Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.16 @ 19:11:19 Player: Fleshy Vegetable Bird Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (297) 1485 Value Destroyed (13567) 13567 Prototype IDs (259) 5180 Alien Tech Used (4) 800 Bonus (28692) 28692 TOTAL SCORE: 60424 Bonus ------- High Alert Combat Kills 946 Follower Combat Kills 2178 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 7500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 654 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1500 Met MAIN.C 5000 Friendly Fire -3786 Cogmind --------- Core Integrity 0/1600 Matter 280/300 Energy 957/1190 System Corruption 47% Temperature Cool (18) Movement Walking (170) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (5) --- Assembled Alloy Leg > --- UTILITY (14) ----- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Advanced Targeting Computer Experimental Armor Integrity Analyzer Experimental Hacking Suite Deep Network Scanner GOLEM Unit > --- WEAPON (4) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (4) ---- Quantum Reactor Vibroblade Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Advanced Targeting Computer Experimental Armor Integrity Analyzer Improved Core Shielding Assembled Alloy Armor Experimental Hacking Suite Deep Network Scanner GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Railgun > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Vibroblade [Rating: 210] Favorites ----------- Power Zionite Light DM Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Assembled Nanovents Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Ghost Barrier Protection Improved Light Armor Plating Weapon Assembled Focal Cannon Energy Gun Advanced Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Proton Missile Launcher Special Weapon Guided Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . . 2 . . . . 2 . . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 12 | . . . . . 2 1 . . . . . 2 . . . . 1 . . . 2 . . . . 2 . . 2 . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 294 | 9 3 2 3 . 10 13 16 6 7 25 2 3 4 1 7 2 5 4 5 4 5 3 1 5 4 7 6 17 48 34 33 Power 36 | 1 . . 1 . . 3 . 1 . 1 1 . 2 1 1 . 1 1 1 2 1 2 . 1 1 . 1 1 2 6 4 Engine 7 | 1 . . 1 . . 2 . . . . . . 2 1 . . . . . . . . . . . . . . . . . Core 4 | . . . . . . 1 . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . Reactor 25 | . . . . . . . . . . 1 1 . . . 1 . . 1 . 2 1 2 . 1 1 . 1 1 2 6 4 Propulsion 61 | 4 1 1 . . 2 4 6 3 3 7 . 2 2 . 2 . . . 3 . . . . 2 . 1 1 1 5 3 8 Treads 26 | . . . . . . . 6 3 3 7 . . . . . . . . . . . . . . . . . . 4 3 . Leg 17 | . . . . . . . . . . . . . 1 . 2 . . . 3 . . . . 2 . 1 1 1 1 . 5 Wheel 15 | 4 1 1 . . 2 4 . . . . . 2 1 . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 92 | 2 . 1 2 . 2 1 3 . 2 7 1 1 . . 1 1 2 2 1 . 2 . 1 2 2 1 4 5 23 9 14 Device 25 | . . . . . 1 . . . 1 2 . . . . . . . . . . . . 1 1 1 1 2 . 8 3 4 Storage 11 | 2 . 1 2 . 1 . . . . . 1 . . . . . 1 1 . . . . . . . . . . 1 . 1 Processor 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 7 4 4 Hackware 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 1 2 Protection 32 | . . . . . . 1 3 . 1 5 . 1 . . 1 1 1 1 1 . . . . 1 . . 1 4 6 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 105 | 2 2 . . . 6 5 7 2 2 10 . . . . 3 1 2 1 . 2 2 1 . . 1 5 . 10 18 16 7 Energy Gun 24 | . . . . . 2 1 5 2 . 2 . . . . . . . . . . . . . . . 1 . 3 5 3 . Energy Cannon 14 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 4 6 . Ballistic Gun 21 | 2 2 . . . 3 3 1 . . . . . . . . . . . . . . . . . . 1 . 1 2 4 2 Ballistic Cannon 10 | . . . . . . . . . . 3 . . . . 2 1 . 1 . . 1 1 . . . . . . . 1 . Launcher 13 | . . . . . 1 . . . . 4 . . . . . . 1 . . 1 . . . . 1 . . 1 1 2 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . . . . 1 1 . . . . 1 . 1 . . 1 1 . . . . 3 . 1 4 . 3 Piercing Weapon 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . . 1 2 . . 1 4 . . . . . . . 1 . . 1 . . 1 . . 1 9 8 3 1 Parts Lost 96 | . 1 . . . 1 2 10 1 . 7 1 . 1 . 3 2 . 4 1 1 . 1 1 . 2 4 . 4 9 25 15 Power 11 | . . . . . . 1 . . . 1 . . 1 . 1 . . 1 . 1 . . . . . . . . 1 3 1 Propulsion 18 | . 1 . . . . 1 3 . . 2 1 . . . 1 . . . . . . . . . . . . 1 1 3 4 Utility 43 | . . . . . . . 2 . . 2 . . . . 1 2 . 3 1 . . . 1 . 2 4 . 3 4 11 7 Weapon 24 | . . . . . 1 . 5 1 . 2 . . . . . . . . . . . 1 . . . . . . 3 8 3 Highest Loss Streak 21 | . 1 . . . 1 1 5 1 . 3 1 . 1 . 3 1 . 3 1 1 . 1 1 . 1 3 . 4 7 21 14 Average Slot Usage (%) 91 | . 93 100 100 100 79 94 91 99 100 92 85 90 91 93 88 93 92 88 82 93 93 94 93 94 93 94 93 91 88 86 82 Engine 1 | . 14 14 14 14 9 5 . . . . . . 4 6 2 . . . . . . . . . . . . . . . . Core 1 | . . . . . . 1 7 7 7 . . . . . . . 3 5 5 6 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 6 5 6 1 . 3 6 5 2 . 3 10 10 10 10 10 9 9 9 7 7 5 Treads 8 | . . . . . . . 14 30 30 22 10 6 4 . . . . . . . . . . . . . . . 4 11 . Leg 11 | . . . . . . . . . . 6 15 13 18 20 22 26 23 23 23 23 21 21 21 21 21 19 17 18 7 . 12 Wheel 3 | . 22 28 28 28 21 26 12 . . . . 4 1 6 3 . . . . . . . . . . . . . . . . Device 9 | . . . . . 1 7 3 . . 5 7 19 13 13 13 16 22 16 11 17 15 15 20 19 16 23 21 10 11 8 9 Storage 18 | . 28 28 28 28 19 23 23 23 23 23 22 20 20 20 20 20 17 17 17 17 15 15 15 15 15 14 14 14 14 15 3 Processor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 4 13 19 18 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . 9 10 5 5 5 4 4 5 6 8 12 Protection 5 | . . . . . . 6 6 15 14 3 . . 6 6 6 3 . 3 4 5 5 5 5 6 6 4 8 13 7 3 4 Energy Gun 2 | . . . . . 6 7 12 14 9 2 . . . . . . . . . . . . . . . . . . . 4 . Energy Cannon 8 | . . . . . . . . . 5 3 11 13 19 20 12 16 12 13 11 11 10 13 15 15 14 10 13 10 8 3 6 Ballistic Gun 3 | . 28 28 28 28 20 13 8 7 1 . . . . . . . . . . . . . . . . . . 1 1 2 . Slashing Weapon 1 | . . . . . . . . . 5 5 7 6 . . 1 . 3 . . . 4 . . . . 2 . . 1 . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 158 | 14 17 45 75 75 94 97 103 104 113 120 94 98 109 112 112 109 119 127 101 104 106 113 118 126 126 118 141 151 158 131 110 Greatest Support 163 | 32 20 20 20 20 30 46 80 80 91 96 60 60 80 80 116 116 126 126 130 120 130 130 130 130 120 130 128 120 150 163 154 Greatest Overweight (x) 10 | 2 1 4 4 3 3 3 3 1 1 1 4 9 10 1 1 . 1 1 1 . . . . 1 1 . 1 1 1 . 3 Average Overweight (x) 1 | . . 2 2 3 2 2 2 1 1 1 1 3 4 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 8 8 14 20 20 26 26 26 26 26 26 18 18 18 18 18 18 18 24 16 16 16 16 16 16 16 16 16 16 20 20 4 Average Capacity 18 | 6 8 12 18 20 20 26 26 26 26 23 18 18 18 18 18 18 18 17 16 16 16 16 16 16 16 16 16 16 17 19 4 Most Carried 26 | 6 8 12 17 17 20 26 26 26 26 26 17 18 18 18 18 18 18 18 16 16 16 16 16 16 16 16 16 16 20 20 4 Average Carried 17 | 3 7 8 15 17 18 24 25 25 25 20 15 17 17 17 16 17 17 15 14 15 15 15 15 15 15 15 15 15 14 18 2 Final Capacity 26 | 8 8 14 20 20 26 26 26 26 26 18 18 18 18 18 18 18 18 16 16 16 16 16 16 16 16 16 16 16 20 4 4 Final Carried 26 | 4 7 12 17 17 20 25 26 26 24 16 16 18 18 18 17 18 18 13 15 16 16 16 16 16 14 15 16 16 20 4 2 Class Distribution -------------------- 25% | Golem 15% | Hacker-Golem 13% | Scavenger-Mutant 9% | Scavenger-Golem 8% | Hauler-Mutant 7% | Hacker-Mutant 4% | Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Scavenger-Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Zhirov Hacker-Golem | -3/Proximity Caves Hacker-Golem | -3/Research Hacker-Golem | -3/Armory Hacker-Mutant | -3/Lab Hacker-Assassin | -2/Research Hacker-Gunner | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Matter Collected 6082 | 358 118 71 . 84 157 518 381 162 91 514 40 40 40 10 224 90 78 104 78 180 55 120 39 . 134 90 . 306 629 795 576 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14732 | 167 146 105 . 252 242 353 640 151 302 763 737 213 266 225 293 739 177 759 324 418 111 784 241 . 353 719 . 306 2119 2129 698 Parts 601 | 11 20 7 . 14 16 22 25 4 10 3 25 16 15 12 12 43 11 23 13 15 6 29 15 . 15 30 . 9 78 80 22 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Recyclers Shooed 5 | 1 . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 240 | . . . . . . . 16 6 . . 24 . 10 12 . 41 . 24 50 7 . 26 13 . 11 . . . . . . Prevented 36 | . . . . . . . 8 2 . . 1 . . . . . . . 14 7 . . . . 4 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Combat Hostiles Destroyed 237 | . 6 1 . 3 7 4 14 2 1 33 13 2 5 3 4 12 5 12 6 6 2 12 6 . 9 7 . 4 25 29 4 Melee 5 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 3 Guns 43 | . 6 1 . 3 4 4 11 2 . 1 . . . . . . . . . . . . . . . . . 1 2 8 . Cannons 140 | . . . . . . . . . . 1 12 2 5 3 4 12 5 12 6 4 2 12 6 . 7 6 . 3 23 14 1 AOE 44 | . . . . . 3 . 2 . . 30 . . . . . . . . . 1 . . . . 2 . . . . 6 . Classes Destroyed 28 | 2 3 1 . . 1 2 1 1 3 3 . 1 1 . . 1 1 . 2 . . . 1 . . 1 . . 3 . . Worker 10 | . 1 1 . 1 . 3 . . . . . 1 . . . . . . . . . . . . . . . . . 1 2 Builder 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . Tunneler 9 | 5 . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Hauler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Recycler 6 | 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Minesweeper 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Watcher 10 | . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 6 . Swarmer 44 | . 6 1 . . 3 . 6 . . . 3 . . . . 1 4 1 . . . . 5 . 9 . . . 4 . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Grunt 67 | . . 1 . 3 3 . 4 2 . . 6 . 4 . . 5 . 4 2 4 . 6 . . . 5 . 3 6 9 . Brawler 8 | . . . . . . . 1 . . . 1 . . . . 1 . 3 1 . . 1 . . . . . . . . . Duelist 5 | . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . 1 Sentry 17 | . . . . . . 2 1 . . . 1 2 . . . 1 1 2 . . . 1 . . . 2 . . 3 . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 19 | . . . . . 1 1 . . . . . . . 2 . . . 1 . . . 2 . . . . . . 4 8 . Programmer 21 | . . . . . . 1 . . . . . . . 1 . 3 . . 1 2 2 2 . . . . . . 2 6 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Zionite 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Z-Light 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 34 | . . . . . . . . . . 29 . . . . . . . . . . . . . . . . . . . . 5 Golem 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 26 | 5 8 1 . 3 4 2 6 2 4 26 3 1 4 1 2 5 4 7 6 2 2 4 5 . 5 5 . 3 6 9 1 Combat Bots Only 26 | . 6 1 . 3 4 2 6 2 1 26 3 1 4 1 2 5 4 7 6 2 2 4 5 . 5 4 . 3 6 8 1 Max Kills in Single Turn 12 | 1 1 2 . 1 3 1 2 1 1 12 1 1 1 1 1 2 2 2 2 1 1 1 1 . 1 2 . 1 2 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 12 | . . . . . 3 . 2 . . 12 . . . . . . . . . 1 . . . . 1 . . . . 2 . Melee 1 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Imprinter (-7/Zion) A5 (-3/Lab) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Damage Taken 30537 | . 155 59 . 107 170 558 1447 127 505 1351 923 84 349 241 1071 809 336 1750 321 821 500 829 389 . 824 862 . 1451 3923 6982 3593 Core 3588 | . 8 10 . 48 26 51 96 18 38 305 142 . 24 . 189 204 48 163 . 41 15 73 110 . 54 16 . 60 227 1178 444 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 773 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248 525 . Core Remaining (%) 72 | 100 . . . 73 95 . . . . . 7 . . . . 50 . . . 74 . . . . 78 . . 100 78 . . Volleys Fired 690 | 17 18 6 . 9 13 40 48 17 19 30 32 8 9 9 19 20 13 35 10 20 2 24 9 . 21 16 . 31 80 90 25 Largest 4 | 2 2 2 . 2 3 3 3 3 2 3 2 2 3 3 3 3 3 3 2 3 3 3 3 . 3 3 . 3 3 4 3 Hottest 317 | 40 46 46 . 46 91 108 168 108 126 165 64 50 75 75 130 107 75 82 82 107 115 115 75 . 75 105 . 85 249 317 85 Shots Fired 1570 | 34 36 12 . 18 27 105 129 37 38 53 51 16 23 27 49 54 26 69 19 49 6 65 24 . 41 39 2 62 180 231 48 Gun 584 | 34 36 12 . 18 22 105 129 37 19 11 . . . . . . . . . . . . . . . 9 . 23 22 106 1 Cannon 929 | . . . . . . . . . 19 17 45 16 23 27 49 54 26 69 19 44 6 65 24 . 36 30 2 39 157 118 44 Launcher 57 | . . . . . 5 . . . . 25 6 . . . . . . . . 5 . . . . 5 . . . 1 7 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 461 | 34 36 12 . 18 20 65 45 9 . 12 . . . . 26 13 1 12 4 15 2 9 . . . 7 . 23 20 77 1 Thermal 929 | . . . . . 1 40 22 5 38 16 45 16 23 27 23 41 25 57 15 29 4 56 24 . 36 30 2 39 159 112 44 Explosive 28 | . . . . . 5 . . . . 16 . . . . . . . . . . . . . . . . . . . 7 . Electromagnetic 152 | . . . . . 1 . 62 23 . 9 6 . . . . . . . . 5 . . . . 5 2 . . 1 35 3 Robot Hit Streak 37 | 7 4 4 . 6 4 16 23 11 16 4 11 3 9 4 14 10 20 17 6 12 9 24 14 . 8 30 . 17 37 28 10 Robot Miss Streak 7 | 2 4 2 . 1 3 6 7 2 1 7 2 1 3 2 2 2 . 2 2 4 . 1 1 . 2 1 . 3 3 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 . Secondary Targets 8 | . 2 . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 1111 | 21 18 6 . 12 19 76 101 24 32 30 35 9 15 14 33 32 18 52 11 31 5 49 16 . 19 28 . 48 151 166 40 Core Hits 647 | 10 9 4 . 6 18 36 46 10 16 122 16 5 8 5 18 14 7 18 8 10 2 20 7 . 15 15 . 20 64 97 21 Critical Hits 35 | . . . . . . . . . . . . . . . 6 5 . 2 2 3 . . . . . 1 . 2 3 9 2 Critical Kills 10 | . . . . . . . . . . . . . . . 1 4 . . 1 . . . . . . . . . . 4 . Critical Parts Destroyed 21 | . . . . . . . . . . . . . . . 3 1 . 2 1 3 . . . . . 1 . 2 3 3 2 Melee Attacks 151 | . . . . . . 8 . . 11 11 4 7 . . . . 7 . . . 19 . . . . 15 . 3 8 . 58 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 132 | . . . . . . . . . 11 11 4 7 . . . . 7 . . . 19 . . . . 15 . 3 8 . 47 Piercing 19 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . 11 Sneak Attacks 17 | . . . . . . 1 . . 5 . . 1 . . . . . . . . 1 . . . . . . . 1 . 8 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage Inflicted 46750 | 217 236 93 . 205 702 1031 1350 367 1563 4416 1559 549 725 580 992 1643 1097 2619 720 1262 344 2510 840 . 1369 1639 . 1525 6599 6880 3118 Guns 7113 | 217 236 93 . 205 172 952 1162 329 320 183 . . . . . . . . . . . . . . . 128 . 457 524 2135 . Cannons 28802 | . . . . . . . . . 284 246 1362 417 725 580 992 1643 1097 2619 720 1026 184 2510 840 . 1068 1440 . 1068 5913 3230 838 Explosions 6911 | . . . . . 530 . 188 38 369 3403 74 . . . . . . . . 236 . . . . 301 . . . 61 1515 196 Melee 3901 | . . . . . . 79 . . 590 584 123 132 . . . . . . . . 160 . . . . 48 . . 101 . 2084 Ramming 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . Kinetic 5943 | 217 236 93 . 205 144 394 385 73 . 117 . . . . 434 172 . 228 112 197 . 211 . . . 78 . 457 464 1726 . Thermal 28513 | . . . . . 20 558 322 78 604 312 1362 417 725 580 558 1471 1097 2391 608 829 184 2299 840 . 1068 1440 . 1068 5973 2871 838 Explosive 4224 | . . . . . 530 . . . . 2210 . . . . . . . . . . . . . . . . . . . 1484 . Electromagnetic 4146 | . . . . . 8 . 643 216 369 1193 74 . . . . . . . . 236 . . . . 301 50 . . 61 799 196 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3624 | . . . . . . . . . 590 584 123 132 . . . . . . . . 160 . . . . 48 . . 101 . 1886 Piercing 277 | . . . . . . 79 . . . . . . . . . . . . . . . . . . . . . . . . 198 Highest Corruption 46 | . 2 2 2 2 . 7 12 12 12 . 1 . . . . 2 . . 1 8 2 3 3 3 3 9 9 13 8 17 46 Average Corruption 6 | . 2 2 2 2 . 6 9 12 12 . 1 . . . . 1 . . 1 7 1 2 3 3 3 9 9 11 4 6 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 426 | . 2 6 7 1 . 10 74 53 2 . 6 . . . . 3 . . . 16 3 15 10 2 14 3 15 22 38 31 93 Message Errors 88 | . 2 1 2 . . 2 10 14 . . 4 . . . . . . . . 5 . 4 1 . 4 . 2 5 6 8 18 Matter Fused 74 | . . . . . . 1 18 13 . . . . . . . . . . . 3 . 2 3 . 3 1 5 1 5 2 17 Heat Flow Errors 44 | . . 2 3 . . 1 4 8 . . . . . . . 2 . . . 1 2 . 2 . 2 . 2 3 3 3 6 Energy Discharges 45 | . . . . . . . 13 4 . . 2 . . . . 1 . . . 1 1 2 1 1 1 . 4 2 3 4 5 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Data Loss (minor) 44 | . . 3 2 1 . . 4 4 . . . . . . . . . . . 3 . 4 2 1 4 . . 2 5 3 6 Data Loss (major) 9 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 2 . . 4 Misfires 17 | . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . 2 . 1 1 7 Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 30 | . . . . . . . 5 3 2 . . . . . . . . . . . . . . . . . . 3 . 3 14 Targeting Errors 63 | . . . . . . 4 15 2 . . . . . . . . . . . 3 . 3 . . . 1 . 3 12 5 15 Weapon Failures 8 | . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . 1 . 1 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2326 | . . . . . 19 39 7 13 276 314 97 2 23 39 . 98 95 157 30 44 83 48 32 . 181 97 . 6 218 101 307 Projectiles 1352 | . . . . . . . . . 4 83 92 2 23 39 . 98 95 157 30 44 3 48 32 . 181 97 . 6 198 51 69 Explosions 279 | . . . . . 19 . 7 13 95 95 . . . . . . . . . . . . . . . . . . . 50 . Melee 695 | . . . . . . 39 . . 177 136 5 . . . . . . . . . 80 . . . . . . . 20 . 238 Knockbacks 47 | . . . . . . . . . . 1 . . . . 9 1 . 2 3 5 . 4 . . . . . . . 22 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 43 | . . . . . . . . . . 1 . . . . 9 1 . 2 3 5 . 4 . . . . . . . 18 . Secondary 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Self-Inflicted Damage 257 | . . . . . . . 56 . . 85 4 . . . . . . . . . . . . . . 38 . . 24 . 50 Shots 11 | . . . . . . . 1 . . 3 1 . . . . . . . . . . . . . . 1 . . 1 . 4 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 831 | . . 198 271 11 12 413 256 293 336 831 74 . 4 . 129 257 . 6 . 49 249 6 224 . 202 . 204 179 214 400 209 Average Temperature 121 | . . 98 128 3 8 143 76 125 142 244 29 . 4 . 61 66 . 4 . 49 135 6 112 . 110 . 92 86 67 85 98 Received Heat Transfer 2818 | . 21 6 . 60 18 66 216 72 83 374 243 18 99 . 138 93 36 177 9 105 63 75 18 . . 135 . 234 189 72 198 Effects 27 | . . . . . . . . 3 1 22 . . . . . . . . . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 5 | . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . Interference 5 | . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Short Circuit 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Damage (major) 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Damage (core) 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 . Total Turns 296 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 168 . Longest Duration 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 29 . Robots Corrupted 4 | . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . Combat Hostiles 4 | . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . Parts Fried 16 | . . . . . . . 2 . 1 . . . . . . . . . . 4 . . . . 5 . . . . 4 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 17 | . . . . 1 . . . . 3 1 1 . . . . . 2 . 1 . . . . . 1 1 . . 5 1 . Heat Transferred 18566 | . . . . . 37 848 535 124 971 383 750 225 425 300 425 650 525 1200 275 425 75 1125 400 . 425 600 . 584 3806 2997 456 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Peak Influence 1007 | 30 191 246 . 89 246 278 . . . . . 146 . . . . 179 . . . 542 . . . . 309 165 . 522 1007 623 Average Influence 239 | 15 107 121 . 58 202 139 . . . . . 71 . . . . 49 . . . 368 . . . . 131 122 . 249 567 269 Maximum Alert Level 3 | . . 1 . . 1 1 . . . . . . . . . . . . . . 2 . . . . 1 . . 2 3 2 Low Security (%) 53 | 100 100 98 . 100 24 72 . . . . . 100 . . . . 100 . . . 22 . . . . 72 100 . 40 . 26 Level 1 25 | . . 1 . . 75 27 . . . . . . . . . . . . . . 12 . . . . 27 . . 32 28 54 Level 2 17 | . . . . . . . . . . . . . . . . . . . . . 65 . . . . . . . 27 43 18 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . . . 1 2 . . . . . . . . . 1 . . . . 4 . . . . 2 1 . 5 16 6 Investigation 5 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Extermination 10 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . 4 3 Reinforcement 11 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 4 2 Assault 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 7 . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Distress Signals 22 | . 1 . . . 1 2 . . . . . . . . . . . . . . 1 . . . . 2 . . 9 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 440 | . 14 9 . 4 10 13 21 2 19 71 16 3 8 3 4 20 5 15 22 8 9 12 5 . 12 15 1 4 37 49 29 Peak Tracking Total 34 | . 5 3 . 3 4 3 8 2 9 34 4 1 4 1 3 6 4 7 9 4 7 3 4 . 5 7 1 4 6 13 7 Tactical Retreats 28 | . 1 . . . . . 2 . 2 5 3 . 2 . . 1 . 1 2 1 . . . . 1 1 . . 2 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Traps Triggered 8 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . 2 . . . . . . . 8 . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Disabled 22 | . . . . . . 1 . . 1 3 . 1 . . . 1 . 2 . . 1 . . . . . . 4 3 4 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 . 1 . . . 1 . 1 . . 1 . . . . . . 1 1 1 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Accessed 56 | . 1 . 2 . 4 7 1 2 1 . . 1 . 1 4 . 3 . . . 3 . . 4 . 1 . 2 2 4 13 Terminals 30 | . 1 . . . 2 5 . . . . . . . 1 . . 2 . . . 2 . . . . 1 . . . 3 13 Fabricators 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 201 | . 3 . 24 . 11 16 1 5 6 . . 1 . 2 28 . 8 . . . 13 . . 13 . 1 . 21 7 8 33 Successful 152 | . 1 . 24 . 4 7 1 5 6 . . . . . 28 . 4 . . . 6 . . 13 . . . 21 1 5 26 Failed 49 | . 2 . . . 7 9 . . . . . 1 . 2 . . 4 . . . 7 . . . . 1 . . 6 3 7 Catastrophic 11 | . . . . . 1 1 . . . . . 1 . . . . . . . . 2 . . . . 1 . . 1 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 3 . 1 . 5 11 . . 5 . . . . 2 . . 2 . 1 . 10 . . . . 1 . 1 . 6 26 Terminals 77 | . 3 . . . 5 12 . . . . . . . 2 . . 4 . . . 10 . . . . 1 . . . 7 33 Fabricators 4 | . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . Repair Stations 9 | . . . . . 3 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 7 . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 114 | . 1 . 24 . . 1 1 5 6 . . . . . 28 . 1 . . . 1 . . 13 . . . 21 . 1 11 Record 65 | . . . 23 . . . . 4 . . . . . . 11 . . . . . . . . 5 . . . 21 . . 1 Part Schematic 18 | . . . . . . . . . 6 . . . . . 8 . . . . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 4 | . 1 . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 64 | . . . . . 2 14 . . . . . . . . . . 3 . . . 6 . . . . 1 . . . 8 30 Terminals 27 | . . . . . . 5 . . . . . . . . . . 1 . . . 3 . . . . . . . . 3 15 Track 7 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 5 Botnet 18 | . . . . . . 5 . . . . . . . . . . . . . . 2 . . . . . . . . 2 9 Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Detections 35 | . 1 . . . 4 7 . . . . . 1 . 1 . . 3 . . . 2 . . . . 1 . . 2 3 10 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 1 . . . 6 . . . . . 8 . . . . . . . . 4 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . . . . . . . . 285 . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 70 | . . . . . 26 . . . . . . . . . . . 44 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Robots Rewired 5 | . . . . . . . 2 . . . . . . . . 1 . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total Allies 113 | . . 3 . . . . 2 . 5 1 . . . . . 1 . 2 . . . . . . . . . . . 8 91 Largest Group 39 | . . 3 1 1 1 . 2 . 3 1 . . . . . 1 . 2 2 . . . . . . . . . . 6 39 Highest-Rated Group 770 | . . 40 16 16 16 . 45 . 211 118 . . . . . 30 . 60 60 . . . . . . . . . . 83 770 Highest-Rated Ally 243 | . . 16 16 16 16 . 25 . 94 118 . . . . . 30 . 30 30 . . . . . . . . . . 15 243 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 740 | . . 20 . 10 8 . 5 . 90 143 . . . . . 1 . 1 . . . . . . . . . . . 8 454 Total Damage 23000 | . . 244 . 126 45 . 197 . 2967 9078 . . . . . 27 . 34 . . . . . . . . . . . 194 10088 Kills 130 | . . 10 . 1 1 . 1 . 28 40 . . . . . . . 1 . . . . . . . . . . . 1 47 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Turrets Deployed 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Robot Analysis Total 117 | . . . . . . . . . . . . . . . 115 . . . . . . . . . . . . . . . 2 Derelict Logs Recovered 17 | . . 2 . 1 . . 3 1 1 . 2 . 1 1 . 1 . 1 . 1 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Turns Passed 28535 | 145 206 715 338 304 334 874 1496 1162 2549 2524 1421 388 2109 1121 534 850 418 1101 655 607 455 1053 603 244 736 399 531 561 1233 1326 1543 Spaces Moved 14212 | 86 170 597 291 190 246 573 883 600 1335 962 401 160 966 647 123 560 187 399 359 323 252 443 338 164 298 209 28 250 488 588 1096 Core 194 | 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 97 Treads 4231 | . . . . . . . 322 600 1335 557 209 56 368 . . . . . . . . . . . . . . . 271 513 . Legs 6478 | . . . . . . . . . . 405 192 82 376 647 123 560 187 399 359 323 252 443 338 164 298 209 28 250 217 . 626 Wheels 2936 | 64 170 597 291 190 246 573 561 . . . . 22 222 . . . . . . . . . . . . . . . . . . Hover 373 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 100 110 100 105 105 180 180 170 170 170 163 163 130 135 135 135 125 125 125 125 125 125 130 130 132 135 145 50 50 Average Speed 148 | 86 83 107 108 110 106 107 141 180 180 178 190 198 206 163 158 135 136 150 131 125 125 125 125 137 142 131 137 157 158 150 113 Slowest Speed 270 | 150 90 120 120 110 110 120 200 180 180 187 250 250 270 163 170 135 160 160 163 125 125 125 125 156 155 132 157 160 165 166 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Exploration Rate (%) 50 | 4 39 94 66 49 29 16 80 65 89 80 63 5 95 74 78 78 8 62 57 55 6 60 50 62 46 8 2 98 24 24 42 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 33 | . . . 1 . . . . . 1 . . . 1 . 26 . . 1 . . . . . 3 . . . . . . . Known Exits Taken 7 | . 1 . . . . 1 . . . . . 1 . . . 1 1 . . . 1 . . . . 1 . . . . . Unknown Exits Taken 24 | 1 . 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 32 | . . 2 . . . . 2 4 4 . 5 . 5 3 . 3 . . . 1 . 1 1 . 1 . . . . . . Spaces Dug 112 | . . . . . . 4 . . . . 2 6 . . . . 10 . . . 17 . . . . 13 . . 9 8 43 Terrain Destroyed 427 | . . . . . 31 4 9 4 . 23 15 11 6 15 6 19 11 13 . 20 18 12 8 . 16 23 2 . 29 86 46 Melee 83 | . . . . . . 4 . . . . . 6 . . . . 7 . . . 17 . . . . 13 . . 7 . 29 Projectile 218 | . . . . . . . . . . 1 15 5 6 15 6 19 4 13 . 20 1 12 8 . 16 5 2 . 22 31 17 AOE 126 | . . . . . 31 . 9 4 . 22 . . . . . . . . . . . . . . . 5 . . . 55 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total 20210 | 126 198 661 314 267 296 740 1023 655 1431 1706 1003 206 1060 694 425 613 320 846 525 489 354 892 502 184 578 273 528 364 779 859 1299 Wait 4218 | . . 48 4 69 11 82 17 18 31 635 550 21 72 34 266 16 93 388 133 132 71 411 147 . 245 20 467 14 83 101 39 Move 14176 | 85 169 596 290 189 245 572 882 599 1334 957 400 159 965 646 122 559 186 398 358 322 251 442 337 163 297 207 27 249 487 587 1096 Hop 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Pick Up 326 | 13 6 7 11 . 13 17 18 8 12 19 5 5 6 2 3 4 6 . 10 5 3 4 2 8 2 3 10 26 45 21 32 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Attach 180 | 7 1 . . . 7 6 11 1 1 10 1 2 3 . 3 2 3 3 2 3 2 . 1 1 2 2 5 16 27 30 28 Detach 16 | . . . . . . . . . . 1 . . . . 2 . 2 . . . . . . . 1 . 1 2 1 4 2 Swap 120 | 2 2 2 3 . 3 7 5 5 6 15 1 1 1 1 4 . 2 1 3 1 3 3 . 5 2 5 2 4 22 4 5 Drop 284 | 2 2 2 6 . 4 8 7 7 14 26 10 3 4 2 6 4 8 12 9 6 3 8 6 7 8 2 16 19 26 22 25 Fire 690 | 17 18 6 . 9 13 40 48 17 19 30 32 8 9 9 19 20 13 35 10 20 2 24 9 . 21 16 . 31 80 90 25 Melee 140 | . . . . . . 8 . . 11 11 4 7 . . . . 7 . . . 19 . . . . 15 . 3 8 . 47 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Rewire 52 | . . . . . . . 35 . . . . . . . . 8 . 9 . . . . . . . . . . . . . Trap 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 7 exits: Fac x4 / *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves (discovered 2 exits: [*Upp] / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access -1/Command History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 15) 352 | -10/Materials | Entered Mines 352 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 483 | -10/Mines | Discovered new exit (range 8) 492 | -10/Mines | Learned Materials stockpile data 557 | -10/Mines | Discovered new exit (range 7) 607 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 607 | -10/Mines | Discovered new exit (range 5) 836 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1067 | -10/Mines | Entered Exiles 1067 | -10/Exiles | Accompanied by 1 ally 1105 | -10/Exiles | Met 8R-AWN 1121 | -10/Exiles | Met EX-HEX 1214 | -10/Exiles | Met EX-BIN 1227 | -10/Exiles | Aligned with FarCom system 1228 | -10/Exiles | Given EX-Vault access code 1256 | -10/Exiles | Opened EX-Vault 1265 | -10/Exiles | Found AWS/Gauss 1267 | -10/Exiles | Found Deploy-a-Sentry 1269 | -10/Exiles | Found Deploy-a-Sentry 1271 | -10/Exiles | Found Deploy-a-Sentry 1293 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1305 | -10/Exiles | Exiles lab attacked by MAIN.C 1332 | -10/Exiles | Learned location of Zion (-7) 1388 | -10/Exiles | Discovered new exit (range 14) 1405 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1405 | -10/Exiles | Entered Mines 1405 | -9/Mines | Accompanied by 1 ally 1467 | -9/Mines | Build established: Hauler-Mutant 1553 | -9/Mines | Assembled infested the area 1558 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1610 | -9/Mines | Learned Materials machine intel 1617 | -9/Mines | Discovered new exit (range 16) 1709 | -9/Mines | Entered Materials 1709 | -8/Materials | Accompanied by 1 ally 1709 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1711 | -8/Materials | Loaded intel: 42 machine locations 1882 | -8/Materials | Discovered new exit (range 13) 1935 | -8/Materials | Repaired Wheel 2013 | -8/Materials | Build established: Hauler-Skirmisher 2043 | -8/Materials | Entered Factory 2043 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2712 | -7/Factory | Identified exit to Lower Caves 2917 | -7/Factory | Entered Lower Caves 3451 | -7/Lower Caves | Lost 5 parts (1n1u3w) 3497 | -7/Lower Caves | Learned location of 1 exit from Factory 3632 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3651 | -7/Lower Caves | Attacked by a faux Warlord 3660 | -7/Lower Caves | System corruption reached 10% 3906 | -7/Lower Caves | Build established: Hauler-Tank 4297 | -7/Lower Caves | Learned Factory stockpile data 4388 | -7/Lower Caves | Discovered new exit (range 7) 4413 | -7/Lower Caves | Entered another Lower Caves area 4560 | -7/Lower Caves | Learned location of 2 exits from Factory 4596 | -7/Lower Caves | Learned Armory security intel 4654 | -7/Lower Caves | Build established: Scavenger-Tank 5059 | -7/Lower Caves | Build established: Scavenger-Mutant 5492 | -7/Lower Caves | Discovered new exit (range 5) 5575 | -7/Lower Caves | Entered Zion 5633 | -7/Zion | System corruption cleaned by Quarantine Array 5692 | -7/Zion | Discovered new exit (range 11) 5896 | -7/Zion | Learned 12 Factory zone layouts 6000 | -7/Zion | Gained Derelict followers 6390 | -7/Zion | Learned location of Warlord (-5) 6471 | -7/Zion | Given A8's code to call for help 7389 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7390 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7568 | -7/Zion | Rebuked by Imprinter 7693 | -7/Zion | Attacked by Zionites 7851 | -7/Zion | Extracted access codes from Imprinter's data core 8000 | -7/Zion | Found Prototype Device 8001 | -7/Zion | Identified Exp. Thermal Shield 8075 | -7/Zion | Opened final containment barrier to the Deep Caves 8104 | -7/Zion | Discovered new exit (range 3) 8104 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8124 | -7/Zion | Entered Deep Caves 8126 | -7/Deep Caves | Met 5H-AD0 8265 | -7/Deep Caves | Z-Facility disabled 8373 | -7/Deep Caves | Lost 3 parts (1p1n1w) 8383 | -7/Deep Caves | Found Prototype Protection 8384 | -7/Deep Caves | Identified Zio. Weapon Casing 8420 | -7/Deep Caves | Found Prototype Protection 8719 | -7/Deep Caves | Build established: Hauler-Mutant 8743 | -7/Deep Caves | DAS Turret deployed 8744 | -7/Deep Caves | Spotted as-73179 8745 | -7/Deep Caves | DAS Turret deployed 8749 | -7/Deep Caves | DAS Turret deployed 8766 | -7/Deep Caves | Exposed GOLEM chamber 8772 | -7/Deep Caves | Core integrity fell below 50% 8797 | -7/Deep Caves | Allies destroyed as-73179 8820 | -7/Deep Caves | Triggered Deep Caves wall 8869 | -7/Deep Caves | Destroyed 26 combat bots 8874 | -7/Deep Caves | Found GOLEM Unit 8877 | -7/Deep Caves | Spotted AS-37430 8920 | -7/Deep Caves | Spotted AS-47766 8944 | -7/Deep Caves | Allies destroyed AS-37430 8962 | -7/Deep Caves | Allies destroyed AS-47766 9170 | -7/Deep Caves | Found Surveybot 24 Scanner 9172 | -7/Deep Caves | Found Surveybot 24 Chip 10137 | -7/Deep Caves | Build established: Golem 10632 | -7/Deep Caves | Discovered new exit (range 7) 10648 | -7/Deep Caves | Entered Proximity Caves 10795 | -6/Proximity Caves | Core integrity fell below 20% 10844 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11082 | -6/Proximity Caves | Learned location of 1 exit from Factory 11394 | -6/Proximity Caves | Learned 8 Factory zone layouts 11476 | -6/Proximity Caves | Discovered new exit (range 13) 12069 | -6/Proximity Caves | Entered Factory 12069 | -6/Factory | Evolved 2 slots: Utility x2 12070 | -6/Factory | Identified exit to Extension 12071 | -6/Factory | Identified exit to Lower Caves 12071 | -6/Factory | Identified exit to Factory 12457 | -6/Factory | Entered Lower Caves 12720 | -6/Lower Caves | Build established: Scavenger-Golem 13146 | -6/Lower Caves | Discovered new exit (range 16) 13927 | -6/Lower Caves | Arm. Treads stolen by Master Thief 14209 | -6/Lower Caves | Build established: Golem 14566 | -6/Lower Caves | Entered another Lower Caves area 14762 | -6/Lower Caves | Build established: Scavenger-Golem 15161 | -6/Lower Caves | Discovered new exit (range 7) 15400 | -6/Lower Caves | Build established: Golem 15452 | -6/Lower Caves | Learned 4 Factory zone layouts 15687 | -6/Lower Caves | Entered Data Miner 15687 | -6/Data Miner | Discovered new exit (range 6) 15718 | -6/Data Miner | Met Data Miner 15776 | -6/Data Miner | Learned location of Section 7 (-3) 15776 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15792 | -6/Data Miner | Received God Mode back door access code from Data Miner 15863 | -6/Data Miner | Interfaced with the Data Conduit 15948 | -6/Data Miner | Lost 3 parts (1p1n1u) 16221 | -6/Data Miner | Entered Proximity Caves 16445 | -5/Proximity Caves | Spotted B-75 Beast 16590 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 17026 | -5/Proximity Caves | Discovered exit to Factory (range 5) 17071 | -5/Proximity Caves | Entered Factory 17071 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17072 | -5/Factory | Identified exit to Upper Caves 17074 | -5/Factory | Loaded intel: 279 machine locations 17255 | -5/Factory | Repaired Proton Missile Launcher 17489 | -5/Factory | Entered Upper Caves 17556 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17752 | -5/Upper Caves | Build established: Scavenger-Golem 17966 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18036 | -5/Upper Caves | Lost 3 parts (1p2u) 18042 | -5/Upper Caves | Destroyed 7 combat bots 18287 | -5/Upper Caves | Identified Zio. Heavy Carapace 18290 | -5/Upper Caves | Discovered new exit (range 15) 18292 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 18346 | -5/Upper Caves | Build established: Golem 18590 | -5/Upper Caves | Entered Warlord 18590 | -5/Warlord | Accompanied by 2 allies 18636 | -5/Warlord | System corruption cleaned by Quarantine Array 18874 | -5/Warlord | Met Warlord 18886 | -5/Warlord | Opened Warlord's prototype stash 18890 | -5/Warlord | Found Vortex Chain Reactor 18898 | -5/Warlord | Found Exp. Focal Shield 18899 | -5/Warlord | Warlord's base attacked by MAIN.C 18902 | -5/Warlord | Found Exp. Armor Integrity Analyzer 18921 | -5/Warlord | Found Prototype Hackware 19161 | -5/Warlord | Warlord forces counterattacked 19220 | -5/Warlord | Spotted B-86 Titan 19222 | -5/Warlord | Spotted B-75 Beast 19227 | -5/Warlord | Discovered new exit (range 14) 19245 | -5/Warlord | Entered Proximity Caves 19722 | -4/Proximity Caves | Discovered new exit (range 8) 19852 | -4/Proximity Caves | Entered Factory 19852 | -4/Factory | Evolved 2 slots: Utility x2 19853 | -4/Factory | Loaded intel: 239 machine locations 19896 | -4/Factory | Identified Ghost Barrier 19952 | -4/Factory | Identified exit to Upper Caves 19954 | -4/Factory | Local fabrication network quarantined 19974 | -4/Factory | Fabricated Lgt. Regenerative Plating? 20200 | -4/Factory | Build established: Hacker-Golem 20301 | -4/Factory | Intercept squad dispatched 20307 | -4/Factory | Entered Upper Caves 20358 | -4/Upper Caves | Encountered a Warlord checkpoint 20816 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20884 | -4/Upper Caves | Learned Research interactive machine intel 21080 | -4/Upper Caves | Discovered new exit (range 8) 21156 | -4/Upper Caves | Spotted B-86 Titan 21360 | -4/Upper Caves | Entered another Upper Caves area 21576 | -4/Upper Caves | Learned Research emergency access door positions 21753 | -4/Upper Caves | Encountered a Warlord checkpoint 21830 | -4/Upper Caves | Spotted B-86 Titan 21838 | -4/Upper Caves | Destroyed B-86 Titan 21911 | -4/Upper Caves | Discovered new exit (range 13) 21963 | -4/Upper Caves | Entered Zhirov 21963 | -4/Zhirov | Discovered new exit (range 4) 21986 | -4/Zhirov | Met Zhirov 22033 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22053 | -4/Zhirov | Found Alien Artifact 22054 | -4/Zhirov | Identified Integrated Dissipator 22054 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 22074 | -4/Zhirov | Found Alien Artifact 22207 | -4/Zhirov | Entered Proximity Caves 22906 | -3/Proximity Caves | Discovered new exit (range 10) 22943 | -3/Proximity Caves | Entered Research 22943 | -3/Research | Evolved 2 slots: Utility x2 22944 | -3/Research | Identified exit to Armory 22946 | -3/Research | Loaded intel: 101 machine locations 22947 | -3/Research | Loaded intel: 39 interactive machine locations 23307 | -3/Research | Crushed by falling debris 23338 | -3/Research | Lost 3 parts (3u) 23342 | -3/Research | Entered Armory 23344 | -3/Armory | Loaded intel: 81 machine locations 23390 | -3/Armory | Identified Transdimensional Reconstructor 23390 | -3/Armory | Warped through subspace to slip node 23390 | -3/Armory | Discovered new exit (range 1) 23873 | -3/Armory | Entered Lab 23873 | -3/Lab | Discovered new exit (range 9) 23904 | -3/Lab | Hidden lab's door opened automatically 23904 | -3/Lab | Sensor layout match revealed 23905 | -3/Lab | Gained access to the hidden lab's interior 23909 | -3/Lab | Decrypted terminal 23912 | -3/Lab | Decrypted terminal 23918 | -3/Lab | Detected by scanners 23924 | -3/Lab | Confronted by A5 23930 | -3/Lab | System corruption reached 10% 23940 | -3/Lab | Disabled Active System Cloaker 23962 | -3/Lab | MAIN.C forces arrive to investigate 24002 | -3/Lab | Destroyed A5 24034 | -3/Lab | Found Exp. Hacking Suite 24042 | -3/Lab | Lost 4 parts (1n3u) 24095 | -3/Lab | Decrypted terminal 24095 | -3/Lab | Acquired modification code for an L2 power cell 24119 | -3/Lab | Found Prototype Special Weapon 24121 | -3/Lab | Identified Gui. Remote Datajack 24148 | -3/Lab | Found Prototype Energy Gun 24149 | -3/Lab | Identified Tachyon Dispersion Ray 24154 | -3/Lab | Found Prototype Energy Cannon 24155 | -3/Lab | Identified Warp Cannon 24160 | -3/Lab | Found Prototype Protection 24161 | -3/Lab | Identified Hvy. Regenerative Plating 24168 | -3/Lab | Found Prototype Hackware 24219 | -3/Lab | Found Alien Artifact 24220 | -3/Lab | Identified Core Reset Matrix 24220 | -3/Lab | Used Core Reset Matrix 24224 | -3/Lab | Sensed 3 artifacts in vicinity 24255 | -3/Lab | Found Integrated Dissipator 24256 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 24273 | -3/Lab | Found Core Regenerator 24274 | -3/Lab | Used Core Regenerator, restored core integrity (+177) 24286 | -3/Lab | Found Transdimensional Reconstructor 24306 | -3/Lab | Build established: Hacker-Mutant 24388 | -3/Lab | Discovered new exit (range 9) 24434 | -3/Lab | Entered Research 24434 | -2/Research | Warlord forces began assault on 0b10 24434 | -2/Research | Evolved 2 slots: Utility x2 24544 | -2/Research | Research machine network offline 24717 | -2/Research | Borebot progress halted 24761 | -2/Research | Spotted VG-HSK(L) 24766 | -2/Research | Warped through subspace 24806 | -2/Research | Build established: Hacker-Assassin 24833 | -2/Research | Destroyed VG-HSK(L) 24837 | -2/Research | Found Prototype Launcher 24868 | -2/Research | Found Prototype Slashing Weapon 24869 | -2/Research | Identified Particle Cleaver 24921 | -2/Research | Borebot progress halted 24998 | -2/Research | Spotted Executioner 25000 | -2/Research | Destroyed Executioner 25005 | -2/Research | Spotted Tracker 25007 | -2/Research | Spotted Tracker 25043 | -2/Research | Spotted Combat Programmer 25054 | -2/Research | Destroyed Combat Programmer 25069 | -2/Research | Found Prototype Processor 25070 | -2/Research | Identified Exp. Core Analyzer 25073 | -2/Research | Found Prototype Device 25074 | -2/Research | Identified Adv. Kinecellerator 25091 | -2/Research | Spotted Executioner 25092 | -2/Research | Spotted Executioner 25096 | -2/Research | Borebot progress halted 25098 | -2/Research | Destroyed Executioner 25137 | -2/Research | Discovered new exit (range 23) 25220 | -2/Research | Spotted Striker 25230 | -2/Research | Destroyed Striker 25284 | -2/Research | Spotted Striker 25284 | -2/Research | Spotted Striker 25294 | -2/Research | Destroyed Striker 25383 | -2/Research | Lost 7 parts (1p1n2u3w) 25493 | -2/Research | Discovered new exit (range 15) 25611 | -2/Research | Found Prototype Slashing Weapon 25612 | -2/Research | Identified Vibroblade 25616 | -2/Research | Identified Deep Network Scanner 25667 | -2/Research | Entered Access 25667 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 25725 | -1/Access | Energy Cycler disabled 25869 | -1/Access | Build established: Hacker-Gunner 26158 | -1/Access | Intercept squad dispatched 26173 | -1/Access | Spotted Tracker 26174 | -1/Access | Spotted Tracker 26181 | -1/Access | Destroyed Tracker 26188 | -1/Access | Destroyed Tracker 26200 | -1/Access | Found Prototype Device 26206 | -1/Access | Identified Exp. Phase Shifter 26226 | -1/Access | Spotted Combat Programmer 26245 | -1/Access | Destroyed Combat Programmer 26267 | -1/Access | Spotted Combat Programmer 26288 | -1/Access | Destroyed Combat Programmer 26613 | -1/Access | Identified Gui. Micro-nuke Launcher 26651 | -1/Access | Destroyed 8 combat bots 26886 | -1/Access | Intercept squad dispatched 26897 | -1/Access | Build established: Hacker-Mutant 26906 | -1/Access | Spotted Tracker 26906 | -1/Access | Spotted Tracker 26906 | -1/Access | Spotted Tracker 26912 | -1/Access | Destroyed Tracker 26917 | -1/Access | First assault squad dispatched 26940 | -1/Access | Spotted Combat Programmer 26943 | -1/Access | System corruption reached 10% 26944 | -1/Access | Destroyed Tracker 26957 | -1/Access | Core integrity fell below 50% 26977 | -1/Access | Emitted hypermatrix ping 26982 | -1/Access | Assembled emerged from beneath the floor 26983 | -1/Access | Lost 21 parts (3p3n8u7w) 26989 | -1/Access | Discovered new exit (range 9) 26993 | -1/Access | Entered Command 26994 | -1/Command | Emitted hypermatrix ping 26999 | -1/Command | Assembled emerged from beneath the floor 27056 | -1/Command | Assembled emerged from beneath the floor 27249 | -1/Command | Disengaged cave seal 27249 | -1/Command | Assembled emerged from the dark tunnel 27267 | -1/Command | Destroyed as-56698 27271 | -1/Command | Found Unknown Device 27272 | -1/Command | Identified GOLEM Unit 27412 | -1/Command | Found Prototype Launcher 27431 | -1/Command | Identified Enh. Gamma Bomb Array 27752 | -1/Command | Assembled emerged from beneath the floor 27823 | -1/Command | Assembled emerged from beneath the floor 27865 | -1/Command | Assembled emerged from beneath the floor 27909 | -1/Command | Disengaged cave seal 27909 | -1/Command | Assembled emerged from the dark tunnel 28115 | -1/Command | Spotted Executioner 28252 | -1/Command | Build established: Hacker-Golem 28443 | -1/Command | Spotted M Guard 28445 | -1/Command | Spotted Combat Programmer 28471 | -1/Command | Crushed by falling debris 28480 | -1/Command | Crushed by falling debris 28480 | -1/Command | Core integrity fell below 20% 28488 | -1/Command | Spotted Combat Programmer 28488 | -1/Command | Spotted M Guard 28496 | -1/Command | System corruption reached 30% 28520 | -1/Command | Met MAIN.C 28522 | -1/Command | 0b10 Conduit disabled 28536 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- [Achievement: Meet Your Maker] 28520_ EMDS Slug penetrates Reinforced Barrier. 28522_ Asb. Alloy Armor destroyed. 28522_ 0b10 Conduit disabled. 28524_ System corrupted: Asb. Focal Cannon targeting data glitched. 28524_ Slug penetrates 0b10 Conduit. 28525_ Penetrated by EMDS Slug. 28527_ Critical hit. 28527_ Railgun destroyed. 28527_ Biometal Leg destroyed. 28527_ Penetrated by EMDS Slug. 28530_ System corrupted: Component data lost. 28530_ Asb. Flux Generator destroyed. 28531_ EMDS Slug penetrates MAIN.C. 28532_ Critical hit. 28532_ Asb. Alloy Leg destroyed. 28532_ Penetrated by EMDS Slug. 28533_ Biometal Leg destroyed. 28534_ EMDS Slug penetrates 0b10 Conduit. 28534_ Combat Programmer resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#############??????????????????? | | ??????????????????"""" #??????????????????? | | ????????????????? "" #??????????????????? | | ????????????????? "" #################### | | ????????????????"""" p | | ???????????????? """ p Y | | ????????????????""" / | | ????????????????""" p################### | | ??????????? """""" Y #?????????????????# | | ??????????" p #?????????????????# | | ?????????? MMM ""#?????????????????# | | ?????????????"""""MMM @ """#?????????????????# | | ??????????" MMM "" """""#?????????????????# | | ?????????? """" """"""#?????????????????# | | ???????????? " " " " #?????????????????# | | ????????????? ??" " " " #?????????????????# | | ?????????????????? " " """" " #?????????????????# | | ?????????????????? " " """" #?????????????????# | | ?????????????????? " " " ???????????????????## | | ??????????????????""?? ?? ????????????????????? | | ????????????????????????"????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 49 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 2010 Additional Mass Support 10 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 40 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 22 Melee Accuracy 16 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 5 Particle Charging 30 Offensive Hacking 55 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Regenerator Achievements -------------- Decrypted! Meet Your Maker Ultimate Loadout Challenges ------------ None Game ------ Seed BackupWeldingChronowheel Manual? 0 Play Time 03:34:43 Cumulative 273.0 hours Start 2019.12.15 @ 15:08:49 End 2019.12.16 @ 19:11:19 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 314 Rogue 314 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 64 Gallery% 82 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6e32c67-4471-4b53-b7ef-c1b034896e70