Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.11 @ 15:20:08 Player: Omewes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2349) 2349 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 6321 Bonus ------- High Alert Combat Kills 22 Met Data Miner 300 Cogmind --------- Core Integrity 601/700 Matter 282/300 Energy 480/480 System Corruption 8% Temperature Cool (0) Movement Treading (172) Ox1 Location -7/Data Miner Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (2) --- Advanced Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON (4) ------- Beam Rifle Pulse Rifle Gatling Laser Gatling Laser > --- INVENTORY (10) --- Improved Ion Engine Medium Treads Medium Treads Disposable Heat Sink Advanced Terrain Scanner Hardlight Generator Improved Shield Generator Flak Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Disposable Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Gatling Laser > --- INVENTORY -------- Improved Ion Engine Medium Treads Medium Treads Improved Heat Sink Advanced Sensor Array Hardlight Generator Beam Rifle Pulse Rifle Heavy Particle Gun Heavy Rocket Launcher [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 1 2 . . . Weapon 2 | . . 2 . . . . . Parts Attached 79 | 7 4 10 17 33 6 2 . Power 9 | 1 . . 2 6 . . . Engine 8 | 1 . . 1 6 . . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 2 . 4 2 . . . Treads 10 | 2 2 . 4 2 . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 2 . 5 8 . 2 . Device 13 | . 2 . 3 6 . 2 . Storage 3 | 1 . . 1 1 . . . Processor 2 | . . . 1 1 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 42 | 3 . 10 6 17 6 . . Energy Gun 26 | 2 . 2 5 13 4 . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 . 7 . 2 . . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . 1 1 2 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . Parts Lost 12 | . . . 3 8 1 . . Power 2 | . . . 1 1 . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 10 | . . . 2 7 1 . . Highest Loss Streak 2 | . . . 1 2 1 . . Average Slot Usage (%) 99 | . 98 99 97 99 99 100 100 Engine 12 | . 14 11 8 12 15 15 15 Core 2 | . . . 7 2 . . . Treads 17 | . 28 22 18 15 15 15 15 Device 19 | . 12 11 14 23 23 23 23 Storage 8 | . 14 11 9 7 7 7 7 Processor 5 | . . . 2 7 7 7 7 Energy Gun 26 | . 28 6 27 27 28 30 30 Ballistic Gun 5 | . . 36 7 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 12 20 22 32 58 57 53 53 Greatest Support 56 | 40 46 46 56 56 50 50 50 Greatest Overweight (x) 1 | . . . . 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 10 | 6 6 6 8 10 10 10 10 Average Capacity 8 | 4 6 6 7 9 10 10 10 Most Carried 10 | 1 6 6 8 10 10 10 9 Average Carried 7 | . 5 5 6 8 9 9 9 Final Capacity 10 | 6 6 6 8 10 10 10 10 Final Carried 10 | 1 6 6 8 10 9 9 9 Class Distribution -------------------- 32% | Skirmisher 30% | Scavenger-Skirmisher 13% | Gunner 11% | Mutant 8% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Matter Collected 1723 | 207 48 394 412 475 122 65 . Remotely 10 | . . . . . . 10 . Salvage Created 3226 | . 138 730 1014 1205 139 . . Parts 170 | . 10 43 47 63 7 . . Haulers Intercepted 8 | . 1 2 3 2 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 5 | . 5 . . . . . . Retrieved Matter 55 | . 55 . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 49 | . 2 10 15 16 6 . . Guns 44 | . 2 10 14 15 3 . . AOE 4 | . . . 1 . 3 . . Classes Destroyed 12 | . 3 4 2 2 1 . . Worker 10 | . . 3 . 7 . . . Builder 1 | . . . 1 . . . . Hauler 8 | . 1 2 3 2 . . . Recycler 6 | . . 1 3 2 . . . Operator 4 | . 1 . . 3 . . . Watcher 4 | . . 3 1 . . . . Swarmer 6 | . . . 4 . 2 . . Grunt 27 | . 2 7 8 7 3 . . Duelist 1 | . . . . . 1 . . Sentry 9 | . . 3 3 3 . . . Hunter 2 | . . . . 2 . . . Programmer 4 | . . . . 4 . . . Best Kill Streak 7 | . 2 6 7 3 4 . . Combat Bots Only 5 | . 1 5 3 2 4 . . Max Kills in Single Turn 3 | . 1 2 2 3 2 . . Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . 1 . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Damage Taken 2238 | . 23 250 713 1089 163 . . Core 255 | . . 46 110 82 17 . . Absorbed by Shields 49 | . . . . 49 . . . Core Remaining (%) 92 | 100 100 88 80 . . . . Volleys Fired 159 | . 10 35 41 64 9 . . Largest 4 | . 2 4 4 4 3 . . Hottest 268 | . 90 150 220 268 223 . . Shots Fired 568 | . 20 131 159 242 16 . . Gun 558 | . 20 128 158 240 12 . . Cannon . | . . . . . . . . Launcher 10 | . . 3 1 2 4 . . Special . | . . . . . . . . Kinetic 195 | . . 107 62 26 . . . Thermal 362 | . 20 21 96 213 12 . . Explosive 10 | . . 3 1 2 4 . . Electromagnetic 1 | . . . . 1 . . . Robot Hit Streak 19 | . 6 15 11 18 19 . . Robot Miss Streak 5 | . 1 2 3 5 2 . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 347 | . 14 76 90 156 11 . . Core Hits 155 | . 8 29 43 61 14 . . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6076 | . 156 1073 1652 2565 630 . . Guns 5343 | . 156 1006 1398 2565 218 . . Cannons . | . . . . . . . . Explosions 733 | . . 67 254 . 412 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1918 | . . 816 745 357 . . . Thermal 3425 | . 156 190 653 2208 218 . . Explosive 733 | . . 67 254 . 412 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 8 8 8 8 Average Corruption 5 | . . . . 4 8 8 8 Corruption Purged . | . . . . . . . . Effects 68 | . . . . 39 12 14 3 Message Errors 13 | . . . . 7 3 2 1 Matter Fused 11 | . . . . 7 1 3 . Heat Flow Errors 17 | . . . . 9 4 4 . Energy Discharges 5 | . . . . 4 . . 1 Data Loss (minor) 5 | . . . . . 2 3 . Data Loss (major) 6 | . . . . 1 2 2 1 Targeting Errors 9 | . . . . 9 . . . Weapon Failures 2 | . . . . 2 . . . Overload Shots 2 | . . . . 2 . . . Effects 2 | . . . . 2 . . . Meltdown 2 | . . . . 2 . . . Overflow Damage 40 | . . . 17 . 23 . . Projectiles . | . . . . . . . . Explosions 40 | . . . 17 . 23 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 106 | . . . 36 70 . . . Shots 2 | . . . 1 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 296 | . 102 198 296 213 191 169 . Average Temperature 84 | . 37 62 78 93 104 83 . Received Heat Transfer 660 | . 12 129 261 204 54 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 24 | . 2 3 3 14 2 . . Heat Transferred 6842 | . 433 484 1217 4223 485 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Peak Influence 427 | . 77 267 427 325 . . . Initial 191 | . . 32 87 191 . . . Average 162 | . 44 155 319 145 . . . Maximum Alert Level 2 | . . 1 2 1 . . . Low Security (%) 66 | 100 100 64 20 74 . . . Level 1 26 | . . 35 41 25 . . . Level 2 6 | . . . 38 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 2 . 7 . . . Investigation 3 | . . . . 3 . . . Extermination 3 | . . . . 3 . . . Reinforcement 4 | . 1 2 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Distress Signals 4 | . . 2 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 4 17 22 28 6 . . Peak Tracking Total 4 | . 1 4 4 4 4 . . Tactical Retreats 5 | . . . 3 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Disabled 4 | . . 1 1 2 . . . Max in Single Turn 2 | . . 1 1 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Accessed 17 | . 1 1 2 9 . . 4 Terminals 10 | . 1 1 1 7 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 68 | . 2 2 6 25 . . 33 Successful 52 | . . 1 3 15 . . 33 Failed 16 | . 2 1 3 10 . . . Catastrophic 5 | . 1 . . 4 . . . Database Lockouts . | . . . . . . . . Manual 14 | . 2 2 2 8 . . . Terminals 22 | . 2 2 4 14 . . . Fabricators 3 | . . . . 3 . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . . 8 . . . Garrison Access . | . . . . . . . . Terminal Hacks 36 | . . . 1 2 . . 33 Record 11 | . . . . . . . 11 Part Schematic 12 | . . . . 1 . . 11 Robot Schematic 8 | . . . . . . . 8 Prototype ID Bank 3 | . . . . . . . 3 Branch Access Points 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . . 8 . . . Insert Component 3 | . . . . 3 . . . Analyze 5 | . . . . 5 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . . 1 1 4 . . . Terminals 6 | . . 1 1 4 . . . Track 2 | . . 1 . 1 . . . Botnet 2 | . . . . 2 . . . Operators 2 | . . . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used 1 | . . . . 1 . . . Hacking Detections 12 | . 1 1 1 9 . . . Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 4 . . 11 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Turns Passed 5207 | 84 394 482 684 2412 454 585 112 Spaces Moved 2623 | 49 208 199 301 1224 238 339 65 Core 4 | 4 . . . . . . . Treads 2619 | 45 208 199 301 1224 238 339 65 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 172 172 172 Average Speed 163 | 151 160 160 160 162 172 172 172 Slowest Speed 172 | 160 160 160 160 172 172 172 172 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 37 24 31 29 56 54 70 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug 40 | . . . . 40 . . . Terrain Destroyed 116 | . . 1 17 40 58 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 116 | . . 1 17 40 58 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Total 3152 | 56 249 279 410 1487 264 342 65 Wait 234 | . 18 27 27 150 12 . . Move 2616 | 48 207 198 300 1223 237 338 65 Hop . | . . . . . . . . Pick Up 22 | . 6 2 9 5 . . . Fast Attach 24 | 7 2 4 5 5 . 1 . Attach 16 | . . 2 3 9 1 1 . Detach 10 | 1 . 2 2 4 . 1 . Swap 39 | . 2 4 9 19 5 . . Drop 32 | . 4 5 14 8 . 1 . Fire 159 | . 10 35 41 64 9 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 10) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Weapon x2 774 | -9/Materials | Build established: Gunner 941 | -9/Materials | Discovered new exit (range 11) 961 | -9/Materials | Entered another Materials area 961 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1500 | -8/Materials | Build established: Scavenger-Gunner 1640 | -8/Materials | Discovered new exit (range 4) 1645 | -8/Materials | Entered Factory 1645 | -7/Factory | Evolved 2 slots: Utility x2 1943 | -7/Factory | Build established: Scavenger-Skirmisher 3015 | -7/Factory | Build established: Skirmisher 3472 | -7/Factory | Discovered new exit (range 8) 3635 | -7/Factory | Identified exit to Storage 3635 | -7/Factory | Identified exit to Lower Caves 4057 | -7/Factory | Entered Lower Caves 4507 | -7/Lower Caves | Discovered new exit (range 2) 4509 | -7/Lower Caves | Identified exit to Lower Caves 4511 | -7/Lower Caves | Entered another Lower Caves area 4593 | -7/Lower Caves | Encountered a Warlord checkpoint 5074 | -7/Lower Caves | Discovered new exit (range 12) 5095 | -7/Lower Caves | Identified exit to Data Miner 5096 | -7/Lower Caves | Entered Data Miner 5096 | -7/Data Miner | Discovered new exit (range 6) 5129 | -7/Data Miner | Met Data Miner 5167 | -7/Data Miner | Learned location of Section 7 (-2) 5167 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5196 | -7/Data Miner | Received God Mode back door access code from Data Miner 5208 | -7/Data Miner | Self-destructed Last Messages --------------- This particular trojan was developed some time ago but has never been used, in order to keep its capabilities a secret until absolutely necessary. The Reprogram trojan uses the access system itself to assimilate the next squad to emerge from a garrison, forcing them to serve as allies. While useful for obtaining emergency reinforcements, with an estimated chance of unassisted success of 20% this hack is only available to exceptional hackers. >>Intel "Recycling Access" MAIN.C eventually caught on to the high level of Derelict traffic moving through Recycling and, as expected, put stronger protective measures in place. This is actually quite beneficial, as it creates a false sense of security despite the fact that I've already installed a traceless back door that allows any Derelicts who know the access code to come and go freely: \\IAMDERELICT. However, safe travel still requires the means to avoid or neutralize the increasing number of spotter drones patrolling the area. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\JAKJ to gain control via the back door I've installed. Now off with you. 05203_ T1S4XN,MZQN/YXRT GMI Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????####???? | | ??????????###########??????????????### #???? | | ????????""""""""""""######????????## #???? | | ???????"""""" """"""""########## < ##???? | | ???????"""""" ##### | | ???????""" | | ??????"""" | | ??????"""0 | | ??????"""" # | | ???????""" @ """"""""""""""""##### | | ???????"""" """"###############???? | | ???????"""" """""###?????????????????? | | ???????"""""" 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X"""""???????????????????? | | ??????????##"#"X "##"#???????????????????? | | ???????????#?## X""""#???????????????????? | | ??????????????## "##"#???????????????????? | | ???????????????#######??????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Med. Treads | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatSkeletonDisintegrator Manual? 0 Play Time 00:34:47 Cumulative 237.2 hours Start 2021.10.13 @ 23:34:28 End 2022.03.11 @ 15:20:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type - Total 10 Types 5/0/1/1/0/2/1/0/0 Lore% 75 Gallery% 81 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 32e2053e-96aa-4f9c-b2cc-bf1ac81e0a1b