Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.05 @ 08:40:02 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (27) 135 Value Destroyed (720) 720 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-300) -300 TOTAL SCORE: 5595 Bonus ------- Friendly Fire -300 Cogmind --------- Core Integrity 914/1150 Matter 300/300 Energy 97/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Signal Interpreter Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators > --- WEAPON (2) ------- Centrium Greatsword > --- INVENTORY (5) ---- Light Nuclear Core Advanced Power Amplifier Terrain Scanner Stasis Canceller Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Power Amplifier Advanced Weight Redist. System Triangulator Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON ----------- Centrium Greatsword > --- INVENTORY -------- Micro Nuclear Core Advanced Weight Redist. System Stasis Canceller Micro-nuke Launcher Spear [Rating: 86] Favorites ----------- Power Micro Fission Core Power Core Micro Fission Core Propulsion None Utility Improved Melee Analysis Suite Device Advanced Weight Redist. System Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Flail Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Centrium Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . 2 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 12 | . . 2 . 2 2 2 . . 2 2 Weapon . | . . . . . . . . . . . Parts Attached 45 | . 1 3 3 6 2 4 7 . 4 15 Power 4 | . . . 1 . . 1 1 . 1 . Engine . | . . . . . . . . . . . Core 4 | . . . 1 . . 1 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | . . 2 2 5 2 2 6 . 2 13 Device 12 | . . 1 1 1 . 2 . . 1 6 Storage . | . . . . . . . . . . . Processor 17 | . . 1 . 3 1 . 5 . 1 6 Hackware 3 | . . . . 1 1 . . . . 1 Protection 2 | . . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 7 | . 1 1 . 1 . 1 . . 1 2 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . 1 . . . 2 Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 Parts Lost 10 | . 1 . . . . 1 3 . . 5 Power 1 | . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . . . . . 1 2 . . 5 Weapon 1 | . 1 . . . . . . . . . Highest Loss Streak 3 | . 1 . . . . 1 2 . . 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | . . 1 2 2 5 5 4 4 4 4 Power . | . . 1 1 1 1 1 . . . 1 Propulsion . | . . . . . . . . . . . Utility 2 | . . . . . 3 3 3 3 3 2 Weapon 1 | . . . . 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . . . . 1 . . 1 . . 6 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 4 | . . . . . . . 1 . . 3 Weapon 3 | . . . . 1 . . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 71 | . 2 16 49 56 68 78 78 86 80 82 Core 5 | . . . 8 9 7 4 6 6 5 5 Device 13 | . . 7 19 18 15 25 7 6 9 13 Processor 41 | . . 8 11 13 25 26 49 60 56 56 Hackware 2 | . . . . 8 12 13 1 . . . Protection 1 | . . . 8 5 . . 4 . . . Impact Weapon 2 | . . . . 2 7 6 5 6 1 1 Slashing Weapon 1 | . . . . . . . . 6 1 2 Peak Build Rating 86 | . 1 4 10 22 29 40 46 46 55 86 Average Rating 47 | . . 2 8 13 25 38 40 46 52 74 On Entrance 22 | . . . 4 9 22 29 39 46 46 55 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 70 | . 44 26 . . . . . . . . Heaviest Build 13 | . . 2 9 9 9 12 12 12 13 12 Greatest Support 12 | 3 3 3 9 12 12 12 12 12 12 12 Greatest Overweight (x) 1 | . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 2 2 5 5 5 5 4 5 5 Average Carried 4 | . . 1 1 3 5 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 2 2 5 5 5 4 4 5 5 Class Distribution -------------------- 57% | Mutant 27% | Gladiator 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Gladiator | -6/Lower Caves Mutant | -5/Factory Gladiator | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Matter Collected 723 | 68 73 77 40 . 90 . 160 . . 215 Remotely . | . . . . . . . . . . . Salvage Created 760 | . 64 . . . . . 162 . . 534 Parts 46 | . 4 . . . . . 4 . . 38 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . Prevented 1 | . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 18 | . 4 . . . . . 3 . . 11 Melee 12 | . 1 . . . . . 2 . . 9 AOE 3 | . 3 . . . . . . . . . Classes Destroyed 8 | . 2 . . . . . 2 . . 4 Builder 3 | . . . . . . . . . . 3 Tunneler 1 | . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . 1 . . . Watcher 3 | . . . . . . . . . . 3 Swarmer 14 | . 2 . . . . . 3 . . 9 Cutter 1 | . . . . . . . . . . 1 Grunt 3 | . 2 . . . . . . . . 1 Savage 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . 4 . . . . . 3 . . 5 Combat Bots Only 4 | . 4 . . . . . 3 . . 4 Max Kills in Single Turn 1 | . 1 . . . . . 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . Melee 1 | . 1 . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 152 | . 27 8 3 4 . 4 61 . . 45 Missed 51 | . 8 5 . 2 . 1 25 . . 10 Hits 101 | . 19 3 3 2 . 3 36 . . 35 Melee 12 | . . 1 1 . . 1 . . . 9 Projectile 89 | . 19 2 2 2 . 2 36 . . 26 Critical Strikes 6 | . 1 . . . . . . . . 5 Damage Taken 1506 | . 228 51 52 26 . 65 472 . . 612 Core 697 | . 168 30 11 . . 49 203 . . 236 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 91 | . . . . 68 . 23 . . . . Core Remaining (%) 84 | 100 32 . 89 100 100 . . 70 100 . Volleys Fired 3 | . 3 . . . . . . . . . Largest 1 | . 1 . . . . . . . . . Hottest 30 | . 30 . . . . . . . . . Shots Fired 3 | . 3 . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 3 | . 3 . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 3 | . 3 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 2 | . 2 . . . . . . . . . Robot Miss Streak 1 | . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 35 | . 2 . . . . . 7 . . 26 Core Hits 23 | . 9 1 . . . . 2 . . 11 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . 2 . . 2 Critical Strikes 5 | . . . . . . . 2 . . 3 Smash 5 | . . . . . . . 2 . . 3 Melee Attacks 66 | . . . . 7 1 3 19 . . 36 Impact 43 | . . . . 7 1 3 18 . . 14 Slashing 23 | . . . . . . . 1 . . 22 Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 5 . . 4 Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2959 | . 215 20 . . . . 512 . . 2212 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 190 | . 190 . . . . . . . . . Melee 2724 | . . . . . . . 512 . . 2212 Ramming 45 | . 25 20 . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 190 | . 190 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 1044 | . . . . . . . 449 . . 595 Slashing 1680 | . . . . . . . 63 . . 1617 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 1 . . . . . . . . 2 Average Corruption 1 | . 1 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 902 | . 2 . . . . . 235 . . 665 Projectiles . | . . . . . . . . . . . Explosions 2 | . 2 . . . . . . . . . Melee 900 | . . . . . . . 235 . . 665 Knockbacks 3 | . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 76 | . 67 9 . . . . . . . . Shots 3 | . 3 . . . . . . . . . Rammed 12 | . 7 5 . . . . . . . . Targets Rammed 12 | . 7 5 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . Received Heat Transfer 99 | . 30 15 12 9 . . 33 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 . . 2 Combat Hostiles 3 | . . . . . . . 1 . . 2 Parts Fried 3 | . . . . . . . 2 . . 1 Impact Corruptions 11 | . . . . . . . 6 . . 5 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 198 | . 129 66 1 4 15 20 . . . 198 Initial 52 | . . 52 1 . . 2 . . . . Average 40 | . 38 37 . . 7 3 . . . 69 Influence Increases 943 | . 145 14 . 10 15 50 135 . . 574 Destroy 0b10 Robot/C 360 | . 80 . . . . . 60 . . 220 Destroy 0b10 Robot/NC 40 | . . . . . . . 5 . . 35 Destroy Leader 56 | . 20 . . . . . 10 . . 26 Successful Hack 72 | . . 14 . 3 14 17 . . . 24 Disable Machine 45 | . 30 . . . . . . . . 15 Destroy Structure 40 | . 15 . . 7 1 3 . . . 14 Partial Spotted 135 | . . . . . . 30 . . . 105 Lose Combat Pursuer 195 | . . . . . . . 60 . . 135 Influence Decreases 775 | . 20 133 6 9 11 55 113 22 . 406 Entered New Map 87 | . . 73 5 . 1 3 . 5 . . Time Decay 598 | . 10 60 1 9 10 42 93 17 . 356 Lost Part 90 | . 10 . . . . 10 20 . . 50 Squads Dispatched 10 | . 3 . . . . . . . . 7 Investigation 5 | . 1 . . . . . . . . 4 Extermination 2 | . . . . . . . . . . 2 Reinforcement 3 | . 2 . . . . . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Distress Signals 3 | . 1 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 58 | . 10 6 2 1 . 3 7 . . 29 Peak Tracking Total 8 | . 6 6 2 1 . 3 4 . . 8 Tactical Retreats 8 | . . . . . . . 3 . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Traps Triggered 3 | . 1 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 4 | . . . . . . . 4 . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Machines Disabled 3 | . 2 . . . . . . . . 1 Max in Single Turn 2 | . 2 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Machines Accessed 21 | . . 2 . 1 1 3 1 . 2 11 Terminals 9 | . . 2 . . 1 1 . . . 5 Fabricators 3 | . . . . . . 1 . . . 2 Repair Stations 2 | . . . . 1 . 1 . . . . Recycling Units 5 | . . . . . . . . . 2 3 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 39 | . . 2 . 3 3 7 1 . 3 20 Successful 17 | . . 1 . 2 1 5 1 . 1 6 Failed 22 | . . 1 . 1 2 2 . . 2 14 Catastrophic 5 | . . . . . . . . . . 5 Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . . 2 . . . 1 Terminals 17 | . . 2 . . 3 2 . . . 10 Fabricators 6 | . . . . . . 3 . . . 3 Repair Stations 5 | . . . . 3 . 2 . . . . Recycling Units 9 | . . . . . . . . . 3 6 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 7 | . . 1 . . 1 1 1 . . 3 Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . . 2 Locate Traps 1 | . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . 1 . . . . Zone Layout 2 | . . 1 . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . . . Scan Component 2 | . . . . 1 . 1 . . . . Repair 2 | . . . . 1 . 1 . . . . Recycling Unit Hacks 4 | . . . . . . . . . 1 3 Retrieve Components 4 | . . . . . . . . . 1 3 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . . 1 . . 1 . . . 2 7 Full Trace Events 4 | . . . . . . . . . . 4 Feedback Events 2 | . . . . . . . . . . 2 Corruption 2 | . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 128 | . . . . . . 128 . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . . . . Time 70 | . . . . 26 . 44 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . 2 2 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Active Infowar (turns) 2137 | . . 72 107 185 25 281 423 67 68 909 Optics 2137 | . . 72 107 185 25 281 423 67 68 909 Seismic 620 | . . 62 107 185 25 241 . . . . Triangulation 41 | . . . . . . . . . . 41 Cloaking 211 | . . . . . . 157 54 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Turns Passed 2251 | 10 50 126 107 185 25 281 423 67 68 909 Spaces Moved 2900 | 20 71 161 128 132 38 436 646 133 114 1021 Core 2900 | 20 71 161 128 132 38 436 646 133 114 1021 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 100 | 50 50 50 50 50 50 50 50 50 100 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 3 22 17 32 12 1 11 75 21 4 34 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 5 | . . . 1 . . . 3 1 . . Spaces Dug 22 | . . . . 7 1 3 4 . . 7 Terrain Destroyed 34 | . 12 . . 7 1 3 4 . . 7 Melee 22 | . . . . 7 1 3 4 . . 7 Projectile . | . . . . . . . . . . . AOE 12 | . 12 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Total 3580 | 19 81 204 169 238 40 491 713 132 125 1368 Wait 486 | . . 34 38 84 . 44 17 . . 269 Move 2890 | 19 70 160 127 131 37 435 645 132 113 1021 Hop . | . . . . . . . . . . . Pick Up 18 | . . 2 . 5 . 1 2 . 2 6 Fast Attach 38 | . 1 3 2 4 2 4 5 . 3 14 Attach 7 | . . . 1 1 . . 2 . . 3 Detach 6 | . . . 1 1 . . . . 2 2 Swap 10 | . . . . 2 . 2 4 . 1 1 Drop 28 | . . . . 3 . 2 3 . 4 16 Fire 3 | . 3 . . . . . . . . . Melee 66 | . . . . 7 1 3 19 . . 36 Ram 12 | . 7 5 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 12 | . . . . . . . 12 . . . Trap 4 | . . . . . . . 4 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 11 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Core integrity fell below 50% 55 | -10/Materials | Discovered new exit (range 12) 61 | -10/Materials | Entered another Materials area 61 | -9/Materials | Evolved 2 slots: Utility x2 70 | -9/Materials | Discovered new exit (range 17) 187 | -9/Materials | Entered Mines 198 | -9/Mines | Learned location of 1 exit from Materials 288 | -9/Mines | Discovered new exit (range 11) 294 | -9/Mines | Entered Materials 294 | -8/Materials | Evolved 2 slots: Utility x2 295 | -8/Materials | Identified exit to Factory 302 | -8/Materials | Build established: Mutant 418 | -8/Materials | Repaired Lgt. Armor Plating 479 | -8/Materials | Entered Factory 479 | -7/Factory | Evolved 2 slots: Utility x2 487 | -7/Factory | Discovered new exit (range 13) 503 | -7/Factory | Identified exit to Factory 504 | -7/Factory | Entered another Factory area 504 | -6/Factory | Evolved 2 slots: Utility x2 633 | -6/Factory | Repaired Mic. Nuclear Core 647 | -6/Factory | Spotted B-75 Beast 768 | -6/Factory | Build established: Hacker-Mutant 783 | -6/Factory | Discovered new exit (range 4) 784 | -6/Factory | Identified exit to Lower Caves 785 | -6/Factory | Entered Lower Caves 970 | -6/Lower Caves | Spotted B-75 Beast 1101 | -6/Lower Caves | Build established: Mutant 1134 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1178 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1184 | -6/Lower Caves | Learned location of 1 exit from Factory 1205 | -6/Lower Caves | Discovered new exit (range 7) 1207 | -6/Lower Caves | Identified exit to Lower Caves 1208 | -6/Lower Caves | Entered another Lower Caves area 1267 | -6/Lower Caves | Discovered new exit (range 17) 1274 | -6/Lower Caves | Identified exit to Factory 1275 | -6/Lower Caves | Entered Factory 1275 | -5/Factory | Evolved 2 slots: Utility x2 1276 | -5/Factory | Identified exit to Factory 1343 | -5/Factory | Entered another Factory area 1343 | -4/Factory | Evolved 2 slots: Utility x2 1395 | -4/Factory | Found Prototype Processor 1395 | -4/Factory | Identified Exp. Signal Interpreter 2035 | -4/Factory | Build established: Gladiator 2090 | -4/Factory | Spotted B-86 Titan 2252 | -4/Factory | Self-destructed Last Messages --------------- 02208_ K-01 Serf cleans the Matter Pump. 02209_ Connecting with Terminal... 02209_ ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. 02209_ Terminal unresponsive. 02209_ Terminal disabled. 02213_ K-01 Serf cleans the Matter Pump. 02219_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02238_ Sneak attack on U-05 Engineer. 02238_ Destroyed Welding Torch. 02238_ Destroyed Lgt. Ion Engine. 02238_ Destroyed Wheel. 02238_ U-05 Engineer destroyed. 02245_ C-35 Carver destroyed. 02246_ Adv. Weight Redist. System destroyed. 02249_ Imp. Melee Analysis Suite destroyed. 02250_ Destroyed Imp. Reaction Control System. 02251_ Mic. Fission Core severed. 02252_ Imp. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ???????????????????????????????+????????????????# | | ??????????????????????????????? ????????????????# | | ??????????????????????????????? ????????????????# | | ??????????????????????????????? #???????????????# | | ????????????????????????#?????? +???????????????# | | ???????????????????????? ????? #???????????????# | | ????????????????????????? ##### #???????????????# | | ?????????????????????????? +???????????????# | | ??????????????????????????# #??############## | | ??????????????????????????# #??# # | | ??????????????????????????# #??# # | | ??????????????????????????# #??# #+ | | ??????????????????????????# #??# # | | ??????????????????????????# #??# # | | ??????????????????????????# #??# + | | ??????????????????????????# #### # | | ??????????????????????????# !%= + ] # | | ??????????????????????????# #### ! # | | ??????????????????????????# #??# # | | ??????????????????????????# #??# # | | ??????????# ##+########! ##?# * # | | ????????????# *c@c/! #?##############" | | ????????????# #####c##### #??????????????#" | | ??????????????????????= ????# #??????????????#" | | ?????????????????????!= ?????# #??????????????# | | ???????????????????? ?????# #??????????????#" | | ???????????????????####??????# #??????????????#" | | ????????????????????????????? +??????????????#" | | ????????????????????????????? #??????????????# | | ????????????????????????????? H #??????????????# | | ????????????????????????????? #??????????????# | | ????????????????????????????#### #??????????????## | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 360 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Melee Accuracy 54 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 24% | -8/Materials Mic. Nuclear Core | 54% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryChromionTerrabomb Manual? 0 Play Time 00:45:37 Cumulative 43.4 hours Start 2026.06.04 @ 14:45:20 End 2026.06.05 @ 08:40:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: e36f6958-25fd-484e-aab8-6d3adaf9ace0