Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 12:51:15 Player: netctrl Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1262) 1262 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1400) 1400 TOTAL SCORE: 5787 Bonus ------- Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 93/100 System Corruption 2% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Impact Mace > --- INVENTORY (4) ---- Kinecellerator Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Light Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Seismic Analyzer Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Precision Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Slots Evolved 6 | . . 2 2 . . . 2 Power 2 | . . 1 . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 1 | . . . 1 . . . . Weapon 1 | . . . . . . . 1 Parts Attached 56 | 3 13 7 2 8 4 4 15 Power 13 | 1 1 4 . . . 2 5 Engine 11 | 1 1 4 . . . 2 3 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 22 | 2 3 1 1 6 3 1 5 Treads . | . . . . . . . . Leg 22 | 2 3 1 1 6 3 1 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 5 | . 1 2 1 . . . 1 Device 2 | . . . 1 . . . 1 Storage 1 | . . 1 . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 16 | . 8 . . 2 1 1 4 Energy Gun 6 | . 4 . . . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . Ballistic Cannon 5 | . 2 . . 1 1 1 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 33 | . 6 . . 3 5 3 16 Power 8 | . 1 . . 1 1 . 5 Propulsion 10 | . 2 . . 1 1 1 5 Utility 4 | . . . . . 2 . 2 Weapon 11 | . 3 . . 1 1 2 4 Highest Loss Streak 10 | . 4 . . 2 5 2 10 Average Slot Usage (%) 76 | . 72 98 100 93 82 61 54 Engine 13 | . 9 22 18 12 6 6 10 Leg 27 | . 26 33 36 35 34 30 18 Device 2 | . . . 9 9 6 . 3 Storage 6 | . . 7 9 9 9 9 6 Processor 2 | . 12 3 . . . . . Protection 4 | . . 9 9 9 6 . . Energy Gun 3 | . 8 . . . . . 5 Ballistic Cannon 12 | . 4 22 18 16 18 15 4 Naked Turns . | . . . . . . . . Heaviest Build 50 | 3 9 33 34 35 28 20 50 Greatest Support 50 | 20 20 30 40 45 45 50 45 Greatest Overweight (x) 6 | . . 1 . . . . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 4 4 8 8 8 8 8 8 Average Capacity 6 | 4 4 6 8 8 8 8 7 Most Carried 7 | 3 4 7 6 6 6 2 5 Average Carried 2 | 1 1 4 5 4 3 . . Final Capacity 8 | 4 4 8 8 8 8 8 4 Final Carried 7 | 3 4 7 5 4 2 . 2 Class Distribution -------------------- 59% | Mutant 29% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Matter Collected 1059 | 230 108 194 . 154 77 53 243 Remotely . | . . . . . . . . Salvage Created 1146 | . 245 190 . 178 197 23 313 Parts 65 | . 15 23 . 1 11 4 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Combat Hostiles Destroyed 34 | . 7 7 . 5 5 2 8 Melee 4 | . 3 . . . . . 1 Guns 6 | . 3 . . . . . 3 Cannons 19 | . 1 7 . 4 5 2 . AOE 4 | . . . . 1 . . 3 Classes Destroyed 7 | . 3 1 . 2 1 . . Operator 1 | . . 1 . . . . . Watcher 2 | . 1 1 . . . . . Swarmer 10 | . 2 3 . . . 2 3 Grunt 17 | . 5 4 . 3 2 . 3 Brawler 2 | . . . . 1 . . 1 Sentry 3 | . . . . . 2 . 1 Hunter 2 | . . . . 1 1 . . Best Kill Streak 5 | . 2 5 . 3 3 2 4 Combat Bots Only 4 | . 2 4 . 3 3 2 4 Max Kills in Single Turn 3 | . 1 1 . 1 1 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 1 . . 3 Melee 1 | . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Damage Taken 4294 | . 528 255 . 607 616 344 1944 Core 1081 | . 132 . . 52 137 58 702 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 47 100 . . . 55 . Volleys Fired 93 | . 24 18 . 18 11 7 15 Largest 3 | . 2 2 . 2 2 2 3 Hottest 145 | . 90 70 . 74 74 74 145 Shots Fired 177 | . 32 36 . 36 21 13 39 Gun 57 | . 30 . . . . . 27 Cannon 114 | . 2 36 . 30 21 13 12 Launcher 6 | . . . . 6 . . . Special . | . . . . . . . . Kinetic 123 | . 11 36 . 30 21 13 12 Thermal 14 | . 14 . . . . . . Explosive 6 | . . . . 6 . . . Electromagnetic 34 | . 7 . . . . . 27 Robot Hit Streak 10 | . 6 4 . 5 4 2 10 Robot Miss Streak 5 | . 4 5 . 3 1 3 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 108 | . 24 14 . 13 14 6 37 Core Hits 56 | . 11 9 . 11 9 2 14 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 36 | . 17 . . . . . 19 Impact 19 | . . . . . . . 19 Slashing 17 | . 17 . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 2850 | . 409 258 . 423 243 93 1424 Guns 501 | . 151 . . . . . 350 Cannons 1062 | . 19 258 . 311 243 93 138 Explosions 645 | . . . . 112 . . 533 Melee 629 | . 239 . . . . . 390 Ramming 13 | . . . . . . . 13 Kinetic 1087 | . 44 258 . 311 243 93 138 Thermal 647 | . 114 . . . . . 533 Explosive 112 | . . . . 112 . . . Electromagnetic 362 | . 12 . . . . . 350 Impact 390 | . . . . . . . 390 Slashing 239 | . 239 . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 2 Average Corruption 3 | . . . . 4 4 4 2 Corruption Purged . | . . . . . . . . Effects 19 | . . . . 3 4 5 7 Message Errors 7 | . . . . 1 . 3 3 Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 4 | . . . . 1 2 1 . Data Loss (minor) 3 | . . . . 1 1 . 1 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 251 | . 16 . . . . . 235 Projectiles . | . . . . . . . . Explosions 228 | . . . . . . . 228 Melee 23 | . 16 . . . . . 7 Knockbacks 10 | . . 1 . 2 3 . 4 Impact . | . . . . . . . . Kinetic 9 | . . 1 . 2 3 . 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 273 | . . . . 102 . . 171 Shots 5 | . . . . 3 . . 2 Rammed 3 | . . . . . . . 3 Targets Rammed 5 | . . . . . . . 5 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 256 | . 152 256 . 93 15 156 246 Average Temperature 85 | . 71 117 . 40 5 78 92 Received Heat Transfer 1143 | . 168 60 . 225 207 99 384 Effects 4 | . . 3 . . . . 1 Interference 4 | . . 3 . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . . . 3 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 3 . . . . . . Heat Transferred 633 | . 333 . . . . . 300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Peak Influence 230 | . 177 157 66 162 230 179 153 Initial 149 | . . 74 66 42 78 149 83 Average 96 | . 82 88 66 116 121 159 93 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 88 100 100 Level 1 . | . . . . . 11 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 2 1 . . 1 . . Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 2 . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Distress Signals 3 | . 1 1 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 16 10 . 6 10 7 15 Peak Tracking Total 7 | . 4 4 . 3 7 4 4 Tactical Retreats 10 | . 5 1 . 1 . . 3 Traps | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Machines Disabled 4 | . . 1 . . 1 . 2 Max in Single Turn 2 | . . 1 . . 1 . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Machines Accessed 8 | . . 5 1 . 1 . 1 Terminals 4 | . . 4 . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 15 | . . 11 2 . 1 . 1 Successful 9 | . . 7 1 . 1 . . Failed 6 | . . 4 1 . . . 1 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . . 8 . . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 3 . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 . 1 . . Terminal Hacks 4 | . . 4 . . . . . Robot Analysis 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 2 | . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . 3 1 . 1 . 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Used RIF Installer 2 | . . . . 1 . 1 . Signal Jammer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Turns Passed 2330 | 67 348 634 18 243 172 164 684 Spaces Moved 1345 | 55 175 389 14 141 100 113 358 Core 66 | 10 . . . . . . 56 Treads . | . . . . . . . . Legs 1279 | 45 175 389 14 141 100 113 302 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 130 | 107 120 133 120 120 120 120 145 Slowest Speed 350 | 120 120 150 120 120 120 120 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 3 30 34 2 32 11 38 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 101 | . . . . 51 . . 50 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 101 | . . . . 51 . . 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Total 1704 | 63 251 471 15 177 131 128 468 Wait 95 | . 6 36 . 10 12 . 31 Move 1336 | 54 174 388 13 139 99 111 358 Hop . | . . . . . . . . Pick Up 53 | 6 11 13 . 1 2 2 18 Fast Attach . | . . . . . . . . Attach 44 | 3 12 7 2 3 1 4 12 Detach 9 | . 3 3 . 1 . . 2 Swap 12 | . 1 . . 5 3 . 3 Drop 18 | . 3 6 . . 3 . 6 Fire 93 | . 24 18 . 18 11 7 15 Melee 35 | . 17 . . . . . 18 Ram 3 | . . . . . . . 3 Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Lost 4 parts (1p3w) 260 | -10/Materials | Core integrity fell below 50% 307 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 16) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 501 | -9/Materials | Repaired Lgt. Ion Engine 965 | -9/Materials | Discovered new exit (range 11) 1050 | -9/Materials | Entered another Materials area 1050 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1067 | -8/Materials | Identified exit to Garrison 1068 | -8/Materials | Entered Garrison 1084 | -8/Garrison | Triggered checkpoint 1126 | -8/Garrison | Triggered checkpoint 1205 | -8/Garrison | Discovered new exit (range 12) 1299 | -8/Garrison | Installed Relay Interface Framework 1311 | -8/Garrison | Entered Materials 1482 | -8/Materials | Identified exit to Garrison 1483 | -8/Materials | Entered Garrison 1489 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 1492 | -8/Garrison | Lost 5 parts (1p1n2u1w) 1540 | -8/Garrison | Triggered checkpoint 1594 | -8/Garrison | Triggered checkpoint 1600 | -8/Garrison | Triggered checkpoint 1637 | -8/Garrison | Discovered new exit (range 8) 1647 | -8/Garrison | Entered Factory 1647 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2171 | -7/Factory | Lost 10 parts (3p4n3w) 2304 | -7/Factory | Core integrity fell below 50% 2320 | -7/Factory | Core integrity fell below 20% 2331 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02147_ U-05 Engineer builds a Wall. 02150_ Acquired Lgt. Nuclear Core. 02152_ U-05 Engineer lays Concrete. 02156_ U-05 Engineer builds a Wall. 02159_ U-05 Engineer builds a Door. 02163_ U-05 Engineer builds a Wall. 02168_ U-05 Engineer lays Concrete. 02172_ Acquired Flak Gun. 02173_ U-05 Engineer lays Concrete. 02178_ >TN&&6HU0WWWLV2VC7QK,YRY=J 02178_ U-05 Engineer lays Concrete. 02261_ Acquired Prototype Impact Weapon. 02265_ Identified Impact Mace. 02271_ Lgt. Nuclear Core destroyed. 02276_ Impact Mace follow-up attack on Y-54 Guardian. 02293_ Imp. Heat Sink destroyed. 02306_ Impact Mace destroyed. 02324_ Destroyed Imp. Deuterium Engine. 02324_ Y-54 Guardian system corrupted by crushing effect. 02325_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??????? ?????????????????????? | | ??????? ?????????????????????? | | ??????? ?????????????????????? | | ??????? ?????????????????????? | | ??????? ?????????????????????? | | ??????? ?????????????????????? | | ??????# ?????????????????????? | | ??????# #????????????????????? | | ####### #????????????????????? | | # Y# #????????????????????? | | # """@# #????????????????????? | | # """ # #???????????###??????? | | # """ # ######### #??????? | | # "" # #??????? | | #= "" + ????? | | # # #??????? | | # ### ####### #??????? | | # / ! #?# #??????????????????? | | # / ! #?# #??????????????????? | | # /! #?# #??????????????????? | | # #?# #??????????????????? | | #######?# #??????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ????????# #??????????????????? | | ?########+####???????????????? | | ?# #???????????????? | | ?# #???????????????? | | ?# #???????????????? | | ?# #???????????????? | | ?# #???????????????? | | ?# #?#?????????????? | | ?# # #?????????????? | | ?####+#####+## ###???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Part-time Mechanic Power Corrupts Challenges ------------ None Game ------ Seed WardroneNeutronHumpback Manual? 0 Play Time 00:24:33 Cumulative 6.4 hours Start 2020.10.04 @ 12:28:26 End 2020.10.04 @ 12:51:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b263661-1c3e-4a32-ab1d-086a69da5536