Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 13:02:39 Player: Anting Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1422) 1422 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 3975 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 101 Cogmind --------- Core Integrity 201/550 Matter 38/300 Energy 2/160 System Corruption 0% Temperature Hot (259) Movement Treading (400) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Improved Light Armor Plating Shield Generator > --- WEAPON (3) ------- Light Cannon Light Cannon Assault Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Light Treads Improved Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Machine Analyzer Seismic Detector Advanced Targeting Computer Hacking Suite Heavy Particle Cannon Autogun Light Cannon Grenade Launcher Rocket Launcher Blade Saw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Light Cannon Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Machine Analyzer Seismic Detector Advanced Targeting Computer Hacking Suite Heavy Particle Cannon Autogun Light Cannon Light Cannon Grenade Launcher Rocket Launcher Blade Saw [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Light Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 41 | 6 6 . 14 . 15 Power 5 | 1 3 . . . 1 Engine 3 | 1 2 . . . . Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 1 . 4 . 4 Treads 8 | . . . 4 . 4 Leg 3 | 2 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 . 4 . 4 Device 4 | . 1 . 1 . 2 Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 14 | 2 . . 6 . 6 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . . 3 . 1 Ballistic Cannon 6 | . . . 2 . 4 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 1 . . . 10 Power 2 | . 1 . . . 1 Propulsion 5 | . . . . . 5 Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . 1 . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 100 100 100 91 Engine 10 | . 13 14 11 11 5 Treads 24 | . . . 41 44 31 Leg 9 | . 28 28 2 . . Device 7 | . 14 14 4 . 5 Storage 11 | . 14 14 11 11 9 Protection 6 | . . . 6 11 12 Ballistic Gun 14 | . 28 28 16 . 5 Ballistic Cannon 11 | . . . 5 22 21 Peak Build Rating 18 | 6 10 8 15 13 18 Average Rating 11 | 5 7 8 13 13 15 On Entrance 8 | . 6 8 8 13 13 Naked Turns . | . . . . . . Heaviest Build 60 | 12 18 18 56 56 60 Greatest Support 80 | 20 20 20 80 80 80 Greatest Overweight (x) 2 | 2 . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 Average Capacity 15 | 7 9 10 18 20 20 Most Carried 20 | 5 10 10 20 20 20 Average Carried 14 | 2 8 10 16 20 19 Final Capacity 20 | 8 10 10 20 20 20 Final Carried 20 | 4 10 10 20 20 15 Class Distribution -------------------- 67% | Mutant 16% | Scavenger-Tank 11% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1429 | 330 153 . 394 . 552 Remotely . | . . . . . . Salvage Created 1803 | 260 384 . 522 1 636 Parts 132 | 24 27 . 37 . 44 Haulers Intercepted 6 | . 1 . 3 . 2 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 37 | . 7 . 11 . 19 Guns 17 | . 7 . 7 . 3 Cannons 15 | . . . 1 . 14 AOE 5 | . . . 3 . 2 Classes Destroyed 14 | 2 3 . 4 1 4 Worker 5 | . . . . 1 4 Builder 2 | . . . 1 . 1 Tunneler 9 | 9 . . . . . Hauler 6 | . 1 . 3 . 2 Recycler 2 | 1 . . . . 1 Mechanic 1 | . . . . . 1 Operator 3 | . . . 2 . 1 Watcher 5 | . 2 . 1 . 2 Swarmer 10 | . . . 3 . 7 Cutter 4 | . . . . . 4 Grunt 19 | . 7 . 7 . 5 Sentry 2 | . . . 1 . 1 Specialist 1 | . . . . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 6 | 4 3 . 5 1 6 Combat Bots Only 5 | . 3 . 4 . 5 Max Kills in Single Turn 3 | 1 1 . 2 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 251 | . 42 4 48 . 157 Missed 57 | . 11 3 10 . 33 Damage Taken 2804 | . 378 12 446 . 1968 Core 430 | . 47 12 22 . 349 Absorbed by Shields 45 | . . . . . 45 Core Remaining (%) 90 | 100 . 76 . 94 . Volleys Fired 179 | 35 53 . 32 . 59 Largest 3 | 2 2 . 2 . 3 Hottest 114 | 40 40 . 70 . 114 Shots Fired 410 | 70 106 . 58 . 176 Gun 254 | 70 106 . 46 . 32 Cannon 147 | . . . 6 . 141 Launcher 9 | . . . 6 . 3 Special . | . . . . . . Kinetic 401 | 70 106 . 52 . 173 Thermal . | . . . . . . Explosive 9 | . . . 6 . 3 Electromagnetic . | . . . . . . Robot Hit Streak 13 | 11 7 . 12 . 13 Robot Miss Streak 11 | 3 11 . 3 . 7 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 239 | 45 61 . 42 . 91 Core Hits 120 | 20 25 . 24 1 50 Critical Kills 4 | . 2 . 1 . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 10 | . 2 . 2 . 6 Destroy 5 | . 2 . 2 . 1 Blast 5 | . . . . . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3788 | 360 509 3 956 10 1950 Guns 1604 | 360 486 . 548 . 210 Cannons 1587 | . . . 88 . 1499 Explosions 539 | . . . 309 . 230 Melee . | . . . . . . Ramming 58 | . 23 3 11 10 11 Kinetic 3191 | 360 486 . 636 . 1709 Thermal . | . . . . . . Explosive 539 | . . . 309 . 230 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 14 | . . . . . 14 Projectiles 14 | . . . . . 14 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . . 1 . 8 Impact . | . . . . . . Kinetic 9 | . . . 1 . 8 Secondary . | . . . . . . Self-Inflicted Damage 69 | . . . . . 69 Shots 2 | . . . . . 2 Rammed 7 | . . . 2 2 3 Targets Rammed 14 | . 5 1 2 3 3 Kicked 6 | . 5 1 . . . Crushed 1 | . . . . 1 . Highest Temperature 500 | . 18 . 59 . 500 Average Temperature 94 | . 8 . 16 . 124 Received Heat Transfer 1002 | . 207 6 165 . 624 Effects 5 | . . . . . 5 Energy Bleed 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 585 | 50 252 65 277 87 585 Initial 82 | . 32 55 25 82 . Average 158 | 21 124 64 129 66 322 Maximum Alert Level 2 | . 1 . 1 . 2 Low Security (%) 74 | 100 85 100 78 100 35 Level 1 13 | . 14 . 21 . 23 Level 2 11 | . . . . . 41 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . 1 . 4 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 6 | . 1 . 1 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . 3 1 . . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 15 3 21 . 48 Peak Tracking Total 8 | . 4 2 5 . 8 Tactical Retreats 5 | . . . . . 5 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 10 | . 5 . 2 . 3 Terminals 9 | . 4 . 2 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 17 . 5 . 13 Successful 16 | . 7 . 1 . 8 Failed 19 | . 10 . 4 . 5 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual 31 | . 18 . 5 . 8 Terminals 34 | . 16 . 5 . 13 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 . 1 . 5 Part Schematic 1 | . 1 . . . . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 . . . 3 Terminals 6 | . 3 . . . 3 Botnet 6 | . 3 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . 4 . 2 . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 28 | . . . . . 28 Total Damage 244 | . . . . . 244 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3507 | 287 716 348 666 505 985 Spaces Moved 1683 | 152 442 41 336 311 401 Core 22 | 22 . . . . . Treads 993 | . . . 281 311 401 Legs 668 | 130 442 41 55 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 Average Speed 143 | 113 120 120 153 160 161 Slowest Speed 240 | 150 120 120 190 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 6 59 14 35 68 37 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 44 | . . . 23 . 21 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 40 | . . . 23 . 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2455 | 210 544 339 433 319 610 Wait 470 | 8 20 298 30 . 114 Move 1678 | 151 441 40 335 310 401 Hop . | . . . . . . Pick Up 53 | 10 13 . 15 3 12 Fast Attach . | . . . . . . Attach 22 | 6 2 . 2 . 12 Detach . | . . . . . . Swap 19 | . 4 . 12 . 3 Drop 20 | . 6 . 5 3 6 Fire 179 | 35 53 . 32 . 59 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . 5 1 . . . Crush 8 | . . . 2 3 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 288 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 663 | -10/Materials | Discovered new exit (range 3) 803 | -10/Materials | Discovered new exit (range 15) 910 | -10/Materials | Discovered new exit (range 8) 1004 | -10/Materials | Entered Mines 1010 | -10/Mines | Assembled infested the area 1335 | -10/Mines | Discovered new exit (range 14) 1352 | -10/Mines | Entered Materials 1352 | -9/Materials | Evolved 2 slots: Propulsion x2 1929 | -9/Materials | Discovered new exit (range 16) 2018 | -9/Materials | Entered Mines 2073 | -9/Mines | Identified exit to Materials 2100 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2311 | -9/Mines | Learned 8 Materials zone layouts 2389 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2523 | -9/Mines | Entered Materials 2523 | -8/Materials | Accompanied by 3 allies 2523 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2524 | -8/Materials | Identified exit to Factory 2829 | -8/Materials | Build established: Scavenger-Tank 3148 | -8/Materials | Lost 3 parts (1p2n) 3259 | -8/Materials | Discovered exit to Factory (range 15) 3395 | -8/Materials | Build established: Tank 3498 | -8/Materials | Core integrity fell below 50% 3508 | -8/Materials | Self-destructed Last Messages --------------- 03478_ Lgt. Treads destroyed. 03481_ Penetrated by Slug. 03481_ Hrd. Light Armor Plating destroyed. 03481_ Lgt. Cannon destroyed. 03482_ Penetrated by Slug. 03485_ Slug penetrates Wall. 03487_ Penetrated by Slug. <x2> 03490_ Slug penetrates Wall. 03490_ Imp. Light Cannon destroyed. 03491_ Penetrated by Slug. 03491_ W-25 Informer sends out distress signal. 03494_ Slug penetrates Wall. 03494_ Lgt. Treads destroyed. 03495_ X-62 Marksman knocked back. <x2> 03497_ Penetrated by Slug. 03498_ X-62 Marksman destroyed. 03499_ Matter Filter comes online. 03501_ Matter Filter disabled. 03506_ Penetrated by Slug. 03506_ K-01 Serf collects debris. <x3> Map ----- +----------------------------------------------------+ | ???????????????????????????# = *[[ | | ???????????????????????????# =" = | | ???????????????????????????# " #= | | ???????????????????????????# T #[ ########### | | ???????????????????????????# " # [=#???####### | | ???????????????????????????# # #??? ## | | ???????????????????????????######## #?? ## | | ??????????????????????????????????#* # ## | | ??????????????????????????????????# + ## | | ??????????????????????????????????# # ## | | ???################################ !########## | | ???# %[ % %!%% | | ???#% %% ![############## ############ | | ???#% %% % [=#????????????#*#??????????# | | ???# %###+###########????????????#!#??????????# | | ???# [# [ #???????????????????# #??????????### | | #### # ! #????????????????#### #########????? | | ! 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Y" / #??????# %""""" #???#""" # | | " # #### "" ## #??????# k""""" #???#""" # | | # / % ## #?????#T """"" #???#""" # | | =# # ! ## #?????## """"" #???#""" # | | # ######### #??????# #???# # | | # #???????# #??????# #???###+#### | | #### #???????# #??????# ??? | | = #????####/####??? ?? | | = #????# ??? ?? | | % * = #????# ??? ###?###+#### | | #####+###+#????# ?? #T####+###???# # | | # !%! #????# ?? ?##??????????# # | | # """ #????# """ """?? ?????????????# # | | # """ !#????# """ """?? ?????????????# # | | # """ #????# """ """??? ?????????????# + | | # " ##???# ??? ?????????????# # | | #] T #???#########??? ?????????????######## | | # " ##############?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellBattleCloak Manual? 0 Play Time 00:29:44 Cumulative 104.7 hours Start 2025.02.28 @ 12:22:33 End 2025.02.28 @ 13:02:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 58 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e229d511-7114-49f4-9530-a5c5e6cd77cd