Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.29 @ 09:45:35 Player: DollarD Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (531) 531 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (579) 579 TOTAL SCORE: 2695 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 222/400 Matter 159/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (3) ------ 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (5) ---- Heat Sink Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Improved Flight Unit > --- UTILITY ---------- 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] ECM Suite > --- WEAPON ----------- Improved Grenade Launcher > --- INVENTORY -------- Heat Sink [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Medium Battery Processor 0b10 Decoder Chip [Generic] Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 33 | 5 10 6 . 12 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 3 4 . . Treads . | . . . . . Leg 6 | 2 2 2 . . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . 1 2 . . Utility 15 | . 4 1 . 10 Device 2 | . 2 . . . Storage 3 | . 2 1 . . Processor 10 | . . . . 10 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 3 . . 2 Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 3 | . 1 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 8 | . . 1 . 7 Parts Lost 12 | . 1 9 . 2 Power 2 | . . 2 . . Propulsion 4 | . . 3 . 1 Utility 3 | . . 2 . 1 Weapon 3 | . 1 2 . . Highest Loss Streak 4 | . 1 4 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 67 | . 92 73 33 41 Engine 7 | . 14 9 . . Leg 13 | . 25 17 . . Flight 10 | . 1 6 22 22 Device 13 | . 14 14 11 10 Storage 6 | . 12 7 . . Processor 2 | . . . . 7 Energy Gun 7 | . 14 9 . . Launcher 2 | . 6 . . . Special Melee Weapon 3 | . 1 9 . . Naked Turns . | . . . . . Heaviest Build 13 | 7 11 13 2 8 Greatest Support 30 | 20 20 30 3 3 Greatest Overweight (x) 3 | . 2 3 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 3 1 5 Average Carried 2 | 2 4 1 1 1 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | 4 2 1 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 407 | 265 40 100 . 2 Remotely . | . . . . . Salvage Created 640 | 30 348 262 . . Parts 26 | 1 12 13 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 15 | 1 9 5 . . Guns 12 | 1 8 3 . . Classes Destroyed 4 | 1 2 1 . . Watcher 2 | . 1 1 . . Swarmer 3 | . 3 . . . Grunt 10 | 1 6 3 . . Sentry 2 | . . 2 . . Best Kill Streak 3 | 1 3 2 . . Combat Bots Only 3 | 1 3 2 . . Max Kills in Single Turn 1 | 1 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 960 | 17 322 501 . 120 Core 277 | 8 91 117 . 61 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 96 60 . . . Volleys Fired 98 | 5 41 51 . 1 Largest 2 | 2 1 1 . 1 Hottest 70 | 70 50 50 . 36 Shots Fired 103 | 10 41 51 . 1 Gun 102 | 10 41 51 . . Cannon . | . . . . . Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 5 | 5 . . . . Thermal 97 | 5 41 51 . . Explosive 1 | . . . . 1 Electromagnetic . | . . . . . Robot Hit Streak 40 | 7 33 40 . . Robot Miss Streak 2 | 1 1 2 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 92 | 8 42 42 . . Core Hits 31 | 2 16 12 . 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 3 6 . . Burn 9 | . 3 6 . . Melee Attacks 8 | . 2 6 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . 2 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1068 | 96 501 450 . 21 Guns 1047 | 96 501 450 . . Cannons . | . . . . . Explosions 21 | . . . . 21 Melee . | . . . . . Ramming . | . . . . . Kinetic 34 | 34 . . . . Thermal 1013 | 62 501 450 . . Explosive 21 | . . . . 21 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 231 | 77 195 114 . 231 Average Temperature 55 | 44 75 33 . 119 Received Heat Transfer 567 | 12 225 330 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . 1 2 . . Combat Hostiles 3 | . 1 2 . . Parts Melted 6 | . 2 4 . . Heat Transferred 3663 | 185 1702 1776 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 150 | 20 150 112 4 . Initial 11 | . 11 . 4 . Average 40 | 2 53 33 4 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 1 . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | 1 13 19 . 2 Peak Tracking Total 9 | 1 4 9 . 2 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 6 | . 6 . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 11 . . . Successful 7 | . 7 . . . Failed 4 | . 4 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 9 | . 9 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 5 . . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 3 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked 4 | . 1 3 . . Non-combat 2 | . 1 1 . . Combat 2 | . . 2 . . Robot Hacks Applied 4 | . 1 3 . . parse_system 3 | . 1 2 . . no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies 4 | . . . . 4 Largest Group 4 | . . . . 4 Highest-Rated Group 150 | . . . . 150 Highest-Rated Ally 40 | . . . . 40 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . . 1 3 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 2482 | 129 818 636 34 865 Spaces Moved 2700 | 96 543 405 67 1589 Core 1784 | 17 . 111 67 1589 Treads . | . . . . . Legs 895 | 79 524 292 . . Wheels . | . . . . . Hover . | . . . . . Flight 21 | . 19 2 . . Fastest Speed 50 | 50 120 50 50 50 Average Speed 78 | 107 122 125 50 50 Slowest Speed 200 | 120 200 200 50 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 8 84 26 11 92 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . . . 3 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . . . 6 Terrain Destroyed 6 | . . . . 6 Melee . | . . . . . Projectile . | . . . . . AOE 6 | . . . . 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 2955 | 109 655 475 66 1650 Wait 61 | . 37 6 . 18 Move 2696 | 95 542 404 66 1589 Hop . | . . . . . Pick Up 34 | 4 11 2 . 17 Fast Attach 8 | 5 1 2 . . Attach 20 | . 4 3 . 13 Detach 3 | . . . . 3 Swap 7 | . 5 1 . 1 Drop 20 | . 12 . . 8 Fire 98 | 5 41 51 . 1 Melee 8 | . 2 6 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 97 | -11/Scrapyard | Discovered new exit (range 8) 130 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Discovered new exit (range 15) 729 | -10/Materials | Discovered new exit (range 12) 825 | -10/Materials | Discovered new exit (range 15) 948 | -10/Materials | Entered another Materials area 948 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1202 | -9/Materials | Lost 3 parts (2n1u) 1557 | -9/Materials | Lost 4 parts (1p1n2w) 1575 | -9/Materials | Discovered new exit (range 16) 1584 | -9/Materials | Entered Mines 1585 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1599 | -9/Mines | Learned location of 1 exit from Materials 1607 | -9/Mines | Assembled infested the area 1618 | -9/Mines | Entered Zion 1885 | -7/Zion | Learned location of Extension (-5) 1905 | -7/Zion | Learned Factory emergency access door positions 1911 | -7/Zion | Learned Factory stockpile data 1970 | -7/Zion | Imprinted 1972 | -7/Zion | Declared Zion's savior 2076 | -7/Zion | Learned location of Recycling (-7) 2326 | -7/Zion | Found Prototype Processor 2327 | -7/Zion | Identified Exp. Targeting Computer 2329 | -7/Zion | Found Prototype Processor 2330 | -7/Zion | Identified Spectral Analyzer 2333 | -7/Zion | Found Prototype Processor 2334 | -7/Zion | Identified Exp. Terrain Scan Processor 2336 | -7/Zion | Found Prototype Processor 2337 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2340 | -7/Zion | Found Prototype Processor 2341 | -7/Zion | Identified Exp. Core Analyzer 2464 | -7/Zion | Attacked by Zionites 2483 | -7/Zion | Self-destructed Last Messages --------------- Discarded Exp. Terrain Scan Processor. Acquired Prototype Processor. Identified Exp. Armor Integrity Analyzer. Discarded Exp. Armor Integrity Analyzer. Acquired Prototype Processor. Identified Exp. Core Analyzer. Discarded Exp. Core Analyzer. Acquired 0b10 Decoder Chip [Skirmisher]. Acquired 0b10 Decoder Chip [Scout]. System quarantine in progress... PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. EA-UYB(z) plays with the Twisted Machinery. PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! G3-PMJ(z) pulls a Mak. Sword out of the Twisted Machinery. ECM Suite destroyed. Critical hit (Blast). Acquired 1 matter. Flight Unit destroyed. Acquired 1 matter. The unstable cave ceiling collapses. 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