Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.20 @ 16:56:10

Player: BadAss McGhee

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (63)      315
Value Destroyed (1940)     1940
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1279)               1279
              TOTAL SCORE: 6254

 Bonus
-------
High Alert Combat Kills    451
Follower Combat Kills      246
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -118

 Cogmind 
---------
Core Integrity             0/700
Matter                     294/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
    Cooled Ion Engine
           Terrain Scan Processor
  Advanced Targeting Computer
           Utility Shielding

 Peak State 
------------
>            --- POWER ------------
      Cooled Ion Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
    Improved Aluminum Leg
>            --- UTILITY ----------
      Medium Storage Unit
    Improved Sensor Array
    Improved Signal Interpreter
    Improved Terrain Scanner
    Advanced Targeting Computer
             Microactuators
>            --- WEAPON -----------
             Greatsword
>            --- INVENTORY --------
      Cooled Ion Engine
             Terrain Scan Processor
    Advanced Targeting Computer
             Utility Shielding
             Beam Rifle
             Beam Rifle
             Gatling Laser
             Plasma Cannon
[Rating: 35]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Utility Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Great Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac 
Slots Evolved              6    | .   .   2   .   .   .   4   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             77   | 6   9   11  23  5   1   22  
  Power                    8    | 1   1   1   2   1   .   2   
    Engine                 8    | 1   1   1   2   1   .   2   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   2   3   8   3   1   4   
    Treads                 10   | .   .   2   8   .   .   .   
    Leg                    8    | .   .   .   .   3   1   4   
    Wheel                  5    | 2   2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   3   3   .   .   .   7   
    Device                 6    | .   1   .   .   .   .   5   
    Storage                3    | 1   1   1   .   .   .   .   
    Processor              3    | .   .   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 2   3   4   13  1   .   9   
    Energy Gun             19   | 2   2   2   6   1   .   6   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          9    | .   1   2   6   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 41   | .   4   6   12  .   .   19  
  Power                    5    | .   1   1   1   .   .   2   
  Propulsion               13   | .   1   3   4   .   .   5   
  Utility                  5    | .   .   .   .   .   .   5   
  Weapon                   18   | .   2   2   7   .   .   7   
  Highest Loss Streak      16   | .   3   6   2   .   .   16  
Average Slot Usage (%)     93   | .   88  85  90  100 100 92  
  Engine                   11   | .   13  10  8   11  11  14  
  Treads                   12   | .   .   1   28  25  .   .   
  Leg                      10   | .   .   .   .   7   33  21  
  Wheel                    3    | .   18  19  .   .   .   .   
  Device                   5    | .   9   1   .   .   .   16  
  Storage                  10   | .   14  11  11  11  11  6   
  Processor                17   | .   .   20  22  22  22  15  
  Protection               1    | .   2   .   .   .   .   4   
  Energy Gun               9    | .   18  14  7   11  11  4   
  Ballistic Gun            8    | .   9   6   12  11  11  1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             41   | 11  16  17  22  22  22  41  
  Greatest Support         60   | 32  32  40  60  60  33  33  
  Greatest Overweight (x)  10   | .   .   5   1   2   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  8   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   8   7   
  Most Carried             8    | 1   6   6   8   8   8   8   
  Average Carried          6    | .   2   3   6   8   8   7   
  Final Capacity           8    | 6   8   8   8   8   8   4   
  Final Carried            8    | 1   6   4   8   8   8   4   

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 25% | Mutant
 10% | Commander-Mutant
  7% | Scavenger-Assassin
  3% | Scavenger-Gladiator
  3% | Gladiator

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Storage
   Scavenger-Mutant | -9/Garrison
   Scavenger-Mutant | -9/Recycling
 Scavenger-Assassin | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -9   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  
Matter Collected           1296 | 216  163  112  508  89   .    208  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2541 | .    268  130  1333 172  .    638  
  Parts                    136  | .    14   9    69   11   .    33   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac 
Combat Hostiles Destroyed  54   | .   8   3   28  4   .   11  
  Melee                    4    | .   .   .   .   .   .   4   
  Guns                     48   | .   8   3   28  4   .   5   
  AOE                      2    | .   .   .   .   .   .   2   
Classes Destroyed          7    | .   2   1   3   .   .   1   
  Worker                   5    | .   .   .   5   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   1   
  Swarmer                  11   | .   3   .   7   1   .   .   
  Grunt                    29   | .   5   2   10  4   .   8   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   14   | .   .   1   11  .   .   2   
Best Kill Streak           8    | .   3   3   8   2   .   7   
  Combat Bots Only         6    | .   3   3   6   2   .   6   
Max Kills in Single Turn   2    | .   1   1   2   1   .   2   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  
Damage Taken               4828 | .    425  294  1609 238  .    2262 
  Core                     1211 | .    122  41   338  6    .    704  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         51   | 100  51   .    .    .    3    .    
Volleys Fired              186  | .    32   19   91   13   1    30   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  149  | .    100  90   88   79   79   149  
Shots Fired                302  | .    64   31   141  26   2    38   
  Gun                      301  | .    64   31   141  26   2    37   
  Cannon                   1    | .    .    .    .    .    .    1    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  148  | .    23   14   97   13   1    .    
  Thermal                  133  | .    41   17   44   13   1    17   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          21   | .    .    .    .    .    .    21   
  Robot Hit Streak         18   | .    6    7    18   10   .    10   
  Robot Miss Streak        6    | .    4    1    5    2    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    3    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    
Shots Hit Robots           229  | .    38   21   113  17   .    40   
  Core Hits                106  | .    14   4    55   8    .    25   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    .    10   
  Impact                   1    | .    .    .    .    .    .    1    
  Slashing                 9    | .    .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3965 | .    664  247  1690 251  .    1113 
  Guns                     3112 | .    430  247  1690 251  .    494  
  Cannons                  27   | .    .    .    .    .    .    27   
  Explosions               337  | .    234  .    .    .    .    103  
  Melee                    489  | .    .    .    .    .    .    489  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1583 | .    131  161  1173 118  .    .    
  Thermal                  1667 | .    533  86   517  133  .    398  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          226  | .    .    .    .    .    .    226  
  Impact                   26   | .    .    .    .    .    .    26   
  Slashing                 463  | .    .    .    .    .    .    463  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    1    1    1    5    
  Average Corruption       2    | .    .    .    1    1    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    4    1    22   
    Message Errors         10   | .    .    .    .    1    .    9    
    Matter Fused           3    | .    .    .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    2    1    2    
    Data Loss (minor)      3    | .    .    .    .    1    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            124  | .    87   .    .    .    .    37   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               87   | .    87   .    .    .    .    .    
  Melee                    37   | .    .    .    .    .    .    37   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      79   | .    43   .    .    .    .    36   
  Shots                    2    | .    1    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        590  | .    340  51   222  48   3    590  
  Average Temperature      107  | .    162  22   50   13   2    226  
  Received Heat Transfer   1491 | .    156  111  525  69   .    630  
  Effects                  15   | .    .    .    .    .    .    15   
    Shutdowns              2    | .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    .    2    
    Damage (major)         3    | .    .    .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    
  Heat Transferred         3389 | .    931  212  1252 235  .    759  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -7   
-------                    Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  
Peak Influence             1185 | .    305  84   658  857  479  1185 
  Average Influence        538  | .    175  53   328  689  426  1085 
Maximum Alert Level        4    | .    1    .    2    3    2    4    
  Low Security (%)         19   | 100  54   100  20   .    .    .    
  Level 1                  22   | .    45   .    38   .    40   .    
  Level 2                  29   | .    .    .    41   60   59   .    
  Level 3                  17   | .    .    .    .    39   .    48   
  Level 4                  12   | .    .    .    .    .    .    51   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          10   | .    3    .    5    .    .    2    
  Investigation            2    | .    .    .    2    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            7    | .    3    .    2    .    .    2    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac 
Distress Signals           7    | .   1   1   3   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              121  | .   15  5   42  17  17  25  
  Peak Tracking Total      8    | .   4   3   7   4   4   8   
  Tactical Retreats        6    | .   1   .   2   1   .   2   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac 
Traps Triggered            2    | .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  
----------                 Run  | Scr Mat Mat Sto Gar Rec Fac 
Machines Disabled          3    | .   3   .   .   .   .   .   
  Max in Single Turn       3    | .   3   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac 
Machines Accessed          6    | .   .   .   3   .   2   1   
  Terminals                4    | .   .   .   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                14   | .   .   .   4   .   6   4   
  Successful               6    | .   .   .   3   .   3   .   
  Failed                   8    | .   .   .   1   .   3   4   
    Catastrophic           2    | .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                9    | .   .   .   3   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             5    | .   .   .   2   .   3   .   
  Record                   2    | .   .   .   .   .   2   .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  
------------               Run  | Scr Mat Mat Sto Gar Rec Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -7  
--------                   Run  | Scr Mat Mat Sto Gar Rec Fac 
Total Allies               10   | .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   10  8   .   .   
  Highest-Rated Group      88   | .   .   .   88  72  .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               107  | .   .   .   56  51  .   .   
  Total Damage             899  | .   .   .   488 411 .   .   
  Kills                    19   | .   .   .   6   13  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  
Turns Passed               3406 | 47   406  161  1067 523  396  806  
Spaces Moved               1901 | 39   246  76   458  315  325  442  
  Core                     17   | 3    .    10   .    .    .    4    
  Treads                   706  | .    .    9    458  239  .    .    
  Legs                     839  | .    .    .    .    76   325  438  
  Wheels                   339  | 36   246  57   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   86   160  120  120  120  
  Average Speed            137  | 96   98   123  160  150  120  144  
  Slowest Speed            550  | 100  100  300  180  180  120  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    40   11   83   56   76   11   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          20   | .    15   .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      20   | .    15   .    .    .    .    5    

 Actions                        | -11 -10 -9  -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac 
Total                      2371 | 46  341 110 649 337 329 559 
  Wait                     136  | .   48  .   51  .   2   35  
  Move                     1896 | 38  245 75  458 314 324 442 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  34   | 2   6   3   13  1   .   9   
  Fast Attach              31   | 5   3   2   13  3   .   5   
  Attach                   21   | 1   2   5   3   .   .   10  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     25   | .   4   4   7   2   1   7   
  Drop                     32   | .   1   2   13  4   1   11  
  Fire                     186  | .   32  19  91  13  1   30  
  Melee                    10   | .   .   .   .   .   .   10  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / Gar)
-9/Garrison (discovered 2 exits: *Rec x2)
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  200 | -10/Materials | Lost 3 parts (1n2w)
  255 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  423 | -10/Materials | Discovered new exit (range 6)
  454 | -10/Materials | Entered another Materials area
  454 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  505 | -9/Materials  | Discovered new exit (range 8)
  566 | -9/Materials  | Identified exit to Storage
  591 | -9/Materials  | Lost 6 parts (1p3n2w)
  615 | -9/Materials  | Entered Storage
 1106 | -9/Storage    | Core integrity fell below 50%
 1166 | -9/Storage    | Build established: Scavenger-Mutant
 1303 | -9/Storage    | Core integrity fell below 20%
 1486 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1566 | -9/Storage    | Garrison activated, responded to threat
 1604 | -9/Storage    | Discovered new exit (range 5)
 1682 | -9/Storage    | Identified exit to Garrison
 1682 | -9/Storage    | Entered Garrison
 1682 | -9/Garrison   | Accompanied by 8 allies
 1746 | -9/Garrison   | Triggered checkpoint
 1760 | -9/Garrison   | Triggered checkpoint
 1786 | -9/Garrison   | Triggered checkpoint
 1792 | -9/Garrison   | Build established: Commander-Mutant
 1796 | -9/Garrison   | Triggered checkpoint
 1868 | -9/Garrison   | Discovered new exit (range 13)
 2064 | -9/Garrison   | Triggered checkpoint
 2157 | -9/Garrison   | Build established: Scavenger-Mutant
 2175 | -9/Garrison   | Discovered new exit (range 12)
 2190 | -9/Garrison   | Identified exit to Recycling
 2200 | -9/Garrison   | Installed Relay Interface Framework
 2205 | -9/Garrison   | Entered Recycling
 2269 | -9/Recycling  | Spotter reported a threat
 2271 | -9/Recycling  | Spotter reported a threat
 2286 | -9/Recycling  | Spotter reported a threat
 2304 | -9/Recycling  | Spotter reported a threat
 2368 | -9/Recycling  | Spotter reported a threat
 2375 | -9/Recycling  | Spotter reported a threat
 2377 | -9/Recycling  | Spotter reported a threat
 2386 | -9/Recycling  | Spotter reported a threat
 2421 | -9/Recycling  | Spotter reported a threat
 2441 | -9/Recycling  | Spotter reported a threat
 2444 | -9/Recycling  | Spotter reported a threat
 2474 | -9/Recycling  | Spotter reported a threat
 2509 | -9/Recycling  | Spotter reported a threat
 2510 | -9/Recycling  | Spotter reported a threat
 2512 | -9/Recycling  | Spotter reported a threat
 2535 | -9/Recycling  | Spotter reported a threat
 2550 | -9/Recycling  | Discovered new exit (range 10)
 2563 | -9/Recycling  | Spotter reported a threat
 2563 | -9/Recycling  | Spotter reported a threat
 2578 | -9/Recycling  | Identified exit to Factory
 2588 | -9/Recycling  | Spotter reported a threat
 2593 | -9/Recycling  | Spotter reported a threat
 2601 | -9/Recycling  | Entered Factory
 2601 | -7/Factory    | Evolved 4 slots: Power x1, Utility x3
 3377 | -7/Factory    | Core integrity fell below 50%
 3392 | -7/Factory    | Core integrity fell below 20%
 3407 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03374_ K-01 Serf collects debris.
03375_ Aluminum Leg destroyed.
03376_ Overheating: Short circuit.
03376_ Broken Beam Rifle permanently disabled.
03377_ Overheating: Core damaged (-133).
03378_ K-01 Serf collects debris.
03378_ Acquired 15 matter.
03379_ Overheating: Matter decay (-57).
03381_ Plasma Cannon destroyed.
03383_ Rnf. Deuterium Engine destroyed.
03385_ K-01 Serf collects debris.
03386_ Acquired Particle Gun.
03390_ Acquired 10 matter.
03390_ K-01 Serf collects debris.
03392_ Broken Beam Rifle destroyed.
03392_ Particle Gun destroyed.
03393_ Acquired Aluminum Leg.
03398_ Med. Storage Unit destroyed.
03402_ Aluminum Leg destroyed.
03404_ System corrupted: Matter fused (-6).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          25
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
Utility Shielding          33
Melee Speed Boost          20
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
 Ion Cannon | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Fearless

 Challenges 
------------
None

 Game 
------
Seed              IntegrityBombThrower
  Manual?         0
Play Time         00:44:15
  Cumulative      68.0 hours
  Start           2020.01.20 @ 16:12:32
  End             2020.01.20 @ 16:56:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             11
Gallery%          30
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd1e2811-7d52-48d6-b3a5-4afb264ffae9