   7   3   4   .   5   7   1   4   6   13  7   
  Tactical Retreats        28   | .   1   .   .   .   .   .   2   .   2   5   3   .   2   .   .   1   .   1   2   1   .   .   .   .   1   1   .   .   2   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Traps Triggered            8    | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Machines Disabled          22   | .   .   .   .   .   .   1   .   .   1   3   .   1   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   4   3   4   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   1   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Machines Accessed          56   | .   1   .   2   .   4   7   1   2   1   .   .   1   .   1   4   .   3   .   .   .   3   .   .   4   .   1   .   2   2   4   13  
  Terminals                30   | .   1   .   .   .   2   5   .   .   .   .   .   .   .   1   .   .   2   .   .   .   2   .   .   .   .   1   .   .   .   3   13  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                201  | .   3   .   24  .   11  16  1   5   6   .   .   1   .   2   28  .   8   .   .   .   13  .   .   13  .   1   .   21  7   8   33  
  Successful               152  | .   1   .   24  .   4   7   1   5   6   .   .   .   .   .   28  .   4   .   .   .   6   .   .   13  .   .   .   21  1   5   26  
  Failed                   49   | .   2   .   .   .   7   9   .   .   .   .   .   1   .   2   .   .   4   .   .   .   7   .   .   .   .   1   .   .   6   3   7   
    Catastrophic           11   | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   3   .   1   .   5   11  .   .   5   .   .   .   .   2   .   .   2   .   1   .   10  .   .   .   .   1   .   1   .   6   26  
  Terminals                77   | .   3   .   .   .   5   12  .   .   .   .   .   .   .   2   .   .   4   .   .   .   10  .   .   .   .   1   .   .   .   7   33  
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             114  | .   1   .   24  .   .   1   1   5   6   .   .   .   .   .   28  .   1   .   .   .   1   .   .   13  .   .   .   21  .   1   11  
  Record                   65   | .   .   .   23  .   .   .   .   4   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   5   .   .   .   21  .   .   1   
  Part Schematic           18   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   8   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         64   | .   .   .   .   .   2   14  .   .   .   .   .   .   .   .   .   .   3   .   .   .   6   .   .   .   .   1   .   .   .   8   30  
  Terminals                27   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   3   15  
    Track                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   5   
    Botnet                 18   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   9   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         35   | .   1   .   .   .   4   7   .   .   .   .   .   1   .   1   .   .   3   .   .   .   2   .   .   .   .   1   .   .   2   3   10  
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   1   .   .   .   6   .   .   .   .   .   8   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   285 .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   Acc   Com   
Total Allies               113   | .     .     3     .     .     .     .     2     .     5     1     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     8     91    
  Largest Group            39    | .     .     3     1     1     1     .     2     .     3     1     .     .     .     .     .     1     .     2     2     .     .     .     .     .     .     .     .     .     .     6     39    
  Highest-Rated Group      770   | .     .     40    16    16    16    .     45    .     211   118   .     .     .     .     .     30    .     60    60    .     .     .     .     .     .     .     .     .     .     83    770   
  Highest-Rated Ally       243   | .     .     16    16    16    16    .     25    .     94    118   .     .     .     .     .     30    .     30    30    .     .     .     .     .     .     .     .     .     .     15    243   
Total Orders               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               740   | .     .     20    .     10    8     .     5     .     90    143   .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     8     454   
  Total Damage             23000 | .     .     244   .     126   45    .     197   .     2967  9078  .     .     .     .     .     27    .     34    .     .     .     .     .     .     .     .     .     .     .     194   10088 
  Kills                    130   | .     .     10    .     1     1     .     1     .     28    40    .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     47    
Allies Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Turrets Deployed           3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Robot Analysis Total       117  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Derelict Logs Recovered    17   | .   .   2   .   1   .   .   3   1   1   .   2   .   1   1   .   1   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Turns Passed               28535 | 145  206  715  338  304  334  874  1496 1162 2549 2524 1421 388  2109 1121 534  850  418  1101 655  607  455  1053 603  244  736  399  531  561  1233 1326 1543 
Spaces Moved               14212 | 86   170  597  291  190  246  573  883  600  1335 962  401  160  966  647  123  560  187  399  359  323  252  443  338  164  298  209  28   250  488  588  1096 
  Core                     194   | 22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   97   
  Treads                   4231  | .    .    .    .    .    .    .    322  600  1335 557  209  56   368  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    271  513  .    
  Legs                     6478  | .    .    .    .    .    .    .    .    .    .    405  192  82   376  647  123  560  187  399  359  323  252  443  338  164  298  209  28   250  217  .    626  
  Wheels                   2936  | 64   170  597  291  190  246  573  561  .    .    .    .    22   222  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    373   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    373  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   100  110  100  105  105  180  180  170  170  170  163  163  130  135  135  135  125  125  125  125  125  125  130  130  132  135  145  50   50   
  Average Speed            148   | 86   83   107  108  110  106  107  141  180  180  178  190  198  206  163  158  135  136  150  131  125  125  125  125  137  142  131  137  157  158  150  113  
  Slowest Speed            270   | 150  90   120  120  110  110  120  200  180  180  187  250  250  270  163  170  135  160  160  163  125  125  125  125  156  155  132  157  160  165  166  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Exploration Rate (%)       50    | 4    39   94   66   49   29   16   80   65   89   80   63   5    95   74   78   78   8    62   57   55   6    60   50   62   46   8    2    98   24   24   42   
  Regions Visited          31
    Branch Regions         22
  Pre-discovered Areas     33    | .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    26   .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      24    | 1    .    1    1    1    1    .    1    1    1    1    1    .    1    1    1    .    .    1    1    1    .    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             32    | .    .    2    .    .    .    .    2    4    4    .    5    .    5    3    .    3    .    .    .    1    .    1    1    .    1    .    .    .    .    .    .    
Spaces Dug                 112   | .    .    .    .    .    .    4    .    .    .    .    2    6    .    .    .    .    10   .    .    .    17   .    .    .    .    13   .    .    9    8    43   
Terrain Destroyed          427   | .    .    .    .    .    31   4    9    4    .    23   15   11   6    15   6    19   11   13   .    20   18   12   8    .    16   23   2    .    29   86   46   
  Melee                    83    | .    .    .    .    .    .    4    .    .    .    .    .    6    .    .    .    .    7    .    .    .    17   .    .    .    .    13   .    .    7    .    29   
  Projectile               218   | .    .    .    .    .    .    .    .    .    .    1    15   5    6    15   6    19   4    13   .    20   1    12   8    .    16   5    2    .    22   31   17   
  AOE                      126   | .    .    .    .    .    31   .    9    4    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    55   .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Total                      20210 | 126  198  661  314  267  296  740  1023 655  1431 1706 1003 206  1060 694  425  613  320  846  525  489  354  892  502  184  578  273  528  364  779  859  1299 
  Wait                     4218  | .    .    48   4    69   11   82   17   18   31   635  550  21   72   34   266  16   93   388  133  132  71   411  147  .    245  20   467  14   83   101  39   
  Move                     14176 | 85   169  596  290  189  245  572  882  599  1334 957  400  159  965  646  122  559  186  398  358  322  251  442  337  163  297  207  27   249  487  587  1096 
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  326   | 13   6    7    11   .    13   17   18   8    12   19   5    5    6    2    3    4    6    .    10   5    3    4    2    8    2    3    10   26   45   21   32   
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   180   | 7    1    .    .    .    7    6    11   1    1    10   1    2    3    .    3    2    3    3    2    3    2    .    1    1    2    2    5    16   27   30   28   
  Detach                   16    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    2    .    .    .    .    .    .    .    1    .    1    2    1    4    2    
  Swap                     120   | 2    2    2    3    .    3    7    5    5    6    15   1    1    1    1    4    .    2    1    3    1    3    3    .    5    2    5    2    4    22   4    5    
  Drop                     284   | 2    2    2    6    .    4    8    7    7    14   26   10   3    4    2    6    4    8    12   9    6    3    8    6    7    8    2    16   19   26   22   25   
  Fire                     690   | 17   18   6    .    9    13   40   48   17   19   30   32   8    9    9    19   20   13   35   10   20   2    24   9    .    21   16   .    31   80   90   25   
  Melee                    140   | .    .    .    .    .    .    8    .    .    11   11   4    7    .    .    .    .    7    .    .    .    19   .    .    .    .    15   .    3    8    .    47   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rewire                   52    | .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    8    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 7 exits: Fac x4 / *Low x2 / Ext)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves (discovered 2 exits: [*Upp] / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Armory
-3/Lab
-2/Research (discovered 2 exits: *Acc / [*Tes])
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 15)
   146 | -11/Scrapyard      | Entered Materials
   153 | -10/Materials      | Identified exit to Mines
   312 | -10/Materials      | Build established: Mutant
   330 | -10/Materials      | Discovered new exit (range 15)
   352 | -10/Materials      | Entered Mines
   352 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   483 | -10/Mines          | Discovered new exit (range 8)
   492 | -10/Mines          | Learned Materials stockpile data
   557 | -10/Mines          | Discovered new exit (range 7)
   607 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   607 | -10/Mines          | Discovered new exit (range 5)
   836 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1067 | -10/Mines          | Entered Exiles
  1067 | -10/Exiles         | Accompanied by 1 ally
  1105 | -10/Exiles         | Met 8R-AWN
  1121 | -10/Exiles         | Met EX-HEX
  1214 | -10/Exiles         | Met EX-BIN
  1227 | -10/Exiles         | Aligned with FarCom system
  1228 | -10/Exiles         | Given EX-Vault access code
  1256 | -10/Exiles         | Opened EX-Vault
  1265 | -10/Exiles         | Found AWS/Gauss
  1267 | -10/Exiles         | Found Deploy-a-Sentry
  1269 | -10/Exiles         | Found Deploy-a-Sentry
  1271 | -10/Exiles         | Found Deploy-a-Sentry
  1293 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1305 | -10/Exiles         | Exiles lab attacked by MAIN.C
  1332 | -10/Exiles         | Learned location of Zion (-7)
  1388 | -10/Exiles         | Discovered new exit (range 14)
  1405 | -10/Exiles         | Left Exiles lab with Deploy-a-Sentry
  1405 | -10/Exiles         | Entered Mines
  1405 | -9/Mines           | Accompanied by 1 ally
  1467 | -9/Mines           | Build established: Hauler-Mutant
  1553 | -9/Mines           | Assembled infested the area
  1558 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1610 | -9/Mines           | Learned Materials machine intel
  1617 | -9/Mines           | Discovered new exit (range 16)
  1709 | -9/Mines           | Entered Materials
  1709 | -8/Materials       | Accompanied by 1 ally
  1709 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1711 | -8/Materials       | Loaded intel: 42 machine locations
  1882 | -8/Materials       | Discovered new exit (range 13)
  1935 | -8/Materials       | Repaired Wheel
  2013 | -8/Materials       | Build established: Hauler-Skirmisher
  2043 | -8/Materials       | Entered Factory
  2043 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2712 | -7/Factory         | Identified exit to Lower Caves
  2917 | -7/Factory         | Entered Lower Caves
  3451 | -7/Lower Caves     | Lost 5 parts (1n1u3w)
  3497 | -7/Lower Caves     | Learned location of 1 exit from Factory
  3632 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3651 | -7/Lower Caves     | Attacked by a faux Warlord
  3660 | -7/Lower Caves     | System corruption reached 10%
  3906 | -7/Lower Caves     | Build established: Hauler-Tank
  4297 | -7/Lower Caves     | Learned Factory stockpile data
  4388 | -7/Lower Caves     | Discovered new exit (range 7)
  4413 | -7/Lower Caves     | Entered another Lower Caves area
  4560 | -7/Lower Caves     | Learned location of 2 exits from Factory
  4596 | -7/Lower Caves     | Learned Armory security intel
  4654 | -7/Lower Caves     | Build established: Scavenger-Tank
  5059 | -7/Lower Caves     | Build established: Scavenger-Mutant
  5492 | -7/Lower Caves     | Discovered new exit (range 5)
  5575 | -7/Lower Caves     | Entered Zion
  5633 | -7/Zion            | System corruption cleaned by Quarantine Array
  5692 | -7/Zion            | Discovered new exit (range 11)
  5896 | -7/Zion            | Learned 12 Factory zone layouts
  6000 | -7/Zion            | Gained Derelict followers
  6390 | -7/Zion            | Learned location of Warlord (-5)
  6471 | -7/Zion            | Given A8's code to call for help
  7389 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  7390 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  7568 | -7/Zion            | Rebuked by Imprinter
  7693 | -7/Zion            | Attacked by Zionites
  7851 | -7/Zion            | Extracted access codes from Imprinter's data core
  8000 | -7/Zion            | Found Prototype Device
  8001 | -7/Zion            | Identified Exp. Thermal Shield
  8075 | -7/Zion            | Opened final containment barrier to the Deep Caves
  8104 | -7/Zion            | Discovered new exit (range 3)
  8104 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  8124 | -7/Zion            | Entered Deep Caves
  8126 | -7/Deep Caves      | Met 5H-AD0
  8265 | -7/Deep Caves      | Z-Facility disabled
  8373 | -7/Deep Caves      | Lost 3 parts (1p1n1w)
  8383 | -7/Deep Caves      | Found Prototype Protection
  8384 | -7/Deep Caves      | Identified Zio. Weapon Casing
  8420 | -7/Deep Caves      | Found Prototype Protection
  8719 | -7/Deep Caves      | Build established: Hauler-Mutant
  8743 | -7/Deep Caves      | DAS Turret deployed
  8744 | -7/Deep Caves      | Spotted as-73179
  8745 | -7/Deep Caves      | DAS Turret deployed
  8749 | -7/Deep Caves      | DAS Turret deployed
  8766 | -7/Deep Caves      | Exposed GOLEM chamber
  8772 | -7/Deep Caves      | Core integrity fell below 50%
  8797 | -7/Deep Caves      | Allies destroyed as-73179
  8820 | -7/Deep Caves      | Triggered Deep Caves wall
  8869 | -7/Deep Caves      | Destroyed 26 combat bots
  8874 | -7/Deep Caves      | Found GOLEM Unit
  8877 | -7/Deep Caves      | Spotted AS-37430
  8920 | -7/Deep Caves      | Spotted AS-47766
  8944 | -7/Deep Caves      | Allies destroyed AS-37430
  8962 | -7/Deep Caves      | Allies destroyed AS-47766
  9170 | -7/Deep Caves      | Found Surveybot 24 Scanner
  9172 | -7/Deep Caves      | Found Surveybot 24 Chip
 10137 | -7/Deep Caves      | Build established: Golem
 10632 | -7/Deep Caves      | Discovered new exit (range 7)
 10648 | -7/Deep Caves      | Entered Proximity Caves
 10795 | -6/Proximity Caves | Core integrity fell below 20%
 10844 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11082 | -6/Proximity Caves | Learned location of 1 exit from Factory
 11394 | -6/Proximity Caves | Learned 8 Factory zone layouts
 11476 | -6/Proximity Caves | Discovered new exit (range 13)
 12069 | -6/Proximity Caves | Entered Factory
 12069 | -6/Factory         | Evolved 2 slots: Utility x2
 12070 | -6/Factory         | Identified exit to Extension
 12071 | -6/Factory         | Identified exit to Lower Caves
 12071 | -6/Factory         | Identified exit to Factory
 12457 | -6/Factory         | Entered Lower Caves
 12720 | -6/Lower Caves     | Build established: Scavenger-Golem
 13146 | -6/Lower Caves     | Discovered new exit (range 16)
 13927 | -6/Lower Caves     | Arm. Treads stolen by Master Thief
 14209 | -6/Lower Caves     | Build established: Golem
 14566 | -6/Lower Caves     | Entered another Lower Caves area
 14762 | -6/Lower Caves     | Build established: Scavenger-Golem
 15161 | -6/Lower Caves     | Discovered new exit (range 7)
 15400 | -6/Lower Caves     | Build established: Golem
 15452 | -6/Lower Caves     | Learned 4 Factory zone layouts
 15687 | -6/Lower Caves     | Entered Data Miner
 15687 | -6/Data Miner      | Discovered new exit (range 6)
 15718 | -6/Data Miner      | Met Data Miner
 15776 | -6/Data Miner      | Learned location of Section 7 (-3)
 15776 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 15792 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 15863 | -6/Data Miner      | Interfaced with the Data Conduit
 15948 | -6/Data Miner      | Lost 3 parts (1p1n1u)
 16221 | -6/Data Miner      | Entered Proximity Caves
 16445 | -5/Proximity Caves | Spotted B-75 Beast
 16590 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 17026 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 17071 | -5/Proximity Caves | Entered Factory
 17071 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 17072 | -5/Factory         | Identified exit to Upper Caves
 17074 | -5/Factory         | Loaded intel: 279 machine locations
 17255 | -5/Factory         | Repaired Proton Missile Launcher
 17489 | -5/Factory         | Entered Upper Caves
 17556 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17752 | -5/Upper Caves     | Build established: Scavenger-Golem
 17966 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 18036 | -5/Upper Caves     | Lost 3 parts (1p2u)
 18042 | -5/Upper Caves     | Destroyed 7 combat bots
 18287 | -5/Upper Caves     | Identified Zio. Heavy Carapace
 18290 | -5/Upper Caves     | Discovered new exit (range 15)
 18292 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 18346 | -5/Upper Caves     | Build established: Golem
 18590 | -5/Upper Caves     | Entered Warlord
 18590 | -5/Warlord         | Accompanied by 2 allies
 18636 | -5/Warlord         | System corruption cleaned by Quarantine Array
 18874 | -5/Warlord         | Met Warlord
 18886 | -5/Warlord         | Opened Warlord's prototype stash
 18890 | -5/Warlord         | Found Vortex Chain Reactor
 18898 | -5/Warlord         | Found Exp. Focal Shield
 18899 | -5/Warlord         | Warlord's base attacked by MAIN.C
 18902 | -5/Warlord         | Found Exp. Armor Integrity Analyzer
 18921 | -5/Warlord         | Found Prototype Hackware
 19161 | -5/Warlord         | Warlord forces counterattacked
 19220 | -5/Warlord         | Spotted B-86 Titan
 19222 | -5/Warlord         | Spotted B-75 Beast
 19227 | -5/Warlord         | Discovered new exit (range 14)
 19245 | -5/Warlord         | Entered Proximity Caves
 19722 | -4/Proximity Caves | Discovered new exit (range 8)
 19852 | -4/Proximity Caves | Entered Factory
 19852 | -4/Factory         | Evolved 2 slots: Utility x2
 19853 | -4/Factory         | Loaded intel: 239 machine locations
 19896 | -4/Factory         | Identified Ghost Barrier
 19952 | -4/Factory         | Identified exit to Upper Caves
 19954 | -4/Factory         | Local fabrication network quarantined
 19974 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
 20200 | -4/Factory         | Build established: Hacker-Golem
 20301 | -4/Factory         | Intercept squad dispatched
 20307 | -4/Factory         | Entered Upper Caves
 20358 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20816 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20884 | -4/Upper Caves     | Learned Research interactive machine intel
 21080 | -4/Upper Caves     | Discovered new exit (range 8)
 21156 | -4/Upper Caves     | Spotted B-86 Titan
 21360 | -4/Upper Caves     | Entered another Upper Caves area
 21576 | -4/Upper Caves     | Learned Research emergency access door positions
 21753 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21830 | -4/Upper Caves     | Spotted B-86 Titan
 21838 | -4/Upper Caves     | Destroyed B-86 Titan
 21911 | -4/Upper Caves     | Discovered new exit (range 13)
 21963 | -4/Upper Caves     | Entered Zhirov
 21963 | -4/Zhirov          | Discovered new exit (range 4)
 21986 | -4/Zhirov          | Met Zhirov
 22033 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 22053 | -4/Zhirov          | Found Alien Artifact
 22054 | -4/Zhirov          | Identified Integrated Dissipator
 22054 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 22074 | -4/Zhirov          | Found Alien Artifact
 22207 | -4/Zhirov          | Entered Proximity Caves
 22906 | -3/Proximity Caves | Discovered new exit (range 10)
 22943 | -3/Proximity Caves | Entered Research
 22943 | -3/Research        | Evolved 2 slots: Utility x2
 22944 | -3/Research        | Identified exit to Armory
 22946 | -3/Research        | Loaded intel: 101 machine locations
 22947 | -3/Research        | Loaded intel: 39 interactive machine locations
 23307 | -3/Research        | Crushed by falling debris
 23338 | -3/Research        | Lost 3 parts (3u)
 23342 | -3/Research        | Entered Armory
 23344 | -3/Armory          | Loaded intel: 81 machine locations
 23390 | -3/Armory          | Identified Transdimensional Reconstructor
 23390 | -3/Armory          | Warped through subspace to slip node
 23390 | -3/Armory          | Discovered new exit (range 1)
 23873 | -3/Armory          | Entered Lab
 23873 | -3/Lab             | Discovered new exit (range 9)
 23904 | -3/Lab             | Hidden lab's door opened automatically
 23904 | -3/Lab             | Sensor layout match revealed
 23905 | -3/Lab             | Gained access to the hidden lab's interior
 23909 | -3/Lab             | Decrypted terminal
 23912 | -3/Lab             | Decrypted terminal
 23918 | -3/Lab             | Detected by scanners
 23924 | -3/Lab             | Confronted by A5
 23930 | -3/Lab             | System corruption reached 10%
 23940 | -3/Lab             | Disabled Active System Cloaker
 23962 | -3/Lab             | MAIN.C forces arrive to investigate
 24002 | -3/Lab             | Destroyed A5
 24034 | -3/Lab             | Found Exp. Hacking Suite
 24042 | -3/Lab             | Lost 4 parts (1n3u)
 24095 | -3/Lab             | Decrypted terminal
 24095 | -3/Lab             | Acquired modification code for an L2 power cell
 24119 | -3/Lab             | Found Prototype Special Weapon
 24121 | -3/Lab             | Identified Gui. Remote Datajack
 24148 | -3/Lab             | Found Prototype Energy Gun
 24149 | -3/Lab             | Identified Tachyon Dispersion Ray
 24154 | -3/Lab             | Found Prototype Energy Cannon
 24155 | -3/Lab             | Identified Warp Cannon
 24160 | -3/Lab             | Found Prototype Protection
 24161 | -3/Lab             | Identified Hvy. Regenerative Plating
 24168 | -3/Lab             | Found Prototype Hackware
 24219 | -3/Lab             | Found Alien Artifact
 24220 | -3/Lab             | Identified Core Reset Matrix
 24220 | -3/Lab             | Used Core Reset Matrix
 24224 | -3/Lab             | Sensed 3 artifacts in vicinity
 24255 | -3/Lab             | Found Integrated Dissipator
 24256 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 24273 | -3/Lab             | Found Core Regenerator
 24274 | -3/Lab             | Used Core Regenerator, restored core integrity (+177)
 24286 | -3/Lab             | Found Transdimensional Reconstructor
 24306 | -3/Lab             | Build established: Hacker-Mutant
 24388 | -3/Lab             | Discovered new exit (range 9)
 24434 | -3/Lab             | Entered Research
 24434 | -2/Research        | Warlord forces began assault on 0b10
 24434 | -2/Research        | Evolved 2 slots: Utility x2
 24544 | -2/Research        | Research machine network offline
 24717 | -2/Research        | Borebot progress halted
 24761 | -2/Research        | Spotted VG-HSK(L)
 24766 | -2/Research        | Warped through subspace
 24806 | -2/Research        | Build established: Hacker-Assassin
 24833 | -2/Research        | Destroyed VG-HSK(L)
 24837 | -2/Research        | Found Prototype Launcher
 24868 | -2/Research        | Found Prototype Slashing Weapon
 24869 | -2/Research        | Identified Particle Cleaver
 24921 | -2/Research        | Borebot progress halted
 24998 | -2/Research        | Spotted Executioner
 25000 | -2/Research        | Destroyed Executioner
 25005 | -2/Research        | Spotted Tracker
 25007 | -2/Research        | Spotted Tracker
 25043 | -2/Research        | Spotted Combat Programmer
 25054 | -2/Research        | Destroyed Combat Programmer
 25069 | -2/Research        | Found Prototype Processor
 25070 | -2/Research        | Identified Exp. Core Analyzer
 25073 | -2/Research        | Found Prototype Device
 25074 | -2/Research        | Identified Adv. Kinecellerator
 25091 | -2/Research        | Spotted Executioner
 25092 | -2/Research        | Spotted Executioner
 25096 | -2/Research        | Borebot progress halted
 25098 | -2/Research        | Destroyed Executioner
 25137 | -2/Research        | Discovered new exit (range 23)
 25220 | -2/Research        | Spotted Striker
 25230 | -2/Research        | Destroyed Striker
 25284 | -2/Research        | Spotted Striker
 25284 | -2/Research        | Spotted Striker
 25294 | -2/Research        | Destroyed Striker
 25383 | -2/Research        | Lost 7 parts (1p1n2u3w)
 25493 | -2/Research        | Discovered new exit (range 15)
 25611 | -2/Research        | Found Prototype Slashing Weapon
 25612 | -2/Research        | Identified Vibroblade
 25616 | -2/Research        | Identified Deep Network Scanner
 25667 | -2/Research        | Entered Access
 25667 | -1/Access          | Evolved 2 slots: Propulsion x1, Weapon x1
 25725 | -1/Access          | Energy Cycler disabled
 25869 | -1/Access          | Build established: Hacker-Gunner
 26158 | -1/Access          | Intercept squad dispatched
 26173 | -1/Access          | Spotted Tracker
 26174 | -1/Access          | Spotted Tracker
 26181 | -1/Access          | Destroyed Tracker
 26188 | -1/Access          | Destroyed Tracker
 26200 | -1/Access          | Found Prototype Device
 26206 | -1/Access          | Identified Exp. Phase Shifter
 26226 | -1/Access          | Spotted Combat Programmer
 26245 | -1/Access          | Destroyed Combat Programmer
 26267 | -1/Access          | Spotted Combat Programmer
 26288 | -1/Access          | Destroyed Combat Programmer
 26613 | -1/Access          | Identified Gui. Micro-nuke Launcher
 26651 | -1/Access          | Destroyed 8 combat bots
 26886 | -1/Access          | Intercept squad dispatched
 26897 | -1/Access          | Build established: Hacker-Mutant
 26906 | -1/Access          | Spotted Tracker
 26906 | -1/Access          | Spotted Tracker
 26906 | -1/Access          | Spotted Tracker
 26912 | -1/Access          | Destroyed Tracker
 26917 | -1/Access          | First assault squad dispatched
 26940 | -1/Access          | Spotted Combat Programmer
 26943 | -1/Access          | System corruption reached 10%
 26944 | -1/Access          | Destroyed Tracker
 26957 | -1/Access          | Core integrity fell below 50%
 26977 | -1/Access          | Emitted hypermatrix ping
 26982 | -1/Access          | Assembled emerged from beneath the floor
 26983 | -1/Access          | Lost 21 parts (3p3n8u7w)
 26989 | -1/Access          | Discovered new exit (range 9)
 26993 | -1/Access          | Entered Command
 26994 | -1/Command         | Emitted hypermatrix ping
 26999 | -1/Command         | Assembled emerged from beneath the floor
 27056 | -1/Command         | Assembled emerged from beneath the floor
 27249 | -1/Command         | Disengaged cave seal
 27249 | -1/Command         | Assembled emerged from the dark tunnel
 27267 | -1/Command         | Destroyed as-56698
 27271 | -1/Command         | Found Unknown Device
 27272 | -1/Command         | Identified GOLEM Unit
 27412 | -1/Command         | Found Prototype Launcher
 27431 | -1/Command         | Identified Enh. Gamma Bomb Array
 27752 | -1/Command         | Assembled emerged from beneath the floor
 27823 | -1/Command         | Assembled emerged from beneath the floor
 27865 | -1/Command         | Assembled emerged from beneath the floor
 27909 | -1/Command         | Disengaged cave seal
 27909 | -1/Command         | Assembled emerged from the dark tunnel
 28115 | -1/Command         | Spotted Executioner
 28252 | -1/Command         | Build established: Hacker-Golem
 28443 | -1/Command         | Spotted M Guard
 28445 | -1/Command         | Spotted Combat Programmer
 28471 | -1/Command         | Crushed by falling debris
 28480 | -1/Command         | Crushed by falling debris
 28480 | -1/Command         | Core integrity fell below 20%
 28488 | -1/Command         | Spotted Combat Programmer
 28488 | -1/Command         | Spotted M Guard
 28496 | -1/Command         | System corruption reached 30%
 28520 | -1/Command         | Met MAIN.C
 28522 | -1/Command         | 0b10 Conduit disabled
 28536 | -1/Command         | Destroyed by MAIN.C with High-powered Disruptor Cannon

 Last Messages 
---------------
[Achievement: Meet Your Maker]
28520_ EMDS Slug penetrates Reinforced Barrier.
28522_ Asb. Alloy Armor destroyed.
28522_ 0b10 Conduit disabled.
28524_ System corrupted: Asb. Focal Cannon targeting data glitched.
28524_ Slug penetrates 0b10 Conduit. <x2>
28525_ Penetrated by EMDS Slug.
28527_ Critical hit.
28527_ Railgun destroyed.
28527_ Biometal Leg destroyed.
28527_ Penetrated by EMDS Slug. <x2>
28530_ System corrupted: Component data lost.
28530_ Asb. Flux Generator destroyed.
28531_ EMDS Slug penetrates MAIN.C.
28532_ Critical hit.
28532_ Asb. Alloy Leg destroyed.
28532_ Penetrated by EMDS Slug.
28533_ Biometal Leg destroyed.
28534_ EMDS Slug penetrates 0b10 Conduit.
28534_ Combat Programmer resets P-80 Master, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????#############??????????????????? |
| ??????????????????""""        #??????????????????? |
| ????????????????? ""          #??????????????????? |
| ????????????????? ""          #################### |
| ????????????????""""          p                    |
| ???????????????? """          p Y                  |
| ????????????????"""           /                    |
| ????????????????"""          p###################  |
| ???????????  """"""         Y #?????????????????#  |
| ??????????"                 p #?????????????????#  |
| ??????????        MMM       ""#?????????????????#  |
| ?????????????"""""MMM    @ """#?????????????????#  |
| ??????????"       MMM "" """""#?????????????????#  |
| ??????????         """" """"""#?????????????????#  |
| ????????????       " " "    " #?????????????????#  |
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| ?????????????????? " "    "  ???????????????????## |
| ??????????????????""??   ??  ????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           137
Energy Generation          49
Energy Capacity            1600
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         24
Terrain Scan Density       2010
Additional Mass Support    10
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Core Shielding             40
Weapon Shielding           100
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         22
Melee Accuracy             16
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           5
Particle Charging          30
Offensive Hacking          55
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Core Regenerator

 Achievements 
--------------
Decrypted!
Meet Your Maker
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              BackupWeldingChronowheel
  Manual?         0
Play Time         03:34:43
  Cumulative      273.0 hours
  Start           2019.12.15 @ 15:08:49
  End             2019.12.16 @ 19:11:19
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          314
  Rogue           314
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0
Lore%             64
Gallery%          82
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6e32c67-4471-4b53-b7ef-c1b034896e70