Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.02 @ 01:34:07 Player: mephiles96 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (796) 796 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4196 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 443/630 System Corruption 4% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (3) -------- Ion Engine Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Compact Battery 0b10 Decoder Chip [Skirmisher] > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- 0b10 Decoder Chip [Scout] Particle Charger Improved System Restoration Module Hacking Drone Bay Phasing AFG Improved Lightning Gun Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter ECM Suite Makeshift System Shield > --- WEAPON ----------- Heavy Riot Gun Small Laser Makeshift Laser Makeshift Hammer > --- INVENTORY -------- Ion Engine Heavy Ion Engine Light Angular Momentum Engine Compact Battery 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Particle Charger Particle Charger Improved System Restoration Module Hacking Drone Bay Phasing AFG Improved Lightning Gun Small Laser [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion 2 | . . 2 . . . . Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 45 | 5 8 14 2 3 3 10 Power 11 | 1 2 2 1 1 . 4 Engine 9 | 1 1 2 1 . . 4 Core 2 | . 1 . . 1 . . Reactor . | . . . . . . . Propulsion 12 | 2 2 6 . 2 . . Treads . | . . . . . . . Leg 12 | 2 2 6 . 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 3 2 . . 1 5 Device 5 | . 2 1 . . . 2 Storage 2 | . 1 . . . . 1 Processor 3 | . . 1 . . 1 1 Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 2 1 4 1 . 2 1 Energy Gun 5 | . . 2 1 . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 31 | . . 12 2 . . 17 Power 7 | . . 2 1 . . 4 Propulsion 10 | . . 6 . . . 4 Utility 5 | . . 1 . . . 4 Weapon 9 | . . 3 1 . . 5 Highest Loss Streak 17 | . . 8 2 . . 17 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 10 14 14 14 13 11 Power 4 | . 2 3 4 5 5 2 Propulsion . | 1 1 1 1 . . . Utility 6 | . 3 6 6 7 7 7 Weapon 2 | . 2 3 2 1 1 1 Tool/Special . | . . . . . . . Unused Backups 19 | 2 3 2 . 4 2 6 Power 1 | . 1 . . . . . Propulsion 4 | 2 2 . . . . . Utility 10 | . . . . 3 2 5 Weapon 4 | . . 2 . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 93 82 75 99 100 74 Engine 4 | . 9 4 10 3 . 9 Core 6 | . 4 5 . 7 11 3 Leg 37 | . 28 30 22 43 44 16 Device 2 | . 12 5 . . . 5 Storage 10 | . 9 11 11 11 11 6 Processor 8 | . . 4 11 11 11 6 Energy Gun 15 | . . 4 19 22 22 13 Ballistic Gun 4 | . 17 10 2 . . . Impact Weapon 2 | . 10 6 . . . 4 Peak Build Rating 43 | 5 10 14 9 16 27 43 Average Rating 13 | 3 7 10 8 14 20 34 On Entrance 10 | . 5 10 9 9 16 27 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 51 | 7 30 30 27 27 31 51 Greatest Support 46 | 20 20 46 20 40 40 40 Greatest Overweight (x) 12 | . 1 7 1 1 . 12 Average Overweight (x) . | . . . 1 . . 2 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 11 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 14 Average Carried 13 | 3 10 14 14 14 13 11 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 15 6 Class Distribution -------------------- 69% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 899 | 292 160 313 28 20 20 66 Remotely . | . . . . . . . Salvage Created 1051 | 38 255 521 101 . . 136 Parts 80 | 4 25 42 3 . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 31 | 1 8 18 2 . . 2 Melee 1 | . . 1 . . . . Guns 30 | 1 8 17 2 . . 2 Classes Destroyed 6 | 1 3 2 . . . . Worker 2 | . . 2 . . . . Recycler 1 | . 1 . . . . . Watcher 2 | . 1 1 . . . . Swarmer 16 | . 6 10 . . . . Grunt 14 | 1 2 7 2 . . 2 Sentry 1 | . . 1 . . . . Best Kill Streak 6 | 1 6 6 2 . . 2 Combat Bots Only 6 | 1 5 6 2 . . 2 Max Kills in Single Turn 2 | 1 1 2 1 . . 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 496 | 9 39 237 16 . . 195 Missed 173 | 4 13 83 4 . . 69 Hits 323 | 5 26 154 12 . . 126 Melee 2 | . . . . . . 2 Projectile 321 | 5 26 154 12 . . 124 Critical Strikes 7 | . 1 1 . . . 5 Damage Taken 4065 | 58 266 1613 176 . 21 1931 Core 1325 | . 121 331 15 . . 858 Absorbed by Shields . | . . . . . . . Core Remaining (%) 54 | 100 51 . . . 13 . Volleys Fired 125 | 7 28 71 9 . . 10 Largest 3 | 2 2 2 2 . . 3 Hottest 150 | 40 40 83 80 . . 150 Shots Fired 167 | 14 33 79 16 . . 25 Gun 167 | 14 33 79 16 . . 25 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 123 | 14 33 70 6 . . . Thermal 35 | . . 9 10 . . 16 Explosive . | . . . . . . . Electromagnetic 9 | . . . . . . 9 Robot Hit Streak 13 | 3 8 13 13 . . 3 Robot Miss Streak 7 | 2 3 7 1 . . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 112 | 8 26 49 14 . . 15 Core Hits 55 | 2 12 28 4 . . 9 Critical Kills 2 | 1 . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | 1 . 2 . . . . Burn 1 | . . 1 . . . . Destroy 2 | 1 . 1 . . . . Melee Attacks 3 | . 1 2 . . . . Impact 3 | . 1 2 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . 1 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1659 | 115 373 710 175 . . 286 Guns 1507 | 115 317 614 175 . . 286 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 152 | . 56 96 . . . . Ramming . | . . . . . . . Kinetic 1015 | 115 317 511 72 . . . Thermal 376 | . . 103 103 . . 170 Explosive . | . . . . . . . Electromagnetic 116 | . . . . . . 116 Impact 152 | . 56 96 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 75 | . 26 49 . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 75 | . 26 49 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 588 | . . 91 32 . . 588 Average Temperature 200 | . . 26 18 . . 361 Received Heat Transfer 1494 | 30 87 510 102 . . 765 Effects 20 | . . . . . . 20 Shutdowns 7 | . . . . . . 7 Interference 2 | . . . . . . 2 Matter Decay 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 2 | . 1 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 905 | . . 296 225 . . 384 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 190 | 20 150 190 54 . . 41 Initial 34 | . . 33 34 . . . Average 65 | 3 53 109 28 . . 4 Influence Increases 850 | 20 252 477 50 . . 51 Destroy 0b10 Robot/C 620 | 20 160 360 40 . . 40 Destroy 0b10 Robot/NC 25 | . 10 15 . . . . Destroy Leader 114 | . 32 62 10 . . 10 Successful Hack 30 | . 5 25 . . . . Destroy Structure 1 | . . . . . . 1 Lose Combat Pursuer 60 | . 45 15 . . . . Influence Decreases 850 | 20 172 469 138 . . 51 Entered New Map 101 | . . 47 54 . . . Time Decay 569 | 20 172 302 64 . . 11 Lost Part 180 | . . 120 20 . . 40 Squads Dispatched 4 | . . 3 . . . 1 Investigation 2 | . . 2 . . . . Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | 1 14 31 2 . . 10 Peak Tracking Total 9 | 1 7 9 2 . . 7 Tactical Retreats 4 | . 2 1 . . . 1 ECM-based Alert Blocks 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 8 | . 2 5 . . 1 . Terminals 5 | . 2 2 . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 8 23 . . 1 . Successful 25 | . 6 18 . . 1 . Failed 7 | . 2 5 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . 4 . . Terminals 14 | . 8 5 . . 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units 4 | . . 4 . . . . Scanalyzers 11 | . . 11 . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 6 4 . . 1 . Record 5 | . 4 . . . 1 . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . . 2 . . . . Dispatch Records 1 | . . 1 . . . . Surveillance Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks 4 | . . 4 . . . . Recycle Component 2 | . . 2 . . . . Process 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 9 | . . 9 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Retrieve Study 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 4 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 3 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . 2 . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 7 . . Largest Group 7 | . . . . 7 5 2 Highest-Rated Group 307 | . . . . 307 183 28 Highest-Rated Ally 96 | . . . . 96 96 14 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . 8 3 Total Damage 236 | . . . . . 216 20 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 801 | . 435 269 . . . 97 Sensors 141 | . . 141 . . . . Structural 563 | . 435 128 . . . . Decoding 14 | . . . . . . 14 ECM 83 | . . . . . . 83 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4271 | 121 570 666 145 2071 541 157 Spaces Moved 2918 | 82 291 310 62 1692 437 44 Core 30 | 22 . 2 . . . 6 Treads . | . . . . . . . Legs 2888 | 60 291 308 62 1692 437 38 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 190 Average Speed 130 | 101 161 154 190 120 120 252 Slowest Speed 650 | 120 190 400 190 190 120 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 6 47 31 19 86 62 2 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 6 | . . . 1 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3217 | 107 365 419 74 1728 453 71 Wait 34 | . 10 1 . 19 4 . Move 2912 | 81 290 309 61 1691 436 44 Hop . | . . . . . . . Pick Up 67 | 12 20 16 2 8 5 4 Fast Attach . | . . . . . . . Attach 36 | 5 2 12 2 2 . 13 Detach . | . . . . . . . Swap 17 | . 6 6 . 1 4 . Drop 22 | 2 8 2 . 6 4 . Fire 125 | 7 28 71 9 . . 10 Melee 3 | . 1 2 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 122 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 12) 685 | -10/Materials | Discovered new exit (range 4) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Propulsion x2 1051 | -9/Materials | Identified exit to Mines 1061 | -9/Materials | Core integrity fell below 50% 1064 | -9/Materials | Lost 8 parts (2p4n1u1w) 1126 | -9/Materials | Lost 4 parts (2n2w) 1283 | -9/Materials | Core integrity fell below 20% 1358 | -9/Materials | Entered Mines 1359 | -9/Mines | Assembled infested the area 1406 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1410 | -9/Mines | Discovered new exit (range 9) 1410 | -9/Mines | Identified exit to Zion 1424 | -9/Mines | Identified exit to Materials 1459 | -9/Mines | Build established: Scavenger-Mutant 1503 | -9/Mines | Entered Zion 1592 | -7/Zion | Identified exit to Deep Caves 1794 | -7/Zion | Learned Factory stockpile data 1891 | -7/Zion | Given the Hacking Drone Bay 1906 | -7/Zion | Found Prototype Device 2234 | -7/Zion | Learned location of Warlord (-4) 2296 | -7/Zion | Found Prototype Device 2464 | -7/Zion | Gained Derelict followers 3010 | -7/Zion | Given A8's code to call for help 3042 | -7/Zion | Discovered new exit (range 11) 3369 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3369 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3573 | -7/Zion | Identified exit to Proximity Caves 3574 | -7/Zion | Entered Proximity Caves 3574 | -6/Proximity Caves | Accompanied by 5 allies 3884 | -6/Proximity Caves | Learned location of 1 exit from Factory 4088 | -6/Proximity Caves | Discovered new exit (range 9) 4097 | -6/Proximity Caves | Identified exit to Factory 4115 | -6/Proximity Caves | Entered Factory 4115 | -6/Factory | Accompanied by 2 allies 4115 | -6/Factory | Evolved 6 slots: Power x2, Utility x2, Weapon x2 4116 | -6/Factory | Identified exit to Factory 4188 | -6/Factory | Garrison activated, responded to threat 4239 | -6/Factory | Core integrity fell below 50% 4257 | -6/Factory | Core integrity fell below 20% 4272 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Broken Hvy. Riot Gun destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). Mak. Laser destroyed. Aluminum Leg destroyed. Mak. System Shield destroyed. Critical hit (Burn: +37). Y-54 Guardian IFF system glitched. Mak. Hammer destroyed. Adv. Signal Interpreter destroyed. ECM Suite destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+3). Knocked back. B-48 Gladiator destroyed. Identified Hvy. Ion Engine. Lgt. Angular Momentum Engine destroyed. Sml. Laser+ destroyed. Particle Charger destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ########+#####?????????? | | ????????????????????# # #?????????? | | ????????????????????# # """ #?????????? | | ????????????????????+ # % """"" #?????????? | | ?????????????????!??#g %+ """"" #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # """ #?????????? | | ??????????????#####?# # """ #?????????? | | ??????????????? # RYg# """ #?????????? | | ??????????????? """ # # #?????????? | | ??????????????? """ + # #?????????? | | ??????????????? """ #g # #????? ??? | | ??????????????? ??# g # #?? #???? | | ??????????????[ ????# ########+##### #???? | | ????????????????????# =%#???# #???? | | ????????????????????# /#???# #???? | | ????????????????????# #???# #???? | | ????????????????????# @#???# #???? | | ????????????????????# #???# #???? | | ????????????????????# #???####+####### ###???? | | ????????????????????# #????????????????#?????? | | ??????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ???????????????? ??????????????????????? | | ??????????????? "" ??????????????????????? | | ?????????????? T ! ??????????????????????? | | ????????????? ??????????????????????? | | ?????????????? ?????????????????????? | | ?????????????? ? ?????????????????????? | | ????????????????+## ? ?????????????????????? | | ??????????????????#??? ##?????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Particle Charging 15 Defensive Hacking 11 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Item+ Made in Tau Ceti IV Power Corrupts Robot Respite The More The Merrier Tourist Challenges ------------ None Game ------ Seed LaunchTransportShockpuncher Manual? 0 Play Time 00:54:22 Cumulative 1.7 hours Start 2025.12.01 @ 22:09:00 End 2025.12.02 @ 01:34:07 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 79dc650e-407c-40fc-a6d2-12d9e0aedbad