Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 22:04:36 Player: erfael Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (632) 632 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-35) -35 TOTAL SCORE: 1567 Bonus ------- Friendly Fire -35 Cogmind --------- Core Integrity 0/250 Matter 122/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Ion Engine Large Storage Unit Light Armor Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Large Storage Unit Signal Interpreter Improved Terrain Scanner Seismic Detector Targeting Computer Targeting Computer Light Armor Plating Beam Rifle Assault Rifle Autogun Grenade Launcher Rocket Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 20 | 7 5 4 3 1 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 2 . 1 . Treads . | . . . . . Leg 5 | 2 2 . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 2 1 . . 1 Device 1 | 1 . . . . Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 2 3 2 . Energy Gun 3 | 1 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 2 . . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 1 2 5 . Power 1 | . . . 1 . Propulsion 3 | . 1 1 1 . Utility 1 | . . . 1 . Weapon 3 | . . 1 2 . Highest Loss Streak 3 | . 1 1 3 . To Critical Strikes . | . . . . . Average Backups 9 | 2 7 13 12 5 Power 1 | . 1 1 2 2 Propulsion 1 | . 1 1 . . Utility 4 | . 2 6 7 2 Weapon 3 | . 2 4 3 1 Tool/Special . | . . . . . Unused Backups 11 | . 4 . 5 2 Power 2 | . 1 . . 1 Propulsion 1 | . 1 . . . Utility 7 | . 1 . 5 1 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 99 90 84 . Engine 13 | . 14 14 12 . Leg 21 | . 27 18 16 . Device 13 | . 14 14 12 . Storage 13 | . 14 14 14 . Energy Gun 7 | . 14 1 10 . Ballistic Gun 14 | . 14 17 11 . Launcher 4 | . . 9 4 . Peak Build Rating 12 | 8 10 12 11 1 Average Rating 9 | 6 9 10 9 . On Entrance 5 | . 7 10 10 . Naked Turns 50 | . . . 5 45 Heaviest Build 35 | 15 32 34 35 . Greatest Support 20 | 20 20 20 20 3 Greatest Overweight (x) 4 | 4 1 3 3 . Average Overweight (x) . | . . 2 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 9 15 14 5 Most Carried 15 | 6 9 15 14 5 Average Carried 9 | 2 7 13 12 4 Final Capacity 15 | 8 15 15 5 5 Final Carried 15 | 5 8 15 5 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 736 | 318 164 176 78 . Remotely . | . . . . . Salvage Created 818 | 250 282 159 127 . Parts 74 | 30 19 13 12 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 23 | . 10 7 6 . Guns 13 | . 10 2 1 . AOE 10 | . . 5 5 . Classes Destroyed 9 | 3 2 2 2 . Worker 1 | 1 . . . . Builder 1 | . . 1 . . Tunneler 8 | 8 . . . . Recycler 1 | 1 . . . . Swarmer 12 | . 5 3 4 . Grunt 7 | . 5 2 . . Sentry 2 | . . 2 . . Subdweller 2 | . . . 2 . Scientist 1 | . . . 1 . Best Kill Streak 4 | 4 3 3 4 . Combat Bots Only 4 | . 3 3 4 . Max Kills in Single Turn 3 | 2 1 2 3 . Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 172 | . 49 42 76 5 Missed 52 | . 9 8 33 2 Hits 120 | . 40 34 43 3 Projectile 120 | . 40 34 43 3 Critical Strikes 2 | . 2 . . . Damage Taken 1257 | . 374 447 390 46 Core 266 | . 54 54 112 46 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 74 | 16 26 20 12 . Largest 2 | 2 2 2 2 . Hottest 89 | 70 88 88 89 . Shots Fired 147 | 32 52 40 23 . Gun 128 | 32 52 32 12 . Cannon . | . . . . . Launcher 19 | . . 8 11 . Special . | . . . . . Kinetic 77 | 16 26 30 5 . Thermal 51 | 16 26 2 7 . Explosive 19 | . . 8 11 . Electromagnetic . | . . . . . Robot Hit Streak 22 | 7 12 22 11 . Robot Miss Streak 5 | 2 5 1 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 104 | 21 32 31 20 . Core Hits 55 | 11 14 15 15 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . 1 . Burn 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2325 | 290 437 917 681 . Guns 1246 | 290 437 377 142 . Cannons . | . . . . . Explosions 1079 | . . 540 539 . Melee . | . . . . . Ramming . | . . . . . Kinetic 715 | 116 172 359 68 . Thermal 531 | 174 265 18 74 . Explosive 1079 | . . 540 539 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 68 | . . 58 10 . Projectiles . | . . . . . Explosions 68 | . . 58 10 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 28 | . . . 28 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 421 | 72 421 102 2 . Average Temperature 79 | 26 131 28 2 . Received Heat Transfer 429 | . 99 147 156 27 Effects 4 | . 4 . . . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1554 | 518 740 37 259 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 170 | 20 170 139 . 57 Initial 57 | . 6 . . 57 Average 41 | 3 58 33 . 49 Influence Increases 767 | 50 315 232 170 . Destroy 0b10 Robot/C 420 | . 200 140 80 . Destroy 0b10 Robot/NC 55 | 50 . 5 . . Destroy Leader 70 | . 50 20 . . Successful Hack 5 | . 5 . . . Disable Machine 15 | . . 15 . . Destroy Structure 37 | . . 37 . . Lose Combat Pursuer 165 | . 60 15 90 . Influence Decreases 730 | 40 325 232 50 83 Entered New Map 67 | . 4 . . 63 Time Decay 633 | 40 311 232 30 20 Lost Part 30 | . 10 . 20 . Squads Dispatched 2 | . 2 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 24 7 9 3 Peak Tracking Total 5 | . 5 3 2 3 Tactical Retreats 5 | . 2 1 2 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 5 | . . 1 4 . Max in Single Turn 2 | . . 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 6 | . 6 . . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 12 . . . Successful 2 | . 2 . . . Failed 10 | . 10 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 6 | . 6 . . . Terminals 12 | . 12 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 2057 | 148 832 829 248 . Seismic 2057 | 148 832 829 248 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2200 | 227 832 829 266 46 Spaces Moved 1054 | 127 488 275 85 79 Core 96 | 7 . . 10 79 Treads . | . . . . . Legs 958 | 120 488 275 75 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 50 50 Average Speed 174 | 120 139 267 265 50 Slowest Speed 330 | 250 190 330 330 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 5 95 63 10 18 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 98 | . . 56 42 . Melee . | . . . . . Projectile . | . . . . . AOE 98 | . . 56 42 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 1282 | 166 594 335 101 86 Wait 105 | 10 58 31 1 5 Move 1050 | 126 487 274 84 79 Hop . | . . . . . Pick Up 21 | 6 9 6 . . Fast Attach 7 | 7 . . . . Attach 7 | . 2 1 3 1 Detach 2 | . 1 . . 1 Swap 7 | . 3 3 1 . Drop 9 | 1 8 . . . Fire 74 | 16 26 20 12 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Recycling History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 12) 228 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 7) 718 | -10/Materials | Discovered new exit (range 9) 809 | -10/Materials | Discovered new exit (range 10) 942 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Entered Mines 1315 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1839 | -10/Mines | Discovered new exit (range 8) 1869 | -10/Mines | Discovered new exit (range 6) 1889 | -10/Mines | Entered Subcaves 1890 | -10/Subcaves | Approached by a straggling Scientist 1940 | -10/Subcaves | Core integrity fell below 50% 1970 | -10/Subcaves | Lost 3 parts (1n2w) 2135 | -10/Subcaves | Discovered new exit (range 10) 2150 | -10/Subcaves | Released all parts (4) 2152 | -10/Subcaves | Core integrity fell below 20% 2155 | -10/Subcaves | Entered Recycling 2156 | -8/Recycling | Met a Zionite searching for Scraptown 2201 | -8/Recycling | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02144_ Autobeam Turret suffers critical hit (Burn). 02145_ The unstable cave ceiling collapses. 02147_ Destroyed Autobeam. 02149_ The unstable cave ceiling collapses. 02150_ Released Beam Rifle. 02150_ Released Lrg. Storage Unit. 02150_ Released Aluminum Leg. 02150_ Released Rocket Launcher. LOCATION=UNKNOWN GOAL=ESCAPE 02156_ ZT-BHJ(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 02157_ ZT-BHJ(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 02158_ ZT-BHJ(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 02198_ G-47 Trooper springs to life. 02199_ Y-45 Defender springs to life. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #???#########??????????????????????????????? | | #???? #??????????????????????????????? | | ### """ #??????????????????????????????? | | ## """"" #??????????????????????????????? | | #?# """"" #######????????????????????????? | | #?# """"" + ?????????????????? | | #?# """ #######????????????????????????? | | #?# #??????????????????????????????? | | #######?# #??????????????????????????????? | | ###############+#################????????????????? | | r + ??????????????? | | #????????????????? | | z@ +????????????????? | | ###############+#########/#######????????????????? | | #?????????# #?# [ #???????????????????? | | ??????????# #?# #???????????????????? | | ??????????# """ #?# % [! #???????????????????? | | ??????????#""""" #?# ! [! #???????????????????? | | ??????????#""""" #?#s / Y#???????????????????? | | ??????????#""""" #?# gk #???????????????????? | | ??????????# """ #?# ti #???????????????????? | | ??????????# #?# #???????????????????? | | ??????????###########?# tg #???????????????????? | | ??????????????????????# r=#???????????????????? | | ??????????????????????# i#???????????????????? | | ??????????????????????# ! u#???????????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ScatterMetaBoregun Manual? 0 Play Time 00:20:05 Cumulative 53.4 hours Start 2025.10.08 @ 21:58:12 End 2025.10.10 @ 22:04:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7782b11a-d220-454a-963d-f3e63b170940