Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 20:09:40 Player: Terminus Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (555) 2775 Value Destroyed (31129) 31129 Prototype IDs (296) 5920 Alien Tech Used (11) 2200 Bonus (61763) 61763 TOTAL SCORE: 114887 Bonus ------- High Alert Combat Kills 12328 Follower Combat Kills 4123 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 460 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -848 Cogmind --------- Core Integrity 216/1600 Matter 220/300 Energy 150/350 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (7) ---- Desublimator Experimental Energy Well (600) Experimental Matter Compressor (271) AEGIS Remote Shield Microwarp Drive Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Zero-point Reactor Multi-Quantum Reactor > --- PROPULSION ------- HC-Heavy Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Desublimator 2N-1CE's Frost Array High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Quantum Capacitor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Shotgun KE Rail Construct/C > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor Advanced Power Amplifier Experimental Energy Well Zionite Biocell Zionite Biocell Array Experimental Matter Compressor Experimental Matter Compressor Experimental Targeting Computer Advanced Particle Charger Advanced Particle Charger Advanced Phase Shifter Experimental Phase Shifter AEGIS Remote Shield AEGIS Remote Shield High-powered Transdimensional Reconstructor Core Regenerator Microwarp Drive Enhanced Nova Cannon Improved Plasma Cutter [Rating: 238] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Artifact Microwarp Drive Weapon Constructs Energy Gun Quantum Rifle Energy Cannon Constructs Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Propulsion 3 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . -1 . . Utility 12 | . . . 1 . . 3 . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . 3 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 577 | 6 17 1 10 23 1 30 7 7 4 6 12 16 7 . 8 32 9 7 10 10 20 6 5 8 17 33 51 42 40 52 23 23 34 Power 35 | 1 2 . 2 1 . 2 . . . . . 2 . . . 3 . . 1 . . . . 2 1 1 3 4 2 1 1 4 2 Engine 13 | 1 2 . 2 1 . 2 . . . . . 2 . . . 3 . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 3 4 2 1 1 4 2 Propulsion 29 | 2 5 1 . 4 . 5 . . . 1 . . . . . 1 . . . . 3 . . 1 . 2 . 2 2 . . . . Treads 20 | 2 5 1 . 4 . 5 . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Leg 9 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 . 2 2 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 387 | 1 6 . 4 5 1 16 5 4 2 4 6 8 5 . 4 21 4 5 5 6 12 5 5 4 14 23 40 30 32 49 22 15 24 Device 264 | . . . 2 1 1 13 3 4 2 1 3 6 4 . 4 17 2 3 2 6 10 3 4 3 9 15 28 18 23 32 13 10 22 Storage 12 | 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . 2 1 . Processor 17 | . . . . . . 1 . . . . 2 1 . . . 1 . . . . 2 . . . 1 2 . 1 1 1 2 . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 88 | . 4 . 1 4 . 2 2 . . 3 1 1 1 . . 3 2 2 3 . . 2 1 1 4 6 8 10 8 11 5 3 . Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . Weapon 126 | 2 4 . 4 13 . 7 2 3 2 1 6 6 2 . 4 7 5 2 4 4 5 1 . 1 2 7 8 6 4 2 . 4 8 Energy Gun 13 | . . . 1 . . 1 . . . . . 1 . . . . . . . . . 1 . 1 . 1 3 4 . . . . . Energy Cannon 38 | . . . 1 3 . . . . . . 1 1 . . . 1 3 1 3 . 2 . . . . 2 4 2 3 1 . 2 8 Ballistic Gun 42 | 2 4 . 2 7 . 6 1 2 2 1 4 3 1 . 3 2 . 1 . . . . . . . . . . . . . 1 . Ballistic Cannon 4 | . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Launcher 16 | . . . . 2 . . 1 . . . . 1 1 . . 2 1 . . 3 . . . . 2 3 . . . . . . . Special Weapon 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . . . . . 1 1 1 . 1 1 3 . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 56 | . . . 3 1 . 1 . . . 1 1 . . . . 2 . . 2 . 2 . . 3 . 5 14 6 5 2 4 3 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . System Corruption 15 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . 1 . . . . . . Parts Lost 49 | . . . 1 3 . 7 . . . . . 3 . . . 8 . . . . . . 1 . 2 4 3 1 . . 1 2 13 Power 7 | . . . . . . 1 . . . . . 1 . . . 2 . . . . . . . . . 1 . . . . . . 2 Propulsion 5 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 32 | . . . . 2 . 3 . . . . . 1 . . . 5 . . . . . . 1 . 1 2 3 1 . . 1 2 10 Weapon 5 | . . . 1 . . . . . . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . 1 Highest Loss Streak 4 | . . . 1 2 . 4 . . . . . 2 . . . 3 . . . . . . 1 . 2 2 2 1 . . 1 1 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 78 | . 98 100 99 99 100 84 92 91 90 88 81 74 76 66 75 70 73 75 73 71 67 78 70 64 72 64 64 66 71 72 71 66 63 Engine 4 | . 14 14 11 11 11 7 7 7 7 7 6 . . . . 3 5 5 4 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 5 9 10 10 9 7 3 6 13 13 13 11 10 8 Treads 9 | . 27 28 22 21 22 22 23 22 23 20 7 2 6 6 6 1 . . . 1 4 . . . . . 4 4 3 . . . . Leg 2 | . . . . . . . . . . . . . . . . 3 5 5 5 3 . 10 7 6 10 6 . . 3 8 4 4 3 Device 17 | . . . 11 11 11 18 15 15 15 15 13 19 19 20 20 23 19 17 17 23 14 14 14 14 14 19 23 24 21 17 22 22 19 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 Processor 10 | . . . . . . 4 7 7 7 7 20 13 13 13 13 11 11 11 11 11 20 21 21 21 19 14 12 12 15 17 17 12 16 Protection 6 | . 12 14 11 10 11 6 7 7 7 6 6 6 6 6 6 4 8 11 10 5 . . . . 1 4 4 1 . 1 4 5 3 Energy Cannon 6 | . . . . 21 22 2 . 5 7 4 1 . . . . 1 13 11 8 11 5 10 5 5 5 2 2 5 7 7 8 7 7 Ballistic Gun 8 | . 27 28 32 11 11 7 22 16 13 17 16 14 14 . 8 6 . 4 4 . . . . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 178 | 11 34 34 105 109 108 112 112 114 114 114 113 125 121 112 121 117 125 128 127 127 141 150 137 131 137 169 163 172 154 150 172 178 174 Greatest Support 238 | 40 40 40 40 40 40 62 60 62 62 74 74 67 67 67 67 116 116 116 124 138 161 161 161 113 113 116 116 178 238 238 206 206 155 Greatest Overweight (x) 3 | 3 1 . 2 2 2 1 1 2 1 1 2 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . . . 1 1 Average Overweight (x) . | . . . 1 2 2 1 1 1 1 1 1 1 1 1 1 . . . . . . . . 1 1 1 1 . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 22 22 22 22 Average Capacity 23 | 7 11 15 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 20 20 22 22 21 Most Carried 25 | 2 15 15 22 25 25 25 25 25 25 25 25 25 22 22 23 24 23 18 25 25 25 25 25 24 23 25 25 25 20 22 22 22 22 Average Carried 21 | 1 10 14 16 24 24 20 24 24 24 24 24 22 20 22 22 19 17 16 19 24 23 24 22 22 22 19 24 21 19 19 20 20 18 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 22 22 22 7 Final Carried 25 | 2 15 15 22 25 25 24 25 25 24 25 25 20 22 22 23 23 17 17 25 25 24 25 21 23 21 25 24 20 18 22 22 20 7 Scrap Engine Consumption 167 | . . . . . . 23 2 4 2 4 6 11 8 . 4 17 6 3 11 . 9 1 5 1 1 20 8 3 5 . 1 10 2 Constructs Created 7 | . . . . . . 1 . 1 . . . 1 . . . 1 . . . . 2 . . . . . . 1 . . . . . Constructs Modified 70 | . . . . . . 10 . 1 . 2 3 5 4 . . 8 3 1 1 1 5 . 3 . 1 7 3 2 2 . 1 4 3 Class Distribution -------------------- 21% | Mutant 16% | Scavenger-Skirmisher 15% | Scavenger-Mutant 9% | Skirmisher 8% | Tank 7% | Construct 7% | Gunner 4% | Alien-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Commander-Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Gunner | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Assassin | -4/Factory Assassin | -4/Upper Caves Skirmisher | -4/Upper Caves Mutant | -4/Zhirov Skirmisher | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Testing Skirmisher | -2/Research Skirmisher | -2/Quarantine Scavenger-Mutant | -2/Section 7 Scavenger-Skirmisher | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 16695 | 229 582 77 184 503 148 725 304 137 88 156 295 474 206 . 247 762 210 123 142 157 275 11 177 . 261 1100 1352 1290 889 1300 611 1669 2011 Remotely 271 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 271 . . . . . . Salvage Created 32157 | . 705 38 241 1535 164 1334 180 113 . 213 453 563 172 . 575 1764 335 101 123 294 147 . 248 . 273 1794 2185 2175 2088 3109 2836 5890 2509 Parts 1356 | . 58 4 10 79 5 64 21 3 . 6 16 13 13 . 24 63 6 7 2 12 3 . 8 . 6 88 103 102 70 145 110 207 108 Haulers Intercepted 26 | . 2 . 2 6 . . . . . 1 1 . . . . 3 . . . . . . . . . 4 2 1 . . 4 . . Recyclers Shooed 26 | . 1 1 1 6 . 3 . . . . 1 . . . . 8 . . . . . . . . . 3 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . . . 13 1 3 45 . 4 9 . 20 . 6 7 . 7 . 1 8 . 5 . . . . . . . . Prevented 7 | . . . . . . . . . . 5 . 2 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 400 | . 16 3 . 18 1 19 5 1 . 3 8 7 5 . 6 20 7 2 2 11 . . 4 . 8 15 28 22 21 38 34 65 31 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 69 | . 16 3 . . . 15 1 1 . 3 8 6 2 . 3 8 . . . . . . 1 . . 1 1 . . . . . . Cannons 277 | . . . . 15 1 1 . . . . . . . . 3 . 3 2 2 . . . 2 . 5 7 26 22 21 38 33 65 31 AOE 41 | . . . . 3 . . 4 . . . . 1 3 . . 9 2 . . 11 . . . . 3 5 . . . . . . . Classes Destroyed 31 | . 7 . . 3 . 3 2 . . 1 1 2 . . . 1 . . 2 . . . . . . . 2 1 3 1 . 2 . Worker 21 | . 1 . . 2 . 1 . . . . 1 . . . . 2 . . . . . . . . . 8 2 . . . 2 2 . Builder 17 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 4 1 2 . 6 2 . . Tunneler 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 26 | . 2 . 2 6 . . . . . 1 1 . . . . 3 . . . . . . . . . 4 2 1 . . 4 . . Recycler 35 | . 2 . 2 6 2 4 . . . . . . . . . 4 . . . . 1 . . . . 2 2 5 . 1 . 4 . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Mechanic 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Operator 9 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 1 2 2 . Watcher 36 | . 3 . . 2 . 2 . . . . 1 . . . . 2 . . . . . . . . . 2 3 6 3 3 5 4 . Swarmer 63 | . 6 3 . 3 . 3 4 . . . 3 . 4 . . 4 1 . . 5 . . . . 2 3 3 7 . . 5 7 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 123 | . 10 . . 7 . 9 . 1 . 1 3 . . . 4 9 5 . . 3 . . 4 . 3 2 9 . 9 13 9 22 . Brawler 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 3 . . 1 1 1 . Duelist 9 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 5 . Protector 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 22 | . . . . 7 1 4 . . . . . . . . . 1 1 . . . . . . . . 1 . 2 . 3 1 1 . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Hunter 47 | . . . . . . . 1 . . . . 2 1 . . 1 . 1 . 2 . . . . 2 6 . 9 3 5 10 4 . Programmer 62 | . . . . . . 3 . . . . 2 . . . 2 4 . 1 . . . . . . . 3 10 3 7 7 5 15 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Q-Series 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Savage 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 6 2 2 7 1 11 4 1 . 2 4 5 4 . 4 7 4 1 1 5 1 . 2 . 4 16 4 8 4 18 7 12 5 Combat Bots Only 13 | . 4 2 . 4 1 8 4 1 . 2 4 5 4 . 4 6 4 1 1 5 . . 2 . 4 4 4 8 4 13 7 10 5 Max Kills in Single Turn 4 | . 1 1 1 2 1 1 3 1 . 1 2 1 1 . 1 3 1 1 2 4 1 . 1 . 1 4 1 2 1 1 2 1 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . . 3 . . . . 1 1 . . 3 1 . . 4 . . . . 1 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 29998 | . 340 113 251 701 71 1633 90 . . 7 612 669 340 . 546 1770 449 274 279 238 . . 896 . 1021 2139 1502 1070 858 2222 841 2395 8671 Core 2954 | . 47 7 26 120 42 181 . . . . 48 22 10 . 37 155 45 38 51 . . . . . 120 118 129 20 31 460 . 129 1118 Absorbed by Shields 15373 | . . . . . . . . . . . . . . . . . . . . . . . . . . 214 250 1027 833 1832 807 2266 8144 Reduced by Siege Mode 436 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 122 87 98 42 68 . Redirected to Shielding 363 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 21 25 13 245 . Regen/Repaired (Parts) 14863 | . 62 . . 217 . 84 . 17 533 . . 354 16 . . 411 47 102 503 449 288 . 815 . 30 675 286 524 743 2256 610 2074 3767 Core Remaining (%) 66 | 100 . 78 . . 53 . . . . 74 . . . . 86 . . . . 71 . . . . 89 . 73 . . 28 . . 13 Volleys Fired 1774 | . 49 9 7 73 4 88 10 5 . 12 35 19 47 . 22 95 19 7 6 15 . . 13 . 24 125 119 93 72 160 83 202 361 Largest 3 | . 2 2 3 3 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 2 . . 3 . 2 2 2 2 2 2 2 1 3 Hottest 270 | . 46 46 69 161 161 102 102 102 . 108 106 153 110 . 125 125 212 212 197 160 . . 221 . 141 160 238 270 270 225 225 120 205 Shots Fired 2592 | . 98 18 21 208 14 210 27 14 . 36 96 54 63 . 61 155 33 17 18 16 . . 32 . 36 154 117 118 75 173 89 202 437 Gun 929 | . 98 18 21 68 4 150 25 14 . 29 95 50 60 . 39 129 . 2 6 . . . 15 . 12 68 23 . . . . 3 . Cannon 1598 | . . . . 137 10 60 . . . 7 . 2 . . 22 16 27 15 12 2 . . 17 . 17 75 94 118 73 170 89 198 437 Launcher 58 | . . . . 3 . . 2 . . . . 2 3 . . 10 6 . . 14 . . . . 7 11 . . . . . . . Special 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 3 . 1 . Kinetic 899 | . 98 18 21 69 4 137 25 14 . 29 95 50 60 . 61 104 . 2 6 . . . . . . . . . . . . 3 103 Thermal 911 | . . . . 136 10 70 . . . 7 . . . . . 10 24 15 12 2 . . 27 . 29 143 117 118 54 30 6 19 82 Explosive 47 | . . . . 3 . . 2 . . . . 2 3 . . 10 6 . . 14 . . . . 7 . . . . . . . . Electromagnetic 50 | . . . . . . 3 . . . . . 2 . . . 31 3 . . . . . . . . 11 . . . . . . . Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Phasic 679 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 143 83 180 252 Robot Hit Streak 46 | . 13 4 6 17 7 22 9 9 . 9 9 16 6 . 9 27 10 13 24 27 . . 16 . 11 15 32 46 17 26 16 37 23 Robot Miss Streak 8 | . 5 5 3 3 1 4 2 1 . 3 4 2 3 . 3 5 2 1 . . . . 1 . 2 8 3 4 5 2 2 2 3 Penetration Max 1 | . . . . . . 1 . . . 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . 1 1 . . . . . . . . 3 3 . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . Capacitor 523 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . 197 312 Shots Hit Robots 1774 | . 73 12 16 117 10 159 19 11 . 26 60 40 11 . 32 123 24 13 14 3 1 . 20 . 27 86 74 66 56 105 71 154 351 Core Hits 929 | . 44 3 11 36 1 74 16 5 . 12 30 23 9 . 19 80 20 4 6 27 1 . 9 . 24 90 35 32 23 43 39 74 139 Critical Kills 9 | . . . . . . 1 . 1 . . . 1 . . 1 2 1 . . . . . . . . . . . . . 1 1 . Critical Parts Destroyed 4 | . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 48 | . 1 . . . . 2 . 1 . . 1 1 . . 1 4 1 . . . . . . . . . 4 2 3 4 4 8 11 Meltdown 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Destroy 10 | . 1 . . . . 1 . 1 . . 1 1 . . 1 3 . . . . . . . . . . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Intensify 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 2 4 3 6 11 Melee Attacks 16 | . . . . . . . . . . . . . . . 3 2 2 . 1 3 5 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . . . . 3 2 2 . 1 3 5 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 138528 | . 1069 180 293 2686 253 3022 534 209 . 570 1289 985 495 . 747 4231 1121 368 400 1120 91 . 717 . 1690 4636 8524 7910 7583 13148 11309 23506 39842 Guns 13436 | . 1044 131 293 587 52 2389 321 200 . 465 1289 853 206 . 423 2480 . 34 115 . . . 227 . 310 1459 467 . . . . 91 . Cannons 118568 | . . . . 1880 159 572 . . . 105 . 35 . . 324 339 484 334 285 . . . 490 . 638 2005 7926 7867 7557 13113 11240 23373 39842 Explosions 5823 | . . . . 204 . . 213 . . . . 97 289 . . 1302 637 . . 1120 . . . . 742 1172 47 . . . . . . Melee 170 | . . . . . . . . . . . . . . . . 79 . . . . 91 . . . . . . . . . . . . Ramming 452 | . 25 49 . 15 42 61 . 9 . . . . . . . 31 . . . . . . . . . . 84 43 . . 69 24 . Kinetic 18890 | . 1044 131 293 587 52 2198 321 200 . 465 1289 853 206 . 747 1898 . 34 115 . . . . . . . . . . . . 91 8366 Thermal 33667 | . . . . 1880 159 727 . . . 105 . . . . . 181 417 334 285 . . . 432 . 948 3578 8440 7867 5180 422 100 150 2462 Explosive 4604 | . . . . 204 . . 213 . . . . 97 289 . . 1302 637 . . 1120 . . . . 742 . . . . . . . . Electromagnetic 1936 | . . . . . . 36 . . . . . 35 . . . 740 67 . . . . . . . . 1058 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 170 | . . . . . . . . . . . . . . . . 79 . . . . 91 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 285 | . . . . . . . . . . . . . . . . . . . . . . . 285 . . . . . . . . . . Phasic 78524 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2403 12726 11140 23241 29014 Highest Corruption 16 | . . . . 3 3 3 3 3 3 . . 5 5 5 7 1 1 2 2 14 3 3 3 3 3 8 16 2 3 1 . . . Average Corruption 3 | . . . . 3 3 2 3 3 3 . . 5 5 5 5 1 1 1 2 6 3 3 3 3 3 6 10 1 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Effects 421 | . . . . 30 32 27 17 36 3 . . 33 29 2 21 11 5 10 2 . 8 8 5 5 12 24 77 1 14 9 . . . Message Errors 88 | . . . . 7 12 2 1 10 . . . 6 5 . 7 3 1 2 . . 2 2 1 1 3 4 15 . 4 . . . . Matter Fused 109 | . . . . 6 10 11 5 9 2 . . 12 6 . 2 1 3 3 1 . 1 2 . 1 2 5 21 1 2 3 . . . Heat Flow Errors 60 | . . . . 4 4 3 . 1 1 . . 6 7 . 6 1 . 2 . . . 1 1 . 2 4 15 . . 2 . . . Energy Discharges 48 | . . . . 4 2 5 3 4 . . . 2 3 2 1 . . 1 . . 2 . . . 4 2 10 . . 3 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fused 5 | . . . . . . . 2 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 45 | . . . . 5 1 2 1 5 . . . 4 1 . 2 2 . 1 1 . 2 2 . 1 . 1 8 . 5 1 . . . Data Loss (major) 23 | . . . . 3 1 2 3 3 . . . 1 . . 2 1 . 1 . . . . . 1 1 2 1 . 1 . . . . Misfires 16 | . . . . 1 2 . 1 . . . . 1 4 . . 1 . . . . . . 2 . . 1 1 . 2 . . . . Alerts 15 | . . . . . . . 1 2 . . . 1 2 . . 1 1 . . . . 1 1 1 . 3 1 . . . . . . Weapon Failures 11 | . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . . 2 5 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 16839 | . . . . 77 . 5 . 7 . . . . 20 . . 42 4 . 18 15 . . 9 . 69 87 1199 1615 2046 2475 2225 4168 2758 Projectiles 16699 | . . . . 40 . 5 . . . . . . . . . 6 4 . 18 . . . 9 . 51 84 1195 1615 2046 2475 2225 4168 2758 Explosions 129 | . . . . 37 . . . . . . . . 20 . . 36 . . . 15 . . . . 18 3 . . . . . . . Melee 11 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . 4 . . . . . . Knockbacks 70 | . 1 . . 1 1 2 . . . . . . . . 3 1 . . . . . . . . . . . . . . 1 1 59 Impact 6 | . 1 . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Kinetic 62 | . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . 58 Secondary 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 291 | . . . . . . . . . . . . 29 32 . . . . . . . . . . . . 153 77 . . . . . . Shots 17 | . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 13 1 . . . . . . Rammed 33 | . 4 8 . 2 2 5 . 1 . . . . . . . . . . . . . . . . . . 7 4 . . . . . Targets Rammed 49 | . 4 8 . 2 4 7 . 1 . . . . . . . 4 . . . . . . . . . 1 8 5 . . 3 2 . Kicked 10 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . . . 3 2 . Crushed 6 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Highest Temperature 422 | . 21 . . 422 253 210 144 199 100 168 56 374 254 . 240 156 301 209 72 . . 238 376 . 221 209 227 28 24 151 . . . Average Temperature 82 | . 8 . . 126 88 35 66 72 57 73 19 134 78 . 75 51 144 80 36 . . 120 146 . 75 29 37 12 7 89 . . . Received Heat Transfer 3226 | . 129 . 78 198 36 525 . . . 12 216 20 . . 216 306 147 . 30 9 . . 309 . 67 123 327 4 56 160 61 121 76 Effects 14 | . . . . . . . . . . . . 3 3 . . . 2 . . . . . 4 . . 2 . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 6 | . . . . . . . . . . . . 1 3 . . . . . . . . . . . . 2 . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . Siege Activations 69 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 6 12 12 14 21 . Total Turns 915 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 59 100 188 204 135 228 . Longest Duration 81 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 41 40 44 48 31 81 . Robots Corrupted 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Parts Fried 17 | . . . . . . . . 1 . . . . . . . 10 . . . . . . . . . 6 . . . . . . . Impact Corruptions 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . Robots Melted 10 | . . . . . . 3 . . . 1 . . . . . . 2 . . . . . 1 . . 1 1 . . . 1 . . Combat Hostiles 9 | . . . . . . 3 . . . . . . . . . . 2 . . . . . 1 . . 1 1 . . . 1 . . Parts Melted 54 | . . . . 6 2 9 . . . . . . . . . 3 2 4 . . . . 2 . . 10 4 2 4 1 5 . . Heat Transferred 25665 | . . . . 3293 259 3799 . . . 518 . . . . . 350 850 550 550 . . . 696 . 1007 3915 3734 3123 1861 444 74 148 494 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2717 | . 257 154 69 231 57 335 . . . . 299 . . . . 465 . . . . 69 . . . . 933 1252 1387 1111 1613 2319 2717 . Initial 1458 | . . 69 . . 48 8 . . . . 248 . . . . 2 . . . . 63 . . . . 33 524 704 780 624 935 1458 . Average 555 | . 136 83 39 116 15 143 . . . . 122 . . . . 177 . . . . 52 . . . . 326 782 737 935 1140 1533 1889 . Maximum Alert Level 5 | . 1 . . 1 . 1 . . . . 1 . . . . 2 . . . . . . . . . 3 4 4 4 5 5 5 . Low Security (%) 43 | 100 89 100 100 95 100 56 . . . . 82 . . . . 61 . . . . 100 . . . . 29 . . . . . . . Level 1 10 | . 10 . . 4 . 43 . . . . 17 . . . . 27 . . . . . . . . . 47 . 7 . . . . . Level 2 7 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . 10 40 32 . 10 . . . Level 3 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 44 45 95 41 18 . . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 14 4 46 34 18 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 46 81 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 111 | . 5 1 1 1 . 7 . . . 1 5 . . . . 9 . . . . 1 . . . . 7 14 6 4 13 18 18 . Investigation 9 | . 3 1 . . . 1 . . . . 2 . . . . . . . . . . . . . . . 1 . . . 1 . . Extermination 34 | . . . . . . 3 . . . . 3 . . . . 2 . . . . 1 . . . . 2 7 2 2 4 3 5 . Reinforcement 32 | . 2 . 1 . . 3 . . . . . . . . . 4 . . . . . . . . . 4 3 3 . 3 7 2 . Assault 32 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 3 1 2 6 7 11 . Garrison 4 | . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 20 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 4 . 1 4 6 3 . Construction Impeded 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 38 | . 1 . 3 3 . 2 . . . . 1 . . . . . . . . . . . . . . 2 . 3 1 2 3 17 . Communications Jammed 62 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . 28 28 . . . . . . Distress Signals 62 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . 28 28 . . . . . . Times Spotted 695 | . 28 7 17 22 1 32 2 1 . 14 18 7 6 . 6 42 7 2 27 11 . . 4 . 10 45 51 38 27 58 49 80 83 Peak Tracking Total 12 | . 3 3 10 5 1 4 1 1 . 9 5 5 4 . 4 5 4 1 12 5 1 . 4 . 4 6 8 6 4 10 8 8 6 Tactical Retreats 19 | . 1 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . . 2 . 1 1 . 3 2 4 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . 4 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 2 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 32 | . . . . . . . . . . . . . . . . 2 1 . 29 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 52 | . . . . 5 . . . . . . . . . . . 2 . . . . . . . . . 1 15 3 7 8 . 6 5 Max in Single Turn 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 3 1 1 1 . 2 1 Garrison Access 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 59 | . 10 1 4 10 6 3 . . . . 1 1 1 4 . . 1 1 1 . 2 1 . 4 . 1 . 2 1 2 2 . . Terminals 28 | . 7 . 4 7 6 1 . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Fabricators 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations 4 | . 1 . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 7 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Total Hacks 173 | . 32 1 13 32 19 5 . . . . 3 1 1 30 . . 1 1 1 . 4 1 . 17 . 1 . 3 3 2 2 . . Successful 113 | . 12 1 9 20 8 1 . . . . . 1 1 30 . . 1 1 1 . 3 1 . 17 . . . 2 1 2 1 . . Failed 60 | . 20 . 4 12 11 4 . . . . 3 . . . . . . . . . 1 . . . . 1 . 1 2 . 1 . . Catastrophic 11 | . 2 . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 186 | . 22 . 7 14 13 2 . . . . 6 . . . . 15 . . 1 . 7 . . . . 9 2 11 18 12 24 23 . Terminals 82 | . 24 . 13 21 19 2 . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Fabricators 6 | . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . 1 . . . . . . . Repair Stations 15 | . 3 . . 10 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 9 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . Terminal Hacks 79 | . 4 1 5 9 5 . . . . . . 1 1 30 . . 1 1 1 . . 1 . 17 . . . . . 2 . . . Record 19 | . . . . 2 . . . . . . . . . 11 . . 1 . . . . . . 5 . . . . . . . . . Part Schematic 15 | . . . . . 1 . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 11 | . . 1 . 3 . . . . . . . 1 1 . . . . 1 1 . . 1 . . . . . . . 2 . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 11 | . 2 . . 7 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Scan Component 6 | . 1 . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair 5 | . 1 . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Seal Access 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Unauthorized Hacks 17 | . 6 . 4 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminals 14 | . 4 . 4 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 12 | . 3 . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 8 . 4 9 6 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . Full Trace Events 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 70 | . . . . . 1 . . . . . . . . 10 . . . . . . . . . 4 . . 2 . 26 . . 27 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 171 | . 13 . . 115 . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 54 | . 1 3 1 . . . . . 9 2 4 . . . 1 8 . . . . 2 . . . . 8 1 5 . . 9 . . Largest Group 9 | . 1 4 5 2 . . . . 9 9 4 . . . 1 5 . . . . 2 . . . . 6 5 3 . . 5 . . Highest-Rated Group 452 | . 10 50 55 18 . . . . 291 291 112 . . . 96 170 . . . . 206 . . . . 452 180 275 . . 399 . . Highest-Rated Ally 269 | . 10 16 16 10 . . . . 39 39 36 . . . 96 85 . . . . 103 . . . . 269 123 122 . . 115 . . Zionite Dispatches 17 | . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 4 . 3 . . 5 . . Heavy 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fire 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Total Orders 13 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 1 4 . . 4 . . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 3 . . RETURN 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . . Ally Attacks 449 | . . 4 34 . . . . . . 88 47 . . . 2 26 . . . . . . . . . 75 28 44 . . 101 . . Total Damage 20250 | . . 58 316 . . . . . . 2352 578 . . . 43 526 . . . . . . . . . 4959 2418 3772 . . 5228 . . Kills 113 | . . 3 6 . . . . . . 22 7 . . . . 7 . . . . . . . . . 30 8 16 . . 14 . . Allies Corrupted 9 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 2 1 . . 1 . . Allies Melted 4 | . . . . . . . . . . . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . . . . 1 1 1 3 . 2 . . . . 1 2 . 1 . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . . Zionite Intel Received 20 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 5 3 2 7 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 45820 | 67 1457 1047 818 2038 1816 2385 958 1795 2628 2140 1277 1355 1234 189 844 1611 1238 807 1762 955 529 497 525 310 662 1425 2253 1858 1183 1464 1295 3778 1620 Spaces Moved 19367 | 39 715 621 295 491 558 780 379 746 1119 829 502 552 384 80 303 577 400 298 781 493 343 320 230 157 292 515 933 1040 615 818 633 1995 534 Core 20 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads 10999 | 26 715 621 295 491 558 780 379 746 1119 829 296 206 384 80 303 150 . . . 149 312 . . . . 62 933 1040 525 . . . . Legs 7582 | . . . . . . . . . . . . . . . . 427 400 298 781 344 31 320 230 157 292 424 . . 90 652 633 1976 527 Wheels 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . Hover 552 | . . . . . . . . . . . 206 346 . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 320 320 235 240 233 233 231 172 172 239 239 239 163 163 163 163 163 101 101 101 179 179 165 165 89 100 125 130 130 50 Average Speed 189 | 143 160 160 254 320 320 237 240 235 233 233 210 197 239 239 239 201 223 238 214 170 116 101 134 185 179 171 165 114 103 125 130 151 193 Slowest Speed 320 | 200 240 160 320 320 320 240 240 320 233 236 299 239 239 239 239 239 239 239 239 239 163 101 189 189 179 179 165 165 130 130 130 206 222 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 1 Microwarps 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 1 . Exploration Rate (%) 53 | 4 98 83 34 88 93 21 62 83 88 81 11 68 50 69 51 18 57 50 85 71 9 51 35 60 49 16 69 33 72 50 20 53 43 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 17 | . 2 2 . . . . . . 2 3 . 1 . 1 . . 1 . . . . . . 3 . . . . . 2 . . . Known Exits Taken 20 | . . . 1 . . 1 1 1 1 1 1 1 . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 13 | 1 1 1 . 1 1 . . . . . . . 1 1 . 1 1 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 24 | . . 2 . . . . 6 3 3 3 . 3 . . 1 . . 1 . . . . . . 2 . . . . . . . . Spaces Dug 189 | . . . . 13 . . 3 . . . . 8 40 . 2 . 2 . 1 11 3 . 4 . . 12 14 23 . 31 2 9 11 Terrain Destroyed 823 | . . . . 33 . 1 12 1 . 1 . 22 65 . 3 50 46 1 2 94 3 . 8 . 38 30 44 44 6 52 9 98 160 Melee 10 | . . . . . . . . . . . . . . . 2 . 2 . 1 2 3 . . . . . . . . . . . . Projectile 419 | . . . . 1 . 1 . 1 . 1 . 1 38 . 1 5 . 1 1 1 . . 8 . 4 27 28 44 6 52 9 29 160 AOE 394 | . . . . 32 . . 12 . . . . 21 27 . . 45 44 . . 91 . . . . 34 3 16 . . . . 69 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 26848 | 47 926 656 350 814 575 1145 408 772 1142 1010 654 791 654 79 380 899 722 379 853 589 466 491 421 175 397 923 1508 1626 1111 1143 1012 2738 992 Wait 4582 | 1 111 10 18 199 5 192 6 5 13 123 74 191 213 . 41 161 285 61 38 65 73 163 169 3 59 210 324 405 356 223 255 493 37 Move 19158 | 38 714 620 290 490 557 779 378 745 1118 828 501 551 383 79 302 577 399 297 780 492 342 319 229 156 291 514 932 1039 614 663 632 1976 533 Hop 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 233 | 2 18 4 15 15 1 25 3 3 1 6 5 3 1 . 3 14 . 2 8 . 9 1 . 3 . 13 12 12 7 14 8 16 9 Fast Attach 139 | 6 9 . 1 4 . 2 2 2 4 5 5 1 . . . 3 . 3 3 . 8 1 . 4 3 8 20 13 10 12 2 3 5 Attach 146 | . . . 2 5 . 16 . 1 . . 2 6 . . 2 14 3 1 3 4 5 . 1 2 5 13 8 3 3 13 6 9 19 Detach 70 | . . . . . . 2 . 1 . . 2 4 2 . . 6 2 . 3 4 3 1 . 1 3 11 3 2 3 6 2 2 7 Swap 306 | . 8 1 7 14 1 12 5 4 . 1 5 9 7 . 6 15 6 3 4 6 7 5 4 3 9 13 23 26 28 33 15 13 13 Drop 300 | . 13 4 8 12 3 22 4 5 6 12 12 7 1 . . 9 6 5 7 . 14 1 5 3 3 15 27 28 18 19 6 17 8 Fire 1774 | . 49 9 7 73 4 88 10 5 . 12 35 19 47 . 22 95 19 7 6 15 . . 13 . 24 125 119 93 72 160 83 202 361 Melee 16 | . . . . . . . . . . . . . . . 3 2 2 . 1 3 5 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . 3 2 . Crush 39 | . 4 8 . 2 4 7 . 1 . . . . . . . . . . . . . . . . . . 8 5 . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . Rewire 61 | . . . . . . . . . . 23 . . . . 1 . . . . . . . . . . . 32 . . . . 5 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 38 | -11/Junkyard | Discovered new exit (range 13) 68 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 6) 554 | -10/Materials | Discovered new exit (range 13) 974 | -10/Materials | Discovered new exit (range 7) 1045 | -10/Materials | Repaired Lgt. Armor Plating 1136 | -10/Materials | Discovered new exit (range 13) 1339 | -10/Materials | Discovered new exit (range 16) 1525 | -10/Materials | Entered Mines 1525 | -10/Mines | Accompanied by 1 ally 1592 | -10/Mines | Discovered new exit (range 7) 1593 | -10/Mines | Met a Derelict bent on vengeance 1806 | -10/Mines | Met a Derelict shopkeep closing up shop 1907 | -10/Mines | Learned location of Zion (-7) 1958 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1964 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2046 | -10/Mines | Learned location of Mines (-9) 2196 | -10/Mines | Discovered new exit (range 4) 2252 | -10/Mines | Build established: Commander-Mutant 2380 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2380 | -10/Mines | Discovered new exit (range 5) 2572 | -10/Mines | Entered Materials 2572 | -9/Materials | Accompanied by 4 allies 2572 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2664 | -9/Materials | Discovered new exit (range 8) 2778 | -9/Materials | Identified exit to Mines 2778 | -9/Materials | Identified exit to Storage 2868 | -9/Materials | Build established: Commander-Tank 2912 | -9/Materials | Discovered new exit (range 3) 3390 | -9/Materials | Entered Storage 3390 | -9/Storage | Accompanied by 2 allies 3677 | -9/Storage | Build established: Tank 4300 | -9/Storage | Discovered new exit (range 8) 4645 | -9/Storage | Repaired Med. Armor Plating 4698 | -9/Storage | Repaired Adv. Beam Cannon 5019 | -9/Storage | Garrison activated, responded to threat 5196 | -9/Storage | Repaired Med. Armor Plating 5268 | -9/Storage | Used back door to open Recycling access 5268 | -9/Storage | Discovered new exit (range 5) 5428 | -9/Storage | Entered Recycling 5429 | -9/Recycling | Found Scrap Engine 6102 | -9/Recycling | Discovered new exit (range 16) 7244 | -9/Recycling | Entered Factory 7244 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 7554 | -7/Factory | Build established: Mutant 8620 | -7/Factory | Lost 4 parts (2n2u) 8664 | -7/Factory | Destroyed 8 combat bots 9340 | -7/Factory | Discovered new exit (range 5) 9350 | -7/Factory | Identified exit to Lower Caves 9629 | -7/Factory | Entered Lower Caves 9630 | -7/Lower Caves | Encountered a Warlord checkpoint 9784 | -7/Lower Caves | Learned Factory non-interactive machine intel 9929 | -7/Lower Caves | Build established: Scavenger-Skirmisher 10551 | -7/Lower Caves | Discovered new exit (range 15) 10585 | -7/Lower Caves | Identified exit to Lower Caves 10587 | -7/Lower Caves | Entered another Lower Caves area 10671 | -7/Lower Caves | Encountered a Warlord checkpoint 10950 | -7/Lower Caves | Learned location of 1 exit from Factory 11303 | -7/Lower Caves | Discovered new exit (range 5) 11310 | -7/Lower Caves | Identified exit to Zion 11433 | -7/Lower Caves | Build established: Scavenger-Tank 12355 | -7/Lower Caves | Build established: Scavenger-Skirmisher 12382 | -7/Lower Caves | Entered Zion 12479 | -7/Zion | System corruption cleaned by Quarantine Array 12943 | -7/Zion | Learned location of Warlord (-5) 13259 | -7/Zion | Learned Factory emergency access door positions 13294 | -7/Zion | Given the Hacking Drone Bay 13300 | -7/Zion | Found Prototype Device 13949 | -7/Zion | Gained Derelict followers 14005 | -7/Zion | Learned 12 Factory zone layouts 14409 | -7/Zion | Imprinted 14412 | -7/Zion | Declared Zion's savior 14812 | -7/Zion | Discovered new exit (range 15) 14905 | -7/Zion | Visited the Megawrench Repair Shop 14906 | -7/Zion | Megawrench repaired 10 parts 14994 | -7/Zion | Identified exit to Proximity Caves 15010 | -7/Zion | Entered Proximity Caves 15010 | -6/Proximity Caves | Accompanied by 9 allies 15012 | -6/Proximity Caves | Spotter reported a threat 15780 | -6/Proximity Caves | Found Imp. Powered Armor 16416 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 17127 | -6/Proximity Caves | Discovered new exit (range 8) 17141 | -6/Proximity Caves | Identified exit to Factory 17150 | -6/Proximity Caves | Entered Factory 17150 | -6/Factory | Accompanied by 3 allies 17150 | -6/Factory | Evolved 2 slots: Utility x2 17151 | -6/Factory | Identified exit to Factory 17152 | -6/Factory | Identified exit to Lower Caves 17154 | -6/Factory | Loaded intel: 194 non-interactive machine locations 17208 | -6/Factory | Discovered exit to Factory (range 8) 17495 | -6/Factory | Zion Fire squad teleported in 17524 | -6/Factory | Build established: Scavenger-Mutant 17909 | -6/Factory | Build established: Gunner 18040 | -6/Factory | P-60 Hacker assimilated allied MA-7UA(i) 18427 | -6/Factory | Entered Lower Caves 18448 | -6/Lower Caves | Attacked by a faux Warlord 18828 | -6/Lower Caves | Build established: Construct 19036 | -6/Lower Caves | Identified exit to Lower Caves 19092 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 19782 | -6/Lower Caves | Entered another Lower Caves area 20475 | -6/Lower Caves | Discovered new exit (range 7) 21016 | -6/Lower Caves | Entered Data Miner 21016 | -6/Data Miner | Discovered new exit (range 6) 21062 | -6/Data Miner | Met Data Miner 21114 | -6/Data Miner | Learned location of Section 7 (-2) 21114 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21148 | -6/Data Miner | Received God Mode back door access code from Data Miner 21205 | -6/Data Miner | Entered Proximity Caves 21985 | -5/Proximity Caves | Discovered exit to Factory (range 9) 22049 | -5/Proximity Caves | Entered Factory 22049 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22165 | -5/Factory | Identified Hacking Drone Bay 22219 | -5/Factory | Zion Heavy squad teleported in 22335 | -5/Factory | Build established: Mutant 22721 | -5/Factory | Retrieved Zion intel report: Active Terminals 22722 | -5/Factory | Zion Fire squad teleported in 22810 | -5/Factory | Zion Fire squad teleported in 23086 | -5/Factory | Garrison activated, responded to threat 23123 | -5/Factory | Lost 3 parts (1p2u) 23386 | -5/Factory | Cargo convoy interrupted 23406 | -5/Factory | Incoming assault squad redirected 23460 | -5/Factory | Terminal network hard line cut 23634 | -5/Factory | Discovered new exit (range 14) 23660 | -5/Factory | Entered Upper Caves 23682 | -5/Upper Caves | Learned location of Armory (-3) 24276 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24883 | -5/Upper Caves | Discovered new exit (range 3) 24898 | -5/Upper Caves | Entered another Upper Caves area 25291 | -5/Upper Caves | Learned location of 1 exit from Factory 25430 | -5/Upper Caves | Build established: Gunner 25438 | -5/Upper Caves | Learned Factory stockpile data 25568 | -5/Upper Caves | Discovered new exit (range 12) 25705 | -5/Upper Caves | Entered Warlord 25785 | -5/Warlord | System corruption cleaned by Quarantine Array 26488 | -5/Warlord | Visited the Vortex Lab 26495 | -5/Warlord | Warlord's base attacked by MAIN.C 26503 | -5/Warlord | Found Prototype Energy Cannon 26507 | -5/Warlord | Found Prototype Energy Cannon 26845 | -5/Warlord | Warlord forces counterattacked 26948 | -5/Warlord | Rebuked by Warlord 26965 | -5/Warlord | Opened Warlord's prototype stash 26969 | -5/Warlord | Found Prototype Reactor 27170 | -5/Warlord | Warlord base infiltrated, sounded retreat 27190 | -5/Warlord | Build established: Mutant 27219 | -5/Warlord | Spotted Executioner 27236 | -5/Warlord | Destroyed Executioner 27307 | -5/Warlord | Found Corrupted Prototype Ballistic Cannon 27332 | -5/Warlord | Spotted Striker 27333 | -5/Warlord | Spotted Striker 27333 | -5/Warlord | Spotted Striker 27350 | -5/Warlord | Destroyed Striker 27387 | -5/Warlord | Spotted Executioner 27396 | -5/Warlord | Found Corrupted Prototype Ballistic Cannon 27409 | -5/Warlord | Spotted Striker 27431 | -5/Warlord | Discovered new exit (range 14) 27467 | -5/Warlord | Entered Proximity Caves 27677 | -4/Proximity Caves | Build established: Scavenger-Mutant 27715 | -4/Proximity Caves | Spotted B-86 Titan 28344 | -4/Proximity Caves | Discovered new exit (range 4) 28390 | -4/Proximity Caves | Learned Research security intel 28422 | -4/Proximity Caves | System corruption reached 10% 28422 | -4/Proximity Caves | Entered Factory 28422 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 28423 | -4/Factory | Identified exit to Research 28462 | -4/Factory | Discovered new exit (range 14) 28489 | -4/Factory | Identified exit to Upper Caves 28655 | -4/Factory | Retrieved Zion intel report: Guard Positions 28656 | -4/Factory | Zion Heavy squad teleported in 28773 | -4/Factory | Repaired Broken Lrn. Sensor Array 28951 | -4/Factory | Entered Upper Caves 29091 | -4/Upper Caves | Build established: Assassin 29381 | -4/Upper Caves | Discovered new exit (range 9) 29442 | -4/Upper Caves | Identified exit to Upper Caves 29448 | -4/Upper Caves | Entered another Upper Caves area 29706 | -4/Upper Caves | Encountered a Warlord checkpoint 29843 | -4/Upper Caves | Build established: Skirmisher 29957 | -4/Upper Caves | Discovered new exit (range 8) 29970 | -4/Upper Caves | Identified exit to Zhirov 29973 | -4/Upper Caves | Entered Zhirov 29974 | -4/Zhirov | Discovered new exit (range 3) 30008 | -4/Zhirov | Met Zhirov 30042 | -4/Zhirov | Learned location of Quarantine (-2) 30042 | -4/Zhirov | Learned location of Testing (-3) 30042 | -4/Zhirov | Learned location of Command (-1) 30059 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30088 | -4/Zhirov | Found Alien Artifact 30088 | -4/Zhirov | Identified Integrated Dissipator 30088 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 30114 | -4/Zhirov | Found Alien Artifact 30268 | -4/Zhirov | Build established: Mutant 30278 | -4/Zhirov | Identified exit to Proximity Caves 30283 | -4/Zhirov | Entered Proximity Caves 30674 | -3/Proximity Caves | Build established: Skirmisher 30892 | -3/Proximity Caves | Discovered exit to Research (range 10) 30945 | -3/Proximity Caves | Entered Research 30945 | -3/Research | Evolved 2 slots: Utility x2 30976 | -3/Research | Identified exit to Research 30977 | -3/Research | Identified exit to Armory 30977 | -3/Research | Identified exit to Testing 30997 | -3/Research | Zion Heavy squad teleported in 31201 | -3/Research | Found Unknown Launcher 31201 | -3/Research | Identified Gamma Bomb Array 31362 | -3/Research | Identified Vortex Chain Reactor 31379 | -3/Research | Identified Transdimensional Reconstructor 31379 | -3/Research | Warped through subspace 31611 | -3/Research | Build established: Mutant 31706 | -3/Research | Zion Experimental squad teleported in 32025 | -3/Research | Spotted B-86 Titan 32040 | -3/Research | Allies destroyed B-86 Titan 32095 | -3/Research | Found Hvy. Reflective Plating 32136 | -3/Research | Zion Infowar Resupply teleported in 32195 | -3/Research | First assault squad dispatched 32208 | -3/Research | Zion Fire squad teleported in 32221 | -3/Research | Incoming assault squad redirected 32266 | -3/Research | Found Prototype Protection 32266 | -3/Research | Identified Zio. Shade Armor 32269 | -3/Research | Found Prototype Protection 32269 | -3/Research | Identified Zio. Weapon Casing 32276 | -3/Research | Found Zio. Shade Armor 32289 | -3/Research | Terminal network hard line cut 32295 | -3/Research | Found Corrupted Prototype Device 32370 | -3/Research | Entered Testing 32370 | -3/Testing | Accompanied by 5 allies 32552 | -3/Testing | Build established: Scavenger-Mutant 32646 | -3/Testing | Found Prototype Energy Cannon 32646 | -3/Testing | Identified Imp. Potential Cannon 32651 | -3/Testing | Scanned by Researcher 32655 | -3/Testing | First assault squad dispatched 32680 | -3/Testing | Incoming assault squad redirected 32697 | -3/Testing | Crushed by falling debris 32768 | -3/Testing | Found Prototype Energy Gun 32768 | -3/Testing | Identified Hyp. EM Gauss Rifle 32808 | -3/Testing | Found Prototype Ballistic Cannon 32808 | -3/Testing | Identified Omega Cannon 32926 | -3/Testing | Incoming investigation squad redirected 32948 | -3/Testing | Build established: Mutant 33020 | -3/Testing | Spotted PD-4LQHVXLRN0 33067 | -3/Testing | Rewired PD-4LQHVXLRN0 33171 | -3/Testing | Incoming assault squad redirected 33409 | -3/Testing | System corruption reached 10% 33574 | -3/Testing | Found Prototype Processor 33577 | -3/Testing | Found Prototype Processor 33685 | -3/Testing | Discovered exit to Research (range 15) 33695 | -3/Testing | Build established: Skirmisher 33769 | -3/Testing | Terminal network hard line cut 34109 | -3/Testing | Found Prototype Device 34109 | -3/Testing | Identified AEGIS Remote Shield 34232 | -3/Testing | Incoming assault squad redirected 34622 | -3/Testing | Identified Exp. Weapon Cycler 34623 | -3/Testing | Entered Research 34623 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 35174 | -2/Research | Retrieved Zion intel report: Main Access 35174 | -2/Research | Identified exit to Access 35175 | -2/Research | Zion Heavy squad teleported in 35403 | -2/Research | Zion Zionite Resupply teleported in 35679 | -2/Research | Found Quantum Capacitor 35942 | -2/Research | Spotted B-90 Cyclops 35956 | -2/Research | Zion Heavy squad teleported in 36062 | -2/Research | Terminal network hard line cut 36312 | -2/Research | Destroyed 8 combat bots 36373 | -2/Research | First assault squad dispatched 36473 | -2/Research | Discovered new exit (range 7) 36479 | -2/Research | Identified exit to Quarantine 36481 | -2/Research | Entered Quarantine 36625 | -2/Quarantine | Found Transdimensional Reconstructor 36629 | -2/Quarantine | Found Alien Artifact 36664 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 36686 | -2/Quarantine | Cryocooling Duct disabled 36701 | -2/Quarantine | Ambient heat levels rising (+20) 36701 | -2/Quarantine | Non-combat units ordered to evacuate 36709 | -2/Quarantine | Identified Spectral Analyzer 36722 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 36761 | -2/Quarantine | First assault squad dispatched 36779 | -2/Quarantine | Incoming assault squad redirected 36830 | -2/Quarantine | Spotted Alpha 7 36852 | -2/Quarantine | Destroyed Alpha 7 36861 | -2/Quarantine | Found Prototype Processor 36861 | -2/Quarantine | Identified Exp. Targeting Computer 36878 | -2/Quarantine | Found Prototype Ballistic Gun 36989 | -2/Quarantine | Discovered exit to Access (range 14) 37010 | -2/Quarantine | Found Quantum Capacitor 37173 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 37186 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 37206 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 37216 | -2/Quarantine | Found Alien Artifact 37216 | -2/Quarantine | Identified Core Reset Matrix 37216 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 37216 | -2/Quarantine | Used Core Reset Matrix 37220 | -2/Quarantine | Detected hypermatrix surge 37220 | -2/Quarantine | Sensed 8 artifacts in vicinity 37456 | -2/Quarantine | Spotted Fortress 37491 | -2/Quarantine | Destroyed Fortress 37657 | -2/Quarantine | Discovered new exit (range 6) 37662 | -2/Quarantine | Identified exit to Section 7 37664 | -2/Quarantine | Entered Section 7 37665 | -2/Section 7 | Sensed 23 artifacts in vicinity 37692 | -2/Section 7 | Warped through subspace 37696 | -2/Section 7 | Spotted S7 Guard 37714 | -2/Section 7 | Found Core Physics Calibrator 37750 | -2/Section 7 | Spotted S7 Guard 37779 | -2/Section 7 | Destroyed S7 Guard 37789 | -2/Section 7 | Found Core Membrane 37789 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 37801 | -2/Section 7 | Found Prototype Protection 37950 | -2/Section 7 | First assault squad dispatched 37991 | -2/Section 7 | Found Microwarp Drive 38160 | -2/Section 7 | Spotted B-90 Cyclops 38172 | -2/Section 7 | Destroyed B-90 Cyclops 38193 | -2/Section 7 | Warped through subspace 38275 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 38292 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 38362 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 38379 | -2/Section 7 | Discovered exit to Access (range 23) 38471 | -2/Section 7 | Incoming assault squad redirected 38555 | -2/Section 7 | Destroyed 13 combat bots 38581 | -2/Section 7 | Spotted Executioner 38581 | -2/Section 7 | Spotted Executioner 38599 | -2/Section 7 | Spotted B-99 Colossus 38630 | -2/Section 7 | Found Integrity Redistributor 38630 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-382) 38631 | -2/Section 7 | Core integrity fell below 50% 38637 | -2/Section 7 | Found Integrity Redistributor 38640 | -2/Section 7 | Found Integrity Redistributor 38654 | -2/Section 7 | Destroyed Executioner 38670 | -2/Section 7 | Destroyed Executioner 38688 | -2/Section 7 | Found Prototype Processor 38688 | -2/Section 7 | Identified Exp. Core Analyzer 38700 | -2/Section 7 | Found Exp. Targeting Computer 38703 | -2/Section 7 | Found Exp. Core Analyzer 38715 | -2/Section 7 | Incoming assault squad redirected 38720 | -2/Section 7 | Incoming assault squad redirected 38758 | -2/Section 7 | Found LRC Storage 38758 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 38761 | -2/Section 7 | Found LRC Energy Well 38761 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 38944 | -2/Section 7 | Incoming assault squad redirected 38974 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 38978 | -2/Section 7 | Found Transdimensional Reconstructor 39032 | -2/Section 7 | Terminal network hard line cut 39128 | -2/Section 7 | Entered Access 39128 | -1/Access | Evolved 2 slots (calibrated): -Propulsion x1, Utility x3 39130 | -1/Access | Identified Hvy. Regenerative Plating 39386 | -1/Access | Retrieved Zion intel report: Active Terminals 39387 | -1/Access | Zion Light squad teleported in 39411 | -1/Access | Build established: Scavenger-Skirmisher 39463 | -1/Access | Zion Zionite Resupply teleported in 39654 | -1/Access | Found Zio. Weapon Casing 39676 | -1/Access | First assault squad dispatched 39699 | -1/Access | Incoming assault squad redirected 39704 | -1/Access | Incoming assault squad redirected 39841 | -1/Access | Found Zio. Weapon Casing 39854 | -1/Access | Destroyed 7 combat bots 39899 | -1/Access | Incoming assault squad redirected 39956 | -1/Access | Retrieved Zion intel report: Trap Installations 39957 | -1/Access | Zion Defense Resupply teleported in 39992 | -1/Access | Zion Infowar Resupply teleported in 39997 | -1/Access | Found Prototype Processor 39997 | -1/Access | Identified Exp. Signal Interpreter 40050 | -1/Access | Zion Light squad teleported in 40180 | -1/Access | Incoming investigation squad redirected 40199 | -1/Access | Incoming assault squad redirected 40285 | -1/Access | Discovered new exit (range 22) 40333 | -1/Access | Found Zio. Weapon Casing 40402 | -1/Access | Incoming assault squad redirected 40422 | -1/Access | Identified exit to Command 40423 | -1/Access | Entered Command 40694 | -1/Command | Retrieved Zion intel report: Unaware Analyses 40724 | -1/Command | Build established: Scavenger-Mutant 40809 | -1/Command | Retrieved Zion intel report: Emergency Access 40973 | -1/Command | First assault squad dispatched 40995 | -1/Command | Incoming assault squad redirected 41116 | -1/Command | Phase Generator disabled 41176 | -1/Command | Retrieved Zion intel report: Active Garrisons 41244 | -1/Command | Spotted B-99 Colossus 41254 | -1/Command | Destroyed B-99 Colossus 41269 | -1/Command | Retrieved Zion intel report: Unaware Analyses 41329 | -1/Command | Retrieved Zion intel report: Guard Positions 41402 | -1/Command | Identified Multirail 41519 | -1/Command | Retrieved Zion intel report: Component Schematics 41544 | -1/Command | Retrieved Zion intel report: Component Schematics 41642 | -1/Command | Terminal network hard line cut 41705 | -1/Command | Destroyed 10 combat bots 41946 | -1/Command | Incoming assault squad redirected 41948 | -1/Command | Destroyed 8 combat bots 42093 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-171) 42126 | -1/Command | Spotted Combat Programmer 42126 | -1/Command | Spotted Combat Programmer 42129 | -1/Command | Destroyed Combat Programmer 42131 | -1/Command | Destroyed Combat Programmer 42149 | -1/Command | Spotted M Guard 42155 | -1/Command | Destroyed M Guard 42158 | -1/Command | Spotted M Guard 42165 | -1/Command | Destroyed M Guard 42165 | -1/Command | All MAIN.C guards destroyed 42188 | -1/Command | Found Prototype Reactor 42189 | -1/Command | Identified Zero-point Reactor 42193 | -1/Command | Found Zero-point Reactor 42198 | -1/Command | Found AEGIS Remote Shield 42202 | -1/Command | Found AEGIS Remote Shield 42204 | -1/Command | Found Exp. Targeting Computer 42236 | -1/Command | Incoming assault squad redirected 42358 | -1/Command | Destroyed 8 combat bots 42470 | -1/Command | Met MAIN.C 42477 | -1/Command | Destroyed MAIN.C Shell 42480 | -1/Command | MAIN.C activated Command garrisons 42498 | -1/Command | Destroyed MAIN.C 42509 | -1/Command | Discovered new exit (range 46) 42509 | -1/Command | Discovered new exit (range 95) 42509 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 42515 | -1/Command | 0b10 Conduit disabled 42592 | -1/Command | Spotted B-99 Colossus 42803 | -1/Command | Found Cld. Nova Cannon 42861 | -1/Command | Found Zero-point Reactor 42864 | -1/Command | Found Zero-point Reactor 43112 | -1/Command | Build established: Alien-Mutant 44192 | -1/Command | Warped through subspace to slip node 44192 | -1/Command | Discovered new exit (range 4) 44201 | -1/Command | Entered Access_0 44202 | -1/Access_0 | Sensed 4 artifacts in vicinity 44203 | -1/Access_0 | Met Architect 44207 | -1/Access_0 | Architect warped through subspace 44220 | -1/Access_0 | Destroyed A8 44249 | -1/Access_0 | Architect warped through subspace 44280 | -1/Access_0 | Architect warped through subspace 44318 | -1/Access_0 | Architect warped through subspace 44352 | -1/Access_0 | Architect warped through subspace 44378 | -1/Access_0 | Architect warped through subspace 44401 | -1/Access_0 | Architect warped through subspace 44423 | -1/Access_0 | Architect warped through subspace 44453 | -1/Access_0 | Architect warped through subspace 44454 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-223) 44455 | -1/Access_0 | Core integrity fell below 50% 44483 | -1/Access_0 | Architect warped through subspace 44499 | -1/Access_0 | Found Prototype Device 44500 | -1/Access_0 | Identified Desublimator 44506 | -1/Access_0 | Architect warped through subspace 44512 | -1/Access_0 | Found Exp. Phase Shifter 44531 | -1/Access_0 | Architect warped through subspace 44558 | -1/Access_0 | Architect warped through subspace 44569 | -1/Access_0 | Architect warped through subspace 44595 | -1/Access_0 | Architect warped through subspace 44607 | -1/Access_0 | Architect warped through subspace 44636 | -1/Access_0 | Build established: Scavenger-Mutant 44644 | -1/Access_0 | Architect warped through subspace 44663 | -1/Access_0 | Architect warped through subspace 44687 | -1/Access_0 | Architect warped through subspace 44699 | -1/Access_0 | A6 warped into view 44701 | -1/Access_0 | Architect warped through subspace 44708 | -1/Access_0 | Destroyed A6 44722 | -1/Access_0 | Architect warped through subspace 44766 | -1/Access_0 | Architect warped through subspace 44789 | -1/Access_0 | Architect warped through subspace 44814 | -1/Access_0 | Architect warped through subspace 44847 | -1/Access_0 | Architect warped through subspace 44878 | -1/Access_0 | Subspace Access Node disabled 44883 | -1/Access_0 | Architect warped through subspace 44911 | -1/Access_0 | Architect warped through subspace 44937 | -1/Access_0 | Architect warped through subspace 44961 | -1/Access_0 | Architect warped through subspace 44992 | -1/Access_0 | Architect warped through subspace 45032 | -1/Access_0 | Architect warped through subspace 45055 | -1/Access_0 | Found Core Regenerator 45108 | -1/Access_0 | Architect warped through subspace 45110 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 45135 | -1/Access_0 | Architect warped through subspace 45146 | -1/Access_0 | A5 warped into view 45158 | -1/Access_0 | Destroyed A5 45167 | -1/Access_0 | Architect warped through subspace 45208 | -1/Access_0 | Architect warped through subspace 45233 | -1/Access_0 | Architect warped through subspace 45291 | -1/Access_0 | Architect warped through subspace 45334 | -1/Access_0 | Architect warped through subspace 45334 | -1/Access_0 | Subspace Access Node disabled 45391 | -1/Access_0 | Architect warped through subspace 45421 | -1/Access_0 | Architect warped through subspace 45455 | -1/Access_0 | Architect warped through subspace 45466 | -1/Access_0 | Subspace Access Node disabled 45478 | -1/Access_0 | Architect warped through subspace 45499 | -1/Access_0 | Architect warped through subspace 45520 | -1/Access_0 | Architect warped through subspace 45539 | -1/Access_0 | Architect warped through subspace 45589 | -1/Access_0 | Architect warped through subspace 45629 | -1/Access_0 | Found Exp. Weapon Cycler 45641 | -1/Access_0 | Architect warped through subspace 45647 | -1/Access_0 | Found Exp. Phase Shifter 45667 | -1/Access_0 | Architect warped through subspace 45686 | -1/Access_0 | Architect warped through subspace 45724 | -1/Access_0 | Architect warped through subspace 45750 | -1/Access_0 | Architect warped through subspace 45759 | -1/Access_0 | Subspace Access Node disabled 45779 | -1/Access_0 | Core integrity fell below 20% 45807 | -1/Access_0 | A4 warped into view 45814 | -1/Access_0 | Destroyed Architect 45815 | -1/Access_0 | Architect triggered a singularity event 45817 | -1/Access_0 | Warped through subspace to slip node 45817 | -1/Access_0 | Discovered new exit (range 8) 45818 | -1/Access_0 | Released all parts (16) 45821 | *** | Escaped singularity! Last Messages --------------- 45818_ Released Shotgun KE Rail Construct/C. 45818_ Scrap Engine damaged due to network destabilization (-9). 45818_ Released Zero-point Reactor. 45818_ Released Exp. Targeting Computer. 45818_ Released Hcp. Storage Unit. 45818_ Released 2N-1CE's Frost Array. 45818_ Released HC-Heavy Exoskeleton. 45818_ Scrap Engine damaged due to network destabilization (-8). 45818_ Released Exp. Core Analyzer. 45818_ Released Hvy. Regenerative Plating. 45818_ Released Exp. Targeting Computer. 45818_ Released Exp. Core Analyzer. 45818_ Released AEGIS Remote Shield. 45818_ Released Enh. Nova Cannon. 45818_ Released Gravity Neutralizer. 45818_ Released Scrap Engine. 45818_ Released Cld. Nova Cannon. 45819_ A0_COM: 7. 45820_ A0_COM: 6. 45821_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# !] #?????????????????????? | | ??????????????????????#!*!##?????????????????????? | | ??????????????????????#!!!!#?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????##] #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 122 Energy Capacity 1120 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 260 Jamming Range 14 Power Amplification 30 Additional Mass Support 12 Armor Coverage 1500 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 24 Core Analysis 12 Recoil Reduction 5 Particle Charging 25 Item Schematics ----------------- Adv. Thermal Shield | -1/Command | Z-intel Imp. Arc Projector | -1/Command | Z-intel Imp. Melee Analysis Suite | -1/Command | Z-intel Drone Bay | -1/Command | Z-intel Cmb. Antigrav System | -1/Command | Z-intel Lgt. Particle Reactor | -1/Command | Z-intel Lrn. Tractor Beam | -1/Command | Z-intel Hyp. Mass Driver | -1/Command | Z-intel Adv. Salvage Targeting Computer | -1/Command | Z-intel Imp. Reaction Control System | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Lyr. Heavy Armor Plating | -1/Command | Z-intel Transport Network Coupler | -1/Command | Z-intel Med. Insulated Plating | -1/Command | Z-intel Imp. Target Analyzer | -1/Command | Z-intel Antigrav Array | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Quantum Rifle | -1/Command | Z-intel Biometal Medium Treads | -1/Command | Z-intel Adv. Particle Charger | -1/Command | Z-intel Adv. Shield Generator | -1/Command | Z-intel Lgt. Quantum Reactor | -1/Command | Z-intel Adv. Signal Interpreter | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Hvy. Shock Bomb Launcher | -1/Command | Z-intel Reaction Control System | -1/Command | Z-intel Adv. Transmission Jammer | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix High-powered Transdimensional Reconstructor Core Membrane Microwarp Drive Integrity Redistributor LRC Storage LRC Energy Well Core Physics Calibrator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed HugeHardlightNanoactuators Manual? 0 Play Time 05:51:01 Cumulative 1665.7 hours Start 2023.03.07 @ 22:30:22 End 2023.03.08 @ 20:09:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 587 Rogue 587 Adventurer 0 Explorer 0 Win Type 6 Total 125 Types 27/13/52/7/1/2/21/1/1 Lore% 97 Gallery% 97 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1a4a4fe-e263-41e9-964d-411321a858cf