Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:37:38 Player: firstiteration Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (2575) 2575 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (575) 575 TOTAL SCORE: 6160 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 91 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 257/300 Energy 140/140 System Corruption 16% Temperature Warning (333) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Carbon-fiber Leg Weapon Cycler Heavy EM Shotgun Heavy EM Shotgun Ion Cannon Ion Cannon [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 95 | 8 10 5 8 3 . 5 56 Power 18 | 1 2 2 1 1 . . 11 Engine 10 | 1 2 1 1 1 . . 4 Core 8 | . . 1 . . . . 7 Reactor . | . . . . . . . . Propulsion 25 | 2 3 1 5 1 . . 13 Treads 9 | . . . 3 1 . . 5 Leg 12 | 2 3 1 2 . . . 4 Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 20 | 2 2 . 1 . . . 15 Device 11 | 1 1 . 1 . . . 8 Storage 4 | 1 . . . . . . 3 Processor 2 | . 1 . . . . . 1 Hackware . | . . . . . . . . Protection 3 | . . . . . . . 3 Artifact . | . . . . . . . . Weapon 32 | 3 3 2 1 1 . 5 17 Energy Gun 24 | 2 2 2 . 1 . 3 14 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 4 | 1 1 . . . . 1 1 Ballistic Cannon 2 | . . . 1 . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 Corrupted Parts 2 | . . . . . . . 2 System Corruption 14 | . . . . . . . 14 Parts Lost 33 | . 4 1 2 2 . 1 23 Power 8 | . 1 1 1 1 . . 4 Propulsion 7 | . 1 . . . . . 6 Utility 7 | . . . . 1 . . 6 Weapon 11 | . 2 . 1 . . 1 7 Highest Loss Streak 13 | . 3 1 1 1 . 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 98 99 93 86 88 88 77 Engine 6 | . 14 . 1 9 11 11 3 Core 4 | . . 13 6 . . . 4 Treads 10 | . . . 5 33 33 33 8 Leg 11 | . 26 28 25 . . . 5 Wheel 1 | . . . . . . . 3 Device 9 | . 6 . 11 11 11 11 12 Storage 10 | . 14 14 11 11 11 11 8 Processor 5 | . 7 14 11 2 . . 2 Protection 2 | . . . . . . . 4 Energy Gun 22 | . 27 28 10 8 11 11 23 Ballistic Cannon 2 | . . . 11 11 11 10 . Naked Turns 52 | . . . . . . . 52 Heaviest Build 50 | 12 13 13 21 19 19 19 50 Greatest Support 66 | 20 20 27 66 66 66 66 66 Greatest Overweight (x) 7 | 1 1 . 1 . . . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 Average Capacity 8 | 5 8 8 8 8 8 8 8 Most Carried 9 | 5 8 8 8 7 6 8 9 Average Carried 7 | 4 6 7 6 5 6 7 7 Final Capacity 15 | 8 8 8 8 8 8 8 15 Final Carried 8 | 4 8 7 6 6 6 7 . Class Distribution -------------------- 36% | Scavenger-Mutant 29% | Mutant 23% | Scavenger-Skirmisher 11% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1583 | 297 151 46 66 257 . 162 604 Remotely . | . . . . . . . . Salvage Created 3531 | 71 511 436 110 193 . 100 2110 Parts 206 | 6 41 21 15 8 . 11 104 Haulers Intercepted 2 | . 1 . . . . . 1 Recyclers Shooed 9 | 1 . 2 1 . . 1 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 75 | . 12 7 3 10 . 7 36 Guns 58 | . 11 7 1 2 . 6 31 Cannons 12 | . . . 2 8 . 1 1 Classes Destroyed 15 | 2 5 . 2 3 . . 3 Worker 5 | . 1 . 1 . . . 3 Builder 6 | . . . 1 . . . 5 Tunneler 3 | 1 . 1 . . . . 1 Hauler 2 | . 1 . . . . . 1 Recycler 6 | 1 . 2 . . . . 3 Operator 1 | . . . . . . . 1 Watcher 5 | . 3 . . . . . 2 Swarmer 23 | . 4 3 2 . . 7 7 Grunt 33 | . 8 4 . 2 . . 19 Brawler 3 | . . . . . . . 3 Duelist 1 | . . . . 1 . . . Protector 1 | . . . . . . . 1 Sentry 7 | . . . 1 . . . 6 Demolisher 2 | . . . . 2 . . . Assembled 5 | . . . . 5 . . . Best Kill Streak 6 | 2 4 4 2 5 . 4 6 Combat Bots Only 5 | . 4 3 2 5 . 4 4 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 449 | . 77 49 13 39 . 55 216 Missed 138 | . 22 18 4 8 . 23 63 Damage Taken 5072 | . 603 417 102 657 . 264 3029 Core 919 | . 140 90 10 101 . 24 554 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 32 | . 32 . . . . . . Core Remaining (%) 58 | 100 . 8 . . . 66 . Volleys Fired 276 | 10 48 29 9 28 . 20 132 Largest 3 | 1 2 2 2 2 . 2 3 Hottest 191 | 20 90 80 97 97 . 97 191 Shots Fired 579 | 10 90 56 16 48 1 38 320 Gun 504 | 10 90 56 7 20 . 20 301 Cannon 75 | . . . 9 28 1 18 19 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 70 | 10 4 . 9 28 1 18 . Thermal 430 | . 86 56 7 20 . 20 241 Explosive . | . . . . . . . . Electromagnetic 79 | . . . . . . . 79 Robot Hit Streak 20 | 5 20 9 2 7 . 6 13 Robot Miss Streak 6 | 1 3 3 3 3 . 6 6 Penetration Max 1 | . . . 1 1 . . . Secondary Targets 5 | . 2 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 381 | 7 65 36 7 25 . 14 227 Core Hits 183 | 3 28 19 5 14 . 7 107 Critical Kills 10 | . . . 4 5 . 1 . Critical Parts Destroyed 9 | . . . 1 6 . 2 . Critical Strikes 30 | . 2 . 5 11 . 3 9 Burn 11 | . 2 . . . . . 9 Destroy 19 | . . . 5 11 . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6413 | 89 760 411 165 521 . 219 4248 Guns 5004 | 89 752 409 33 134 . 135 3452 Cannons 949 | . . . 132 387 . 81 349 Explosions 435 | . . . . . . . 435 Melee . | . . . . . . . . Ramming 25 | . 8 2 . . . 3 12 Kinetic 725 | 89 36 . 132 387 . 81 . Thermal 4311 | . 716 409 33 134 . 135 2884 Explosive . | . . . . . . . . Electromagnetic 1352 | . . . . . . . 1352 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . 1 . 5 5 5 16 Average Corruption 5 | . . 1 . 5 5 5 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . 1 . 3 9 13 11 Message Errors 8 | . . 1 . . 2 2 3 Matter Fused 6 | . . . . . 1 3 2 Heat Flow Errors 5 | . . . . . 1 3 1 Energy Discharges 6 | . . . . 1 2 2 1 Data Loss (minor) 4 | . . . . 1 2 . 1 Data Loss (major) 2 | . . . . 1 . 1 . Misfires 2 | . . . . . 1 1 . Weapon Failures 4 | . . . . . . 1 3 Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . . 5 . . 21 Projectiles 5 | . . . . 5 . . . Explosions 21 | . . . . . . . 21 Melee . | . . . . . . . . Knockbacks 7 | . . . . 4 . 3 . Impact . | . . . . . . . . Kinetic 6 | . . . . 3 . 3 . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 41 | . . . . . . . 41 Shots 1 | . . . . . . . 1 Rammed 2 | . . . . . . 1 1 Targets Rammed 7 | . 2 2 . . . 1 2 Kicked 5 | . 2 2 . . . . 1 Crushed . | . . . . . . . . Highest Temperature 627 | . 333 224 6 15 106 260 627 Average Temperature 132 | . 78 94 6 3 54 98 161 Received Heat Transfer 1361 | . 285 168 9 80 . . 819 Effects 23 | . 4 4 . . . . 15 Shutdowns 6 | . 1 . . . . . 5 Energy Bleed 4 | . . . . . . . 4 Interference 7 | . 1 4 . . . . 2 Matter Decay 2 | . 1 . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . 1 . . . . . . Damage (major) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 Combat Hostiles 4 | . . . . . . . 4 Parts Fried 6 | . . . . . . . 6 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 29 | . 3 3 . . . 1 22 Heat Transferred 10405 | . 1939 925 75 300 . 300 6866 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 804 | 10 226 220 274 116 . 97 804 Initial 106 | . 6 15 . 106 . . 26 Average 155 | 5 99 87 116 67 . 89 222 Maximum Alert Level 3 | . 1 1 1 . . . 3 Low Security (%) 74 | 100 87 74 67 100 . 100 63 Level 1 10 | . 12 25 32 . . . 6 Level 2 13 | . . . . . . . 27 Level 3 1 | . . . . . . . 2 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 5 . . . . . 7 Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 3 . . . . . 4 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 14 | . 1 . 2 . . . 11 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 18 8 8 20 . 7 69 Peak Tracking Total 18 | . 4 3 4 18 . 4 6 Tactical Retreats 11 | . 1 1 . 2 . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 3 | . . . . . . . 3 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 7 | . 4 1 1 . . . 1 Terminals 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 18 | . 13 1 2 . . . 2 Successful 9 | . 5 1 2 . . . 1 Failed 9 | . 8 . . . . . 1 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . 4 . . . . . . Terminals 9 | . 9 . . . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 3 1 . . . . . Record 1 | . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . Open Door 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 2 . . . 1 Insert Component 2 | . . . 1 . . . 1 Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 3 . . . . . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 6 | . . 6 . . . . . Largest Group 5 | . . 5 5 5 . . . Highest-Rated Group 102 | . . 102 102 102 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 38 | . . . 13 25 . . . Total Damage 556 | . . . 212 344 . . . Kills 8 | . . . 5 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 5962 | 128 910 885 226 203 408 448 2754 Spaces Moved 3239 | 84 571 638 136 84 282 257 1187 Core 161 | 43 . . . . . . 118 Treads 1115 | . . . 15 84 282 257 477 Legs 1633 | 41 571 638 121 . . . 262 Wheels 330 | . . . . . . . 330 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 123 145 145 145 50 Average Speed 133 | 102 120 122 128 145 145 145 142 Slowest Speed 400 | 120 190 125 190 145 145 145 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 5 68 94 16 14 60 52 52 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 41 | . . . 8 12 . 15 6 Melee . | . . . . . . . . Projectile 35 | . . . 8 12 . 15 . AOE 6 | . . . . . . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 4396 | 117 705 687 174 118 281 292 2022 Wait 633 | 3 48 4 10 . . 8 560 Move 3232 | 83 570 637 135 83 281 256 1187 Hop . | . . . . . . . . Pick Up 84 | 11 17 3 6 3 . 2 42 Fast Attach 19 | 1 1 . 1 . . . 16 Attach 55 | 7 8 1 7 3 . 1 28 Detach 3 | 1 1 . 1 . . . . Swap 21 | . 1 4 . . . 4 12 Drop 66 | 1 9 7 5 1 . . 43 Fire 276 | 10 48 29 9 28 . 20 132 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 5 | . 2 2 . . . . 1 Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 438 | -10/Materials | Core integrity fell below 50% 456 | -10/Materials | Lost 3 parts (1n2w) 693 | -10/Materials | Discovered new exit (range 12) 705 | -10/Materials | Identified exit to Materials 708 | -10/Materials | Build established: Scavenger-Mutant 801 | -10/Materials | Repaired Aluminum Leg 909 | -10/Materials | Discovered exit to Materials (range 5) 974 | -10/Materials | Discovered new exit (range 16) 1035 | -10/Materials | Identified exit to Mines 1039 | -10/Materials | Entered Mines 1189 | -10/Mines | Core integrity fell below 20% 1257 | -10/Mines | Discovered exit to Materials (range 13) 1363 | -10/Mines | Found a hidden stash of uninstalled traps 1451 | -10/Mines | Learned Materials trap positions 1473 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1735 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1887 | -10/Mines | Discovered exit to Materials (range 16) 1902 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1917 | -10/Mines | Received a Mining Laser from a helpful Derelict 1924 | -10/Mines | Entered Materials 1924 | -9/Materials | Accompanied by 5 allies 1924 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1925 | -9/Materials | Loaded intel: 13 trap records 1929 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2066 | -9/Materials | Discovered new exit (range 15) 2149 | -9/Materials | Identified exit to Mines 2150 | -9/Materials | Entered Mines 2150 | -9/Mines | Accompanied by 5 allies 2151 | -9/Mines | Assembled infested the area 2187 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2216 | -9/Mines | Lost 5 allies 2219 | -9/Mines | Discovered new exit (range 5) 2353 | -9/Mines | Entered Exiles 2385 | -9/Exiles | Build established: Mutant 2394 | -9/Exiles | Met 8R-AWN 2419 | -9/Exiles | Met EX-HEX 2488 | -9/Exiles | Met EX-DEC 2542 | -9/Exiles | Met EX-BIN 2562 | -9/Exiles | Aligned with FarCom system 2564 | -9/Exiles | Given EX-Vault access code 2742 | -9/Exiles | Discovered new exit (range 15) 2761 | -9/Exiles | Entered Mines 3141 | -8/Mines | Discovered new exit (range 13) 3209 | -8/Mines | Entered Materials 3209 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3492 | -8/Materials | Build established: Skirmisher 4111 | -8/Materials | Build established: Scavenger-Skirmisher 4401 | -8/Materials | Lost 3 parts (1p1n1u) 4811 | -8/Materials | Build established: Scavenger-Mutant 5099 | -8/Materials | Discovered new exit (range 16) 5113 | -8/Materials | Identified exit to Factory 5199 | -8/Materials | Core integrity fell below 50% 5426 | -8/Materials | Build established: Scavenger-Skirmisher 5609 | -8/Materials | First assault squad dispatched 5772 | -8/Materials | System corruption reached 10% 5911 | -8/Materials | Core integrity fell below 20% 5963 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Lgt. Treads destroyed. U-05 Engineer lays Concrete. Weapon Cycler destroyed. Knocked back. U-05 Engineer lays Concrete. U-05 Engineer destroyed. U-05 Engineer lays Concrete. System corrupted: Hvy. EM Shotgun failed to cycle. Hvy. EM Shotgun blasted off. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. C-30 ARC bursts open, deploying its payload. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. Ion Cannon destroyed. 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""??? | | ???????????# """ ########?????????????# ????? | | ???????????# #% %@%#?????????????#! ????? | | ???????????# """ # |*%l!#?????????????# ????? | | ???????????# """ %= #g|H= #?????????????#/#?????? | | ???????????# """ !%=#%!gg #?????????????? ??????? | | ???????????# [%=!=#iu=!= #?????????????? ??????? | | ???????????#####+####!u*% #?????????????????????? | | ?????#####+### !% ###+#######???????????????????? | | ?? ! % ????????????????? | | ?? ????????????????? | | ?? h ????????????????? | | ??###+######## ## #######"?????????????????? | | ?????????????######## #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 30 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Hey, That's Mine! I Survived The Infestation Please Form A Line Significant Disruption Challenges ------------ None Game ------ Seed UtilityThiefCasing Manual? 0 Play Time 00:55:51 Cumulative 9.7 hours Start 2024.03.31 @ 22:42:10 End 2024.03.31 @ 23:37:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e082aceb-6453-4bbe-a0fe-304f68bee343