Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 05:56:57 Player: SnailSD Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (5018) 5018 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 11665 Bonus ------- High Alert Combat Kills 722 Cogmind --------- Core Integrity 0/1300 Matter 226/300 Energy 88/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Active Sensor Suite Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Transmission Jammer Graphene Brace > --- WEAPON ----------- Improved Lightning Gun Heavy Machine Gun Improved KE Penetrator Railgun > --- INVENTORY -------- Improved Deuterium Engine High-capacity Matter Pod Hacking Suite Improved Field Recycling Unit [Rating: 104] Favorites ----------- Power Reinforced Fission Core Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved KE Penetrator Energy Gun Spread Laser Ballistic Gun Improved KE Penetrator Ballistic Cannon Heavy Linear Accelerator Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . 1 . . Utility 10 | . . 1 1 2 2 1 2 1 Weapon 2 | . . 1 1 . . . . . Parts Attached 111 | 8 6 18 10 7 8 24 12 18 Power 11 | 1 1 2 . 1 1 1 1 3 Engine 6 | 1 1 2 . 1 1 . . . Core 2 | . . . . . . 1 1 . Reactor 3 | . . . . . . . . 3 Propulsion 24 | 3 . 6 4 2 . 6 1 2 Treads 14 | 2 . 4 . . . 5 1 2 Leg 3 | . . . . 2 . 1 . . Wheel 7 | 1 . 2 4 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 2 3 5 3 2 3 6 8 6 Device 25 | 1 2 3 1 1 1 6 5 5 Storage 2 | 1 1 . . . . . . . Processor 8 | . . . 2 1 2 . 2 1 Hackware 1 | . . . . . . . 1 . Protection 2 | . . 2 . . . . . . Artifact . | . . . . . . . . . Weapon 38 | 2 2 5 3 2 4 11 2 7 Energy Gun 15 | 1 1 3 1 2 1 3 . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 1 . 1 2 . 3 7 2 3 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . . 1 . . . 1 . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . 6 . 1 Corrupted Parts 3 | . . . . . . 2 1 . System Corruption 10 | . . . . . . 9 1 . Parts Lost 40 | . 2 3 5 . . 12 9 9 Power 5 | . 1 . . . . . 1 3 Propulsion 8 | . . . 2 . . 3 2 1 Utility 12 | . . 3 . . . 3 3 3 Weapon 15 | . 1 . 3 . . 6 3 2 Highest Loss Streak 4 | . 1 1 2 . . 4 3 4 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 4 9 9 9 9 9 8 4 2 Power 1 | . 1 1 1 1 1 1 . . Propulsion 1 | 3 3 3 1 1 2 . . . Utility 2 | . 3 2 5 4 2 2 3 1 Weapon 2 | 1 1 1 1 2 3 4 . . Tool/Special . | . . . . . . . . . Unused Backups 20 | . 6 3 2 . 2 4 1 2 Power 4 | . 1 2 . . 1 . . . Propulsion 4 | . 3 . . . . 1 . . Utility 8 | . 2 1 1 . . 2 1 1 Weapon 3 | . . . . . 1 1 . 1 Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 86 | . 97 91 88 99 99 90 71 23 Engine 6 | . 12 11 9 7 6 1 . . Core 1 | . . . . . . 3 3 . Treads 10 | . 28 13 . . . 10 9 2 Leg 2 | . . . . . 12 5 . . Wheel 3 | . . 8 9 13 . . . . Device 13 | . 13 10 18 15 18 12 14 7 Storage 7 | . 14 11 9 7 6 5 4 . Processor 11 | . . . 7 22 26 23 18 3 Protection 2 | . . 7 . . . 1 . . Energy Gun 13 | . 20 21 30 14 8 6 1 1 Ballistic Gun 10 | . 7 7 3 15 17 14 16 . Peak Build Rating 104 | 7 8 16 25 42 59 103 104 89 Average Rating 42 | 5 7 12 16 33 53 87 80 42 On Entrance 25 | . 7 7 14 25 42 59 77 2 Avg Prop Armor Cover (%) 8 | 16 . . . . . 7 8 . Naked Turns 89 | . . . . . . . 40 49 Heaviest Build 68 | 13 19 32 31 35 45 62 65 68 Greatest Support 81 | 40 40 40 32 43 43 81 73 70 Greatest Overweight (x) 10 | 2 . 1 10 1 1 2 2 9 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 9 5 Most Carried 10 | 8 10 10 10 10 10 10 6 5 Average Carried 8 | 5 9 9 9 9 9 9 4 2 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 8 8 10 10 10 10 7 5 1 Class Distribution -------------------- 41% | Scavenger-Gunner 24% | Mutant 14% | Gunner 11% | Tank 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4043 | 307 492 403 296 11 91 1566 290 587 Remotely . | . . . . . . . . . Salvage Created 5711 | 139 447 925 609 73 91 2534 421 472 Parts 290 | 14 21 61 24 8 3 126 24 9 Haulers Intercepted 7 | . . 5 2 . . . . . Recyclers Shooed 4 | 1 1 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 84 | . 7 24 6 1 1 34 5 6 Guns 67 | . 6 21 5 1 1 28 5 . Cannons 6 | . . . . . . . . 6 AOE 9 | . . 3 . . . 6 . . Classes Destroyed 16 | 3 2 5 1 . . 5 . . Worker 7 | 2 . . 2 . . 3 . . Builder 3 | . . 1 . . . 1 1 . Tunneler 4 | 2 . . . 1 . 1 . . Hauler 7 | . . 5 2 . . . . . Recycler 11 | 1 2 . 3 . . 3 . 2 Mechanic 1 | . . . . . . 1 . . Operator 6 | . 2 3 1 . . . . . Watcher 6 | . . 2 1 . 1 1 1 . Swarmer 8 | . . 8 . . . . . . Grunt 43 | . 7 10 5 . . 13 3 5 Brawler 2 | . . . 1 . . 1 . . Sentry 9 | . . 6 . 1 1 . . 1 Specialist 6 | . . . . . . 6 . . Hunter 3 | . . . . . . 3 . . Programmer 10 | . . . . . . 9 1 . Heavy 3 | . . . . . . 2 1 . Best Kill Streak 19 | 3 4 6 4 1 1 19 3 4 Combat Bots Only 17 | . 2 4 3 1 1 17 2 4 Max Kills in Single Turn 3 | 1 1 2 3 1 1 3 1 1 Gunslinging 1 | . . 1 . . . 1 . . Exploded 2 | . . 1 . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 743 | . 56 84 28 15 27 234 87 212 Missed 212 | . 15 24 8 6 15 62 30 52 Hits 531 | . 41 60 20 9 12 172 57 160 Melee 6 | . . . 2 . . . . 4 Projectile 525 | . 41 60 18 9 12 172 57 156 Critical Strikes 28 | . 1 2 . . . 3 5 17 Actively Blocked 2 | . . . . . . . 2 . Part Disruptions 4 | . . . . . . 3 . 1 Damage Taken 10949 | . 511 1134 342 59 92 3679 1446 3686 Core 2387 | . 53 238 59 6 11 292 422 1306 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 225 | . . . . . . . . 225 Redirected to Shielding 58 | . . . . . . 58 . . Core Remaining (%) 79 | 100 78 40 89 99 98 70 63 . Volleys Fired 281 | 9 54 67 24 2 6 69 16 34 Largest 4 | 2 2 3 4 4 4 4 4 3 Hottest 263 | 70 100 153 251 171 215 263 158 204 Shots Fired 763 | 18 106 160 85 8 24 251 64 47 Gun 718 | 18 105 148 85 8 24 246 64 20 Cannon 27 | . . . . . . . . 27 Launcher 13 | . . 8 . . . 5 . . Special 5 | . 1 4 . . . . . . Kinetic 381 | 9 24 46 10 4 14 184 54 36 Thermal 330 | 9 82 106 75 4 10 33 . 11 Explosive 13 | . . 8 . . . 5 . . Electromagnetic 39 | . . . . . . 29 10 . Robot Hit Streak 15 | 4 15 11 12 7 14 14 12 14 Robot Miss Streak 7 | 1 7 7 4 . 2 4 1 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 20 | . 2 5 3 . . 9 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . Shots Hit Robots 535 | 11 59 121 66 4 14 181 44 35 Core Hits 317 | 6 21 108 53 4 6 87 18 14 Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 7 | . . . . . . 6 1 . Critical Strikes 24 | 1 5 1 5 . . 10 1 1 Burn 14 | 1 5 1 5 . . 2 . . Destroy 9 | . . . . . . 8 1 . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13124 | 138 710 1964 1045 63 298 6043 1095 1768 Guns 10223 | 138 710 1533 1045 63 287 5020 981 446 Cannons 1312 | . . . . . . . . 1312 Explosions 1477 | . . 401 . . . 979 97 . Melee . | . . . . . . . . . Ramming 88 | . . 6 . . 11 44 17 10 Kinetic 7375 | 52 137 356 139 20 153 4151 851 1516 Thermal 3733 | 86 573 1201 906 43 134 451 97 242 Explosive 1380 | . . 401 . . . 979 . . Electromagnetic 548 | . . . . . . 418 130 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . 1 4 . . 21 5 8 Average Corruption 9 | . . 1 4 . . 11 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 80 | . . 2 8 . . 65 5 . Message Errors 25 | . . . 1 . . 22 2 . Matter Fused 21 | . . 2 7 . . 10 2 . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 7 | . . . . . . 7 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . 7 . . Data Loss (major) 2 | . . . . . . 1 1 . Misfires 6 | . . . . . . 6 . . Alerts 2 | . . . . . . 2 . . Weapon Failures 7 | . . . . . . 7 . . Overload Shots . | . . . . . . . . . Overflow Damage 271 | . . 122 . . . 1 70 78 Projectiles 78 | . . . . . . . . 78 Explosions 193 | . . 122 . . . 1 70 . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 393 | . . 161 . . . 64 163 5 Shots 9 | . . 3 . . . 4 2 . Rammed 6 | . . 1 . . . 2 1 2 Targets Rammed 10 | . . 1 . . 3 3 1 2 Kicked 4 | . . . . . 3 1 . . Crushed . | . . . . . . . . . Highest Temperature 338 | 27 261 243 318 88 236 338 21 186 Average Temperature 92 | 10 83 87 85 46 82 113 10 91 Received Heat Transfer 1775 | . 297 261 162 12 30 216 222 575 Effects 2 | . . . 1 . . 1 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations 1 | . . . . . . . . 1 Total Turns 11 | . . . . . . . . 11 Longest Duration 11 | . . . . . . . . 11 Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . 1 . 1 . . . . . Combat Hostiles 2 | . 1 . 1 . . . . . Parts Melted 18 | 2 . 1 6 1 1 7 . . Heat Transferred 8368 | 333 1930 1930 2043 111 325 1300 50 346 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 3 | . . 2 1 . . 3 3 2 Low Security (%) 66 | 100 100 74 38 100 100 61 . . Level 1 12 | . . 5 61 . . 25 . . Level 2 16 | . . 20 . . . 3 76 100 Level 3 3 | . . . . . . 8 23 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1094 | 10 50 594 251 86 30 1094 927 669 Initial 524 | . 3 . 248 86 . . 524 494 Average 193 | 1 13 180 207 24 2 210 625 597 Influence Increases 4147 | 25 266 949 206 42 37 1589 698 335 Destroy 0b10 Robot/C 1680 | . 140 480 120 20 20 680 100 120 Destroy 0b10 Robot/NC 225 | 25 20 55 45 5 5 50 10 10 Destroy Leader 426 | . 30 134 16 10 12 162 42 20 Successful Hack 79 | . 14 15 9 5 . 28 8 . Disable Machine 420 | . 15 105 . . . 150 135 15 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 392 | . 2 115 1 2 . 174 78 20 Lose Combat Pursuer 375 | . 45 45 15 . . 45 225 . Active Sensor Use 400 | . . . . . . 300 100 . Influence Decreases 3622 | 20 271 359 606 232 37 518 827 752 Entered New Map 1443 | . 2 . 342 104 . . 547 448 Time Decay 1795 | 20 249 329 214 128 37 414 190 214 Lost Part 384 | . 20 30 50 . . 104 90 90 Squads Dispatched 31 | . 2 4 2 1 . 14 5 3 Investigation 9 | . . 2 1 . . 4 2 . Extermination 5 | . . . . 1 . 3 . 1 Reinforcement 13 | . 2 1 1 . . 7 2 . Assault 4 | . . 1 . . . . 1 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 4 | . . . . . . 3 1 . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . 1 3 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 164 | . 16 38 10 1 5 44 25 25 Peak Tracking Total 17 | . 2 5 3 1 1 7 17 15 Tactical Retreats 11 | . 2 2 1 . . 3 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 4 | . 1 1 . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 29 | . 1 7 . . . 10 9 2 Max in Single Turn 4 | . 1 3 . . . 2 4 1 Garrison Access 2 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 29 | . 6 8 2 3 1 7 1 1 Terminals 14 | . 4 5 2 1 . 1 1 . Fabricators 4 | . . . . 1 . 2 . 1 Repair Stations 1 | . . . . . . 1 . . Recycling Units 7 | . 2 1 . . 1 3 . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 68 | . 15 26 6 5 2 9 3 2 Successful 26 | . 5 10 3 2 1 4 1 . Failed 42 | . 10 16 3 3 1 5 2 2 Catastrophic 6 | . 2 . 2 . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual 38 | . 9 18 6 2 . 1 2 . Terminals 46 | . 13 20 6 2 . 2 3 . Fabricators 7 | . . . . 2 . 3 . 2 Repair Stations 1 | . . . . . . 1 . . Recycling Units 8 | . 2 1 . . 2 3 . . Scanalyzers 5 | . . 5 . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 7 | . 1 4 . . . 1 1 . Record 1 | . . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . Level Access Points 3 | . 1 1 . . . . 1 . Garrison Status 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . 1 . 1 . . Build 2 | . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 6 | . 2 1 . . 1 2 . . Retrieve Components 6 | . 2 1 . . 1 2 . . Scanalyzer 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 9 | . 2 4 3 . . . . . Terminals 9 | . 2 4 3 . . . . . Botnet 6 | . 1 3 2 . . . . . Operators 3 | . 1 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 5 6 2 2 1 6 1 1 Full Trace Events 4 | . 1 1 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 4 | . . . . 2 . 2 . . Authchips . | . . . . . . . . . Time 170 | . . . . 117 . 53 . . Total Part Build Rating 26 | . . . . 14 . 12 . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 33 | . 11 9 . . 3 10 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . 4 . 2 Machine Destruction 2 | . . . . . . . . 2 Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 3614 | 42 593 . . 460 461 1715 326 17 Sensors 1977 | . 544 . . 460 461 512 . . A.S.S. 1479 | . . . . . . 1153 326 . Seismic 91 | 42 49 . . . . . . . Cloaking 1 | . . . . . . . . 1 Jamming 112 | . . . . . . 52 44 16 Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6459 | 138 959 1412 457 460 461 1739 381 452 Spaces Moved 3471 | 65 485 861 197 266 250 825 209 313 Core 318 | 6 . . 28 . . . 101 183 Treads 1716 | 50 485 447 . . . 496 108 130 Legs 607 | . . . . 28 250 329 . . Wheels 830 | 9 . 414 169 238 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 100 100 100 120 120 50 50 Average Speed 143 | 143 160 131 166 115 164 162 142 100 Slowest Speed 550 | 160 160 240 550 190 190 330 320 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 6 | . . 6 . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 23 | 4 69 65 16 7 9 21 8 9 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . 2 . . . . . 2 Terrain Destroyed 397 | . . 186 . . . 133 65 13 Melee . | . . . . . . . . . Projectile 118 | . . 3 . . . 88 14 13 AOE 279 | . . 183 . . . 45 51 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 4347 | 89 564 1010 270 417 286 1072 250 389 Wait 274 | . . 32 29 134 . 72 3 4 Move 3462 | 64 484 859 196 265 249 824 208 313 Hop . | . . . . . . . . . Pick Up 66 | 7 9 9 5 2 3 23 2 6 Fast Attach 73 | 8 2 7 6 3 7 18 6 16 Attach 43 | . 1 5 1 4 3 15 6 8 Detach 18 | 1 . 2 . 2 2 7 3 1 Swap 32 | . 4 11 4 1 4 5 3 . Drop 87 | . 10 16 5 4 9 36 2 5 Fire 281 | 9 54 67 24 2 6 69 16 34 Melee . | . . . . . . . . . Ram 3 | . . . . . . . 1 2 Kick 4 | . . . . . 3 1 . . Crush 3 | . . 1 . . . 2 . . Escape Stasis 1 | . . 1 . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Identified exit to Materials 348 | -10/Materials | Discovered new exit (range 10) 545 | -10/Materials | Discovered new exit (range 8) 839 | -10/Materials | Derelicts attacked the area 1098 | -10/Materials | Entered another Materials area 1098 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1401 | -9/Materials | Discovered new exit (range 7) 1572 | -9/Materials | Discovered new exit (range 3) 1955 | -9/Materials | Build established: Tank 2092 | -9/Materials | Discovered new exit (range 6) 2211 | -9/Materials | Identified exit to Materials 2293 | -9/Materials | Crushed by falling debris 2294 | -9/Materials | Core integrity fell below 50% 2298 | -9/Materials | First assault squad dispatched 2510 | -9/Materials | Entered another Materials area 2510 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2668 | -8/Materials | Discovered new exit (range 7) 2801 | -8/Materials | Build established: Scavenger-Gunner 2967 | -8/Materials | Identified exit to Factory 2967 | -8/Materials | Entered Factory 2967 | -7/Factory | Evolved 2 slots: Utility x2 3263 | -7/Factory | Fabricated Myomer Leg (x2) 3405 | -7/Factory | Discovered new exit (range 6) 3411 | -7/Factory | Identified exit to Factory 3427 | -7/Factory | Entered another Factory area 3427 | -6/Factory | Evolved 2 slots: Utility x2 3691 | -6/Factory | Build established: Gunner 3847 | -6/Factory | Discovered new exit (range 16) 3886 | -6/Factory | Identified exit to Factory 3888 | -6/Factory | Entered another Factory area 3888 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3907 | -5/Factory | Found Prototype Launcher 3907 | -5/Factory | Identified Smartbomb Launcher 4053 | -5/Factory | Fabricated Mass Driver (x2) 4456 | -5/Factory | System corruption reached 10% 4470 | -5/Factory | Lost 4 parts (1n2u1w) 4474 | -5/Factory | Found Prototype Device 4474 | -5/Factory | Identified Active Sensor Suite 4703 | -5/Factory | Build established: Scavenger-Gunner 4780 | -5/Factory | Discovered new exit (range 16) 4804 | -5/Factory | Identified exit to Upper Caves 4883 | -5/Factory | Cargo convoy interrupted 5522 | -5/Factory | Destroyed 17 combat bots 5532 | -5/Factory | Lost 4 parts (1u3w) 5613 | -5/Factory | Discovered new exit (range 8) 5626 | -5/Factory | Identified exit to Factory 5627 | -5/Factory | Entered another Factory area 5627 | -4/Factory | Evolved 2 slots: Utility x2 5877 | -4/Factory | First assault squad dispatched 5882 | -4/Factory | Lost 3 parts (1p1u1w) 5898 | -4/Factory | Found Active Sensor Suite 5953 | -4/Factory | Released all parts (13) 5968 | -4/Factory | Identified exit to Research 6008 | -4/Factory | Entered Research 6008 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6249 | -3/Research | Build established: Mutant 6395 | -3/Research | Released all parts (9) 6426 | -3/Research | Lost 4 parts (1p1n1u1w) 6435 | -3/Research | Released all parts (3) 6439 | -3/Research | Core integrity fell below 50% 6452 | -3/Research | Core integrity fell below 20% 6460 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06427_ P-80 Master resets P-80 Master, system corruption cleaned. 06428_ Slug penetrates Y-72 Warden. 06429_ Critical hit (Burn: +37). 06430_ Dispersion Rifle destroyed. 06431_ Slug penetrates Y-72 Warden. 06432_ Penetrated by Slug. 06432_ Slug penetrates Wall. 06433_ Lgt. Antimatter Reactor destroyed. 06433_ Slug penetrates Wall. 06435_ Penetrated by Slug. 06435_ Released Imp. Heavy Siege Treads. 06435_ Released Railgun. 06438_ Slammed into P-80 Master. 06451_ O-32 Director sends out distress signal. 06451_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06457_ Acquired Cloaking Device. 06458_ Cloaking Device destroyed. 06459_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????? ????????????? | | ??????????????????##########????? ??????????? | | ??????????????????# #????? #?????????? | | ??????????????????# #????? #?????????? | | ??????????###+##### "" #????? #?????????? | | ??????????? # """ #????? #?????????? | | ??????????? # T" #????? #?????????? | | ?????????# # [ """ #????# +?????????? | | ?????????# """ # "" #????# #?????????? | | ?????????# """ # ss ps #????# #?????????? | | ?????????# """ # s s@ #????# #?????????? | | ?????????# #+##p########## #?????????? | | ?????????# # o #?????????? | | ?????????# + #?????????? | | ?????????# # #?????????? | | ?????????# " + #???##????? | | ?????????# """" ############### #### ####?? | | ?????????# """" #????#######??# #^ =[ #?? | | ?????????? """" #????? ?# # [ #?? | | ??????????? """" #?????? ?# # ""#?? | | ???????????? #??????""""" # # ^ ""#?? | | ??????????? #??????""""" # # ""#?? | | ??????????? = #??????""""" + / T#?? | | ???????????#######??? # # ""#?? | | ????????????????????# ! * # # ""#?? | | ????????????????????############# # ""#?? | | ?????????????????????????# # #?? | | ??????????????##?????????# # #?? | | ????????????### ########## #########?? | | ????????????# # #?????????? | | ????????????# !! # ########?????????? | | ????????????# ! # #""G""#??????????? | | ????????????# # #"" ############ | | ????????????# = #* !! | | ????????????# / %% "% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 100 Energy Generation 37 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 150 Resistance: EX 50 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 3 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -7/Factory | Preloaded Mass Driver | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileChainEdition Manual? 0 Play Time 01:36:22 Cumulative 84.3 hours Start 2026.09.10 @ 01:51:55 End 2026.09.10 @ 05:56:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40acac74-b777-406c-af9a-e146409bb2f7