Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 21:48:09

Player: bluemonk

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (8)       40
Value Destroyed (291)      291
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1511

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             386/400
Matter                     287/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
           Terrain Scanner
>          --- WEAPON (2) -------
    Medium Laser
>          --- INVENTORY (8) ----
           Ion Engine
     Light Ion Engine
     Light Treads
  Improved Heat Sink
           Propulsion Shielding
           Beam Cannon
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
  Improved Heat Sink
           Beam Cannon
           Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 6   8   .   2   
  Power                    3    | 1   2   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   2   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   3   .   .   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   1   .   .   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   5   .   2   
  Power                    2    | .   2   .   .   
  Propulsion               3    | .   2   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      3    | .   3   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   92  100 87  
  Engine                   3    | .   6   .   .   
  Core                     9    | .   6   14  11  
  Leg                      28   | .   26  28  35  
  Device                   11   | .   10  14  11  
  Storage                  13   | .   14  14  11  
  Energy Gun               13   | .   13  14  11  
  Ballistic Gun            12   | .   14  14  7   
Peak Build Rating          11   | 6   10  10  11  
  Average Rating           8    | 4   7   10  9   
  On Entrance              6    | .   6   10  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 11  14  14  14  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  1    | .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 6   8   8   7   
  Average Carried          6    | 3   6   8   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   7   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           404  | 222 182 .   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            335  | .   276 .   59  
  Parts                    17   | .   14  .   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  7    | .   6   .   1   
  Guns                     7    | .   6   .   1   
Classes Destroyed          3    | .   2   .   1   
  Watcher                  1    | .   1   .   .   
  Grunt                    6    | .   6   .   .   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           2    | .   2   .   1   
  Combat Bots Only         2    | .   2   .   1   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        79   | .   65  .   14  
  Missed                   18   | .   11  .   7   
Damage Taken               835  | .   726 .   109 
  Core                     184  | .   170 .   14  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         66   | 100 .   32  .   
Volleys Fired              44   | .   40  .   4   
  Largest                  2    | .   2   .   2   
  Hottest                  70   | .   70  .   70  
Shots Fired                83   | .   76  .   7   
  Gun                      83   | .   76  .   7   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  43   | .   40  .   3   
  Thermal                  40   | .   36  .   4   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         6    | .   6   .   5   
  Robot Miss Streak        4    | .   4   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           51   | .   45  .   6   
  Core Hits                19   | .   17  .   2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   1   .   1   
    Burn                   2    | .   1   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           545  | .   491 2   52  
  Guns                     543  | .   491 .   52  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  2    | .   .   2   .   
  Kinetic                  202  | .   188 .   14  
  Thermal                  341  | .   303 .   38  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   .   1   .   
  Kicked                   1    | .   .   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        349  | .   349 .   81  
  Average Temperature      141  | .   151 .   36  
  Received Heat Transfer   432  | .   405 .   27  
  Effects                  4    | .   4   .   .   
    Matter Decay           2    | .   2   .   .   
    Damage (minor)         2    | .   2   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             5    | .   4   .   1   
  Heat Transferred         1147 | .   962 .   185 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             197  | .   197 76  83  
  Initial                  76   | .   .   76  29  
  Average                  78   | .   101 76  62  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              17   | .   14  .   3   
  Peak Tracking Total      4    | .   4   .   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   2   .   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   5   .   5   
  Successful               10   | .   5   .   5   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                10   | .   5   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   5   .   5   
  Prototype ID Bank        2    | .   2   .   .   
  Branch Access Points     2    | .   1   .   1   
  Alert Level              1    | .   .   .   1   
  Locate Traps             1    | .   .   .   1   
  Patrol Status            1    | .   1   .   .   
  Investigation Status     2    | .   1   .   1   
  Assault Status           1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               689  | 73  346 176 94  
Spaces Moved               432  | 50  178 137 67  
  Core                     2    | 2   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     430  | 48  178 137 67  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            120  | 117 123 120 120 
  Slowest Speed            190  | 120 190 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 4   36  55  10  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      520  | 61  237 148 74  
  Wait                     11   | .   .   11  .   
  Move                     429  | 49  177 136 67  
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 6   7   .   1   
  Fast Attach              11   | 6   5   .   .   
  Attach                   5    | .   3   .   2   
  Detach                   1    | .   1   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     4    | .   4   .   .   
  Fire                     44   | .   40  .   4   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: Min x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 8)
  241 | -10/Materials | Core integrity fell below 50%
  283 | -10/Materials | Lost 3 parts (1p1n1w)
  283 | -10/Materials | Identified exit to Mines
  283 | -10/Materials | Discovered new exit (range 11)
  313 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Entered Mines
  563 | -10/Mines     | Discovered new exit (range 9)
  596 | -10/Mines     | Entered Materials
  596 | -9/Materials  | Evolved 2 slots: Propulsion x2
  633 | -9/Materials  | Identified exit to Mines
  690 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  Map updated.
>>Alert(Check)
Current Alert Level: Low Security
>>Traps(Locate)
Found 3 traps in 1 array:
    3x Alarm Trap
  Map updated.
>>Enumerate(Investigations)
Retrieving latest reported positions...
  No active investigation squads found.
>>Enumerate(Assaults)
Retrieving latest reported positions...
  No active assault squads found.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching
  investigation squad.
Lgt. Assault Rifle destroyed.
Acquired Propulsion Shielding.
U-05 Engineer lays Concrete. <x3>

 Map 
-----
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|      ?????????????????????????????   ????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionBoreRedirector
  Manual?         0
Play Time         00:07:18
  Cumulative      30.5 hours
  Start           2024.10.09 @ 19:08:24
  End             2024.10.09 @ 21:48:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc6271b1-ea08-4af6-bba2-1e457de2ff5c