Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 04:27:07 Player: Sunrosa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1132) 1132 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (778) 778 TOTAL SCORE: 5835 Bonus ------- Follower Combat Kills 178 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 154/850 Matter 237/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Faulty Cooled Cesium-ion Thruster > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Improved Lightning Gun High-powered Shotgun Battle Cannon Battle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Phasing AFG > --- WEAPON ----------- Barrage Gun Heavy Battle Rifle Gauss Cannon Bore Cannon Missile Launcher > --- INVENTORY -------- High-capacity Matter Pod Improved Lightning Gun High-powered Shotgun Battle Cannon Battle Cannon [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Phasing AFG Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . . . . . 2 Weapon 3 | . . . 1 . . . 2 Parts Attached 37 | 1 5 2 11 1 5 5 7 Power 7 | . 2 1 3 . . 1 . Engine 6 | . 2 1 2 . . 1 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 9 | . . . 4 . . 2 3 Treads . | . . . . . . . . Leg 6 | . . . 4 . . 2 . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 2 | . . . . . . . 2 Utility 7 | . 3 . . . 4 . . Device 3 | . . . . . 3 . . Storage 2 | . 1 . . . 1 . . Processor 1 | . 1 . . . . . . Hackware 1 | . 1 . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | 1 . 1 4 1 1 2 4 Energy Gun 1 | . . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 . . 4 . . 2 . Ballistic Cannon 3 | . . . . . 1 . 2 Launcher 3 | . . 1 . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . 1 Parts Lost 15 | . 1 1 1 . . 4 8 Power 4 | . 1 1 1 . . 1 . Propulsion 7 | . . . . . . 2 5 Utility . | . . . . . . . . Weapon 4 | . . . . . . 1 3 Highest Loss Streak 4 | . 1 1 1 . . 2 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 90 100 99 100 99 98 26 Engine 8 | . 7 14 2 11 11 10 2 Core 1 | . . . 8 . . . . Leg 28 | . 28 28 32 33 33 31 7 Device 3 | . . . . . 8 11 1 Storage 10 | . 14 14 11 11 10 11 1 Hackware 5 | . 7 14 11 11 3 . . Energy Gun 2 | . 14 . . . . . . Ballistic Gun 17 | . 14 14 32 22 20 14 4 Ballistic Cannon 2 | . . . . . 1 11 6 Launcher 6 | . . 13 . 11 11 7 . Naked Turns 282 | . . . . . . . 282 Heaviest Build 66 | 11 16 18 25 29 49 49 66 Greatest Support 30 | 20 20 20 30 30 30 30 30 Greatest Overweight (x) 3 | . . . . . 1 2 3 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 9 10 6 Most Carried 10 | 6 10 10 10 10 10 10 5 Average Carried 9 | 6 8 9 9 10 9 9 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 6 5 Class Distribution -------------------- 61% | Scavenger-Gunner 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1643 | 210 545 29 381 123 41 235 79 Remotely . | . . . . . . . . Salvage Created 1270 | . 486 . 385 130 . 209 60 Parts 116 | . 44 . 41 17 . 7 7 Haulers Intercepted 3 | . 2 . 1 . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 40 | . 12 . 6 10 . 6 6 Guns 26 | . 12 . 6 5 . 2 1 Cannons 3 | . . . . . . 2 1 AOE 11 | . . . . 5 . 2 4 Classes Destroyed 11 | . 6 . 3 . . 2 . Builder 1 | . . . 1 . . . . Tunneler 1 | . . . 1 . . . . Hauler 3 | . 2 . 1 . . . . Recycler 2 | . 1 . . 1 . . . Operator 2 | . 1 . 1 . . . . Watcher 4 | . 2 . 2 . . . . Swarmer 27 | . 9 . . 10 . 2 6 Grunt 8 | . 3 . 4 . . 1 . Brawler 1 | . . . . . . 1 . Sentry 3 | . . . 2 . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 6 . 2 4 . 3 6 Combat Bots Only 6 | . 6 . 2 4 . 3 6 Max Kills in Single Turn 3 | . 1 . 2 2 . 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 293 | . 42 . 21 21 . 47 162 Missed 118 | . 11 . 6 7 . 11 83 Damage Taken 2672 | . 258 103 239 144 . 657 1271 Core 838 | . 47 38 12 6 . 39 696 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 3 | . . . . . 3 . . Core Remaining (%) 83 | 100 . 66 . . . 85 . Volleys Fired 121 | . 50 . 34 13 . 17 7 Largest 5 | . 2 . 3 2 . 3 5 Hottest 205 | . 60 . 63 46 . 100 205 Shots Fired 283 | . 98 . 102 21 . 41 21 Gun 248 | . 98 . 102 16 . 24 8 Cannon 26 | . . . . . . 15 11 Launcher 9 | . . . . 5 . 2 2 Special . | . . . . . . . . Kinetic 226 | . 50 . 102 16 . 39 19 Thermal 48 | . 48 . . . . . . Explosive 9 | . . . . 5 . 2 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 8 . 9 9 . 14 4 Robot Miss Streak 7 | . 7 . 5 2 . 2 7 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 161 | . 50 . 56 14 . 30 11 Core Hits 81 | . 26 . 24 10 . 13 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 Critical Strikes 4 | . . . . . . 2 2 Destroy 2 | . . . . . . 1 1 Blast 2 | . . . . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3304 | . 596 . 669 615 . 716 708 Guns 1869 | . 595 . 669 188 . 336 81 Cannons 380 | . . . . . . 247 133 Explosions 1026 | . . . . 427 . 133 466 Melee . | . . . . . . . . Ramming 29 | . 1 . . . . . 28 Kinetic 2043 | . 389 . 669 188 . 583 214 Thermal 315 | . 206 . . . . . 109 Explosive 917 | . . . . 427 . 133 357 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 1 4 4 4 1 4 Average Corruption 3 | . . 1 4 4 4 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . 1 25 4 1 3 1 Message Errors 9 | . . . 7 1 . 1 . Matter Fused 11 | . . 1 7 1 . 1 1 Heat Flow Errors 3 | . . . 2 1 . . . Energy Discharges 3 | . . . 2 . 1 . . Data Loss (minor) 5 | . . . 3 1 . 1 . Data Loss (major) 4 | . . . 4 . . . . Overload Shots . | . . . . . . . . Overflow Damage 103 | . . . . 27 . 13 63 Projectiles . | . . . . . . . . Explosions 103 | . . . . 27 . 13 63 Melee . | . . . . . . . . Knockbacks 5 | . . . . . . 2 3 Impact . | . . . . . . . . Kinetic 5 | . . . . . . 2 3 Secondary . | . . . . . . . . Self-Inflicted Damage 143 | . . . . 23 . . 120 Shots 3 | . . . . 1 . . 2 Rammed 6 | . . . . . . . 6 Targets Rammed 7 | . 1 . . . . . 6 Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 265 | . 18 1 265 105 . 226 215 Average Temperature 68 | . 14 1 54 57 . 80 93 Received Heat Transfer 492 | . 24 . 111 . . 180 177 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 525 | . 475 . . . . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 307 | . 210 . 147 307 . . 255 Initial 15 | . . . . 15 . . . Average 52 | . 35 . 43 234 . . 87 Maximum Alert Level 1 | . 1 . . 1 . . 1 Low Security (%) 92 | 100 96 100 100 30 . . 90 Level 1 7 | . 3 . . 69 . . 9 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 2 . . . 5 Investigation 3 | . . . 1 . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 7 | . . . 3 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 21 . 17 9 . 14 34 Peak Tracking Total 9 | . 6 . 4 4 . 5 9 Tactical Retreats 14 | . 1 . 1 1 . 2 9 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 6 | . . 1 1 . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . . . . . . . 6 Max in Single Turn 4 | . . . . . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 10 | . 8 1 1 . . . . Terminals 8 | . 7 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 24 1 4 . . . . Successful 9 | . 8 1 . . . . . Failed 20 | . 16 . 4 . . . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 58 | . 23 . 4 . 6 . 25 Terminals 26 | . 22 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 5 1 . . . . . Part Schematic 2 | . 2 . . . . . . Robot Analysis 2 | . 2 . . . . . . Open Door 1 | . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 7 . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . 2 . . . . . 9 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 11 | . . . . . 4 . 7 Largest Group 5 | . . . . . 4 4 5 Highest-Rated Group 380 | . . . . . 156 156 380 Highest-Rated Ally 85 | . . . . . 40 40 85 Zionite Dispatches 3 | . . . . . . . 3 Heavy 2 | . . . . . . . 2 Light 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 34 | . . . . . . 20 14 Total Damage 1032 | . . . . . . 549 483 Kills 7 | . . . . . . 4 3 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 3 | . . . . . . . 3 Prototype Stockpiles 1 | . . . . . . . 1 Prototype Schematics 1 | . . . . . . . 1 Unaware Analyses 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 9006 | 9 1817 941 1144 326 2965 849 955 Spaces Moved 6359 | 4 1265 771 714 230 1753 397 1225 Core 737 | . . . . . . . 737 Treads . | . . . . . . . . Legs 5267 | 4 1265 771 714 230 1753 397 133 Wheels . | . . . . . . . . Hover 7 | . . . . . . . 7 Flight 348 | . . . . . . . 348 Fastest Speed 40 | 120 120 120 120 120 120 190 40 Average Speed 126 | 120 120 120 120 120 164 193 67 Slowest Speed 330 | 120 120 120 120 120 190 260 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 10 | . . . . . . . 10 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 2 98 99 33 37 92 54 30 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 5 | . . 1 . . 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 106 | . . . . 57 . 13 36 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 103 | . . . . 57 . 13 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 7080 | 7 1473 789 937 257 1842 444 1331 Wait 459 | 3 125 10 155 14 61 22 69 Move 6333 | 3 1264 770 713 229 1752 396 1206 Hop 9 | . . . . . . . 9 Pick Up 44 | . 15 4 10 . 12 2 1 Fast Attach 14 | . 2 . 3 . 5 . 4 Attach 11 | . 1 1 3 . . 4 2 Detach 3 | . 1 . 1 . 1 . . Swap 12 | 1 2 1 5 1 . 1 1 Drop 47 | . 12 3 13 . 11 2 6 Fire 121 | . 50 . 34 13 . 17 7 Melee . | . . . . . . . . Ram 6 | . . . . . . . 6 Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 20 | . . . . . . . 20 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 10 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 11) 220 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 765 | -10/Materials | Discovered new exit (range 4) 1138 | -10/Materials | Discovered new exit (range 10) 1463 | -10/Materials | Discovered new exit (range 6) 1827 | -10/Materials | Entered Mines 1832 | -10/Mines | Learned location of 1 exit from Materials 1869 | -10/Mines | Assembled infested the area 2536 | -10/Mines | Discovered new exit (range 10) 2547 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2718 | -10/Mines | Discovered new exit (range 10) 2733 | -10/Mines | Found the Drone Emporium 2768 | -10/Mines | Entered Materials 2768 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2769 | -9/Materials | Identified exit to Mines 3105 | -9/Materials | Build established: Scavenger-Gunner 3912 | -9/Materials | Entered Mines 4229 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4238 | -9/Mines | Entered Zion 4296 | -7/Zion | System corruption cleaned by Quarantine Array 4403 | -7/Zion | Received a visual enhancement algorithm 4666 | -7/Zion | Learned location of Armory (-3) 4787 | -7/Zion | Imprinted 4789 | -7/Zion | Declared Zion's savior 5045 | -7/Zion | Found Prototype Device 5045 | -7/Zion | Identified Phasing AFG 5389 | -7/Zion | Found GAL Module 6887 | -7/Zion | Given the Hacking Drone Bay 6891 | -7/Zion | Found Prototype Device 6891 | -7/Zion | Identified Hacking Drone Bay 7017 | -7/Zion | Discovered new exit (range 8) 7203 | -7/Zion | Entered Proximity Caves 7203 | -6/Proximity Caves | Accompanied by 4 allies 7330 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7377 | -6/Proximity Caves | Lost 3 allies 7865 | -6/Proximity Caves | Learned Factory terminal intel 7893 | -6/Proximity Caves | Spotted B-75 Beast 7965 | -6/Proximity Caves | Discovered new exit (range 14) 8052 | -6/Proximity Caves | Entered Factory 8052 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 8053 | -6/Factory | Loaded intel: 27 terminal locations 8395 | -6/Factory | Lost 4 parts (2n2w) 8433 | -6/Factory | Zion Heavy squad teleported in 8468 | -6/Factory | Spotted B-75 Beast 8513 | -6/Factory | Zion Light squad teleported in 8544 | -6/Factory | Zion Heavy squad teleported in 8556 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8667 | -6/Factory | Build established: Mutant 8783 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8858 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8980 | -6/Factory | Core integrity fell below 50% 9004 | -6/Factory | Core integrity fell below 20% 9007 | -6/Factory | Self-destructed Last Messages --------------- 08921_ Identified Cld. Cesium-ion Thruster. 08921_ Faulty integration damages Faulty Cld. Cesium-ion Thruster (-21). 08929_ Pressure Siphon disabled. 08932_ K-01 Serf cleans the Pressure Siphon. 08966_ Triggered Alarm Trap. 08966_ An alarm sounds. 08966_ ALERT: Alarm triggered, dispatching investigation squad. 08972_ Acquired Imp. Gravmag System. 08990_ Slammed into P-60 Hacker. 08990_ Destabilizing: Core damaged (-17). 08991_ Slammed into G-50 Soldier. 08992_ Critical hit (Burn: +37). 08993_ Triggered EM Surge Trap. 08993_ The floor emits a surge of raw power. 08993_ System corrupted (+4). 08996_ U-05 Engineer lays Concrete. 08999_ Imp. Gravmag System destroyed. 08999_ Acquired 70 matter. 09002_ System corrupted: Matter fused (-5). 09005_ Slammed into R-10 Processor. 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""T"" ## #??????? | | # # ## +??????? | | "" # # """"""""" #? ! #??????? | | "" #] # #??? ???????? | | "" # ####+########????? ????????? | | ##+####### #???????????? ?????????? | | "" ###############+##+##########?? | | "" T u R kR@ ss s ### | | "" k ############ | | ########## #?????###### """" | | #????????#######?????# # """" | | #####????????????????????# # """" | | ?????????????????????????# # | | ???????????????????????### # """" ### | | ???????????????????????# + ###### """" ### | | ???????????????????????# # #????# """" | | ???????????????????????# # / #?#### ! | | ???????????????????????# ######## """" | | ???????????????????????# #?# """" | | ???????????????????????# #?# """" | | ???????????????????????# #?# % | | ???????????????????????# #?# ] | | ??????????????????????## ### ######### | | ??????????????????????# #############+#### | | ??????????????????????# + !# | | ??????????????????????# ##### # | | ??????????????????????# ###+###### """ """ # | | ??????????????????????# # ## """ """ # | | ????????????????????? # ## """ """ # | | ??????????????????? # ## # | | ?????????????????? # ## """ """ # | | ????????????????# ## ## """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Gravity Neutralizer | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocitySpikedMonowheel Manual? 0 Play Time 01:17:08 Cumulative 32.1 hours Start 2024.04.22 @ 00:50:34 End 2024.04.22 @ 04:27:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1e9b693-3140-4c29-8c5d-c8c118c8c80a