Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 21:01:32 Player: Dewz Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2521) 2521 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 7848 Bonus ------- Pacifist 200 High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Light Angular Momentum Engine Power Amplifier Force Field Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Target Analyzer Force Booster Force Booster Advanced Transmission Jammer Improved Heavy Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Flail Axe Great Axe > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Power Amplifier Force Field Grenade Launcher [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Force Booster Storage Medium Storage Unit Processor Improved Target Analyzer Protection Hardened Heavy Armor Plating Weapon Great Axe Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 6 | . . 1 1 1 1 . . 1 1 Weapon 3 | . . . . . 1 . . 1 1 Parts Attached 82 | 6 2 10 23 12 8 6 . 8 7 Power 12 | 1 . . 4 3 2 . . . 2 Engine 5 | 1 . . 1 1 2 . . . . Core 7 | . . . 3 2 . . . . 2 Reactor . | . . . . . . . . . . Propulsion 25 | 2 . 6 6 1 1 1 . 7 1 Treads 4 | . . . 4 . . . . . . Leg 10 | . . 3 . . . 1 . 5 1 Wheel 11 | 2 . 3 2 1 1 . . 2 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 1 2 4 3 3 1 . 1 4 Device 9 | . . . 2 . 2 . . 1 4 Storage 2 | 1 1 . . . . . . . . Processor 5 | . . 1 2 2 . . . . . Hackware . | . . . . . . . . . . Protection 4 | . . 1 . 1 1 1 . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 1 2 9 5 2 4 . . . Energy Gun 2 | 2 . . . . . . . . . Energy Cannon 2 | . . 1 1 . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 6 | . 1 1 4 . . . . . . Launcher 2 | . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 1 . . . Slashing Weapon 9 | . . . 3 3 1 2 . . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 29 | . . . 9 . 4 3 . . 13 Power 10 | . . . 5 . 1 . . . 4 Propulsion 8 | . . . 3 . 1 1 . . 3 Utility 9 | . . . 1 . 1 1 . . 6 Weapon 2 | . . . . . 1 1 . . . Highest Loss Streak 8 | . . . 6 . 2 3 . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 76 | . 85 88 77 72 79 79 80 78 66 Engine 6 | . 14 11 2 1 10 13 13 11 6 Core 4 | . . . 8 9 2 . . . 1 Leg 3 | . . 7 . . . 1 6 9 17 Wheel 11 | . 28 18 10 15 13 11 6 4 . Device 6 | . . . 5 . 8 13 13 15 16 Storage 7 | . 14 11 9 7 6 6 6 5 4 Processor 11 | . . 8 17 16 10 6 6 5 3 Protection 4 | . . 9 1 5 5 6 6 5 3 Energy Gun 1 | . 26 3 . . . . . . . Energy Cannon 1 | . . 7 3 . . . . . . Ballistic Cannon 1 | . 1 11 4 . . . . . . Impact Weapon 2 | . . . . . 4 5 6 5 4 Slashing Weapon 11 | . . . 10 14 15 12 13 11 8 Peak Build Rating 75 | 6 7 20 33 52 59 59 56 68 75 Average Rating 42 | 4 6 12 25 46 57 57 56 62 54 On Entrance 34 | . 6 6 16 27 52 59 56 56 68 Naked Turns 69 | . . . . . . . . . 69 Heaviest Build 72 | 12 18 28 31 50 65 65 59 67 72 Greatest Support 80 | 20 20 36 60 56 56 56 28 80 80 Greatest Overweight (x) 2 | . . 2 2 . 1 2 2 2 . Average Overweight (x) . | . . . . . . 1 2 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 9 Most Carried 10 | 1 3 8 10 10 10 10 7 8 7 Average Carried 7 | . 1 5 8 9 7 9 7 7 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 3 8 10 10 9 7 7 8 5 Class Distribution -------------------- 40% | Gladiator 35% | Scavenger-Gladiator 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Matter Collected 1302 | 235 . 93 518 133 87 111 . 80 45 Remotely . | . . . . . . . . . . Salvage Created 2651 | . . 85 878 636 642 147 38 128 97 Parts 130 | . . 4 52 29 25 4 2 6 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 3 2 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 50 | . . 2 20 10 10 4 1 2 1 Melee 33 | . . . 7 10 10 2 1 2 1 Guns 1 | . . 1 . . . . . . . Cannons 10 | . . 1 9 . . . . . . AOE 6 | . . . 4 . . 2 . . . Classes Destroyed 10 | . . 1 7 1 . . . . 1 Worker 5 | . . . 4 . 1 . . . . Builder 2 | . . . . . . . . . 2 Recycler 2 | . . . 1 1 . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 4 | . . . 4 . . . . . . Grunt 25 | . . . 9 5 7 3 . . 1 Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . 2 4 2 2 . . . . Hunter 5 | . . . 2 1 . . . 2 . Programmer 5 | . . . . 2 1 1 1 . . Best Kill Streak 5 | . . 1 5 2 5 3 1 2 3 Combat Bots Only 4 | . . 1 4 2 4 3 1 2 1 Max Kills in Single Turn 3 | . . 1 3 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . . 2 . . . Melee 1 | . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 633 | . 5 12 127 79 156 28 7 40 179 Missed 204 | . 1 1 24 26 57 10 1 4 80 Damage Taken 6814 | . 32 162 1595 695 1310 316 87 385 2232 Core 1623 | . 8 58 192 65 118 . . 29 1153 Absorbed by Shields 180 | . . . . . . . . 180 . Core Remaining (%) 88 | 100 96 85 65 90 . . 86 97 . Volleys Fired 49 | . 1 7 36 . . 5 . . . Largest 2 | . 2 2 2 . . 1 . . . Hottest 119 | . 100 107 119 . . 30 . . . Shots Fired 78 | . 2 14 57 . . 5 . . . Gun 6 | . 2 4 . . . . . . . Cannon 65 | . . 10 55 . . . . . . Launcher 7 | . . . 2 . . 5 . . . Special . | . . . . . . . . . . Kinetic 48 | . . 7 41 . . . . . . Thermal 9 | . 2 4 3 . . . . . . Explosive 7 | . . . 2 . . 5 . . . Electromagnetic 14 | . . 3 11 . . . . . . Robot Hit Streak 24 | . . 17 24 . . . . . . Robot Miss Streak 11 | . . 2 11 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 164 | . . 9 61 31 41 2 5 3 12 Core Hits 96 | . . 6 43 11 19 10 1 3 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 16 | . . . 3 7 6 . . . . Smash 1 | . . . . . 1 . . . . Sever 15 | . . . 3 7 5 . . . . Melee Attacks 206 | . . . 20 46 70 4 6 25 35 Impact 17 | . . . . . 6 . 2 5 4 Slashing 189 | . . . 20 46 64 4 4 20 31 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . 2 2 2 . . . 2 Combat Hostiles 2 | . . . 2 . . . . . . Follow-up Attacks 26 | . . . 2 4 13 . 2 1 4 Damage Inflicted 6892 | . . 218 2084 1369 1678 530 226 133 654 Guns 24 | . . 24 . . . . . . . Cannons 1282 | . . 194 1088 . . . . . . Explosions 672 | . . . 228 . . 444 . . . Melee 4866 | . . . 768 1369 1678 86 226 133 606 Ramming 48 | . . . . . . . . . 48 Kinetic 943 | . . 128 815 . . . . . . Thermal 99 | . . 24 75 . . . . . . Explosive 672 | . . . 228 . . 444 . . . Electromagnetic 264 | . . 66 198 . . . . . . Impact 229 | . . . . . 121 . 23 . 85 Slashing 4637 | . . . 768 1369 1557 86 203 133 521 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 2 2 4 4 . . Average Corruption 1 | . . . . 1 1 2 4 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . . 6 6 5 1 . . Message Errors 3 | . . . . 2 . 1 . . . Matter Fused 7 | . . . . 2 2 2 1 . . Heat Flow Errors 3 | . . . . . 2 1 . . . Energy Discharges 1 | . . . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . Alerts 2 | . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 275 | . . . 7 80 117 . 17 . 54 Projectiles 7 | . . . 7 . . . . . . Explosions . | . . . . . . . . . . Melee 268 | . . . . 80 117 . 17 . 54 Knockbacks 20 | . . 1 18 . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic 19 | . . 1 18 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . . . . 23 Shots . | . . . . . . . . . . Rammed 5 | . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 357 | . 39 153 256 15 161 281 . . 357 Average Temperature 90 | . 24 65 114 7 45 91 . . 165 Received Heat Transfer 2459 | . . 54 882 252 459 105 . . 707 Effects 1 | . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 185 | . . 74 111 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Peak Influence 484 | . 15 129 278 209 484 . . 245 62 Initial 153 | . . 5 5 95 70 . . 153 46 Average 133 | . 3 44 148 101 305 . . 174 40 Maximum Alert Level 2 | . . . 1 1 2 . . 1 . Low Security (%) 75 | 100 100 100 75 92 23 . . 52 100 Level 1 19 | . . . 24 7 44 . . 47 . Level 2 4 | . . . . . 31 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 2 4 7 2 . . 2 2 Investigation 7 | . . . 2 3 1 . . 1 . Extermination 2 | . . . . 1 1 . . . . Reinforcement 11 | . 1 2 2 3 . . . 1 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Distress Signals 8 | . 1 2 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 6 8 32 20 16 4 1 4 26 Peak Tracking Total 16 | . 5 4 7 4 9 3 1 2 16 Tactical Retreats 12 | . . 1 . 2 5 . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 2 | . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 3 | . . . 3 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 21 | . . 4 5 10 1 . . 1 . Terminals 18 | . . 4 5 7 1 . . 1 . Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . . 5 11 16 3 . . 3 . Successful 21 | . . 4 8 7 1 . . 1 . Failed 17 | . . 1 3 9 2 . . 2 . Catastrophic 4 | . . . . 4 . . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . . . 5 4 . . . . . Terminals 34 | . . 5 11 12 3 . . 3 . Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . . 4 4 2 1 . . 1 . Record 3 | . . . . 1 1 . . 1 . Robot Analysis 1 | . . . 1 . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . Alert Level 2 | . . 2 . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . . . 4 3 . . . . . Terminals 7 | . . . 4 3 . . . . . Botnet 7 | . . . 4 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . 2 1 6 1 . . 1 . Full Trace Events 6 | . . . 1 3 1 . . 1 . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . Programmers 4 | . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Turns Passed 4382 | 41 169 286 926 1124 544 299 58 518 417 Spaces Moved 3040 | 39 89 259 591 856 326 208 36 303 333 Core 130 | 1 . . . . . . . . 129 Treads 79 | . . . 79 . . . . . . Legs 388 | . . 44 . . . . . 140 204 Wheels 2443 | 38 89 215 512 856 326 208 36 163 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 83 100 100 115 130 122 50 Average Speed 107 | 79 80 89 109 100 110 118 130 148 94 Slowest Speed 270 | 80 80 270 250 100 115 130 130 195 122 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 3 21 32 43 27 7 45 8 12 18 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug 54 | . . . 2 8 17 . . 12 15 Terrain Destroyed 76 | . . . 9 8 17 15 . 12 15 Melee 54 | . . . 2 8 17 . . 12 15 Projectile 5 | . . . 5 . . . . . . AOE 17 | . . . 2 . . 15 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Total 3782 | 45 184 294 779 1053 417 248 40 336 386 Wait 383 | . 90 11 83 130 28 22 1 3 15 Move 3031 | 38 88 258 590 855 325 207 35 302 333 Hop . | . . . . . . . . . . Pick Up 33 | 1 2 5 9 7 6 2 . 1 . Fast Attach 40 | 6 1 4 14 4 1 1 . 6 3 Attach 16 | . . . 2 2 6 2 . 1 3 Detach 6 | . . 1 2 2 1 . . . . Swap 26 | . 1 6 7 6 1 3 . 1 1 Drop 36 | . 1 2 18 8 . 2 . 4 1 Fire 49 | . 1 7 36 . . 5 . . . Melee 158 | . . . 18 39 49 4 4 18 26 Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 4) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -9/Materials | Discovered new exit (range 16) 336 | -9/Materials | Build established: Mutant 340 | -9/Materials | Identified exit to Materials 497 | -9/Materials | Entered another Materials area 497 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 679 | -8/Materials | Lost 6 parts (2p3n1u) 1259 | -8/Materials | Discovered new exit (range 7) 1263 | -8/Materials | Build established: Gladiator 1267 | -8/Materials | Identified exit to Factory 1423 | -8/Materials | Entered Factory 1423 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2506 | -7/Factory | Discovered new exit (range 16) 2547 | -7/Factory | Entered another Factory area 2547 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3056 | -6/Factory | Build established: Scavenger-Gladiator 3078 | -6/Factory | Discovered new exit (range 12) 3091 | -6/Factory | Entered Lower Caves 3092 | -6/Lower Caves | Encountered a Warlord checkpoint 3131 | -6/Lower Caves | Learned location of Zion (-6) 3359 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3384 | -6/Lower Caves | Discovered new exit (range 6) 3390 | -6/Lower Caves | Entered another Lower Caves area 3430 | -6/Lower Caves | Discovered new exit (range 6) 3437 | -6/Lower Caves | Learned Factory stockpile data 3448 | -6/Lower Caves | Entered Factory 3448 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3948 | -5/Factory | Discovered new exit (range 16) 3966 | -5/Factory | Entered another Factory area 3966 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4136 | -4/Factory | Spotted B-86 Titan 4217 | -4/Factory | Lost 3 parts (2p1u) 4314 | -4/Factory | Released all parts (7) 4344 | -4/Factory | Lost 8 parts (2p3n3u) 4347 | -4/Factory | Core integrity fell below 50% 4369 | -4/Factory | Core integrity fell below 20% 4382 | -4/Factory | Discovered new exit (range 5) 4383 | -4/Factory | Core destroyed Last Messages --------------- 04322_ K-01 Serf cleans the DSF Access. 04324_ Recycling Unit disabled. 04324_ Enh. Force Lance tumbles out of recycling unit. 04326_ K-01 Serf cleans the DSF Access. 04327_ Slug penetrates Wall. 04327_ Penetrated by Slug. 04332_ Slammed into R-10 Processor. 04333_ Slammed into K-01 Serf. 04353_ Slug penetrates Wall. 04353_ Penetrated by Slug. 04353_ Slug penetrates Wall. 04371_ Penetrated by Slug. 04377_ Slammed into U-05 Engineer. 04377_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04381_ Slammed into U-05 Engineer. 04382_ EXIT=FOUND 04383_ Slammed into G-67 Veteran. 04383_ Destabilizing: Core damaged (-46). 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""" #???# #?????????# | | ???????????????????#####?#+#???# #??????????# | | ???????????????????????????????# #??????????? | | ?????????????????????????# ##### ############ | | ?????????????????? | | ?????????????????????????#/########+##+## ### | | ???????????????????????????????# # ### | | ???????????????????????????????# # ## | | ???????????????????????????????# # ## | | ???????????????????????????????# # ## | | ???????????????????????????????# # ? | | ???????????????????????????????# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 29 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Evasion (%) 58 Melee Accuracy 11 Target Analysis 6 Recoil Reduction 3 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed FissionLayeredInverter Manual? 0 Play Time 01:14:55 Cumulative 45.0 hours Start 2025.02.11 @ 19:46:19 End 2025.02.11 @ 21:01:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c24f5b9-05ed-431b-91d0-9a8fdd807d96