Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 12:41:11 Player: Crimson_Fox Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1896) 1896 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 6128 Bonus ------- High Alert Combat Kills 37 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 122/300 Energy 70/100 System Corruption 20% Temperature Cool (0) Movement Flying (40) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Biomechanical Wings > --- UTILITY (5) ------ Phase Shifter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Core Analyzer Matter Filter Peak State ------------ > --- POWER ------------ Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Rifle > --- INVENTORY -------- Cryofiber Web Relay Coupler [NC] Relay Coupler [Grunt] Heavy Laser Heavy Laser Gauss Rifle Gauss Rifle Flak Gun Improved Datajack Improved Datajack [Rating: 43] Favorites ----------- Power Nuclear Core Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Cryofiber Web Device Cryofiber Web Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Remote Datajack Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . 1 . 1 . . 1 . Weapon 2 | . . 1 . . . . 1 . Parts Attached 107 | 10 1 24 42 4 11 7 6 2 Power 12 | 1 . 3 6 . 1 1 . . Engine 8 | 1 . 3 3 . 1 . . . Core 4 | . . . 3 . . 1 . . Reactor . | . . . . . . . . . Propulsion 28 | 5 . 8 10 1 . 2 1 1 Treads 3 | 2 . . . 1 . . . . Leg 4 | . . . 3 . . . 1 . Wheel 11 | 3 . 1 6 . . 1 . . Hover 6 | . . 5 . . . 1 . . Flight 4 | . . 2 1 . . . . 1 Utility 31 | 2 1 5 10 3 3 3 3 1 Device 20 | 1 . 4 7 3 3 . 1 1 Storage 3 | 1 . . 2 . . . . . Processor 6 | . 1 1 . . . 3 1 . Hackware 2 | . . . 1 . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 36 | 2 . 8 16 . 7 1 2 . Energy Gun 16 | 2 . 3 9 . 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | . . 4 7 . 4 . . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . 1 1 . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 44 | . . 8 11 . 16 . 6 3 Power 7 | . . 1 3 . 2 . 1 . Propulsion 13 | . . 5 3 . 4 . . 1 Utility 11 | . . 1 2 . 3 . 3 2 Weapon 13 | . . 1 3 . 7 . 2 . Highest Loss Streak 16 | . . 3 4 . 16 . 6 2 To Critical Strikes 3 | . . . 1 . 1 . 1 . Average Slot Usage (%) 79 | . 100 90 95 95 86 30 33 22 Engine 6 | . 14 10 8 7 6 . . . Core 4 | . . . 7 7 5 1 2 . Treads 1 | . . . . 3 5 . . . Leg 7 | . . . 8 23 18 . 2 2 Wheel 8 | . 28 5 16 . . 2 . . Hover 2 | . . 11 1 . . 1 6 1 Device 12 | . . 12 16 22 21 5 2 2 Storage 6 | . 14 5 8 7 6 . . . Processor 4 | . 13 9 . . . 11 9 6 Energy Gun 11 | . 28 13 14 15 5 . . . Ballistic Gun 8 | . . 17 11 7 13 . . . Special Weapon 1 | . . . . . . 4 5 2 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 15 15 19 70 44 49 9 14 4 Greatest Support 37 | 26 20 20 37 37 37 9 9 9 Greatest Overweight (x) 13 | . . 1 3 1 13 1 1 1 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 20 | 8 8 8 20 10 10 5 5 5 Average Capacity 10 | 7 8 6 17 10 9 5 5 5 Most Carried 20 | 7 8 8 20 10 10 5 5 5 Average Carried 9 | 3 7 6 14 9 8 4 3 4 Final Capacity 10 | 8 8 5 10 10 5 5 5 5 Final Carried 10 | 6 8 4 10 10 3 5 5 3 Class Distribution -------------------- 33% | Mutant 33% | Scavenger-Gunner 16% | Gunner 8% | Scavenger-Skirmisher 4% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Matter Collected 1747 | 221 53 337 766 . 158 . 69 143 Remotely . | . . . . . . . . . Salvage Created 1944 | 13 53 398 1057 . 364 . 59 . Parts 106 | 4 7 15 61 . 17 . 2 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Combat Hostiles Destroyed 46 | . 3 9 24 . 7 . 3 . Guns 43 | . 3 9 24 . 7 . . . Cannons 3 | . . . . . . . 3 . Classes Destroyed 12 | 1 2 3 4 . 2 . . . Worker 2 | . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . Recycler 2 | . . 1 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 3 | . 1 1 1 . . . . . Swarmer 15 | . 3 3 9 . . . . . Grunt 22 | . . 5 10 . 4 . 3 . Brawler 2 | . . 1 1 . . . . . Duelist 1 | . . . . . 1 . . . Sentry 3 | . . . 3 . . . . . Specialist 2 | . . . . . 2 . . . Hunter 1 | . . . 1 . . . . . Best Kill Streak 5 | 1 4 3 4 . 5 . 2 . Combat Bots Only 5 | . 3 3 4 . 5 . 2 . Max Kills in Single Turn 3 | 1 1 3 2 . 1 . 1 . Gunslinging 2 | . . 2 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Damage Taken 6798 | . 54 824 1731 . 2585 64 647 893 Core 1956 | . 15 109 313 . 614 53 237 615 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 62 | 100 94 72 43 . . 4 . . Volleys Fired 166 | 4 5 32 77 . 21 . 27 . Largest 3 | 2 2 3 3 . 3 . 1 . Hottest 166 | 100 100 125 151 . 166 . 53 . Shots Fired 385 | 8 10 84 207 . 49 . 27 . Gun 358 | 8 10 84 207 . 49 . . . Cannon 19 | . . . . . . . 19 . Launcher . | . . . . . . . . . Special 8 | . . . . . . . 8 . Kinetic 214 | . . 53 111 . 31 . 19 . Thermal 149 | 8 10 31 82 . 18 . . . Explosive . | . . . . . . . . . Electromagnetic 14 | . . . 14 . . . . . Robot Hit Streak 17 | 2 4 15 17 . 13 . 15 . Robot Miss Streak 6 | 2 2 3 3 . 6 . 5 . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 8 | . . 2 5 . 1 . . . Max Gunslinging Chain 2 | . . 2 1 . 1 . . . Shots Hit Robots 263 | 4 4 63 132 . 34 . 26 . Core Hits 119 | 1 4 19 52 . 20 . 23 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 12 | . 2 4 5 . 1 . . . Burn 11 | . 2 4 5 . . . . . Destroy 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4307 | 50 49 674 2173 . 848 . 513 . Guns 3794 | 50 49 674 2173 . 848 . . . Cannons 513 | . . . . . . . 513 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2542 | . . 368 1098 . 563 . 513 . Thermal 1605 | 50 49 306 915 . 285 . . . Explosive . | . . . . . . . . . Electromagnetic 160 | . . . 160 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . 7 4 . . . 20 20 Average Corruption 10 | . . 6 3 . . . 18 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . 12 9 . . . 9 9 Message Errors 14 | . . 5 5 . . . 3 1 Matter Fused 6 | . . 1 1 . . . 2 2 Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 5 | . . . . . . . 2 3 Parts Rejected 1 | . . 1 . . . . . . Data Loss (minor) 5 | . . 2 1 . . . 1 1 Data Loss (major) 2 | . . . 1 . . . 1 . Misfires 2 | . . 2 . . . . . . Alerts 2 | . . . 1 . . . . 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 5 . Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . 5 . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 418 | 117 78 107 418 . 409 . 104 . Average Temperature 131 | 53 32 32 170 . 184 . 52 . Received Heat Transfer 2166 | . 9 213 657 . 1035 27 225 . Effects 8 | . . . 7 . 1 . . . Shutdowns 3 | . . . 3 . . . . . Energy Bleed 1 | . . . . . 1 . . . Interference 2 | . . . 2 . . . . . Damage (minor) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 3 1 6 . . . . . Heat Transferred 4528 | 148 296 1136 2393 . 555 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Peak Influence 556 | 5 145 429 556 100 330 251 131 . Initial 141 | . 3 61 84 97 70 141 66 . Average 196 | . 72 206 289 99 215 161 95 . Maximum Alert Level 2 | . . 2 2 . 1 1 . . Low Security (%) 56 | 100 100 52 20 100 39 81 100 . Level 1 38 | . . 42 67 . 60 18 . . Level 2 4 | . . 4 11 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 3 3 . . . 2 . Investigation 2 | . . . 1 . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . 1 3 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Distress Signals 9 | . 1 1 6 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 9 29 34 . 13 7 7 16 Peak Tracking Total 12 | . 4 12 8 . 9 4 5 8 Tactical Retreats 21 | . 1 6 4 . 1 4 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Traps Triggered 5 | . . 1 . . 1 . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Machines Disabled 3 | . . . 2 . 1 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Garrison Relay 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Machines Accessed 21 | . 2 5 5 3 . 4 2 . Terminals 16 | . 1 4 3 2 . 4 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 56 | . 8 14 12 8 . 10 4 . Successful 29 | . 4 7 6 5 . 5 2 . Failed 27 | . 4 7 6 3 . 5 2 . Catastrophic 3 | . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 6 | . 5 . . . . 1 . . Terminals 45 | . 6 12 8 5 . 10 4 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 2 . . . . . . Recycling Units 4 | . . . 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 23 | . 4 6 3 3 . 5 2 . Record 5 | . 1 . . 2 . 1 1 . Prototype ID Bank 2 | . . 1 1 . . . . . Open DSF 2 | . . . . . . 1 1 . Emergency Access Points 2 | . . 1 . . . 1 . . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . . 1 . . . 1 . . Unreport Threat 3 | . . 1 1 . . 1 . . Locate Traps 2 | . 1 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . Scan Component 1 | . . 1 . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . Report Inventory 2 | . . . 2 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Unlock Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 17 | . 2 4 4 2 . 4 1 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . . . 3 . Non-combat 1 | . . . . . . . 1 . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 4 | . . . . . . . 4 . parse_system 2 | . . . . . . . 2 . no_distress 1 | . . . . . . . 1 . find_recycling 1 | . . . . . . . 1 . Relay Couplers Released 4 | . . . . . 4 . . . Machine Destruction 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Turns Passed 3468 | 83 226 472 1217 365 341 228 366 170 Spaces Moved 2866 | 54 252 530 593 175 157 388 401 316 Core 551 | 11 . 1 . . 51 310 . 178 Treads . | . . . . . . . . . Legs 461 | . . . 180 175 106 . . . Wheels 721 | 43 252 91 335 . . . . . Hover 944 | . . 322 78 . . 78 401 65 Flight 189 | . . 116 . . . . . 73 Fastest Speed 37 | 50 80 37 56 193 50 50 60 40 Average Speed 87 | 80 80 58 126 193 151 52 64 52 Slowest Speed 700 | 90 80 120 340 193 700 100 120 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 42 66 44 4 36 8 12 31 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Total 3551 | 84 266 632 927 203 220 413 485 321 Wait 200 | . 3 14 114 19 12 . 38 . Move 2858 | 53 251 529 592 174 156 387 400 316 Hop . | . . . . . . . . . Pick Up 124 | 15 4 17 59 2 7 10 10 . Fast Attach 21 | . . 5 8 4 1 3 . . Attach 65 | 7 . 12 22 . 10 4 8 2 Detach 1 | . . . . . . 1 . . Swap 23 | 3 1 7 12 . . . . . Drop 88 | 2 2 16 43 4 8 8 2 3 Fire 166 | 4 5 32 77 . 21 . 27 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison -7/Factory -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 458 | -9/Materials | Lost 3 parts (2n1u) 611 | -9/Materials | Discovered new exit (range 8) 740 | -9/Materials | Discovered new exit (range 16) 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1133 | -8/Materials | Lost 3 parts (1p1u1w) 1394 | -8/Materials | Core integrity fell below 50% 1441 | -8/Materials | Build established: Gunner 1631 | -8/Materials | Lost 4 parts (3n1w) 1754 | -8/Materials | Build established: Scavenger-Gunner 1994 | -8/Materials | Discovered new exit (range 4) 1999 | -8/Materials | Entered Factory 1999 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2086 | -7/Factory | Discovered new exit (range 7) 2203 | -7/Factory | Discovered new exit (range 15) 2233 | -7/Factory | Identified exit to Garrison 2364 | -7/Factory | Entered Garrison 2428 | -7/Garrison | Garrison Relay disabled 2458 | -7/Garrison | Triggered checkpoint 2570 | -7/Garrison | Triggered checkpoint 2615 | -7/Garrison | Triggered checkpoint 2659 | -7/Garrison | Core integrity fell below 50% 2683 | -7/Garrison | Core integrity fell below 20% 2700 | -7/Garrison | Discovered new exit (range 12) 2705 | -7/Garrison | Entered Factory 2709 | -7/Factory | Lost 16 parts (2p4n3u7w) 2822 | -7/Factory | Discovered new exit (range 7) 2933 | -7/Factory | Identified exit to Factory 2933 | -7/Factory | Entered another Factory area 2933 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2935 | -6/Factory | Build established: Mutant 3072 | -6/Factory | System corruption reached 10% 3114 | -6/Factory | Lost 6 parts (1p3u2w) 3154 | -6/Factory | Discovered new exit (range 16) 3263 | -6/Factory | Discovered new exit (range 6) 3299 | -6/Factory | Entered Lower Caves 3387 | -6/Lower Caves | Core integrity fell below 50% 3437 | -6/Lower Caves | Core integrity fell below 20% 3457 | -6/Lower Caves | Learned location of 2 exits from Factory 3469 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slug penetrates Wall. System corrupted: Matter fused (-9). Slug penetrates Wall. Acquired 46 matter. Penetrated by Slug. S-27 Virus destroyed. Penetrated by Slug. System corrupted: Matter fused (-7). Penetrated by Slug. System corrupted: Component data lost. Acquired 47 matter. System corrupted: Energy discharge (-34). System Shield destroyed. Identified Biomechanical Wings. System corrupted: IFF burst signal emitted. Acquired derelict log, extracted data. Data stored: Factory exits (x2). VVHK,UN0I9Y|HNDFX&CBKJDTH:DXSFEDOP Discarded Imp. Salvage Targeting Computer. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ???????????????????## ##????????????????????????? | | ???????????????????# ##???????????????????????? | | ???????????????????# ##??????????????????????? | | ???????????????????## #??????????????????????? | | ???????????????????## #??????????????????????? | | ???????????????????# ##??????????????????????? | | ???????????????????# s #???????????????????????? | | ???????????????????## s #??????????????????? ?? | | ????????????????????###s #####????????????? ? | | ??????????????????#####s @ # #????????? ? | | ?????????????????## s #????????# # | | ?????????######### ss #??### | | ???????# ####??# | | ?????# ## ######??# | | # ????# ##### ##?######## ##??# | | ?# ??# #???# ###?????#### #??# | | ##### ## ##### ####???????# #??# | | ## ##??##?????## #??# | | ###??# ##???## ##?# | | ### ##### ##?## #??## ### | | ??#"" ""# ### #???# | | ??# "T" ## #???# ## | | ??# ## #???##### | | ??# + #???##### ### | | # "# #???# ##?# ## | | "# #???# ######### | | ""[ # ### ##??# ### #?????# | | "# ##?## #??# ### #?????# #### | | # " ###??## #??# ## #????# #??# | | ??##?###### ###### #### #### #??# ##??## | | ???????? ## #??## ##??# ##????# | | ?????? ########????###???# #??????? | | ???? #### ## # ###??????????????????##???????? | | ??? ????###?# # ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 100 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 5 Energy Filtering 30 Kinecelleration 30 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Dynamic Key Gunslinger Oops Please Form A Line Slippery One System Compromised root@ Challenges ------------ None Game ------ Seed RocketFireBeamcaster Manual? 0 Play Time 01:46:44 Cumulative 31.0 hours Start 2022.07.18 @ 10:54:49 End 2022.07.18 @ 12:41:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 920d36da-f8c0-4a9f-ad3b-7e0154c6a2a5