Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 20:57:53 Player: Duduxx Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2575) 2575 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 6905 Bonus ------- High Alert Combat Kills 125 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 251/300 Energy 237/290 System Corruption 2% Temperature Cool (22) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Plasma Cannon > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Targeting Computer Improved Shield Generator Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Advanced Weight Redist. System Kinecellerator Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Katana > --- INVENTORY -------- Improved Deuterium Engine Improved Treads Improved Heat Sink Improved Cooling System Heavy Laser [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . 1 . 1 1 . . Weapon . | . . . . . . . . . Parts Attached 137 | 6 4 1 5 6 47 16 44 8 Power 25 | 1 2 . . 1 11 2 8 . Engine 11 | 1 1 . . 1 5 1 2 . Core 14 | . 1 . . . 6 1 6 . Reactor . | . . . . . . . . . Propulsion 44 | 2 . . 1 3 13 7 16 2 Treads 14 | 2 . . . . . 2 8 2 Leg 27 | . . . 1 3 11 4 8 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . 2 1 . . Utility 39 | 1 2 . 2 . 12 6 12 4 Device 17 | . . . 2 . 7 3 5 . Storage 6 | 1 1 . . . . 1 2 1 Processor 1 | . . . . . . . . 1 Hackware 1 | . 1 . . . . . . . Protection 14 | . . . . . 5 2 5 2 Artifact . | . . . . . . . . . Weapon 29 | 2 . 1 2 2 11 1 8 2 Energy Gun 8 | 1 . . . 1 3 . 3 . Energy Cannon 6 | . . . . . 4 . . 2 Ballistic Gun 4 | 1 . . 2 . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 1 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 7 | . . 1 . . 1 1 4 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 6 | . . . . 6 . . . . Parts Lost 51 | . 2 . 1 . 14 2 28 4 Power 11 | . 1 . . . 4 . 6 . Propulsion 20 | . . . . . 5 2 12 1 Utility 11 | . . . . . 3 . 6 2 Weapon 9 | . 1 . 1 . 2 . 4 1 Highest Loss Streak 16 | . 1 . 1 . 10 2 16 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 98 94 87 89 93 87 87 97 Engine 7 | . 11 14 11 11 10 1 4 7 Core 5 | . 2 . . . 5 12 6 6 Treads 12 | . 28 28 22 19 . 3 14 28 Leg 12 | . . . . 3 25 16 11 . Device 14 | . . . 11 11 8 22 23 14 Storage 7 | . 14 14 11 11 8 . 4 6 Hackware 5 | . 12 14 11 11 8 . . . Protection 6 | . . . . . 7 13 5 15 Energy Gun 6 | . 14 14 9 . 8 . 4 6 Energy Cannon 2 | . . . . . 2 7 2 . Ballistic Gun 2 | . 13 . 2 11 . . 1 . Launcher 1 | . . . . 9 3 . . . Slashing Weapon 3 | . . 9 9 . . 7 3 6 Peak Build Rating 45 | 6 11 9 11 26 40 45 44 39 Average Rating 29 | 4 8 8 10 13 32 39 35 35 On Entrance 17 | . 6 8 9 11 26 20 42 35 Naked Turns 31 | . . . . . 31 . . . Heaviest Build 75 | 11 48 47 49 59 73 68 75 70 Greatest Support 88 | 40 40 40 40 46 55 72 80 88 Greatest Overweight (x) 2 | . 1 1 1 1 2 . 2 . Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 15 | 7 18 20 20 20 19 6 13 19 Most Carried 13 | 3 4 4 7 10 12 7 9 13 Average Carried 5 | 1 3 3 4 6 7 3 5 8 Final Capacity 20 | 8 20 20 20 20 5 20 5 20 Final Carried 8 | 3 3 4 7 5 2 7 5 8 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Matter Collected 1516 | 153 168 10 45 58 451 108 423 100 Remotely . | . . . . . . . . . Salvage Created 2963 | . 290 29 359 . 873 193 1104 115 Parts 135 | . 14 4 14 . 51 8 36 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 63 | . 7 . 3 . 23 2 25 3 Melee 8 | . . . . . . 1 7 . Guns 30 | . 7 . 3 . 7 . 13 . Cannons 13 | . . . . . 6 . 4 3 AOE 9 | . . . . . 8 1 . . Classes Destroyed 14 | . 3 1 2 . 5 2 1 . Worker 2 | . . . . . . 1 . 1 Builder 3 | . . . . . 2 . . 1 Tunneler 2 | . . 1 . . . 1 . . Recycler 7 | . . . 5 . 1 1 . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . 1 . . . . . . . Watcher 2 | . . . 1 . 1 . . . Swarmer 20 | . 2 . 3 . 6 . 6 3 Cutter 2 | . . . . . 2 . . . Grunt 27 | . 5 . . . 11 1 10 . Protector 1 | . . . . . 1 . . . Sentry 7 | . . . . . 3 . 4 . Hunter 5 | . . . . . . 1 4 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 9 | . 2 1 9 . 6 2 5 4 Combat Bots Only 6 | . 2 . 3 . 6 1 5 3 Max Kills in Single Turn 4 | . 1 1 3 . 4 1 2 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . 4 1 . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Hostile Shots Fired 798 | . 48 . 14 . 190 9 497 40 Missed 250 | . 15 . 4 . 50 2 170 9 Damage Taken 7420 | . 361 . 118 44 2343 156 3929 469 Core 1188 | . 58 . 19 . 407 32 622 50 Absorbed by Shields 12 | . . . . . . . 12 . Core Remaining (%) 74 | 100 . 76 . 95 26 . . . Volleys Fired 166 | . 21 1 8 . 51 6 69 10 Largest 2 | . 2 1 1 . 2 1 2 2 Hottest 155 | . 60 40 40 . 138 75 144 155 Shots Fired 295 | . 42 1 8 . 97 6 121 20 Gun 195 | . 42 1 8 . 62 . 79 3 Cannon 95 | . . . . . 30 6 42 17 Launcher 5 | . . . . . 5 . . . Special . | . . . . . . . . . Kinetic 42 | . 21 . . . . . 21 . Thermal 206 | . . . . . 80 6 100 20 Explosive 5 | . . . . . 5 . . . Electromagnetic 42 | . 21 1 8 . 12 . . . Robot Hit Streak 9 | . 9 . 2 . 9 5 8 6 Robot Miss Streak 9 | . 3 1 2 . 3 1 9 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 3 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 232 | . 31 2 7 . 68 9 107 8 Core Hits 155 | . 18 1 17 . 44 4 65 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 15 | . . . . . 6 . 9 . Burn 6 | . . . . . 4 . 2 . Smash 2 | . . . . . 2 . . . Sever 7 | . . . . . . . 7 . Melee Attacks 75 | . . 3 5 . 3 4 58 2 Impact 3 | . . . . . 3 . . . Slashing 72 | . . 3 5 . . 4 58 2 Piercing . | . . . . . . . . . Sneak Attacks 11 | . . 1 2 . . 3 3 2 Combat Hostiles 3 | . . . . . . . 3 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6377 | . 389 73 630 9 2071 377 2471 357 Guns 2146 | . 389 . 56 . 723 . 946 32 Cannons 1661 | . . . . . 536 125 749 251 Explosions 1117 | . . . 480 . 637 . . . Melee 1333 | . . 73 94 . 85 231 776 74 Ramming 120 | . . . . 9 90 21 . . Kinetic 463 | . 130 . . . . . 333 . Thermal 2894 | . . . . . 1124 125 1362 283 Explosive 833 | . . . 196 . 637 . . . Electromagnetic 734 | . 259 . 340 . 135 . . . Impact 85 | . . . . . 85 . . . Slashing 1248 | . . 73 94 . . 231 776 74 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 6 . . . 2 Average Corruption 2 | . . . . 6 . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . 2 . . . 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . 2 . . . 1 Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 163 | . . . 16 . 91 50 2 4 Projectiles 4 | . . . . . . . 2 2 Explosions 63 | . . . 8 . 55 . . . Melee 96 | . . . 8 . 36 50 . 2 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 47 | . . . 41 . 6 . . . Shots 1 | . . . 1 . . . . . Rammed 2 | . . . . 1 1 . . . Targets Rammed 11 | . . . . 1 9 1 . . Kicked 9 | . . . . . 8 1 . . Crushed . | . . . . . . . . . Highest Temperature 225 | . 87 . . 225 203 2 201 56 Average Temperature 71 | . 32 . . 110 95 2 52 17 Received Heat Transfer 2478 | . 114 . . . 891 54 1365 54 Effects 3 | . . . . . 3 . . . Interference 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 4 | . . . . . 4 . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 12 | . . . . . 3 1 8 . Heat Transferred 5608 | . . . . . 2385 185 2516 522 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Peak Influence 704 | . 120 47 224 87 438 198 704 374 Initial 369 | . . 42 18 87 33 198 44 369 Average 213 | . 48 43 51 87 160 120 395 346 Maximum Alert Level 3 | . . . 1 . 2 . 3 1 Low Security (%) 59 | 100 100 100 87 100 70 100 13 10 Level 1 28 | . . . 12 . 26 . 47 89 Level 2 10 | . . . . . 2 . 35 . Level 3 1 | . . . . . . . 3 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 . 2 . 6 2 . 2 Investigation 2 | . . . . . . 2 . . Extermination . | . . . . . . . . . Reinforcement 9 | . 1 . 2 . 5 . . 1 Assault 1 | . . . . . 1 . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Distress Signals 4 | . 1 . 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 18 . 8 . 42 5 34 5 Peak Tracking Total 10 | . 6 . 6 . 10 4 8 3 Tactical Retreats 9 | . 1 . . . 5 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 19 | . 1 . . 2 5 1 7 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 7 | . . . 6 . 1 . . . Max in Single Turn 3 | . . . 3 . 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 8 | . . . . 1 2 3 1 1 Terminals 6 | . . . . . 2 2 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 18 | . . . . 1 6 8 2 1 Successful 6 | . . . . 1 3 1 1 . Failed 12 | . . . . . 3 7 1 1 Catastrophic 2 | . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual 10 | . . . . . 2 7 . 1 Terminals 16 | . . . . . 6 7 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 5 | . . . . 1 3 . 1 . Record 2 | . . . . . 2 . . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . 2 3 . 1 Full Trace Events 2 | . . . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 2 . 1 . Machine Destruction 2 | . . . . . 2 . . . Programmers 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . 9 . Total Damage 167 | . . . . . . . 167 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Turns Passed 5776 | 81 536 132 309 336 1514 716 1688 464 Spaces Moved 2795 | 45 179 50 112 136 738 568 709 258 Core 121 | 2 . . . . 95 . 24 . Treads 1235 | 43 179 50 112 117 . . 476 258 Legs 1331 | . . . . 19 621 482 209 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 108 | . . . . . 22 86 . . Fastest Speed 32 | 50 160 240 240 190 32 32 50 160 Average Speed 166 | 155 221 240 240 233 169 111 168 160 Slowest Speed 270 | 160 240 240 240 240 270 130 260 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 45 20 20 29 66 17 73 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . 2 . . . . . Terrain Destroyed 61 | . . . 8 . 53 . . . Melee 2 | . . . 2 . . . . . Projectile 8 | . . . . . 8 . . . AOE 51 | . . . 6 . 45 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total 3463 | 53 282 55 135 157 886 636 972 287 Wait 144 | . 76 . . 5 2 22 39 . Move 2788 | 44 178 49 111 135 737 568 708 258 Hop . | . . . . . . . . . Pick Up 46 | 3 1 1 3 1 16 6 7 8 Fast Attach 64 | 6 1 1 2 2 16 14 21 1 Attach 42 | . 1 . 2 3 14 2 15 5 Detach 24 | . . . 2 4 4 6 8 . Swap 31 | . 2 . 1 1 17 . 8 2 Drop 37 | . 2 . 1 5 17 7 4 1 Fire 166 | . 21 1 8 . 51 6 69 10 Melee 75 | . . 3 5 . 3 4 58 2 Ram 1 | . . . . . 1 . . . Kick 9 | . . . . . 8 1 . . Crush 1 | . . . . 1 . . . . Escape Stasis 35 | . . . . . . . 35 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 8) 618 | -10/Materials | Entered Mines 619 | -10/Mines | Learned location of Storage (-7) 660 | -10/Mines | Met a Derelict bent on vengeance 718 | -10/Mines | Discovered new exit (range 16) 750 | -10/Mines | Entered Materials 750 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1019 | -9/Materials | Discovered new exit (range 10) 1059 | -9/Materials | Entered Mines 1066 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1287 | -9/Mines | Discovered new exit (range 13) 1329 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1395 | -9/Mines | Entered Materials 1395 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1539 | -8/Materials | Met 7R-MNS 2075 | -8/Materials | Discovered new exit (range 15) 2212 | -8/Materials | Identified exit to Factory 2723 | -8/Materials | Lost 3 parts (1p1n1u) 2808 | -8/Materials | Core integrity fell below 50% 2842 | -8/Materials | Released all parts (2) 2872 | -8/Materials | Lost 10 parts (3p4n2u1w) 2909 | -8/Materials | Entered Factory 2909 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2910 | -7/Factory | Caught up to 7R-MNS 3431 | -7/Factory | Discovered new exit (range 15) 3625 | -7/Factory | Identified exit to Garrison 3625 | -7/Factory | Entered Garrison 3655 | -7/Garrison | Triggered checkpoint 3819 | -7/Garrison | Triggered checkpoint 4025 | -7/Garrison | Discovered new exit (range 10) 4066 | -7/Garrison | Rescued a captive Derelict 4185 | -7/Garrison | Triggered checkpoint 4565 | -7/Garrison | Triggered checkpoint 4610 | -7/Garrison | Core integrity fell below 50% 4649 | -7/Garrison | Lost 16 parts (3p6n5u2w) 4797 | -7/Garrison | Discovered new exit (range 10) 4806 | -7/Garrison | Core integrity fell below 20% 4881 | -7/Garrison | Spotted B-75 Beast 4976 | -7/Garrison | Build established: Scavenger-Mutant 5024 | -7/Garrison | Lost 3 parts (1p1n1u) 5091 | -7/Garrison | Triggered checkpoint 5143 | -7/Garrison | Triggered checkpoint 5260 | -7/Garrison | Discovered new exit (range 12) 5297 | -7/Garrison | Installed Relay Interface Framework 5313 | -7/Garrison | Entered Factory 5746 | -7/Factory | Garrison activated, responded to threat 5777 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05744_ Lgt. Nuclear Core severed. 05746_ R-06 Scavenger collects Lgt. Treads. 05746_ S-27 Virus calls for garrison reinforcements. 05746_ ALERT: Activating Garrison Access F001. 05747_ Imp. Heat Sink destroyed. 05750_ R-06 Scavenger collects Med. Treads. 05752_ U-05 Engineer lays Concrete. 05754_ U-05 Engineer destroyed. 05754_ S-27 Virus destroyed. 05754_ Imp. Light Armor Plating destroyed. 05755_ K-01 Serf collects debris. 05756_ Particle Gun destroyed. 05758_ K-01 Serf collects debris. 05758_ Destroyed VTOL Module. 05761_ S-27 Virus destroyed. 05762_ K-01 Serf collects debris. 05773_ Lgt. Treads destroyed. 05774_ K-01 Serf collects debris. 05774_ S-27 Virus destroyed. 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"" "" ??????? | | ??????????????????????# ^ # "F ""???????? | | ??????????????????????# @ ==k# """""???????? | | ????????????????? *|%!%##########?#???????? | | ???????????????# !%[%g ???????????????? | | ???????????????# =* ????????????? | | ???????????????# """ """ ?????????? | | ???????????????#u """ """ ##+######??????????? | | ??????????????? """ """ #?? ??????????????? | | ?????????????? ?? #??? ?????????????? | | ??????????????????""" """ #???? ???????????? | | ??????????????????"""???" #????? ???????????? | | ????????????????????????" #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ####??????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 65 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 525 Evasion (%) 63 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipDataTriangulator Manual? 0 Play Time 00:47:59 Cumulative 84.9 hours Start 2025.03.23 @ 20:19:38 End 2025.03.24 @ 20:57:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a83fefba-d26b-46de-b24e-8c04c919ea39