Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 22:44:39 Player: Allouette Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (456) 456 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2211 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 129/300 Energy 1/160 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Weight Redist. System Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg High-capacity Matter Pod (30) Compact Matter Pod (0) Advanced Weight Redist. System Improved Terrain Scanner Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Rifle Improved Datajack > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg High-capacity Matter Pod Compact Matter Pod Weight Redist. System Advanced Weight Redist. System Improved Terrain Scanner Beam Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Hammer [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 46 | 7 6 20 13 Power 5 | . 2 2 1 Engine 4 | . 2 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 1 11 . Treads 7 | . . 7 . Leg 7 | 2 1 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 3 3 1 3 Device 5 | 2 1 . 2 Storage 3 | 1 2 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | 2 . 6 9 Energy Gun 6 | 2 . 2 2 Energy Cannon . | . . . . Ballistic Gun 4 | . . 2 2 Ballistic Cannon . | . . . . Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . . 1 Parts Lost 10 | . . 4 6 Power 1 | . . 1 . Propulsion 5 | . . 3 2 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 6 | . . 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 100 93 96 Engine 11 | . 14 10 8 Treads 13 | . . 9 33 Leg 20 | . 28 30 . Device 9 | . 14 5 9 Storage 11 | . 14 11 9 Processor 4 | . . 5 9 Energy Gun 17 | . 28 16 4 Ballistic Gun 3 | . . 2 8 Launcher 1 | . . . 4 Impact Weapon 1 | . . . 6 Naked Turns . | . . . . Heaviest Build 37 | 10 30 30 37 Greatest Support 92 | 20 20 92 92 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 7 15 15 15 Average Carried 12 | 4 10 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 14 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 578 | 270 90 122 96 Remotely . | . . . . Salvage Created 568 | 117 169 165 117 Parts 47 | 6 15 10 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 7 8 6 Guns 17 | . 7 8 2 AOE 4 | . . . 4 Classes Destroyed 9 | 2 3 2 2 Worker 1 | . . 1 . Tunneler 2 | 2 . . . Recycler 1 | 1 . . . Operator 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 14 | . 5 5 4 Cutter 1 | . . . 1 Grunt 4 | . 2 2 . Sentry 2 | . . 1 1 Best Kill Streak 5 | 3 3 5 4 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 4 | 2 2 2 4 Gunslinging 1 | . 1 1 . Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 185 | . 36 73 76 Missed 50 | . 9 21 20 Damage Taken 2095 | . 239 521 1335 Core 692 | . 19 112 561 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 84 | . . . 84 Core Remaining (%) 88 | 100 92 72 . Volleys Fired 64 | 5 18 22 19 Largest 2 | 2 2 2 2 Hottest 100 | 100 100 100 78 Shots Fired 116 | 10 36 44 26 Gun 109 | 10 36 38 25 Cannon . | . . . . Launcher 7 | . . 6 1 Special . | . . . . Kinetic 23 | . . 2 21 Thermal 86 | 10 36 36 4 Explosive 7 | . . 6 1 Electromagnetic . | . . . . Robot Hit Streak 19 | 6 5 9 19 Robot Miss Streak 3 | 1 3 2 1 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 79 | 7 21 29 22 Core Hits 38 | 4 10 15 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | 2 1 2 . Burn 5 | 2 1 2 . Melee Attacks 5 | . . . 5 Impact 3 | . . . 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1293 | 100 265 489 439 Guns 930 | 100 265 336 229 Cannons . | . . . . Explosions 363 | . . 153 210 Melee . | . . . . Ramming . | . . . . Kinetic 169 | . . 11 158 Thermal 761 | 100 265 325 71 Explosive 363 | . . 153 210 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 18 | . . . 18 Projectiles . | . . . . Explosions 18 | . . . 18 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 294 | 48 294 214 6 Average Temperature 83 | 21 106 87 3 Received Heat Transfer 276 | . 48 111 117 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 3 2 . Heat Transferred 2553 | 444 851 1110 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 284 | 15 241 284 188 Initial 41 | . 9 16 41 Average 109 | 3 151 112 80 Maximum Alert Level 1 | . 1 1 . Low Security (%) 79 | 100 53 83 100 Level 1 20 | . 46 16 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 10 15 11 Peak Tracking Total 5 | . 5 5 5 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 2 2 Terminals 3 | . . 2 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 1 3 5 Successful 5 | . 1 . 4 Failed 4 | . . 3 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . . 3 3 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1442 | 97 483 460 402 Spaces Moved 723 | 55 253 257 158 Core 7 | 4 . . 3 Treads 203 | . . 48 155 Legs 513 | 51 253 209 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 142 | 114 150 130 159 Slowest Speed 190 | 120 190 190 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 49 21 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 41 | . . 30 11 Melee . | . . . . Projectile . | . . . . AOE 41 | . . 30 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1017 | 79 324 335 279 Wait 112 | . 19 24 69 Move 720 | 54 252 256 158 Hop . | . . . . Pick Up 52 | 12 18 12 10 Fast Attach 3 | . . 3 . Attach 27 | 7 1 12 7 Detach 1 | 1 . . . Swap 16 | . 5 5 6 Drop 17 | . 11 1 5 Fire 64 | 5 18 22 19 Melee 5 | . . . 5 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 7) 519 | -10/Materials | Discovered new exit (range 12) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Propulsion x2 997 | -9/Materials | Discovered new exit (range 6) 1041 | -9/Materials | Entered another Materials area 1041 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1086 | -8/Materials | Repaired Aluminum Leg 1427 | -8/Materials | Core integrity fell below 50% 1438 | -8/Materials | Core integrity fell below 20% 1443 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Penetrated by Slug. U-05 Engineer lays Concrete. R-06 Scavenger collects Hvy. Particle Gun. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Imp. Datajack destroyed. R-06 Scavenger collects Imp. Ion Engine. U-05 Engineer lays Concrete. Slug penetrates Wall. R-06 Scavenger collects Imp. Treads. U-05 Engineer lays Concrete. Mni. Grenade Launcher blasted off. U-05 Engineer lays Concrete. Beam Rifle destroyed. R-06 Scavenger collects Reaction Control System. U-05 Engineer lays Concrete. R-06 Scavenger collects Surge Thruster. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer builds a Wall. 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"""??????????????? | | ?????????????????""" ??# #??? ???????????????? | | ????????????????? ??#rH #????#???????????????? | | ?????????????????###+??? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????###+###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed EnhancedTiamatJammer Manual? 0 Play Time 00:21:03 Cumulative 3.3 hours Start 2024.05.08 @ 22:23:02 End 2024.05.08 @ 22:44:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8d37d774-c24b-440c-9fb4-a08346a9de31