Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.22 @ 20:57:52 Player: C4ckw1z11 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (1946) 1946 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 4521 Bonus ------- Entered Garrisons 200 Friendly Fire -5 Cogmind --------- Core Integrity 465/550 Matter 160/300 Energy 280/280 System Corruption 0% Temperature Critical (775) Movement Treading (152) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Deuterium Engine Nuclear Core > --- PROPULSION (3) --- Improved Treads Improved Treads Advanced Treads > --- UTILITY (3) ------ Cryofiber Web Targeting Computer Hardened Medium Armor Plating > --- WEAPON (4) ------- Medium Laser Medium Laser Flak Cannon Flak Cannon > --- INVENTORY (5) ---- Weapon Shielding Shock Absorption System Heavy Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Medium Laser Medium Laser Flak Cannon Flak Cannon > --- INVENTORY -------- Weapon Shielding Shock Absorption System Heavy Assault Rifle Mining Laser [Rating: 28] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Improved Heat Sink Processor Targeting Computer Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 5 | . 1 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 2 | . 1 . . 1 . Parts Attached 32 | 9 5 7 2 9 . Power 3 | 1 . 1 . 1 . Engine 2 | 1 . . . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 7 | 2 1 1 1 2 . Treads 7 | 2 1 1 1 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 . 2 . 2 . Device 2 | . . 1 . 1 . Storage . | . . . . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 3 | 1 . 1 . 1 . Artifact . | . . . . . . Weapon 16 | 4 4 3 1 4 . Energy Gun 10 | 3 4 2 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 1 1 1 . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon 1 | 1 . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . . 1 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 92 100 96 100 Engine 5 | . 12 1 . 5 8 Core 4 | . . 1 10 8 8 Treads 27 | . 25 29 30 25 25 Device 5 | . . 6 10 8 8 Processor 10 | . 12 10 10 8 8 Protection 11 | . 12 13 10 8 8 Energy Gun 21 | . 34 21 12 15 16 Ballistic Gun 8 | . . 8 17 14 . Naked Turns . | . . . . . . Heaviest Build 37 | 7 9 16 18 37 37 Greatest Support 68 | 40 40 63 66 68 68 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 3 3 4 4 4 Average Carried 1 | . 1 1 2 2 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | 1 2 1 3 4 4 Class Distribution -------------------- 89% | Hacker-Gunner 10% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 981 | 278 62 182 108 351 . Remotely . | . . . . . . Salvage Created 2711 | 162 429 975 178 911 56 Parts 155 | 13 27 62 9 40 4 Haulers Intercepted 5 | . 2 2 . 1 . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 46 | . 6 20 4 14 2 Guns 42 | . 6 20 4 11 1 Cannons 4 | . . . . 3 1 Classes Destroyed 12 | 3 5 2 . 2 . Worker 4 | 1 . 2 . 1 . Builder 2 | . 1 . . 1 . Tunneler 5 | 5 . . . . . Hauler 5 | . 2 2 . 1 . Recycler 3 | 1 1 . . 1 . Operator 1 | . . . . 1 . Watcher 10 | . 3 5 . 2 . Swarmer 10 | . 4 6 . . . Grunt 22 | . 2 7 4 7 2 Brawler 1 | . . 1 . . . Sentry 10 | . . 6 . 4 . Hunter 3 | . . . . 3 . Best Kill Streak 7 | 4 5 7 2 6 1 Combat Bots Only 5 | . 3 4 2 5 1 Max Kills in Single Turn 2 | 1 2 2 1 1 1 Gunslinging 1 | . 1 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 945 | . 145 291 42 360 107 Core 167 | . 17 54 11 63 22 Absorbed by Shields . | . . . . . . Redirected to Shielding 62 | . 9 25 4 24 . Core Remaining (%) 92 | 100 93 . 83 . . Volleys Fired 139 | 14 28 48 9 31 9 Largest 4 | 2 3 3 3 4 4 Hottest 188 | 100 140 140 123 167 188 Shots Fired 387 | 18 67 132 27 115 28 Gun 357 | 9 67 132 27 108 14 Cannon 21 | . . . . 7 14 Launcher . | . . . . . . Special 9 | 9 . . . . . Kinetic 123 | . . 41 13 55 14 Thermal 264 | 18 67 91 14 60 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 72 | 7 20 72 23 20 11 Robot Miss Streak 4 | 2 3 2 1 2 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 301 | 10 52 102 23 89 25 Core Hits 164 | 7 23 45 11 64 14 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 19 | . 2 9 1 6 1 Burn 17 | . 2 8 1 5 1 Destroy 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4305 | 169 670 1326 360 1461 319 Guns 3791 | 73 602 1323 357 1277 159 Cannons 331 | . . . . 171 160 Explosions 64 | . 64 . . . . Melee . | . . . . . . Ramming 23 | . 4 3 3 13 . Kinetic 1548 | . . 387 180 821 160 Thermal 2670 | 169 602 936 177 627 159 Explosive 64 | . 64 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 . . Average Corruption 1 | . 1 1 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . 7 7 . . Message Errors 3 | . . 1 2 . . Matter Fused 5 | . . 2 3 . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 1 | . . 1 . . . Misfires 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 2 | . 2 . . . . Projectiles . | . . . . . . Explosions 2 | . 2 . . . . Melee . | . . . . . . Knockbacks 11 | . . . . 6 5 Impact . | . . . . . . Kinetic 11 | . . . . 6 5 Secondary . | . . . . . . Self-Inflicted Damage 57 | . 57 . . . . Shots 1 | . 1 . . . . Rammed 5 | . . 2 1 2 . Targets Rammed 6 | . 1 2 1 2 . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 775 | 130 402 295 99 560 775 Average Temperature 144 | 38 143 64 49 167 539 Received Heat Transfer 492 | . 36 123 36 198 99 Effects 25 | . 5 . . 7 13 Shutdowns 3 | . 1 . . . 2 Energy Bleed 1 | . 1 . . . . Interference 9 | . 3 . . 2 4 Matter Decay 2 | . . . . 1 1 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . 1 . Damage (major) 6 | . . . . 3 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 28 | 2 4 7 3 11 1 Heat Transferred 8665 | 410 1736 3344 592 2220 363 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 327 | 35 188 307 111 327 201 Initial 161 | . 17 1 61 11 161 Average 97 | 13 85 111 80 118 170 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 89 | 100 99 81 100 78 91 Level 1 10 | . . 18 . 21 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 2 1 3 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . 2 . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 8 | . 1 4 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 11 25 2 21 4 Peak Tracking Total 5 | . 4 4 2 5 2 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 9 | . 4 3 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 2 | . . . 1 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 2 | . . . 1 1 . Successful 2 | . . . 1 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 1 | . . . 1 . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 16 | . . . 16 16 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 3745 | 194 917 1168 595 771 100 Spaces Moved 1800 | 92 399 549 348 367 45 Core 21 | 21 . . . . . Treads 1779 | 71 399 549 348 367 45 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 155 152 Average Speed 158 | 134 160 160 160 158 154 Slowest Speed 160 | 160 160 160 160 160 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 70 51 79 33 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug 3 | 3 . . . . . Terrain Destroyed 51 | 3 48 . . . . Melee . | . . . . . . Projectile 3 | 3 . . . . . AOE 48 | . 48 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 2382 | 126 619 738 365 480 54 Wait 367 | . 181 125 . 61 . Move 1795 | 91 398 548 347 366 45 Hop . | . . . . . . Pick Up 31 | 9 5 5 4 8 . Fast Attach 1 | 1 . . . . . Attach 17 | 7 3 3 . 4 . Detach 1 | 1 . . . . . Swap 14 | 1 2 4 2 5 . Drop 11 | 2 1 3 2 3 . Fire 139 | 14 28 48 9 31 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . 1 2 1 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 195 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Evolved 1 slot: Weapon x1 278 | -10/Materials | Identified exit to Mines 278 | -10/Materials | Discovered exit to Mines (range 15) 300 | -10/Materials | Build established: Hacker-Mutant 955 | -10/Materials | Build established: Hacker-Gunner 1093 | -10/Materials | Identified exit to Materials 1093 | -10/Materials | Discovered exit to Materials (range 12) 1112 | -10/Materials | Entered another Materials area 1112 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1801 | -9/Materials | Identified exit to Materials 1801 | -9/Materials | Discovered exit to Materials (range 6) 2239 | -9/Materials | Identified exit to Mines 2239 | -9/Materials | Discovered exit to Mines (range 11) 2280 | -9/Materials | Entered Mines 2402 | -9/Mines | Met a Derelict shopkeep closing up shop 2446 | -9/Mines | Discovered exit to Materials (range 14) 2491 | -9/Mines | Discovered exit to Materials (range 15) 2759 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2875 | -9/Mines | Entered Materials 2875 | -8/Materials | Accompanied by 1 ally 2875 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3495 | -8/Materials | Garrison activated, responded to threat 3592 | -8/Materials | Identified exit to Garrison 3646 | -8/Materials | Entered Garrison 3706 | -8/Garrison | Triggered checkpoint 3746 | -8/Garrison | Self-destructed Last Messages --------------- Overheating: Targeting Computer damaged (-4). Internal heat damage averted by Cryofiber Web. Overheating: Adv. Treads damaged (-82). Overheating: Med. Laser damaged (-10). Power failure averted by Cryofiber Web. Imp. Treads broken. Overheating: Short circuit. G-47 Trooper knocked back. Power failure averted by Cryofiber Web. Targeting Computer broken. Overheating: Short circuit. Power failure averted by Cryofiber Web. G-47 Trooper destroyed. Power failure averted by Cryofiber Web. Overheating: Matter decay (-46). Power failure averted by Cryofiber Web. Overheating: System interference. Cryofiber Web temporarily disabled. Power failure, Lgt. Deuterium Engine shutdown. Power failure, Nuclear Core shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????####### #???????????????????????????????????? | | ###### #???????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ###### #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #?????????????###????????????????????????? | | ?????# #????????????? #????????????????????????? | | ?????# #?????????????#%#????????????????????????? | | ?????# #?????????????#+####???#?????????????????? | | ?????# #?????????????#= [%#?? #?????????????????? | | ?????# #????????###### =*## ##????????????????? | | ?????# ########## ######???????????? | | ?????# ^ g ????????? | | ?????# @ g ????????? | | ?????############# ## ## ######???????????? | | ?????????????????# ## #??? #????????????????? | | ?????????????????" ???????????????????? | | ?????????????????" ?????????????????? | | ?????????????????" 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"????????????????? | | ?????????????????# ## ## #????????????????? | | ?????????????????# ## #? #????????????????? | | ?????????????????# ?? ????????????????? | | ?????????????????# ? ???????????????? | | ?????????????????# ?? ###??????????????? | | ?????????????????# ##""""##??##????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed DisposableSmallProtection Manual? 0 Play Time 00:27:59 Cumulative 1.7 hours Start 2022.05.22 @ 20:25:05 End 2022.05.22 @ 20:57:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a7cef487-9375-44ea-80d8-9e81a2cb0c78