Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.01 @ 20:12:13 Player: ConfiG Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (2068) 2068 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1316) 1316 TOTAL SCORE: 7794 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 533 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -83 Cogmind --------- Core Integrity 0/1000 Matter 240/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (150) Ox2 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Improved Deuterium Engine Improved Sensor Array Hardened Medium Armor Plating Drone Bay (2/2) Force Rifle Assault Rifle KE Penetrator Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Improved Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Shock Absorption System Hacking Suite Hacking Suite > --- WEAPON ----------- KE Penetrator Magnetic Acceleration Cannon Heavy Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Advanced Terrain Scan Processor Drone Bay Hacking Drone Bay Force Rifle Assault Rifle Mini Grenade Launcher [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Slots Evolved 11 | . 1 2 . . . 6 2 . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . Utility 7 | . 1 1 . . . 3 2 . Weapon 2 | . . 1 . . . 1 . . Parts Attached 51 | 7 1 2 2 4 2 24 6 3 Power 8 | 1 . . . . . 6 . 1 Engine 3 | 1 . . . . . 2 . . Core 5 | . . . . . . 4 . 1 Reactor . | . . . . . . . . . Propulsion 9 | 2 . . 1 . 1 2 2 1 Treads 9 | 2 . . 1 . 1 2 2 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 1 1 . 3 1 9 2 . Device 7 | 1 . . . 2 . 3 1 . Storage 2 | 1 . . . . . 1 . . Processor 3 | . 1 . . . . 2 . . Hackware 2 | . . . . . . 2 . . Protection 5 | . . 1 . 1 1 1 1 . Artifact . | . . . . . . . . . Weapon 15 | 2 . 1 1 1 . 7 2 1 Energy Gun 3 | 1 . 1 . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 . . . 1 . 3 1 . Ballistic Cannon 2 | . . . . . . 2 . . Launcher 4 | . . . 1 . . 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . . Parts Lost 23 | . . . . . . 7 . 16 Power 3 | . . . . . . 1 . 2 Propulsion 5 | . . . . . . 1 . 4 Utility 10 | . . . . . . 3 . 7 Weapon 5 | . . . . . . 2 . 3 Highest Loss Streak 11 | . . . . . . 3 . 11 Average Slot Usage (%) 97 | . 100 100 100 99 100 92 96 81 Engine 8 | . 12 10 10 10 10 5 5 4 Core 1 | . . . . . . 5 5 3 Treads 18 | . 25 20 20 20 20 16 13 12 Device 10 | . 12 10 10 10 19 7 11 8 Storage 10 | . 12 10 10 10 10 11 11 10 Processor 10 | . 12 10 10 10 10 9 11 10 Hackware 2 | . . . . . . 6 11 10 Protection 6 | . . 10 10 9 . 2 5 3 Energy Gun 9 | . 12 20 16 10 10 3 3 . Ballistic Gun 8 | . 12 10 10 10 10 3 1 3 Ballistic Cannon 2 | . . . . . . 9 5 4 Launcher 7 | . . . 3 10 10 6 11 7 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 18 18 22 22 22 23 56 70 70 Greatest Support 88 | 40 40 40 43 43 51 78 88 88 Greatest Overweight (x) 5 | 3 . . . . . 1 1 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 8 8 8 8 8 8 12 12 12 Average Capacity 9 | 7 8 8 8 8 8 11 12 11 Most Carried 12 | 5 6 7 8 8 8 12 9 11 Average Carried 7 | 3 5 5 7 7 8 6 6 9 Final Capacity 12 | 8 8 8 8 8 8 12 12 8 Final Carried 9 | 5 6 7 8 8 8 9 9 8 Class Distribution -------------------- 70% | Hacker-Gunner 11% | Hacker-Skirmisher 9% | Hacker-Tank 8% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Tank | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Matter Collected 1439 | 234 55 71 20 20 188 517 106 228 Remotely . | . . . . . . . . . Salvage Created 1699 | . 114 430 . . 283 475 40 357 Parts 93 | . 7 31 . . 8 27 3 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Combat Hostiles Destroyed 43 | . 2 10 . . 8 10 . 13 Guns 23 | . 2 10 . . . 5 . 6 Cannons 5 | . . . . . . 3 . 2 AOE 15 | . . . . . 8 2 . 5 Classes Destroyed 10 | . 2 3 . . . 4 . 1 Worker 1 | . . . . . . 1 . . Builder 1 | . . . . . . 1 . . Recycler 1 | . . . . . . 1 . . Watcher 4 | . 1 . . . . 2 1 . Swarmer 19 | . . 3 . . 2 6 . 8 Grunt 13 | . 2 3 . . 5 1 . 2 Duelist 2 | . . 1 . . 1 . . . Sentry 6 | . . 3 . . . 1 . 2 Programmer 2 | . . . . . . 2 . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 10 | . 2 5 . . 7 7 1 10 Combat Bots Only 10 | . 2 5 . . 7 4 . 10 Max Kills in Single Turn 3 | . 1 2 . . 3 2 1 2 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . . . 3 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Damage Taken 4356 | . . 144 . . 322 1069 121 2700 Core 1159 | . . 6 . . 48 101 . 1004 Absorbed by Shields 173 | . . . . . . 173 . . Core Remaining (%) 93 | 100 100 . . . 86 88 . . Volleys Fired 78 | . 3 17 . . 12 23 2 21 Largest 4 | . 2 3 . . 3 4 2 4 Hottest 176 | . 60 100 . . 93 176 133 168 Shots Fired 229 | . 6 51 . . 34 77 4 57 Gun 142 | . 6 51 . . 24 41 2 18 Cannon 46 | . . . . . . 23 2 21 Launcher 41 | . . . . . 10 13 . 18 Special . | . . . . . . . . . Kinetic 116 | . 3 17 . . 12 43 2 39 Thermal 22 | . . 17 . . . 3 2 . Explosive 41 | . . . . . 10 13 . 18 Electromagnetic 50 | . 3 17 . . 12 18 . . Robot Hit Streak 48 | . 4 22 . . 48 18 2 20 Robot Miss Streak 2 | . . 1 . . 1 2 1 1 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 179 | . 4 41 . . 33 57 2 42 Core Hits 140 | . 3 19 . . 43 26 1 48 Critical Hits 4 | . . . . . . . . 4 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5329 | . 75 415 . . 1564 1568 24 1683 Guns 1773 | . 75 415 . . 335 496 24 428 Cannons 749 | . . . . . . 305 . 444 Explosions 2754 | . . . . . 1229 767 . 758 Melee . | . . . . . . . . . Ramming 53 | . . . . . . . . 53 Kinetic 1783 | . 28 123 . . 187 573 . 872 Thermal 471 | . . 121 . . . 326 24 . Explosive 2465 | . . . . . 1229 478 . 758 Electromagnetic 557 | . 47 171 . . 148 191 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 98 | . . . . . . 74 . 24 Projectiles 12 | . . . . . . . . 12 Explosions 86 | . . . . . . 74 . 12 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 133 | . . . . . 36 53 . 44 Shots 7 | . . . . . 2 1 . 4 Rammed 46 | . . . . . . . . 46 Targets Rammed 46 | . . . . . . . . 46 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 268 | . . 190 . . 126 248 77 268 Average Temperature 92 | . . 73 . . 44 103 39 121 Received Heat Transfer 1404 | . . 72 . . 117 120 12 1083 Effects 2 | . . . . . . 2 . . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 636 | . . 275 . . . 324 37 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Peak Influence 609 | . 47 330 24 . . 364 52 609 Initial 48 | . . 13 24 . . . 48 27 Average 89 | . 29 76 12 . . 81 40 368 Maximum Alert Level 2 | . . 1 . . . 1 . 2 Low Security (%) 84 | 100 100 85 100 . . 83 100 37 Level 1 10 | . . 14 . . . 16 . 8 Level 2 5 | . . . . . . . . 53 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 1 . . 1 4 . . Investigation . | . . . . . . . . . Extermination 4 | . . . . . . 4 . . Reinforcement 1 | . . 1 . . . . . . Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Distress Signals 3 | . 1 1 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 3 13 . 2 19 23 1 21 Peak Tracking Total 9 | . 3 5 . 1 7 4 1 9 Tactical Retreats 7 | . . 4 . . . 2 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Machines Disabled 30 | . . . . . 1 28 . 1 Max in Single Turn 14 | . . . . . 1 14 . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Machines Accessed 6 | . 3 . . . . 1 2 . Terminals 3 | . 3 . . . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 11 | . 7 . . . . 2 2 . Successful 7 | . 3 . . . . 2 2 . Failed 4 | . 4 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . . . . 3 2 . Terminals 7 | . 7 . . . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 3 | . 3 . . . . . . . Record 2 | . 2 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . . . 1 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 14 | . . . . . . 14 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Total Allies 6 | . . . . 4 . 2 . . Largest Group 4 | . . . . 4 4 2 2 . Highest-Rated Group 188 | . . . . 149 149 188 175 . Highest-Rated Ally 94 | . . . . 40 40 94 88 . Total Orders . | . . . . . . . . . Ally Attacks 91 | . . . . . 44 46 1 . Total Damage 2468 | . . . . . 1265 1167 36 . Kills 19 | . . . . . 9 10 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Turns Passed 8763 | 118 232 979 738 3416 835 1783 239 423 Spaces Moved 4099 | 62 138 249 434 1545 494 886 133 158 Core 11 | 10 . . . . . . . 1 Treads 4088 | 52 138 249 434 1545 494 886 133 157 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 160 155 Average Speed 159 | 160 160 160 160 160 160 157 166 160 Slowest Speed 300 | 200 160 160 160 160 160 172 172 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 6 30 18 87 92 70 25 5 31 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . . 2 2 . . . . Known Exits Taken 7 | 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . Scrap Searched 4 | . . . 2 1 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 319 | . . . . . 52 108 1 158 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . 1 2 AOE 316 | . . . . . 52 108 . 156 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Total 6108 | 80 143 791 478 2491 515 1222 145 243 Wait 1764 | . . 521 36 933 7 258 . 9 Move 4092 | 61 137 248 433 1544 493 885 133 158 Hop . | . . . . . . . . . Pick Up 54 | 12 2 3 4 5 . 22 4 2 Fast Attach . | . . . . . . . . . Attach 31 | 7 1 2 . 2 . 13 4 2 Detach 4 | . . . . . . 1 . 3 Swap 20 | . . . 2 2 2 11 2 1 Drop 18 | . . . 3 5 1 8 . 1 Fire 78 | . 3 17 . . 12 23 2 21 Melee . | . . . . . . . . . Ram 30 | . . . . . . . . 30 Kick . | . . . . . . . . . Crush 16 | . . . . . . . . 16 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 15) 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Discovered exit to Materials (range 16) 311 | -10/Materials | Build established: Hacker-Mutant 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 658 | -9/Materials | Build established: Hacker-Gunner 944 | -9/Materials | Identified exit to Mines 944 | -9/Materials | Discovered exit to Mines (range 12) 1330 | -9/Materials | Entered Mines 1359 | -9/Mines | Identified exit to Materials 1359 | -9/Mines | Discovered exit to Materials (range 9) 1494 | -9/Mines | Discovered exit to Materials (range 15) 1807 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1865 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1967 | -9/Mines | Learned location of Recycling (-8) 1993 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1993 | -9/Mines | Identified exit to Exiles 1993 | -9/Mines | Discovered exit to Exiles (range 5) 2068 | -9/Mines | Entered Zion 2254 | -7/Zion | Learned Factory emergency access door positions 2412 | -7/Zion | Learned location of Warlord (-5) 3428 | -7/Zion | Found Prototype Device 3430 | -7/Zion | Identified Phasing AFG 3478 | -7/Zion | Given A8's code to call for help 4377 | -7/Zion | Imprinted 4379 | -7/Zion | Declared Zion's savior 5443 | -7/Zion | Identified exit to Proximity Caves 5443 | -7/Zion | Discovered exit to Proximity Caves (range 16) 5453 | -7/Zion | Given the Hacking Drone Bay 5455 | -7/Zion | Found Prototype Device 5456 | -7/Zion | Identified Hacking Drone Bay 5484 | -7/Zion | Entered Proximity Caves 5484 | -6/Proximity Caves | Accompanied by 4 allies 5904 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6026 | -6/Proximity Caves | Identified exit to Factory 6226 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6272 | -6/Proximity Caves | Destroyed 7 combat bots 6319 | -6/Proximity Caves | Entered Factory 6319 | -6/Factory | Accompanied by 2 allies 6319 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6631 | -6/Factory | Build established: Hacker-Tank 6711 | -6/Factory | Spotted B-75 Beast 6808 | -6/Factory | Lost 3 parts (2u1w) 6834 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6837 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6859 | -6/Factory | Allies destroyed B-75 Beast 7003 | -6/Factory | Found Prototype Processor 7004 | -6/Factory | Identified Exp. Signal Interpreter 7299 | -6/Factory | Build established: Hacker-Skirmisher 7653 | -6/Factory | Repaired Imp. Deuterium Engine 8073 | -6/Factory | Identified exit to Factory 8073 | -6/Factory | Discovered exit to Factory (range 16) 8102 | -6/Factory | Entered another Factory area 8102 | -5/Factory | Accompanied by 2 allies 8102 | -5/Factory | Evolved 2 slots: Utility x2 8341 | -5/Factory | Identified exit to Garrison 8341 | -5/Factory | Entered Garrison 8374 | -5/Garrison | Triggered checkpoint 8527 | -5/Garrison | Spotted B-75 Beast 8532 | -5/Garrison | Triggered checkpoint 8536 | -5/Garrison | Triggered checkpoint 8589 | -5/Garrison | Destroyed 10 combat bots 8595 | -5/Garrison | Triggered checkpoint 8598 | -5/Garrison | Destroyed B-75 Beast 8646 | -5/Garrison | Lost 5 parts (1p2n2w) 8730 | -5/Garrison | Core integrity fell below 50% 8741 | -5/Garrison | Garrison Relay disabled 8753 | -5/Garrison | Core integrity fell below 20% 8764 | -5/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08745_ Slug penetrates Wall. 08746_ Slammed into Y-64 Sentinel. 08748_ Slug penetrates Wall. 08749_ Slammed into Y-64 Sentinel. 08751_ Broken Adv. Targeting Computer destroyed. 08751_ Slammed into Y-64 Sentinel. 08751_ Penetrated by Slug. 08752_ Slammed into Y-64 Sentinel. 08754_ Penetrated by Slug. 08755_ Slammed into Y-64 Sentinel. 08756_ Penetrated by Slug. 08757_ Slammed into Y-64 Sentinel. 08757_ Penetrated by Slug. 08758_ Slammed into Y-64 Sentinel. 08760_ Hacking Suite destroyed. 08760_ Slammed into Y-64 Sentinel. 08762_ Penetrated by Slug. 08762_ Slug penetrates Reinforced Barrier. 08763_ Slammed into Y-64 Sentinel. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ???????????????????????###"#?????????????????????? | | ???????????????????????# ! #?????????????????????? | | ???????????????????????#YY #?????????????????????? | | ???????????????????????#g@ #?????????????????????? | | ???????????????????????#!#"#?????????????????????? | | ???????????????????????#*###?????????????????????? | | ??????????????##?###???#!#???????????????????????? | | ???????????#### ## ###?#[#???????????????????????? | | ???????????# # #?#%#???????????????????????? | | ???????????# ## ## ###*#???????????????????????? | | ???#####???# ## # ## [%#???????????????????????? | | ???# #???# # + =###?????????????????????? | | ???# ##### ### ### # ##????????????????????? | | ???# ## ### # ####?????????????????? | | ???# # # # ## # #?????????????????? | | ???######### # ## #[ #?????????????????? | | ???????????# # = # #?????????????????? | | ???????????### # # # # # #?????????????????? | | ?????????????## ## # # #?????????????????? | | ??????????????# #### # ####??????????????????? | | ??????????????# #?# ### ##?????????????????????? | | ??????????????# #### ######?????????????????????? | | ??????????????# # #?????????????????????? | | ??????????????# #### #### ###???????????????????? | | ??????????????# #??# #??# # ######??????????????? | | ??????????????# #??# #??# # # #??? #???????? | | ??????????????# #??# #?## # # #???????? | | ??????????????# ####+### #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I'm Back, Baby! It Was An Accident, I Swear Risk Taker Robot Respite The One Challenges ------------ None Game ------ Seed HardenedLightShotgun Manual? 0 Play Time 01:44:13 Cumulative 4.2 hours Start 2021.06.30 @ 22:07:21 End 2021.07.01 @ 20:12:13 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 548fd88d-3111-42fc-a18a-e1a6ca134a1c