Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.29 @ 05:33:13 Player: lord Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (66) 330 Value Destroyed (2464) 2464 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (943) 943 TOTAL SCORE: 7877 Bonus ------- Follower Combat Kills 389 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/850 Matter 94/300 Energy 144/150 System Corruption 26% Temperature Cool (-145) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Improved Cryofiber Web Improved Heat Sink Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Cloaking Device > --- WEAPON (3) ------- Faulty Heavy EM Shotgun > --- INVENTORY (10) --- Improved Carbon-fiber Leg Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Battery Improved Targeting Computer Energy Filter Improved Utility Shielding > --- WEAPON ----------- Shock Rifle Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Layered Light Armor Plating Heavy Particle Cannon Heavy Particle Cannon Grenade Launcher Mini Grenade Launcher Missile Launcher [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Reactive Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . 1 . . Utility 4 | . . 1 1 2 . . . . . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 91 | 6 7 14 5 23 . 1 2 11 4 18 Power 12 | 1 . 2 1 2 . . . 2 2 2 Engine 5 | 1 . . 1 1 . . . 1 1 . Core 5 | . . 2 . 1 . . . 1 . 1 Reactor 2 | . . . . . . . . . 1 1 Propulsion 19 | 2 . 4 1 5 . . . 1 . 6 Treads . | . . . . . . . . . . . Leg 19 | 2 . 4 1 5 . . . 1 . 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 3 2 2 4 . 1 1 5 . 5 Device 8 | . . . 1 1 . 1 . 2 . 3 Storage 7 | 1 2 1 . . . . 1 1 . 1 Processor 5 | . 1 1 . 1 . . . 1 . 1 Hackware . | . . . . . . . . . . . Protection 4 | . . . 1 2 . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 36 | 2 4 6 1 12 . . 1 3 2 5 Energy Gun 10 | . . 2 . 4 . . 1 . . 3 Energy Cannon 10 | . 2 1 . 1 . . . 3 2 1 Ballistic Gun 5 | 2 . 1 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . 1 2 . 5 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 2 . 1 . 1 . . Parts Lost 28 | . . 7 1 1 . . . . 1 18 Power 5 | . . 2 . . . . . . 1 2 Propulsion 7 | . . 1 . . . . . . . 6 Utility 5 | . . 1 . . . . . . . 4 Weapon 11 | . . 3 1 1 . . . . . 6 Highest Loss Streak 7 | . . 2 1 1 . . . . 1 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | 3 6 9 8 9 10 9 10 9 9 6 Power 1 | 1 1 1 1 1 1 1 1 1 . . Propulsion 1 | 1 2 . . 1 2 2 2 1 2 2 Utility 1 | . . . 1 . 1 1 2 2 2 1 Weapon 5 | . 3 6 5 6 6 5 5 5 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . 7 . 5 . . . . . 2 Power 2 | . . 1 . 1 . . . . . . Propulsion 4 | . . 3 . 1 . . . . . . Utility 2 | . . 1 . 1 . . . . . . Weapon 6 | . . 2 . 2 . . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 91 83 91 99 100 100 99 98 99 78 Engine 5 | . 14 1 5 6 7 7 7 3 5 2 Core 1 | . . 6 3 . . . . 2 . . Leg 28 | . 28 22 30 30 30 30 30 32 33 25 Device 5 | . . . . 7 7 7 . 7 13 11 Storage 12 | . 14 21 17 7 7 7 14 13 13 11 Processor 11 | . 5 9 9 14 15 15 15 6 6 5 Protection 9 | . . . 9 15 15 15 15 10 6 2 Energy Gun 6 | . . 1 6 4 15 15 14 6 2 . Energy Cannon 6 | . 16 16 . 1 . . . 11 16 10 Ballistic Gun 1 | . 9 2 7 1 . . . . . . Launcher 1 | . . . 1 6 . . . . . 1 Peak Build Rating 59 | 6 10 20 24 45 43 49 49 57 59 55 Average Rating 35 | 4 7 13 21 39 43 45 43 54 54 42 On Entrance 31 | . 6 10 18 23 43 43 49 43 57 53 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 12 22 28 30 46 42 42 49 59 52 53 Greatest Support 87 | 20 20 39 52 72 69 69 69 86 86 87 Greatest Overweight (x) 2 | . 1 2 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 6 9 8 9 10 9 9 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 9 9 10 10 10 10 10 10 9 3 Class Distribution -------------------- 65% | Mutant 17% | Scavenger-Mutant 10% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Matter Collected 1979 | 198 106 451 113 387 66 48 44 161 70 335 Remotely . | . . . . . . . . . . . Salvage Created 3232 | . 93 1016 116 521 . . 25 302 577 582 Parts 147 | . 6 53 5 30 . . 4 13 7 29 Haulers Intercepted 3 | . . 3 . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 48 | . 3 13 3 9 . . 3 5 2 10 Melee 1 | . . . . 1 . . . . . . Guns 9 | . 2 3 2 2 . . . . . . Cannons 20 | . . 7 . 3 . . . 4 1 5 AOE 15 | . 1 3 1 2 . . 3 . . 5 Classes Destroyed 14 | . 1 6 . 5 . . 1 . 1 . Worker 6 | . . 2 . . . . . . . 4 Builder 1 | . . . . 1 . . . . . . Hauler 3 | . . 3 . . . . . . . . Recycler 3 | . . 1 . 1 . . . . . 1 Mechanic 2 | . . 1 . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . Watcher 2 | . . . . 2 . . . . . . Swarmer 5 | . . . . . . . 3 . . 2 Grunt 20 | . 3 8 . 4 . . . . . 5 Brawler 4 | . . 1 . . . . . 2 . 1 Duelist 2 | . . . . 1 . . . 1 . . Sentry 10 | . . 4 3 1 . . . 1 . 1 Programmer 5 | . . . . 3 . . . 1 . 1 Compactor 2 | . . . . . . . . . 2 . Best Kill Streak 9 | . 3 5 1 2 . . 3 4 1 9 Combat Bots Only 6 | . 3 2 1 2 . . 3 4 1 6 Max Kills in Single Turn 3 | . 1 3 1 1 . . 2 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 1 1 1 . . 2 . . 2 Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Hostile Shots Fired 697 | . 31 118 18 83 . . 61 28 1 357 Missed 254 | . 13 34 7 27 . . 26 9 . 138 Hits 443 | . 18 84 11 56 . . 35 19 1 219 Melee 12 | . . 3 . 1 . . . 3 1 4 Projectile 431 | . 18 81 11 55 . . 35 16 . 215 AOE 3 | . . . . . . . . 1 . 2 Critical Strikes 12 | . 1 1 1 7 . . . . . 2 Part Disruptions 1 | . . . . 1 . . . . . . Damage Taken 6520 | . 303 1006 159 916 . . 385 327 80 3344 Core 1395 | . 43 271 32 62 . . 100 . . 887 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 38 | . . . . . . . . 2 19 17 Ignored by Resistances 110 | . . . . 10 . . 61 39 . . Regen/Repaired (Parts) 442 | . . . 32 . . 410 . . . . Core Remaining (%) 76 | 100 82 32 94 . . . 76 . . . Volleys Fired 204 | . 19 43 13 41 . . 6 14 19 49 Largest 3 | . 1 2 2 2 . . 2 3 3 3 Hottest 225 | . 30 112 75 145 . . 125 120 185 225 Shots Fired 377 | . 19 80 21 52 . . 12 42 58 93 Gun 111 | . 16 26 18 8 . . 8 14 14 7 Cannon 220 | . . 50 . 24 . . . 28 44 74 Launcher 46 | . 3 4 3 20 . . 4 . . 12 Special . | . . . . . . . . . . . Kinetic 49 | . 16 23 10 . . . . . . . Thermal 179 | . . . . 30 . . 4 28 44 73 Explosive 32 | . 3 . 3 10 . . 4 . . 12 Electromagnetic 117 | . . 57 8 12 . . 4 14 14 8 Robot Hit Streak 18 | . 4 10 13 10 . . 6 4 18 9 Robot Miss Streak 6 | . 2 2 5 2 . . 3 6 2 5 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 251 | . 14 54 16 37 . . 7 24 50 49 Core Hits 129 | . 6 27 8 26 . . 4 9 8 41 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . 1 . . . . . 1 . . Meltdown 1 | . . . . . . . . 1 . . Corrupt 1 | . . 1 . . . . . . . . Melee Attacks 10 | . 1 6 . 3 . . . . . . Impact 7 | . 1 6 . . . . . . . . Slashing 3 | . . . . 3 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7953 | . 322 1365 246 1334 . . 441 771 1209 2265 Guns 1034 | . 136 236 190 164 . . 125 94 13 76 Cannons 4082 | . . 701 . 475 . . . 677 1118 1111 Explosions 2756 | . 186 424 56 618 . . 316 . 78 1078 Melee 77 | . . . . 77 . . . . . . Ramming 4 | . . 4 . . . . . . . . Kinetic 449 | . 136 198 115 . . . . . . . Thermal 3748 | . . 118 . 611 . . 66 677 1196 1080 Explosive 2114 | . 186 . 56 499 . . 316 . . 1057 Electromagnetic 1561 | . . 1045 75 147 . . 59 94 13 128 Impact . | . . . . . . . . . . . Slashing 77 | . . . . 77 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 26 | . . 4 . 3 3 3 . . 20 26 Average Corruption 8 | . . 2 . 3 3 3 . . 12 22 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 95 | . . 11 . 17 3 2 . . 9 53 Message Errors 18 | . . 3 . 4 2 1 . . 2 6 Matter Fused 20 | . . 4 . 3 . 1 . . 2 10 Heat Flow Errors 10 | . . . . 3 . . . . . 7 Energy Discharges 13 | . . 3 . 1 1 . . . 1 7 Parts Rejected 3 | . . . . . . . . . . 3 Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 9 | . . 1 . 3 . . . . 1 4 Data Loss (major) 6 | . . . . . . . . . 2 4 Misfires 5 | . . . . 2 . . . . 1 2 Alerts 1 | . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 7 | . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . Overflow Damage 143 | . . . . 51 . . . 32 . 60 Projectiles 38 | . . . . . . . . 32 . 6 Explosions 105 | . . . . 51 . . . . . 54 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 405 | . 49 . . 121 . . 83 . . 152 Shots 17 | . 3 . . 6 . . 2 . . 6 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . Kicked 2 | . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 822 | . 22 228 39 546 . . 342 508 307 822 Average Temperature 149 | . 14 75 15 187 . . 148 177 63 204 Received Heat Transfer 1536 | . 153 372 63 195 . . 66 12 18 657 Effects 39 | . . . . 10 . . . 3 1 25 Shutdowns 9 | . . . . 3 . . . 1 . 5 Energy Bleed 7 | . . . . 2 . . . . 1 4 Interference 7 | . . . . 1 . . . . . 6 Matter Decay 8 | . . . . 3 . . . . . 5 Short Circuit 3 | . . . . 1 . . . . . 2 Damage (minor) 2 | . . . . . . . . 1 . 1 Damage (major) 1 | . . . . . . . . 1 . . Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . 6 . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . 1 1 . Combat Hostiles 3 | . . . . 1 . . . 1 1 . Parts Melted 6 | . . . . 1 . . . 1 3 1 Heat Transferred 5710 | . . 100 . 989 . . 150 1050 1783 1638 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . 2 . 1 . . . . 1 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Maximum Alert Level 1 | . . . . . . . . 1 . . Low Security (%) 95 | 100 100 100 100 100 . . . 52 100 100 Level 1 4 | . . . . . . . . 47 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 320 | . 62 106 72 170 . . . 320 82 195 Initial 82 | . . . 29 2 . . . 63 82 . Average 65 | . 16 36 35 85 . . . 157 26 61 Influence Increases 2272 | . 83 447 118 425 . . 158 487 13 541 Destroy 0b10 Robot/C 1100 | . 60 260 60 180 . . 100 220 . 220 Destroy 0b10 Robot/NC 110 | . . 35 . 25 . . . 10 . 40 Destroy Leader 300 | . 10 86 30 54 . . 10 50 . 60 Allied During Kill 83 | . . . . . . . 33 43 . 7 Successful Hack 43 | . . 38 . 5 . . . . . . Disable Machine 165 | . . 15 15 75 . . . . . 60 Anti-Garrison Action 150 | . . . . . . . . 150 . . Destroy Structure 246 | . 13 13 13 86 . . . 14 13 94 Lose Combat Pursuer 75 | . . . . . . . 15 . . 60 Influence Decreases 2226 | . 83 377 181 314 118 . 57 352 249 495 Entered New Map 283 | . . . 41 5 45 . . 38 154 . Time Decay 1632 | . 83 341 130 299 73 . 42 254 65 345 Lost Part 196 | . . 36 10 10 . . . . 10 130 Lost Ally 115 | . . . . . . . 15 60 20 20 Squads Dispatched 16 | . . 1 1 4 . . . 4 . 6 Investigation . | . . . . . . . . . . . Extermination 7 | . . . . 3 . . . 1 . 3 Reinforcement 5 | . . 1 1 . . . . . . 3 Assault 2 | . . . . . . . . 2 . . Garrison 2 | . . . . 1 . . . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Distress Signals 6 | . . 3 . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 107 | . 3 30 8 16 . . 5 11 6 28 Peak Tracking Total 8 | . 3 8 3 4 . . 4 4 3 6 Tactical Retreats 5 | . . . . . . . 1 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Traps Triggered 3 | . 1 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Machines Disabled 12 | . . 1 1 5 . . . 1 . 4 Max in Single Turn 5 | . . 1 1 5 . . . . . 2 Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Machines Accessed 9 | . 1 4 1 2 . . . 1 . . Terminals 8 | . 1 4 . 2 . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 17 | . 1 9 2 4 . . . 1 . . Successful 10 | . 1 5 2 2 . . . . . . Failed 7 | . . 4 . 2 . . . 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . . 8 . . . 4 . 2 . 2 Terminals 15 | . 1 9 . 4 . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 1 5 . 2 . . . . . . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . Zone Layout 6 | . 1 4 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 2 . 2 . . . 1 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Total Allies 7 | . . . . . . 4 . 2 1 . Largest Group 4 | . . . . . . 4 4 3 3 2 Highest-Rated Group 201 | . . . . . . 154 154 170 201 95 Highest-Rated Ally 85 | . . . . . . 39 39 85 85 64 Zionite Dispatches 1 | . . . . . . . . 1 . . Heavy 1 | . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . Ally Attacks 115 | . . . . . . . 8 23 70 14 Total Damage 4149 | . . . . . . . 178 687 2794 490 Kills 17 | . . . . . . . 2 8 4 3 Allies Corrupted 2 | . . . . . . . . 1 . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Active Infowar (turns) 5240 | . . 823 267 1502 217 1287 627 508 . 9 Optics 5214 | . . 823 267 1485 217 1287 627 508 . . Sensors 1025 | . . . 5 1020 . . . . . . Cloaking 9 | . . . . . . . . . . 9 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Turns Passed 7472 | 57 360 1329 267 1543 217 1287 627 555 243 987 Spaces Moved 4978 | 44 192 724 176 1090 181 979 459 389 144 600 Core 13 | 13 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4965 | 31 192 724 176 1090 181 979 459 389 144 600 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 122 120 Average Speed 126 | 99 157 150 120 120 120 120 120 121 122 123 Slowest Speed 270 | 120 190 260 120 120 120 120 120 122 122 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 22 56 23 24 41 90 83 9 84 17 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . . Scrap Searched 6 | . . . . . 1 1 4 . . . Spaces Dug 6 | . 1 5 . . . . . . . . Terrain Destroyed 315 | . 13 11 21 100 . . 52 7 13 98 Melee 6 | . 1 5 . . . . . . . . Projectile 30 | . . . . . . . . 7 4 19 AOE 279 | . 12 6 21 100 . . 52 . 9 79 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Total 5798 | 56 227 867 211 1276 181 1091 521 439 168 761 Wait 350 | . . 34 9 68 1 110 48 12 . 68 Move 4969 | 43 191 723 175 1089 180 978 458 389 143 600 Hop . | . . . . . . . . . . . Pick Up 82 | 7 7 19 6 21 . 1 1 4 1 15 Fast Attach 18 | 3 . 1 1 4 . . 1 7 1 . Attach 46 | 3 2 8 4 5 . . 1 2 2 19 Detach . | . . . . . . . . . . . Swap 53 | . 6 17 1 16 . 1 4 2 1 5 Drop 64 | . 1 14 2 29 . 1 2 9 1 5 Fire 204 | . 19 43 13 41 . . 6 14 19 49 Melee 10 | . 1 6 . 3 . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -6/Waste -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 8) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 563 | -9/Materials | Discovered new exit (range 6) 992 | -9/Materials | Discovered new exit (range 6) 1230 | -9/Materials | Core integrity fell below 50% 1607 | -9/Materials | Identified exit to Materials 1747 | -9/Materials | Entered another Materials area 1747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1818 | -8/Materials | Repaired Grenade Launcher 1991 | -8/Materials | Discovered new exit (range 11) 2014 | -8/Materials | Entered Factory 2014 | -7/Factory | Evolved 2 slots: Utility x2 2082 | -7/Factory | Discovered new exit (range 8) 2652 | -7/Factory | Garrison activated, responded to threat 3541 | -7/Factory | Discovered new exit (range 5) 3557 | -7/Factory | Entered Lower Caves 3664 | -7/Lower Caves | Encountered a Warlord checkpoint 3686 | -7/Lower Caves | Build established: Scavenger-Mutant 3767 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3774 | -7/Lower Caves | Entered Zion 3831 | -7/Zion | System corruption cleaned by Quarantine Array 3873 | -7/Zion | Learned location of 1 exit from Factory 3976 | -7/Zion | Visited the Megawrench Repair Shop 3976 | -7/Zion | Megawrench repaired 12 parts 4069 | -7/Zion | Learned 4 Factory zone layouts 4087 | -7/Zion | Received a visual enhancement algorithm 4089 | -7/Zion | Ran a visual enhancement algorithm 4108 | -7/Zion | Ran a visual enhancement algorithm 4551 | -7/Zion | Given the Hacking Drone Bay 4554 | -7/Zion | Found Prototype Device 4555 | -7/Zion | Identified Hacking Drone Bay 4607 | -7/Zion | Met Imprinter 4629 | -7/Zion | Imprinted 4631 | -7/Zion | Declared Zion's savior 4842 | -7/Zion | Build established: Mutant 5018 | -7/Zion | Discovered new exit (range 17) 5061 | -7/Zion | Entered Proximity Caves 5061 | -6/Proximity Caves | Accompanied by 4 allies 5301 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5547 | -6/Proximity Caves | Learned 4 Factory zone layouts 5664 | -6/Proximity Caves | Discovered new exit (range 3) 5688 | -6/Proximity Caves | Entered Factory 5688 | -6/Factory | Accompanied by 3 allies 5688 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5689 | -6/Factory | Identified exit to Factory 5978 | -6/Factory | Garrison activated, responded to threat 6005 | -6/Factory | Build established: Tank 6098 | -6/Factory | Discovered exit to Factory (range 6) 6177 | -6/Factory | Zion Heavy squad teleported in 6243 | -6/Factory | Sucked down chute 6243 | -6/Factory | Entered Waste 6244 | -6/Waste | Met a frightened Derelict 6258 | -6/Waste | 2 allies followed down the chute 6258 | -6/Waste | EMP discharged 6282 | -6/Waste | Spotted C-40 Crusher 6284 | -6/Waste | Spotted C-40 Crusher 6294 | -6/Waste | Spotted C-40 Crusher 6296 | -6/Waste | Allies destroyed C-40 Crusher 6312 | -6/Waste | Allies destroyed C-40 Crusher 6318 | -6/Waste | Destroyed C-40 Crusher 6325 | -6/Waste | Spotted C-40 Crusher 6342 | -6/Waste | Spotted C-40 Crusher 6343 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6347 | -6/Waste | Allies destroyed C-40 Crusher 6353 | -6/Waste | Spotted C-40 Crusher 6358 | -6/Waste | EMP discharged 6358 | -6/Waste | System corruption reached 10% 6360 | -6/Waste | Destroyed C-40 Crusher 6366 | -6/Waste | Allies destroyed C-40 Crusher 6458 | -6/Waste | EMP discharged 6465 | -6/Waste | Discovered new exit (range 12) 6486 | -6/Waste | Entered Factory 6486 | -6/Factory | Accompanied by 2 allies 6574 | -6/Factory | Ran a visual enhancement algorithm 6649 | -6/Factory | Noticed a derelict Sapper rigging charges 6651 | -6/Factory | Build established: Gunner 6950 | -6/Factory | Core integrity fell below 50% 6951 | -6/Factory | Lost 5 parts (3n2u) 7120 | -6/Factory | Lost 7 parts (1p2n2u2w) 7158 | -6/Factory | Core integrity fell below 20% 7473 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8U. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-54). You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. [Achievement: Heavy Suspicion] Acquired Faulty Hvy. EM Shotgun. Faulty integration triggers system corruption (+2). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??#######+###### ### """ #??????????????????????? | | ??????# + #??????????????????????? | | ??????# # """ #??????????????????????? | | ??????# # """ ##############?????????? | | ##"%"## + """ # #?????????? | | % # # #?????????? | | #"## ##### T## # # #?????????? | | # ## #???##### ######## #?????????? | | ???# #???????# + #?????????? | | ???# #???????# # #?????????? | | #### #???????# + #?????????? | | #???????# # #?????????? | | ######???????# # #?????????? | | ?????############+### # #?????????? | | ?????# # # #?????????? | | ?????# # # #?????????? | | ?????# # ####/#########?????????? | | ?????# # #??# #?????????????????? | | ?????# # #??# #?????????????????? | | ?????# # #??# #?????????????????? | | ?????################ R##########?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# # """ "" #?????????????? | | ????????????????????# # """ """#?????????????? | | ????????????????????# %# """ S"#?????????????? | | ????????????????????+ @/ """#?????????????? | | ????????????????????# # """ """#?????????????? | | ????????????????????# # """ #?????????????? | | ????????????????????# # """ #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# ##########?????????????? | | ????????????????????# H#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# k#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????+ ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 150 Armor Coverage 300 Resistance: KI 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 46% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club DIY Cooler Ghost 'Em Heavy Suspicion I Have A Map? I'm Back, Baby! It's Just You Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Overwhelming Resistances Are Futile Robot Respite Serviceable Loadout System Compromised The One Tourist Challenges ------------ None Game ------ Seed LobotomyTiamatThrower Manual? 0 Play Time 02:03:22 Cumulative 4.8 hours Start 2025.12.27 @ 06:51:10 End 2025.12.29 @ 05:33:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 371a783b-67a2-4d9a-8fbb-16074bb6f2dc