Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 18:25:01

Player: 3.14

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (317)     1585
Value Destroyed (19129)    19129
Prototype IDs (74)         1480
Alien Tech Used (2)        400
Bonus (24262)              24262
              TOTAL SCORE: 57156

 Bonus
-------
High Alert Combat Kills    4270
Follower Combat Kills      92
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Hacked Protovariant        500
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Met Warlord at Command     2000
Win                        3000

 Cogmind 
---------
Core Integrity             498/1600
Matter                     300/300
Energy                     98/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
  High-density Centrium Leg
  High-density Centrium Leg
  Experimental Biometal Leg
>              --- UTILITY (13) -----
  Experimental Melee Analysis Suite
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
               Biometal Leg
  Experimental Biometal Leg
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
   High-density Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Melee Analysis Suite
   Experimental Melee Analysis Suite
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
                Femtoactuators
                Centrium Heavy Armor Plating
                Centrium Heavy Armor Plating
       Advanced Focal Shield
       Advanced Force Field
       Improved System Restoration Module
>               --- WEAPON -----------
                Segregator
                Plasma Sword
                Plasma Lance
                CR-A16's Behemoth Slayer
>               --- INVENTORY --------
       Improved Quantum Reactor
                Myomer Leg
                Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
                Nanoactuators
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Heavy Armor Plating
                Transdimensional Reconstructor
[Rating: 222]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Combat Gravmag System
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Advanced System Shield
  Protection               Improved Medium Armor Plating
Weapon                     CR-A16's Behemoth Slayer
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Precision Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  11   | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   2   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             392  | 7   9   2   2   1   26  62  9   .   .   5   45  3   3   5   12  12  5   12  10  17  2   3   6   5   14  2   18  34  61  
  Power                    24   | 1   2   .   .   1   1   1   .   .   .   3   1   .   1   1   .   .   .   1   3   3   1   .   1   .   .   .   .   .   3   
    Engine                 7    | 1   2   .   .   1   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   3   3   1   .   1   .   .   .   .   .   3   
  Propulsion               83   | 2   1   1   .   .   11  13  2   .   .   2   12  .   .   .   3   .   .   3   1   5   .   .   2   .   1   .   2   7   15  
    Treads                 5    | 2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    46   | .   .   .   .   .   11  13  2   .   .   2   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  32   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   3   1   5   .   .   2   .   1   .   2   7   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  228  | 2   2   .   2   .   6   41  3   .   .   .   26  3   .   4   7   12  2   7   3   9   1   3   3   5   12  2   10  27  36  
    Device                 142  | 1   .   .   .   .   4   25  2   .   .   .   10  3   .   1   4   9   1   2   2   8   1   3   1   2   11  2   8   20  22  
    Storage                9    | 1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
    Processor              14   | .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   2   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Protection             59   | .   .   .   .   .   2   13  1   .   .   .   11  .   .   3   3   2   1   3   1   1   .   .   .   3   1   .   2   3   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   4   1   .   .   8   7   4   .   .   .   6   .   2   .   2   .   3   1   3   .   .   .   .   .   1   .   6   .   7   
    Energy Gun             9    | 1   1   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          6    | 1   3   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Slashing Weapon        21   | .   .   .   .   .   .   6   3   .   .   .   3   .   1   .   .   .   1   1   1   .   .   .   .   .   1   .   2   .   2   
    Piercing Weapon        12   | .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   2   .   1   .   1   .   .   .   .   .   .   .   3   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  36   | .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   4   .   .   .   .   4   .   1   1   4   3   15  
Parts Lost                 29   | .   1   .   .   .   4   .   1   .   .   .   3   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   16  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  10   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   5   
  Highest Loss Streak      9    | .   1   .   .   .   2   .   1   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   9   
Average Slot Usage (%)     95   | .   96  100 100 100 99  99  99  100 100 100 99  93  93  93  93  100 95  99  99  94  94  94  91  89  87  85  84  87  85  
  Engine                   3    | .   14  14  14  14  6   .   .   .   .   .   3   6   1   2   5   5   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   2   7   7   7   7   4   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   3   5   10  10  10  8   5   4   4   4   4   4   
  Treads                   3    | .   27  28  28  28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      13   | .   .   .   .   .   35  37  38  38  38  38  32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Hover                    11   | .   .   .   .   .   .   .   .   .   .   .   .   26  26  26  22  29  29  29  28  26  26  26  26  26  23  23  18  19  10  
  Device                   7    | .   2   .   .   .   8   7   6   7   7   7   4   6   6   2   5   5   5   3   10  5   5   5   3   4   9   9   14  22  16  
  Storage                  8    | .   22  28  28  28  18  7   7   7   7   7   6   6   6   6   5   5   5   6   5   5   5   5   5   5   4   4   4   4   3   
  Processor                15   | .   .   .   .   .   .   14  15  15  15  15  25  26  26  26  23  23  23  23  23  21  21  21  22  21  19  19  17  12  14  
  Protection               4    | .   .   .   .   .   8   6   7   7   7   7   2   .   .   3   4   4   5   4   .   5   5   5   5   5   9   9   8   7   7   
  Ballistic Gun            3    | .   25  28  28  28  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          9    | .   .   .   .   .   .   14  14  15  15  15  16  13  13  13  9   5   5   11  10  10  10  10  10  10  9   9   8   8   6   
  Piercing Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   12  17  11  11  10  10  10  10  10  10  6   4   6   8   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             145  | 10  42  44  76  76  81  67  58  52  52  62  71  54  55  59  68  68  69  72  72  97  87  87  98  98  105 102 113 133 145 
  Greatest Support         180  | 40  40  40  40  40  48  63  60  60  60  96  107 100 100 100 122 122 122 100 97  109 100 100 107 107 107 107 113 138 180 
  Greatest Overweight (x)  2    | .   1   1   1   1   2   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   16  16  20  20  20  20  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         12   | 5   11  16  18  20  20  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  11  
  Most Carried             20   | 4   13  16  17  20  20  19  12  11  11  12  12  12  12  12  12  12  12  12  12  12  12  12  12  11  12  12  12  12  12  
  Average Carried          11   | 2   8   14  16  18  18  11  11  11  11  11  11  12  12  11  10  11  11  11  11  11  12  12  11  11  10  11  11  11  10  
  Final Capacity           20   | 6   16  16  20  20  20  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  4   
  Final Carried            20   | 4   13  16  17  20  20  12  11  11  11  12  12  12  12  10  12  12  12  12  12  12  12  12  11  11  12  11  11  12  4   

 Class Distribution 
--------------------
 52% | Mutant
 29% | Scavenger-Mutant
  7% | Machinist-Mutant
  6% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
 Machinist-Mutant | -5/Upper Caves
 Machinist-Mutant | -5/Upper Caves
 Machinist-Mutant | -5/Zhirov
 Machinist-Mutant | -4/Proximity Caves
           Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
 Commander-Mutant | -4/Warlord
           Mutant | -3/Proximity Caves
           Mutant | -3/Research
           Mutant | -3/Testing
           Mutant | -2/Research
           Mutant | -1/Access
 Scavenger-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  
Matter Collected           5398  | 276  475  60   .    69   740  661  183  10   .    50   380  .    110  50   100  120  195  100  145  170  20   30   60   50   130  10   230  340  634  
  Remotely                 92    | 51   41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20696 | 64   648  122  .    93   1173 1578 112  123  .    .    1526 .    .    445  568  288  496  125  298  755  253  .    .    196  825  35   1872 6692 2409 
  Parts                    891   | 2    38   7    .    6    58   76   7    1    .    .    71   .    .    18   19   21   10   3    20   25   11   .    .    11   31   2    91   288  75   
Haulers Intercepted        17    | .    1    .    .    .    1    2    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    6    .    
Recyclers Shooed           11    | .    5    .    .    .    .    3    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      120   | .    .    .    .    .    .    .    9    2    .    2    .    .    4    20   .    21   6    3    19   .    13   .    11   10   .    .    .    .    .    
  Prevented                25    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    19   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Combat Hostiles Destroyed  246  | .   14  3   .   2   19  16  7   .   .   .   18  .   .   6   6   4   14  .   5   6   3   .   .   2   9   .   20  72  20  
  Melee                    173  | .   .   .   .   .   .   16  3   .   .   .   18  .   .   5   6   3   3   .   4   4   2   .   .   1   9   .   14  66  19  
  Guns                     38   | .   14  3   .   2   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      19   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   4   .   .   
Classes Destroyed          19   | 1   6   .   .   .   4   1   .   .   .   .   .   .   .   3   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   
  Worker                   12   | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   3   3   .   
  Builder                  6    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Hauler                   17   | .   1   .   .   .   1   2   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   6   .   
  Recycler                 18   | 1   1   .   .   .   3   6   .   .   .   .   3   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   1   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   7   1   
  Swarmer                  47   | .   5   .   .   .   4   .   6   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   4   19  .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Grunt                    87   | .   9   3   .   2   9   10  .   .   .   .   2   .   .   3   4   .   13  .   .   1   .   .   .   1   5   .   3   21  1   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   .   .   .   4   3   .   .   .   .   4   .   .   .   1   1   .   .   .   2   .   .   .   .   2   .   5   5   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   21   | .   .   .   .   .   1   1   1   .   .   .   1   .   .   .   .   1   .   .   2   .   2   .   .   .   .   .   2   10  .   
  Programmer               20   | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   9   1   
  Behemoth                 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   2   1   .   .   1   .   .   2   6   1   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Q-Series        12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           19   | 1   4   3   .   2   4   6   4   .   .   .   7   .   .   3   3   1   11  .   2   1   3   .   .   1   5   1   4   19  4   
  Combat Bots Only         11   | .   3   3   .   2   4   3   4   .   .   .   5   .   .   3   3   1   11  .   2   1   3   .   .   1   5   .   4   11  4   
Max Kills in Single Turn   3    | 1   2   1   .   1   1   1   2   .   .   .   1   .   .   1   2   1   3   .   1   1   1   .   .   1   1   1   3   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   1   1   1   1   .   1   1   1   .   .   1   1   .   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Acc   Com   
Damage Taken               17994 | .     599   57    .     41    1281  1181  452   .     .     .     1552  6     .     395   225   166   574   .     621   233   231   127   53    17    322   .     710   1351  7800  
  Core                     2336  | .     104   .     .     .     202   202   54    .     .     .     211   .     .     16    .     98    .     .     86    18    48    50    .     .     59    .     142   68    978   
  Absorbed by Shields      2532  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1306  1226  
Core Remaining (%)         74    | 100   .     .     .     58    63    .     .     .     .     63    .     .     .     73    .     .     .     .     81    .     .     .     .     89    .     95    90    .     31    
Volleys Fired              186   | 6     65    10    .     7     79    .     7     .     .     .     .     .     .     .     .     .     9     .     1     .     .     .     .     .     .     .     2     .     .     
  Largest                  2     | 2     2     2     .     2     2     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     1     .     .     
  Hottest                  116   | 60    76    40    .     45    116   .     39    .     .     .     .     .     .     .     .     .     43    .     43    .     .     .     .     .     .     .     43    .     .     
Shots Fired                352   | 11    130   20    .     14    158   .     7     .     .     .     .     .     .     .     .     .     9     .     1     .     .     .     .     .     .     .     2     .     .     
  Gun                      333   | 11    130   20    .     14    158   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 19    | .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     9     .     1     .     .     .     .     .     .     .     2     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  238   | 6     122   20    .     14    76    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  95    | 5     8     .     .     .     82    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                19    | .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     9     .     1     .     .     .     .     .     .     .     2     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         18    | 8     18    10    .     9     12    .     1     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     2     .     .     
  Robot Miss Streak        5     | 1     3     3     .     2     5     .     5     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        6     | .     2     1     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           924   | 9     93    15    .     10    96    78    9     3     .     1     87    .     .     15    16    12    11    1     8     15    7     .     .     3     36    1     54    194   150   
  Core Hits                486   | 2     37    5     .     3     41    34    9     2     .     .     37    .     .     9     11    4     34    .     5     8     3     .     .     2     19    1     36    105   79    
  Critical Hits            59    | .     .     .     .     .     .     5     .     .     .     .     2     .     .     3     5     1     .     .     .     3     .     .     .     .     3     .     4     20    13    
  Critical Kills           26    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     4     1     .     .     .     1     .     .     .     .     1     .     2     12    1     
  Critical Parts Destroyed 29    | .     .     .     .     .     .     3     .     .     .     .     2     .     .     1     1     .     .     .     .     2     .     .     .     .     1     .     2     8     9     
Melee Attacks              1138  | .     .     .     .     .     .     137   44    7     .     3     126   .     .     21    41    22    4     2     19    34    8     15    9     12    71    5     74    305   179   
  Thermal                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Impact                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Slashing                 550   | .     .     .     .     .     .     137   44    7     .     3     124   .     .     6     10    4     .     1     4     10    1     4     3     2     26    2     20    96    46    
  Piercing                 578   | .     .     .     .     .     .     .     .     .     .     .     2     .     .     15    31    18    4     1     15    24    7     11    6     10    45    3     54    209   123   
  Sneak Attacks            70    | .     .     .     .     .     .     16    .     .     .     1     11    .     .     .     3     .     .     .     .     5     .     .     .     .     6     .     10    17    1     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        214   | .     .     .     .     .     .     10    2     .     .     .     27    .     .     2     6     5     .     .     3     5     3     .     .     .     13    .     15    69    54    
Damage Inflicted           48084 | 74    983   144   .     150   1668  4383  758   317   .     128   4333  .     .     847   1173  543   1900  .     339   1186  316   .     .     118   2402  67    4353  13983 7919  
  Guns                     2974  | 73    950   144   .     150   1657  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               2405  | .     .     .     .     .     .     .     442   .     .     .     .     .     .     .     .     .     1607  .     .     .     .     .     .     .     .     .     356   .     .     
  Melee                    42630 | .     .     .     .     .     .     4373  316   317   .     128   4313  .     .     847   1173  543   293   .     339   1186  316   .     .     118   2402  67    3997  13983 7919  
  Ramming                  75    | 1     33    .     .     .     11    10    .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1898  | 41    878   144   .     150   685   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1076  | 32    72    .     .     .     972   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                2405  | .     .     .     .     .     .     .     442   .     .     .     .     .     .     .     .     .     1607  .     .     .     .     .     .     .     .     .     356   .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   136   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     136   
  Slashing                 15653 | .     .     .     .     .     .     4373  316   317   .     128   4249  .     .     77    251   44    .     .     76    152   .     .     .     .     608   .     561   2864  1637  
  Piercing                 26841 | .     .     .     .     .     .     .     .     .     .     .     64    .     .     770   922   499   293   .     263   1034  316   .     .     118   1794  67    3436  11119 6146  
Highest Corruption         17    | .     .     .     .     .     .     2     .     .     .     .     2     2     .     .     1     1     .     .     .     2     1     1     5     .     .     .     .     1     17    
  Average Corruption       3     | .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     1     1     .     .     .     1     1     1     2     .     .     .     .     1     11    
  Corruption Purged        23    | .     .     .     .     .     .     2     .     .     .     .     2     2     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     2     13    
  Effects                  72    | .     .     .     .     .     .     6     .     .     .     .     6     2     .     .     .     .     .     .     .     3     1     2     .     .     .     .     .     3     49    
    Message Errors         14    | .     .     .     .     .     .     3     .     .     .     .     1     1     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     1     5     
    Matter Fused           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
    Heat Flow Errors       5     | .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Discharges      9     | .     .     .     .     .     .     1     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     3     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      11    | .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     7     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Targeting Errors       20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     19    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3548  | .     .     .     .     .     .     239   18    68    .     88    449   .     .     11    188   7     60    .     20    30    .     .     .     .     241   .     359   1606  164   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               51    | .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     42    .     .     .     .     .     .     .     .     .     4     .     .     
  Melee                    3497  | .     .     .     .     .     .     239   13    68    .     88    449   .     .     11    188   7     18    .     20    30    .     .     .     .     241   .     355   1606  164   
Knockbacks                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      34    | .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   7     | 1     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             12    | 1     7     .     .     .     1     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   4     | .     .     .     .     .     1     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        282   | 40    114   11    .     21    90    167   .     .     .     .     241   .     .     1     .     .     33    .     9     174   230   19    3     6     54    3     16    25    282   
  Average Temperature      29    | 25    15    3     .     8     21    76    .     .     .     .     109   .     .     1     .     .     13    .     9     58    88    8     3     4     15    3     8     7     25    
  Received Heat Transfer   2348  | .     249   33    .     24    486   456   .     .     .     .     99    .     .     12    36    9     228   .     81    42    18    27    .     .     75    .     54    62    357   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             7     | .     .     .     .     .     6     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         2110  | 75    185   .     .     .     1850  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  
Peak Influence             2281 | 5    151  127  .    56   301  254  .    .    .    .    245  .    .    .    183  .    .    .    .    237  .    .    .    .    360  255  508  2281 1325 
  Initial                  1276 | .    3    47   .    .    21   135  .    .    .    .    .    .    .    .    .    .    .    .    .    75   .    .    .    .    33   202  143  304  1276 
  Average                  247  | 1    74   72   .    26   163  116  .    .    .    .    72   .    .    .    102  .    .    .    .    110  .    .    .    .    173  236  221  965  870  
Maximum Alert Level        5    | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    2    5    4    
  Low Security (%)         71   | 100  100  100  .    100  60   86   .    .    .    .    89   .    .    .    100  .    .    .    .    92   .    .    .    .    56   .    53   .    59   
  Level 1                  17   | .    .    .    .    .    39   13   .    .    .    .    10   .    .    .    .    .    .    .    .    7    .    .    .    .    43   100  36   31   .    
  Level 2                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   10   .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   18   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   21   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    2    1    .    .    1    8    .    .    .    .    8    .    .    .    1    .    .    .    1    1    .    .    .    .    1    4    .    13   5    
  Investigation            13   | .    1    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    2    
  Extermination            12   | .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    3    1    
  Reinforcement            13   | .    1    .    .    .    1    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    3    2    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Distress Signals           45   | .   2   .   .   .   3   2   .   .   .   .   1   .   .   9   1   .   .   .   .   .   .   .   .   .   1   .   6   3   17  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              430  | .   31  5   .   2   27  32  7   .   .   1   33  1   .   9   13  4   15  .   16  6   4   2   5   2   16  1   26  94  78  
  Peak Tracking Total      12   | .   4   3   .   2   5   5   4   .   .   1   5   1   .   3   5   1   12  .   8   4   2   4   7   1   6   .   4   8   12  
  Tactical Retreats        34   | .   2   1   .   .   1   5   .   .   .   .   4   .   .   .   2   .   1   .   3   .   .   1   .   .   3   .   1   8   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Traps Triggered            14   | .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   6   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Machines Disabled          7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Machines Accessed          81   | .   4   1   1   1   5   9   1   .   3   .   6   1   1   .   7   1   1   4   .   3   .   .   6   .   5   2   .   12  7   
  Terminals                46   | .   3   .   .   1   4   3   .   .   .   .   5   1   .   .   4   1   .   .   .   2   .   .   .   .   5   2   .   9   6   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Repair Stations          8    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                237  | .   17  1   1   2   20  21  1   .   20  .   20  5   4   .   20  1   1   17  .   7   .   .   10  .   9   3   .   24  33  
  Successful               148  | .   7   1   1   1   11  12  1   .   20  .   9   2   4   .   16  1   1   17  .   3   .   .   10  .   3   2   .   10  16  
  Failed                   88   | .   10  .   .   1   8   9   .   .   .   .   11  3   .   .   4   .   .   .   .   4   .   .   .   .   6   1   .   14  17  
    Catastrophic           25   | .   .   .   .   .   1   3   .   .   .   .   5   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   8   5   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   80   | .   9   .   .   2   11  3   .   .   .   .   11  5   .   .   6   .   .   .   .   4   .   .   1   .   8   .   .   11  9   
  Terminals                136  | .   14  .   .   2   13  7   .   .   .   .   16  5   .   .   12  1   .   .   .   6   .   .   .   .   9   3   .   20  28  
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Repair Stations          23   | .   3   .   .   .   7   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             100  | .   5   1   1   1   3   2   1   .   20  .   5   1   4   .   4   1   1   17  .   2   .   .   10  .   1   2   .   4   14  
  Record                   16   | .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   1   .   5   .   .   .   .   3   .   .   .   .   .   .   
  Part Schematic           18   | .   1   .   .   .   2   .   .   .   6   .   .   1   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        16   | .   1   .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   4   .   .   .   .   5   .   .   .   .   .   1   
  Open Door                6    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Terminal Index           3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   3   
  Locate Traps             7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protovariant Controls    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       16   | .   2   .   .   .   6   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           9    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair                   7    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   .   .   .   .   2   .   .   .   .   .   2   1   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   4   .   
  Terminals                15   | .   .   .   .   .   2   .   .   .   .   .   2   1   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   3   .   
    Track                  9    | .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   4   .   .   1   5   8   .   .   .   .   6   1   .   .   7   1   .   .   .   2   .   .   .   .   5   1   .   11  6   
  Full Trace Events        7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   1   .   .   .   2   3   .   .   6   .   .   1   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Matter                 1188 | .   .   .   .   .   .   .   .   .   .   .   212 .   .   .   424 .   .   .   .   234 .   .   .   .   .   .   .   318 .   
    Time                   385  | .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   106 .   .   .   .   117 .   .   .   .   .   .   .   56  .   
  Total Part Build Rating  49   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   24  .   .   .   .   7   .   .   .   .   .   .   .   6   .   
Parts Repaired             7    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     224  | .   26  .   .   .   78  32  .   .   .   .   .   .   .   .   88  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Programmers              10   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Total Allies               12   | .   .   .   .   .   .   .   .   .   .   1   1   .   4   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   .   .   .   1   1   .   4   4   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   
  Highest-Rated Group      236  | .   .   .   .   .   .   .   .   .   .   94  10  .   119 119 .   .   .   .   .   .   .   .   236 .   10  .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   94  10  .   37  37  .   .   .   .   .   .   .   .   49  .   10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             455  | .   .   .   .   .   .   .   .   .   .   218 .   .   .   237 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Robot Analysis Total       7    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    20   | .   .   .   .   1   .   .   3   1   .   3   .   1   2   2   .   1   3   .   1   .   1   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  
Turns Passed               20394 | 114  1284 518  504  204  1121 2480 920  402  93   409  2075 245  879  466  735  480  403  219  380  529  284  499  624  332  507  161  1006 1513 1008 
Spaces Moved               17636 | 55   592  264  279  96   438  1351 644  322  78   294  1147 217  1284 495  633  557  508  271  456  623  344  555  706  341  596  176  1323 1919 1072 
  Core                     42    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Treads                   1282  | 51   592  264  279  96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4482  | .    .    .    .    .    438  1351 644  322  78   294  1111 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    244  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    11830 | .    .    .    .    .    .    .    .    .    .    .    36   217  1284 495  633  557  508  271  456  623  344  555  706  341  596  176  1323 1919 790  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 50   160  180  180  180  150  120  120  120  120  120  63   63   63   63   63   64   64   68   68   58   68   68   50   50   50   50   50   44   46   
  Average Speed            84    | 152  172  180  180  180  160  120  120  120  120  120  118  63   63   63   64   71   71   69   71   67   68   68   64   50   50   50   59   45   63   
  Slowest Speed            180   | 160  180  180  180  180  180  150  150  120  120  120  120  63   63   63   146  72   72   72   72   68   68   68   125  50   50   50   106  105  144  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       49    | 6    68   47   67   15   37   40   76   47   69   41   40   35   84   69   17   66   71   60   65   20   63   51   89   52   16   26   43   59   44   
  Regions Visited          29
    Branch Regions         20
  Pre-discovered Areas     10    | .    .    .    1    .    .    .    .    .    1    .    .    .    2    1    .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    .    .    1    .    .    7    1    .    1    .    .    3    2    .    1    3    .    3    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 219   | .    .    .    .    .    .    37   39   3    .    2    20   .    .    .    14   5    .    .    25   6    .    8    5    6    15   1    5    18   10   
Terrain Destroyed          328   | .    .    .    .    .    .    37   82   3    .    2    20   .    .    .    14   5    58   .    25   6    .    8    5    6    15   1    13   18   10   
  Melee                    182   | .    .    .    .    .    .    37   22   3    .    2    20   .    .    .    14   5    .    .    5    6    .    8    5    6    15   1    5    18   10   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      146   | .    .    .    .    .    .    .    60   .    .    .    .    .    .    .    .    .    58   .    20   .    .    .    .    .    .    .    8    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  
Total                      22046 | 72   740  291  281  116  719  2033 736  331  77   347  1728 323  1354 626  922  608  532  298  487  700  389  660  869  485  747  244  1508 2476 1347 
  Wait                     2640  | .    46   3    .    4    130  448  32   4    .    38   415  104  65   103  235  26   3    .    2    25   39   94   105  130  92   59   93   320  25   
  Move                     17606 | 54   591  263  278  95   437  1350 643  321  77   293  1146 216  1283 494  632  556  507  270  455  622  343  554  705  340  595  175  1322 1918 1071 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  181   | 4    12   8    .    6    26   19   2    .    .    3    13   .    .    4    9    1    2    5    1    5    .    .    1    .    2    1    10   13   34   
  Fast Attach              83    | 7    3    .    .    .    2    5    2    .    .    2    6    .    2    .    3    .    1    5    5    3    .    .    4    1    4    2    5    8    13   
  Attach                   78    | .    .    1    .    .    14   9    1    .    .    .    8    .    .    1    4    1    1    3    1    2    .    .    .    .    2    .    4    7    19   
  Detach                   4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Swap                     233   | .    6    1    2    1    10   48   6    .    .    3    31   3    1    4    5    11   3    5    4    12   2    3    2    4    8    .    9    19   30   
  Drop                     250   | .    10   5    1    3    20   39   6    .    .    5    20   .    3    5    9    1    2    9    2    11   1    .    7    1    2    4    15   24   45   
  Fire                     186   | 6    65   10   .    7    79   .    7    .    .    .    .    .    .    .    .    .    9    .    1    .    .    .    .    .    .    .    2    .    .    
  Melee                    729   | .    .    .    .    .    .    114  37   6    .    3    86   .    .    15   25   12   4    1    12   20   4    9    5    9    42   3    47   167  108  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | 1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    40   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 2 exits: *Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 14)
   115 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   499 | -10/Materials      | Discovered new exit (range 15)
   743 | -10/Materials      | Repaired Lgt. Treads
  1157 | -10/Materials      | Discovered new exit (range 6)
  1399 | -10/Materials      | Entered Mines
  1411 | -10/Mines          | Met a Derelict bent on vengeance
  1539 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1648 | -10/Mines          | Discovered new exit (range 10)
  1743 | -10/Mines          | Discovered new exit (range 10)
  1750 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1910 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1910 | -10/Mines          | Discovered new exit (range 5)
  1917 | -10/Mines          | Entered Exiles
  1944 | -10/Exiles         | Discovered new exit (range 15)
  1966 | -10/Exiles         | Met 8R-AWN
  1991 | -10/Exiles         | Met EX-HEX
  2090 | -10/Exiles         | Met EX-DEC
  2189 | -10/Exiles         | Learned location of Zion (-6)
  2226 | -10/Exiles         | Met EX-BIN
  2365 | -10/Exiles         | Build established: Hauler-Mutant
  2401 | -10/Exiles         | Discovered new exit (range 10)
  2421 | -10/Exiles         | Entered Mines
  2466 | -9/Mines           | Found a hidden stash of uninstalled traps
  2557 | -9/Mines           | Discovered new exit (range 9)
  2625 | -9/Mines           | Entered Materials
  2625 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3519 | -8/Materials       | Central database locked down
  3629 | -8/Materials       | Repaired Aluminum Leg
  3656 | -8/Materials       | Repaired Aluminum Leg
  3683 | -8/Materials       | Repaired Aluminum Leg
  3725 | -8/Materials       | Discovered new exit (range 10)
  3743 | -8/Materials       | Build established: Scavenger-Mutant
  3746 | -8/Materials       | Entered Factory
  3746 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4057 | -7/Factory         | Repaired Imp. Aluminum Leg?
  5275 | -7/Factory         | Garrison activated, responded to threat
  6158 | -7/Factory         | Identified exit to Lower Caves
  6226 | -7/Factory         | Entered Lower Caves
  6671 | -7/Lower Caves     | Learned Factory emergency access door positions
  6975 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  7034 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7142 | -7/Lower Caves     | Discovered new exit (range 4)
  7145 | -7/Lower Caves     | Identified exit to Lower Caves
  7146 | -7/Lower Caves     | Entered another Lower Caves area
  7169 | -7/Lower Caves     | Discovered new exit (range 11)
  7179 | -7/Lower Caves     | Identified exit to Factory
  7538 | -7/Lower Caves     | Discovered new exit (range 11)
  7546 | -7/Lower Caves     | Identified exit to Data Miner
  7548 | -7/Lower Caves     | Entered Data Miner
  7548 | -7/Data Miner      | Discovered new exit (range 6)
  7571 | -7/Data Miner      | Met Data Miner
  7592 | -7/Data Miner      | Learned location of Section 7 (-2)
  7592 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7608 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7640 | -7/Data Miner      | Identified exit to Proximity Caves
  7641 | -7/Data Miner      | Entered Proximity Caves
  7669 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8028 | -6/Proximity Caves | Learned location of 2 exits from Factory
  8050 | -6/Proximity Caves | Entered Factory
  8050 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8051 | -6/Factory         | Identified exit to Factory
  8051 | -6/Factory         | Identified exit to Lower Caves
  9269 | -6/Factory         | Build established: Mutant
  9537 | -6/Factory         | Incoming investigation squad redirected
  9976 | -6/Factory         | Fabricated Cmb. Gravmag System?
 10025 | -6/Factory         | Incoming investigation squad redirected
 10037 | -6/Factory         | Incoming investigation squad redirected
 10056 | -6/Factory         | Discovered exit to Lower Caves (range 9)
 10114 | -6/Factory         | Spotted B-75 Beast
 10125 | -6/Factory         | Entered Lower Caves
 10137 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10344 | -6/Lower Caves     | Learned Factory trap positions
 10364 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 10366 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10369 | -6/Lower Caves     | Identified exit to Zion
 10370 | -6/Lower Caves     | Entered Zion
 10375 | -6/Zion            | Learned 8 Factory zone layouts
 10394 | -6/Zion            | Discovered new exit (range 10)
 10398 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 10445 | -6/Zion            | Gained Derelict followers
 10498 | -6/Zion            | Learned location of Warlord (-4)
 10508 | -6/Zion            | Gained Derelict followers
 10532 | -6/Zion            | Learned Factory terminal intel
 10545 | -6/Zion            | Received a hallucinogenic algorithm
 10567 | -6/Zion            | Found CR-A16's Pointy Stick
 10584 | -6/Zion            | Learned location of Armory (-3)
 11185 | -6/Zion            | Identified exit to Proximity Caves
 11249 | -6/Zion            | Entered Proximity Caves
 11249 | -5/Proximity Caves | Accompanied by 4 allies
 11313 | -5/Proximity Caves | Spotted B-75 Beast
 11477 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 11480 | -5/Proximity Caves | Destroyed B-75 Beast
 11715 | -5/Proximity Caves | Entered Factory
 11715 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11716 | -5/Factory         | Identified exit to Upper Caves
 11717 | -5/Factory         | Identified exit to Factory
 11718 | -5/Factory         | Loaded intel: 102 trap records
 11719 | -5/Factory         | Loaded intel: 20 terminal locations
 11805 | -5/Factory         | Repaired Hrd. Medium Armor Plating
 12020 | -5/Factory         | Fabricated Cmb. Gravmag System (x2)
 12076 | -5/Factory         | Fabricated Cmb. Gravmag System (x2)
 12374 | -5/Factory         | Repaired Gravmag Array
 12450 | -5/Factory         | Entered Upper Caves
 12678 | -5/Upper Caves     | Build established: Machinist-Mutant
 12858 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12888 | -5/Upper Caves     | Spotted B-75 Beast
 12891 | -5/Upper Caves     | Destroyed B-75 Beast
 12920 | -5/Upper Caves     | Discovered new exit (range 15)
 12928 | -5/Upper Caves     | Identified exit to Upper Caves
 12930 | -5/Upper Caves     | Entered another Upper Caves area
 13032 | -5/Upper Caves     | Destroyed 11 combat bots
 13093 | -5/Upper Caves     | Learned 12 Factory zone layouts
 13107 | -5/Upper Caves     | Learned Factory emergency access door positions
 13328 | -5/Upper Caves     | Discovered new exit (range 7)
 13333 | -5/Upper Caves     | Identified exit to Zhirov
 13333 | -5/Upper Caves     | Entered Zhirov
 13333 | -5/Zhirov          | Discovered new exit (range 3)
 13346 | -5/Zhirov          | Met Zhirov
 13361 | -5/Zhirov          | Learned location of Quarantine (-2)
 13361 | -5/Zhirov          | Learned location of Testing (-3)
 13361 | -5/Zhirov          | Learned location of Command (-1)
 13368 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13379 | -5/Zhirov          | Found Alien Artifact
 13379 | -5/Zhirov          | Identified Integrated Reactor
 13379 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13433 | -5/Zhirov          | Found Alien Artifact
 13478 | -5/Zhirov          | Identified exit to Proximity Caves
 13552 | -5/Zhirov          | Entered Proximity Caves
 13708 | -4/Proximity Caves | Spotted B-86 Titan
 13710 | -4/Proximity Caves | Destroyed B-86 Titan
 13784 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 13921 | -4/Proximity Caves | Learned Research interactive machine intel
 13923 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 13932 | -4/Proximity Caves | Entered Factory
 13932 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 13933 | -4/Factory         | Identified exit to Research
 14110 | -4/Factory         | Spotted B-86 Titan
 14149 | -4/Factory         | Destroyed B-86 Titan
 14220 | -4/Factory         | Build established: Mutant
 14332 | -4/Factory         | Fabricated Reaction Control System?
 14365 | -4/Factory         | Discovered exit to Research (range 5)
 14417 | -4/Factory         | Spotted B-86 Titan
 14421 | -4/Factory         | Destroyed B-86 Titan
 14440 | -4/Factory         | Identified exit to Upper Caves
 14440 | -4/Factory         | Identified exit to Extension
 14461 | -4/Factory         | Entered Upper Caves
 14479 | -4/Upper Caves     | Spotted B-86 Titan
 14507 | -4/Upper Caves     | Destroyed B-86 Titan
 14539 | -4/Upper Caves     | Encountered a Warlord checkpoint
 14546 | -4/Upper Caves     | Learned Research terminal intel
 14743 | -4/Upper Caves     | Discovered new exit (range 3)
 14744 | -4/Upper Caves     | Identified exit to Upper Caves
 14745 | -4/Upper Caves     | Entered another Upper Caves area
 14745 | -4/Upper Caves     | Discovered exit to Research (range 9)
 15183 | -4/Upper Caves     | Learned location of 1 exit from Research
 15234 | -4/Upper Caves     | Discovered new exit (range 15)
 15243 | -4/Upper Caves     | Identified exit to Warlord
 15244 | -4/Upper Caves     | Entered Warlord
 15267 | -4/Warlord         | System corruption cleaned by Quarantine Array
 15576 | -4/Warlord         | Learned Quarantine stockpile data
 15577 | -4/Warlord         | Learned Factory repair station intel
 15613 | -4/Warlord         | Met Warlord
 15619 | -4/Warlord         | Opened Warlord's prototype stash
 15622 | -4/Warlord         | Found Prototype Reactor
 15622 | -4/Warlord         | Identified Vortex Chain Reactor
 15626 | -4/Warlord         | Found Prototype Processor
 15626 | -4/Warlord         | Identified Exp. Targeting Computer
 15630 | -4/Warlord         | Found Prototype Processor
 15630 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 15637 | -4/Warlord         | Warlord's base attacked by MAIN.C
 15676 | -4/Warlord         | Build established: Commander-Mutant
 15853 | -4/Warlord         | Opened side exit
 15864 | -4/Warlord         | Discovered new exit (range 9)
 15867 | -4/Warlord         | Identified exit to Proximity Caves
 15868 | -4/Warlord         | Entered Proximity Caves
 15961 | -3/Proximity Caves | Spotted B-86 Titan
 16059 | -3/Proximity Caves | Destroyed B-86 Titan
 16160 | -3/Proximity Caves | Build established: Mutant
 16193 | -3/Proximity Caves | Discovered exit to Research (range 14)
 16200 | -3/Proximity Caves | Entered Research
 16200 | -3/Research        | Evolved 2 slots: Utility x2
 16201 | -3/Research        | Identified exit to Armory
 16202 | -3/Research        | Loaded intel: 41 interactive machine locations
 16203 | -3/Research        | Loaded intel: 19 terminal locations
 16470 | -3/Research        | Identified exit to Testing
 16707 | -3/Research        | Entered Testing
 16755 | -3/Testing         | Discovered new exit (range 7)
 16764 | -3/Testing         | Protovariant out of control (PX-9GW6FJX8MJ)
 16764 | -3/Testing         | Unleashed a protovariant (PX-9GW6FJX8MJ)
 16791 | -3/Testing         | Found Prototype Device
 16791 | -3/Testing         | Identified Exp. Hardlight Generator
 16867 | -3/Testing         | Identified exit to Research
 16868 | -3/Testing         | Entered Research
 16868 | -2/Research        | Warlord forces began assault on 0b10
 16868 | -2/Research        | Evolved 2 slots: Utility x2
 16886 | -2/Research        | Met up with Warlord
 16978 | -2/Research        | Research machine network offline
 16985 | -2/Research        | Found Prototype Protection
 16985 | -2/Research        | Identified Centrium Heavy Armor Plating
 17031 | -2/Research        | Found Antimissile System
 17190 | -2/Research        | Spotted Striker
 17197 | -2/Research        | Spotted Striker
 17199 | -2/Research        | Destroyed Striker
 17204 | -2/Research        | Destroyed Striker
 17390 | -2/Research        | Spotted B-90 Cyclops
 17396 | -2/Research        | Discovered new exit (range 4)
 17397 | -2/Research        | Identified exit to Access
 17414 | -2/Research        | Destroyed B-90 Cyclops
 17453 | -2/Research        | Borebot progress halted
 17503 | -2/Research        | Discovered exit to Access (range 16)
 17556 | -2/Research        | Spotted B-90 Cyclops
 17573 | -2/Research        | Destroyed B-90 Cyclops
 17578 | -2/Research        | Spotted Striker
 17593 | -2/Research        | Destroyed Striker
 17598 | -2/Research        | Borebot progress halted
 17691 | -2/Research        | Spotted Executioner
 17866 | -2/Research        | Discovered exit to Access (range 3)
 17874 | -2/Research        | Entered Access
 17874 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 17940 | -1/Access          | Fabricated Combat Drone Bay (x1)
 18170 | -1/Access          | Found Prototype Device
 18170 | -1/Access          | Identified Exp. Transmission Jammer
 18408 | -1/Access          | Found Exp. Melee Analysis Suite
 18523 | -1/Access          | Destroyed 7 combat bots
 18740 | -1/Access          | Spotted B-99 Colossus
 18740 | -1/Access          | Spotted B-99 Colossus
 18748 | -1/Access          | Destroyed B-99 Colossus
 18751 | -1/Access          | Destroyed B-99 Colossus
 18766 | -1/Access          | Discovered new exit (range 4)
 18907 | -1/Access          | Spotted B-99 Colossus
 18924 | -1/Access          | First assault squad dispatched
 18937 | -1/Access          | Destroyed 8 combat bots
 18940 | -1/Access          | Incoming assault squad redirected
 18970 | -1/Access          | Destroyed B-99 Colossus
 19154 | -1/Access          | Destroyed 11 combat bots
 19166 | -1/Access          | Spotted B-99 Colossus
 19168 | -1/Access          | Destroyed B-99 Colossus
 19191 | -1/Access          | Found Hvy. Insulated Plating
 19282 | -1/Access          | Identified exit to Command
 19295 | -1/Access          | Spotted B-99 Colossus
 19297 | -1/Access          | Incoming investigation squad redirected
 19297 | -1/Access          | Spotted B-99 Colossus
 19298 | -1/Access          | Destroyed B-99 Colossus
 19346 | -1/Access          | Destroyed B-99 Colossus
 19367 | -1/Access          | Destroyed 7 combat bots
 19387 | -1/Access          | Entered Command
 19426 | -1/Command         | Disengaged cave seal
 19426 | -1/Command         | Derelicts emerged from the dark tunnel
 19426 | -1/Command         | Welcomed Warlord to Command
 19512 | -1/Command         | Disengaged cave seal
 19512 | -1/Command         | Derelicts emerged from the dark tunnel
 19540 | -1/Command         | Phase Generator disabled
 19548 | -1/Command         | Spotted B-99 Colossus
 19552 | -1/Command         | Destroyed B-99 Colossus
 19585 | -1/Command         | Identified exit to Surface
 19663 | -1/Command         | First assault squad dispatched
 19686 | -1/Command         | Spotted M Guard
 19686 | -1/Command         | Spotted M Guard
 19686 | -1/Command         | Spotted Combat Programmer
 19687 | -1/Command         | Spotted Combat Programmer
 19688 | -1/Command         | Incoming assault squad redirected
 19699 | -1/Command         | Destroyed Combat Programmer
 19701 | -1/Command         | Combat Programmer assimilated allied C5-LD2(i)
 19711 | -1/Command         | Destroyed Combat Programmer
 19718 | -1/Command         | Warlord commented on Warlord statues
 19746 | -1/Command         | Warlord destroyed during the assault
 19748 | -1/Command         | Destroyed M Guard
 19750 | -1/Command         | Destroyed M Guard
 19750 | -1/Command         | All MAIN.C guards destroyed
 19758 | -1/Command         | Incoming assault squad redirected
 19773 | -1/Command         | Met MAIN.C
 19781 | -1/Command         | System corruption reached 10%
 19790 | -1/Command         | 0b10 Conduit disabled
 19794 | -1/Command         | Destroyed MAIN.C Shell
 19795 | -1/Command         | Surrendered to MAIN.C
 19795 | -1/Command         | Loaded intel: 54 machine locations
 19795 | -1/Command         | Loaded intel: 96 trap records
 19795 | -1/Command         | Discovered exit to Surface (range 101)
 19795 | -1/Command         | Discovered exit to Surface (range 43)
 19796 | -1/Command         | Found Centrium Heavy Armor Plating
 19798 | -1/Command         | Found Centrium Heavy Armor Plating
 19846 | -1/Command         | Found Prototype Device
 19848 | -1/Command         | Found Prototype Processor
 19849 | -1/Command         | Identified Exp. Core Analyzer
 19851 | -1/Command         | Found Prototype Device
 19854 | -1/Command         | Identified Adv. Particle Accelerator
 19855 | -1/Command         | Identified Adv. Kinecellerator
 19857 | -1/Command         | Found Prototype Device
 19857 | -1/Command         | Identified Femtoactuators
 19876 | -1/Command         | Found Vortex Chain Reactor
 19909 | -1/Command         | MAIN.C activated Command garrisons
 19946 | -1/Command         | Unknown forces attacked Command
 19946 | -1/Command         | Spotted EQ-004
 19946 | -1/Command         | Spotted EQ-002
 19946 | -1/Command         | Spotted EQ-000
 19946 | -1/Command         | Spotted EQ-006
 19946 | -1/Command         | Spotted EQ-003
 19946 | -1/Command         | Spotted EQ-001
 19946 | -1/Command         | Spotted EQ-005
 19951 | -1/Command         | Destroyed EQ-000
 19964 | -1/Command         | Destroyed EQ-004
 20039 | -1/Command         | Spotted EQ-019
 20039 | -1/Command         | Spotted EQ-020
 20039 | -1/Command         | Spotted EQ-018
 20047 | -1/Command         | Destroyed EQ-020
 20055 | -1/Command         | Destroyed EQ-018
 20103 | -1/Command         | Spotted EQ-035
 20105 | -1/Command         | Spotted EQ-033
 20107 | -1/Command         | Spotted EQ-037
 20110 | -1/Command         | Spotted EQ-022
 20119 | -1/Command         | Destroyed EQ-033
 20133 | -1/Command         | Destroyed EQ-037
 20140 | -1/Command         | Destroyed EQ-035
 20147 | -1/Command         | Destroyed EQ-022
 20160 | -1/Command         | Spotted EQ-050
 20167 | -1/Command         | Spotted EQ-039
 20168 | -1/Command         | Spotted EQ-041
 20174 | -1/Command         | Spotted EQ-040
 20212 | -1/Command         | Found Prototype Device
 20212 | -1/Command         | Identified Exp. Shock Absorption System
 20232 | -1/Command         | Spotted EQ-054
 20234 | -1/Command         | Spotted EQ-043
 20245 | -1/Command         | Spotted EQ-032
 20262 | -1/Command         | Spotted EQ-061
 20262 | -1/Command         | Spotted EQ-066
 20265 | -1/Command         | Destroyed EQ-032
 20267 | -1/Command         | Build established: Scavenger-Mutant
 20268 | -1/Command         | Spotted EQ-071
 20269 | -1/Command         | Identified Transdimensional Reconstructor
 20269 | -1/Command         | Warped through subspace
 20331 | -1/Command         | Spotted EQ-072
 20332 | -1/Command         | Spotted EQ-065
 20333 | -1/Command         | Spotted EQ-082
 20337 | -1/Command         | Spotted EQ-073
 20347 | -1/Command         | Destroyed EQ-082
 20348 | -1/Command         | Spotted EQ-079
 20352 | -1/Command         | Destroyed EQ-065
 20358 | -1/Command         | Destroyed EQ-072
 20363 | -1/Command         | Spotted EQ-083
 20369 | -1/Command         | Spotted EQ-067
 20370 | -1/Command         | Spotted EQ-108
 20372 | -1/Command         | Spotted EQ-044
 20372 | -1/Command         | Spotted EQ-088
 20380 | -1/Command         | Core integrity fell below 50%
 20391 | -1/Command         | Spotted EQ-106
 20394 | -1/Command         | Spotted EQ-105
 20395 | ***                | Escaped!

 Last Messages 
---------------
20377_ Penetrated by Slug. <x2>
20378_ The unstable cave ceiling collapses.
20379_ Penetrated by Slug. <x3>
20381_ The unstable cave ceiling collapses. <x2>
20381_ Swarm Drone destroyed.
20381_ Penetrated by Slug.
20381_ EQ-083 knocked back.
20382_ The unstable cave ceiling collapses. <x2>
20382_ Slug penetrates EQ-067.
20382_ Exp. Biometal Leg destroyed.
20382_ Penetrated by Slug.
20382_ Knocked back.
20382_ Slug penetrates Earth.
20383_ System corrupted: Component data lost.
20383_ The unstable cave ceiling collapses.
20383_ Slug penetrates EQ-073.
20383_ Exp. Biometal Leg destroyed.
20387_ Slug penetrates EQ-083.
20387_ Slug penetrates Wall.
20390_ Hdn. Centrium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          65
Energy Capacity            1140
Matter Stores              300
Matter Capacity            800
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
EM Shielding               4
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Resistance: EX             75
Resistance: EM             30
Power Shielding            90
Propulsion Shielding       66
Weapon Shielding           90
Point Defense Rating       240
Melee Speed Boost          50
Evasion (%)                70
Melee Accuracy             22
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           2
Offensive Hacking          22
Defensive Hacking          28

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials  | Hacked
                      Scythe | -8/Materials   | Hacked
                Titanium Leg | -8/Materials   | Hacked
              Microactuators | -7/Factory     | Scanalyzed
            Carbon-fiber Leg | -7/Factory     | Scanalyzed
   Imp. Medium Armor Plating | -7/Factory     | Scanalyzed
            Combat Drone Bay | -7/Data Miner  | Free
   Lgt. Regenerative Plating | -7/Data Miner  | Free
         Cmb. Gravmag System | -7/Data Miner  | Free
 Tactical Coordination Suite | -7/Data Miner  | Free
              Exp. ECM Suite | -7/Data Miner  | Free
               Kinetic Spear | -7/Data Miner  | Free
                        Falx | -6/Lower Caves | Hacked
                    Riot Gun | -6/Zion        | Free
                 Barrage Gun | -6/Zion        | Free
               Battle Cannon | -6/Zion        | Free
                 Slug Cannon | -6/Zion        | Free
              Exp. Heat Sink | -5/Zhirov      | Free
          Exp. Optical Array | -5/Zhirov      | Free
            Imp. Arc Thrower | -5/Zhirov      | Free
           Assault Drone Bay | -5/Zhirov      | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
     Cmb. Gravmag System | x2 | -6/Factory 
     Cmb. Gravmag System | x2 | -5/Factory 
     Cmb. Gravmag System | x2 | -5/Factory 
 Reaction Control System | x1 | -4/Factory | Preloaded
        Combat Drone Bay | x1 | -1/Access  

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedAntimatterEdition
  Manual?         0
Play Time         03:01:13
  Cumulative      621.6 hours
  Start           2020.09.25 @ 15:08:45
  End             2020.09.25 @ 18:25:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          950
  Rogue           950
  Adventurer      0
  Explorer        0
Win Type          0
  Total           59
  Types           38/1/7/10/3/0/0/0/0
Lore%             93
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c18bd527-1c25-4b02-9741-30c3bdcdfc74