Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.29 @ 09:45:35

Player: DollarD

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (531)      531
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (579)                579
              TOTAL SCORE: 2695

 Bonus
-------
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             222/400
Matter                     159/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Zion

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Flight Unit
>          --- UTILITY (3) ------
           0b10 Decoder Chip [Scout]
           0b10 Decoder Chip [Skirmisher]
>          --- WEAPON (2) -------
  Improved Grenade Launcher
>          --- INVENTORY (5) ----
           Heat Sink

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           0b10 Decoder Chip [Scout]
           0b10 Decoder Chip [Skirmisher]
           ECM Suite
>          --- WEAPON -----------
  Improved Grenade Launcher
>          --- INVENTORY --------
           Heat Sink
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Medium Battery
  Processor                0b10 Decoder Chip [Generic]
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 5   10  6   .   12  
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   3   4   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   2   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   1   2   .   .   
  Utility                  15   | .   4   1   .   10  
    Device                 2    | .   2   .   .   .   
    Storage                3    | .   2   1   .   .   
    Processor              10   | .   .   .   .   10  
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   3   .   .   2   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   7   
Parts Lost                 12   | .   1   9   .   2   
  Power                    2    | .   .   2   .   .   
  Propulsion               4    | .   .   3   .   1   
  Utility                  3    | .   .   2   .   1   
  Weapon                   3    | .   1   2   .   .   
  Highest Loss Streak      4    | .   1   4   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     67   | .   92  73  33  41  
  Engine                   7    | .   14  9   .   .   
  Leg                      13   | .   25  17  .   .   
  Flight                   10   | .   1   6   22  22  
  Device                   13   | .   14  14  11  10  
  Storage                  6    | .   12  7   .   .   
  Processor                2    | .   .   .   .   7   
  Energy Gun               7    | .   14  9   .   .   
  Launcher                 2    | .   6   .   .   .   
  Special Melee Weapon     3    | .   1   9   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             13   | 7   11  13  2   8   
  Greatest Support         30   | 20  20  30  3   3   
  Greatest Overweight (x)  3    | .   2   3   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 4   5   3   1   5   
  Average Carried          2    | 2   4   1   1   1   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            4    | 4   2   1   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Scr Mat Mat Min Zio 
Matter Collected           407  | 265 40  100 .   2   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            640  | 30  348 262 .   .   
  Parts                    26   | 1   12  13  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Combat Hostiles Destroyed  15   | 1   9   5   .   .   
  Guns                     12   | 1   8   3   .   .   
Classes Destroyed          4    | 1   2   1   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    10   | 1   6   3   .   .   
  Sentry                   2    | .   .   2   .   .   
Best Kill Streak           3    | 1   3   2   .   .   
  Combat Bots Only         3    | 1   3   2   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   
--------                   Run  | Scr  Mat  Mat  Min  Zio  
Damage Taken               960  | 17   322  501  .    120  
  Core                     277  | 8    91   117  .    61   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         78   | 96   60   .    .    .    
Volleys Fired              98   | 5    41   51   .    1    
  Largest                  2    | 2    1    1    .    1    
  Hottest                  70   | 70   50   50   .    36   
Shots Fired                103  | 10   41   51   .    1    
  Gun                      102  | 10   41   51   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 1    | .    .    .    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  5    | 5    .    .    .    .    
  Thermal                  97   | 5    41   51   .    .    
  Explosive                1    | .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         40   | 7    33   40   .    .    
  Robot Miss Streak        2    | 1    1    2    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           92   | 8    42   42   .    .    
  Core Hits                31   | 2    16   12   .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         9    | .    3    6    .    .    
    Burn                   9    | .    3    6    .    .    
Melee Attacks              8    | .    2    6    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    2    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1068 | 96   501  450  .    21   
  Guns                     1047 | 96   501  450  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               21   | .    .    .    .    21   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  34   | 34   .    .    .    .    
  Thermal                  1013 | 62   501  450  .    .    
  Explosive                21   | .    .    .    .    21   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        231  | 77   195  114  .    231  
  Average Temperature      55   | 44   75   33   .    119  
  Received Heat Transfer   567  | 12   225  330  .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              3    | .    1    2    .    .    
  Combat Hostiles          3    | .    1    2    .    .    
  Parts Melted             6    | .    2    4    .    .    
  Heat Transferred         3663 | 185  1702 1776 .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Peak Influence             150  | 20  150 112 4   .   
  Initial                  11   | .   11  .   4   .   
  Average                  40   | 2   53  33  4   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | 1   13  19  .   2   
  Peak Tracking Total      9    | 1   4   9   .   2   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Scr Mat Mat Min Zio 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Machines Accessed          6    | .   6   .   .   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   11  .   .   .   
  Successful               7    | .   7   .   .   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   5   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Scr Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   1   3   .   .   
  Non-combat               2    | .   1   1   .   .   
  Combat                   2    | .   .   2   .   .   
Robot Hacks Applied        4    | .   1   3   .   .   
  parse_system             3    | .   1   2   .   .   
  no_distress              1    | .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Total Allies               4    | .   .   .   .   4   
  Largest Group            4    | .   .   .   .   4   
  Highest-Rated Group      150  | .   .   .   .   150 
  Highest-Rated Ally       40   | .   .   .   .   40  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   3   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   
-------------              Run  | Scr  Mat  Mat  Min  Zio  
Turns Passed               2482 | 129  818  636  34   865  
Spaces Moved               2700 | 96   543  405  67   1589 
  Core                     1784 | 17   .    111  67   1589 
  Treads                   .    | .    .    .    .    .    
  Legs                     895  | 79   524  292  .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   21   | .    19   2    .    .    
  Fastest Speed            50   | 50   120  50   50   50   
  Average Speed            78   | 107  122  125  50   50   
  Slowest Speed            200  | 120  200  200  50   150  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       44   | 8    84   26   11   92   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    .    .    3    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    6    
Terrain Destroyed          6    | .    .    .    .    6    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      6    | .    .    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   
---------                  Run  | Scr  Mat  Mat  Min  Zio  
Total                      2955 | 109  655  475  66   1650 
  Wait                     61   | .    37   6    .    18   
  Move                     2696 | 95   542  404  66   1589 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  34   | 4    11   2    .    17   
  Fast Attach              8    | 5    1    2    .    .    
  Attach                   20   | .    4    3    .    13   
  Detach                   3    | .    .    .    .    3    
  Swap                     7    | .    5    1    .    1    
  Drop                     20   | .    12   .    .    8    
  Fire                     98   | 5    41   51   .    1    
  Melee                    8    | .    2    6    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials
-9/Mines
-7/Zion

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   97 | -11/Scrapyard | Discovered new exit (range 8)
  130 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 16)
  588 | -10/Materials | Discovered new exit (range 15)
  729 | -10/Materials | Discovered new exit (range 12)
  825 | -10/Materials | Discovered new exit (range 15)
  948 | -10/Materials | Entered another Materials area
  948 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1202 | -9/Materials  | Lost 3 parts (2n1u)
 1557 | -9/Materials  | Lost 4 parts (1p1n2w)
 1575 | -9/Materials  | Discovered new exit (range 16)
 1584 | -9/Materials  | Entered Mines
 1585 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1599 | -9/Mines      | Learned location of 1 exit from Materials
 1607 | -9/Mines      | Assembled infested the area
 1618 | -9/Mines      | Entered Zion
 1885 | -7/Zion       | Learned location of Extension (-5)
 1905 | -7/Zion       | Learned Factory emergency access door positions
 1911 | -7/Zion       | Learned Factory stockpile data
 1970 | -7/Zion       | Imprinted
 1972 | -7/Zion       | Declared Zion's savior
 2076 | -7/Zion       | Learned location of Recycling (-7)
 2326 | -7/Zion       | Found Prototype Processor
 2327 | -7/Zion       | Identified Exp. Targeting Computer
 2329 | -7/Zion       | Found Prototype Processor
 2330 | -7/Zion       | Identified Spectral Analyzer
 2333 | -7/Zion       | Found Prototype Processor
 2334 | -7/Zion       | Identified Exp. Terrain Scan Processor
 2336 | -7/Zion       | Found Prototype Processor
 2337 | -7/Zion       | Identified Exp. Armor Integrity Analyzer
 2340 | -7/Zion       | Found Prototype Processor
 2341 | -7/Zion       | Identified Exp. Core Analyzer
 2464 | -7/Zion       | Attacked by Zionites
 2483 | -7/Zion       | Self-destructed

 Last Messages 
---------------
Discarded Exp. Terrain Scan Processor.
Acquired Prototype Processor.
Identified Exp. Armor Integrity Analyzer.
Discarded Exp. Armor Integrity Analyzer.
Acquired Prototype Processor.
Identified Exp. Core Analyzer.
Discarded Exp. Core Analyzer.
Acquired 0b10 Decoder Chip [Skirmisher].
Acquired 0b10 Decoder Chip [Scout].
System quarantine in progress...
PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0.
EA-UYB(z) plays with the Twisted Machinery.
PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home!
G3-PMJ(z) pulls a Mak. Sword out of the Twisted Machinery.
ECM Suite destroyed.
Critical hit (Blast).
Acquired 1 matter.
Flight Unit destroyed.
Acquired 1 matter.
The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              SapperSlugTerrabomb
  Manual?         0
Play Time         00:44:36
  Cumulative      3.7 hours
  Start           2023.01.29 @ 08:50:41
  End             2023.01.29 @ 09:45:35
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7d6b224-b9d8-4b0c-8440-b3c3191ca926