Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 15:11:40 Player: ae Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (57) 285 Value Destroyed (1054) 1054 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (8689) 8689 TOTAL SCORE: 19208 Bonus ------- Follower Combat Kills 32 Entered DSFs 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Win Speed 1665 Friendly Fire -8 Cogmind --------- Core Integrity 1516/1600 Matter 300/300 Energy 183/220 System Corruption 1% Temperature Cool (8) Movement Flying (16) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (9) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY (12) ----- Experimental Cooling System Medium Storage Unit Structural Scanner Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Makeshift Light Armor Plating Advanced Hacking Suite System Mapper Ghost Barrier Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Enhanced Nova Cannon Hypervelocity Multirail > --- INVENTORY (10) --- Micro Fission Core Micro Fission Core Field Propulsion Array Improved Diametric Drive Experimental Q-thruster Advanced Weapon Cycler ECM Suite Matter Neutralizer Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Structural Scanner Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Weapon Cycler Makeshift Light Armor Plating Advanced Hacking Suite System Mapper Ghost Barrier > --- WEAPON ----------- Enhanced Nova Cannon Hypervelocity Multirail > --- INVENTORY -------- Micro Fission Core Micro Fission Core Field Propulsion Array Improved Diametric Drive Experimental Q-thruster ECM Suite Hacking Drone Bay Matter Neutralizer Enhanced Force Lance [Rating: 178] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Advanced Sensor Array Device Advanced Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware System Mapper Protection Makeshift Light Armor Plating Weapon Falx Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Multirail Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Falx Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . 2 . . . . 2 . 2 . . . . 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 7 | . . 2 1 . . 1 . . . . . . . . . . . 1 . 1 1 Utility 10 | . . . 1 2 . . . . . . 2 . 2 . . . . 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 88 | 6 . 4 9 2 2 4 2 3 5 1 6 2 15 3 . 7 . 3 4 3 7 Power 6 | 1 . . . . . 1 . . . . . 1 1 . . . . . 1 . 1 Engine 1 | 1 . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 . . . . . 1 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 26 | 2 . 2 6 . 1 1 . 1 . . 3 1 2 . . 1 . 1 . 2 3 Treads 4 | 2 . 2 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . Flight 21 | . . . 5 . 1 1 . 1 . . 3 1 2 . . 1 . 1 . 2 3 Utility 38 | 1 . . 3 2 . 1 1 1 3 . 3 . 10 3 . 6 . 1 1 . 2 Device 18 | 1 . . . 1 . . . 1 2 . . . 8 1 . 3 . . . . 1 Storage 1 | . . . . . . . . . . . 1 . . . . . . . . . . Processor 9 | . . . . 1 . 1 . . . . 1 . 1 2 . 2 . 1 . . . Hackware 8 | . . . 3 . . . 1 . . . . . 1 . . 1 . . 1 . 1 Protection 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 18 | 2 . 2 . . 1 1 1 1 2 1 . . 2 . . . . 1 2 1 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . 1 . . . . . . . . . . 1 . . . . . 1 1 1 Ballistic Gun 3 | 2 . . . . . . . . . . . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 2 . . . . . 2 . 1 . 4 . . 6 . 1 3 1 . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . . . . System Corruption 4 | . . . . . . . . 4 . . . . . . . . . . . . . Parts Lost 15 | . . . 6 . 1 1 . 2 . . . 3 1 . . . . . . . 1 Power 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Propulsion 9 | . . . 5 . . . . 2 . . . 1 . . . . . . . . 1 Utility 3 | . . . 1 . 1 . . . . . . 1 . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Highest Loss Streak 6 | . . . 6 . 1 2 . 1 . . . 3 1 . . . . . . . 1 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . Average Backups 7 | 1 3 4 4 . 2 3 4 5 5 5 6 7 9 9 10 10 10 9 9 8 8 Power 1 | 1 2 2 1 . . . . . . . . . 2 2 2 2 2 2 2 2 2 Propulsion 1 | . . 1 2 . . . . . . . 1 1 2 2 2 2 3 2 3 3 2 Utility 2 | . . . . . . . 2 3 3 3 2 2 3 3 4 3 3 2 2 1 1 Weapon 1 | . 1 1 . . 1 2 2 2 2 2 2 3 2 2 2 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 13 | . . 1 . . . 1 . 2 2 . . . 1 . . 1 . . . . 5 Power 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 Propulsion 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 Utility 3 | . . . . . . 1 . 1 1 . . . . . . . . . . . . Weapon 3 | . . . . . . . . 1 1 . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 57 52 60 68 73 77 86 84 77 80 87 92 90 94 94 93 94 94 93 90 94 Core 6 | . . . . . . 4 6 6 6 6 5 5 9 10 10 10 10 9 5 4 3 Treads 3 | . 28 37 22 . . . . . . . . . . . . . . . . . . Flight 25 | . . . 8 23 23 30 33 33 26 26 31 35 27 26 26 25 26 28 28 29 31 Device 18 | . 14 11 9 13 15 13 13 13 17 20 14 9 21 16 15 24 26 23 22 20 20 Storage 2 | . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 4 Processor 7 | . . . . 1 7 7 6 6 6 6 7 11 10 13 15 11 10 9 9 8 8 Hackware 6 | . . . 10 15 12 6 12 13 3 . . . 3 5 5 5 5 4 4 8 11 Protection 2 | . . . . . . . . . 4 6 9 11 . 5 5 . . 3 4 4 4 Impact Weapon 1 | . . . 3 7 7 6 6 4 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 6 6 6 10 12 11 11 8 5 5 5 5 4 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 5 4 5 5 4 3 1 . Peak Build Rating 178 | 5 4 12 19 24 27 41 40 41 44 44 70 69 109 104 101 109 108 122 135 158 178 Average Rating 82 | 4 4 7 15 20 24 34 39 39 42 43 62 65 84 103 101 106 108 115 119 147 173 On Entrance 61 | . 4 4 9 16 24 27 40 39 38 44 44 66 65 105 101 101 108 108 119 125 158 Avg Prop Armor Cover (%) 38 | 28 32 42 42 . . . . . . . . 2 . . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 4 2 5 5 9 11 15 15 17 19 23 33 32 38 39 38 38 37 43 46 54 61 Greatest Support 71 | 3 3 3 15 15 18 24 24 24 20 20 33 34 41 41 41 41 41 46 46 54 71 Greatest Overweight (x) 1 | 1 . 1 1 . 1 . . . . 1 . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 3 5 5 5 2 2 5 5 5 5 5 7 10 10 10 10 10 10 10 10 10 10 Average Carried 7 | 1 3 4 4 . 2 3 4 5 4 5 6 7 9 9 10 10 10 9 10 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 5 5 2 2 2 5 5 5 5 5 7 10 9 10 10 10 10 10 10 10 10 Class Distribution -------------------- 13% | Hacker-Scout 11% | Mutant 9% | Scavenger-Sprinter 9% | Scientist-Scout 8% | Sprinter 7% | Hacker-Ninja 6% | Commander-Ninja 5% | Hacker-Sprinter 5% | Scientist-Assassin 4% | Hacker-Skirmisher 3% | Scavenger-Ninja 3% | Scout 3% | Scientist-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/DSF Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Derelict-Sprinter | -5/Factory Derelict-Assassin | -5/DSF Scavenger-Ninja | -4/Factory Scientist-Scout | -4/Upper Caves Scientist-Scout | -4/Upper Caves Commander-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Scientist-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 1890 | 368 . 15 75 96 11 59 10 45 60 . 63 5 270 159 2 115 . . . 197 340 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2946 | 242 . . 149 135 . 148 . 214 . . 81 . 640 197 40 . . 117 . 114 869 Parts 96 | 14 . . 6 3 . 3 . . . . 1 . 30 2 2 . . 7 . 3 25 Haulers Intercepted 10 | . . . 1 1 . 1 . . . . 1 . 2 . . . . 1 . . 3 Recyclers Shooed 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 4 . . . . . . 2 . . . . . . Prevented 6 | . . . . . . . . 3 . . . . . . 3 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 17 | . . . 9 1 . . . . . . . . 5 . . . . . . . 2 Melee 8 | . . . 7 1 . . . . . . . . . . . . . . . . . Guns 2 | . . . . . . . . . . . . . . . . . . . . . 2 AOE 5 | . . . . . . . . . . . . . 5 . . . . . . . . Classes Destroyed 11 | 3 . . 2 2 . . . . . . . . 1 1 1 . . . . . 1 Worker 7 | 2 . . . 1 . 1 . . . . . . 2 . . . . . . . 1 Builder 5 | . . . . 1 . 2 . . . . . . 1 . . . . 1 . . . Tunneler 6 | 5 . . . . . . . . . . . . 1 . . . . . . . . Hauler 10 | . . . 1 1 . 1 . . . . 1 . 2 . . . . 1 . . 3 Recycler 6 | 1 . . . . . . . . . . . . 2 . . . . . . 1 2 Minesweeper 2 | . . . . . . . . . . . . . . . 2 . . . . . . Operator 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 Watcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 Swarmer 14 | . . . 9 . . . . . . . . . 5 . . . . . . . . Grunt 3 | . . . . 1 . . . . . . . . . . . . . . . . 2 Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | 4 . . 3 4 . 2 . . . . 1 . 6 . 2 . . 1 . 1 5 Combat Bots Only 5 | . . . 3 1 . . . . . . . . 5 . . . . . . . 2 Max Kills in Single Turn 3 | 1 . . 1 1 . 1 . . . . 1 . 3 1 1 . . 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 . . . . . . . . Melee 1 | . . . 1 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Hostile Shots Fired 242 | . 1 36 87 . 11 1 9 20 . . . 4 8 . . 1 11 5 . 1 47 Missed 111 | . 1 12 27 . 8 1 5 16 . . . 1 4 . . 1 7 2 . . 26 Hits 131 | . . 24 60 . 3 . 4 4 . . . 3 4 . . . 4 3 . 1 21 Melee 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 Projectile 129 | . . 24 59 . 3 . 4 4 . . . 3 4 . . . 4 3 . 1 20 AOE 4 | . . . . . 4 . . . . . . . . . . . . . . . . Critical Strikes 4 | . . 1 2 . . . . . . . . 1 . . . . . . . . . Damage Taken 2293 | . . 271 592 . 142 57 84 66 . . . 167 123 . . 22 92 64 84 . 529 Core 511 | . . 88 140 . 71 . 20 . . . . . 18 . . 22 44 24 . . 84 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 100 78 74 . 89 . . . . 97 . 100 . . . . 92 . 98 100 94 Volleys Fired 114 | 28 . 8 . . . . . . . 1 . . 4 . 1 . . . 2 8 62 Largest 2 | 2 . 1 . . . . . . . 1 . . 1 . 1 . . . 1 1 2 Hottest 170 | 40 . 60 . . . . . . . 36 . . 105 . 105 . . . 105 120 170 Shots Fired 143 | 56 . 8 . . . . . . . 1 . . 4 . 1 . . . 2 8 63 Gun 93 | 56 . . . . . . . . . . . . . . . . . . . 5 32 Cannon 46 | . . 8 . . . . . . . . . . 1 . 1 . . . 2 3 31 Launcher 4 | . . . . . . . . . . 1 . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 93 | 56 . . . . . . . . . . . . . . . . . . . 5 32 Thermal 46 | . . 8 . . . . . . . . . . 1 . 1 . . . 2 3 31 Explosive 4 | . . . . . . . . . . 1 . . 3 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 5 . 5 . . . . . . . . . . . . . . . . . 4 8 Robot Miss Streak 5 | 2 . 4 . . . . . . . . . . . . . . . . . 5 5 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . 3 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 126 | 32 . 2 17 4 . 7 1 4 . . 1 . 18 5 2 . . 2 . 4 27 Core Hits 68 | 12 . . 3 . . . . . . . 1 . 18 1 . . . 1 . 3 29 Critical Kills 13 | . . . 1 . . . . . . . . . . . . . . . . 1 11 Critical Parts Destroyed 29 | . . . 4 . . . 1 2 . . . . . . . . . . . . 22 Critical Strikes 47 | . . . 5 . . . 1 2 . . . . . 1 1 . . . . 3 34 Destroy 37 | . . . . . . . . . . . . . . . . . . . . 3 34 Smash 8 | . . . 5 . . . 1 2 . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . 1 1 . . . . . . Melee Attacks 162 | . . 3 23 4 1 21 3 10 1 12 5 . 43 10 4 1 2 11 6 2 . Impact 54 | . . 3 23 4 1 16 3 4 . . . . . . . . . . . . . Slashing 67 | . . . . . . 4 . 6 1 12 5 . 38 1 . . . . . . . Piercing 40 | . . . . . . . . . . . . . 5 9 4 1 2 11 6 2 . Sneak Attacks 26 | . . . 1 4 . 5 1 . . . 1 . 9 1 2 . . 2 . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 1 . . . . . . 2 . . . . . . . . Damage Inflicted 5628 | 346 . 37 831 400 . 471 84 386 . . 86 . 1597 353 309 . . 209 . 64 455 Guns 865 | 346 . . . . . . . . . . . . . . . . . . . 64 455 Cannons 34 | . . 34 . . . . . . . . . . . . . . . . . . . Explosions 395 | . . . . . . . . . . . . . 395 . . . . . . . . Melee 4331 | . . . 831 400 . 471 84 386 . . 86 . 1202 353 309 . . 209 . . . Ramming 3 | . . 3 . . . . . . . . . . . . . . . . . . . Kinetic 865 | 346 . . . . . . . . . . . . . . . . . . . 64 455 Thermal 34 | . . 34 . . . . . . . . . . . . . . . . . . . Explosive 395 | . . . . . . . . . . . . . 395 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 2152 | . . . 831 400 . 451 84 386 . . . . . . . . . . . . . Slashing 1169 | . . . . . . 20 . . . . 86 . 1063 . . . . . . . . Piercing 1010 | . . . . . . . . . . . . . 139 353 309 . . 209 . . . Highest Corruption 7 | . . 1 7 . 3 1 1 5 5 . . . 3 3 3 3 . . . . 1 Average Corruption 2 | . . 1 5 . 3 1 1 2 5 . . . 3 3 3 3 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 9 | . . 1 1 . . . 1 2 1 . . . . . 3 . . . . . . Message Errors 1 | . . . . . . . . . 1 . . . . . . . . . . . . Matter Fused 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . Heat Flow Errors 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Data Loss (major) 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2107 | . . 7 283 205 . 301 84 331 . . . . 156 339 372 . . 29 . . . Projectiles 7 | . . 7 . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 2100 | . . . 283 205 . 301 84 331 . . . . 156 339 372 . . 29 . . . Knockbacks 3 | . . . . . . 2 1 . . . . . . . . . . . . . . Impact 3 | . . . . . . 2 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 438 | . . 167 . . . . . . . . 24 2 217 213 358 128 . . 8 30 438 Average Temperature 70 | . . 31 . . . . . . . . 15 2 100 73 86 61 . . 5 15 56 Received Heat Transfer 273 | . . 84 117 . . . . 9 . . . . . . . . . 9 . . 54 Effects 5 | . . . . . . . . . . . . . 2 . 2 . . . . . 1 Shutdowns 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . 2 . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . 2 2 . 2 . 1 . . . . . . . . . . . . . Combat Hostiles 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . Parts Fried 21 | . . . 7 9 . 4 . 1 . . . . . . . . . . . . . Impact Corruptions 40 | . . . 11 5 . 10 1 13 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 74 | . . 74 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . . . . . 3 Low Security (%) 82 | 100 100 100 100 100 100 100 . . . . 100 100 100 . . . . 100 100 100 22 Level 1 7 | . . . . . . . . . . . . . . . . . . . . . 32 Level 2 8 | . . . . . . . . . . . . . . . . . . . . . 36 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . 9 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 750 | 15 20 90 194 32 9 33 . . . . 15 . 149 . . . . 53 31 158 750 Initial 90 | . 3 8 22 15 8 . . . . . . . . . . . . . 9 17 90 Average 106 | 2 7 43 87 13 4 8 . . . . 3 . 7 . . . . 24 11 31 382 Influence Increases 2622 | 40 30 165 503 37 1 87 30 15 . . 28 . 277 5 10 125 . 88 53 195 933 Destroy 0b10 Robot/C 460 | . . . 180 20 . . . . . . . . 100 . . 120 . . . . 40 Destroy 0b10 Robot/NC 220 | 40 . . 5 15 . 20 . 15 . . 5 . 45 5 10 . . 10 . 5 45 Destroy Leader 60 | . . . 32 2 . 2 . . . . 2 . 12 . . . . 2 . . 8 Allied During Kill 5 | . . . . . . . . . . . . . . . . 5 . . . . . Successful Hack 95 | . . 29 15 . . 26 . . . . . . 12 . . . . . . 13 . Disable Machine 135 | . . 15 . . . . . . . . 15 . 30 . . . . 15 45 . 15 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . 150 . Destroy Structure 192 | . . 1 1 . 1 9 . . . . 6 . 48 . . . . 16 8 12 90 Partial Spotted 105 | . . . 15 . . . . . . . . . 30 . . . . 45 . . 15 Lose Combat Pursuer 1200 | . 30 120 255 . . 30 30 . . . . . . . . . . . . 15 720 Influence Decreases 2037 | 35 15 130 524 59 13 54 63 15 . . 28 . 128 154 10 72 53 72 38 75 499 Entered New Map 274 | . 2 12 33 19 4 . 13 . . . . . . 56 . . 53 . 7 14 61 Time Decay 1178 | 35 13 108 132 40 . 48 50 15 . . 28 . 128 98 10 48 . 72 31 44 278 Lost Part 85 | . . . 60 . 9 6 . . . . . . . . . . . . . . 10 Lost Ally 34 | . . 10 . . . . . . . . . . . . . 24 . . . . . Purge Threat 466 | . . . 299 . . . . . . . . . . . . . . . . 17 150 Squads Dispatched 19 | . . 1 3 . 1 3 . . . . . . 2 . . . . 1 1 2 5 Investigation 4 | . . . 2 . . 1 . . . . . . . . . . . . . 1 . Extermination 7 | . . . . . . . . . . . . . 2 . . . . 1 . . 4 Reinforcement 7 | . . 1 1 . 1 1 . . . . . . . . . . . . 1 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 9 | . . 2 . . . 1 . . . . . . 2 . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 177 | . 3 25 30 . 5 7 2 10 . . . 1 14 . . 10 10 8 2 2 48 Peak Tracking Total 14 | . 3 11 10 . 4 3 2 10 . . . 1 6 . . 6 14 6 5 4 13 Tactical Retreats 37 | . 1 4 6 . . 2 2 . . . . . . . . 2 4 1 1 1 13 ECM-based Alert Blocks 32 | . . . . . . . . . . . . . . . . 6 18 5 3 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 6 | . . 1 2 . . . . . . . . . 1 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 11 | . . 1 . . . . . . . . 1 . 2 . . 1 . 1 3 1 1 Max in Single Turn 1 | . . 1 . . . . . . . . 1 . 1 . . 1 . 1 1 1 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 30 | . . 6 6 2 . 4 . . . . . . 3 . . 4 . 2 . 2 1 Terminals 16 | . . 5 5 1 . 2 . . . . . . 1 . . . . . . 1 1 Fabricators 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . 1 . . . . . . . . 1 . . . . 1 . . . Garrison Access 3 | . . . 1 . . . . . . . . . . . . . . 1 . 1 . Total Hacks 105 | . . 22 27 5 . 10 . . . . . . 16 . . 8 . 5 . 10 2 Successful 55 | . . 13 11 2 . 3 . . . . . . 11 . . 8 . 1 . 5 1 Failed 49 | . . 9 16 3 . 7 . . . . . . 4 . . . . 4 . 5 1 Catastrophic 7 | . . . 3 . . 1 . . . . . . 1 . . . . 1 . . 1 Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . . . . Manual 30 | . . 8 8 . . 4 . . . . . . 8 . . . . . . 1 1 Terminals 64 | . . 19 22 1 . 7 . . . . . . 6 . . . . . . 7 2 Fabricators 5 | . . . . . . 3 . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . 3 . 4 . . . . . . . . 8 . . . . 4 . . . Garrison Access 9 | . . . 5 . . . . . . . . . . . . . . 1 . 3 . Terminal Hacks 31 | . . 7 6 1 . 2 . . . . . . 1 . . 8 . . . 5 1 Record 9 | . . 1 1 . . . . . . . . . . . . 7 . . . . . Prototype ID Bank 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . 3 . 1 . . . . . . . . 7 . . . . 1 . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Study 10 | . . 1 . 1 . . . . . . . . 7 . . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . 3 4 . . 1 . . . . . . 3 . . . . . . . . Terminals 9 | . . 3 4 . . . . . . . . . 2 . . . . . . . . Track 1 | . . . . . . . . . . . . . 1 . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . . Botnet 4 | . . 1 3 . . . . . . . . . . . . . . . . . . Disrupt 3 | . . 1 1 . . . . . . . . . 1 . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . 5 5 2 . 3 . . . . . . 1 . . . . 2 . 1 1 Full Trace Events 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . . . . 14 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . 1 . 1 . . . . . . . . 7 . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Total Allies 7 | . . 1 . . . . . . . . . . 1 . . 5 . . . . . Largest Group 5 | . . 1 . . . . . . . . . . 1 . . 5 1 . . . . Highest-Rated Group 289 | . . 10 . . . . . . . . . . 10 . . 289 64 . . . . Highest-Rated Ally 64 | . . 10 . . . . . . . . . . 10 . . 64 64 . . . . Total Orders 19 | . . . . . . . . . . . 2 . 7 . . 1 . 2 1 2 4 AID 1 | . . . . . . . . . . . . . . . . 1 . . . . . RETURN 18 | . . . . . . . . . . . 2 . 7 . . . . 2 1 2 4 Ally Attacks 34 | . . . . . . . . . . . . . . . . 34 . . . . . Total Damage 1399 | . . . . . . . . . . . . . . . . 1399 . . . . . Kills 7 | . . . . . . . . . . . . . . . . 7 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Active Infowar (turns) 4413 | 49 58 223 286 90 18 199 159 152 241 154 128 50 513 209 170 506 182 185 98 131 612 Sensors 3795 | . . . . 88 18 199 159 152 241 154 128 50 513 209 170 506 182 185 98 131 612 Terrain 2049 | . . . . . . . . . . . . . . 209 170 506 182 183 98 131 570 Structural 2453 | . . . . . . . . . . . . . 406 209 170 506 182 185 98 131 566 Seismic 2128 | 49 58 223 286 90 18 199 159 152 241 154 64 . 435 . . . . . . . . Machine Analysis 1942 | . . . . . . 30 159 152 241 154 128 50 513 209 170 136 . . . . . ECM 566 | . . . . . . . . . . . . . 79 . . 216 182 52 37 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 1 1 . . . 1 . . . . . . . Drone Launches 18 | . . . . . . . . . . . 2 . 7 . . . . 2 1 2 4 Drone Recoveries 18 | . . . . . . . . . . . 2 . 7 . . . . 2 1 2 4 Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 4500 | 130 58 223 286 90 18 199 159 152 241 154 128 50 513 209 170 506 182 185 98 131 618 Spaces Moved 9705 | 72 112 297 394 227 36 455 541 438 801 380 230 100 1126 428 366 899 270 404 201 371 1557 Core 794 | 72 112 297 313 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 8911 | . . . 81 227 36 455 541 438 801 380 230 100 1126 428 366 899 270 404 201 371 1557 Fastest Speed 7 | 50 50 50 32 32 28 26 26 25 28 28 22 22 22 26 26 24 24 20 20 18 7 Average Speed 26 | 55 50 52 48 32 32 26 26 25 28 28 23 43 24 26 26 24 24 20 20 18 15 Slowest Speed 105 | 100 50 100 100 32 105 28 26 28 28 105 28 103 26 26 26 26 24 20 20 20 19 Overloaded Moves 14 | . . . . . . . . . . . . . . . . . . . . . 14 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . . 5 . 1 1 . 1 . . . 1 6 . . 4 . 9 1 10 19 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 25 33 64 9 47 19 83 59 76 61 4 85 37 64 57 89 53 18 40 9 49 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . . Known Exits Taken 10 | . . . . 1 . . . . . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 17 | . . . . . . . 5 3 4 1 . . . 3 1 . . . . . . Spaces Dug 98 | . . 1 1 . 1 9 2 5 . 12 3 . 18 4 2 . 1 8 3 3 25 Terrain Destroyed 127 | . . 1 1 . 1 9 2 5 . 24 3 . 24 4 3 . 1 8 5 4 32 Melee 72 | . . 1 1 . 1 9 2 5 . 12 3 . 18 4 2 . 1 8 3 2 . Projectile 37 | . . . . . . . . . . . . . 1 . 1 . . . 2 2 31 AOE 17 | . . . . . . . . . . 12 . . 5 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res Tes Res Acc Total 11156 | 109 113 349 437 235 37 491 553 456 815 397 295 104 1297 504 429 1179 382 474 241 412 1847 Wait 944 | . . 25 5 . . 6 4 2 . 3 48 . 77 63 57 203 111 57 16 32 235 Move 9584 | 71 111 296 385 226 33 452 540 435 800 379 229 97 1114 427 365 893 269 388 198 355 1521 Hop 41 | . . . 3 . 1 1 . 1 . . . 1 5 . . 1 . 6 1 5 16 Pick Up 40 | 2 2 3 1 2 . 5 1 2 2 . 3 4 6 . . 2 . 1 1 2 1 Fast Attach 64 | 5 . 2 6 1 2 3 1 2 5 . 4 1 11 2 . 8 . 1 4 2 4 Attach 28 | 1 . 3 8 2 . . . . . . 2 1 6 . . . . 2 . 1 2 Detach 24 | 2 . 3 4 . . . 1 . 2 . 1 . 3 2 . 4 . 1 . . 1 Swap 44 | . . . . . . 2 1 2 1 2 2 . 14 1 2 1 . 6 6 2 2 Drop 53 | . . 4 2 . . 2 2 3 4 . 1 . 16 . . 6 . 1 7 2 3 Fire 114 | 28 . 8 . . . . . . . 1 . . 4 . 1 . . . 2 8 62 Melee 157 | . . 3 23 4 1 20 3 9 1 12 5 . 41 9 4 1 2 11 6 2 . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 61 | . . . . . . . . . . . . . . . . 60 . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/DSF -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 9) 175 | -10/Materials | Discovered new exit (range 11) 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Propulsion x2 242 | -9/Materials | Identified exit to Mines 310 | -9/Materials | Build established: Mutant 393 | -9/Materials | Discovered new exit (range 4) 412 | -9/Materials | Entered another Materials area 412 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 687 | -8/Materials | Discovered new exit (range 16) 698 | -8/Materials | Entered Factory 698 | -7/Factory | Evolved 2 slots: Utility x2 701 | -7/Factory | Lost 6 parts (5n1u) 788 | -7/Factory | Identified exit to DSF 788 | -7/Factory | Entered DSF 799 | -7/DSF | Discovered new exit (range 15) 806 | -7/DSF | Entered Factory 806 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 821 | -6/Factory | Garrison activated, responded to threat 1003 | -6/Factory | Discovered new exit (range 5) 1005 | -6/Factory | Entered Lower Caves 1067 | -6/Lower Caves | Encountered a Warlord checkpoint 1130 | -6/Lower Caves | Lost 3 allies 1149 | -6/Lower Caves | Build established: Scavenger-Sprinter 1161 | -6/Lower Caves | Discovered new exit (range 3) 1164 | -6/Lower Caves | Entered another Lower Caves area 1272 | -6/Lower Caves | Attacked by a faux Warlord 1285 | -6/Lower Caves | Discovered new exit (range 3) 1286 | -6/Lower Caves | Encountered a Warlord checkpoint 1287 | -6/Lower Caves | Learned location of Zion (-6) 1311 | -6/Lower Caves | Attracted the attention of an 0b10 base 1316 | -6/Lower Caves | Entered Zion 1327 | -6/Zion | System corruption cleaned by Quarantine Array 1341 | -6/Zion | Discovered new exit (range 8) 1360 | -6/Zion | Given the Hacking Drone Bay 1361 | -6/Zion | Found Prototype Device 1361 | -6/Zion | Identified Hacking Drone Bay 1441 | -6/Zion | Learned Factory terminal intel 1463 | -6/Zion | Found Prototype Launcher 1463 | -6/Zion | Identified Rocket Array 1557 | -6/Zion | Entered Proximity Caves 1677 | -5/Proximity Caves | Build established: Sprinter 1708 | -5/Proximity Caves | Discovered new exit (range 6) 1710 | -5/Proximity Caves | Learned 4 Factory zone layouts 1711 | -5/Proximity Caves | Entered Factory 1711 | -5/Factory | Evolved 2 slots: Utility x2 1712 | -5/Factory | Identified exit to Factory 1713 | -5/Factory | Loaded intel: 26 terminal locations 1832 | -5/Factory | Identified exit to DSF 1839 | -5/Factory | Entered DSF 1879 | -5/DSF | Additional patrols routed to DSF 1885 | -5/DSF | Discovered exit to Factory (range 12) 1889 | -5/DSF | Entered Factory 1889 | -4/Factory | Evolved 2 slots: Utility x2 1903 | -4/Factory | Lost 3 parts (1p1n1u) 2010 | -4/Factory | Identified exit to Upper Caves 2010 | -4/Factory | Identified exit to Extension 2010 | -4/Factory | Identified exit to Armory 2042 | -4/Factory | Discovered new exit (range 15) 2065 | -4/Factory | Found Prototype Hackware 2065 | -4/Factory | Identified Exp. System Shield 2268 | -4/Factory | Central database locked down 2399 | -4/Factory | Identified exit to Research 2402 | -4/Factory | Entered Upper Caves 2574 | -4/Upper Caves | Encountered a Warlord checkpoint 2577 | -4/Upper Caves | Learned location of Armory (-4) 2582 | -4/Upper Caves | Discovered new exit (range 4) 2583 | -4/Upper Caves | Identified exit to Upper Caves 2611 | -4/Upper Caves | Entered another Upper Caves area 2668 | -4/Upper Caves | Entered a destroyed Warlord outpost 2749 | -4/Upper Caves | Discovered new exit (range 16) 2753 | -4/Upper Caves | Identified exit to Warlord 2781 | -4/Upper Caves | Entered Warlord 2790 | -4/Warlord | System corruption cleaned by Quarantine Array 2901 | -4/Warlord | Found Prototype Processor 2901 | -4/Warlord | Identified Exp. Targeting Computer 2904 | -4/Warlord | Found Prototype Hackware 2904 | -4/Warlord | Identified System Mapper 2906 | -4/Warlord | Found Prototype Processor 2906 | -4/Warlord | Identified Exp. Target Analyzer 2909 | -4/Warlord | Found Prototype Device 2909 | -4/Warlord | Identified Exp. Focal Shield 2928 | -4/Warlord | Learned Quarantine emergency access door positions 2928 | -4/Warlord | Learned 4 Testing zone layouts 2928 | -4/Warlord | Learned Factory terminal intel 2928 | -4/Warlord | Learned Factory repair station intel 2928 | -4/Warlord | Learned Factory scanalyzer intel 2988 | -4/Warlord | Met Warlord 3007 | -4/Warlord | Warlord's base attacked by MAIN.C 3028 | -4/Warlord | Opened side exit 3190 | -4/Warlord | Build established: Commander-Ninja 3246 | -4/Warlord | Warlord forces counterattacked 3261 | -4/Warlord | Discovered new exit (range 12) 3263 | -4/Warlord | Identified exit to Proximity Caves 3287 | -4/Warlord | Entered Proximity Caves 3287 | -3/Proximity Caves | Accompanied by 1 ally 3391 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3402 | -3/Proximity Caves | Discovered exit to Research (range 11) 3469 | -3/Proximity Caves | Entered Research 3469 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3470 | -3/Research | Identified exit to Testing 3547 | -3/Research | Spotted B-86 Titan 3586 | -3/Research | Identified exit to Research 3642 | -3/Research | Found Prototype Processor 3642 | -3/Research | Identified Exp. Signal Interpreter 3654 | -3/Research | Entered Testing 3710 | -3/Testing | Found Prototype Ballistic Gun 3710 | -3/Testing | Identified Hyp. Multirail 3722 | -3/Testing | Found Prototype Energy Cannon 3722 | -3/Testing | Identified Disintegrator 3736 | -3/Testing | Discovered exit to Research (range 13) 3747 | -3/Testing | Found Prototype Hackware 3747 | -3/Testing | Identified Ghost Barrier 3752 | -3/Testing | Entered Research 3752 | -2/Research | Warlord forces began assault on 0b10 3752 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3759 | -2/Research | Identified exit to Quarantine 3765 | -2/Research | Identified exit to Access 3776 | -2/Research | Spotted B-90 Cyclops 3794 | -2/Research | Met up with Warlord 3847 | -2/Research | Spotted B-90 Cyclops 3862 | -2/Research | Research machine network offline 3883 | -2/Research | Entered Access 3883 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4014 | -1/Access | Build established: Hacker-Scout 4264 | -1/Access | Spotted B-99 Colossus 4363 | -1/Access | Spotted B-99 Colossus 4418 | -1/Access | Discovered new exit (range 16) 4500 | -1/Access | Identified exit to Surface 4501 | *** | Escaped! Last Messages --------------- >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad 271ZH27MLN. 04444_ Hacking Drone attempts to hack Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 04445_ Hacking Drone attempts to hack Terminal... 04445_ Hacking Drone reports that hacking Terminal no longer safe. 04446_ Hacking Drone retrieved by Hacking Drone Bay (no repairs). 04453_ Connecting with Terminal... >>Recall(Extermination) Establishing remote squad link... Recalled extermination squad Z9EYH9OWEB. 04458_ Acquired 20 matter. 04469_ K-01 Serf cleans the TF Node. 04500_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ??????#?????????? | | ???????????????????????????#??????? ???#?????????? | | ???????????????????????? ? ?? ??? ??????#????????? | | ???????????????????????? ??#?#???????#?#????#????? | | ???????????????????#??? ? ????###???#?????#??????? | | ???????????????????#?? ????#??????????????????? | | ??????????????##????? ? ?????#????????????#????#? | | ?????????????##?##??? ? ??? ?????#????###???#???? | | ??????????????#?###??BB????BB?##??##?#??###?#????? | | ???????????#?#???#?? 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BB ?#????##?###???????? | | ????????#?###????#?# ? ??? ? #???#??#???????#???? | | ??????????######?????"?""?"?"??##?#??#???#?????#?? | | ???#????##??##?#???#"????"?"?"?#??####?###?##??### | | ??????????#?#?#???##"??"?"???"##?#?######????###?? | | ?????##????????#??##""""""""""##????##?####?####?? | | ?????????????#????## ##????##???##????##? | | ?????#?????######?## ####??#??##??##?##?? | | ???????#??#?#??#?### #################### | | #????##?????##??#### "" #################### | | ????#?????#?####?### "@ ### ## | | ????######?#??#??### ### ## | | ?################?## ### ## | | ##############?##### ### ## | | ?## " ##??#### ### ## | | ?## """ ##?#?## ;" ## " | | ?## """ ###??###"" ### ## | | ?## " ##?#####"" ### ## | | ### #####?##"" ### ## | | ### ###?#?##T ###p ##### | | ?## ####?###"" p### + | | ### ########"" ### # | | #####+#+############"" p#####/########## | | R p ##### | | p p | | ##############+###################### #### | | ######## #################### !! #### | | ?#??##??? # ##?##### !! ###? | | ####?### " # ######## !! #### | | ?#?##?## """ # ######## ##?# | | ##?#??## """ # + #### | | ?????### " # # ##?# | | ?#?##### # ########+############ | | ??##??## # ##### ### | | ??#???############ + +* ### ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 35 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 250 Resistance: KI 30 Weapon Cycling 25 Evasion (%) 67 Melee Accuracy 6 Offensive Hacking 34 Defensive Hacking 20 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Variable Charge Gun | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Point Defense System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Mass Driver | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Ion Engine | -7/Factory | Hacked Nuclear Pulse Thruster | -4/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked VTOL Module | -4/Factory | Hacked Matter Neutralizer | -4/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Blade Saw | -4/Factory | Hacked Falx | -4/Factory | Hacked Field Propulsion Array | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileHoverMembrane Manual? 0 Play Time 01:16:31 Cumulative 415.0 hours Start 2026.09.26 @ 13:49:02 End 2026.09.26 @ 15:11:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 248 Adventurer 4 Explorer 0 Win Type 0 Total 131 Types 97/0/18/4/2/1/3/0/0/6 Lore% 93 Gallery% 76 Achievement% 74 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb87567d-fb03-4d4a-85b4-288981d06e3b