Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.11 @ 18:15:07 Player: Ms Vella Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2846) 2846 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (-137) -137 TOTAL SCORE: 7059 Bonus ------- Follower Combat Kills 35 Friendly Fire -172 Cogmind --------- Core Integrity 0/700 Matter 299/300 Energy 80/100 System Corruption 12% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon Makeshift Sword > --- INVENTORY (15) --- Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Signal Interpreter Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator Hacking Suite Makeshift System Shield Makeshift System Restoration Module Recalibrator Rocket Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Layered Light Armor Plating Hacking Suite Makeshift System Restoration Module > --- WEAPON ----------- Makeshift Laser Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Large Storage Unit Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Signal Interpreter Makeshift Terrain Scanner Improved Medium Armor Plating System Shield Makeshift System Shield Recalibrator Mini Assault Cannon Rocket Launcher Makeshift Axe Makeshift Sword [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Makeshift Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . Utility 2 | . . . . . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 85 | 3 7 . 2 . 23 41 9 . Power 11 | . 2 . . . 1 8 . . Engine 8 | . 2 . . . 1 5 . . Core 3 | . . . . . . 3 . . Reactor . | . . . . . . . . . Propulsion 20 | 2 1 . . . 9 7 1 . Treads 14 | 2 1 . . . 9 2 . . Leg 6 | . . . . . . 5 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | . 2 . . . 5 13 5 . Device 8 | . 1 . . . . 4 3 . Storage 2 | . 1 . . . . 1 . . Processor 4 | . . . . . 1 2 1 . Hackware 2 | . . . . . . 2 . . Protection 9 | . . . . . 4 4 1 . Artifact . | . . . . . . . . . Weapon 29 | 1 2 . 2 . 8 13 3 . Energy Gun 3 | 1 . . 1 . . 1 . . Energy Cannon 10 | . . . . . 4 6 . . Ballistic Gun 5 | . 1 . . . 3 1 . . Ballistic Cannon 4 | . 1 . . . 1 2 . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . 1 . . 3 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . . Parts Lost 19 | . 1 . . . 3 4 11 . Power 4 | . 1 . . . 1 . 2 . Propulsion 8 | . . . . . . 3 5 . Utility 4 | . . . . . 1 . 3 . Weapon 3 | . . . . . 1 1 1 . Highest Loss Streak 4 | . 1 . . . 2 1 4 . To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 87 | . 91 100 100 100 96 89 71 23 Engine 9 | . 13 14 14 14 8 8 6 . Treads 18 | . 27 28 28 28 33 17 . . Leg 5 | . . . . . . 7 14 . Device 6 | . 6 14 14 14 2 4 7 . Storage 9 | . 14 14 14 14 9 7 7 7 Processor 3 | . . . . . 6 4 5 . Hackware 1 | . . . . . . 4 . . Protection 4 | . . . . . 9 6 6 . Energy Gun 4 | . . . . 14 9 6 6 . Energy Cannon 4 | . . . . . 5 6 7 7 Ballistic Gun 6 | . 13 14 11 . 8 3 . . Ballistic Cannon 5 | . 13 14 14 14 3 1 . . Slashing Weapon 2 | . . . 2 . . 1 6 7 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 11 32 28 29 29 41 56 57 26 Greatest Support 80 | 40 40 40 40 40 80 80 55 3 Greatest Overweight (x) 8 | . . . . . . 2 8 8 Average Overweight (x) . | . . . . . . . 2 8 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 Most Carried 15 | 6 10 13 15 15 15 15 15 13 Average Carried 12 | 3 6 11 14 14 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 9 13 15 15 15 15 13 13 Class Distribution -------------------- 45% | Mutant 18% | Scavenger-Mutant 13% | Scavenger-Gunner 9% | Hacker-Mutant 7% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Matter Collected 2837 | 230 469 242 . 25 608 939 324 . Remotely . | . . . . . . . . . Salvage Created 3478 | . 259 206 . . 1201 1126 686 . Parts 174 | . 26 12 . . 65 47 24 . Haulers Intercepted 4 | . 1 . . . 2 1 . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 23 . Prevented 4 | . . . . . . . 4 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 73 | . 9 9 . . 26 15 14 . Guns 24 | . 2 . . . 14 4 4 . Cannons 40 | . 7 9 . . 10 10 4 . AOE 4 | . . . . . . . 4 . Classes Destroyed 17 | . 4 2 . . 7 2 2 . Worker 4 | . 1 . . . 1 2 . . Builder 1 | . . . . . 1 . . . Tunneler 2 | . . 1 . . 1 . . . Hauler 4 | . 1 . . . 2 1 . . Recycler 5 | . . . . . 1 4 . . Minesweeper 1 | . . . . . . . 1 . Mechanic 2 | . . . . . 1 1 . . Operator 1 | . . . . . 1 . . . Watcher 1 | . . . . . . 1 . . Swarmer 24 | . 6 3 . . 11 . 4 . Grunt 27 | . 3 5 . . 7 8 4 . Brawler 2 | . . . . . . . 2 . Duelist 1 | . . . . . 1 . . . Sentry 8 | . . . . . 5 1 2 . Hunter 7 | . . . . . 3 4 . . Programmer 4 | . . . . . . 2 2 . Assembled 1 | . . 1 . . . . . . Best Kill Streak 7 | . 3 3 . . 6 7 5 . Combat Bots Only 5 | . 3 3 . . 4 4 5 . Max Kills in Single Turn 3 | . 1 1 . . 2 1 3 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Damage Taken 3565 | . 184 227 . . 967 1106 1011 70 Core 869 | . 26 30 . . 112 459 218 24 Absorbed by Shields 145 | . . . . . . 141 4 . Regen/Repaired (Parts) 197 | . 79 . . . . 118 . . Core Remaining (%) 85 | 100 . . . 77 79 . . . Volleys Fired 232 | . 21 40 2 . 59 70 35 5 Largest 3 | . 2 2 1 . 3 3 2 1 Hottest 273 | . 55 55 35 . 186 273 133 68 Shots Fired 481 | . 42 61 2 . 167 143 60 6 Gun 235 | . 21 21 . . 111 56 26 . Cannon 244 | . 21 40 2 . 56 87 32 6 Launcher 2 | . . . . . . . 2 . Special . | . . . . . . . . . Kinetic 226 | . 42 61 2 . 88 33 . . Thermal 253 | . . . . . 79 110 58 6 Explosive 2 | . . . . . . . 2 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 27 | . 14 27 . . 25 17 18 2 Robot Miss Streak 4 | . 2 1 . . 3 4 2 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 340 | . 32 44 . . 115 93 53 3 Core Hits 156 | . 18 18 . . 53 39 27 1 Critical Kills 3 | . . . . . 2 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 21 | . 1 1 . . 15 3 1 . Burn 11 | . . . . . 9 2 . . Meltdown 3 | . . . . . 2 1 . . Destroy 1 | . . . . . 1 . . . Blast 5 | . 1 1 . . 3 . . . Sever 1 | . . . . . . . 1 . Melee Attacks 24 | . . . 6 . . 11 7 . Impact . | . . . . . . . . . Slashing 24 | . . . 6 . . 11 7 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6737 | . 401 601 . . 2008 2385 1266 76 Guns 2671 | . 131 142 . . 1266 779 353 . Cannons 3504 | . 265 455 . . 742 1455 511 76 Explosions 215 | . . . . . . . 215 . Melee 338 | . . . . . . 151 187 . Ramming 9 | . 5 4 . . . . . . Kinetic 2297 | . 396 597 . . 838 466 . . Thermal 3878 | . . . . . 1170 1768 864 76 Explosive 215 | . . . . . . . 215 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 338 | . . . . . . 151 187 . Piercing . | . . . . . . . . . Highest Corruption 12 | . . 1 1 1 . 6 11 12 Average Corruption 5 | . . 1 1 1 . 3 10 11 Corruption Purged 4 | . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . Effects 117 | . . 1 8 . . 31 73 4 Message Errors 30 | . . . 2 . . 7 20 1 Matter Fused 24 | . . . 1 . . 11 12 . Heat Flow Errors 10 | . . . 1 . . 3 5 1 Energy Discharges 19 | . . . . . . 4 15 . Data Loss (minor) 13 | . . 1 3 . . 1 8 . Data Loss (major) 11 | . . . 1 . . 2 7 1 Misfires 5 | . . . . . . 2 2 1 Alerts 2 | . . . . . . . 2 . Weapon Failures 3 | . . . . . . 1 2 . Overload Shots 16 | . . . . . . 16 . . Effects 6 | . . . . . . 6 . . Energy Bleed 2 | . . . . . . 2 . . Heat Surge 3 | . . . . . . 3 . . Short Circuit 1 | . . . . . . 1 . . Overflow Damage 41 | . . . . . 9 14 18 . Projectiles 9 | . . . . . 9 . . . Explosions . | . . . . . . . . . Melee 32 | . . . . . . 14 18 . Knockbacks 9 | . 1 6 . . 1 1 . . Impact . | . . . . . . . . . Kinetic 9 | . 1 6 . . 1 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . 38 . Shots 1 | . . . . . . . 1 . Rammed 2 | . 1 1 . . . . . . Targets Rammed 2 | . 1 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 845 | . 32 105 243 . 477 845 597 167 Average Temperature 200 | . 13 36 130 . 146 251 241 99 Received Heat Transfer 1127 | . 60 123 . . 333 344 267 . Effects 115 | . . . . . 7 83 25 . Shutdowns 38 | . . . . . 2 27 9 . Energy Bleed 16 | . . . . . 1 10 5 . Interference 15 | . . . . . 1 11 3 . Matter Decay 8 | . . . . . 1 6 1 . Short Circuit 7 | . . . . . . 5 2 . Damage (minor) 10 | . . . . . 2 5 3 . Damage (major) 16 | . . . . . . 15 1 . Damage (core) 5 | . . . . . . 4 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . 2 1 2 . Combat Hostiles 5 | . . . . . 2 1 2 . Parts Melted 27 | . . . . . 9 11 7 . Heat Transferred 7974 | . . . . . 3071 3016 1776 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Peak Influence 381 | . 185 210 . 10 381 185 . . Initial 19 | . . . . . 3 19 . . Average 76 | . 75 70 . 9 124 58 . . Maximum Alert Level 1 | . . 1 . . 1 1 . . Low Security (%) 91 | 100 100 95 . 100 65 99 . . Level 1 8 | . . 4 . . 34 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 1 . 1 4 7 . . Investigation 6 | . 1 1 . 1 1 2 . . Extermination 3 | . . . . . . 3 . . Reinforcement 5 | . . . . . 3 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Distress Signals 4 | . 2 . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 23 10 . . 44 20 17 1 Peak Tracking Total 7 | . 5 3 . . 5 4 7 1 Tactical Retreats 5 | . 1 1 . . 2 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Traps Triggered 6 | . 3 . . . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . 3 1 Most Traps Carried 4 | . . 4 4 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Disabled 8 | . 1 . . . 2 4 1 . Max in Single Turn 1 | . 1 . . . 1 1 1 . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Accessed 26 | . 8 1 2 1 4 9 1 . Terminals 17 | . 7 1 . 1 3 5 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . 1 . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 82 | . 28 4 2 10 13 24 1 . Successful 60 | . 24 3 2 6 10 14 1 . Failed 22 | . 4 1 . 4 3 10 . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 36 | . 9 3 1 9 4 10 . . Terminals 60 | . 22 4 . 10 11 13 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 12 | . 6 . . . . 6 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 2 3 . . Terminal Hacks 39 | . 14 3 2 6 9 4 1 . Record 1 | . . . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 14 | . 6 2 . 5 1 . . . Open Door 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . Machine Index 1 | . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 4 | . 1 . . . 3 . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . Registered Prototypes 2 | . 1 . . . 1 . . . Zone Layout 5 | . 1 1 . 1 1 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 10 | . 6 . . . . 4 . . Scan Component 6 | . 3 . . . . 3 . . Repair 4 | . 3 . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 8 | . 4 . . . . 4 . . Terminals 8 | . 4 . . . . 4 . . Botnet 8 | . 4 . . . . 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 7 1 . 1 2 9 . . Full Trace Events 4 | . . 1 . 1 1 1 . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 3 . . . . 1 . . Time 104 | . 78 . . . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . 2 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 2 2 . . . Highest-Rated Group 42 | . . . 42 42 42 . . . Highest-Rated Ally 21 | . . . 21 21 21 . . . Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . 16 . . . Total Damage 197 | . . . . . 197 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Turns Passed 9023 | 9 1279 472 943 122 1323 2718 2066 91 Spaces Moved 4076 | 3 685 232 562 76 652 1303 545 18 Core 19 | . . . . . . . 1 18 Treads 3126 | 2 685 232 562 76 652 917 . . Legs 931 | 1 . . . . . 386 544 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 122 122 450 Average Speed 182 | 146 160 160 160 160 160 175 282 450 Slowest Speed 450 | 160 160 160 160 160 160 260 450 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 1 95 48 92 23 56 26 67 8 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . . . . 1 . Spaces Dug 10 | . . . . . . 10 . . Terrain Destroyed 23 | . . . . . . 13 10 . Melee 9 | . . . . . . 9 . . Projectile 4 | . . . . . . 4 . . AOE 10 | . . . . . . . 10 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total 5223 | 10 828 276 600 77 810 1593 1005 24 Wait 683 | . 103 . 2 . 46 125 407 . Move 4068 | 2 684 231 561 75 651 1302 544 18 Hop . | . . . . . . . . . Pick Up 47 | . 10 4 9 1 13 10 . . Fast Attach 35 | . 5 . . . 4 24 2 . Attach 16 | 3 1 . . . 5 3 4 . Detach 3 | . . . . . . 1 2 . Swap 34 | . 1 . 2 . 14 14 3 . Drop 68 | 5 2 . 7 1 18 33 1 1 Fire 232 | . 21 40 2 . 59 70 35 5 Melee 24 | . . . 6 . . 11 7 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . 1 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . 11 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 10 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 11) 244 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 909 | -10/Materials | Repaired Lgt. Treads 937 | -10/Materials | Repaired Lgt. Ion Engine 988 | -10/Materials | Repaired Lgt. Assault Rifle 1040 | -10/Materials | Discovered new exit (range 15) 1289 | -10/Materials | Entered Mines 1477 | -10/Mines | Found a hidden stash of uninstalled traps 1692 | -10/Mines | Excavation squad dispatched 1692 | -10/Mines | A large section of the Mines collapsed 1755 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1755 | -10/Mines | Discovered new exit (range 5) 1761 | -10/Mines | Entered Exiles 1761 | -10/Exiles | Found Exiles lab destroyed 2310 | -10/Exiles | Learned location of Zion (-7) 2401 | -10/Exiles | Opened EX-Vault 2684 | -10/Exiles | Discovered new exit (range 14) 2704 | -10/Exiles | Entered Mines 2704 | -9/Mines | Accompanied by 2 allies 2706 | -9/Mines | Discovered new exit (range 17) 2735 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2826 | -9/Mines | Entered Materials 2826 | -8/Materials | Accompanied by 2 allies 2826 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2836 | -8/Materials | Identified exit to Garrison 3122 | -8/Materials | Build established: Tank 3672 | -8/Materials | Discovered new exit (range 17) 3772 | -8/Materials | Build established: Scavenger-Gunner 4149 | -8/Materials | Entered Factory 4149 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4892 | -7/Factory | Repaired Lgt. Treads 5189 | -7/Factory | Build established: Scavenger-Mutant 6116 | -7/Factory | Identified exit to Lower Caves 6160 | -7/Factory | Core integrity fell below 50% 6356 | -7/Factory | Build established: Hacker-Mutant 6867 | -7/Factory | Entered Lower Caves 6898 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6961 | -7/Lower Caves | Core integrity fell below 20% 6964 | -7/Lower Caves | System corruption reached 10% 7002 | -7/Lower Caves | Lost 3 parts (1p1n1u) 7216 | -7/Lower Caves | Build established: Scavenger-Mutant 8061 | -7/Lower Caves | Build established: Mutant 8709 | -7/Lower Caves | Lost 4 parts (1p2u1w) 8894 | -7/Lower Caves | Discovered new exit (range 16) 8933 | -7/Lower Caves | Entered another Lower Caves area 8948 | -7/Lower Caves | Encountered a Warlord checkpoint 9024 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08707_ Acquired 10 matter. 08727_ The unstable cave ceiling collapses. 08756_ #Y,U#U6HI,3>6JWU6 T%J 3ZBOWC/UB 08775_ GVI 08894_ EXIT=FOUND 08906_ System corrupted: Matter fused (-6). 08931_ Aluminum Leg destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 08933_ Discarded Imp. Terrain Scan Processor. 08940_ System corrupted: Substantial component data lost. 08948_ 1S-APU(M): "WARLORD FOREVER!" 08952_ 30-4DZ(k) breaks down the debris. 08975_ System corrupted: Heat flow error (+201). 08986_ 30-4DZ(k) breaks down the debris. 08995_ System corrupted: FCS attempts to trigger Adv. Beam Cannon. 08995_ System corrupted: Adv. Beam Cannon misfires. 09015_ DTNVDCRKM%SUNZPSPCJ82%GQZS,E4HEIIHZQ Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ????? | | ????????????????????????????????????????? ???? | | ????????????????????????????????????????? ???? | | ????????????????????????????????????????? ???? | | ????????????????????????????????????????? #???? | | ????????????????????????????###?????????? ##??? | | ????????????????????????????# ########### #??? | | ????????????????????????????# ???? | | ????????????????????????????# ? ???? | | ???????????????????????????## #??# ## ????? | | ??????????????????????????## #???# ## #????? | | ????????????????????????### ###### ## #????? | | ???????????????????###### ## #????? | | ??????????????????## # # ## #????? | | ??????????????????# # # ##???? | | ??????????????????# ## ## # #???? | | ??????????????????????# ### % # #??? | | ??????????????????????# @ #?# ## #??? | | ????????????????? #?# ##??? | | ???????????????# ### ## ## #####???? | | ???????????? p #?# ##########???????? | | ??????????? ### ? ###????????????????? | | ???????????? ???# ???????????????????? | | ???????????? ? ????# ???????????????????? | | ????????????????????## ????????????????????? | | ?????????????????????## ???????????????????? | | ??????????????????????# ???????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? ##??????????????????? | | ????????????????????? #???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantAerolevSword Manual? 0 Play Time 01:09:35 Cumulative 939.9 hours Start 2022.08.11 @ 15:47:24 End 2022.08.11 @ 18:15:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 206 Rogue 1 Adventurer 205 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: 959ae358-8341-4ba1-87f5-26b0c0fd283e