Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 13:02:39

Player: Anting

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (1422)     1422
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (163)                163
              TOTAL SCORE: 3975

 Bonus
-------
High Alert Combat Kills    62
Follower Combat Kills      101

 Cogmind 
---------
Core Integrity             201/550
Matter                     38/300
Energy                     2/160
System Corruption          0%
Temperature                Hot (259)
Movement                   Treading (400) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
          Light Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Light Armor Plating
                Shield Generator
>               --- WEAPON (3) -------
          Light Cannon
          Light Cannon
                Assault Cannon
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
          Light Treads
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod (200)
                Machine Analyzer
                Seismic Detector
       Advanced Targeting Computer
                Hacking Suite
          Heavy Particle Cannon
                Autogun
          Light Cannon
                Grenade Launcher
                Rocket Launcher
                Blade Saw

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Light Armor Plating
                Shield Generator
>               --- WEAPON -----------
          Light Cannon
                Assault Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Treads
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
                Machine Analyzer
                Seismic Detector
       Advanced Targeting Computer
                Hacking Suite
          Heavy Particle Cannon
                Autogun
          Light Cannon
          Light Cannon
                Grenade Launcher
                Rocket Launcher
                Blade Saw
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hardened Light Armor Plating
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             41   | 6   6   .   14  .   15  
  Power                    5    | 1   3   .   .   .   1   
    Engine                 3    | 1   2   .   .   .   .   
    Core                   2    | .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   1   .   4   .   4   
    Treads                 8    | .   .   .   4   .   4   
    Leg                    3    | 2   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   2   .   4   .   4   
    Device                 4    | .   1   .   1   .   2   
    Storage                3    | 1   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   .   .   6   .   6   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   3   .   1   
    Ballistic Cannon       6    | .   .   .   2   .   4   
    Launcher               2    | .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 11   | .   1   .   .   .   10  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      6    | .   1   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 100 91  
  Engine                   10   | .   13  14  11  11  5   
  Treads                   24   | .   .   .   41  44  31  
  Leg                      9    | .   28  28  2   .   .   
  Device                   7    | .   14  14  4   .   5   
  Storage                  11   | .   14  14  11  11  9   
  Protection               6    | .   .   .   6   11  12  
  Ballistic Gun            14   | .   28  28  16  .   5   
  Ballistic Cannon         11   | .   .   .   5   22  21  
Peak Build Rating          18   | 6   10  8   15  13  18  
  Average Rating           11   | 5   7   8   13  13  15  
  On Entrance              8    | .   6   8   8   13  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             60   | 12  18  18  56  56  60  
  Greatest Support         80   | 20  20  20  80  80  80  
  Greatest Overweight (x)  2    | 2   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  
  Average Capacity         15   | 7   9   10  18  20  20  
  Most Carried             20   | 5   10  10  20  20  20  
  Average Carried          14   | 2   8   10  16  20  19  
  Final Capacity           20   | 8   10  10  20  20  20  
  Final Carried            20   | 4   10  10  20  20  15  

 Class Distribution 
--------------------
 67% | Mutant
 16% | Scavenger-Tank
 11% | Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1429 | 330 153 .   394 .   552 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1803 | 260 384 .   522 1   636 
  Parts                    132  | 24  27  .   37  .   44  
Haulers Intercepted        6    | .   1   .   3   .   2   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  37   | .   7   .   11  .   19  
  Guns                     17   | .   7   .   7   .   3   
  Cannons                  15   | .   .   .   1   .   14  
  AOE                      5    | .   .   .   3   .   2   
Classes Destroyed          14   | 2   3   .   4   1   4   
  Worker                   5    | .   .   .   .   1   4   
  Builder                  2    | .   .   .   1   .   1   
  Tunneler                 9    | 9   .   .   .   .   .   
  Hauler                   6    | .   1   .   3   .   2   
  Recycler                 2    | 1   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 3    | .   .   .   2   .   1   
  Watcher                  5    | .   2   .   1   .   2   
  Swarmer                  10   | .   .   .   3   .   7   
  Cutter                   4    | .   .   .   .   .   4   
  Grunt                    19   | .   7   .   7   .   5   
  Sentry                   2    | .   .   .   1   .   1   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | 4   3   .   5   1   6   
  Combat Bots Only         5    | .   3   .   4   .   5   
Max Kills in Single Turn   3    | 1   1   .   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        251  | .    42   4    48   .    157  
  Missed                   57   | .    11   3    10   .    33   
Damage Taken               2804 | .    378  12   446  .    1968 
  Core                     430  | .    47   12   22   .    349  
  Absorbed by Shields      45   | .    .    .    .    .    45   
Core Remaining (%)         90   | 100  .    76   .    94   .    
Volleys Fired              179  | 35   53   .    32   .    59   
  Largest                  3    | 2    2    .    2    .    3    
  Hottest                  114  | 40   40   .    70   .    114  
Shots Fired                410  | 70   106  .    58   .    176  
  Gun                      254  | 70   106  .    46   .    32   
  Cannon                   147  | .    .    .    6    .    141  
  Launcher                 9    | .    .    .    6    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  401  | 70   106  .    52   .    173  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                9    | .    .    .    6    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | 11   7    .    12   .    13   
  Robot Miss Streak        11   | 3    11   .    3    .    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           239  | 45   61   .    42   .    91   
  Core Hits                120  | 20   25   .    24   1    50   
  Critical Kills           4    | .    2    .    1    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         10   | .    2    .    2    .    6    
    Destroy                5    | .    2    .    2    .    1    
    Blast                  5    | .    .    .    .    .    5    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3788 | 360  509  3    956  10   1950 
  Guns                     1604 | 360  486  .    548  .    210  
  Cannons                  1587 | .    .    .    88   .    1499 
  Explosions               539  | .    .    .    309  .    230  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  58   | .    23   3    11   10   11   
  Kinetic                  3191 | 360  486  .    636  .    1709 
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                539  | .    .    .    309  .    230  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            14   | .    .    .    .    .    14   
  Projectiles              14   | .    .    .    .    .    14   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    1    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    1    .    8    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      69   | .    .    .    .    .    69   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   7    | .    .    .    2    2    3    
Targets Rammed             14   | .    5    1    2    3    3    
  Kicked                   6    | .    5    1    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        500  | .    18   .    59   .    500  
  Average Temperature      94   | .    8    .    16   .    124  
  Received Heat Transfer   1002 | .    207  6    165  .    624  
  Effects                  5    | .    .    .    .    .    5    
    Energy Bleed           3    | .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             585  | 50  252 65  277 87  585 
  Initial                  82   | .   32  55  25  82  .   
  Average                  158  | 21  124 64  129 66  322 
Maximum Alert Level        2    | .   1   .   1   .   2   
  Low Security (%)         74   | 100 85  100 78  100 35  
  Level 1                  13   | .   14  .   21  .   23  
  Level 2                  11   | .   .   .   .   .   41  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   1   .   4   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   1   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           9    | .   3   1   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              87   | .   15  3   21  .   48  
  Peak Tracking Total      8    | .   4   2   5   .   8   
  Tactical Retreats        5    | .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          10   | .   5   .   2   .   3   
  Terminals                9    | .   4   .   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   17  .   5   .   13  
  Successful               16   | .   7   .   1   .   8   
  Failed                   19   | .   10  .   4   .   5   
    Catastrophic           2    | .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   31   | .   18  .   5   .   8   
  Terminals                34   | .   16  .   5   .   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   1   .   5   
  Part Schematic           1    | .   1   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   .   .   3   
  Terminals                6    | .   3   .   .   .   3   
    Botnet                 6    | .   3   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   4   .   2   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   .   28  
  Total Damage             244  | .   .   .   .   .   244 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       3    | .   2   .   1   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               3507 | 287 716 348 666 505 985 
Spaces Moved               1683 | 152 442 41  336 311 401 
  Core                     22   | 22  .   .   .   .   .   
  Treads                   993  | .   .   .   281 311 401 
  Legs                     668  | 130 442 41  55  .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 160 160 
  Average Speed            143  | 113 120 120 153 160 161 
  Slowest Speed            240  | 150 120 120 190 160 240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       36   | 6   59  14  35  68  37  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   1   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          44   | .   .   .   23  .   21  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   .   4   
  AOE                      40   | .   .   .   23  .   17  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2455 | 210 544 339 433 319 610 
  Wait                     470  | 8   20  298 30  .   114 
  Move                     1678 | 151 441 40  335 310 401 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  53   | 10  13  .   15  3   12  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   22   | 6   2   .   2   .   12  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     19   | .   4   .   12  .   3   
  Drop                     20   | .   6   .   5   3   6   
  Fire                     179  | 35  53  .   32  .   59  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     6    | .   5   1   .   .   .   
  Crush                    8    | .   .   .   2   3   3   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  288 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  663 | -10/Materials | Discovered new exit (range 3)
  803 | -10/Materials | Discovered new exit (range 15)
  910 | -10/Materials | Discovered new exit (range 8)
 1004 | -10/Materials | Entered Mines
 1010 | -10/Mines     | Assembled infested the area
 1335 | -10/Mines     | Discovered new exit (range 14)
 1352 | -10/Mines     | Entered Materials
 1352 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1929 | -9/Materials  | Discovered new exit (range 16)
 2018 | -9/Materials  | Entered Mines
 2073 | -9/Mines      | Identified exit to Materials
 2100 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2311 | -9/Mines      | Learned 8 Materials zone layouts
 2389 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2523 | -9/Mines      | Entered Materials
 2523 | -8/Materials  | Accompanied by 3 allies
 2523 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2524 | -8/Materials  | Identified exit to Factory
 2829 | -8/Materials  | Build established: Scavenger-Tank
 3148 | -8/Materials  | Lost 3 parts (1p2n)
 3259 | -8/Materials  | Discovered exit to Factory (range 15)
 3395 | -8/Materials  | Build established: Tank
 3498 | -8/Materials  | Core integrity fell below 50%
 3508 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03478_ Lgt. Treads destroyed.
03481_ Penetrated by Slug.
03481_ Hrd. Light Armor Plating destroyed.
03481_ Lgt. Cannon destroyed.
03482_ Penetrated by Slug.
03485_ Slug penetrates Wall.
03487_ Penetrated by Slug. <x2>
03490_ Slug penetrates Wall.
03490_ Imp. Light Cannon destroyed.
03491_ Penetrated by Slug.
03491_ W-25 Informer sends out distress signal.
03494_ Slug penetrates Wall.
03494_ Lgt. Treads destroyed.
03495_ X-62 Marksman knocked back. <x2>
03497_ Penetrated by Slug.
03498_ X-62 Marksman destroyed.
03499_ Matter Filter comes online.
03501_ Matter Filter disabled.
03506_ Penetrated by Slug.
03506_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????#  =  *[[               |
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| ???#              %[             %  %!%%           |
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| #       " ##############?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellBattleCloak
  Manual?         0
Play Time         00:29:44
  Cumulative      104.7 hours
  Start           2025.02.28 @ 12:22:33
  End             2025.02.28 @ 13:02:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             61
Gallery%          58
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e229d511-7114-49f4-9530-a5c5e6cd77cd