Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.17 @ 12:56:33 Player: Mozco Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (403) 2015 Value Destroyed (18322) 18322 Prototype IDs (53) 1060 Alien Tech Used (1) 200 Bonus (9008) 9008 TOTAL SCORE: 39505 Bonus ------- High Alert Combat Kills 4559 Follower Combat Kills 240 Entered Garrisons 600 Aligned with FarCom 300 Acquired ECA 300 Met Zhirov 300 Win 3000 Friendly Fire -291 Cogmind --------- Core Integrity 1162/1600 Matter 167/300 Energy 586/600 System Corruption 9% Temperature Cool (12) Movement Treading (250) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Centrium Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Advanced Heat Sink Experimental Cooling System Huge Storage Unit Advanced Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Graphene Brace Advanced System Shield > --- WEAPON (5) ------- Enhanced Quantum Rifle KE Penetrator Linear Accelerator > --- INVENTORY (25) --- Heavy Treads Advanced Medium Treads Improved Heavy Treads Biometal Medium Treads Armored Heavy Treads Centrium Heavy Treads Improved Energy Well (400) Improved Matter Compressor (300) Experimental ECM Suite Transdimensional Reconstructor Enhanced Quantum Rifle Heavy Machine Gun KE Penetrator KE Penetrator Longsword +1 Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Huge Storage Unit Spectral Analyzer Advanced Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Graphene Brace Advanced System Shield Improved Dynamic Insulation System System Restoration Module > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Machine Gun KE Penetrator Linear Accelerator Enhanced Hardcell Cannon > --- INVENTORY -------- Heavy Treads Advanced Medium Treads Improved Heavy Treads Biometal Medium Treads Armored Heavy Treads Centrium Heavy Treads Improved Energy Well Improved Matter Compressor Experimental ECM Suite Transdimensional Reconstructor Enhanced Quantum Rifle Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Long-range Missile Launcher Longsword +1 [Rating: 192] Favorites ----------- Power Reinforced Fission Core Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Weapon Cycler Storage Large Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Longsword +1 Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Slots Evolved 18 | . . 2 . . . 2 . 2 . 2 2 . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . 2 . 2 . . . . . . . . . . . . . . Utility 10 | . . 2 . . . . . . . 2 . . . 2 . . . . 1 . 2 1 Weapon 3 | . . . . . . . . . . . 2 . . . . . . . . . . 1 Parts Attached 275 | 6 10 18 5 . 3 8 19 5 10 29 5 12 2 31 1 6 1 1 21 12 46 24 Power 31 | 1 1 3 . . 1 . 4 . 2 3 1 1 . . . . . 1 3 2 5 3 Engine 12 | 1 1 3 . . 1 . 3 . 2 1 . . . . . . . . . . . . Core 5 | . . . . . . . 1 . . 2 1 1 . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . 1 3 2 5 3 Propulsion 72 | 2 2 4 2 . . 2 8 1 6 9 . 6 . 8 . 3 . . 6 1 8 4 Treads 62 | . 2 4 2 . . 2 8 1 6 1 . 6 . 8 . 3 . . 6 1 8 4 Leg 9 | 2 . . . . . . . . . 7 . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 102 | 1 2 8 1 . . 4 4 4 1 12 2 3 . 13 1 1 1 . 7 8 20 9 Device 57 | . 1 4 . . . . 1 2 . 7 1 3 . 8 1 1 . . 6 3 12 7 Storage 8 | 1 1 1 . . . . . . . . . . . 2 . . 1 . . . 2 . Processor 14 | . . . . . . 1 . . . 4 . . . 1 . . . . 1 4 1 2 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Protection 21 | . . 3 1 . . 3 3 2 1 1 1 . . 2 . . . . . 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 5 3 2 . 2 2 3 . 1 5 2 2 2 10 . 2 . . 5 1 13 8 Energy Gun 14 | . 1 3 . . . . 2 . . . . . . . . 1 . . 3 . 3 1 Energy Cannon 10 | . 4 . 1 . . 2 . . 1 1 . . . . . . . . . . . 1 Ballistic Gun 35 | 2 . . . . . . 1 . . 2 . 2 2 8 . 1 . . 2 1 10 4 Ballistic Cannon 7 | . . . . . 1 . . . . 2 2 . . . . . . . . . . 2 Launcher 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . 2 1 . . . . . . . . . . . 2 . . 2 . 1 4 7 2 Corrupted Parts 3 | . . . . . . . 3 . . . . . . . . . . . . . . . System Corruption 11 | . . . . . . . 11 . . . . . . . . . . . . . . . Parts Lost 108 | . 2 1 3 . 2 1 6 . 3 26 . 11 . 4 1 1 . 2 6 2 19 18 Power 8 | . . . . . 1 . 2 . . 2 . 1 . . . . . . . . . 2 Propulsion 33 | . 2 . 2 . . . 1 . 2 10 . 5 . 3 . . . . 1 . 6 1 Utility 36 | . . . 1 . . 1 1 . . 8 . 2 . . 1 1 . 2 1 2 7 9 Weapon 31 | . . 1 . . 1 . 2 . 1 6 . 3 . 1 . . . . 4 . 6 6 Highest Loss Streak 19 | . 2 1 3 . 1 1 1 . 2 19 . 10 . 1 1 1 . 2 2 1 9 7 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . Average Backups 16 | 1 7 13 14 13 14 14 14 14 14 12 14 14 14 15 22 24 25 25 23 24 22 19 Power . | . . . 1 1 1 . 1 1 1 1 1 1 2 1 1 1 1 1 . . . . Propulsion 4 | 1 4 6 6 5 5 3 4 3 3 2 6 5 3 2 3 3 4 4 4 5 4 4 Utility 5 | . . . . . . 2 2 3 4 4 5 5 7 6 12 12 11 11 11 12 9 5 Weapon 6 | . 3 6 6 7 8 9 7 6 6 3 2 1 1 5 5 6 7 7 5 5 6 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 36 | . 3 2 1 . . 2 2 1 . 3 2 . 1 7 . . 1 1 . . 5 5 Power 4 | . . . . . . . . . . 1 1 . . 1 . . . 1 . . . . Propulsion 11 | . 2 2 . . . . 1 . . . . . . 2 . . . . . . 1 3 Utility 6 | . . . . . . . 1 . . 2 . . 1 1 . . 1 . . . . . Weapon 14 | . 1 . 1 . . 2 . 1 . . 1 . . 3 . . . . . . 4 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 92 97 93 84 79 99 95 96 97 87 99 72 92 98 100 99 100 92 88 92 87 85 Engine 3 | . 14 11 11 11 3 9 4 7 7 4 3 . . . . . . . . . . . Core 1 | . . . . . . . 4 . . 1 1 4 5 5 5 5 5 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 8 9 8 7 Treads 25 | . 17 22 21 22 22 35 35 44 45 16 . 6 35 30 31 31 31 31 23 23 18 14 Leg 2 | . 8 . . . . . . . . 17 35 14 . . . . . . . . . . Device 16 | . 9 20 15 11 11 8 11 8 7 11 11 12 17 23 26 25 26 18 20 20 20 23 Storage 6 | . 14 11 11 11 11 9 9 7 7 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 6 | . . . . . . 6 . . . 11 15 11 11 10 10 10 10 10 11 13 8 10 Protection 5 | . . 9 11 7 9 10 11 11 15 5 1 1 . 1 . . . . . . 3 2 Energy Gun 3 | . . 14 11 11 . . 7 . . . . . . . . . . . 5 8 5 1 Energy Cannon 3 | . 24 7 9 11 2 11 8 7 5 1 . . . . . . . . . . . . Ballistic Gun 7 | . 2 . . . . . . . . 2 . 1 9 19 15 18 21 21 10 9 10 14 Ballistic Cannon 2 | . . . . . 8 6 . . . 4 16 8 5 . . . . . . . . 2 Slashing Weapon 1 | . . . . . 10 . 1 6 7 3 5 1 . . . . . . . . . . Peak Build Rating 192 | 6 14 18 21 20 28 34 32 41 43 75 85 85 80 113 115 122 122 122 148 167 172 192 Average Rating 78 | 4 12 16 19 19 24 29 27 35 41 52 83 61 74 97 112 117 120 117 134 154 158 178 On Entrance 68 | . 6 14 18 20 17 28 26 28 41 41 75 85 70 80 112 113 120 122 115 148 137 159 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 . . 3 . 4 . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 189 | 11 24 40 59 56 61 62 56 58 58 59 68 67 67 135 139 139 132 132 135 159 179 189 Greatest Support 220 | 20 43 43 40 40 40 83 83 131 131 129 118 154 154 154 153 166 166 166 199 200 203 220 Greatest Overweight (x) 4 | . . . 1 1 1 . . . . 4 . 2 . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 18 | 6 8 14 15 15 15 15 15 15 15 14 15 15 15 17 25 25 25 25 25 25 25 25 Most Carried 25 | 6 9 15 15 15 15 15 15 15 15 15 15 15 15 22 23 25 25 25 25 25 25 25 Average Carried 17 | 2 7 13 14 13 14 14 14 14 14 12 14 14 14 15 22 24 24 25 24 25 24 22 Final Capacity 25 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 9 15 13 15 14 15 15 15 15 15 15 14 15 22 22 25 25 25 25 25 25 19 Class Distribution -------------------- 26% | Scavenger-Mutant 25% | Mutant 24% | Scavenger-Gunner 11% | Scavenger-Tank 7% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Upper Caves Gunner | -4/Upper Caves Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Garrison Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Matter Collected 11841 | 268 90 180 77 . 40 214 327 130 119 1015 55 634 . 2701 260 424 407 301 1057 599 2070 873 Remotely 327 | . . . . . . . . . . 327 . . . . . . . . . . . . Salvage Created 20286 | 62 263 734 268 . 492 566 1089 290 736 1651 205 410 . 3867 110 237 288 378 1484 1086 4330 1740 Parts 940 | 1 14 50 14 . 19 31 59 11 37 100 12 13 . 156 5 9 2 20 73 41 181 92 Haulers Intercepted 16 | . 1 2 . . . 1 . . . . 1 . . 4 . . . . 3 . 3 1 Recyclers Shooed 12 | . . . . . . 1 . . . 3 . . . 5 . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . . . . 14 . . 5 12 2 17 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Combat Hostiles Destroyed 293 | . 7 10 11 . 5 7 27 5 14 27 1 13 . 50 2 5 . 6 18 17 44 24 Melee 32 | . . . . . 5 . 3 5 12 6 1 . . . . . . . . . . . Guns 154 | . . 5 1 . . . 9 . . 7 . . . 39 1 3 . 6 15 12 33 23 Cannons 60 | . 7 4 6 . . 5 7 . 2 14 . 13 . 1 . . . . . . . 1 AOE 44 | . . . 4 . . 2 6 . . . . . . 10 1 2 . . 3 5 11 . Classes Destroyed 23 | 1 3 4 1 . 1 4 1 1 1 2 . . . 1 . . . 1 . 1 1 . Worker 23 | . . 1 . . 3 . . 1 . 2 . . . 1 . . . . 1 . 7 7 Builder 33 | . . . . . . 4 . . . 6 1 . . 9 . . . . 4 . 6 3 Tunneler 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Hauler 16 | . 1 2 . . . 1 . . . . 1 . . 4 . . . . 3 . 3 1 Recycler 23 | 1 . 1 . . 3 2 . . . 3 . . . 7 . . . . 1 . 5 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Watcher 9 | . . 1 . . . 1 . . . . . . . 1 . . . . . . 4 2 Swarmer 67 | . 3 . 8 . . . 9 . . 9 . 4 . 15 . 2 . . 7 4 . 6 Cutter 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Grunt 78 | . 4 5 1 . 3 3 4 3 5 6 . 5 . 13 . . . . 6 4 13 3 Brawler 10 | . . . . . . 1 2 . . . . 1 . 5 . . . . . 1 . . Duelist 9 | . . . 1 . . 1 1 . . . . 1 . 1 . . . . . 1 3 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 33 | . . 5 . . . 1 5 1 6 . 1 2 . 4 . 1 . 1 1 1 4 . Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Hunter 44 | . . . . . 2 1 5 . . 5 . . . 4 2 . . 2 2 4 12 5 Programmer 34 | . . . . . . . . 1 1 3 . . . 8 . 1 . . 2 . 10 8 Heavy 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Behemoth 6 | . . . . . . . . . . . . . . 1 . 1 . 1 . . 1 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 21 | 1 3 4 4 . 4 5 4 3 5 21 1 7 . 8 2 3 . 3 7 7 16 6 Combat Bots Only 8 | . 3 2 4 . 1 3 4 3 5 7 1 7 . 6 2 3 . 3 3 7 8 6 Max Kills in Single Turn 4 | 1 1 1 2 . 1 2 2 1 1 1 1 1 . 3 1 1 . 2 2 3 4 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 Exploded 3 | . . . 2 . . 1 2 . . . . . . 2 1 1 . . 2 3 3 . Melee 1 | . . . . . 1 . 1 1 1 1 1 . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Hostile Shots Fired 2132 | . 74 45 54 . 20 43 92 17 196 269 7 100 . 176 44 21 . 61 124 108 317 364 Missed 662 | . 23 12 19 . 2 19 28 9 61 71 2 26 . 76 8 10 . 17 43 37 101 98 Hits 1470 | . 51 33 35 . 18 24 64 8 135 198 5 74 . 100 36 11 . 44 81 71 216 266 Melee 17 | . . . . . . 4 7 . 2 . . 2 . 1 . . . . . . 1 . Projectile 1453 | . 51 33 35 . 18 20 57 8 133 198 5 72 . 99 36 11 . 44 81 71 215 266 AOE 22 | . . . 18 . . . . . 4 . . . . . . . . . . . . . Critical Strikes 56 | . 1 . . . 2 1 2 . . 9 . 4 . 7 . . . 1 4 . 9 16 Actively Blocked 29 | . . . . . . . . . . . . . . 3 . . . 1 4 . 6 15 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Damage Taken 27374 | . 534 503 747 . 242 581 1158 96 1253 3547 127 1423 . 2295 674 297 . 1130 1455 1063 4485 5764 Core 2116 | . 114 43 56 . 41 . 96 4 50 532 . 154 . 162 22 . . 53 107 102 142 438 Absorbed by Shields 677 | . . . . . . . . . . . . . . . 102 14 . . 72 298 191 . Reduced by Siege Mode 257 | . . . . . . . . . . . . . . . . . . . . . . 257 Redirected to Shielding 102 | . . . . . . 102 . . . . . . . . . . . . . . . . Ignored by Resistances 1583 | . . . . . 23 54 . 1 101 445 . . . 23 . . . . 159 414 363 . Regen/Repaired (Parts) 1436 | . . 216 . . . 42 . 168 . 163 53 . . 593 . . . . . . 201 . Core Remaining (%) 76 | 100 54 . . . 65 . 82 . 92 37 . . 84 . . . . 79 . 83 90 72 Volleys Fired 806 | 2 28 34 24 . . 34 71 6 16 80 1 40 . 130 24 12 4 21 67 47 104 61 Largest 5 | 2 2 2 2 . . 2 2 1 1 2 2 4 . 4 4 4 4 4 4 4 4 5 Hottest 296 | 40 136 136 124 . . 160 160 80 80 120 88 156 . 137 134 180 134 134 296 240 242 240 Shots Fired 2172 | 4 41 64 44 . . 60 117 6 16 147 2 81 . 421 58 40 13 87 198 163 341 269 Gun 1713 | 4 . 40 22 . . . 58 . . 74 . 14 . 401 57 38 13 87 191 158 327 229 Cannon 406 | . 41 24 20 . . 54 57 6 16 73 2 67 . 10 . . . . . . . 36 Launcher 53 | . . . 2 . . 6 2 . . . . . . 10 1 2 . . 7 5 14 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1507 | 4 . . . . . 18 1 . . 132 2 81 . 411 57 33 13 87 111 81 231 245 Thermal 533 | . 41 48 42 . . 36 57 6 16 15 . . . . . 5 . . 80 77 96 14 Explosive 53 | . . . 2 . . 6 2 . . . . . . 10 1 2 . . 7 5 14 4 Electromagnetic 79 | . . 16 . . . . 57 . . . . . . . . . . . . . . 6 Robot Hit Streak 37 | 2 6 5 7 . . 5 13 2 5 15 . 18 . 20 4 5 9 28 22 20 16 37 Robot Miss Streak 11 | 1 4 2 2 . . 4 3 3 5 6 . 11 . 8 7 2 1 8 3 2 2 4 Penetration Max 2 | . . . . . . . . . . 1 . 1 . 2 . . 1 1 1 1 2 1 Secondary Targets 29 | . . 1 . . . . . . . 2 . . . 9 . . . 1 2 2 2 10 Max Gunslinging Chain 2 | . . 1 . . . . . . . 1 . . . 1 . . . 1 1 1 1 2 Shots Hit Robots 1443 | 3 23 41 29 . 20 32 77 12 50 101 6 55 . 244 20 24 7 61 120 116 232 170 Core Hits 854 | 1 9 19 15 . 7 23 49 4 23 59 3 55 . 160 8 15 7 19 61 56 172 89 Critical Kills 17 | . . 1 . . . . 1 . . 1 . . . 4 . . . . . . 2 8 Critical Parts Destroyed 15 | . . . . . . . . . . 1 . . . 5 . 1 . 1 1 2 . 4 Critical Strikes 59 | . . 1 . . 2 1 1 1 4 7 1 4 . 9 . 1 . 2 2 5 4 14 Burn 5 | . . . . . . . . . . . . . . . . . . . 1 3 1 . Meltdown 3 | . . 1 . . . . 1 . . 1 . . . . . . . . . . . . Destroy 31 | . . . . . . . . . . 1 . . . 9 . 1 . 2 1 2 3 12 Blast 12 | . . . . . . 1 . . . 5 . 4 . . . . . . . . . 2 Sever 8 | . . . . . 2 . . 1 4 . 1 . . . . . . . . . . . Melee Attacks 134 | . . . . . 20 . 12 18 56 14 12 . . 2 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 134 | . . . . . 20 . 12 18 56 14 12 . . 2 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 8 . . 2 . . 2 . . 1 . . . . . . . . Combat Hostiles 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53673 | 36 473 786 865 . 1288 1311 2388 649 2068 3286 390 1361 . 9827 587 993 218 1525 4455 3728 11254 6185 Guns 30297 | 36 . 435 205 . . . 802 . . 1060 . 134 . 6664 433 704 218 1525 3160 2839 7585 4497 Cannons 6747 | . 473 304 329 . . 737 738 24 230 1534 . 1227 . 245 . . . . . . . 906 Explosions 11342 | . . 47 318 . . 540 679 . . 104 . . . 2789 154 289 . . 1244 889 3648 641 Melee 5009 | . . . . . 1288 . 169 625 1838 588 390 . . 111 . . . . . . . . Ramming 278 | . . . 13 . . 34 . . . . . . . 18 . . . . 51 . 21 141 Kinetic 28328 | 36 . . . . . 267 20 . . 2390 . 1361 . 6909 433 673 218 1525 1932 1587 5983 4994 Thermal 8768 | . 473 623 534 . . 470 1169 24 230 308 . . . 379 . 31 . . 1228 1252 1602 445 Explosive 10281 | . . . 318 . . 540 248 . . . . . . 2410 154 289 . . 1244 889 3648 541 Electromagnetic 1009 | . . 163 . . . . 782 . . . . . . . . . . . . . . 64 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 5009 | . . . . . 1288 . 169 625 1838 588 390 . . 111 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 11 1 1 2 . 3 3 3 3 3 3 3 . 1 1 8 Average Corruption 1 | . . . . . . . 7 1 1 1 . 3 3 1 3 3 3 3 . 1 1 2 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 114 | . . . . . . . . . 7 8 . 20 2 26 5 15 3 16 . . 5 7 Message Errors 24 | . . . . . . . . . . 4 . 6 2 4 1 2 2 1 . . 1 1 Matter Fused 30 | . . . . . . . . . 3 2 . 5 . 7 1 6 1 4 . . . 1 Heat Flow Errors 11 | . . . . . . . . . 1 . . 3 . 1 . 2 . 3 . . 1 . Energy Discharges 15 | . . . . . . . . . 1 . . 1 . 4 . 2 . 2 . . 3 2 Parts Rejected 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Parts Fused 4 | . . . . . . . . . . . . 2 . . . . . 1 . . . 1 Data Loss (minor) 15 | . . . . . . . . . 2 1 . 3 . 5 1 2 . 1 . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . 1 1 . . 1 . . . . Misfires 4 | . . . . . . . . . . . . . . 1 . . . 3 . . . . Alerts 4 | . . . . . . . . . . 1 . . . . 1 1 . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1260 | . 12 . . . 247 19 43 121 33 153 75 . . 198 . . . . 199 72 53 35 Projectiles 78 | . 12 . . . . 9 8 . . 49 . . . . . . . . . . . . Explosions 522 | . . . . . . 10 35 . . 36 . . . 117 . . . . 199 72 53 . Melee 660 | . . . . . 247 . . 121 33 68 75 . . 81 . . . . . . . 35 Knockbacks 28 | . . . . . . 1 . . . 8 . 11 . 5 . . . . . . 1 2 Impact 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 2 Kinetic 24 | . . . . . . 1 . . . 8 . 11 . 4 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 928 | . . 40 . . . 172 194 . . 244 . . . . . 29 . . 155 57 . 37 Shots 19 | . . 1 . . . 4 5 . . 3 . . . . . 1 . . 3 1 . 1 Rammed 18 | . . . 2 . . 2 . . . 1 . . . 4 . . . . 3 . . 6 Targets Rammed 20 | . . . 2 . . 3 . . . 1 . . . 4 . . . . 3 . 1 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . Highest Temperature 567 | . 437 336 66 . . 207 291 . 141 371 . 567 . 156 246 132 . 170 567 256 397 157 Average Temperature 102 | . 186 89 38 . . 79 73 . 33 120 . 208 . 18 118 47 . 90 99 110 65 43 Received Heat Transfer 3156 | . 165 180 12 . 63 90 162 27 417 387 27 612 . 237 . 24 . 99 171 6 468 9 Effects 23 | . 3 . . . . . . . . 3 . 10 . . . . . . 7 . . . Shutdowns 5 | . . . . . . . . . . 1 . 2 . . . . . . 2 . . . Energy Bleed 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Matter Decay 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Damage (major) 7 | . . . . . . . . . . . . 2 . . . . . . 5 . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 2 Total Turns 71 | . . . . . . . . . . . . . . . . . . . 9 . 8 54 Longest Duration 38 | . . . . . . . . . . . . . . . . . . . 9 . 8 38 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 3 . . . . . . . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Robots Melted 3 | . . 1 . . . . 1 . . 1 . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . Parts Melted 37 | . 3 2 2 . . 1 1 . 3 3 . . . 1 . . . . 4 12 5 . Heat Transferred 13869 | . 851 1197 1036 . . 883 1723 50 450 600 . . . 350 . 37 . . 1921 2209 2252 310 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 . . . . 6 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Maximum Alert Level 4 | . . . . . . . 3 2 3 2 1 . . 4 . . . . 2 3 4 3 Low Security (%) 33 | 100 100 100 100 . 100 100 5 . . . 3 . . 23 . . . . . . . . Level 1 13 | . . . . . . . 10 32 11 6 96 . . 22 . . . . 82 6 1 . Level 2 30 | . . . . . . . 43 67 70 93 . . . 23 . . . . 17 60 59 . Level 3 15 | . . . . . . . 40 . 17 . . . . 8 . . . . . 33 5 100 Level 4 6 | . . . . . . . . . . . . . . 21 . . . . . . 34 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1396 | . 90 58 175 . 42 198 1071 562 805 678 316 . . 1373 . . . . 462 895 1396 1026 Initial 818 | . . . 6 . . . 124 562 305 422 316 . . . . . . . 330 346 497 818 Average 443 | . 36 19 41 . 5 11 655 435 592 555 245 . . 562 . . . . 339 618 807 924 Influence Increases 10719 | 5 172 351 251 . 160 334 1027 216 530 894 84 270 . 2049 50 110 15 155 972 559 1662 853 Destroy 0b10 Robot/C 5900 | . 140 200 200 . 100 140 580 100 280 540 20 260 . 1080 40 100 . 80 360 340 860 480 Destroy 0b10 Robot/NC 605 | 5 5 30 . . 30 50 . 5 . 55 10 . . 140 . . 15 10 45 5 135 65 Destroy Leader 1094 | . 22 86 30 . 30 54 20 30 20 120 12 10 . 216 10 10 . 20 64 40 214 86 Allied During Kill 71 | . . . . . . . 11 . . . . . . 60 . . . . . . . . Successful Hack 227 | . 5 20 6 . . 3 16 29 . 38 . . . 40 . . . . 35 14 . 21 Disable Machine 525 | . . 15 . . . 60 60 . 30 90 . . . 135 . . . . 30 . 75 30 Anti-Garrison Action 450 | . . . . . . . 250 . 150 . . . . . . . . . . 50 . . Destroy Structure 1202 | . . . 15 . . 27 60 7 20 51 12 . . 318 . . . . 78 110 363 141 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . 300 . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . 30 . . . Lose Combat Pursuer 315 | . . . . . . . 30 45 30 . 30 . . 60 . . . 45 30 . 15 30 Influence Decreases 9718 | 5 172 333 269 . 160 142 148 851 161 1053 528 472 . 678 828 410 308 110 555 136 1182 1217 Entered New Map 3490 | . . . 12 . . . 68 509 131 383 330 76 . . 508 114 293 . 15 116 388 547 Time Decay 5063 | 5 152 323 252 . 150 132 . 342 . 410 198 286 . 618 310 286 15 110 380 . 604 490 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . 100 . . . Lost Part 1025 | . 20 10 5 . 10 10 60 . 30 260 . 110 . 40 10 10 . . 60 20 190 180 Lost Ally 40 | . . . . . . . 20 . . . . . . 20 . . . . . . . . Squads Dispatched 60 | . . 4 1 . . 3 . 2 . 9 1 . . 17 . . . . 7 . 12 4 Investigation 13 | . . 3 1 . . 2 . . . 2 1 . . 2 . . . . . . 1 1 Extermination 16 | . . . . . . . . 1 . 2 . . . 5 . . . . 1 . 5 2 Reinforcement 20 | . . 1 . . . . . 1 . 5 . . . 5 . . . . 4 . 3 1 Assault 9 | . . . . . . . . . . . . . . 4 . . . . 2 . 3 . Garrison 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 8 | . . . . . . . . . . 1 . . . 3 . . . . 2 . 2 . Haulers Reinforced 5 | . . . . . . . . . . . . . . 2 . . . . 1 . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Distress Signals 23 | . . . . . . 1 . . . 1 2 . . 5 . . . . 1 . 9 4 Communications Jammed 16 | . . . . . . . . . . 2 . . . . . . . . 2 . 12 . Distress Signals 16 | . . . . . . . . . . 2 . . . . . . . . 2 . 12 . Times Spotted 408 | . 9 14 11 . 4 12 24 11 18 31 7 14 . 80 2 4 . 7 34 19 73 34 Peak Tracking Total 9 | . 5 2 4 . 1 4 5 3 6 7 5 9 . 5 2 2 . 4 5 4 6 8 Tactical Retreats 10 | . . . . . . . 1 1 2 . 1 . . 1 . . . 1 1 . 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Traps Triggered 7 | . . 1 . . . 1 1 . . 1 . . . 2 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Machines Disabled 42 | . . 1 . . . 4 6 . 4 6 . 1 . 9 . . 2 . 2 . 5 2 Max in Single Turn 6 | . . 1 . . . 1 1 . 1 5 . 1 . 6 . . 1 . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Garrison Relay 6 | . . . . . . . 2 . 3 . . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Machines Accessed 56 | . 1 6 2 2 . 5 5 4 2 2 2 . 1 5 1 . 4 . 6 1 3 4 Terminals 32 | . 1 5 1 . . 3 5 2 2 1 1 . . 2 . . . . 3 1 1 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . 1 . . . 1 . 1 . 1 1 . . 2 . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 6 | . . . . . . 1 . 1 . . . . . 1 . . . . 2 . 1 . Total Hacks 137 | . 4 21 4 2 . 15 9 9 4 8 4 . 1 10 1 . 16 . 12 3 6 8 Successful 61 | . 1 10 2 2 . 5 2 4 . 3 1 . 1 6 1 . 16 . 3 1 2 1 Failed 75 | . 3 11 1 . . 10 7 5 4 5 3 . . 4 . . . . 9 2 4 7 Catastrophic 22 | . . 4 . . . 4 3 1 2 2 2 . . . . . . . 1 . 1 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Manual 44 | . 2 9 3 1 . 9 . 3 . 2 4 . . 3 . . . . 4 . 1 3 Terminals 78 | . 4 15 3 . . 9 9 4 4 3 3 . . 5 . . . . 6 3 2 8 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 26 | . . 6 . . . 5 . 3 . 5 1 . . 4 . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Garrison Access 8 | . . . . . . 1 . 2 . . . . . 1 . . . . 2 . 2 . Terminal Hacks 32 | . . 4 2 2 . . 2 . . . . . 1 2 1 . 16 . . 1 . 1 Record 6 | . . . . 1 . . . . . . . . . . . . 4 . . . . 1 Part Schematic 5 | . . 1 . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 7 | . . 2 1 . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 4 | . . . 1 . . . 1 . . . . . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . . 1 . . . . . . . . . . . 2 . . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . 5 . . . 3 . 2 . 3 . . . . . . . . . . . . Scan Component 8 | . . 3 . . . 2 . 1 . 2 . . . . . . . . . . . . Repair 5 | . . 2 . . . 1 . 1 . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . 1 . 1 . . . . . 1 . . . . 2 . 1 . Unlock Access 3 | . . . . . . 1 . 1 . . . . . . . . . . 1 . . . Seal Access 3 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Unauthorized Hacks 10 | . 1 1 . . . 1 . 1 . . 1 . . 3 . . . . 1 . 1 . Terminals 6 | . 1 1 . . . 1 . 1 . . . . . 1 . . . . 1 . . . Botnet 6 | . 1 1 . . . 1 . 1 . . . . . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 1 . . 2 . . . . . . 1 . Patch 4 | . . . . . . . . . . . 1 . . 2 . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 5 . . . 4 4 4 2 2 1 . . 2 . . . . 5 1 2 4 Full Trace Events 10 | . . 2 . . . 2 1 . 1 2 . . . . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 2 . . . 1 . 1 . 1 . . . . . . . . . . . . Time 184 | . . 83 . . . 44 . 38 . 19 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 25 | . . . . . . . 10 . 11 . . . . . . . . . . 4 . . Machine Destruction 25 | . . . . . . . 10 . 11 . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Total Allies 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . Largest Group 2 | . . . . . . . 2 . . . . 2 2 2 . . . . . . . . Highest-Rated Group 79 | . . . . . . . 45 . . . . 79 79 79 . . . . . . . . Highest-Rated Ally 49 | . . . . . . . 25 . . . . 49 49 49 . . . . . . . . Initial Warlord ECA Mod 11 | . . . . . . . . 7 7 11 10 10 10 9 4 4 4 3 3 3 4 3 Warlord Squad Rendezvous 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Infantry 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Ranger 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Pyro 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . 8 . . . . . . 27 . . . . . . . . Total Damage 879 | . . . . . . . 225 . . . . . . 654 . . . . . . . . Kills 11 | . . . . . . . 2 . . . . . . 9 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Active Infowar (turns) 10226 | . . . . . . . . . . 403 409 1270 102 2273 689 622 286 737 898 557 1383 597 Optics 8086 | . . . . . . . . . . 243 409 1270 102 2273 689 622 286 737 898 557 . . Cloaking 673 | . . . . . . . . . . . . . . . . . . . 63 . 610 . Jamming 2605 | . . . . . . . . . . 160 . . . . . . . . 592 97 1159 597 ECM 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Robot Analysis Total 7 | . . 2 1 . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . 1 . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Turns Passed 21113 | 84 392 1106 1132 718 1184 1069 1475 777 1100 982 409 1270 102 2273 689 622 286 737 898 568 1950 1290 Spaces Moved 10137 | 55 191 547 515 341 458 464 716 384 573 450 262 692 60 1027 377 346 157 407 369 233 931 582 Core 4 | 2 . . . . . . . . . 2 . . . . . . . . . . . . Treads 9091 | . 150 547 515 341 458 464 716 384 573 153 . 301 60 1027 377 346 157 407 369 233 931 582 Legs 1038 | 53 41 . . . . . . . . 291 262 391 . . . . . . . . . . Wheels 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 160 160 100 121 121 163 162 165 165 166 166 158 156 148 162 Average Speed 165 | 117 151 160 203 210 222 160 160 160 160 134 121 163 163 163 165 165 166 166 166 157 156 164 Slowest Speed 320 | 120 160 160 240 240 240 160 160 160 160 320 121 260 163 165 165 166 166 166 168 158 240 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . . . 3 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 5 29 59 69 70 89 35 80 11 65 16 9 63 6 31 53 56 61 77 14 46 29 14 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 6 | . . . . 1 . . . . . . . 1 . . 1 . 3 . . . . . Known Exits Taken 4 | . . . . . . 1 . 1 . . . . . . . . . . 1 . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 9 | . . . . . 1 . . . . . . 2 . . 1 3 . 2 . . . . Spaces Dug 98 | . . . 8 . . . 3 7 5 2 6 . . 24 7 21 . . 15 . . . Terrain Destroyed 784 | . . . 21 . . 26 23 7 5 61 6 6 . 204 36 42 1 16 47 76 123 84 Melee 24 | . . . . . . . 3 7 5 2 6 . . 1 . . . . . . . . Projectile 249 | . . . . . . 7 . . . 15 . 6 . 97 28 2 1 16 7 7 48 15 AOE 509 | . . . 21 . . 19 20 . . 44 . . . 104 8 40 . . 40 69 75 69 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Gar Res Acc Total 12905 | 68 256 718 555 342 605 730 915 526 688 664 341 772 64 1406 410 373 177 434 533 326 1230 772 Wait 1028 | . 2 93 1 . 121 196 52 91 30 47 57 . . 128 3 4 6 1 45 20 66 65 Move 10112 | 54 190 546 514 340 457 464 715 383 570 449 261 691 59 1026 376 345 156 406 368 231 930 581 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 159 | 6 13 10 3 1 2 10 4 9 . 20 1 4 2 23 2 3 2 2 12 . 22 8 Fast Attach 131 | 6 5 7 2 . . 4 3 1 2 21 3 5 2 18 . . 4 . 7 8 23 10 Attach 86 | . 3 2 2 . 3 3 4 3 1 16 1 4 . 5 1 1 . . 7 . 14 16 Detach 10 | . . 1 . 1 . . . . . . 1 . . 3 . . . . 1 . . 3 Swap 164 | . 2 10 2 . 2 6 18 6 7 5 1 5 . 32 3 7 . 1 11 8 30 8 Drop 204 | . 13 15 5 . . 10 9 9 6 11 3 . 1 35 1 1 5 3 12 11 40 14 Fire 806 | 2 28 34 24 . . 34 71 6 16 80 1 40 . 130 24 12 4 21 67 47 104 61 Melee 134 | . . . . . 20 . 12 18 56 14 12 . . 2 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . . . 2 . . 3 . . . 1 . . . 4 . . . . 3 . 1 6 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Rewire 50 | . . . . . . . 27 . . . . 23 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Garrison -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 12) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Utility x2 906 | -9/Materials | Build established: Scavenger-Mutant 917 | -9/Materials | Repaired Imp. Treads 969 | -9/Materials | Repaired Adv. Beam Cannon 1091 | -9/Materials | Discovered new exit (range 16) 1368 | -9/Materials | Discovered new exit (range 16) 1564 | -9/Materials | Discovered new exit (range 12) 1583 | -9/Materials | Entered Mines 1750 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1855 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1997 | -9/Mines | Met a Derelict shopkeep closing up shop 2044 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2186 | -9/Mines | Destroyed YI-UF0 2214 | -9/Mines | Lost 3 parts (2n1u) 2292 | -9/Mines | Discovered new exit (range 7) 2306 | -9/Mines | Build established: Mutant 2323 | -9/Mines | Central database locked down 2424 | -9/Mines | Discovered new exit (range 16) 2705 | -9/Mines | Discovered new exit (range 5) 2715 | -9/Mines | Entered Exiles 2773 | -9/Exiles | Met 8R-AWN 2816 | -9/Exiles | Met EX-HEX 2922 | -9/Exiles | Met EX-DEC 2975 | -9/Exiles | Learned location of Zion (-7) 3205 | -9/Exiles | Met EX-BIN 3237 | -9/Exiles | Aligned with FarCom system 3238 | -9/Exiles | Given EX-Vault access code 3275 | -9/Exiles | Opened EX-Vault 3286 | -9/Exiles | Found Longsword +1 3318 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3419 | -9/Exiles | Discovered new exit (range 11) 3433 | -9/Exiles | Left Exiles lab with Longsword +1 3433 | -9/Exiles | Entered Mines 4599 | -8/Mines | Discovered new exit (range 4) 4617 | -8/Mines | Entered Materials 4617 | -8/Materials | Evolved 2 slots: Propulsion x2 4944 | -8/Materials | Repaired Broken Cooling System 5654 | -8/Materials | Garrison activated, responded to threat 5686 | -8/Materials | Identified exit to Garrison 5686 | -8/Materials | Entered Garrison 5816 | -8/Garrison | Garrison Relay disabled 6248 | -8/Garrison | Discovered new exit (range 11) 6352 | -8/Garrison | Triggered checkpoint 6427 | -8/Garrison | Build established: Scavenger-Mutant 6549 | -8/Garrison | Triggered checkpoint 6600 | -8/Garrison | Discovered new exit (range 10) 6624 | -8/Garrison | Triggered checkpoint 6674 | -8/Garrison | Garrison Relay disabled 6706 | -8/Garrison | Learned Factory security intel 6788 | -8/Garrison | Triggered checkpoint 6875 | -8/Garrison | Discovered new exit (range 13) 7160 | -8/Garrison | System corruption reached 10% 7161 | -8/Garrison | Entered Factory 7161 | -7/Factory | Evolved 2 slots: Propulsion x2 7316 | -7/Factory | Repaired Imp. Light Armor Plating 7925 | -7/Factory | Identified exit to Garrison 7938 | -7/Factory | Entered Garrison 7978 | -7/Garrison | Triggered checkpoint 8018 | -7/Garrison | Garrison Relay disabled 8068 | -7/Garrison | Garrison Relay disabled 8108 | -7/Garrison | Triggered checkpoint 8306 | -7/Garrison | Discovered new exit (range 11) 8508 | -7/Garrison | Triggered checkpoint 8577 | -7/Garrison | Discovered new exit (range 15) 8661 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8730 | -7/Garrison | Triggered checkpoint 8812 | -7/Garrison | Triggered checkpoint 8956 | -7/Garrison | Garrison Relay disabled 9019 | -7/Garrison | Discovered new exit (range 12) 9038 | -7/Garrison | Entered Factory 9038 | -6/Factory | Evolved 2 slots: Utility x2 9126 | -6/Factory | Repaired Reactive Plating 9277 | -6/Factory | Destroyed 7 combat bots 9414 | -6/Factory | Lost 4 parts (2n2u) 9542 | -6/Factory | Core integrity fell below 50% 9598 | -6/Factory | Lost 19 parts (2p6n6u5w) 9992 | -6/Factory | Discovered new exit (range 19) 10020 | -6/Factory | Entered another Factory area 10020 | -5/Factory | Evolved 2 slots: Weapon x2 10374 | -5/Factory | Discovered new exit (range 19) 10429 | -5/Factory | Entered Upper Caves 10431 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10437 | -5/Upper Caves | Met a Warlord Commander 10438 | -5/Upper Caves | Learned location of Warlord (-5) 10439 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 10450 | -5/Upper Caves | Found Encrypted Comm Array 10590 | -5/Upper Caves | Learned Factory stockpile data 10626 | -5/Upper Caves | Encountered a Warlord checkpoint 10737 | -5/Upper Caves | Build established: Scavenger-Gunner 10771 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10845 | -5/Upper Caves | Destroyed 7 combat bots 10866 | -5/Upper Caves | Lost 10 parts (1p5n1u3w) 11130 | -5/Upper Caves | Build established: Mutant 11545 | -5/Upper Caves | Build established: Scavenger-Mutant 11568 | -5/Upper Caves | Discovered new exit (range 12) 11699 | -5/Upper Caves | Entered another Upper Caves area 11699 | -5/Upper Caves | Accompanied by 2 allies 11700 | -5/Upper Caves | Encountered a Warlord checkpoint 11716 | -5/Upper Caves | Discovered new exit (range 7) 11801 | -5/Upper Caves | Entered Factory 11801 | -4/Factory | Accompanied by 2 allies 11801 | -4/Factory | Evolved 2 slots: Utility x2 12042 | -4/Factory | Spotted B-86 Titan 12066 | -4/Factory | Destroyed B-86 Titan 12092 | -4/Factory | Build established: Scavenger-Skirmisher 12328 | -4/Factory | Joined by Warlord Pyro squad 12561 | -4/Factory | Discovered new exit (range 19) 12665 | -4/Factory | Joined by Warlord Pyro squad 13036 | -4/Factory | Build established: Scavenger-Gunner 13114 | -4/Factory | Joined by Warlord Infantry squad 13301 | -4/Factory | First assault squad dispatched 13469 | -4/Factory | Joined by Warlord Ranger squad 13565 | -4/Factory | Build established: Scavenger-Skirmisher 13617 | -4/Factory | Garrison activated, responded to threat 13738 | -4/Factory | Joined by Warlord Ranger squad 14051 | -4/Factory | Build established: Scavenger-Gunner 14074 | -4/Factory | Entered Upper Caves 14075 | -4/Upper Caves | Encountered a Warlord checkpoint 14344 | -4/Upper Caves | Spotted B-86 Titan 14351 | -4/Upper Caves | Learned location of Testing (-2) 14753 | -4/Upper Caves | Discovered new exit (range 7) 14763 | -4/Upper Caves | Entered another Upper Caves area 14899 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15030 | -4/Upper Caves | Spotted B-86 Titan 15044 | -4/Upper Caves | Destroyed B-86 Titan 15191 | -4/Upper Caves | Build established: Gunner 15356 | -4/Upper Caves | Discovered new exit (range 5) 15374 | -4/Upper Caves | Learned 4 Research zone layouts 15385 | -4/Upper Caves | Entered Zhirov 15385 | -4/Zhirov | Discovered new exit (range 3) 15415 | -4/Zhirov | Met Zhirov 15454 | -4/Zhirov | Learned location of Quarantine (-3) 15454 | -4/Zhirov | Learned location of Command (-1) 15464 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15491 | -4/Zhirov | Found Alien Artifact 15491 | -4/Zhirov | Identified Integrated Dissipator 15491 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15599 | -4/Zhirov | Found Alien Artifact 15661 | -4/Zhirov | Cloak Generator disabled 15661 | -4/Zhirov | Attacked by Zhirov 15671 | -4/Zhirov | Enhanced Grunts warped into view 15671 | -4/Zhirov | Entered Proximity Caves 15673 | -3/Proximity Caves | Spotter reported a threat 15674 | -3/Proximity Caves | Spotter reported a threat 15709 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15892 | -3/Proximity Caves | Spotted B-86 Titan 15921 | -3/Proximity Caves | Destroyed B-86 Titan 16011 | -3/Proximity Caves | Discovered new exit (range 17) 16233 | -3/Proximity Caves | Build established: Scavenger-Gunner 16408 | -3/Proximity Caves | Entered Research 16408 | -3/Research | Evolved 2 slots: Power x1, Utility x1 16658 | -3/Research | Search patrols dispatched 17158 | -3/Research | First assault squad dispatched 17214 | -3/Research | Build established: Scavenger-Tank 17305 | -3/Research | Identified exit to Garrison 17306 | -3/Research | Entered Garrison 17469 | -3/Garrison | Spotted Executioner 17471 | -3/Garrison | Spotted Executioner 17490 | -3/Garrison | Destroyed Executioner 17497 | -3/Garrison | Found Prototype Device 17497 | -3/Garrison | Identified Adv. Kinecellerator 17507 | -3/Garrison | Found Prototype Processor 17507 | -3/Garrison | Identified Exp. Core Analyzer 17510 | -3/Garrison | Found Exp. Core Analyzer 17529 | -3/Garrison | Destroyed Executioner 17552 | -3/Garrison | Found Prototype Processor 17552 | -3/Garrison | Identified Exp. Targeting Computer 17623 | -3/Garrison | Phase Generator disabled 17719 | -3/Garrison | Triggered checkpoint 17744 | -3/Garrison | Destroyed 7 combat bots 17863 | -3/Garrison | Discovered new exit (range 7) 17863 | -3/Garrison | Crushed by falling debris 17874 | -3/Garrison | Entered Research 17874 | -2/Research | Evolved 2 slots: Utility x2 18256 | -2/Research | Spotted B-90 Cyclops 18724 | -2/Research | Spotted B-90 Cyclops 18738 | -2/Research | Destroyed B-90 Cyclops 18874 | -2/Research | First assault squad dispatched 18881 | -2/Research | Found Prototype Device 18881 | -2/Research | Identified Exp. ECM Suite 19016 | -2/Research | Build established: Scavenger-Gunner 19096 | -2/Research | Destroyed 8 combat bots 19189 | -2/Research | Lost 9 parts (4n3u2w) 19317 | -2/Research | Found Adv. Powered Armor 19319 | -2/Research | Lost 4 parts (1n1u2w) 19652 | -2/Research | Build established: Scavenger-Tank 19730 | -2/Research | Discovered new exit (range 15) 19753 | -2/Research | Identified exit to Access 19824 | -2/Research | Entered Access 19824 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 20186 | -1/Access | Build established: Scavenger-Gunner 20614 | -1/Access | Spotted B-99 Colossus 20628 | -1/Access | Spotted B-99 Colossus 20660 | -1/Access | Destroyed B-99 Colossus 20680 | -1/Access | Lost 7 parts (1n5u1w) 20708 | -1/Access | Destroyed B-99 Colossus 20739 | -1/Access | Lost 5 parts (2p2u1w) 20912 | -1/Access | Energy Cycler disabled 20963 | -1/Access | Found Prototype Processor 20963 | -1/Access | Identified Spectral Analyzer 21102 | -1/Access | Discovered new exit (range 6) 21114 | *** | Escaped! Last Messages --------------- 21088_ Penetrated by Slug. 21090_ Acquired 9 matter. 21092_ Penetrated by Slug. 21093_ The unstable cave ceiling collapses. 21095_ Slug penetrates Wall. 21095_ Penetrated by Slug. 21095_ Hvy. Machine Gun destroyed. 21101_ Penetrated by Slug. 21101_ System Restoration Module destroyed. 21102_ System corrupted: Matter fused (-10). 21102_ The Access Shell folds into the floor. 21102_ EXIT=FOUND 21103_ The unstable cave ceiling collapses. 21103_ P-80 Master resets P-80 Master, system corruption cleaned. 21104_ Penetrated by Slug. 21107_ Enh. Hardcell Cannon destroyed. 21108_ Penetrated by Slug. 21114_ C-30 ARC bursts open, deploying its payload. 21114_ H-88 Terminator unfolds itself. 21114_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???# ! #????????????????????# #????????? | | ???# #????????????????????# #????????? | | ???# " #????????????????????# #????????? | | ???# """ #????????????????????# %#????????? | | ???# """ #????????????????????#% #????????? | | ???# " #????????????????????+ #????????? | | ???# #????????????????????# #????????? | | ???# #????????????????????# #????????? | | ???# #????????????????????# #????????? | | ??########+###########################% #????????? | | ??# %! % #????????? | | ??# !! % H #????????? | | ??# % % % #????????? | | ??# % #????????? | | ??# ###############################* #????????? | | ??# #??????????????????????????# ?#=*#????????? | | ### #??????????????????????????# ##%!###??????? | | #??????????????????????????# ##!| #??????? | | #??????????????????????????# #??????? | | #?????????????????????###??# #??????? | | ###########??########## ##### #??????? | | ### =### %%"??" h%h]! #??????? | | ??# # # % "??" ]%] #??????? | | ?## %### % "??" ===##??????? | | ?## ! % "??" #??????? | | ?## %= "??" "@ #??????? | | ?## % "??" "" #??????? | | ?## "??" ##??????? | | ??# ### "??" h ##???????? | | ??# #?# % "??" " p ??????? | | ### #?# "??" """ pp*= #?????? | | #?#########??########## ## #?????? | | #?????????????????????##### #%% ##?????? | | #?????????????????????????# #% #?????? | | #?????????????????????????# # # #?????? | | ########?????????????????????????? ## ##?????? | | ????????????????????????????????#??# " ???????? | | ?????????????????????????????????? #????????? | | #????????????????????????????????? #????????? | | " #?????????????????????????????????? ?????????? | | "" #????????????????????????????????????????????? | | " #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Energy Generation 45 Energy Capacity 975 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 EM Shielding 3 Armor Coverage 800 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 50 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 20% | -9/Materials Adv. Beam Cannon | 28% | -9/Materials Cooling System | 16% | -8/Materials | Broken Imp. Light Armor Plating | 6% | -7/Factory Reactive Plating | 9% | -6/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Bullet Installation Exposed Squad Leader Challenges ------------ None Game ------ Seed NuclearHeatCompressor Manual? 0 Play Time 02:35:39 Cumulative 431.1 hours Start 2025.12.16 @ 18:52:32 End 2025.12.17 @ 12:56:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 419 Rogue 415 Adventurer 3 Explorer 1 Win Type 0 Total 7 Types 6/0/1/0/0/0/0/0/0/0 Lore% 86 Gallery% 80 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dee50b0-804b-48d1-8a56-ec98a866618f