Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 21:23:21

Player: TheSlyFawkes

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (36)      180
Value Destroyed (899)      899
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3370

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             427/550
Matter                     231/300
Energy                     100/100
System Corruption          0%
Temperature                Critical (549)
Movement                   Treading (165)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
   Armored Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Signal Interpreter
           Core Shielding
  Improved Light Armor Plating
>          --- WEAPON (3) -------
  Improved Medium Laser
           Particle Cannon
>          --- INVENTORY (15) ---
  Improved Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
           Heat Sink
           Sensor Array
    Medium Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
           Core Shielding
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
           Particle Cannon
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
           Heat Sink
           Sensor Array
    Medium Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             33   | 6   2   19  .   .   2   4   
  Power                    3    | .   .   2   .   .   .   1   
    Engine                 2    | .   .   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   2   .   .   2   1   
    Treads                 5    | .   .   2   .   .   2   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 1   1   5   .   .   .   2   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   4   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 3   1   10  .   .   .   .   
    Energy Gun             8    | 2   1   5   .   .   .   .   
    Energy Cannon          2    | .   .   2   .   .   .   .   
    Ballistic Gun          4    | 1   .   3   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   .   
Parts Lost                 10   | .   .   6   .   .   2   2   
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               2    | .   .   1   .   .   1   .   
  Utility                  1    | .   .   1   .   .   .   .   
  Weapon                   5    | .   .   4   .   .   .   1   
  Highest Loss Streak      2    | .   .   2   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   72  95  100 100 99  85  
  Engine                   8    | .   .   9   11  11  11  .   
  Treads                   14   | .   .   12  22  22  21  18  
  Wheel                    7    | .   28  9   .   .   .   .   
  Storage                  11   | .   14  11  11  11  11  9   
  Processor                9    | .   1   11  11  11  11  9   
  Protection               9    | .   .   10  11  11  11  15  
  Energy Gun               17   | .   14  15  22  22  22  17  
  Energy Cannon            7    | .   .   6   11  11  11  9   
  Ballistic Gun            6    | .   14  9   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             39   | 8   9   39  38  38  38  39  
  Greatest Support         40   | 32  32  40  40  40  40  40  
  Greatest Overweight (x)  2    | .   .   2   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  
  Average Capacity         12   | 7   8   12  15  15  15  15  
  Most Carried             14   | 7   8   14  14  14  14  12  
  Average Carried          10   | 3   7   8   14  14  13  11  
  Final Capacity           15   | 8   8   15  15  15  15  15  
  Final Carried            14   | 7   7   14  14  14  13  12  

 Class Distribution 
--------------------
 78% | Tank
 21% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -9/Mines
   Tank | -9/Exiles
   Tank | -8/Mines
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat 
Matter Collected           696  | 210 108 338 .   .   40  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1239 | .   184 936 3   .   56  60  
  Parts                    70   | .   13  54  .   .   2   1   
Haulers Intercepted        3    | .   .   3   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  29   | .   8   19  .   .   1   1   
  Guns                     24   | .   8   15  .   .   1   .   
  Cannons                  1    | .   .   1   .   .   .   .   
  AOE                      2    | .   .   2   .   .   .   .   
Classes Destroyed          9    | .   2   7   .   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   
  Hauler                   3    | .   .   3   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  12   | .   6   6   .   .   .   .   
  Grunt                    10   | .   2   7   .   .   .   1   
  Duelist                  2    | .   .   1   .   .   1   .   
  Sentry                   5    | .   .   5   .   .   .   .   
Best Kill Streak           6    | .   6   5   .   .   1   1   
  Combat Bots Only         6    | .   6   4   .   .   1   1   
Max Kills in Single Turn   4    | .   1   4   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        165  | .    32   72   .    .    36   25   
  Missed                   40   | .    8    19   .    .    10   3    
Damage Taken               2125 | .    242  984  .    .    444  455  
  Core                     390  | .    72   142  .    .    53   123  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  28   | .    .    .    .    .    .    28   
Core Remaining (%)         74   | 100  71   .    .    .    51   .    
Volleys Fired              88   | .    16   64   .    .    3    5    
  Largest                  3    | .    2    3    .    .    3    3    
  Hottest                  180  | .    70   180  .    .    180  180  
Shots Fired                227  | .    32   166  1    4    9    15   
  Gun                      198  | .    32   146  .    3    7    10   
  Cannon                   29   | .    .    20   1    1    2    5    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  101  | .    16   85   .    .    .    .    
  Thermal                  126  | .    16   81   1    4    9    15   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    7    14   .    .    6    14   
  Robot Miss Streak        3    | .    3    3    .    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           143  | .    20   102  .    .    7    14   
  Core Hits                64   | .    11   48   .    .    2    3    
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         5    | .    1    4    .    .    .    .    
    Burn                   3    | .    1    2    .    .    .    .    
    Meltdown               1    | .    .    1    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2448 | .    246  1800 .    .    127  275  
  Guns                     1475 | .    246  974  .    .    85   170  
  Cannons                  362  | .    .    218  .    .    42   102  
  Explosions               587  | .    .    587  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  24   | .    .    21   .    .    .    3    
  Kinetic                  562  | .    121  441  .    .    .    .    
  Thermal                  1852 | .    125  1328 .    .    127  272  
  Explosive                10   | .    .    10   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    5    5    5    5    .    
  Average Corruption       4    | .    .    3    5    5    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  56   | .    .    23   9    19   5    .    
    Message Errors         10   | .    .    2    2    5    1    .    
    Matter Fused           14   | .    .    8    1    4    1    .    
    Heat Flow Errors       5    | .    .    3    2    .    .    .    
    Energy Discharges      6    | .    .    3    1    2    .    .    
    Parts Fused            1    | .    .    1    .    .    .    .    
    Data Loss (minor)      5    | .    .    2    1    1    1    .    
    Data Loss (major)      2    | .    .    .    .    2    .    .    
    Misfires               6    | .    .    .    1    4    1    .    
    Alerts                 4    | .    .    1    1    1    1    .    
    Weapon Failures        3    | .    .    3    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            124  | .    .    124  .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               124  | .    .    124  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      323  | .    .    323  .    .    .    .    
  Shots                    4    | .    .    4    .    .    .    .    
  Rammed                   10   | .    .    8    .    .    .    2    
Targets Rammed             10   | .    .    8    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        593  | .    17   267  244  30   249  593  
  Average Temperature      90   | .    12   71   97   15   144  346  
  Received Heat Transfer   702  | .    57   249  .    .    216  180  
  Effects                  10   | .    .    .    .    .    2    8    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Interference           5    | .    .    .    .    .    2    3    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    1    .    .    .    1    
  Combat Hostiles          2    | .    .    1    .    .    .    1    
  Parts Melted             6    | .    1    5    .    .    .    .    
  Heat Transferred         3725 | .    444  2467 .    .    259  555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             449  | .   258 449 163 .   30  38  
  Initial                  148  | .   .   24  148 .   .   3   
  Average                  175  | .   78  266 161 .   2   8   
Maximum Alert Level        2    | .   1   2   .   .   .   .   
  Low Security (%)         55   | 100 83  26  100 .   100 100 
  Level 1                  38   | .   16  64  .   .   .   .   
  Level 2                  5    | .   .   9   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   3   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   3   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           5    | .   .   4   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              63   | .   14  39  .   .   3   7   
  Peak Tracking Total      9    | .   3   5   .   .   3   9   
  Tactical Retreats        2    | .   1   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          6    | .   .   5   1   .   .   .   
  Max in Single Turn       3    | .   .   3   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          11   | .   4   5   .   2   .   .   
  Terminals                7    | .   4   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                28   | .   15  11  .   2   .   .   
  Successful               15   | .   7   6   .   2   .   .   
  Failed                   13   | .   8   5   .   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   10  7   .   .   .   .   
  Terminals                22   | .   15  7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   3   .   .   2   .   .   
  Record                   2    | .   .   .   .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   4   .   .   .   .   
  Terminals                8    | .   4   4   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 5    | .   3   2   .   .   .   .   
    Disrupt                2    | .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   4   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               1    | .   1   .   .   .   .   .   
  Largest Group            1    | .   1   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               3439 | 57   445  1489 167  807  324  150  
Spaces Moved               2112 | 47   322  868  105  505  194  71   
  Core                     11   | 11   .    .    .    .    .    .    
  Treads                   1316 | .    .    441  105  505  194  71   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   785  | 36   322  427  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  160  160  160  160  
  Average Speed            137  | 88   100  131  160  160  161  163  
  Slowest Speed            240  | 100  100  160  160  160  240  165  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    55   59   26   89   36   15   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          87   | .    .    87   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      87   | .    .    87   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Total                      2462 | 59   414  1091 104  504  198  92   
  Wait                     175  | .    64   104  .    .    .    7    
  Move                     2106 | 46   321  867  104  504  193  71   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  31   | 7    5    18   .    .    .    1    
  Fast Attach              15   | 5    2    7    .    .    .    1    
  Attach                   10   | .    .    7    .    .    1    2    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     8    | 1    .    5    .    .    1    1    
  Drop                     19   | .    6    11   .    .    .    2    
  Fire                     88   | .    16   64   .    .    3    5    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      4    | .    .    4    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    6    | .    .    4    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 6)
  454 | -10/Materials | Discovered new exit (range 15)
  502 | -10/Materials | Identified exit to Materials
  503 | -10/Materials | Entered another Materials area
  503 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  731 | -9/Materials  | Discovered new exit (range 6)
  858 | -9/Materials  | Build established: Tank
 1198 | -9/Materials  | Discovered new exit (range 4)
 1278 | -9/Materials  | Identified exit to Materials
 1658 | -9/Materials  | Discovered exit to Materials (range 8)
 1991 | -9/Materials  | Identified exit to Mines
 1992 | -9/Materials  | Entered Mines
 2116 | -9/Mines      | Learned Materials stockpile data
 2151 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2152 | -9/Mines      | Discovered new exit (range 5)
 2157 | -9/Mines      | Identified exit to Exiles
 2159 | -9/Mines      | Entered Exiles
 2159 | -9/Exiles     | Found Exiles lab abandoned
 2616 | -9/Exiles     | Discovered new exit (range 14)
 2963 | -9/Exiles     | Identified exit to Mines
 2966 | -9/Exiles     | Entered Mines
 3171 | -8/Mines      | Discovered exit to Materials (range 12)
 3290 | -8/Mines      | Entered Materials
 3290 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3433 | -8/Materials  | Garrison activated, responded to threat
 3440 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  dispatching Specialist reinforcements to area.
G-47 Trooper overheating.
G-47 Trooper critical meltdown.
G-47 Trooper calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
Overheating: Lgt. Nuclear Core damaged (-5).
Overheating: System interference.
Imp. Medium Laser temporarily disabled.
Signal Interpreter temporarily disabled.
Particle Cannon temporarily disabled.
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Imp. Medium Laser damaged (-7).
Overheating: Core damaged (-104).
Slammed into G-47 Trooper.
Critical hit (Burn: +37).
Imp. Medium Laser destroyed.
Slammed into G-47 Trooper.
Overheating: Matter decay (-30).
G-47 Trooper heat damages Aluminum Leg.
Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepCoilProjector
  Manual?         0
Play Time         00:26:35
  Cumulative      35.4 hours
  Start           2024.03.03 @ 20:58:14
  End             2024.03.03 @ 21:23:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           54
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          26
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2dc7335-bc7e-49d0-b814-7331b6f2b466