Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 18:25:01 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (317) 1585 Value Destroyed (19129) 19129 Prototype IDs (74) 1480 Alien Tech Used (2) 400 Bonus (24262) 24262 TOTAL SCORE: 57156 Bonus ------- High Alert Combat Kills 4270 Follower Combat Kills 92 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Hacked Protovariant 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Win 3000 Cogmind --------- Core Integrity 498/1600 Matter 300/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY (13) ----- Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Biometal Leg Experimental Biometal Leg Centrium Medium Armor Plating Centrium Medium Armor Plating Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Centrium Heavy Armor Plating Centrium Heavy Armor Plating Advanced Focal Shield Advanced Force Field Improved System Restoration Module > --- WEAPON ----------- Segregator Plasma Sword Plasma Lance CR-A16's Behemoth Slayer > --- INVENTORY -------- Improved Quantum Reactor Myomer Leg Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Nanoactuators Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Heavy Armor Plating Transdimensional Reconstructor [Rating: 222] Favorites ----------- Power Vortex Chain Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon CR-A16's Behemoth Slayer Energy Gun Heavy Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . Utility 11 | . . . . . 2 1 . . . . 1 . . . 1 . . . . 1 . . . . 2 . 2 1 . Weapon 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Parts Attached 392 | 7 9 2 2 1 26 62 9 . . 5 45 3 3 5 12 12 5 12 10 17 2 3 6 5 14 2 18 34 61 Power 24 | 1 2 . . 1 1 1 . . . 3 1 . 1 1 . . . 1 3 3 1 . 1 . . . . . 3 Engine 7 | 1 2 . . 1 . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . Core 3 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . 2 . . . . . . . 1 3 3 1 . 1 . . . . . 3 Propulsion 83 | 2 1 1 . . 11 13 2 . . 2 12 . . . 3 . . 3 1 5 . . 2 . 1 . 2 7 15 Treads 5 | 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 46 | . . . . . 11 13 2 . . 2 8 . . . . . . . . . . . . . . . . . 10 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32 | . . . . . . . . . . . 4 . . . 3 . . 3 1 5 . . 2 . 1 . 2 7 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 228 | 2 2 . 2 . 6 41 3 . . . 26 3 . 4 7 12 2 7 3 9 1 3 3 5 12 2 10 27 36 Device 142 | 1 . . . . 4 25 2 . . . 10 3 . 1 4 9 1 2 2 8 1 3 1 2 11 2 8 20 22 Storage 9 | 1 2 . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . Processor 14 | . . . . . . 3 . . . . 5 . . . . 1 . . . . . . 2 . . . . 1 2 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Protection 59 | . . . . . 2 13 1 . . . 11 . . 3 3 2 1 3 1 1 . . . 3 1 . 2 3 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 4 1 . . 8 7 4 . . . 6 . 2 . 2 . 3 1 3 . . . . . 1 . 6 . 7 Energy Gun 9 | 1 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 6 | 1 3 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . 1 . . . 1 . . . . . 1 . 1 . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Slashing Weapon 21 | . . . . . . 6 3 . . . 3 . 1 . . . 1 1 1 . . . . . 1 . 2 . 2 Piercing Weapon 12 | . . . . . . 1 . . . . 2 . 1 . 2 . 1 . 1 . . . . . . . 3 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . 2 . . . . 1 1 . . . . . . 4 . . . . 4 . 1 1 4 3 15 Parts Lost 29 | . 1 . . . 4 . 1 . . . 3 . . 1 . . 2 . . . . . . . 1 . . . 16 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Propulsion 10 | . . . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . 4 Utility 10 | . 1 . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . 6 Weapon 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 5 Highest Loss Streak 9 | . 1 . . . 2 . 1 . . . 1 . . 1 . . 1 . . . . . . . 1 . . . 9 Average Slot Usage (%) 95 | . 96 100 100 100 99 99 99 100 100 100 99 93 93 93 93 100 95 99 99 94 94 94 91 89 87 85 84 87 85 Engine 3 | . 14 14 14 14 6 . . . . . 3 6 1 2 5 5 5 1 . . . . . . . . . . . Core 1 | . . . . . 2 7 7 7 7 4 . . 4 3 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 1 2 . . . . . . 3 5 10 10 10 8 5 4 4 4 4 4 Treads 3 | . 27 28 28 28 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 13 | . . . . . 35 37 38 38 38 38 32 . . . . . . . . . . . . . . . . . 9 Hover 11 | . . . . . . . . . . . . 26 26 26 22 29 29 29 28 26 26 26 26 26 23 23 18 19 10 Device 7 | . 2 . . . 8 7 6 7 7 7 4 6 6 2 5 5 5 3 10 5 5 5 3 4 9 9 14 22 16 Storage 8 | . 22 28 28 28 18 7 7 7 7 7 6 6 6 6 5 5 5 6 5 5 5 5 5 5 4 4 4 4 3 Processor 15 | . . . . . . 14 15 15 15 15 25 26 26 26 23 23 23 23 23 21 21 21 22 21 19 19 17 12 14 Protection 4 | . . . . . 8 6 7 7 7 7 2 . . 3 4 4 5 4 . 5 5 5 5 5 9 9 8 7 7 Ballistic Gun 3 | . 25 28 28 28 4 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 14 14 15 15 15 16 13 13 13 9 5 5 11 10 10 10 10 10 10 9 9 8 8 6 Piercing Weapon 4 | . . . . . . . . . . . 3 6 6 6 12 17 11 11 10 10 10 10 10 10 6 4 6 8 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 10 42 44 76 76 81 67 58 52 52 62 71 54 55 59 68 68 69 72 72 97 87 87 98 98 105 102 113 133 145 Greatest Support 180 | 40 40 40 40 40 48 63 60 60 60 96 107 100 100 100 122 122 122 100 97 109 100 100 107 107 107 107 113 138 180 Greatest Overweight (x) 2 | . 1 1 1 1 2 1 1 . . . . . . . 1 . . . . . . . 1 . . . 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 16 16 20 20 20 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 12 | 5 11 16 18 20 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 11 Most Carried 20 | 4 13 16 17 20 20 19 12 11 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 11 12 12 12 12 12 Average Carried 11 | 2 8 14 16 18 18 11 11 11 11 11 11 12 12 11 10 11 11 11 11 11 12 12 11 11 10 11 11 11 10 Final Capacity 20 | 6 16 16 20 20 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 20 | 4 13 16 17 20 20 12 11 11 11 12 12 12 12 10 12 12 12 12 12 12 12 12 11 11 12 11 11 12 4 Class Distribution -------------------- 52% | Mutant 29% | Scavenger-Mutant 7% | Machinist-Mutant 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Upper Caves Machinist-Mutant | -5/Zhirov Machinist-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Commander-Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 5398 | 276 475 60 . 69 740 661 183 10 . 50 380 . 110 50 100 120 195 100 145 170 20 30 60 50 130 10 230 340 634 Remotely 92 | 51 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20696 | 64 648 122 . 93 1173 1578 112 123 . . 1526 . . 445 568 288 496 125 298 755 253 . . 196 825 35 1872 6692 2409 Parts 891 | 2 38 7 . 6 58 76 7 1 . . 71 . . 18 19 21 10 3 20 25 11 . . 11 31 2 91 288 75 Haulers Intercepted 17 | . 1 . . . 1 2 . . . . 3 . . . . . . . . 1 . . . . 1 . 2 6 . Recyclers Shooed 11 | . 5 . . . . 3 . . . . 2 . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 120 | . . . . . . . 9 2 . 2 . . 4 20 . 21 6 3 19 . 13 . 11 10 . . . . . Prevented 25 | . . . . . . . . 1 . . . . . . . . . . . . . 5 19 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 246 | . 14 3 . 2 19 16 7 . . . 18 . . 6 6 4 14 . 5 6 3 . . 2 9 . 20 72 20 Melee 173 | . . . . . . 16 3 . . . 18 . . 5 6 3 3 . 4 4 2 . . 1 9 . 14 66 19 Guns 38 | . 14 3 . 2 19 . . . . . . . . . . . . . . . . . . . . . . . . AOE 19 | . . . . . . . 4 . . . . . . . . . 11 . . . . . . . . . 4 . . Classes Destroyed 19 | 1 6 . . . 4 1 . . . . . . . 3 . . 1 . 1 . . . . . . . 1 . 1 Worker 12 | . . . . . 1 3 . . . . . . . . 1 . . . . . . . . . 1 . 3 3 . Builder 6 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 1 . Hauler 17 | . 1 . . . 1 2 . . . . 3 . . . . . . . . 1 . . . . 1 . 2 6 . Recycler 18 | 1 1 . . . 3 6 . . . . 3 . . . 1 . . . . 1 . . . . . . . 1 1 Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 17 | . 1 . . . 1 2 . . . . 2 . . . . . . . . . . . . . 1 1 1 7 1 Swarmer 47 | . 5 . . . 4 . 6 . . . 6 . . . . . . . 1 . . . . . 2 . 4 19 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 87 | . 9 3 . 2 9 10 . . . . 2 . . 3 4 . 13 . . 1 . . . 1 5 . 3 21 1 Brawler 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Duelist 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 27 | . . . . . 4 3 . . . . 4 . . . 1 1 . . . 2 . . . . 2 . 5 5 . Demolisher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 21 | . . . . . 1 1 1 . . . 1 . . . . 1 . . 2 . 2 . . . . . 2 10 . Programmer 20 | . . . . . . 2 . . . . 4 . . . 1 1 . . . 1 . . . . . . 1 9 1 Behemoth 16 | . . . . . . . . . . . . . . 1 . 1 . . 1 2 1 . . 1 . . 2 6 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Q-Series 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Best Kill Streak 19 | 1 4 3 . 2 4 6 4 . . . 7 . . 3 3 1 11 . 2 1 3 . . 1 5 1 4 19 4 Combat Bots Only 11 | . 3 3 . 2 4 3 4 . . . 5 . . 3 3 1 11 . 2 1 3 . . 1 5 . 4 11 4 Max Kills in Single Turn 3 | 1 2 1 . 1 1 1 2 . . . 1 . . 1 2 1 3 . 1 1 1 . . 1 1 1 3 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . 3 . . Melee 1 | . . . . . . 1 1 . . . 1 . . 1 1 1 1 . 1 1 1 . . 1 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Damage Taken 17994 | . 599 57 . 41 1281 1181 452 . . . 1552 6 . 395 225 166 574 . 621 233 231 127 53 17 322 . 710 1351 7800 Core 2336 | . 104 . . . 202 202 54 . . . 211 . . 16 . 98 . . 86 18 48 50 . . 59 . 142 68 978 Absorbed by Shields 2532 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1306 1226 Core Remaining (%) 74 | 100 . . . 58 63 . . . . 63 . . . 73 . . . . 81 . . . . 89 . 95 90 . 31 Volleys Fired 186 | 6 65 10 . 7 79 . 7 . . . . . . . . . 9 . 1 . . . . . . . 2 . . Largest 2 | 2 2 2 . 2 2 . 1 . . . . . . . . . 1 . 1 . . . . . . . 1 . . Hottest 116 | 60 76 40 . 45 116 . 39 . . . . . . . . . 43 . 43 . . . . . . . 43 . . Shots Fired 352 | 11 130 20 . 14 158 . 7 . . . . . . . . . 9 . 1 . . . . . . . 2 . . Gun 333 | 11 130 20 . 14 158 . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . . . . 7 . . . . . . . . . 9 . 1 . . . . . . . 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 238 | 6 122 20 . 14 76 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 95 | 5 8 . . . 82 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 19 | . . . . . . . 7 . . . . . . . . . 9 . 1 . . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 8 18 10 . 9 12 . 1 . . . . . . . . . 7 . . . . . . . . . 2 . . Robot Miss Streak 5 | 1 3 3 . 2 5 . 5 . . . . . . . . . 1 . . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 924 | 9 93 15 . 10 96 78 9 3 . 1 87 . . 15 16 12 11 1 8 15 7 . . 3 36 1 54 194 150 Core Hits 486 | 2 37 5 . 3 41 34 9 2 . . 37 . . 9 11 4 34 . 5 8 3 . . 2 19 1 36 105 79 Critical Hits 59 | . . . . . . 5 . . . . 2 . . 3 5 1 . . . 3 . . . . 3 . 4 20 13 Critical Kills 26 | . . . . . . 2 . . . . . . . 2 4 1 . . . 1 . . . . 1 . 2 12 1 Critical Parts Destroyed 29 | . . . . . . 3 . . . . 2 . . 1 1 . . . . 2 . . . . 1 . 2 8 9 Melee Attacks 1138 | . . . . . . 137 44 7 . 3 126 . . 21 41 22 4 2 19 34 8 15 9 12 71 5 74 305 179 Thermal 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Impact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Slashing 550 | . . . . . . 137 44 7 . 3 124 . . 6 10 4 . 1 4 10 1 4 3 2 26 2 20 96 46 Piercing 578 | . . . . . . . . . . . 2 . . 15 31 18 4 1 15 24 7 11 6 10 45 3 54 209 123 Sneak Attacks 70 | . . . . . . 16 . . . 1 11 . . . 3 . . . . 5 . . . . 6 . 10 17 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Follow-up Attacks 214 | . . . . . . 10 2 . . . 27 . . 2 6 5 . . 3 5 3 . . . 13 . 15 69 54 Damage Inflicted 48084 | 74 983 144 . 150 1668 4383 758 317 . 128 4333 . . 847 1173 543 1900 . 339 1186 316 . . 118 2402 67 4353 13983 7919 Guns 2974 | 73 950 144 . 150 1657 . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2405 | . . . . . . . 442 . . . . . . . . . 1607 . . . . . . . . . 356 . . Melee 42630 | . . . . . . 4373 316 317 . 128 4313 . . 847 1173 543 293 . 339 1186 316 . . 118 2402 67 3997 13983 7919 Ramming 75 | 1 33 . . . 11 10 . . . . 20 . . . . . . . . . . . . . . . . . . Kinetic 1898 | 41 878 144 . 150 685 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1076 | 32 72 . . . 972 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2405 | . . . . . . . 442 . . . . . . . . . 1607 . . . . . . . . . 356 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 Slashing 15653 | . . . . . . 4373 316 317 . 128 4249 . . 77 251 44 . . 76 152 . . . . 608 . 561 2864 1637 Piercing 26841 | . . . . . . . . . . . 64 . . 770 922 499 293 . 263 1034 316 . . 118 1794 67 3436 11119 6146 Highest Corruption 17 | . . . . . . 2 . . . . 2 2 . . 1 1 . . . 2 1 1 5 . . . . 1 17 Average Corruption 3 | . . . . . . 1 . . . . 1 1 . . 1 1 . . . 1 1 1 2 . . . . 1 11 Corruption Purged 23 | . . . . . . 2 . . . . 2 2 . . . 1 . . . 1 . . . . . . . 2 13 Effects 72 | . . . . . . 6 . . . . 6 2 . . . . . . . 3 1 2 . . . . . 3 49 Message Errors 14 | . . . . . . 3 . . . . 1 1 . . . . . . . 2 1 . . . . . . 1 5 Matter Fused 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Heat Flow Errors 5 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . 2 Energy Discharges 9 | . . . . . . 1 . . . . 2 1 . . . . . . . . . 1 . . . . . 1 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 11 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . 1 7 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targeting Errors 20 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 19 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3548 | . . . . . . 239 18 68 . 88 449 . . 11 188 7 60 . 20 30 . . . . 241 . 359 1606 164 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 51 | . . . . . . . 5 . . . . . . . . . 42 . . . . . . . . . 4 . . Melee 3497 | . . . . . . 239 13 68 . 88 449 . . 11 188 7 18 . 20 30 . . . . 241 . 355 1606 164 Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . 21 . . . . . . . . . 13 . . . . . . . . . . . . Shots 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Rammed 7 | 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | 1 7 . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . Kicked 4 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 282 | 40 114 11 . 21 90 167 . . . . 241 . . 1 . . 33 . 9 174 230 19 3 6 54 3 16 25 282 Average Temperature 29 | 25 15 3 . 8 21 76 . . . . 109 . . 1 . . 13 . 9 58 88 8 3 4 15 3 8 7 25 Received Heat Transfer 2348 | . 249 33 . 24 486 456 . . . . 99 . . 12 36 9 228 . 81 42 18 27 . . 75 . 54 62 357 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 6 . . . . . . . . 1 . . . . . . . . . . . . . . . Heat Transferred 2110 | 75 185 . . . 1850 . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Peak Influence 2281 | 5 151 127 . 56 301 254 . . . . 245 . . . 183 . . . . 237 . . . . 360 255 508 2281 1325 Initial 1276 | . 3 47 . . 21 135 . . . . . . . . . . . . . 75 . . . . 33 202 143 304 1276 Average 247 | 1 74 72 . 26 163 116 . . . . 72 . . . 102 . . . . 110 . . . . 173 236 221 965 870 Maximum Alert Level 5 | . . . . . 1 1 . . . . 1 . . . . . . . . 1 . . . . 1 1 2 5 4 Low Security (%) 71 | 100 100 100 . 100 60 86 . . . . 89 . . . 100 . . . . 92 . . . . 56 . 53 . 59 Level 1 17 | . . . . . 39 13 . . . . 10 . . . . . . . . 7 . . . . 43 100 36 31 . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 10 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 18 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 21 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 1 . . 1 8 . . . . 8 . . . 1 . . . 1 1 . . . . 1 4 . 13 5 Investigation 13 | . 1 1 . . . . . . . . 3 . . . . . . . . . . . . . 1 . . 5 2 Extermination 12 | . . . . . . 3 . . . . 3 . . . 1 . . . . 1 . . . . . . . 3 1 Reinforcement 13 | . 1 . . . 1 4 . . . . 2 . . . . . . . . . . . . . . 3 . 2 . Assault 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 3 2 Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 45 | . 2 . . . 3 2 . . . . 1 . . 9 1 . . . . . . . . . 1 . 6 3 17 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 430 | . 31 5 . 2 27 32 7 . . 1 33 1 . 9 13 4 15 . 16 6 4 2 5 2 16 1 26 94 78 Peak Tracking Total 12 | . 4 3 . 2 5 5 4 . . 1 5 1 . 3 5 1 12 . 8 4 2 4 7 1 6 . 4 8 12 Tactical Retreats 34 | . 2 1 . . 1 5 . . . . 4 . . . 2 . 1 . 3 . . 1 . . 3 . 1 8 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 14 | . 1 . . . . 1 . . . . 2 . . . . . . . . 2 . . . . 4 . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . 2 . . . . . . . 1 . . . . . 1 6 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 7 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 1 . 3 . Max in Single Turn 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 1 . 1 . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 81 | . 4 1 1 1 5 9 1 . 3 . 6 1 1 . 7 1 1 4 . 3 . . 6 . 5 2 . 12 7 Terminals 46 | . 3 . . 1 4 3 . . . . 5 1 . . 4 1 . . . 2 . . . . 5 2 . 9 6 Fabricators 4 | . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . 1 . Repair Stations 8 | . 1 . . . 1 2 . . . . . . . . 2 . . . . . . . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 237 | . 17 1 1 2 20 21 1 . 20 . 20 5 4 . 20 1 1 17 . 7 . . 10 . 9 3 . 24 33 Successful 148 | . 7 1 1 1 11 12 1 . 20 . 9 2 4 . 16 1 1 17 . 3 . . 10 . 3 2 . 10 16 Failed 88 | . 10 . . 1 8 9 . . . . 11 3 . . 4 . . . . 4 . . . . 6 1 . 14 17 Catastrophic 25 | . . . . . 1 3 . . . . 5 1 . . . . . . . 1 . . . . 1 . . 8 5 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 9 . . 2 11 3 . . . . 11 5 . . 6 . . . . 4 . . 1 . 8 . . 11 9 Terminals 136 | . 14 . . 2 13 7 . . . . 16 5 . . 12 1 . . . 6 . . . . 9 3 . 20 28 Fabricators 11 | . . . . . . . . . . . 4 . . . 4 . . . . 1 . . . . . . . 2 . Repair Stations 23 | . 3 . . . 7 3 . . . . . . . . 4 . . . . . . . . . . . . 1 5 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 100 | . 5 1 1 1 3 2 1 . 20 . 5 1 4 . 4 1 1 17 . 2 . . 10 . 1 2 . 4 14 Record 16 | . . . 1 . . . . . 6 . . . . . . 1 . 5 . . . . 3 . . . . . . Part Schematic 18 | . 1 . . . 2 . . . 6 . . 1 4 . . . . 4 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 16 | . 1 . . . 1 . . . 3 . . . . . 1 . . 4 . . . . 5 . . . . . 1 Open Door 6 | . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Terminal Index 3 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Fabricator Index 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 7 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 2 3 Locate Traps 7 | . . . . . . 1 . . . . 1 . . . 2 . . . . . . . . . . . . . 3 Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 8 | . . . . . . . . . . . 2 . . . 3 . . . . 1 . . . . . . . 2 . Load Schematic 3 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . Build 5 | . . . . . . . . . . . 1 . . . 2 . . . . 1 . . . . . . . 1 . Repair Station Hacks 16 | . 2 . . . 6 2 . . . . . . . . 4 . . . . . . . . . . . . . 2 Scan Component 9 | . 1 . . . 3 1 . . . . . . . . 2 . . . . . . . . . . . . . 2 Repair 7 | . 1 . . . 3 1 . . . . . . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . . . . . 2 . . . . . 2 1 . . 5 . . . . . . . . . 2 . . 4 . Terminals 15 | . . . . . 2 . . . . . 2 1 . . 5 . . . . . . . . . 2 . . 3 . Track 9 | . . . . . 2 . . . . . 1 1 . . 2 . . . . . . . . . 1 . . 2 . Assimilate 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Botnet 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 4 . . 1 5 8 . . . . 6 1 . . 7 1 . . . 2 . . . . 5 1 . 11 6 Full Trace Events 7 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . 1 . . . 2 3 . . 6 . . 1 4 . . . . 4 . . . . . . . . . . . Parts Built 8 | . . . . . . . . . . . 2 . . . 4 . . . . 1 . . . . . . . 1 . Matter 1188 | . . . . . . . . . . . 212 . . . 424 . . . . 234 . . . . . . . 318 . Time 385 | . . . . . . . . . . . 106 . . . 106 . . . . 117 . . . . . . . 56 . Total Part Build Rating 49 | . . . . . . . . . . . 12 . . . 24 . . . . 7 . . . . . . . 6 . Parts Repaired 7 | . 1 . . . 3 1 . . . . . . . . 2 . . . . . . . . . . . . . . Time 224 | . 26 . . . 78 32 . . . . . . . . 88 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 3 3 . Programmers 10 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 3 3 . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 12 | . . . . . . . . . . 1 1 . 4 . . . . . . . . . 5 . 1 . . . . Largest Group 5 | . . . . . . . . . . 1 1 . 4 4 . . . . . . . . 5 . 1 . . . . Highest-Rated Group 236 | . . . . . . . . . . 94 10 . 119 119 . . . . . . . . 236 . 10 . . . . Highest-Rated Ally 94 | . . . . . . . . . . 94 10 . 37 37 . . . . . . . . 49 . 10 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . 6 . . . 19 . . . . . . . . . . . . . . . Total Damage 455 | . . . . . . . . . . 218 . . . 237 . . . . . . . . . . . . . . . Kills 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Robot Analysis Total 7 | . 2 . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 20 | . . . . 1 . . 3 1 . 3 . 1 2 2 . 1 3 . 1 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 20394 | 114 1284 518 504 204 1121 2480 920 402 93 409 2075 245 879 466 735 480 403 219 380 529 284 499 624 332 507 161 1006 1513 1008 Spaces Moved 17636 | 55 592 264 279 96 438 1351 644 322 78 294 1147 217 1284 495 633 557 508 271 456 623 344 555 706 341 596 176 1323 1919 1072 Core 42 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Treads 1282 | 51 592 264 279 96 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4482 | . . . . . 438 1351 644 322 78 294 1111 . . . . . . . . . . . . . . . . . 244 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11830 | . . . . . . . . . . . 36 217 1284 495 633 557 508 271 456 623 344 555 706 341 596 176 1323 1919 790 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 160 180 180 180 150 120 120 120 120 120 63 63 63 63 63 64 64 68 68 58 68 68 50 50 50 50 50 44 46 Average Speed 84 | 152 172 180 180 180 160 120 120 120 120 120 118 63 63 63 64 71 71 69 71 67 68 68 64 50 50 50 59 45 63 Slowest Speed 180 | 160 180 180 180 180 180 150 150 120 120 120 120 63 63 63 146 72 72 72 72 68 68 68 125 50 50 50 106 105 144 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 6 68 47 67 15 37 40 76 47 69 41 40 35 84 69 17 66 71 60 65 20 63 51 89 52 16 26 43 59 44 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 10 | . . . 1 . . . . . 1 . . . 2 1 . 1 1 3 . . . . . . . . . . . Known Exits Taken 23 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . 1 . . 7 1 . 1 . . 3 2 . 1 3 . 3 . 2 . . . . . . . . Spaces Dug 219 | . . . . . . 37 39 3 . 2 20 . . . 14 5 . . 25 6 . 8 5 6 15 1 5 18 10 Terrain Destroyed 328 | . . . . . . 37 82 3 . 2 20 . . . 14 5 58 . 25 6 . 8 5 6 15 1 13 18 10 Melee 182 | . . . . . . 37 22 3 . 2 20 . . . 14 5 . . 5 6 . 8 5 6 15 1 5 18 10 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 146 | . . . . . . . 60 . . . . . . . . . 58 . 20 . . . . . . . 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com Total 22046 | 72 740 291 281 116 719 2033 736 331 77 347 1728 323 1354 626 922 608 532 298 487 700 389 660 869 485 747 244 1508 2476 1347 Wait 2640 | . 46 3 . 4 130 448 32 4 . 38 415 104 65 103 235 26 3 . 2 25 39 94 105 130 92 59 93 320 25 Move 17606 | 54 591 263 278 95 437 1350 643 321 77 293 1146 216 1283 494 632 556 507 270 455 622 343 554 705 340 595 175 1322 1918 1071 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 181 | 4 12 8 . 6 26 19 2 . . 3 13 . . 4 9 1 2 5 1 5 . . 1 . 2 1 10 13 34 Fast Attach 83 | 7 3 . . . 2 5 2 . . 2 6 . 2 . 3 . 1 5 5 3 . . 4 1 4 2 5 8 13 Attach 78 | . . 1 . . 14 9 1 . . . 8 . . 1 4 1 1 3 1 2 . . . . 2 . 4 7 19 Detach 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 Swap 233 | . 6 1 2 1 10 48 6 . . 3 31 3 1 4 5 11 3 5 4 12 2 3 2 4 8 . 9 19 30 Drop 250 | . 10 5 1 3 20 39 6 . . 5 20 . 3 5 9 1 2 9 2 11 1 . 7 1 2 4 15 24 45 Fire 186 | 6 65 10 . 7 79 . 7 . . . . . . . . . 9 . 1 . . . . . . . 2 . . Melee 729 | . . . . . . 114 37 6 . 3 86 . . 15 25 12 4 1 12 20 4 9 5 9 42 3 47 167 108 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . Crush 8 | 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 44 | . . . . . . . . . . . . . . . . . . . 4 . . . 40 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 15) 743 | -10/Materials | Repaired Lgt. Treads 1157 | -10/Materials | Discovered new exit (range 6) 1399 | -10/Materials | Entered Mines 1411 | -10/Mines | Met a Derelict bent on vengeance 1539 | -10/Mines | Met a Derelict shopkeep closing up shop 1648 | -10/Mines | Discovered new exit (range 10) 1743 | -10/Mines | Discovered new exit (range 10) 1750 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1910 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1910 | -10/Mines | Discovered new exit (range 5) 1917 | -10/Mines | Entered Exiles 1944 | -10/Exiles | Discovered new exit (range 15) 1966 | -10/Exiles | Met 8R-AWN 1991 | -10/Exiles | Met EX-HEX 2090 | -10/Exiles | Met EX-DEC 2189 | -10/Exiles | Learned location of Zion (-6) 2226 | -10/Exiles | Met EX-BIN 2365 | -10/Exiles | Build established: Hauler-Mutant 2401 | -10/Exiles | Discovered new exit (range 10) 2421 | -10/Exiles | Entered Mines 2466 | -9/Mines | Found a hidden stash of uninstalled traps 2557 | -9/Mines | Discovered new exit (range 9) 2625 | -9/Mines | Entered Materials 2625 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3519 | -8/Materials | Central database locked down 3629 | -8/Materials | Repaired Aluminum Leg 3656 | -8/Materials | Repaired Aluminum Leg 3683 | -8/Materials | Repaired Aluminum Leg 3725 | -8/Materials | Discovered new exit (range 10) 3743 | -8/Materials | Build established: Scavenger-Mutant 3746 | -8/Materials | Entered Factory 3746 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4057 | -7/Factory | Repaired Imp. Aluminum Leg? 5275 | -7/Factory | Garrison activated, responded to threat 6158 | -7/Factory | Identified exit to Lower Caves 6226 | -7/Factory | Entered Lower Caves 6671 | -7/Lower Caves | Learned Factory emergency access door positions 6975 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7034 | -7/Lower Caves | Learned location of 1 exit from Factory 7142 | -7/Lower Caves | Discovered new exit (range 4) 7145 | -7/Lower Caves | Identified exit to Lower Caves 7146 | -7/Lower Caves | Entered another Lower Caves area 7169 | -7/Lower Caves | Discovered new exit (range 11) 7179 | -7/Lower Caves | Identified exit to Factory 7538 | -7/Lower Caves | Discovered new exit (range 11) 7546 | -7/Lower Caves | Identified exit to Data Miner 7548 | -7/Lower Caves | Entered Data Miner 7548 | -7/Data Miner | Discovered new exit (range 6) 7571 | -7/Data Miner | Met Data Miner 7592 | -7/Data Miner | Learned location of Section 7 (-2) 7592 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7608 | -7/Data Miner | Received God Mode back door access code from Data Miner 7640 | -7/Data Miner | Identified exit to Proximity Caves 7641 | -7/Data Miner | Entered Proximity Caves 7669 | -6/Proximity Caves | Escorted by Enhanced Grunt 8028 | -6/Proximity Caves | Learned location of 2 exits from Factory 8050 | -6/Proximity Caves | Entered Factory 8050 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8051 | -6/Factory | Identified exit to Factory 8051 | -6/Factory | Identified exit to Lower Caves 9269 | -6/Factory | Build established: Mutant 9537 | -6/Factory | Incoming investigation squad redirected 9976 | -6/Factory | Fabricated Cmb. Gravmag System? 10025 | -6/Factory | Incoming investigation squad redirected 10037 | -6/Factory | Incoming investigation squad redirected 10056 | -6/Factory | Discovered exit to Lower Caves (range 9) 10114 | -6/Factory | Spotted B-75 Beast 10125 | -6/Factory | Entered Lower Caves 10137 | -6/Lower Caves | Encountered a Warlord checkpoint 10344 | -6/Lower Caves | Learned Factory trap positions 10364 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10366 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10369 | -6/Lower Caves | Identified exit to Zion 10370 | -6/Lower Caves | Entered Zion 10375 | -6/Zion | Learned 8 Factory zone layouts 10394 | -6/Zion | Discovered new exit (range 10) 10398 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10445 | -6/Zion | Gained Derelict followers 10498 | -6/Zion | Learned location of Warlord (-4) 10508 | -6/Zion | Gained Derelict followers 10532 | -6/Zion | Learned Factory terminal intel 10545 | -6/Zion | Received a hallucinogenic algorithm 10567 | -6/Zion | Found CR-A16's Pointy Stick 10584 | -6/Zion | Learned location of Armory (-3) 11185 | -6/Zion | Identified exit to Proximity Caves 11249 | -6/Zion | Entered Proximity Caves 11249 | -5/Proximity Caves | Accompanied by 4 allies 11313 | -5/Proximity Caves | Spotted B-75 Beast 11477 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11480 | -5/Proximity Caves | Destroyed B-75 Beast 11715 | -5/Proximity Caves | Entered Factory 11715 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11716 | -5/Factory | Identified exit to Upper Caves 11717 | -5/Factory | Identified exit to Factory 11718 | -5/Factory | Loaded intel: 102 trap records 11719 | -5/Factory | Loaded intel: 20 terminal locations 11805 | -5/Factory | Repaired Hrd. Medium Armor Plating 12020 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 12076 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 12374 | -5/Factory | Repaired Gravmag Array 12450 | -5/Factory | Entered Upper Caves 12678 | -5/Upper Caves | Build established: Machinist-Mutant 12858 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12888 | -5/Upper Caves | Spotted B-75 Beast 12891 | -5/Upper Caves | Destroyed B-75 Beast 12920 | -5/Upper Caves | Discovered new exit (range 15) 12928 | -5/Upper Caves | Identified exit to Upper Caves 12930 | -5/Upper Caves | Entered another Upper Caves area 13032 | -5/Upper Caves | Destroyed 11 combat bots 13093 | -5/Upper Caves | Learned 12 Factory zone layouts 13107 | -5/Upper Caves | Learned Factory emergency access door positions 13328 | -5/Upper Caves | Discovered new exit (range 7) 13333 | -5/Upper Caves | Identified exit to Zhirov 13333 | -5/Upper Caves | Entered Zhirov 13333 | -5/Zhirov | Discovered new exit (range 3) 13346 | -5/Zhirov | Met Zhirov 13361 | -5/Zhirov | Learned location of Quarantine (-2) 13361 | -5/Zhirov | Learned location of Testing (-3) 13361 | -5/Zhirov | Learned location of Command (-1) 13368 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13379 | -5/Zhirov | Found Alien Artifact 13379 | -5/Zhirov | Identified Integrated Reactor 13379 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13433 | -5/Zhirov | Found Alien Artifact 13478 | -5/Zhirov | Identified exit to Proximity Caves 13552 | -5/Zhirov | Entered Proximity Caves 13708 | -4/Proximity Caves | Spotted B-86 Titan 13710 | -4/Proximity Caves | Destroyed B-86 Titan 13784 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13921 | -4/Proximity Caves | Learned Research interactive machine intel 13923 | -4/Proximity Caves | Discovered exit to Factory (range 15) 13932 | -4/Proximity Caves | Entered Factory 13932 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13933 | -4/Factory | Identified exit to Research 14110 | -4/Factory | Spotted B-86 Titan 14149 | -4/Factory | Destroyed B-86 Titan 14220 | -4/Factory | Build established: Mutant 14332 | -4/Factory | Fabricated Reaction Control System? 14365 | -4/Factory | Discovered exit to Research (range 5) 14417 | -4/Factory | Spotted B-86 Titan 14421 | -4/Factory | Destroyed B-86 Titan 14440 | -4/Factory | Identified exit to Upper Caves 14440 | -4/Factory | Identified exit to Extension 14461 | -4/Factory | Entered Upper Caves 14479 | -4/Upper Caves | Spotted B-86 Titan 14507 | -4/Upper Caves | Destroyed B-86 Titan 14539 | -4/Upper Caves | Encountered a Warlord checkpoint 14546 | -4/Upper Caves | Learned Research terminal intel 14743 | -4/Upper Caves | Discovered new exit (range 3) 14744 | -4/Upper Caves | Identified exit to Upper Caves 14745 | -4/Upper Caves | Entered another Upper Caves area 14745 | -4/Upper Caves | Discovered exit to Research (range 9) 15183 | -4/Upper Caves | Learned location of 1 exit from Research 15234 | -4/Upper Caves | Discovered new exit (range 15) 15243 | -4/Upper Caves | Identified exit to Warlord 15244 | -4/Upper Caves | Entered Warlord 15267 | -4/Warlord | System corruption cleaned by Quarantine Array 15576 | -4/Warlord | Learned Quarantine stockpile data 15577 | -4/Warlord | Learned Factory repair station intel 15613 | -4/Warlord | Met Warlord 15619 | -4/Warlord | Opened Warlord's prototype stash 15622 | -4/Warlord | Found Prototype Reactor 15622 | -4/Warlord | Identified Vortex Chain Reactor 15626 | -4/Warlord | Found Prototype Processor 15626 | -4/Warlord | Identified Exp. Targeting Computer 15630 | -4/Warlord | Found Prototype Processor 15630 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 15637 | -4/Warlord | Warlord's base attacked by MAIN.C 15676 | -4/Warlord | Build established: Commander-Mutant 15853 | -4/Warlord | Opened side exit 15864 | -4/Warlord | Discovered new exit (range 9) 15867 | -4/Warlord | Identified exit to Proximity Caves 15868 | -4/Warlord | Entered Proximity Caves 15961 | -3/Proximity Caves | Spotted B-86 Titan 16059 | -3/Proximity Caves | Destroyed B-86 Titan 16160 | -3/Proximity Caves | Build established: Mutant 16193 | -3/Proximity Caves | Discovered exit to Research (range 14) 16200 | -3/Proximity Caves | Entered Research 16200 | -3/Research | Evolved 2 slots: Utility x2 16201 | -3/Research | Identified exit to Armory 16202 | -3/Research | Loaded intel: 41 interactive machine locations 16203 | -3/Research | Loaded intel: 19 terminal locations 16470 | -3/Research | Identified exit to Testing 16707 | -3/Research | Entered Testing 16755 | -3/Testing | Discovered new exit (range 7) 16764 | -3/Testing | Protovariant out of control (PX-9GW6FJX8MJ) 16764 | -3/Testing | Unleashed a protovariant (PX-9GW6FJX8MJ) 16791 | -3/Testing | Found Prototype Device 16791 | -3/Testing | Identified Exp. Hardlight Generator 16867 | -3/Testing | Identified exit to Research 16868 | -3/Testing | Entered Research 16868 | -2/Research | Warlord forces began assault on 0b10 16868 | -2/Research | Evolved 2 slots: Utility x2 16886 | -2/Research | Met up with Warlord 16978 | -2/Research | Research machine network offline 16985 | -2/Research | Found Prototype Protection 16985 | -2/Research | Identified Centrium Heavy Armor Plating 17031 | -2/Research | Found Antimissile System 17190 | -2/Research | Spotted Striker 17197 | -2/Research | Spotted Striker 17199 | -2/Research | Destroyed Striker 17204 | -2/Research | Destroyed Striker 17390 | -2/Research | Spotted B-90 Cyclops 17396 | -2/Research | Discovered new exit (range 4) 17397 | -2/Research | Identified exit to Access 17414 | -2/Research | Destroyed B-90 Cyclops 17453 | -2/Research | Borebot progress halted 17503 | -2/Research | Discovered exit to Access (range 16) 17556 | -2/Research | Spotted B-90 Cyclops 17573 | -2/Research | Destroyed B-90 Cyclops 17578 | -2/Research | Spotted Striker 17593 | -2/Research | Destroyed Striker 17598 | -2/Research | Borebot progress halted 17691 | -2/Research | Spotted Executioner 17866 | -2/Research | Discovered exit to Access (range 3) 17874 | -2/Research | Entered Access 17874 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17940 | -1/Access | Fabricated Combat Drone Bay (x1) 18170 | -1/Access | Found Prototype Device 18170 | -1/Access | Identified Exp. Transmission Jammer 18408 | -1/Access | Found Exp. Melee Analysis Suite 18523 | -1/Access | Destroyed 7 combat bots 18740 | -1/Access | Spotted B-99 Colossus 18740 | -1/Access | Spotted B-99 Colossus 18748 | -1/Access | Destroyed B-99 Colossus 18751 | -1/Access | Destroyed B-99 Colossus 18766 | -1/Access | Discovered new exit (range 4) 18907 | -1/Access | Spotted B-99 Colossus 18924 | -1/Access | First assault squad dispatched 18937 | -1/Access | Destroyed 8 combat bots 18940 | -1/Access | Incoming assault squad redirected 18970 | -1/Access | Destroyed B-99 Colossus 19154 | -1/Access | Destroyed 11 combat bots 19166 | -1/Access | Spotted B-99 Colossus 19168 | -1/Access | Destroyed B-99 Colossus 19191 | -1/Access | Found Hvy. Insulated Plating 19282 | -1/Access | Identified exit to Command 19295 | -1/Access | Spotted B-99 Colossus 19297 | -1/Access | Incoming investigation squad redirected 19297 | -1/Access | Spotted B-99 Colossus 19298 | -1/Access | Destroyed B-99 Colossus 19346 | -1/Access | Destroyed B-99 Colossus 19367 | -1/Access | Destroyed 7 combat bots 19387 | -1/Access | Entered Command 19426 | -1/Command | Disengaged cave seal 19426 | -1/Command | Derelicts emerged from the dark tunnel 19426 | -1/Command | Welcomed Warlord to Command 19512 | -1/Command | Disengaged cave seal 19512 | -1/Command | Derelicts emerged from the dark tunnel 19540 | -1/Command | Phase Generator disabled 19548 | -1/Command | Spotted B-99 Colossus 19552 | -1/Command | Destroyed B-99 Colossus 19585 | -1/Command | Identified exit to Surface 19663 | -1/Command | First assault squad dispatched 19686 | -1/Command | Spotted M Guard 19686 | -1/Command | Spotted M Guard 19686 | -1/Command | Spotted Combat Programmer 19687 | -1/Command | Spotted Combat Programmer 19688 | -1/Command | Incoming assault squad redirected 19699 | -1/Command | Destroyed Combat Programmer 19701 | -1/Command | Combat Programmer assimilated allied C5-LD2(i) 19711 | -1/Command | Destroyed Combat Programmer 19718 | -1/Command | Warlord commented on Warlord statues 19746 | -1/Command | Warlord destroyed during the assault 19748 | -1/Command | Destroyed M Guard 19750 | -1/Command | Destroyed M Guard 19750 | -1/Command | All MAIN.C guards destroyed 19758 | -1/Command | Incoming assault squad redirected 19773 | -1/Command | Met MAIN.C 19781 | -1/Command | System corruption reached 10% 19790 | -1/Command | 0b10 Conduit disabled 19794 | -1/Command | Destroyed MAIN.C Shell 19795 | -1/Command | Surrendered to MAIN.C 19795 | -1/Command | Loaded intel: 54 machine locations 19795 | -1/Command | Loaded intel: 96 trap records 19795 | -1/Command | Discovered exit to Surface (range 101) 19795 | -1/Command | Discovered exit to Surface (range 43) 19796 | -1/Command | Found Centrium Heavy Armor Plating 19798 | -1/Command | Found Centrium Heavy Armor Plating 19846 | -1/Command | Found Prototype Device 19848 | -1/Command | Found Prototype Processor 19849 | -1/Command | Identified Exp. Core Analyzer 19851 | -1/Command | Found Prototype Device 19854 | -1/Command | Identified Adv. Particle Accelerator 19855 | -1/Command | Identified Adv. Kinecellerator 19857 | -1/Command | Found Prototype Device 19857 | -1/Command | Identified Femtoactuators 19876 | -1/Command | Found Vortex Chain Reactor 19909 | -1/Command | MAIN.C activated Command garrisons 19946 | -1/Command | Unknown forces attacked Command 19946 | -1/Command | Spotted EQ-004 19946 | -1/Command | Spotted EQ-002 19946 | -1/Command | Spotted EQ-000 19946 | -1/Command | Spotted EQ-006 19946 | -1/Command | Spotted EQ-003 19946 | -1/Command | Spotted EQ-001 19946 | -1/Command | Spotted EQ-005 19951 | -1/Command | Destroyed EQ-000 19964 | -1/Command | Destroyed EQ-004 20039 | -1/Command | Spotted EQ-019 20039 | -1/Command | Spotted EQ-020 20039 | -1/Command | Spotted EQ-018 20047 | -1/Command | Destroyed EQ-020 20055 | -1/Command | Destroyed EQ-018 20103 | -1/Command | Spotted EQ-035 20105 | -1/Command | Spotted EQ-033 20107 | -1/Command | Spotted EQ-037 20110 | -1/Command | Spotted EQ-022 20119 | -1/Command | Destroyed EQ-033 20133 | -1/Command | Destroyed EQ-037 20140 | -1/Command | Destroyed EQ-035 20147 | -1/Command | Destroyed EQ-022 20160 | -1/Command | Spotted EQ-050 20167 | -1/Command | Spotted EQ-039 20168 | -1/Command | Spotted EQ-041 20174 | -1/Command | Spotted EQ-040 20212 | -1/Command | Found Prototype Device 20212 | -1/Command | Identified Exp. Shock Absorption System 20232 | -1/Command | Spotted EQ-054 20234 | -1/Command | Spotted EQ-043 20245 | -1/Command | Spotted EQ-032 20262 | -1/Command | Spotted EQ-061 20262 | -1/Command | Spotted EQ-066 20265 | -1/Command | Destroyed EQ-032 20267 | -1/Command | Build established: Scavenger-Mutant 20268 | -1/Command | Spotted EQ-071 20269 | -1/Command | Identified Transdimensional Reconstructor 20269 | -1/Command | Warped through subspace 20331 | -1/Command | Spotted EQ-072 20332 | -1/Command | Spotted EQ-065 20333 | -1/Command | Spotted EQ-082 20337 | -1/Command | Spotted EQ-073 20347 | -1/Command | Destroyed EQ-082 20348 | -1/Command | Spotted EQ-079 20352 | -1/Command | Destroyed EQ-065 20358 | -1/Command | Destroyed EQ-072 20363 | -1/Command | Spotted EQ-083 20369 | -1/Command | Spotted EQ-067 20370 | -1/Command | Spotted EQ-108 20372 | -1/Command | Spotted EQ-044 20372 | -1/Command | Spotted EQ-088 20380 | -1/Command | Core integrity fell below 50% 20391 | -1/Command | Spotted EQ-106 20394 | -1/Command | Spotted EQ-105 20395 | *** | Escaped! Last Messages --------------- 20377_ Penetrated by Slug. 20378_ The unstable cave ceiling collapses. 20379_ Penetrated by Slug. 20381_ The unstable cave ceiling collapses. 20381_ Swarm Drone destroyed. 20381_ Penetrated by Slug. 20381_ EQ-083 knocked back. 20382_ The unstable cave ceiling collapses. 20382_ Slug penetrates EQ-067. 20382_ Exp. Biometal Leg destroyed. 20382_ Penetrated by Slug. 20382_ Knocked back. 20382_ Slug penetrates Earth. 20383_ System corrupted: Component data lost. 20383_ The unstable cave ceiling collapses. 20383_ Slug penetrates EQ-073. 20383_ Exp. Biometal Leg destroyed. 20387_ Slug penetrates EQ-083. 20387_ Slug penetrates Wall. 20390_ Hdn. Centrium Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# """" #???????????????? | | ???????????????????????# "" #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# ###########?????? | | ???????????????????????# # ####### | | ??????###################+#####+## | | ??????# + ^ ^ ^ | | ??????# # ^^ ####### | | ??????# # ^ #??#### | | ??????# "" # #??#[]] | | ??????# """" # #??# ]]]] | | ??????# """" + #??# !!!! | | ??????# "" # ####??# !*=* | | ??????# # ############ #+############## | | ??????# # ## # #?????? | | ??????# # ## # # #?????? | | ??????# # ## # # #?????? | | ??????# # ## # # ] #?????? | | ??????############## ######+##### # #?????? | | ??????##############+##???# !# "" #?????? | | ??????# #???### %# """"#?????? | | ??????# ####### #= """"#?????? | | ??????# ## # "" #?????? | | ??????# ## / #?????? | | ??????# ## @ ##### # #?????? | | ??????# ## #?### # "" #?????? | | ??????# ######## # [ """"#?????? | | ??????# #?????# """"#?????? | | ??????# #?????## "" #?????? | | ####??# #??????# #?????? | | #??########+#####+##??????# #?????? | | ########### ###=% ######## #?????? | | *% ##+####?????? | | *! # ## #????????? | | ############+##! ##### ## # ##^#????????? | | #????# ######???# ## # ## ## #????##### | | ####????# #????????# #### ### ## #????#???? | | #???????# #?########/##?# ?# ## #????#?### | | #???????# #?# #?# ?# ## #????#?#"" | | #???????# #?# #? ?# # #????#?#"" | | #???????# #?# ## ##+ #+####?#?#"" | | #???????# #?# !! ## # #?#?#"" | | #???????# #?# !! # !! #?#?#" | | #???????# ## !! !! #?#?#"" | | #???????##########?# ! #?#?#"" | | #??????????????????# ###?# | | #??????####???############## ##?# | | #??????# #???# [%[ ###?#% | | ######## ##### ! % ###?# = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 65 Energy Capacity 1140 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 75 Resistance: EM 30 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 90 Point Defense Rating 240 Melee Speed Boost 50 Evasion (%) 70 Melee Accuracy 22 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 28 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Scythe | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Microactuators | -7/Factory | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Falx | -6/Lower Caves | Hacked Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -5/Factory Cmb. Gravmag System | x2 | -5/Factory Reaction Control System | x1 | -4/Factory | Preloaded Combat Drone Bay | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedAntimatterEdition Manual? 0 Play Time 03:01:13 Cumulative 621.6 hours Start 2020.09.25 @ 15:08:45 End 2020.09.25 @ 18:25:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 950 Rogue 950 Adventurer 0 Explorer 0 Win Type 0 Total 59 Types 38/1/7/10/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c18bd527-1c25-4b02-9741-30c3bdcdfc74