Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 19:24:23

Player: Player

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (1392)     1392
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (79)                 79
              TOTAL SCORE: 3591

 Bonus
-------
High Alert Combat Kills    79

 Cogmind 
---------
Core Integrity             0/550
Matter                     64/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Treads
    Medium Storage Unit
    Medium Armor Plating
           Rocket Launcher
           Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
                Wheel
                Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Hardened Medium Armor Plating
>               --- WEAPON -----------
   High-powered Shotgun
                Rocket Launcher
>               --- INVENTORY --------
                Ion Engine
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
          Small Storage Unit
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Visual Processing Unit
                Sensor Array
       Improved Terrain Scanner
       Improved Terrain Scanner
                Seismic Detector
                Reaction Control System
          Light Armor Plating
         Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Assault Rifle
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
                Mining Laser
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Ballistic Gun            High-powered Shotgun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 7   10  18  7   3   
  Power                    6    | 1   2   2   1   .   
    Engine                 5    | 1   2   2   .   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   2   11  1   2   
    Treads                 7    | 2   .   2   1   2   
    Leg                    3    | .   .   3   .   .   
    Wheel                  8    | .   2   6   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 2   2   3   2   .   
    Device                 2    | 1   .   .   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   3   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   4   2   3   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 2   3   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   3   1   .   14  
  Power                    3    | .   1   1   .   1   
  Propulsion               8    | .   2   .   .   6   
  Utility                  4    | .   .   .   .   4   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      14   | .   1   1   .   14  
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            18   | 4   10  23  24  20  
  Power                    1    | 1   2   1   .   .   
  Propulsion               3    | 1   1   3   5   4   
  Utility                  10   | .   5   13  14  11  
  Weapon                   3    | .   2   4   5   5   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             21   | 2   .   6   1   12  
  Power                    3    | 1   .   2   .   .   
  Propulsion               6    | 1   .   3   .   2   
  Utility                  12   | .   .   1   1   10  
  Weapon                   .    | .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  96  99  70  
  Engine                   9    | .   13  10  1   .   
  Core                     1    | .   .   .   7   6   
  Treads                   11   | .   16  4   18  14  
  Wheel                    18   | .   10  25  18  8   
  Device                   5    | .   13  .   8   8   
  Storage                  11   | .   14  11  9   7   
  Processor                2    | .   .   .   8   9   
  Protection               11   | .   .   19  9   5   
  Ballistic Gun            19   | .   25  21  11  10  
  Launcher                 1    | .   .   .   6   .   
  Special Weapon           1    | .   2   .   .   .   
Peak Build Rating          28   | 8   9   21  28  28  
  Average Rating           15   | 5   8   17  27  19  
  On Entrance              12   | .   8   9   20  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             102  | 11  90  102 102 100 
  Greatest Support         46   | 40  40  40  20  46  
  Greatest Overweight (x)  32   | .   5   10  5   32  
  Average Overweight (x)   3    | .   3   3   4   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 7   23  25  25  20  
  Most Carried             25   | 7   15  25  25  25  
  Average Carried          18   | 4   10  23  24  20  
  Final Capacity           25   | 8   25  25  25  5   
  Final Carried            25   | 7   15  25  25  5   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1437 | 240 284 877 19  17  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1575 | 133 432 834 176 .   
  Parts                    134  | 14  33  74  13  .   
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           3    | .   1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  42   | .   9   26  7   .   
  Guns                     36   | .   9   26  1   .   
  AOE                      6    | .   .   .   6   .   
Classes Destroyed          10   | 2   4   4   .   .   
  Worker                   4    | .   .   3   1   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 3    | 1   1   1   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  7    | .   2   4   1   .   
  Swarmer                  17   | .   3   10  4   .   
  Grunt                    21   | .   6   12  3   .   
  Sentry                   4    | .   .   4   .   .   
Best Kill Streak           13   | 2   5   13  5   .   
  Combat Bots Only         11   | .   4   11  4   .   
Max Kills in Single Turn   3    | 1   1   2   3   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        321  | .    44   102  8    167  
  Missed                   85   | .    10   25   4    46   
  Hits                     236  | .    34   77   4    121  
    Projectile             236  | .    34   77   4    121  
  Critical Strikes         11   | .    .    .    .    11   
Damage Taken               3085 | .    398  816  101  1770 
  Core                     753  | .    63   132  .    558  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  37   | .    .    37   .    .    
Core Remaining (%)         80   | 100  74   67   .    .    
Volleys Fired              153  | 11   46   80   12   4    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  100  | 40   100  100  100  45   
Shots Fired                281  | 22   89   152  13   5    
  Gun                      264  | 22   87   144  6    5    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    .    6    .    
  Special                  11   | .    2    8    1    .    
  Kinetic                  264  | 22   87   144  6    5    
  Thermal                  11   | .    2    8    1    .    
  Explosive                6    | .    .    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | 3    8    9    3    3    
  Robot Miss Streak        10   | 2    4    10   2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    3    5    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           163  | 12   49   94   4    4    
  Core Hits                110  | 8    26   55   19   2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    1    .    1    
  Critical Strikes         3    | .    1    1    .    1    
    Destroy                3    | .    1    1    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3257 | 111  685  1787 568  106  
  Guns                     2711 | 111  685  1787 46   82   
  Cannons                  .    | .    .    .    .    .    
  Explosions               522  | .    .    .    522  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  24   | .    .    .    .    24   
  Kinetic                  2711 | 111  685  1787 46   82   
  Thermal                  .    | .    .    .    .    .    
  Explosive                522  | .    .    .    522  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    .    40   11   
  Shots                    1    | .    .    .    1    .    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        93   | .    20   93   28   35   
  Average Temperature      17   | .    6    20   12   10   
  Received Heat Transfer   1296 | .    168  282  36   810  
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Maximum Alert Level        2    | .   .   2   1   .   
  Low Security (%)         63   | 100 100 39  42  100 
  Level 1                  12   | .   .   5   57  .   
  Level 2                  23   | .   .   54  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             530  | 5   85  530 331 74  
  Initial                  215  | .   .   .   215 74  
  Average                  171  | .   28  287 214 28  
Influence Increases        1484 | 25  328 885 231 15  
  Destroy 0b10 Robot/C     840  | .   180 520 140 .   
  Destroy 0b10 Robot/NC    110  | 25  25  50  10  .   
  Destroy Leader           186  | .   44  120 22  .   
  Successful Hack          34   | .   29  5   .   .   
  Disable Machine          60   | .   15  30  15  .   
  Destroy Structure        59   | .   5   10  44  .   
  Lose Combat Pursuer      195  | .   30  150 .   15  
Influence Decreases        1469 | 25  328 375 565 176 
  Entered New Map          397  | .   .   .   295 102 
  Time Decay               1001 | 25  301 365 270 40  
  Lost Part                71   | .   27  10  .   34  
Squads Dispatched          9    | .   2   3   2   2   
  Investigation            2    | .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   1   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   1   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           6    | .   1   3   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   21  41  5   15  
  Peak Tracking Total      14   | .   5   8   3   14  
  Tactical Retreats        8    | .   2   5   .   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            2    | .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          5    | .   1   3   1   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          7    | .   3   3   1   .   
  Terminals                7    | .   3   3   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   9   7   5   .   
  Successful               7    | .   3   2   2   .   
  Failed                   14   | .   6   5   3   .   
    Catastrophic           3    | .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   8   6   5   .   
  Terminals                21   | .   9   7   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   2   2   2   .   
  Terminals                6    | .   2   2   2   .   
    Botnet                 5    | .   2   2   1   .   
    Operators              1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   3   1   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Active Infowar (turns)     1586 | 47  847 .   552 140 
  Sensors                  692  | .   .   .   552 140 
  Seismic                  894  | 47  847 .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               3297 | 222  915  1421 587  152  
Spaces Moved               1448 | 112  331  723  182  100  
  Core                     63   | 5    .    .    .    58   
  Treads                   289  | 107  134  44   .    4    
  Legs                     6    | .    .    6    .    .    
  Wheels                   1090 | .    197  673  182  38   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   130  110  140  50   
  Average Speed            158  | 155  202  145  148  130  
  Slowest Speed            1650 | 160  320  480  155  1650 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 9    70   58   14   31   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 34   | .    1    6    27   .    
Terrain Destroyed          55   | .    1    6    48   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    1    6    .    .    
  AOE                      48   | .    .    .    48   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      2154 | 140 483 934 481 116 
  Wait                     410  | .   83  54  269 4   
  Move                     1444 | 111 330 722 181 100 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 9   9   23  3   .   
  Fast Attach              20   | 7   .   11  2   .   
  Attach                   8    | .   3   2   1   2   
  Detach                   6    | .   .   5   1   .   
  Swap                     33   | .   10  13  9   1   
  Drop                     32   | 2   2   24  3   1   
  Fire                     153  | 11  46  80  12  4   
  Melee                    .    | .   .   .   .   .   
  Ram                      4    | .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  223 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  552 | -10/Materials | Discovered new exit (range 7)
  553 | -10/Materials | Discovered new exit (range 15)
  682 | -10/Materials | Discovered new exit (range 6)
  966 | -10/Materials | Discovered new exit (range 5)
 1138 | -10/Materials | Entered another Materials area
 1138 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1660 | -9/Materials  | Discovered new exit (range 12)
 1780 | -9/Materials  | Destroyed 11 combat bots
 2210 | -9/Materials  | Build established: Scavenger-Mutant
 2534 | -9/Materials  | Discovered new exit (range 10)
 2559 | -9/Materials  | Entered another Materials area
 2559 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2580 | -8/Materials  | Build established: Mutant
 2818 | -8/Materials  | Discovered new exit (range 15)
 2838 | -8/Materials  | Identified exit to Storage
 3098 | -8/Materials  | Garrison activated, responded to threat
 3146 | -8/Materials  | Entered Storage
 3164 | -8/Storage    | Garrison activated, responded to threat
 3253 | -8/Storage    | Core integrity fell below 50%
 3294 | -8/Storage    | Core integrity fell below 20%
 3298 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03266_ Reaction Control System crushed and
  broken.
03266_ R-06 Scavenger collects Imp. Treads.
03268_ Critical hit (Burn: +37).
03269_ R-06 Scavenger collects Imp. Terrain
  Scanner.
03279_ Slammed into A-02 Transporter.
03279_ T-07 Excavator is excavating.
03280_ Slammed into W-25 Informer.
03283_ Penetrated by Slug.
03286_ Imp. Sensor Array destroyed.
03286_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
03288_ T-07 Excavator is excavating.
03289_ Slug penetrates Wall. <x2>
03292_ Imp. Treads destroyed.
03294_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S015.
03296_ Slammed into W-25 Informer.
03297_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
|        ????????????????????????????#   ?????#      |
|        ????????????????????????##??## #######      |
|        ?????????????????????????  ?#               |
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|        ??????????????????????####??#   #?????"#??? |
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|        ??????????!  [??????????????#   # / """ ??? |
|        ???????????   ??????????????#   /   ""????? |
|        ????????????   ?????????????#   # ????????? |
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|        ??????????????  ????????????#   #?##??????? |
|        ??????????????? ????????????#   #?????????? |
|        ???????????????#/??????????##   ##????????? |
|        ????    ########w###########     #????????? |
|        ???      r           *%    s     #????????? |
|        ???  Y             ss =       Y  #????????? |
|        ???               @          !   #????????? |
|        ??????????##################     #????????? |
|        ???????????????????????????###+###????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
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|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              248
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideEnergyStick
  Manual?         0
Play Time         00:35:41
  Cumulative      230.2 hours
  Start           2025.05.25 @ 18:50:28
  End             2025.05.25 @ 19:24:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          52
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1697e983-a546-4385-aedb-f3c9bbc62c01