Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.25 @ 12:35:18 Player: Arzee Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (2955) 2955 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 8658 Bonus ------- High Alert Combat Kills 53 Cogmind --------- Core Integrity 0/1150 Matter 70/300 Energy 100/100 System Corruption 5% Temperature Cool (15) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Cooling System Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Enhanced Nuclear Core Advanced Targeting Computer Advanced Targeting Computer Energy Filter Layered Medium Armor Plating Improved Shield Generator System Shield System Restoration Module Improved System Restoration Module Drone Bay (0/2) Wave Gun Heavy Particle Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Energy Filter Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Wave Gun Wave Gun Variable Charge Gun Ion Cannon > --- INVENTORY -------- Enhanced Nuclear Core Advanced Targeting Computer Advanced Targeting Computer Energy Filter Hardened Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Improved Shield Generator System Shield System Restoration Module Improved System Restoration Module Drone Bay Heavy Particle Cannon Heavy Particle Cannon Heavy Rocket Launcher [Rating: 82] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Improved Hover Unit Utility Improved Light Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . . . 4 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . . . . 2 . . . . . 2 Utility 5 | . . . . . 1 1 1 . . 2 . Weapon 2 | . . . . . . 1 1 . . . . Parts Attached 76 | 7 4 4 . 1 35 10 2 . . 9 4 Power 11 | 2 1 . . 1 4 1 . . . 2 . Engine 4 | 2 . . . 1 1 . . . . . . Core 7 | . 1 . . . 3 1 . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 2 2 . . 17 2 1 . . 1 . Treads 3 | . . . . . 3 . . . . . . Leg 16 | 2 . . . . 10 2 1 . . 1 . Wheel . | . . . . . . . . . . . . Hover 8 | . 2 2 . . 4 . . . . . . Flight . | . . . . . . . . . . . . Utility 21 | 1 . 1 . . 9 3 1 . . 4 2 Device 8 | . . . . . 3 2 . . . 3 . Storage 3 | 1 . 1 . . 1 . . . . . . Processor 2 | . . . . . 2 . . . . . . Hackware . | . . . . . . . . . . . . Protection 8 | . . . . . 3 1 1 . . 1 2 Artifact . | . . . . . . . . . . . . Weapon 17 | 2 1 1 . . 5 4 . . . 2 2 Energy Gun 5 | . . . . . 1 1 . . . 1 2 Energy Cannon 4 | . . . . . 2 2 . . . . . Ballistic Gun 3 | 2 . . . . 1 . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . Launcher 4 | . . 1 . . 1 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . Parts Lost 25 | . . . . . 5 1 . . . 1 18 Power 5 | . . . . . 2 1 . . . . 2 Propulsion 7 | . . . . . 1 . . . . . 6 Utility 8 | . . . . . 1 . . . . 1 6 Weapon 5 | . . . . . 1 . . . . . 4 Highest Loss Streak 18 | . . . . . 2 1 . . . 1 18 To Critical Strikes . | . . . . . . . . . . . . Average Backups 10 | 1 5 7 8 6 7 14 12 12 13 11 14 Power 1 | . 1 . 1 1 1 1 1 1 1 1 1 Propulsion 2 | . 3 6 6 4 . 2 2 2 2 2 . Utility 5 | . . . . . 3 8 7 7 8 6 10 Weapon 1 | . 1 1 1 1 1 2 2 2 2 1 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . 1 . . . 3 4 . . . 3 7 Power 2 | . . . . . 1 . . . . . 1 Propulsion 4 | . . . . . 1 . . . . 3 . Utility 10 | . . . . . . 4 . . . . 6 Weapon 2 | . 1 . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 85 91 100 100 93 99 99 100 100 97 87 Engine 2 | . 7 6 14 14 4 . . . . . . Core 10 | . 6 7 . . 11 15 13 13 13 11 10 Leg 21 | . 15 . . . 22 30 26 26 26 23 28 Hover 6 | . 12 28 28 28 10 . . . . . . Device 9 | . . . . . 4 13 12 13 13 19 9 Storage 9 | . 14 20 28 28 10 7 6 6 6 5 5 Processor 3 | . . . . . 2 7 6 6 6 3 . Protection 5 | . . . . . 7 1 5 6 6 8 14 Energy Gun 3 | . . . . . . 4 6 6 6 4 8 Energy Cannon 9 | . . . . . 7 9 13 20 20 13 6 Ballistic Gun 3 | . 22 14 14 14 3 . . . . . . Launcher 5 | . . 6 14 14 4 6 5 . . 2 3 Peak Build Rating 82 | 6 11 13 13 13 37 49 55 55 55 71 82 Average Rating 43 | 3 8 11 13 12 27 46 54 55 55 66 74 On Entrance 31 | . 6 11 13 13 13 37 49 55 55 55 71 Avg Prop Armor Cover (%) 4 | . . . . . . 4 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 86 | 11 14 14 11 11 46 56 64 64 64 86 86 Greatest Support 109 | 20 20 14 14 14 68 71 69 69 69 75 109 Greatest Overweight (x) 2 | 2 . . . . 2 1 . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 9 15 15 15 15 15 15 Most Carried 15 | 5 8 8 8 8 13 15 14 14 14 15 15 Average Carried 11 | 1 6 7 8 6 7 14 13 13 14 12 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | 1 8 8 8 7 13 15 13 14 14 15 13 Class Distribution -------------------- 41% | Skirmisher 36% | Mutant 19% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Matter Collected 2164 | 192 118 113 . 76 992 291 122 10 . 32 218 Remotely . | . . . . . . . . . . . . Salvage Created 2495 | . . 161 . 79 705 514 196 . . 370 470 Parts 147 | . . 10 . 16 34 29 8 . . 18 32 Haulers Intercepted 2 | . . . . . 1 . . . . 1 . Recyclers Shooed 3 | . . . . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 58 | . . 5 . 7 21 7 5 . . 4 9 Guns 13 | . . . . . 4 2 1 . . 2 4 Cannons 16 | . . 1 . . 4 3 4 . . 2 2 AOE 29 | . . 4 . 7 13 2 . . . . 3 Classes Destroyed 12 | . . 1 . 3 5 3 . . . . . Worker 11 | . . . . . 1 1 2 . . 1 6 Builder 7 | . . . . . . 5 1 . . 1 . Tunneler 2 | . . . . 1 . . . . . . 1 Hauler 2 | . . . . . 1 . . . . 1 . Recycler 2 | . . . . . . 2 . . . . . Swarmer 9 | . . . . 4 . . 3 . . . 2 Grunt 25 | . . 5 . 2 11 2 . . . 1 4 Brawler 3 | . . . . . 2 . . . . . 1 Duelist 2 | . . . . 1 1 . . . . . . Sentry 12 | . . . . . 6 3 . . . 1 2 Hunter 1 | . . . . . 1 . . . . . . Programmer 6 | . . . . . . 2 2 . . 2 . Best Kill Streak 9 | . . 2 . 4 9 7 4 . . 3 5 Combat Bots Only 8 | . . 2 . 4 8 2 3 . . 2 3 Max Kills in Single Turn 6 | . . 2 . 3 2 6 2 . . 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 2 . 3 2 1 . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 619 | . . 21 . 10 111 110 19 . 28 20 300 Missed 234 | . . 4 . 4 27 52 2 . 16 5 124 Hits 385 | . . 17 . 6 84 58 17 . 12 15 176 Melee 3 | . . . . . 3 . . . . . . Projectile 382 | . . 17 . 6 81 58 17 . 12 15 176 AOE 1 | . . . . . . 1 . . . . . Critical Strikes 17 | . . . . . 3 . . . . . 14 Part Disruptions 2 | . . . . . . 2 . . . . . Damage Taken 6074 | . . 176 . 142 1151 414 195 . 162 208 3626 Core 1441 | . . 46 . 6 127 51 23 . . 34 1154 Absorbed by Shields 155 | . . . . . . 101 . . . 54 . Ignored by Resistances 1561 | . . 50 . 40 323 161 60 . 45 73 809 Regen/Repaired (Parts) 203 | . . . . . 55 . 15 . . 133 . Core Remaining (%) 90 | 100 . . . 79 76 92 . . 97 96 . Volleys Fired 123 | . . 9 . 6 49 17 9 . 1 8 24 Largest 4 | . . 2 . 2 2 3 4 . 4 4 4 Hottest 297 | . . 50 . 50 63 176 236 . 275 254 297 Shots Fired 285 | . . 18 . 12 88 47 27 . 4 29 60 Gun 98 | . . 9 . 6 27 16 7 . 1 6 26 Cannon 116 | . . 6 . . 35 17 18 . 3 17 20 Launcher 71 | . . 3 . 6 26 14 2 . . 6 14 Special . | . . . . . . . . . . . . Kinetic 83 | . . 15 . 6 62 . . . . . . Thermal 131 | . . . . . . 33 25 . 4 23 46 Explosive 71 | . . 3 . 6 26 14 2 . . 6 14 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | . . 5 . 4 13 15 14 . 14 4 16 Robot Miss Streak 4 | . . 1 . 1 3 4 4 . . 3 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 192 | . . 14 . 7 68 31 18 . 4 13 37 Core Hits 193 | . . 13 . 13 54 36 13 . 1 15 48 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7972 | . . 315 . 431 2560 1252 590 . 102 584 2138 Guns 1580 | . . 54 . 29 364 386 172 . 31 117 427 Cannons 1834 | . . 69 . . 494 260 339 . 71 228 373 Explosions 4558 | . . 192 . 402 1702 606 79 . . 239 1338 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1010 | . . 123 . 29 858 . . . . . . Thermal 2404 | . . . . . . 646 511 . 102 345 800 Explosive 4538 | . . 192 . 402 1702 586 79 . . 239 1338 Electromagnetic 20 | . . . . . . 20 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 3 . . . 2 5 Average Corruption 3 | . . . . . 5 1 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 58 | . . . . . 33 16 . . . 8 1 Message Errors 12 | . . . . . 5 5 . . . 2 . Matter Fused 14 | . . . . . 7 5 . . . 2 . Heat Flow Errors 5 | . . . . . 4 1 . . . . . Energy Discharges 6 | . . . . . 6 . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 9 | . . . . . 6 2 . . . 1 . Data Loss (major) 5 | . . . . . 1 3 . . . . 1 Alerts 3 | . . . . . . . . . . 3 . Weapon Failures 3 | . . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 91 | . . . . . 23 44 20 . . . 4 Projectiles 20 | . . . . . . . 20 . . . . Explosions 71 | . . . . . 23 44 . . . . 4 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . Self-Inflicted Damage 354 | . . . . 104 97 77 . . . 26 50 Shots 16 | . . . . 4 4 3 . . . 1 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 657 | . . 104 . 34 208 329 208 . 144 231 657 Average Temperature 131 | . . 43 . 14 78 143 89 . 80 95 227 Received Heat Transfer 1531 | . . 132 . 12 612 79 . . 18 9 669 Effects 35 | . . . . . . . . . . . 35 Shutdowns 13 | . . . . . . . . . . . 13 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 5 | . . . . . . . . . . . 5 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . 5 Damage (core) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . . . . 3 2 . . 1 3 Heat Transferred 4140 | . . . . . . 1257 856 . 186 583 1258 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Maximum Alert Level 2 | . . . . . 2 1 . . . . 1 Low Security (%) 80 | 100 100 100 . 100 20 99 100 . . 100 91 Level 1 13 | . . . . . 54 . . . . . 8 Level 2 5 | . . . . . 24 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 447 | . . 136 . 190 447 202 100 . . 140 247 Initial 66 | . . . . . 57 66 49 . . . 4 Average 104 | . . 61 . 110 301 39 18 . . 33 87 Influence Increases 2560 | . 5 246 . 295 763 359 160 . . 241 491 Destroy 0b10 Robot/C 1160 | . . 100 . 140 420 140 100 . . 80 180 Destroy 0b10 Robot/NC 120 | . . . . 5 10 40 15 . . 15 35 Destroy Leader 284 | . . 20 . 20 102 60 20 . . 22 40 Successful Hack 12 | . 5 . . . . 6 . . . 1 . Disable Machine 189 | . . 18 . . 81 36 9 . . 9 36 Destroy Structure 540 | . . 18 . 55 120 77 16 . . 114 140 Partial Spotted 30 | . . . . 30 . . . . . . . Lose Combat Pursuer 225 | . . 90 . 45 30 . . . . . 60 Influence Decreases 2479 | . 5 130 116 120 768 412 197 80 . 230 421 Entered New Map 449 | . . . 116 . 118 104 68 36 . . 7 Time Decay 1760 | . 5 130 . 120 600 298 129 44 . 200 234 Lost Part 250 | . . . . . 50 10 . . . 10 180 Lost Ally 20 | . . . . . . . . . . 20 . Squads Dispatched 17 | . . . . . 6 5 . . . 1 5 Investigation 2 | . . . . . . 1 . . . . 1 Extermination 6 | . . . . . . 3 . . . 1 2 Reinforcement 6 | . . . . . 3 1 . . . . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Distress Signals 5 | . 1 . . . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 101 | . . 9 . 7 26 14 6 . 6 6 27 Peak Tracking Total 11 | . . 3 . 4 8 4 3 . 11 2 10 Tactical Retreats 8 | . . 3 . 1 2 . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Traps Triggered 7 | . . . . . . 4 1 . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Machines Disabled 21 | . . 2 . . 9 4 1 . . 1 4 Max in Single Turn 4 | . . 1 . . 4 2 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Machines Accessed 12 | . 1 . 4 . 3 1 1 . . 1 1 Terminals 3 | . 1 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . 2 . 1 . . 1 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 72 | . 2 . 49 . 6 5 2 . . 5 3 Successful 66 | . 2 . 49 . 4 4 2 . . 4 1 Failed 6 | . . . . . 2 1 . . . 1 2 Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 8 | . 2 . . . 1 5 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 15 | . . . . . 5 . 2 . . 5 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 55 | . 2 . 49 . . 4 . . . . . Record 51 | . 1 . 49 . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . Assault Status 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 11 | . . . . . 4 . 2 . . 4 1 Scan Component 6 | . . . . . 2 . 1 . . 2 1 Repair 5 | . . . . . 2 . 1 . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . . . . 2 . 1 . . 1 1 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 5 | . . . . . 2 . 1 . . 2 . Time 178 | . . . . . 64 . 38 . . 76 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Active Infowar (turns) 3411 | . . . . . 385 1400 528 480 75 543 . Optics 104 | . . . . . 104 . . . . . . Sensors 3247 | . . . . . 221 1400 528 480 75 543 . Traps 60 | . . . . . 60 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Turns Passed 6233 | 73 122 339 334 248 1218 1400 567 480 75 809 568 Spaces Moved 4925 | 47 134 541 596 395 823 898 274 384 58 406 369 Core 26 | 26 . . . . . . . . . . . Treads 12 | . . . . . 12 . . . . . . Legs 3014 | 21 42 . . . 562 898 274 384 58 406 369 Wheels . | . . . . . . . . . . . . Hover 1873 | . 92 541 596 395 249 . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 56 56 56 56 48 127 125 125 125 122 122 Average Speed 104 | 127 76 56 56 56 109 132 125 125 125 161 129 Slowest Speed 260 | 150 120 56 56 56 240 200 127 125 125 195 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 28 80 92 67 67 25 9 57 12 11 12 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . Scrap Searched 2 | . . . . 1 . . . 1 . . . Spaces Dug 7 | . . . . . . . . . . . 7 Terrain Destroyed 547 | . . 26 . 72 147 114 19 . . 82 87 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . 1 . . . 1 1 AOE 544 | . . 26 . 72 147 113 19 . . 81 86 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Total 5787 | 60 154 559 595 412 1061 1069 475 384 58 544 416 Wait 470 | . . . . 4 72 116 179 . . 86 13 Move 4914 | 46 133 540 595 394 822 897 273 383 57 405 369 Hop . | . . . . . . . . . . . . Pick Up 104 | 7 12 3 . 3 42 11 5 1 . 18 2 Fast Attach 7 | . . . . . 2 3 . . . 1 1 Attach 54 | 6 . 1 . . 22 3 6 . . 12 4 Detach 2 | . . . . . 1 . . . . 1 . Swap 43 | 1 4 4 . 1 20 6 1 . . 4 2 Drop 65 | . 5 2 . 4 31 11 2 . . 9 1 Fire 123 | . . 9 . 6 49 17 9 . 1 8 24 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 136 | -10/Materials | Discovered new exit (range 6) 196 | -10/Materials | Entered Mines 204 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 302 | -10/Mines | Build established: Mutant 443 | -10/Mines | Learned location of Storage (-7) 516 | -10/Mines | Found a hidden stash of uninstalled traps 532 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 533 | -10/Mines | Discovered new exit (range 5) 535 | -10/Mines | Entered Exiles 544 | -10/Exiles | Discovered new exit (range 15) 551 | -10/Exiles | Met 8R-AWN 560 | -10/Exiles | Met EX-HEX 586 | -10/Exiles | Met EX-DEC 599 | -10/Exiles | Visited The Gauntlet 670 | -10/Exiles | Learned location of Zion (-6) 686 | -10/Exiles | Discovered new exit (range 14) 732 | -10/Exiles | Met EX-BIN 869 | -10/Exiles | Entered Mines 957 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1034 | -9/Mines | Learned 4 Materials zone layouts 1107 | -9/Mines | Discovered new exit (range 10) 1117 | -9/Mines | Entered Materials 1117 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1163 | -8/Materials | Repaired Imp. Hover Unit 1231 | -8/Materials | Repaired Imp. Hover Unit 1298 | -8/Materials | Garrison activated, responded to threat 1387 | -8/Materials | Destroyed 8 combat bots 1465 | -8/Materials | Discovered new exit (range 11) 2074 | -8/Materials | Met 7R-MNS 2333 | -8/Materials | Identified exit to Factory 2335 | -8/Materials | Entered Factory 2335 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2336 | -7/Factory | Caught up to 7R-MNS 2635 | -7/Factory | Build established: Skirmisher 3573 | -7/Factory | Allied Derelicts emerged from ambush trap array 3607 | -7/Factory | Discovered new exit (range 16) 3628 | -7/Factory | Identified exit to Factory 3735 | -7/Factory | Entered another Factory area 3735 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3736 | -6/Factory | Caught up to 7R-MNS 3940 | -6/Factory | Repaired Imp. Sensor Array 4095 | -6/Factory | Discovered new exit (range 15) 4301 | -6/Factory | Identified exit to Lower Caves 4302 | -6/Factory | Entered Lower Caves 4761 | -6/Lower Caves | Encountered a Warlord checkpoint 4765 | -6/Lower Caves | Discovered new exit (range 10) 4781 | -6/Lower Caves | Identified exit to Lower Caves 4782 | -6/Lower Caves | Entered another Lower Caves area 4804 | -6/Lower Caves | Discovered new exit (range 12) 4841 | -6/Lower Caves | Attracted the attention of an 0b10 base 4856 | -6/Lower Caves | Identified exit to Factory 4857 | -6/Lower Caves | Entered Factory 4857 | -5/Factory | Evolved 2 slots: Utility x2 5537 | -5/Factory | Repaired Ion Cannon 5577 | -5/Factory | Repaired Ion Cannon 5603 | -5/Factory | Discovered new exit (range 11) 5666 | -5/Factory | Entered another Factory area 5666 | -4/Factory | Evolved 2 slots: Propulsion x2 5688 | -4/Factory | Build established: Tank 6060 | -4/Factory | Core integrity fell below 50% 6127 | -4/Factory | Core integrity fell below 20% 6234 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- ALERT: Security rotation in progress. System corrupted: Substantial component data lost. Carbon-fiber Leg destroyed. Slug penetrates Earth. Thunder Leg destroyed. Knocked back. Flexi-carbon Leg destroyed. Enh. Nuclear Core destroyed. Knocked back. Hrd. Medium Armor Plating destroyed. Acquired 6 matter. K-01 Serf collects debris. Ion Cannon destroyed. Lyr. Medium Armor Plating destroyed. Slug penetrates Wall. Slug penetrates G-67 Veteran. Critical hit (Burn: +50). Enh. Nuclear Core destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #######?????????????????????????????????? | | ??????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ######## #???????????????????????????????????????? | | #?# #???????????????????????????#???????????? | | #?# #?????????????????????????? #???????????? | | #?# #????????????????????????? ????????????? | | ### ####????????????????????? ??????????????? | | ## #################+### ???????????????? | | ## ????????????????? | | F "" ## " ?????????????????? | | ??????# H ??????????????????? | | ??????# ###/# #### #???????????????????? | | ??????### ### kh g # #???????????????????? | | ????????# #?# k # #???????????????????? | | ????????# ## g %@ #???????????????????? | | ????????# ## h g ;#pgg#???????????????????? | | ????????# ## g #???????????????????? | | ????????# # ## #???????????????????? | | ????????# # ?#####???????????????????? | | ????????# ?? ??????????????????????????? | | ????????# ?? # # ??????????????????????????? | | ????????????# ???????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????## ?"????????????????????????????? | | ??????????????# ?""????????????????????????????? | | ??????????????# ] ???????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 29 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 22% | -8/Materials Imp. Hover Unit | 20% | -8/Materials Imp. Sensor Array | 31% | -6/Factory Ion Cannon | 21% | -5/Factory Ion Cannon | 62% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Spy Serviceable Loadout Spot Them First Well Done Challenges ------------ None Game ------ Seed ShadeBottomlessStabilizer Manual? 0 Play Time 01:49:24 Cumulative 4.2 hours Start 2026.03.25 @ 10:42:35 End 2026.03.25 @ 12:35:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aafcdfb3-22ea-4248-8d70-8138bc815cdc