Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 23:14:49 Player: DoubleCorvid Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (370) 370 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1580 Bonus ------- None Cogmind --------- Core Integrity 4/400 Matter 290/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Ion Engine Titanium Leg Titanium Leg Small Storage Unit Targeting Computer Targeting Computer Targeting Computer Targeting Computer Targeting Computer Targeting Computer Hardlight Generator Hardlight Generator High-powered Tractor Beam High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Medium Laser Medium Laser Medium Laser Medium Laser > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Titanium Leg Small Storage Unit Large Battery Targeting Computer Targeting Computer Targeting Computer Targeting Computer Targeting Computer Targeting Computer Hardlight Generator Hardlight Generator High-powered Tractor Beam High-powered Tractor Beam Medium Laser Assault Rifle Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 2 . Parts Attached 20 | 7 2 10 1 Power 4 | 2 . 1 1 Engine 4 | 2 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 2 | . . 2 . Leg 2 | . . 2 . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 1 . Device . | . . . . Storage 3 | 1 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 . 4 . Energy Gun 5 | 1 . 4 . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . . 4 6 Power 2 | . . 1 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 6 | . . 3 3 Highest Loss Streak 6 | . . 3 6 To Critical Strikes . | . . . . Average Backups 14 | 2 7 17 16 Power 3 | . 3 4 3 Propulsion 1 | 1 1 1 2 Utility 7 | . . 9 11 Weapon 2 | . 1 2 . Tool/Special . | . . . . Unused Backups 18 | . 1 2 15 Power 3 | . . . 3 Propulsion 2 | . . . 2 Utility 12 | . 1 1 10 Weapon 1 | . . 1 . Tool/Special . | . . . . Average Slot Usage (%) 95 | . 92 97 80 Engine 11 | . 14 11 11 Treads 2 | . . 3 . Leg 6 | . . 7 20 Wheel 12 | . 28 9 . Storage 14 | . 21 12 11 Processor 7 | . . 9 11 Energy Gun 34 | . 14 41 18 Ballistic Gun 4 | . 14 1 9 Peak Build Rating 18 | 6 8 18 14 Average Rating 11 | 4 6 13 13 On Entrance 6 | . 6 8 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 56 | 14 52 56 49 Greatest Support 40 | 26 26 40 34 Greatest Overweight (x) 18 | . 1 18 2 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 13 20 20 Most Carried 20 | 4 13 20 16 Average Carried 14 | 2 8 17 16 Final Capacity 20 | 8 20 20 20 Final Carried 17 | 4 13 17 16 Class Distribution -------------------- 69% | Gunner 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 482 | 189 61 232 . Remotely . | . . . . Salvage Created 575 | . 61 494 20 Parts 32 | . 4 28 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 16 | . . 15 1 Guns 15 | . . 14 1 Classes Destroyed 7 | . 1 5 1 Builder 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . 1 . . Swarmer 7 | . . 7 . Grunt 7 | . . 7 . Brawler 1 | . . 1 . Assembled 1 | . . . 1 Best Kill Streak 7 | . 1 7 1 Combat Bots Only 7 | . . 7 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 151 | . . 139 12 Missed 43 | . . 42 1 Hits 108 | . . 97 11 Melee 1 | . . . 1 Projectile 107 | . . 97 10 AOE 10 | . . . 10 Critical Strikes 3 | . . 3 . Damage Taken 1404 | . . 986 418 Core 396 | . . 193 203 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 43 | . 10 31 2 Largest 4 | . 2 4 2 Hottest 200 | . 70 200 70 Shots Fired 135 | . 20 111 4 Gun 135 | . 20 111 4 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 15 | . 10 3 2 Thermal 120 | . 10 108 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 9 12 7 Robot Miss Streak 3 | . 1 3 . Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 93 | . 16 74 3 Core Hits 32 | . 3 27 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 6 . Burn 6 | . . 6 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1171 | . 189 944 38 Guns 1164 | . 189 937 38 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 155 | . 101 40 14 Thermal 1009 | . 88 897 24 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 596 | . 90 596 . Average Temperature 172 | . 45 189 . Received Heat Transfer 366 | . . 366 . Effects 13 | . . 13 . Shutdowns 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 5 | . . 5 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (minor) 2 | . . 2 . Damage (major) 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 8 | . . 8 . Heat Transferred 3441 | . 259 3108 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 147 | . 5 147 46 Initial 46 | . . . 46 Average 23 | . . 32 28 Influence Increases 415 | . 9 406 . Destroy 0b10 Robot/C 300 | . . 300 . Destroy 0b10 Robot/NC 15 | . 5 10 . Destroy Leader 52 | . . 52 . Successful Hack 48 | . 4 44 . Influence Decreases 415 | . 9 285 121 Entered New Map 75 | . . . 75 Time Decay 270 | . 9 245 16 Lost Part 50 | . . 40 10 Lost Ally 20 | . . . 20 Squads Dispatched 4 | . . 4 . Investigation 3 | . . 3 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 8 | . . 8 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 1 28 3 Peak Tracking Total 12 | . 1 12 2 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 7 | . 2 5 . Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 29 | . 6 23 . Successful 17 | . 3 14 . Failed 12 | . 3 9 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 4 | . . 4 . Terminals 23 | . 5 18 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks 13 | . 2 11 . Record 2 | . . 2 . Robot Analysis 1 | . 1 . . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 1 | . . 1 . Dispatch Records 1 | . . 1 . Security Status 1 | . . 1 . Surveillance Status 1 | . 1 . . Transport Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Recycle Component 1 | . 1 . . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events 4 | . 1 3 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 41 | . . . 41 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 4 | . . . 4 Total Damage 20 | . . . 20 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) . | . . . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 934 | 71 182 628 53 Spaces Moved 508 | 68 138 280 22 Core 14 | 12 . 2 . Treads 33 | . . 33 . Legs 109 | . . 87 22 Wheels 352 | 56 138 158 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 200 Average Speed 139 | 82 98 168 206 Slowest Speed 950 | 90 105 950 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 26 26 10 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 635 | 79 163 368 25 Wait 16 | . . 16 . Move 505 | 67 137 279 22 Hop . | . . . . Pick Up 32 | 5 13 14 . Fast Attach 9 | 4 2 3 . Attach 12 | 2 . 9 1 Detach 5 | . . 5 . Swap 2 | 1 . 1 . Drop 10 | . 1 9 . Fire 43 | . 10 31 2 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 4) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Weapon x2 258 | -9/Materials | Discovered new exit (range 14) 558 | -9/Materials | Build established: Gunner 852 | -9/Materials | Discovered new exit (range 15) 861 | -9/Materials | Lost 3 parts (3w) 865 | -9/Materials | Destroyed 7 combat bots 882 | -9/Materials | Entered Mines 883 | -9/Mines | Assembled infested the area 928 | -9/Mines | Core integrity fell below 50% 934 | -9/Mines | Core integrity fell below 20% 935 | -9/Mines | Self-destructed Last Messages --------------- 00908_ as-50386 sneak attacks. 00908_ T-07 Excavator destroyed. 00910_ A pair of derelicts emerge from the shadows: "We're, um, lost. You wouldn't happen to know the way out of here, would you?" 00915_ as-07321 destroyed. 00917_ WC-PT6(g) destroyed. 00921_ Med. Laser+ destroyed. 00924_ as-50386 destroyed. 00927_ C-45 Heavy ARC bursts open, deploying its payload. 00927_ D-53 Grenadier unfolds itself. 00927_ T-07 Excavator destroyed. 00927_ Assault Rifle destroyed. 00927_ Med. Laser+ destroyed. 00929_ Titanium Leg destroyed. 00931_ R-06 Scavenger destroyed. 00932_ The unstable cave ceiling collapses. 00933_ Lgt. Ion Engine destroyed. 00935_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????###?????????????????? | | ???????????????????????????# ##????????????????? | | ???????????????????????#### #????????????????? | | ??????????????????????## #?????????????????? | | ?????????????????????## #??????????????????? | | ????????????????????## #??????????????????? | | ????????????????????# #???????????????????? | | ????????????????????## ##??????### ?????????? | | ?????????????????????## ##??????# ????????? | | ??????????????????????# ##??????# ????????? | | ????????????????????### ###???# % ???????? | | ???????????????????## #### ????????? | | ???????????????????# # ????????? | | ???????????????????# #???????????? | | ?????????????????# # @ #????????????? | | ?????????????????# #?????????????? | | ?????????????????### *% #?????????????? | | ???????????????????## % d #?????????????? | | ????????????????????## %d##?????????????? | | ?????????????????????### # # #??????????????? | | ?????????????????????? ?????????????? | | ???????????????????? $ ???????????? | | ??????????????????? ##############??????????? | | ??????????????????## ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????" ????????????????????????? | | ???????????????????" ????????????????????????? | | ???????????????????#X ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Challenges ------------ None Game ------ Seed RestorationZioniteHumpback Manual? 0 Play Time 00:17:18 Cumulative 8.8 hours Start 2025.10.30 @ 22:56:26 End 2025.10.30 @ 23:14:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 13 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1a5e0f2-d42c-451f-b2fd-4a8f3d8c3b41