Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.08 @ 23:30:53 Player: o8643 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (116) 580 Value Destroyed (2965) 2965 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 5782 Bonus ------- High Alert Combat Kills 268 Follower Combat Kills 131 Friendly Fire -22 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 28/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Armored Treads Large Storage Unit High-capacity Matter Pod (200) Weight Redist. System Advanced Targeting Computer Recoil Stabilizer Light Armor Plating Improved Light Armor Plating Long-range Tractor Beam Shotgun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Weight Redist. System Salvage Targeting Computer > --- WEAPON ----------- Autogun Autogun Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Large Storage Unit High-capacity Matter Pod Recoil Stabilizer Light Armor Plating Light Armor Plating Long-range Tractor Beam Assault Cannon Mini Grenade Launcher Mining Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Salvage Targeting Computer Weapon Improved Light Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Parts Attached 78 | 7 13 2 40 16 Power 10 | 1 2 . 4 3 Engine 4 | 1 2 . 1 . Core 6 | . . . 3 3 Reactor . | . . . . . Propulsion 16 | 2 2 . 8 4 Treads 16 | 2 2 . 8 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 4 1 1 4 Device 4 | 1 . . . 3 Storage 7 | 1 4 1 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 40 | 2 5 1 27 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 20 | 2 . . 15 3 Ballistic Cannon 15 | . 2 . 11 2 Launcher 5 | . 3 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 17 | . 1 . 4 12 Power 5 | . 1 . 1 3 Propulsion 2 | . . . 1 1 Utility 2 | . . . . 2 Weapon 8 | . . . 2 6 Highest Loss Streak 5 | . 1 . 4 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 100 87 93 Engine 8 | . 13 14 5 . Core 3 | . . . 5 8 Treads 23 | . 28 28 20 17 Device 4 | . 8 . . 11 Storage 21 | . 19 28 22 14 Processor 1 | . . . . 9 Ballistic Gun 12 | . 5 . 18 24 Ballistic Cannon 13 | . 11 17 15 7 Launcher 5 | . 10 10 . . Naked Turns . | . . . . . Heaviest Build 45 | 15 36 36 45 42 Greatest Support 46 | 40 40 40 40 46 Greatest Overweight (x) 3 | . . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 4 14 14 15 15 Average Carried 11 | 2 8 13 14 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 13 14 15 14 Class Distribution -------------------- 53% | Mutant 43% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 3189 | 229 556 109 1451 844 Remotely . | . . . . . Salvage Created 3602 | 3 493 107 1695 1304 Parts 218 | 2 31 8 112 65 Haulers Intercepted 9 | . 2 . 5 2 Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 81 | . 17 2 36 26 Guns 37 | . 2 . 15 20 Cannons 31 | . 6 2 17 6 AOE 12 | . 9 . 3 . Classes Destroyed 12 | 1 6 1 3 1 Worker 5 | . 3 . 1 1 Builder 4 | . 1 1 2 . Tunneler 4 | 2 1 1 . . Hauler 9 | . 2 . 5 2 Recycler 4 | . . 1 2 1 Operator 1 | . . . 1 . Watcher 8 | . 3 . 4 1 Swarmer 19 | . 9 . 4 6 Grunt 48 | . 8 2 23 15 Brawler 1 | . . . . 1 Duelist 2 | . . . 2 . Sentry 11 | . . . 7 4 Best Kill Streak 11 | 2 4 1 11 6 Combat Bots Only 7 | . 4 1 7 6 Max Kills in Single Turn 3 | 1 3 1 3 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 4545 | . 626 125 1276 2518 Core 787 | . 75 24 132 556 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 208 | . 32 . 86 90 Core Remaining (%) 75 | 100 . 60 67 . Volleys Fired 192 | . 35 17 79 61 Largest 4 | . 2 2 4 4 Hottest 117 | . 78 78 117 113 Shots Fired 538 | . 69 23 225 221 Gun 322 | . 30 . 116 176 Cannon 184 | . 22 12 105 45 Launcher 32 | . 17 11 4 . Special . | . . . . . Kinetic 506 | . 52 12 221 221 Thermal . | . . . . . Explosive 32 | . 17 11 4 . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 9 3 14 11 Robot Miss Streak 9 | . 2 2 9 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 302 | . 40 7 124 131 Core Hits 162 | . 36 2 61 63 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . 1 . 1 1 Critical Strikes 11 | . 2 2 4 3 Destroy 4 | . 1 . 1 2 Blast 7 | . 1 2 3 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6587 | 11 1481 185 2675 2235 Guns 3070 | . 289 . 1111 1670 Cannons 2219 | . 313 145 1217 544 Explosions 1124 | . 838 . 286 . Melee . | . . . . . Ramming 174 | 11 41 40 61 21 Kinetic 5289 | . 602 145 2328 2214 Thermal . | . . . . . Explosive 1124 | . 838 . 286 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 11 . Message Errors 3 | . . . 3 . Matter Fused 4 | . . . 4 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 48 | . 47 . 1 . Projectiles 2 | . 2 . . . Explosions 45 | . 45 . . . Melee 1 | . . . 1 . Knockbacks 25 | . 4 2 9 10 Impact 2 | . . . 2 . Kinetic 20 | . 4 2 7 7 Secondary 3 | . . . . 3 Self-Inflicted Damage 173 | . 124 8 41 . Shots 6 | . 4 1 1 . Rammed 48 | 1 20 6 14 7 Targets Rammed 56 | 3 22 9 15 7 Kicked . | . . . . . Crushed 8 | 2 2 3 1 . Highest Temperature 355 | . 160 108 333 355 Average Temperature 79 | . 81 47 65 100 Received Heat Transfer 1899 | . 156 69 396 1278 Effects 6 | . . . 3 3 Shutdowns 1 | . . . . 1 Interference 5 | . . . 3 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 646 | 10 240 168 622 646 Initial 176 | . 6 24 7 176 Average 228 | 5 133 23 342 436 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 52 | 100 81 100 18 5 Level 1 23 | . 18 . 42 28 Level 2 24 | . . . 39 65 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 3 . 10 8 Investigation 7 | . 3 . 3 1 Extermination . | . . . . . Reinforcement 8 | . . . 5 3 Assault 3 | . . . 2 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 9 | . . . 6 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 127 | . 19 6 58 44 Peak Tracking Total 8 | . 4 3 5 8 Tactical Retreats 8 | . . 2 1 5 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 7 | . 1 . 6 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . 3 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 25 | . 11 . 8 6 Terminals 15 | . 8 . 4 3 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 5 | . 2 . 2 1 Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 81 | . 38 . 24 19 Successful 48 | . 25 . 10 13 Failed 33 | . 13 . 14 6 Catastrophic 4 | . . . 4 . Database Lockouts . | . . . . . Manual 24 | . 13 . 7 4 Terminals 57 | . 28 . 18 11 Fabricators . | . . . . . Repair Stations 9 | . 3 . 2 4 Recycling Units 11 | . 7 . 3 1 Scanalyzers 1 | . . . 1 . Garrison Access 3 | . . . . 3 Terminal Hacks 21 | . 11 . 6 4 Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . . . 1 Emergency Access Points 3 | . 3 . . . Alert Level 2 | . 1 . 1 . Unreport Threat 3 | . 1 . 2 . Locate Traps 1 | . . . 1 . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . . 1 Reinforcement Status 1 | . . . . 1 Assault Status 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 2 . 2 3 Scan Component 4 | . 1 . 1 2 Repair 3 | . 1 . 1 1 Recycling Unit Hacks 9 | . 7 . 1 1 Process 3 | . 3 . . . Report Inventory 3 | . 2 . 1 . Retrieve Matter 3 | . 2 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . . 2 Unlock Access 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks 9 | . 5 . 1 3 Terminals 9 | . 5 . 1 3 Track 3 | . 2 . . 1 Botnet 6 | . 3 . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 8 . 7 5 Full Trace Events 5 | . 3 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 1 1 Time 74 | . 32 . 26 16 Parts Recycled . | . . . . . Recycled Matter 266 | . 266 . . . Retrieved Matter 386 | . 375 . . 11 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 40 | . . 40 32 . Highest-Rated Ally 16 | . . 16 16 . Total Orders 9 | . . 8 1 . STAY 2 | . . 2 . . ROAM 2 | . . 1 1 . FOLLOW 4 | . . 4 . . GUARD 1 | . . 1 . . Ally Attacks 33 | . . 7 26 . Total Damage 359 | . . 57 302 . Kills 8 | . . 3 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 6859 | 224 1831 1418 2044 1342 Spaces Moved 3491 | 134 1016 815 910 616 Core 25 | 9 . . . 16 Treads 3466 | 125 1016 815 910 600 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 150 Average Speed 163 | 152 160 160 172 163 Slowest Speed 240 | 160 160 160 240 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 64 | 9 100 94 76 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 59 | . 13 46 . . Terrain Destroyed 303 | . 129 128 39 7 Melee . | . . . . . Projectile 25 | . 1 . 17 7 AOE 278 | . 128 128 22 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 4234 | 148 1144 900 1211 831 Wait 307 | 1 13 58 125 110 Move 3487 | 133 1015 814 909 616 Hop . | . . . . . Pick Up 48 | 4 25 . 11 8 Fast Attach 33 | 7 3 . 20 3 Attach 17 | . 1 . 9 7 Detach 13 | . 2 . 8 3 Swap 28 | . 9 2 11 6 Drop 53 | . 19 . 24 10 Fire 192 | . 35 17 79 61 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 55 | 3 22 9 15 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac] / Sto / Gar) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 225 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 9) 1006 | -10/Materials | Repaired Mni. Grenade Launcher 1111 | -10/Materials | Discovered new exit (range 8) 1288 | -10/Materials | Discovered new exit (range 15) 1750 | -10/Materials | Discovered new exit (range 20) 2056 | -10/Materials | Entered Mines 2066 | -10/Mines | Discovered new exit (range 6) 2292 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2319 | -10/Mines | Learned location of Zion (-6) 2329 | -10/Mines | Discovered new exit (range 5) 3474 | -10/Mines | Entered Materials 3474 | -9/Materials | Accompanied by 2 allies 3474 | -9/Materials | Evolved 2 slots: Weapon x2 3606 | -9/Materials | Repaired Lgt. Treads 4088 | -9/Materials | Lost 4 parts (1p1n2w) 4095 | -9/Materials | Destroyed 7 combat bots 4378 | -9/Materials | Build established: Gunner 4519 | -9/Materials | Discovered new exit (range 16) 4674 | -9/Materials | First assault squad dispatched 4996 | -9/Materials | Discovered new exit (range 15) 5354 | -9/Materials | Discovered new exit (range 16) 5518 | -9/Materials | Entered another Materials area 5518 | -8/Materials | Evolved 2 slots: Utility x2 5740 | -8/Materials | Identified exit to Storage 6027 | -8/Materials | Garrison activated, responded to threat 6088 | -8/Materials | Identified exit to Garrison 6164 | -8/Materials | Repaired Autogun 6642 | -8/Materials | Discovered new exit (range 3) 6718 | -8/Materials | First assault squad dispatched 6810 | -8/Materials | Core integrity fell below 50% 6848 | -8/Materials | Core integrity fell below 20% 6860 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06783_ R-06 Scavenger collects Lgt. Nuclear Core. 06783_ Autogun destroyed. 06784_ Acquired 2 matter. 06784_ R-06 Scavenger collects Tractor Beam. 06786_ Acquired 42 matter. 06787_ R-06 Scavenger collects Lgt. Treads. 06791_ R-06 Scavenger collects Imp. Heat Sink. 06800_ M-13 Machinist repairs R-06 Scavenger. 06806_ Slammed into M-13 Machinist. 06816_ Lgt. Treads destroyed. 06822_ Imp. Assault Rifle destroyed. 06843_ Shotgun destroyed. 06846_ U-05 Engineer suffers critical hit (Burn). 06846_ U-05 Engineer destroyed. 06848_ Assault Cannon destroyed. 06849_ Critical hit (Burn: +37). 06858_ Slammed into G-47 Trooper. 06858_ Weight Redist. System broken. 06858_ Destabilizing: Short circuit. 06859_ Cryofiber Web destroyed. 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