Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 20:55:05 Player: TryingToLearn Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (110) 550 Value Destroyed (4359) 4359 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1324) 1324 TOTAL SCORE: 11553 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 530 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -165 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 62/100 System Corruption 21% Temperature Warm (119) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Propulsion Shielding Experimental Thermal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Reinforced Fission Core Disruptor Cannon Mass Driver Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Plasma Rifle > --- INVENTORY -------- Advanced Treads Improved Signal Interpreter Makeshift Hacking Suite Plasma Rifle Plasma Rifle Hypervelocity Gauss Rifle Improved Proton Missile Launcher Improved Remote Datajack Great Maul Great Maul CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 4 | . . . . . 1 2 . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 156 | 6 7 7 2 1 32 9 13 1 1 12 36 . 14 . 15 Power 25 | 1 3 2 . . 3 . 1 1 . 2 8 . 2 . 2 Engine 13 | 1 2 2 . . 2 . . 1 . 1 2 . 1 . 1 Core 12 | . 1 . . . 1 . 1 . . 1 6 . 1 . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 41 | 2 . 2 2 . 13 2 3 . 1 3 9 . 2 . 2 Treads 3 | . . . . . . . . . . . 2 . 1 . . Leg 34 | 2 . 2 2 . 9 2 3 . 1 3 7 . 1 . 2 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4 | . . . . . 4 . . . . . . . . . . Utility 37 | 1 2 . . . 7 4 4 . . . 12 . 3 . 4 Device 9 | . . . . . 1 . 2 . . . 4 . 1 . 1 Storage 3 | 1 1 . . . 1 . . . . . . . . . . Processor 6 | . 1 . . . . 3 1 . . . . . . . 1 Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 18 | . . . . . 5 1 1 . . . 7 . 2 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 53 | 2 2 3 . 1 9 3 5 . . 7 7 . 7 . 7 Energy Gun 18 | . . . . . 1 1 4 . . 2 4 . 3 . 3 Energy Cannon 7 | . . . . . . 2 . . . 1 1 . . . 3 Ballistic Gun 16 | 2 2 2 . . 5 . . . . 2 1 . 2 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher 8 | . . . . 1 3 . 1 . . 2 . . 1 . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . . . . 2 . . . 2 Corrupted Parts 4 | . . . . . . . . . . 1 . . 3 . . System Corruption 19 | . . . . . . . . . . 5 . . 14 . . Parts Lost 61 | . . 3 . . 11 2 4 . . 5 20 . 11 . 5 Power 12 | . . 1 . . . . . . . 1 6 . 3 . 1 Propulsion 22 | . . . . . 5 . 2 . . 2 6 . 5 . 2 Utility 16 | . . . . . 3 1 1 . . . 7 . 2 . 2 Weapon 11 | . . 2 . . 3 1 1 . . 2 1 . 1 . . Highest Loss Streak 6 | . . 2 . . 6 1 2 . . 2 6 . 5 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 99 100 100 96 98 97 100 100 98 90 93 72 66 48 Engine 3 | . 11 4 11 11 4 . . 4 7 5 4 . 1 . . Core 4 | . 2 9 . . 4 7 7 2 . 1 5 13 4 6 5 Leg 24 | . 28 28 44 44 31 30 28 30 30 28 22 26 11 . . Device 3 | . . . . . 1 . 5 7 7 7 6 . 5 6 2 Storage 7 | . 14 14 11 11 7 7 7 7 7 7 6 6 6 6 3 Processor 16 | . 13 14 11 11 9 23 19 23 23 23 13 13 13 13 15 Protection 3 | . . . . . 8 6 4 . . . 8 6 6 6 3 Energy Gun 8 | . . . . . . 1 10 15 15 12 15 20 10 . 11 Energy Cannon 3 | . . . . . . 6 11 7 7 5 3 . . . . Ballistic Gun 8 | . 27 27 22 12 22 14 . . . 1 . . 4 13 . Launcher 1 | . . . . 9 4 . . . . 2 . . 2 6 . Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 67 | 12 31 31 31 31 38 50 51 44 44 47 62 62 67 60 63 Greatest Support 70 | 20 20 20 40 40 59 59 64 64 66 70 68 60 60 22 22 Greatest Overweight (x) 18 | . 1 1 . . 3 . . . . 1 2 1 2 2 18 Average Overweight (x) . | . . 1 . . . . . . . . . 1 1 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 13 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | 4 12 15 15 15 15 15 15 15 15 15 15 15 15 12 13 Average Carried 12 | 3 8 13 11 14 12 14 13 14 14 13 13 14 10 12 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 12 12 15 15 15 15 15 15 15 14 15 15 12 12 5 Class Distribution -------------------- 48% | Scavenger-Gunner 26% | Gunner 19% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3033 | 173 267 155 . 70 842 239 147 15 24 176 442 8 227 . 248 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4677 | . 357 202 . 135 918 162 576 . . 499 1139 116 334 . 239 Parts 230 | . 20 11 . 6 66 16 23 . . 23 40 8 11 . 6 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 15 5 . 10 . 8 8 . 15 Prevented 32 | . . . . . . . 8 4 . 17 . . 3 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 97 | . 6 8 . 4 22 3 10 . . 7 23 2 8 . 4 Melee 1 | . . . . . . . . . . . . . 1 . . Guns 60 | . 6 8 . . 12 2 4 . . 3 17 2 4 . 2 Cannons 12 | . . . . . . 1 4 . . 1 4 . . . 2 AOE 20 | . . . . 4 9 . 2 . . 2 . . 3 . . Classes Destroyed 15 | . 2 1 . . 10 1 . . . 1 . . . . . Worker 3 | . . . . . 3 . . . . . . . . . . Builder 2 | . . . . . 2 . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . Recycler 4 | . 1 . . 2 1 . . . . . . . . . . Watcher 2 | . . . . . 1 1 . . . . . . . . . Swarmer 22 | . . 4 . 3 3 . 2 . . . 6 . 4 . . Grunt 48 | . 6 4 . 1 9 1 5 . . 6 11 . 2 . 3 Brawler 2 | . . . . . 1 . . . . . . . 1 . . Duelist 2 | . . . . . 1 . 1 . . . . . . . . Sentry 7 | . . . . . 3 . 1 . . . 2 . . . 1 Specialist 2 | . . . . . 2 . . . . . . . . . . Hunter 4 | . . . . . 2 1 . . . . . 1 . . . Programmer 7 | . . . . . . 1 1 . . . 3 1 1 . . Heavy 1 | . . . . . 1 . . . . . . . . . . Behemoth 2 | . . . . . . . . . . 1 1 . . . . Thug 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 6 | . 3 3 . 5 6 2 2 . . 2 4 1 4 . 1 Combat Bots Only 4 | . 2 3 . 3 4 2 2 . . 2 4 1 4 . 1 Max Kills in Single Turn 4 | . 1 2 . 2 4 1 2 . . 1 2 1 3 . 1 Gunslinging 1 | . . 1 . . . . . . . . 1 . . . . Exploded 3 | . . . . 1 3 . 1 . . 1 . . 3 . . Melee 1 | . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 825 | . 21 52 . 2 115 42 41 . . 65 228 8 183 . 68 Missed 255 | . 8 9 . . 42 12 16 . . 21 85 2 48 . 12 Damage Taken 9922 | . 174 489 . 17 1586 486 473 . . 900 2258 105 2291 . 1143 Core 1232 | . 40 88 . . 100 24 29 . . 94 246 22 220 . 369 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 358 | . . . . . 182 31 . . . . 145 . . . . Ignored by Resistances 89 | . . . . . . . . . . . 71 . . . 18 Core Remaining (%) 81 | 100 . 48 . 100 81 . . . . 79 . . . . . Volleys Fired 234 | . 19 20 . 4 64 13 16 . . 19 47 3 16 . 13 Largest 3 | . 2 2 . 1 3 3 3 . . 3 3 3 3 . 3 Hottest 225 | . 46 123 . 30 74 116 189 . . 157 216 115 225 . 176 Shots Fired 569 | . 38 38 . 4 140 39 37 . . 46 141 10 45 . 31 Gun 476 | . 38 35 . . 117 36 18 . . 36 125 10 44 . 17 Cannon 52 | . . . . . . 3 17 . . 2 16 . . . 14 Launcher 38 | . . . . 4 23 . 2 . . 8 . . 1 . . Special 3 | . . 3 . . . . . . . . . . . . . Kinetic 243 | . 38 35 . . 117 36 . . . 11 . . . . 6 Thermal 232 | . . 3 . . . 3 12 . . 10 133 10 44 . 17 Explosive 27 | . . . . 4 23 . . . . . . . . . . Electromagnetic 67 | . . . . . . . 25 . . 25 8 . 1 . 8 Robot Hit Streak 26 | . 4 6 . 4 13 24 26 . . 25 18 8 20 . 7 Robot Miss Streak 4 | . 2 2 . . 3 4 1 . . 1 4 1 3 . 4 Penetration Max 1 | . . . . . . 1 . . . . . . . . . Secondary Targets 11 | . . 1 . . 1 . . . . 1 7 . 1 . . Max Gunslinging Chain 2 | . . 1 . . 1 . . . . 1 2 . 1 . . Shots Hit Robots 406 | . 24 20 . 2 90 29 27 . . 36 113 8 38 . 19 Core Hits 207 | . 13 11 . 8 56 10 18 . . 17 48 5 13 . 8 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 11 | . . . . . . . . . . . 7 . 1 . 3 Burn 10 | . . . . . . . . . . . 7 . 1 . 2 Blast 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . . . . 3 . 1 . . Impact 4 | . . . . . . . . . . . 3 . 1 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10242 | . 387 374 . 507 2469 505 885 . . 1015 2564 168 939 . 429 Guns 6247 | . 383 322 . . 1161 419 262 . . 450 2032 168 796 . 254 Cannons 1072 | . . . . . . 86 283 . . 26 502 . . . 175 Explosions 2774 | . . . . 507 1286 . 340 . . 539 . . 102 . . Melee 41 | . . . . . . . . . . . . . 41 . . Ramming 60 | . 4 4 . . 22 . . . . . 30 . . . . Kinetic 2538 | . 383 322 . . 1161 419 . . . 148 . . . . 105 Thermal 4429 | . . 48 . . . 86 447 . . 354 2276 168 796 . 254 Explosive 1793 | . . . . 507 1286 . . . . . . . . . . Electromagnetic 1381 | . . . . . . . 438 . . 513 258 . 102 . 70 Impact 41 | . . . . . . . . . . . . . 41 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 1 2 2 2 5 2 2 21 21 21 Average Corruption 7 | . . . . . . 1 1 2 2 5 1 2 11 21 21 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 128 | . . . . . . 2 12 9 3 8 8 5 36 9 36 Message Errors 32 | . . . . . . . 1 4 1 2 1 1 11 2 9 Matter Fused 34 | . . . . . . . 4 1 2 2 2 1 10 4 8 Heat Flow Errors 17 | . . . . . . . 1 2 . 1 1 1 2 2 7 Energy Discharges 13 | . . . . . . . 3 1 . . 1 . 5 . 3 Parts Rejected 3 | . . . . . . . 2 . . . . . 1 . . Parts Fused 3 | . . . . . . . . . . 1 . . 2 . . Data Loss (minor) 12 | . . . . . . 1 1 1 . 1 1 . 2 1 4 Data Loss (major) 7 | . . . . . . . . . . 1 2 1 2 . 1 Misfires 4 | . . . . . . 1 . . . . . 1 . . 2 Alerts 2 | . . . . . . . . . . . . . 1 . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 99 | . . . . 62 3 . . . . . 15 . 19 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 65 | . . . . 62 3 . . . . . . . . . . Melee 34 | . . . . . . . . . . . 15 . 19 . . Knockbacks 1 | . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 93 | . . . . . 35 . 31 . . . 5 . 22 . . Shots 3 | . . . . . 1 . 1 . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 11 | . 1 1 . . 8 . . . . . 1 . . . . Kicked 11 | . 1 1 . . 8 . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 595 | . 10 88 . . 18 40 374 245 . 284 525 137 595 230 576 Average Temperature 128 | . 3 33 . . 5 21 105 97 . 96 156 56 185 113 195 Received Heat Transfer 2271 | . 99 195 . . 126 63 198 . . 255 540 . 291 . 504 Effects 36 | . . . . . . . 1 . . . 11 . 5 . 19 Shutdowns 15 | . . . . . . . 1 . . . 5 . 3 . 6 Energy Bleed 5 | . . . . . . . . . . . 3 . . . 2 Interference 5 | . . . . . . . . . . . . . . . 5 Matter Decay 3 | . . . . . . . . . . . 2 . 1 . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . Damage (major) 6 | . . . . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Fried 6 | . . . . . . . 1 . . 3 1 . 1 . . Impact Corruptions 4 | . . . . . 1 . . . . . 2 . 1 . . Robots Melted 2 | . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . Parts Melted 29 | . . . . . . . 1 . . . 17 2 5 . 4 Heat Transferred 8852 | . . 100 . . . 111 620 . . 446 4802 335 1742 . 696 Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 465 | . 135 200 . 125 465 282 . . . . 257 . . . . Initial 206 | . . 52 . . 48 206 . . . . 86 . . . . Average 135 | . 69 90 . 85 197 202 . . . . 144 . . . . Maximum Alert Level 2 | . . 1 . . 2 1 . . . . 1 . . . . Low Security (%) 77 | 100 100 85 100 100 66 40 . . . . 80 . . . . Level 1 19 | . . 14 . . 19 59 . . . . 19 . . . . Level 2 3 | . . . . . 14 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . 3 3 . . . . 7 . . . 1 Investigation 3 | . . . . . . 1 . . . . 2 . . . . Extermination 3 | . . . . . . 1 . . . . 2 . . . . Reinforcement 4 | . . . . . 3 1 . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 5 | . . . . 1 2 . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 162 | . 10 12 . 1 38 8 18 . . 13 32 2 12 . 16 Peak Tracking Total 7 | . 3 3 . 2 6 2 7 . . 4 6 1 4 . 5 Tactical Retreats 14 | . 1 . . . 1 . 4 . . 3 1 . 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . . . . . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 2 2 . . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 4 | . . . . . 2 1 1 . . . . . . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 12 | . 2 . 2 . 1 1 . . . . 1 . 1 4 . Terminals 3 | . 1 . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 45 | . 4 . 2 . 3 1 . . . . 3 . 1 31 . Successful 38 | . 2 . 2 . 2 . . . . . . . 1 31 . Failed 7 | . 2 . . . 1 1 . . . . 3 . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 15 | . 4 . 2 . 4 1 . . . . 3 . . 1 . Terminals 5 | . 3 . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 1 . . . . 3 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 35 | . 1 . 2 . . . . . . . . . 1 31 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . . . . . . 11 . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . 2 . 1 1 . . . . 1 . . . . Full Trace Events 2 | . . . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 9 | . . 1 . . . 3 . . 4 . . . . . 1 Largest Group 4 | . . 1 . . . 3 3 . 4 4 . . . . 1 Highest-Rated Group 151 | . . 31 . . . 93 90 . 151 151 . . . . 96 Highest-Rated Ally 96 | . . 31 . . . 31 31 . 41 41 . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 119 | . . 13 . . . 29 13 . . 41 . . . . 23 Total Damage 2804 | . . 184 . . . 442 256 . . 955 . . . . 967 Kills 18 | . . 5 . . . 3 1 . . 3 . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 1 1 2 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 11026 | 70 749 877 109 193 1101 673 1084 460 1086 799 1175 560 1019 272 799 Spaces Moved 6528 | 49 403 407 83 147 693 474 776 353 851 551 600 289 391 90 371 Core 269 | 1 . . . . . . . . . . . . . . 268 Treads 352 | . . . . . . . . . . . 14 . 149 90 99 Legs 5805 | 48 403 407 83 147 591 474 776 353 851 551 586 289 242 . 4 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 102 | . . . . . 102 . . . . . . . . . . Fastest Speed 26 | 50 120 190 120 120 26 125 122 125 125 125 120 190 120 305 50 Average Speed 146 | 118 154 190 120 120 110 125 124 125 125 126 147 190 233 305 182 Slowest Speed 950 | 120 190 190 120 120 275 125 125 125 127 195 260 190 305 305 950 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . 6 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 54 81 9 35 27 14 89 67 89 81 16 46 54 75 44 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 6 | . . 1 . 1 . . 1 . 1 1 . . . 1 . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . 1 . . 4 2 1 1 . . . . . Spaces Dug 14 | . . . . 11 . . . . . . 3 . . . . Terrain Destroyed 194 | . . 1 . 33 131 . 10 . . 11 3 . . . 5 Melee 3 | . . . . . . . . . . . 3 . . . . Projectile 9 | . . 1 . . 2 . 1 . . . . . . . 5 AOE 182 | . . . . 33 129 . 9 . . 11 . . . . . Terrain Rammed 1 | . . . . . . . . . . . 1 . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 7536 | 58 493 467 93 160 901 530 864 373 873 619 788 294 462 89 472 Wait 367 | . 47 26 . 5 50 14 45 14 9 30 44 1 30 . 52 Move 6503 | 48 402 406 82 146 682 473 775 352 850 550 599 288 390 89 371 Hop 4 | . . . . . 4 . . . . . . . . . . Pick Up 122 | 4 8 3 7 2 32 10 8 2 6 3 27 1 6 . 3 Fast Attach 63 | 6 4 . . . 17 4 4 1 . 3 14 . 3 . 7 Attach 76 | . . 4 2 . 11 3 8 . 1 8 20 . 11 . 8 Detach 35 | . 3 1 . . 2 1 1 1 . 3 9 . 5 . 9 Swap 17 | . 3 3 . 1 4 2 1 . . 1 2 . . . . Drop 98 | . 6 3 2 2 27 10 6 3 6 2 21 1 . . 9 Fire 234 | . 19 20 . 4 64 13 16 . . 19 47 3 16 . 13 Melee 4 | . . . . . . . . . . . 3 . 1 . . Ram 1 | . . . . . . . . . . . 1 . . . . Kick 11 | . 1 1 . . 8 . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 13) 820 | -10/Materials | Entered Mines 848 | -10/Mines | Received a Mining Laser from a helpful Derelict 1478 | -10/Mines | Learned location of Zion (-7) 1516 | -10/Mines | Core integrity fell below 50% 1676 | -10/Mines | Discovered new exit (range 12) 1697 | -10/Mines | Entered Materials 1697 | -9/Materials | Evolved 2 slots: Propulsion x2 1763 | -9/Materials | Discovered new exit (range 16) 1806 | -9/Materials | Entered Mines 1823 | -9/Mines | Found a hidden stash of uninstalled traps 1852 | -9/Mines | Discovered new exit (range 7) 1982 | -9/Mines | Discovered new exit (range 12) 1993 | -9/Mines | Build established: Scavenger-Mutant 1999 | -9/Mines | Entered Materials 1999 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2911 | -8/Materials | Build established: Scavenger-Gunner 2981 | -8/Materials | Lost 6 parts (3n1u2w) 3033 | -8/Materials | Discovered new exit (range 16) 3100 | -8/Materials | Entered Factory 3100 | -7/Factory | Evolved 2 slots: Utility x2 3279 | -7/Factory | Discovered new exit (range 4) 3414 | -7/Factory | Discovered new exit (range 5) 3509 | -7/Factory | Allied Derelicts emerged from ambush trap array 3773 | -7/Factory | Entered Lower Caves 3773 | -7/Lower Caves | Accompanied by 3 allies 3932 | -7/Lower Caves | Build established: Gunner 4197 | -7/Lower Caves | Encountered a Warlord checkpoint 4267 | -7/Lower Caves | Build established: Scavenger-Gunner 4380 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4600 | -7/Lower Caves | Discovered new exit (range 12) 4857 | -7/Lower Caves | Entered another Lower Caves area 4904 | -7/Lower Caves | Discovered new exit (range 6) 4923 | -7/Lower Caves | Encountered a Warlord checkpoint 5306 | -7/Lower Caves | Discovered new exit (range 9) 5317 | -7/Lower Caves | Entered Zion 5321 | -7/Zion | Build established: Gunner 5361 | -7/Zion | Discovered new exit (range 12) 5457 | -7/Zion | System corruption cleaned by Quarantine Array 5613 | -7/Zion | Learned location of Warlord (-5) 5832 | -7/Zion | Imprinted 5834 | -7/Zion | Declared Zion's savior 5917 | -7/Zion | Found CR-A16's Pointy Stick 5941 | -7/Zion | Learned Factory stockpile data 5979 | -7/Zion | Learned Factory security intel 6196 | -7/Zion | Found Relay Coupler [Programmer] 6403 | -7/Zion | Entered Proximity Caves 6403 | -6/Proximity Caves | Accompanied by 4 allies 6613 | -6/Proximity Caves | Learned location of Extension (-5) 6726 | -6/Proximity Caves | Spotted B-75 Beast 6782 | -6/Proximity Caves | Destroyed B-75 Beast 6860 | -6/Proximity Caves | Lost 4 allies 7151 | -6/Proximity Caves | Discovered new exit (range 15) 7186 | -6/Proximity Caves | Build established: Scavenger-Gunner 7202 | -6/Proximity Caves | Entered Factory 7202 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7293 | -6/Factory | Discovered new exit (range 15) 7653 | -6/Factory | Garrison activated, responded to threat 7699 | -6/Factory | Lost 5 parts (2p2n1u) 7867 | -6/Factory | Spotted B-75 Beast 7938 | -6/Factory | Destroyed B-75 Beast 8068 | -6/Factory | Lost 6 parts (2p1n3u) 8377 | -6/Factory | Entered Lower Caves 8927 | -6/Lower Caves | Discovered new exit (range 6) 8937 | -6/Lower Caves | Entered another Lower Caves area 8981 | -6/Lower Caves | Spotted B-75 Beast 9158 | -6/Lower Caves | Lost 5 parts (2p2n1w) 9486 | -6/Lower Caves | Core integrity fell below 50% 9533 | -6/Lower Caves | Lost 4 parts (3n1u) 9578 | -6/Lower Caves | System corruption reached 10% 9779 | -6/Lower Caves | Discovered new exit (range 5) 9844 | -6/Lower Caves | Encountered a Warlord checkpoint 9956 | -6/Lower Caves | Entered Data Miner 9956 | -6/Data Miner | Discovered new exit (range 6) 10014 | -6/Data Miner | Met Data Miner 10103 | -6/Data Miner | Learned location of Section 7 (-3) 10103 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10158 | -6/Data Miner | Received God Mode back door access code from Data Miner 10228 | -6/Data Miner | Entered Proximity Caves 10230 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10538 | -5/Proximity Caves | Build established: Gunner 10553 | -5/Proximity Caves | Escorted by Enhanced Grunt 10957 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10993 | -5/Proximity Caves | Build established: Mutant 11011 | -5/Proximity Caves | Core integrity fell below 20% 11025 | -5/Proximity Caves | Found Prototype Device 11025 | -5/Proximity Caves | Identified Exp. Thermal Shield 11027 | -5/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 11013_ G-50 Soldier destroyed. 11014_ Overheating: Energy bleed (-74). 11018_ Power failure, Imp. Deuterium Engine shutdown. 11020_ Acquired 106 matter. 11020_ C-30 ARC bursts open, deploying its payload. 11020_ G-67 Veteran unfolds itself. 11020_ L-41 Fighter unfolds itself. 11020_ G-50 Soldier unfolds itself. 11020_ E-15 Imp unfolds itself. 11021_ Adv. Heat Sink fries itself beyond repair. 11021_ Acquired Prototype Leg. 11021_ Identified Enh. Flexi-carbon Leg. 11022_ Enh. Flexi-carbon Leg blown off. 11022_ Adv. Targeting Computer blown off. 11022_ Imp. Signal Interpreter blown off. 11022_ E-15 Imp destroyed. 11023_ Acquired Propulsion Shielding. 11025_ Acquired Prototype Device. 11025_ Identified Exp. Thermal Shield. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #### ########????????????????????????? | | #???????? ??????????????? | | ####??### #?????????????? | | ###### ## ##?# # #?????????????? | | ?????### ###### #?# # #?????????????? | | ???????## #???## ### # ###???????????? | | #????????# ##??## #### # ##??????????? | | #?????????####??## ##??# #??????????? | | #???????????????## ##???# #???????????? | | ????????????????# ###??# #???????????? | | ????????????????# #??# #???????????? | | ????????????????# #???# #????????????? | | ???????????????## ##### ####?????????? | | ???????????????# ### #?????????? | | ???????????????# ??# #?????????? | | ???????????????# #?## #?????????? | | ???????????????## ??## ## ##????????? | | ????????????????# ???## ### ## ######???? | | ????????????????# #?###### ### ##??? | | ????????????????# ## #?### ##?? | | ???????? ????# #???# #?? | | ???????? ## ##???### ## #?? | | ????????? % ###??????#########?? | | ?????????????####### %! ##?????????????????? | | ????????????#""""??# #; !%= ;#?????????????????? | | ????????????#" # ;;% @% ##????????????????? | | ???????????????## %% /= #????????????????? | | ???????????????# % #????????????????? | | ????????????#" # ;#; #????????????????? | | ????????????#" # #### #????????????????? | | ????????????### ##; #???# #???????????????? | | ????????????? ????## g ##???????????????? | | ??????????? #" ###?????## g ##????????????????? | | ?????????????## ?????????##g #?????????????????? | | ??????????????###???????????? ##?????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 15 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 24 Recoil Reduction 1 Energy Filtering 30 Particle Charging 15 Offensive Hacking 11 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Dynamic Insulation System | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Backstab Dramatic Entrance Explorer Leap Before You Look The One The Oracle Troublemaker Challenges ------------ None Game ------ Seed CompositeConstructMantle Manual? 0 Play Time 02:26:21 Cumulative 14.9 hours Start 2024.06.17 @ 18:24:55 End 2024.06.19 @ 20:55:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 835bdea3-c90f-4c3e-ac36-aa8052bc70e1