Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.25 @ 15:57:40 Player: Rudolf Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (437) 437 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-8) -8 TOTAL SCORE: 1334 Bonus ------- Friendly Fire -8 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (27) Movement Flying (40) Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (2) ------ Signal Interpreter > --- WEAPON (2) ------- Subdweller Laser > --- INVENTORY (5) ---- Subdweller Power Source Flight Unit Flight Unit Scrap Shield Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Signal Interpreter Makeshift Kinetic Plating > --- WEAPON ----------- Subdweller Laser Light Assault Rifle > --- INVENTORY -------- Spiked Treads Flight Unit Flight Unit Scrap Shield [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Storage Small Storage Unit Processor Signal Interpreter Protection Makeshift Kinetic Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 18 | 6 2 1 9 . Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . . 6 . Treads 1 | . . . 1 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 5 | . . . 5 . Utility 4 | 1 2 . 1 . Device . | . . . . . Storage 1 | 1 . . . . Processor 2 | . 2 . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 4 | 2 . 1 1 . Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . 1 3 3 Power 2 | . . . 1 1 Propulsion 2 | . . . 1 1 Utility . | . . . . . Weapon 3 | . . 1 1 1 Highest Loss Streak 3 | . . 1 2 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 94 99 75 76 Engine 13 | . 14 14 13 11 Leg 15 | . 28 28 3 . Flight 11 | . . . 23 25 Storage 8 | . 14 14 2 . Processor 12 | . 8 14 14 14 Energy Gun 7 | . 14 4 3 14 Ballistic Gun 15 | . 14 23 14 11 Naked Turns . | . . . . . Heaviest Build 13 | 13 13 13 13 8 Greatest Support 20 | 20 20 20 20 8 Greatest Overweight (x) 4 | 4 . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 6 | 7 8 8 5 5 Most Carried 7 | 5 7 6 5 5 Average Carried 4 | 1 4 5 4 5 Final Capacity 8 | 8 8 8 5 5 Final Carried 6 | 2 6 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 544 | 197 124 101 122 . Remotely . | . . . . . Salvage Created 663 | . 353 196 114 . Parts 59 | . 32 15 12 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 21 | . . . 21 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 14 | . 7 2 5 . Guns 14 | . 7 2 5 . Classes Destroyed 7 | . 5 1 1 . Builder 2 | . 1 1 . . Hauler 1 | . 1 . . . Recycler 1 | . . 1 . . Watcher 3 | . 3 . . . Swarmer 6 | . 3 . 3 . Grunt 7 | . 4 2 1 . Subdweller 1 | . . . 1 . Best Kill Streak 7 | . 7 2 3 . Combat Bots Only 5 | . 5 2 3 . Max Kills in Single Turn 2 | . 2 1 1 . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 144 | . 41 10 72 21 Missed 61 | . 18 1 31 11 Damage Taken 898 | . 243 99 447 109 Core 253 | . 36 21 141 55 Absorbed by Shields . | . . . . . Ignored by Resistances 263 | . 75 30 129 29 Core Remaining (%) 100 | 100 . . . . Volleys Fired 55 | . 26 10 19 . Largest 2 | . 2 2 2 . Hottest 60 | . 60 60 60 . Shots Fired 92 | . 52 20 20 . Gun 92 | . 52 20 20 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 57 | . 26 14 17 . Thermal 35 | . 26 6 3 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 12 11 4 . Robot Miss Streak 3 | . 3 1 2 . Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 63 | . 37 17 9 . Core Hits 31 | . 18 7 6 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 775 | . 507 188 80 . Guns 719 | . 451 188 80 . Cannons . | . . . . . Explosions 54 | . 54 . . . Melee . | . . . . . Ramming 2 | . 2 . . . Kinetic 432 | . 229 123 80 . Thermal 287 | . 222 65 . . Explosive . | . . . . . Electromagnetic 54 | . 54 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 3 Average Corruption 2 | . 2 3 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . 4 7 17 2 Message Errors 8 | . . 3 5 . Matter Fused 7 | . 2 2 3 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 3 | . . 1 2 . Data Loss (minor) 3 | . 1 . 1 1 Data Loss (major) 2 | . . . 1 1 Misfires 2 | . 1 1 . . Alerts 2 | . . . 2 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 28 | . 28 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 206 | . 54 57 206 5 Average Temperature 32 | . 22 30 92 5 Received Heat Transfer 468 | . 96 75 192 105 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 650 | . 500 150 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Peak Influence 236 | . 236 64 . 66 Initial 51 | . . 19 . 51 Average 68 | . 95 46 . 53 Maximum Alert Level 1 | . 1 . . . Low Security (%) 87 | 100 75 100 . 100 Level 1 12 | . 24 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 16 2 26 4 Peak Tracking Total 4 | . 4 2 3 3 Tactical Retreats 8 | . . . 6 2 Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 4 | . . 3 1 . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 2 | . 2 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 3 | . 2 . . 1 Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 7 . . 1 Successful 3 | . 2 . . 1 Failed 5 | . 5 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 7 | . 7 . . . Terminals 8 | . 7 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . . 1 Record 1 | . . . . 1 Level Access Points 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies 5 | . . 5 . . Largest Group 5 | . . 5 5 . Highest-Rated Group 82 | . . 82 82 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 12 | . . . 12 . Total Damage 165 | . . . 165 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2284 | 76 680 433 881 214 Spaces Moved 3170 | 54 478 312 1930 396 Core 23 | 23 . . . . Treads . | . . . . . Legs 911 | 31 478 312 90 . Wheels . | . . . . . Hover . | . . . . . Flight 2236 | . . . 1840 396 Fastest Speed 37 | 50 120 120 37 37 Average Speed 62 | 113 120 120 42 38 Slowest Speed 250 | 250 120 120 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 13 | . . . . 13 Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 5 66 51 71 77 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 8 | . . . 8 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 3370 | 69 533 353 1972 443 Wait 108 | . 20 24 4 60 Move 3141 | 53 477 311 1929 371 Hop 12 | . . . . 12 Pick Up 21 | 9 6 2 4 . Fast Attach 2 | . . . 2 . Attach 13 | 6 2 1 4 . Detach 1 | . . . 1 . Swap 3 | . . . 3 . Drop 9 | 1 1 2 5 . Fire 55 | . 26 10 19 . Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 4 | . . 3 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Exi / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 16) 173 | -10/Materials | Discovered new exit (range 16) 192 | -10/Materials | Identified exit to Mines 192 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 757 | -10/Materials | Entered Mines 775 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 811 | -10/Mines | Found a hidden stash of uninstalled traps 858 | -10/Mines | Assembled infested the area 899 | -10/Mines | Met 8R-AWN 951 | -10/Mines | Discovered new exit (range 5) 954 | -10/Mines | Identified exit to Exiles 1007 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1012 | -10/Mines | Learned location of Zion (-6) 1173 | -10/Mines | Discovered new exit (range 9) 1182 | -10/Mines | Identified exit to Subcaves 1190 | -10/Mines | Entered Subcaves 1190 | -10/Subcaves | Accompanied by 5 allies 1195 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1209 | -10/Subcaves | Met a Zionite searching for "candidates" 1228 | -10/Subcaves | Learned Materials stockpile data 1234 | -10/Subcaves | Core integrity fell below 50% 1270 | -10/Subcaves | Lost 4 allies 1323 | -10/Subcaves | Discovered new exit (range 12) 1408 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1467 | -10/Subcaves | Discovered new exit (range 7) 1469 | -10/Subcaves | Identified exit to Materials 1557 | -10/Subcaves | Discovered exit to Materials (range 10) 2071 | -10/Subcaves | Identified exit to Recycling 2071 | -10/Subcaves | Entered Recycling 2244 | -9/Recycling | Core integrity fell below 20% 2277 | -9/Recycling | Lost 3 parts (1p1n1w) 2285 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02083_ Connecting with Terminal... 02087_ System corrupted: Component data lost. 02165_ Connecting with Terminal... 02170_ G-34 Mercenary springs to life. 02170_ L-31 Rogue springs to life. 02189_ Connecting with Terminal... >>Query(Authchip) Early [Fabricator] systems were more openly accessible, but rampant abuse by [Derelict] intruders made it necessary to introduce an authorization system to limit unauthorized use of resources. An authchip is now required to load schematics and initiate build orders, and the chips have been divided by schematic category to further limit the potential for abuse. 02193_ Connecting with Terminal... 02202_ System corrupted: Substantial component data lost. 02238_ Y-45 Defender springs to life. 02240_ Flight Unit destroyed. 02243_ Lgt. Assault Rifle destroyed. 02246_ Lgt. Ion Engine destroyed. 02252_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#####?????????#########???????##?????##### | | ????????# ########### #??????? ??? | | ????????# + """"" #??#???""" """ "" | | ????????# ######### # """"" #??# """ """ "" | | ????????############# # """"" #??# """ """ T" | | ??????????# # # #??# """ """ "" | | ??????????# # # "" #??# """ """ "" | | ??????????# # # Y" #??# | | ??????????# ! # # "" #??# | | ??????????# # # #??# | | ??????????# # ###+################+####### | | ??????????# # | | ??????????#! + | | ??????????# !! # @ Y | | ??????????# ! #####l############### # #### | | ??????????# !! #?# #????????# ###??? | | ??????????# ! #?# #????????# #????? | | ??????????+ ! #?# #????????# #????? | | ??????????# ! #?# #????????# #????? | | ??????????# ! #?# #????????# #????? | | ??????????# ! #?# #????????# ###### | | ??????????######/####?r #????????# | | ???????????????# #???## #????????# | | ???????????????# #????# #????????# | | ???????????????# #????##r#######???????######/#### | | ???????????????# #####?##??????????????# [#? | | ??????????###### #] ]#?????????????????# #? | | ??????????# # #]]]###################[ #? | | ??????????# # + ] #? | | ??????????# # ######## ######## = #? | | ??????????# # #??????# #??????# #? | | ??????????# # #??????# #??????# [| #? | | ?????????## # #??????# #??????# / #? | | ?????????# # #??????# #??????# [! #? | | ?????????## + ##+#???#### #??????##########? | | ??????????# # #??? # #????????????????? | | ??????????# # #???" # ##???????###?????? | | ??????????# + #??"" # #??###### ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineBottomlessBuckler Manual? 0 Play Time 00:33:30 Cumulative 61.1 hours Start 2024.03.21 @ 19:17:51 End 2024.03.25 @ 15:57:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6e4d439-9d33-4393-9aca-59472924d229