Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 20:55:05

Player: TryingToLearn

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (110)     550
Value Destroyed (4359)     4359
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1324)               1324
              TOTAL SCORE: 11553

 Bonus
-------
High Alert Combat Kills    59
Follower Combat Kills      530
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -165

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     62/100
System Corruption          21%
Temperature                Warm (119)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
               Propulsion Shielding
  Experimental Thermal Shield
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Deuterium Engine
    Reinforced Fission Core
               Disruptor Cannon
               Mass Driver
      Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
                Particle Charger
       Improved Medium Armor Plating
>               --- WEAPON -----------
         Cooled Pulse Rifle
         Cooled Pulse Rifle
                Plasma Rifle
>               --- INVENTORY --------
       Advanced Treads
       Improved Signal Interpreter
      Makeshift Hacking Suite
                Plasma Rifle
                Plasma Rifle
  Hypervelocity Gauss Rifle
       Improved Proton Missile Launcher
       Improved Remote Datajack
                Great Maul
                Great Maul
                CR-A16's Pointy Stick
                Self-destruct Interrupter
[Rating: 62]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             156  | 6   7   7   2   1   32  9   13  1   1   12  36  .   14  .   15  
  Power                    25   | 1   3   2   .   .   3   .   1   1   .   2   8   .   2   .   2   
    Engine                 13   | 1   2   2   .   .   2   .   .   1   .   1   2   .   1   .   1   
    Core                   12   | .   1   .   .   .   1   .   1   .   .   1   6   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   .   2   2   .   13  2   3   .   1   3   9   .   2   .   2   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
    Leg                    34   | 2   .   2   2   .   9   2   3   .   1   3   7   .   1   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   2   .   .   .   7   4   4   .   .   .   12  .   3   .   4   
    Device                 9    | .   .   .   .   .   1   .   2   .   .   .   4   .   1   .   1   
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   .   .   .   3   1   .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             18   | .   .   .   .   .   5   1   1   .   .   .   7   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   2   3   .   1   9   3   5   .   .   7   7   .   7   .   7   
    Energy Gun             18   | .   .   .   .   .   1   1   4   .   .   2   4   .   3   .   3   
    Energy Cannon          7    | .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   3   
    Ballistic Gun          16   | 2   2   2   .   .   5   .   .   .   .   2   1   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               8    | .   .   .   .   1   3   .   1   .   .   2   .   .   1   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   2   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   
    System Corruption      19   | .   .   .   .   .   .   .   .   .   .   5   .   .   14  .   .   
Parts Lost                 61   | .   .   3   .   .   11  2   4   .   .   5   20  .   11  .   5   
  Power                    12   | .   .   1   .   .   .   .   .   .   .   1   6   .   3   .   1   
  Propulsion               22   | .   .   .   .   .   5   .   2   .   .   2   6   .   5   .   2   
  Utility                  16   | .   .   .   .   .   3   1   1   .   .   .   7   .   2   .   2   
  Weapon                   11   | .   .   2   .   .   3   1   1   .   .   2   1   .   1   .   .   
  Highest Loss Streak      6    | .   .   2   .   .   6   1   2   .   .   2   6   .   5   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  99  100 100 96  98  97  100 100 98  90  93  72  66  48  
  Engine                   3    | .   11  4   11  11  4   .   .   4   7   5   4   .   1   .   .   
  Core                     4    | .   2   9   .   .   4   7   7   2   .   1   5   13  4   6   5   
  Leg                      24   | .   28  28  44  44  31  30  28  30  30  28  22  26  11  .   .   
  Device                   3    | .   .   .   .   .   1   .   5   7   7   7   6   .   5   6   2   
  Storage                  7    | .   14  14  11  11  7   7   7   7   7   7   6   6   6   6   3   
  Processor                16   | .   13  14  11  11  9   23  19  23  23  23  13  13  13  13  15  
  Protection               3    | .   .   .   .   .   8   6   4   .   .   .   8   6   6   6   3   
  Energy Gun               8    | .   .   .   .   .   .   1   10  15  15  12  15  20  10  .   11  
  Energy Cannon            3    | .   .   .   .   .   .   6   11  7   7   5   3   .   .   .   .   
  Ballistic Gun            8    | .   27  27  22  12  22  14  .   .   .   1   .   .   4   13  .   
  Launcher                 1    | .   .   .   .   9   4   .   .   .   .   2   .   .   2   6   .   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             67   | 12  31  31  31  31  38  50  51  44  44  47  62  62  67  60  63  
  Greatest Support         70   | 20  20  20  40  40  59  59  64  64  66  70  68  60  60  22  22  
  Greatest Overweight (x)  18   | .   1   1   .   .   3   .   .   .   .   1   2   1   2   2   18  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   12  15  15  15  13  15  15  15  15  15  15  15  15  15  10  
  Most Carried             15   | 4   12  15  15  15  15  15  15  15  15  15  15  15  15  12  13  
  Average Carried          12   | 3   8   13  11  14  12  14  13  14  14  13  13  14  10  12  8   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   12  12  15  15  15  15  15  15  15  14  15  15  12  12  5   

 Class Distribution 
--------------------
 48% | Scavenger-Gunner
 26% | Gunner
 19% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -7/Zion
           Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Data Miner
           Gunner | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Matter Collected           3033 | 173  267  155  .    70   842  239  147  15   24   176  442  8    227  .    248  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4677 | .    357  202  .    135  918  162  576  .    .    499  1139 116  334  .    239  
  Parts                    230  | .    20   11   .    6    66   16   23   .    .    23   40   8    11   .    6    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      61   | .    .    .    .    .    .    .    15   5    .    10   .    8    8    .    15   
  Prevented                32   | .    .    .    .    .    .    .    8    4    .    17   .    .    3    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Combat Hostiles Destroyed  97   | .   6   8   .   4   22  3   10  .   .   7   23  2   8   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     60   | .   6   8   .   .   12  2   4   .   .   3   17  2   4   .   2   
  Cannons                  12   | .   .   .   .   .   .   1   4   .   .   1   4   .   .   .   2   
  AOE                      20   | .   .   .   .   4   9   .   2   .   .   2   .   .   3   .   .   
Classes Destroyed          15   | .   2   1   .   .   10  1   .   .   .   1   .   .   .   .   .   
  Worker                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   .   4   .   3   3   .   2   .   .   .   6   .   4   .   .   
  Grunt                    48   | .   6   4   .   1   9   1   5   .   .   6   11  .   2   .   3   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   3   .   1   .   .   .   2   .   .   .   1   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   
  Programmer               7    | .   .   .   .   .   .   1   1   .   .   .   3   1   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   3   .   5   6   2   2   .   .   2   4   1   4   .   1   
  Combat Bots Only         4    | .   2   3   .   3   4   2   2   .   .   2   4   1   4   .   1   
Max Kills in Single Turn   4    | .   1   2   .   2   4   1   2   .   .   1   2   1   3   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   3   .   1   .   .   1   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        825   | .    21   52   .    2    115  42   41   .    .    65   228  8    183  .    68   
  Missed                   255   | .    8    9    .    .    42   12   16   .    .    21   85   2    48   .    12   
Damage Taken               9922  | .    174  489  .    17   1586 486  473  .    .    900  2258 105  2291 .    1143 
  Core                     1232  | .    40   88   .    .    100  24   29   .    .    94   246  22   220  .    369  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  358   | .    .    .    .    .    182  31   .    .    .    .    145  .    .    .    .    
  Ignored by Resistances   89    | .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    18   
Core Remaining (%)         81    | 100  .    48   .    100  81   .    .    .    .    79   .    .    .    .    .    
Volleys Fired              234   | .    19   20   .    4    64   13   16   .    .    19   47   3    16   .    13   
  Largest                  3     | .    2    2    .    1    3    3    3    .    .    3    3    3    3    .    3    
  Hottest                  225   | .    46   123  .    30   74   116  189  .    .    157  216  115  225  .    176  
Shots Fired                569   | .    38   38   .    4    140  39   37   .    .    46   141  10   45   .    31   
  Gun                      476   | .    38   35   .    .    117  36   18   .    .    36   125  10   44   .    17   
  Cannon                   52    | .    .    .    .    .    .    3    17   .    .    2    16   .    .    .    14   
  Launcher                 38    | .    .    .    .    4    23   .    2    .    .    8    .    .    1    .    .    
  Special                  3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  243   | .    38   35   .    .    117  36   .    .    .    11   .    .    .    .    6    
  Thermal                  232   | .    .    3    .    .    .    3    12   .    .    10   133  10   44   .    17   
  Explosive                27    | .    .    .    .    4    23   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          67    | .    .    .    .    .    .    .    25   .    .    25   8    .    1    .    8    
  Robot Hit Streak         26    | .    4    6    .    4    13   24   26   .    .    25   18   8    20   .    7    
  Robot Miss Streak        4     | .    2    2    .    .    3    4    1    .    .    1    4    1    3    .    4    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    1    .    .    1    .    .    .    .    1    7    .    1    .    .    
    Max Gunslinging Chain  2     | .    .    1    .    .    1    .    .    .    .    1    2    .    1    .    .    
Shots Hit Robots           406   | .    24   20   .    2    90   29   27   .    .    36   113  8    38   .    19   
  Core Hits                207   | .    13   11   .    8    56   10   18   .    .    17   48   5    13   .    8    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    .    .    .    .    .    .    .    .    .    .    7    .    1    .    3    
    Burn                   10    | .    .    .    .    .    .    .    .    .    .    .    7    .    1    .    2    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              4     | .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10242 | .    387  374  .    507  2469 505  885  .    .    1015 2564 168  939  .    429  
  Guns                     6247  | .    383  322  .    .    1161 419  262  .    .    450  2032 168  796  .    254  
  Cannons                  1072  | .    .    .    .    .    .    86   283  .    .    26   502  .    .    .    175  
  Explosions               2774  | .    .    .    .    507  1286 .    340  .    .    539  .    .    102  .    .    
  Melee                    41    | .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    
  Ramming                  60    | .    4    4    .    .    22   .    .    .    .    .    30   .    .    .    .    
  Kinetic                  2538  | .    383  322  .    .    1161 419  .    .    .    148  .    .    .    .    105  
  Thermal                  4429  | .    .    48   .    .    .    86   447  .    .    354  2276 168  796  .    254  
  Explosive                1793  | .    .    .    .    507  1286 .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1381  | .    .    .    .    .    .    .    438  .    .    513  258  .    102  .    70   
  Impact                   41    | .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    .    .    .    1    2    2    2    5    2    2    21   21   21   
  Average Corruption       7     | .    .    .    .    .    .    1    1    2    2    5    1    2    11   21   21   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  128   | .    .    .    .    .    .    2    12   9    3    8    8    5    36   9    36   
    Message Errors         32    | .    .    .    .    .    .    .    1    4    1    2    1    1    11   2    9    
    Matter Fused           34    | .    .    .    .    .    .    .    4    1    2    2    2    1    10   4    8    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    1    2    .    1    1    1    2    2    7    
    Energy Discharges      13    | .    .    .    .    .    .    .    3    1    .    .    1    .    5    .    3    
    Parts Rejected         3     | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    1    1    1    .    1    1    .    2    1    4    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    1    2    1    2    .    1    
    Misfires               4     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            99    | .    .    .    .    62   3    .    .    .    .    .    15   .    19   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               65    | .    .    .    .    62   3    .    .    .    .    .    .    .    .    .    .    
  Melee                    34    | .    .    .    .    .    .    .    .    .    .    .    15   .    19   .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      93    | .    .    .    .    .    35   .    31   .    .    .    5    .    22   .    .    
  Shots                    3     | .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             11    | .    1    1    .    .    8    .    .    .    .    .    1    .    .    .    .    
  Kicked                   11    | .    1    1    .    .    8    .    .    .    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        595   | .    10   88   .    .    18   40   374  245  .    284  525  137  595  230  576  
  Average Temperature      128   | .    3    33   .    .    5    21   105  97   .    96   156  56   185  113  195  
  Received Heat Transfer   2271  | .    99   195  .    .    126  63   198  .    .    255  540  .    291  .    504  
  Effects                  36    | .    .    .    .    .    .    .    1    .    .    .    11   .    5    .    19   
    Shutdowns              15    | .    .    .    .    .    .    .    1    .    .    .    5    .    3    .    6    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    1    .    .    3    1    .    1    .    .    
  Impact Corruptions       4     | .    .    .    .    .    1    .    .    .    .    .    2    .    1    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Melted             29    | .    .    .    .    .    .    .    1    .    .    .    17   2    5    .    4    
  Heat Transferred         8852  | .    .    100  .    .    .    111  620  .    .    446  4802 335  1742 .    696  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Peak Influence             465  | .   135 200 .   125 465 282 .   .   .   .   257 .   .   .   .   
  Initial                  206  | .   .   52  .   .   48  206 .   .   .   .   86  .   .   .   .   
  Average                  135  | .   69  90  .   85  197 202 .   .   .   .   144 .   .   .   .   
Maximum Alert Level        2    | .   .   1   .   .   2   1   .   .   .   .   1   .   .   .   .   
  Low Security (%)         77   | 100 100 85  100 100 66  40  .   .   .   .   80  .   .   .   .   
  Level 1                  19   | .   .   14  .   .   19  59  .   .   .   .   19  .   .   .   .   
  Level 2                  3    | .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   3   3   .   .   .   .   7   .   .   .   1   
  Investigation            3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Distress Signals           5    | .   .   .   .   1   2   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   10  12  .   1   38  8   18  .   .   13  32  2   12  .   16  
  Peak Tracking Total      7    | .   3   3   .   2   6   2   7   .   .   4   6   1   4   .   5   
  Tactical Retreats        14   | .   1   .   .   .   1   .   4   .   .   3   1   .   4   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Traps Triggered            2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Machines Disabled          4    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Machines Accessed          12   | .   2   .   2   .   1   1   .   .   .   .   1   .   1   4   .   
  Terminals                3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   4   .   2   .   3   1   .   .   .   .   3   .   1   31  .   
  Successful               38   | .   2   .   2   .   2   .   .   .   .   .   .   .   1   31  .   
  Failed                   7    | .   2   .   .   .   1   1   .   .   .   .   3   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   4   .   2   .   4   1   .   .   .   .   3   .   .   1   .   
  Terminals                5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   1   .   2   .   .   .   .   .   .   .   .   .   1   31  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   2   .   1   1   .   .   .   .   1   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Total Allies               9    | .   .   1   .   .   .   3   .   .   4   .   .   .   .   .   1   
  Largest Group            4    | .   .   1   .   .   .   3   3   .   4   4   .   .   .   .   1   
  Highest-Rated Group      151  | .   .   31  .   .   .   93  90  .   151 151 .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   31  .   .   .   31  31  .   41  41  .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               119  | .   .   13  .   .   .   29  13  .   .   41  .   .   .   .   23  
  Total Damage             2804 | .   .   184 .   .   .   442 256 .   .   955 .   .   .   .   967 
  Kills                    18   | .   .   5   .   .   .   3   1   .   .   3   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   1   1   2   1   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  
Turns Passed               11026 | 70   749  877  109  193  1101 673  1084 460  1086 799  1175 560  1019 272  799  
Spaces Moved               6528  | 49   403  407  83   147  693  474  776  353  851  551  600  289  391  90   371  
  Core                     269   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    268  
  Treads                   352   | .    .    .    .    .    .    .    .    .    .    .    14   .    149  90   99   
  Legs                     5805  | 48   403  407  83   147  591  474  776  353  851  551  586  289  242  .    4    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   102   | .    .    .    .    .    102  .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            26    | 50   120  190  120  120  26   125  122  125  125  125  120  190  120  305  50   
  Average Speed            146   | 118  154  190  120  120  110  125  124  125  125  126  147  190  233  305  182  
  Slowest Speed            950   | 120  190  190  120  120  275  125  125  125  127  195  260  190  305  305  950  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    54   81   9    35   27   14   89   67   89   81   16   46   54   75   44   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     6     | .    .    1    .    1    .    .    1    .    1    1    .    .    .    1    .    
  Known Exits Taken        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      14    | 1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             9     | .    .    .    .    1    .    .    4    2    1    1    .    .    .    .    .    
Spaces Dug                 14    | .    .    .    .    11   .    .    .    .    .    .    3    .    .    .    .    
Terrain Destroyed          194   | .    .    1    .    33   131  .    10   .    .    11   3    .    .    .    5    
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Projectile               9     | .    .    1    .    .    2    .    1    .    .    .    .    .    .    .    5    
  AOE                      182   | .    .    .    .    33   129  .    9    .    .    11   .    .    .    .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro 
Total                      7536 | 58  493 467 93  160 901 530 864 373 873 619 788 294 462 89  472 
  Wait                     367  | .   47  26  .   5   50  14  45  14  9   30  44  1   30  .   52  
  Move                     6503 | 48  402 406 82  146 682 473 775 352 850 550 599 288 390 89  371 
  Hop                      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  122  | 4   8   3   7   2   32  10  8   2   6   3   27  1   6   .   3   
  Fast Attach              63   | 6   4   .   .   .   17  4   4   1   .   3   14  .   3   .   7   
  Attach                   76   | .   .   4   2   .   11  3   8   .   1   8   20  .   11  .   8   
  Detach                   35   | .   3   1   .   .   2   1   1   1   .   3   9   .   5   .   9   
  Swap                     17   | .   3   3   .   1   4   2   1   .   .   1   2   .   .   .   .   
  Drop                     98   | .   6   3   2   2   27  10  6   3   6   2   21  1   .   .   9   
  Fire                     234  | .   19  20  .   4   64  13  16  .   .   19  47  3   16  .   13  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Kick                     11   | .   1   1   .   .   8   .   .   .   .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: [*Sto] / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    71 | -11/Scrapyard      | Entered Materials
   251 | -10/Materials      | Identified exit to Mines
   311 | -10/Materials      | Build established: Mutant
   563 | -10/Materials      | Discovered new exit (range 13)
   820 | -10/Materials      | Entered Mines
   848 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1478 | -10/Mines          | Learned location of Zion (-7)
  1516 | -10/Mines          | Core integrity fell below 50%
  1676 | -10/Mines          | Discovered new exit (range 12)
  1697 | -10/Mines          | Entered Materials
  1697 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1763 | -9/Materials       | Discovered new exit (range 16)
  1806 | -9/Materials       | Entered Mines
  1823 | -9/Mines           | Found a hidden stash of uninstalled traps
  1852 | -9/Mines           | Discovered new exit (range 7)
  1982 | -9/Mines           | Discovered new exit (range 12)
  1993 | -9/Mines           | Build established: Scavenger-Mutant
  1999 | -9/Mines           | Entered Materials
  1999 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2911 | -8/Materials       | Build established: Scavenger-Gunner
  2981 | -8/Materials       | Lost 6 parts (3n1u2w)
  3033 | -8/Materials       | Discovered new exit (range 16)
  3100 | -8/Materials       | Entered Factory
  3100 | -7/Factory         | Evolved 2 slots: Utility x2
  3279 | -7/Factory         | Discovered new exit (range 4)
  3414 | -7/Factory         | Discovered new exit (range 5)
  3509 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  3773 | -7/Factory         | Entered Lower Caves
  3773 | -7/Lower Caves     | Accompanied by 3 allies
  3932 | -7/Lower Caves     | Build established: Gunner
  4197 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4267 | -7/Lower Caves     | Build established: Scavenger-Gunner
  4380 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4600 | -7/Lower Caves     | Discovered new exit (range 12)
  4857 | -7/Lower Caves     | Entered another Lower Caves area
  4904 | -7/Lower Caves     | Discovered new exit (range 6)
  4923 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5306 | -7/Lower Caves     | Discovered new exit (range 9)
  5317 | -7/Lower Caves     | Entered Zion
  5321 | -7/Zion            | Build established: Gunner
  5361 | -7/Zion            | Discovered new exit (range 12)
  5457 | -7/Zion            | System corruption cleaned by Quarantine Array
  5613 | -7/Zion            | Learned location of Warlord (-5)
  5832 | -7/Zion            | Imprinted
  5834 | -7/Zion            | Declared Zion's savior
  5917 | -7/Zion            | Found CR-A16's Pointy Stick
  5941 | -7/Zion            | Learned Factory stockpile data
  5979 | -7/Zion            | Learned Factory security intel
  6196 | -7/Zion            | Found Relay Coupler [Programmer]
  6403 | -7/Zion            | Entered Proximity Caves
  6403 | -6/Proximity Caves | Accompanied by 4 allies
  6613 | -6/Proximity Caves | Learned location of Extension (-5)
  6726 | -6/Proximity Caves | Spotted B-75 Beast
  6782 | -6/Proximity Caves | Destroyed B-75 Beast
  6860 | -6/Proximity Caves | Lost 4 allies
  7151 | -6/Proximity Caves | Discovered new exit (range 15)
  7186 | -6/Proximity Caves | Build established: Scavenger-Gunner
  7202 | -6/Proximity Caves | Entered Factory
  7202 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7293 | -6/Factory         | Discovered new exit (range 15)
  7653 | -6/Factory         | Garrison activated, responded to threat
  7699 | -6/Factory         | Lost 5 parts (2p2n1u)
  7867 | -6/Factory         | Spotted B-75 Beast
  7938 | -6/Factory         | Destroyed B-75 Beast
  8068 | -6/Factory         | Lost 6 parts (2p1n3u)
  8377 | -6/Factory         | Entered Lower Caves
  8927 | -6/Lower Caves     | Discovered new exit (range 6)
  8937 | -6/Lower Caves     | Entered another Lower Caves area
  8981 | -6/Lower Caves     | Spotted B-75 Beast
  9158 | -6/Lower Caves     | Lost 5 parts (2p2n1w)
  9486 | -6/Lower Caves     | Core integrity fell below 50%
  9533 | -6/Lower Caves     | Lost 4 parts (3n1u)
  9578 | -6/Lower Caves     | System corruption reached 10%
  9779 | -6/Lower Caves     | Discovered new exit (range 5)
  9844 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9956 | -6/Lower Caves     | Entered Data Miner
  9956 | -6/Data Miner      | Discovered new exit (range 6)
 10014 | -6/Data Miner      | Met Data Miner
 10103 | -6/Data Miner      | Learned location of Section 7 (-3)
 10103 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10158 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10228 | -6/Data Miner      | Entered Proximity Caves
 10230 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10538 | -5/Proximity Caves | Build established: Gunner
 10553 | -5/Proximity Caves | Escorted by Enhanced Grunt
 10957 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 10993 | -5/Proximity Caves | Build established: Mutant
 11011 | -5/Proximity Caves | Core integrity fell below 20%
 11025 | -5/Proximity Caves | Found Prototype Device
 11025 | -5/Proximity Caves | Identified Exp. Thermal Shield
 11027 | -5/Proximity Caves | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
11013_ G-50 Soldier destroyed.
11014_ Overheating: Energy bleed (-74).
11018_ Power failure, Imp. Deuterium Engine shutdown.
11020_ Acquired 106 matter.
11020_ C-30 ARC bursts open, deploying its payload.
11020_ G-67 Veteran unfolds itself.
11020_ L-41 Fighter unfolds itself.
11020_ G-50 Soldier unfolds itself. <x2>
11020_ E-15 Imp unfolds itself.
11021_ Adv. Heat Sink fries itself beyond repair.
11021_ Acquired Prototype Leg.
11021_ Identified Enh. Flexi-carbon Leg.
11022_ Enh. Flexi-carbon Leg blown off.
11022_ Adv. Targeting Computer blown off. <x2>
11022_ Imp. Signal Interpreter blown off.
11022_ E-15 Imp destroyed.
11023_ Acquired Propulsion Shielding.
11025_ Acquired Prototype Device.
11025_ Identified Exp. Thermal Shield.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|       ####       ########????????????????????????? |
|                         #????????  ??????????????? |
|                         ####??###  #?????????????? |
|    ######          ##      ##?# #  #?????????????? |
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| ???????????????#    ??#                #?????????? |
| ???????????????#    #?##               #?????????? |
| ???????????????##    ??##   ##         ##????????? |
| ????????????????#    ???## ###   ##     ######???? |
| ????????????????#    #?######    ###         ##??? |
| ????????????????#     ##         #?###        ##?? |
| ????????     ????#               #???#         #?? |
| ????????        ##              ##???###   ##  #?? |
| ?????????             %       ###??????#########?? |
| ?????????????#######    %!    ##?????????????????? |
| ????????????#""""??# #; !%=   ;#?????????????????? |
| ????????????#"     # ;;% @%    ##????????????????? |
| ???????????????##    %%  /=     #????????????????? |
| ???????????????#     %          #????????????????? |
| ????????????#"     #   ;#;      #????????????????? |
| ????????????#"     #  ####      #????????????????? |
| ????????????###  ##; #???#       #???????????????? |
| ?????????????        ????##  g  ##???????????????? |
| ???????????  #"   ###?????## g ##????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             600
Resistance: TH             15
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                64
Targeting Accuracy         24
Recoil Reduction           1
Energy Filtering           30
Particle Charging          15
Offensive Hacking          11

 Item Schematics 
-----------------
            Cesium-ion Thruster | -8/Materials  | Scanalyzed
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
               Enh. Armored Leg | -6/Data Miner | Free
             Prc. Energy Filter | -6/Data Miner | Free
        Mni. Smartbomb Launcher | -6/Data Miner | Free
            Imp. Linear Gravjet | -6/Data Miner | Free
  Imp. Armor Integrity Analyzer | -6/Data Miner | Free
                    HERF Cannon | -6/Data Miner | Free
 Imp. Dynamic Insulation System | -6/Data Miner | Free
                      Phase Gun | -6/Data Miner | Free
             Adv. Weapon Cycler | -6/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Adventurer
Backstab
Dramatic Entrance
Explorer
Leap Before You Look
The One
The Oracle
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              CompositeConstructMantle
  Manual?         0
Play Time         02:26:21
  Cumulative      14.9 hours
  Start           2024.06.17 @ 18:24:55
  End             2024.06.19 @ 20:55:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 835bdea3-c90f-4c3e-ac36-aa8052bc70e1