Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.21 @ 12:59:04 Player: Reflectatory Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (20) 100 Value Destroyed (613) 613 Prototype IDs (24) 480 Alien Tech Used (6) 1200 Bonus (7024) 7024 TOTAL SCORE: 18917 Bonus ------- Follower Combat Kills 124 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1850 Matter 95/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (7) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Advanced Power Amplifier Machine Analyzer Experimental Optical Array Spectral Analyzer Advanced ECM Suite Advanced Reaction Control System Advanced Point Defense System Advanced Point Defense System Advanced Hacking Suite Advanced Recalibrator > --- WEAPON ----------- (None) > --- INVENTORY -------- Q-thruster Electron Diverter Electron Diverter Improved Reaction Control System Advanced Force Field [Rating: 155] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Flight Unit Treads Medium Treads Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Backup Laser III Energy Gun Backup Laser III Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . 2 2 . 2 . . 2 Power 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 7 | . . . 1 1 1 . . . . . . . . . 1 . . . 1 . . 1 . . 1 Utility 9 | . . . . 1 1 . . . . 2 . . . . . . . . 1 2 . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 115 | 4 5 . 4 4 2 . 2 2 . 9 . 1 . 2 . . 17 2 2 15 6 14 5 9 10 Power 13 | 1 . . 1 . . . . . . 2 . . . . . . 1 1 . 2 1 1 2 . 1 Engine 3 | 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Core 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . 1 . . 2 1 1 2 . 1 Propulsion 35 | 2 2 . 2 1 . . 1 1 . . . . . 2 . . 5 . . 8 1 2 1 3 4 Treads 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Flight 30 | . 2 . 2 . . . 1 1 . . . . . . . . 5 . . 8 1 2 1 3 4 Utility 57 | 1 . . 1 3 2 . . 1 . 6 . 1 . . . . 7 1 1 5 4 11 2 6 5 Device 37 | . . . 1 . 2 . . 1 . 4 . . . . . . 3 . 1 1 4 9 2 5 4 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Processor 12 | . . . . 3 . . . . . 1 . 1 . . . . 3 1 . . . 2 . 1 . Hackware 4 | . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . 1 Protection 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 10 | . 3 . . . . . 1 . . 1 . . . . . . 4 . 1 . . . . . . Energy Gun 4 | . 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . . . . 1 . . . . . . 7 . . 1 3 . 2 . 1 Parts Lost 62 | . . . 1 1 . . . . . 2 4 1 . 5 . . 3 . . 14 2 1 2 15 11 Power 9 | . . . . . . . . . . 1 . . . 1 . . 1 . . 2 . . 2 1 1 Propulsion 29 | . . . 1 . . . . . . 1 4 . . 1 . . 1 . . 7 . . . 8 6 Utility 22 | . . . . . . . . . . . . 1 . 3 . . 1 . . 4 2 1 . 6 4 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Highest Loss Streak 8 | . . . 1 1 . . . . . 1 2 1 . 2 . . 2 . . 7 1 1 2 8 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 3 | 3 6 5 2 2 3 4 4 3 3 3 4 3 3 1 2 2 4 5 4 3 4 4 4 3 . Power . | . 1 1 . . . . . . . . 1 1 1 . . . . . . . . . . . . Propulsion 1 | 1 3 2 . . 1 1 1 . . . . . . . 1 1 2 2 2 2 3 3 4 2 . Utility 1 | . . . . . . 1 1 2 3 2 3 2 2 1 1 1 . . . 1 1 . . . . Weapon . | 1 1 2 2 2 1 2 2 . . . . . . . . . . 2 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 15 | . 4 . . . . . 1 1 . 1 . . . . . . 3 . . 4 1 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . 4 . . . . . . . . . . . . . . . 1 . . 3 . . . . . Utility 4 | . . . . . . . . . . 1 . . . . . . 2 . . . 1 . . . . Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 71 | . 83 57 66 76 69 69 70 94 100 95 47 24 20 29 5 8 75 76 74 68 69 75 72 62 26 Engine 7 | . 14 14 22 18 15 15 15 15 15 9 . . . 1 . . 6 5 10 6 . . . . . Flight 23 | . 2 28 31 27 23 23 23 36 38 32 10 . . . . . 24 23 21 19 27 30 30 25 7 Device 12 | . . . 1 9 12 15 15 15 15 19 12 2 . 4 . 2 14 11 8 6 11 16 11 13 8 Processor 12 | . . . . 13 15 15 15 15 15 13 13 14 13 11 . . 8 17 21 18 14 15 17 17 5 Hackware 4 | . . . . . . . . . . 5 6 6 6 6 5 5 8 5 5 7 4 4 4 4 4 Energy Gun 4 | . 1 . . . 3 . . 11 15 5 . . . . . . 7 11 7 . . . . . . Peak Build Rating 155 | 4 6 4 7 13 17 16 21 29 29 54 50 27 12 25 4 8 85 79 92 126 136 155 149 140 62 Average Rating 53 | 3 5 4 6 11 15 15 16 27 29 47 28 13 12 18 4 7 74 75 84 99 121 142 136 108 41 On Entrance 39 | . 4 4 4 7 12 15 16 21 29 29 50 18 12 12 4 4 8 75 79 92 100 131 131 130 38 Naked Turns 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 Heaviest Build 49 | 10 14 8 12 12 12 11 15 17 17 24 20 2 . 6 . 1 16 12 17 35 49 47 47 22 23 Greatest Support 79 | 26 26 8 12 12 12 12 16 24 24 24 20 3 3 28 3 3 23 30 30 54 55 63 79 63 45 Greatest Overweight (x) 1 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 Most Carried 8 | 8 8 5 4 4 4 5 5 5 3 5 5 4 3 4 2 4 5 5 5 5 5 5 5 5 7 Average Carried 3 | 3 6 5 2 2 3 4 4 3 3 3 4 3 3 1 2 2 4 5 4 4 4 4 4 3 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 Final Carried 8 | 8 5 5 2 3 4 5 3 3 3 4 5 3 3 2 2 3 5 5 5 5 5 5 4 1 . Class Distribution -------------------- 27% | Scavenger-Scout 21% | Mutant 12% | Hacker-Sprinter 10% | Scout 7% | Sprinter 5% | Alien-Mutant 4% | Hacker-Scout 4% | Hacker-Mutant 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Derelict-Scout | -4/Factory Hacker-Scout | -3/Research Sprinter | -3/Quarantine Mutant | -2/Research Sprinter | -2/Testing Sprinter | -2/Section 7 Alien-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Matter Collected 1421 | 231 61 . . . . 192 20 30 . . 39 39 . 146 . . 170 30 . 113 155 96 . 5 94 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 362 | . 104 . 27 40 . . . . . . . . . . . . . . . 191 . . . . . Parts 29 | . 10 . 1 7 . . . . . . . . . . . . . . . 11 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 2 3 . . . . . . 1 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 17 | . 6 . 1 3 . . . . . . . . . . . . . . . 7 . . . . . AOE 17 | . 6 . 1 3 . . . . . . . . . . . . . . . 7 . . . . . Classes Destroyed 4 | . 2 . . 1 . . . . . . . . . . . . . . . 1 . . . . . Worker 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Swarmer 9 | . 3 . . 3 . . . . . . . . . . . . . . . 3 . . . . . Grunt 8 | . 3 . 1 . . . . . . . . . . . . . . . . 4 . . . . . Best Kill Streak 9 | . 6 . 1 3 . . . . . . . . . . . . . . . 9 . . . . . Combat Bots Only 7 | . 6 . 1 3 . . . . . . . . . . . . . . . 7 . . . . . Max Kills in Single Turn 4 | . 2 . 1 3 . . . . . . . . . . . . . . . 4 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 1 3 . . . . . . . . . . . . . . . 3 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Hostile Shots Fired 953 | . 13 . 13 8 . 18 5 . . 66 60 4 . 88 4 . 7 . . 197 56 75 16 160 163 Missed 486 | . 3 . 10 4 . 12 3 . . 33 31 1 . 32 1 . 3 . . 117 40 44 9 75 68 Hits 467 | . 10 . 3 4 . 6 2 . . 33 29 3 . 56 3 . 4 . . 80 16 31 7 85 95 Melee 49 | . . . . . . . . . . . . 3 . 3 . . . . . 1 . 1 . . 41 Projectile 418 | . 10 . 3 4 . 6 2 . . 33 29 . . 53 3 . 4 . . 79 16 30 7 85 54 AOE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 33 | . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . 5 25 Damage Taken 9557 | . 128 . 48 41 . 51 28 . . 392 425 . . 781 45 . 280 . . 1666 229 598 216 1953 2676 Core 4525 | . 14 . 18 33 . 23 12 . . 38 250 . . 489 45 . 170 . . 295 58 199 44 983 1854 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 127 | . . . . . . . . 111 . 16 . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 94 95 94 . . . . 95 . . . . 8 . . . 78 100 . 68 . . 14 . Volleys Fired 32 | . 4 . 2 3 . . . . . 10 . . . . . . 5 . . 8 . . . . . Largest 2 | . 2 . 1 1 . . . . . 2 . . . . . . 2 . . 1 . . . . . Hottest 124 | . 50 . 30 30 . . . . . 124 . . . . . . 80 . . 46 . . . . . Shots Fired 51 | . 8 . 2 3 . . . . . 20 . . . . . . 10 . . 8 . . . . . Gun 24 | . 4 . . . . . . . . 10 . . . . . . 10 . . . . . . . . Cannon 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . Launcher 17 | . 4 . 2 3 . . . . . . . . . . . . . . . 8 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 10 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . Explosive 17 | . 4 . 2 3 . . . . . . . . . . . . . . . 8 . . . . . Electromagnetic 20 | . . . . . . . . . . 20 . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 3 . 1 3 . . . . . 9 . . . . . . 3 . . 8 . . . . . Robot Miss Streak 2 | . 1 . 1 . . . . . . 1 . . . . . . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 37 | . 6 . 1 2 . . . . . 16 . . . . . . 4 . . 8 . . . . . Core Hits 41 | . 11 . 1 4 . . . . . 6 . . . . . . 1 . . 18 . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1951 | . 249 . 56 223 . . . . . 77 . . . . . . 55 . . 1291 . . . . . Guns 101 | . 14 . . . . . . . . 32 . . . . . . 55 . . . . . . . . Cannons 45 | . . . . . . . . . . 45 . . . . . . . . . . . . . . . Explosions 1805 | . 235 . 56 223 . . . . . . . . . . . . . . . 1291 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 55 | . . . . . . . . . . . . . . . . . 55 . . . . . . . . Explosive 1805 | . 235 . 56 223 . . . . . . . . . . . . . . . 1291 . . . . . Electromagnetic 77 | . . . . . . . . . . 77 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . 5 5 5 5 9 . . 1 1 . . 1 . . 1 . Average Corruption 3 | . . . . . . . . . . 3 5 5 5 5 . . 1 1 . . 1 . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 25 | . . . . . . . . . . 6 1 5 . 10 . . 3 . . . . . . . . Message Errors 7 | . . . . . . . . . . 2 . 2 . 3 . . . . . . . . . . . Matter Fused 7 | . . . . . . . . . . 1 . 2 . 4 . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Energy Discharges 4 | . . . . . . . . . . 2 . . . 1 . . 1 . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . . 1 . 2 . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 30 | . . . . 30 . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 30 | . . . . 30 . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 25 | . 25 . . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 436 | . 40 . 6 3 . . . 2 2 240 123 . . . . . 361 . . 85 . 436 314 306 . Average Temperature 92 | . 22 . 5 3 . . . 2 2 105 68 . . . . . 124 . . 34 . 177 221 196 . Received Heat Transfer 831 | . 30 . 18 . . 18 . . . 30 . . . 183 . . 9 . . 162 12 45 45 144 135 Effects 8 | . . . . . . . . . . . . . . . . . 1 . . . . 6 1 . . Shutdowns 6 | . . . . . . . . . . . . . . . . . 1 . . . . 5 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 148 | . . . . . . . . . . . . . . . . . 148 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Low Security (%) 85 | 100 100 100 100 100 100 . . . . 100 . . . . 100 . . . 100 48 . 100 100 100 100 Level 1 13 | . . . . . . . . . . . . . . . . . . . . 43 100 . . . . Level 2 1 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 592 | . 162 58 59 94 37 . . . . 15 . . . . 27 . . . . 592 338 188 90 35 125 Initial 333 | . . 58 2 20 37 . . . . . . . . . 24 . . . . . 333 173 69 24 . Average 67 | . 51 35 22 25 23 . . . . . . . . . 26 . . . . 168 319 156 65 9 19 Influence Increases 2466 | . 183 . 88 104 . 75 . . 60 47 75 . . 212 3 . 105 . . 842 75 30 36 122 409 Destroy 0b10 Robot/C 400 | . 120 . 20 60 . . . . . . . . . 40 . . . . . 140 . . . . 20 Destroy 0b10 Robot/NC 15 | . . . . 5 . . . . . . . . . . . . . . . 10 . . . . . Destroy Leader 70 | . 20 . 10 10 . . . . . . . . . 10 . . . . . 20 . . . . . Allied During Kill 26 | . . . . . . . . . . . . . . 12 . . . . . . . . . . 14 Successful Hack 60 | . 21 . 11 . . . . . . 2 . . . . 3 . . . . . . . 21 2 . Destroy Structure 170 | . 22 . 17 29 . . . . . . . . . . . . . . . 102 . . . . . Partial Spotted 165 | . . . 30 . . . . . . . . . . . . . . . . 15 45 30 . 15 30 Lose Combat Pursuer 1560 | . . . . . . 75 . . 60 45 75 . . 150 . . 105 . . 555 30 . 15 105 345 Influence Decreases 2446 | . 31 144 46 70 77 17 43 22 60 40 27 55 . 173 15 21 111 . . 250 359 215 114 167 389 Entered New Map 732 | . . 94 6 30 47 4 13 22 . . 4 11 . . 15 11 6 . . . 259 135 54 21 . Time Decay 1111 | . 31 50 30 30 30 13 30 . 60 40 20 34 . 123 . 10 95 . . 120 80 70 40 110 95 Lost Part 344 | . . . 10 10 . . . . . . 3 10 . 30 . . 10 . . 130 20 10 20 36 55 Lost Ally 259 | . . . . . . . . . . . . . . 20 . . . . . . . . . . 239 Squads Dispatched 36 | . 1 1 2 . . . . . . 3 . . . . . . . . . 7 4 4 2 6 6 Investigation 11 | . 1 1 1 . . . . . . . . . . . . . . . . 2 2 . 1 1 2 Extermination 11 | . . . . . . . . . . 2 . . . . . . . . . 2 1 1 1 3 1 Reinforcement 14 | . . . 1 . . . . . . 1 . . . . . . . . . 3 1 3 . 2 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Distress Signals 12 | . 1 . 1 . . . . . . . . . . . . . . . . 5 . 1 . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 345 | . 7 . 4 11 . 6 4 . 4 7 9 3 . 16 5 . 40 . 1 59 25 36 10 54 44 Peak Tracking Total 18 | . 6 . 3 10 . 6 4 . 4 5 4 3 . 5 5 . 11 . 1 18 17 16 9 17 17 Tactical Retreats 39 | . . . . . . 2 . . 1 3 2 . . 5 . . 3 . . 7 1 2 1 5 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Traps Triggered 5 | . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Machines Accessed 38 | . 2 2 2 1 2 2 . . . 5 . . 4 . 1 . 2 . . 1 5 1 1 5 2 Terminals 18 | . 2 . 2 1 . 1 . . . 1 . . . . 1 . . . . . 4 . . 5 1 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . . 1 Total Hacks 87 | . 8 2 6 2 2 3 . . . 9 . . 30 . 1 . 3 . . 1 9 1 1 5 4 Successful 66 | . 6 2 2 1 1 3 . . . 5 . . 30 . 1 . 3 . . . 5 . 1 5 1 Failed 21 | . 2 . 4 1 1 . . . . 4 . . . . . . . . . 1 4 1 . . 3 Catastrophic 5 | . . . 1 . . . . . . 2 . . . . . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . . . . . . . . . . 28 . . 5 . 1 . 2 . 8 2 29 8 6 15 5 Terminals 35 | . 8 . 6 2 . 2 . . . 2 . . . . 1 . . . . . 7 . . 5 2 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . 1 . . . . 2 . . . . . . . . . 1 2 . 1 . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . 4 . . . . . . . . . . . 1 . . 2 Terminal Hacks 59 | . 6 2 2 1 . 3 . . . 1 . . 30 . 1 . 3 . . . 5 . . 5 . Record 20 | . 1 . . . . 2 . . . . . . 11 . . . 2 . . . 4 . . . . Part Schematic 12 | . . . . . . . . . . . . . 12 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 9 | . . 2 . . . 1 . . . . . . . . . . 1 . . . 1 . . 4 . Open DSF 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Seal Access 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 2 1 2 . . . . 5 . . . . . . . . 1 1 3 1 1 1 2 Full Trace Events 4 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . . . . 14 . . . . 12 . . . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 26 | . . . . . . . . . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Total Allies 19 | . . . . . . . . 4 . . . . . 1 . . . . . . . . . . 14 Largest Group 5 | . . . . . . . . 4 . . . . . 1 . . . . . . . . . . 5 Highest-Rated Group 155 | . . . . . . . . 155 . . . . . 96 . . . . . . . . . . 63 Highest-Rated Ally 96 | . . . . . . . . 40 . . . . . 96 . . . . . . . . . . 14 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . . . . . . . 8 . . . . . . . . . . 20 Total Damage 586 | . . . . . . . . . . . . . . 274 . . . . . . . . . . 312 Kills 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Active Infowar (turns) 5666 | . . . 9 75 73 396 75 735 273 754 80 97 43 395 . 17 993 156 71 495 169 155 86 325 194 Optics 5362 | . . . . 60 73 396 75 735 273 754 80 97 43 395 . . 930 156 71 495 169 155 86 319 . Sensors 3923 | . . . 9 75 73 396 75 735 273 668 47 16 . 291 . 17 718 156 71 303 . . . . . IFF 50 | . . . . . . . . . . . . . . . . . . . . . . . . 50 . Traps 2035 | . . . . . 47 396 75 735 273 509 . . . . . . . . . . . . . . . Machine Analysis 1999 | . . . . . . . . . . . . . . . . . 348 156 71 495 169 155 86 325 194 Triangulation 203 | . . . . . . . . . . 113 80 10 . . . . . . . . . . . . . Jamming 350 | . . . . . . . . . . . . . . . . . 273 . 47 29 . . . . 1 ECM 54 | . . . . . . . . . . . . . . . . . . . . . 2 51 1 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 2 . 2 . . . 1 . 2 . . . 1 . . . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zionite Intel Received 19 | . . . . . . . . . . 4 . . . . . . . . 1 . 5 2 2 4 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 4 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Depthwide Sectors/0 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Turns Passed 6092 | 61 97 108 75 75 73 396 75 735 273 754 80 97 43 400 13 24 993 156 71 495 169 155 86 325 263 Spaces Moved 12094 | 50 88 289 188 159 197 602 214 1391 551 1339 168 187 86 444 25 41 1422 477 188 987 549 543 297 967 645 Core 891 | 8 . . . . . . . . . . 66 187 86 296 25 41 98 . . . . . . 3 81 Treads 148 | . . . . . . . . . . . . . . 148 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 113 | 42 71 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10942 | . 17 289 188 159 197 602 214 1391 551 1339 102 . . . . . 1324 477 188 987 549 543 297 964 564 Fastest Speed 17 | 50 37 37 34 34 34 34 29 29 30 30 33 50 50 50 50 50 27 32 33 20 20 17 17 17 30 Average Speed 34 | 91 79 37 34 34 34 34 33 29 30 30 45 50 50 88 50 50 34 32 33 30 20 19 22 30 37 Slowest Speed 170 | 100 90 37 117 34 34 34 34 30 30 33 50 50 50 170 50 50 50 33 33 35 24 24 26 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 67 | . . 2 2 . . 1 . . . 17 . . . . . . 2 . . 4 4 17 1 8 9 Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Exploration Rate (%) 42 | 3 19 60 21 23 6 77 39 93 60 30 40 48 78 66 1 5 93 66 6 37 89 21 41 71 24 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 17 | . . . . . . . . . . 6 . . 1 . . . . . 3 . 3 2 . 2 . Known Exits Taken 14 | . . . . 1 1 1 1 1 1 1 1 . . 1 1 . . 1 1 . . 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 . . . . . . . . 1 1 . . 1 1 . . 1 1 . . 1 . Scrap Searched 16 | . . . . . . 4 1 2 1 . 1 1 . 2 . 1 . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 119 | . 20 . 16 26 . . . . . . . . . . . . . . . 57 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 119 | . 20 . 16 26 . . . . . . . . . . . . . . . 57 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Res Qua Res Tes Sec Acc Total 13910 | 65 109 287 193 176 202 791 217 1714 657 1643 173 190 85 452 24 43 1906 479 197 1166 600 575 316 992 658 Wait 1548 | . . 1 1 6 . 190 . 313 107 274 . . . . . . 440 . 1 149 43 12 7 3 1 Move 11948 | 49 87 285 183 158 196 599 213 1390 550 1305 167 186 85 443 24 40 1418 476 187 978 540 518 294 950 627 Hop 54 | . . 1 2 . . 1 . . . 16 . . . . . . 1 . . 4 4 7 1 8 9 Pick Up 101 | 12 5 . 1 4 2 1 1 5 . 11 . . . 2 . 2 16 . 2 5 3 8 . 11 10 Fast Attach 44 | . . . . . . . . . . 2 . . . . . . 4 2 2 14 6 7 5 2 . Attach 80 | 4 2 . 4 3 2 . 2 2 . 5 1 3 . 5 . 1 10 . . 1 2 6 2 14 11 Detach 17 | . . . . 1 1 . . . . 4 2 1 . 2 . . 1 . 1 . . 2 1 1 . Swap 20 | . 3 . . 1 1 . . 1 . 7 . . . . . . 4 . . . 1 2 . . . Drop 66 | . 8 . . . . . 1 3 . 9 3 . . . . . 7 1 4 7 1 13 6 3 . Fire 32 | . 4 . 2 3 . . . . . 10 . . . . . . 5 . . 8 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp / Ext x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 13) 159 | -10/Materials | Entered Mines 165 | -10/Mines | Found the Drone Emporium 202 | -10/Mines | Learned Materials stockpile data 204 | -10/Mines | Met a Derelict shopkeep closing up shop 231 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 263 | -10/Mines | Discovered new exit (range 12) 267 | -10/Mines | Entered Materials 267 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 308 | -9/Materials | Build established: Mutant 337 | -9/Materials | Discovered new exit (range 15) 342 | -9/Materials | Entered another Materials area 342 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 409 | -8/Materials | Discovered new exit (range 20) 417 | -8/Materials | Identified exit to Factory 417 | -8/Materials | Entered Factory 417 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 458 | -7/Factory | Discovered new exit (range 3) 459 | -7/Factory | Identified exit to Lower Caves 490 | -7/Factory | Entered Lower Caves 507 | -7/Lower Caves | Encountered a Warlord checkpoint 609 | -7/Lower Caves | Learned 8 Factory zone layouts 693 | -7/Lower Caves | Build established: Scout 806 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 843 | -7/Lower Caves | Identified exit to Lower Caves 886 | -7/Lower Caves | Entered another Lower Caves area 894 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 927 | -7/Lower Caves | Entered a destroyed Warlord outpost 959 | -7/Lower Caves | Discovered new exit (range 7) 960 | -7/Lower Caves | Identified exit to Zion 961 | -7/Lower Caves | Entered Zion 965 | -7/Zion | Given the Hacking Drone Bay 966 | -7/Zion | Found Prototype Device 974 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 981 | -7/Zion | Visited the Megawrench Repair Shop 981 | -7/Zion | Megawrench repaired 8 parts 986 | -7/Zion | Discovered new exit (range 11) 990 | -7/Zion | Identified exit to Proximity Caves 1045 | -7/Zion | Learned 4 Factory zone layouts 1068 | -7/Zion | Learned location of 1 exit from Factory 1160 | -7/Zion | Met Imprinter 1166 | -7/Zion | Imprinted 1168 | -7/Zion | Declared Zion's savior 1250 | -7/Zion | Build established: Scavenger-Scout 1696 | -7/Zion | Entered Proximity Caves 1960 | -6/Proximity Caves | Discovered new exit (range 7) 1962 | -6/Proximity Caves | Identified exit to Factory 1969 | -6/Proximity Caves | Entered Factory 1969 | -6/Factory | Evolved 2 slots: Utility x2 1969 | -6/Factory | Identified Hacking Drone Bay 1970 | -6/Factory | Identified exit to Lower Caves 1971 | -6/Factory | Identified exit to Factory 2251 | -6/Factory | Retrieved Zion intel report: Emergency Access 2254 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 2496 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2497 | -6/Factory | Retrieved Zion intel report: Active Garrisons 2552 | -6/Factory | Repaired Flight Unit 2605 | -6/Factory | Discovered exit to Lower Caves (range 17) 2723 | -6/Factory | Entered Lower Caves 2797 | -6/Lower Caves | Discovered new exit (range 13) 2803 | -6/Lower Caves | Identified exit to Lower Caves 2803 | -6/Lower Caves | Entered another Lower Caves area 2888 | -6/Lower Caves | Discovered new exit (range 13) 2895 | -6/Lower Caves | Encountered a Warlord checkpoint 2897 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2900 | -6/Lower Caves | Entered Data Miner 2900 | -6/Data Miner | Discovered new exit (range 6) 2907 | -6/Data Miner | Met Data Miner 2924 | -6/Data Miner | Learned location of Section 7 (-2) 2924 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2933 | -6/Data Miner | Received God Mode back door access code from Data Miner 2943 | -6/Data Miner | Entered Proximity Caves 2972 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3039 | -5/Proximity Caves | Learned 12 Factory zone layouts 3058 | -5/Proximity Caves | Build established: Mutant 3176 | -5/Proximity Caves | Spotted B-75 Beast 3270 | -5/Proximity Caves | Core integrity fell below 50% 3281 | -5/Proximity Caves | Escorted by Enhanced Grunt 3315 | -5/Proximity Caves | Learned 12 Factory zone layouts 3335 | -5/Proximity Caves | Core integrity fell below 20% 3343 | -5/Proximity Caves | Entered Factory 3343 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3344 | -5/Factory | Identified exit to Extension 3344 | -5/Factory | Identified exit to Upper Caves 3345 | -5/Factory | Identified exit to DSF 3356 | -5/Factory | Entered Upper Caves 3359 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 3380 | -5/Upper Caves | Entered Warlord 3427 | -5/Warlord | Opened Warlord's prototype stash 3428 | -5/Warlord | Found Prototype Reactor 3429 | -5/Warlord | Identified Vortex Chain Reactor 3432 | -5/Warlord | Found Prototype Device 3433 | -5/Warlord | Identified Exp. Phase Shifter 3440 | -5/Warlord | Found Prototype Hackware 3441 | -5/Warlord | Identified System Mapper 3442 | -5/Warlord | Found Prototype Processor 3443 | -5/Warlord | Identified Spectral Analyzer 3445 | -5/Warlord | Found Prototype Device 3449 | -5/Warlord | Identified Thermal Barrier 3491 | -5/Warlord | Rebuked by Warlord 3516 | -5/Warlord | Warlord's base attacked by MAIN.C 3866 | -5/Warlord | Warlord forces counterattacked 3896 | -5/Warlord | Build established: Hacker-Sprinter 3953 | -5/Warlord | Lost 12 allies 3964 | -5/Warlord | Spotted Executioner 4004 | -5/Warlord | P-70 Sage assimilated allied HN-8Y9(M) 4084 | -5/Warlord | Spotted Striker 4125 | -5/Warlord | Lost 20 allies 4177 | -5/Warlord | Spotted Striker 4177 | -5/Warlord | Spotted B-86 Titan 4191 | -5/Warlord | Warlord base infiltrated, sounded retreat 4198 | -5/Warlord | Spotted B-75 Beast 4240 | -5/Warlord | Lost 4 allies 4326 | -5/Warlord | Lost 7 allies 4343 | -5/Warlord | Spotted Striker 4353 | -5/Warlord | Discovered new exit (range 17) 4373 | -5/Warlord | Entered Proximity Caves 4448 | -4/Proximity Caves | Spotted B-86 Titan 4515 | -4/Proximity Caves | Discovered new exit (range 10) 4529 | -4/Proximity Caves | Identified exit to Factory 4529 | -4/Proximity Caves | Entered Factory 4529 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4530 | -4/Factory | Identified exit to Armory 4575 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 4583 | -4/Factory | Discovered new exit (range 3) 4584 | -4/Factory | Identified exit to Research 4600 | -4/Factory | Entered Research 4600 | -3/Research | Evolved 2 slots: Utility x2 4715 | -3/Research | Spotted B-86 Titan 4869 | -3/Research | Destroyed 7 combat bots 4889 | -3/Research | Lost 3 parts (2n1w) 4937 | -3/Research | Lost 3 parts (2n1u) 5062 | -3/Research | Lost 7 parts (2p2n3u) 5092 | -3/Research | Discovered new exit (range 12) 5095 | -3/Research | Entered Quarantine 5153 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 5156 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 5161 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 5186 | -3/Quarantine | Met incapacitated Sigix Warrior 5186 | -3/Quarantine | Lockdown squad dispatched 5187 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5198 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 5206 | -3/Quarantine | Incoming investigation squad redirected 5206 | -3/Quarantine | Spotted Lightning 5226 | -3/Quarantine | Spotted Lightning 5226 | -3/Quarantine | Spotted Lightning 5233 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 5238 | -3/Quarantine | Found Alien Artifact 5239 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 5239 | -3/Quarantine | Warped through subspace 5259 | -3/Quarantine | Discovered new exit (range 13) 5261 | -3/Quarantine | Found Alien Artifact 5261 | -3/Quarantine | Identified Core Reset Matrix 5261 | -3/Quarantine | Used Core Reset Matrix 5263 | -3/Quarantine | Discovered new exit (range 8) 5264 | -3/Quarantine | Entered Research 5264 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5281 | -2/Research | Found Unknown Device 5282 | -2/Research | Identified Quantum Capacitor 5294 | -2/Research | Spotted B-90 Cyclops 5386 | -2/Research | Retrieved Zion intel report: Branch Access 5386 | -2/Research | Identified exit to Testing 5408 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 5419 | -2/Research | Entered Testing 5426 | -2/Testing | Retrieved Zion intel report: Branch Access 5472 | -2/Testing | Retrieved Zion intel report: Active Garrisons 5486 | -2/Testing | Spotted Fortress 5502 | -2/Testing | Discovered new exit (range 5) 5502 | -2/Testing | Discovered new exit (range 6) 5503 | -2/Testing | Identified exit to Section 7 5504 | -2/Testing | Identified exit to Protoforge 5505 | -2/Testing | Entered Section 7 5506 | -2/Section 7 | Detected hypermatrix surge 5506 | -2/Section 7 | Sensed 24 artifacts in vicinity 5509 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 5514 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 5530 | -2/Section 7 | Spotted S7 Guard 5564 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 5575 | -2/Section 7 | Spotted Alpha 7 5575 | -2/Section 7 | Spotted Alpha 7 5579 | -2/Section 7 | Spotted B-99 Colossus 5599 | -2/Section 7 | Spotted Executioner 5599 | -2/Section 7 | Spotted Executioner 5613 | -2/Section 7 | Spotted Striker 5613 | -2/Section 7 | Spotted Striker 5631 | -2/Section 7 | Found Transdimensional Reconstructor 5634 | -2/Section 7 | Spotted Executioner 5635 | -2/Section 7 | Spotted Executioner 5691 | -2/Section 7 | Found LRC Armor 5691 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 5693 | -2/Section 7 | Found LRC Storage 5693 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 5708 | -2/Section 7 | Warped through subspace 5739 | -2/Section 7 | Found Transdimensional Reconstructor 5741 | -2/Section 7 | Found Transdimensional Reconstructor 5745 | -2/Section 7 | Found Terrabomb 5746 | -2/Section 7 | Found Terrabomb 5765 | -2/Section 7 | Warped through subspace 5766 | -2/Section 7 | Core integrity fell below 50% 5788 | -2/Section 7 | Lost 3 parts (3n) 5790 | -2/Section 7 | Spotted S7 Guard 5792 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 5813 | -2/Section 7 | Warped through subspace 5814 | -2/Section 7 | Used Terrabomb 5817 | -2/Section 7 | Incoming investigation squad redirected 5822 | -2/Section 7 | Used Terrabomb 5822 | -2/Section 7 | Spotted B-90 Cyclops 5827 | -2/Section 7 | Core integrity fell below 20% 5827 | -2/Section 7 | Discovered new exit (range 11) 5830 | -2/Section 7 | Entered Access 5830 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5857 | -1/Access | Lost 8 parts (3n5u) 5999 | -1/Access | Retrieved Zion intel report: Emergency Access 6035 | -1/Access | Core integrity fell below 50% 6042 | -1/Access | Emitted hypermatrix ping 6044 | -1/Access | Lost 7 parts (1p2n4u) 6047 | -1/Access | Assembled emerged from beneath the floor 6063 | -1/Access | Core integrity fell below 20% 6067 | -1/Access | Incoming investigation squad redirected 6077 | -1/Access | Assembled emerged from beneath the floor 6093 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- as-03729 destroyed. as-11952 knocked back. as-11717 knocked back. C-57 Dissector knocked back. Field Propulsion Array destroyed. Knocked back. as-26016 destroyed. C-57 Dissector destroyed. as-34019 knocked back. S-43 Plague destroyed. S-43 Plague system corrupted by crushing effect. S-43 Plague destroyed. S-43 Plague knocked back. as-11952 destroyed. W-44 Eye sends out distress signal. Field Propulsion Array destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal A005. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##+######????????????????? | | ???????????????????????# !! ??????????????? | | ???????????????????????# ! ????????????? | | ???????????????????????+ ????????????? | | ?????????????????+?????# = ???????????? | | ???????????????????????# u ???????????? | | ???????????????????????# ??????????? | | ???????????????????????# ??????????? | | ?????????????????###???# ??????????? | | ????????????###+## ??# ?????????? | | ???????????## ??# ?????????? | | ??????????? ?# ?????????? | | ????????????# ?# #?###????????? | | ??????????????# # @ # ????????? | | ??????????????# #w t # ????????? | | ??????????????# k g/ ????????? | | ?????????????????# gg # ????????? | | ?????????????????# w#????????????? | | ?????????????????# #??########### | | ?????????????????# c l #??# | | ?????????????????# #??# | | +??????+?????????+ #??# ? | | ?????????????????# ####### #??# "??? | | ?????????????????# # #### """"?? | | ?????????????????####### s # """"" ? | | ???????????????????????# # """""? | | ???????????????????????# " + """" ? | | ???????????????????????# # " | | ???????????????????????# ######## # | | ???????????????????????### ##???????# # | | ?????????????????????????# ?????????# # | | ?????????????????????????# ?#########+########### | | ?????????????????????????# ?# #??????? | | ?????????????????????????# ??# #??????? | | ?????????????????????????# ??# % ##?????? | | ?????????????????????????# ?## " % ?????? | | ?????????#??????????????? # """ #????? | | ???+????? ??????????????? "" # """" #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 80 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 375 Resistance: TH 50 Evasion (%) 78 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flight Unit | 20% | -6/Factory Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Core Reset Matrix LRC Armor LRC Storage Transdimensional Reconstructor Terrabomb Achievements -------------- 10k Club A Powerful Ally? Alien Roots Alien Tech Can't Catch Me Charge!!! Close Call Cya! Denied? Dodgeball, But With Guns Explorer False Reunion Freeware Knowing Is Half The Battle More Power To You Nope Reappropriation Respectable Loadout Rockin' Loadout Shopping List Subspace Traveler Challenges ------------ None Game ------ Seed SmartTowerMembrane Manual? 0 Play Time 03:35:12 Cumulative 9.7 hours Start 2025.08.20 @ 16:21:50 End 2025.08.21 @ 12:59:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b7bc924b-ee9e-475d-aa14-bbaba430f606