Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 11:28:40 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (4) 20 Value Destroyed (75) 75 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1195 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 313/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Medium Storage Unit Sensor Array > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Medium Storage Unit Terrain Scanner Targeting Computer Medium Laser Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Sensor Array > --- WEAPON ----------- Medium Laser Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Medium Storage Unit Terrain Scanner Targeting Computer Medium Laser Hammer [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 5 | . 2 3 Power 1 | . . 1 Engine 1 | . . 1 Core . | . . . Reactor . | . . . Propulsion . | . . . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 1 1 Device 1 | . . 1 Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 2 | . 1 1 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 97 | . 99 92 Engine 12 | . 14 9 Leg 26 | . 28 22 Device 3 | . . 11 Storage 25 | . 27 22 Energy Gun 13 | . 14 11 Ballistic Gun 14 | . 14 16 Naked Turns . | . . . Heaviest Build 22 | 9 18 22 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | . 10 10 Average Capacity 9 | . 9 10 Most Carried 10 | . 10 10 Average Carried 9 | . 8 9 Final Capacity 10 | 6 10 10 Final Carried 10 | 6 10 10 Class Distribution -------------------- 83% | Mutant 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 295 | 154 30 111 Remotely . | . . . Salvage Created 111 | . . 111 Parts 9 | . . 9 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 4 | . . 4 Guns 4 | . . 4 Classes Destroyed 2 | . . 2 Swarmer 3 | . . 3 Sentry 1 | . . 1 Best Kill Streak 3 | . . 3 Combat Bots Only 3 | . . 3 Max Kills in Single Turn 2 | . . 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 418 | . . 418 Core 87 | . . 87 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 19 | . 5 14 Largest 3 | . 2 3 Hottest 93 | . 60 93 Shots Fired 52 | . 10 42 Gun 52 | . 10 42 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 33 | . 5 28 Thermal 19 | . 5 14 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | . 4 6 Robot Miss Streak 2 | . 1 2 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 34 | . 8 26 Core Hits 7 | . 1 6 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 338 | . 68 270 Guns 338 | . 68 270 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 191 | . 33 158 Thermal 147 | . 35 112 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Effects 1 | . 1 . Message Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . . 1 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 234 | . 20 234 Average Temperature 87 | . 15 100 Received Heat Transfer 69 | . . 69 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 408 | . 75 333 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 141 | . 28 141 Initial 11 | . . 11 Average 33 | . 24 54 Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . . 13 Peak Tracking Total 5 | . . 5 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 11 | . 11 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 8 | . 8 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Record 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 8 . Terminals 8 | . 8 . Track 3 | . 3 . Assimilate 2 | . 2 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . 9 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 523 | . 352 171 Spaces Moved 360 | 1 271 88 Core . | . . . Treads . | . . . Legs 360 | 1 271 88 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 121 | 120 120 127 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 1 50 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 407 | . 290 117 Wait 10 | . . 10 Move 358 | . 270 88 Hop . | . . . Pick Up 9 | . 8 1 Fast Attach 2 | . 2 . Attach 2 | . . 2 Detach . | . . . Swap 1 | . . 1 Drop 5 | . 5 . Fire 19 | . 5 14 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 524 | -9/Materials | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 00378_ Acquired Hvy. Assault Rifle. 00382_ K-01 Serf collects debris. 00424_ Kicked K-01 Serf out of the way. 00458_ Y-45 Defender destroyed. 00458_ Switching to secondary target: S-10 Pest. 00458_ S-10 Pest destroyed. 00474_ Acquired 19 matter. 00475_ Acquired 17 matter. 00483_ Destroyed Flight Unit. 00504_ S-10 Pest destroyed. 00504_ Switching to secondary target: G-47 Trooper. 00504_ U-05 Engineer builds a Door. 00505_ Acquired 18 matter. 00505_ Lgt. Assault Rifle destroyed. 00509_ Lgt. Ion Engine destroyed. 00510_ S-10 Pest destroyed. 00512_ Acquired 57 matter. 00524_ Med. Laser destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????# #############################?? | | ?????????????# @ g=[ #?? | | ?????????????# ###############?########### #?? | | ?????????????????????????????????#!#?#####???????? | | ?????????????????????????????????# #?# #???????? | | ?????????????????????????????????#?#?# #???????? | | ????????????????????????????######+### #???????? | | ????????????????????????????# == # #???" ??? | | ????????????????????????????# = [ # #??T" ??? | | ????????????????????????????# # #?? ? | | ????????????????????????????# # #?""" """ | | ????????????????????????????# # #?""" """ | | ????????????????????????????# !# # """ """ | | ????????????????????????????# %# # | | ????????????????????????????# ! / + | | ????????????????????????????# # ######### | | ????????????????????????????########## ?????? | | ?????????????????????????????????????# ??? | | ?????????????????????????????????????# ? | | ?????????????????????????????????????# ######### | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????+ +???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 297 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed TrapVisualExtractor Manual? 0 Play Time 00:09:28 Cumulative 12.0 hours Start 2020.09.15 @ 10:11:12 End 2020.09.15 @ 11:28:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efa2a590-fe57-4b48-9e4d-16e61e9261d3