Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.28 @ 16:29:45 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (136) 680 Value Destroyed (4531) 4531 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (968) 968 TOTAL SCORE: 9419 Bonus ------- High Alert Combat Kills 594 Follower Combat Kills 388 Friendly Fire -14 Cogmind --------- Core Integrity 247/700 Matter 300/300 Energy 287/290 System Corruption 6% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Core Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Cooled Particle Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Titanium Leg Improved Titanium Leg Huge Storage Unit Experimental Sensor Array Core Analyzer Recoil Stabilizer Authchip [R/Combat] Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Advanced Beam Rifle Cooled Particle Cannon Advanced Assault Cannon Mini Assault Cannon Advanced EMP Blaster Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Machine Analyzer Core Analyzer Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Improved Titanium Leg Huge Storage Unit Experimental Sensor Array Core Analyzer Recoil Stabilizer Authchip [R/Combat] Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Advanced Beam Rifle Cooled Particle Cannon Advanced Assault Cannon Mini Assault Cannon Advanced EMP Blaster Rocket Launcher Chainsword [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . 2 . 1 . 2 Weapon . | . . . . . . . . Parts Attached 150 | 7 6 9 27 5 26 29 41 Power 11 | 1 . 1 5 . 1 1 2 Engine 11 | 1 . 1 5 . 1 1 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 31 | 2 2 4 4 . 6 2 11 Treads 3 | . . . . . . 1 2 Leg 11 | 2 . . . . . . 9 Wheel 17 | . 2 4 4 . 6 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 2 3 . 5 . 8 7 15 Device 12 | 1 1 . 1 . 1 2 6 Storage 7 | 1 2 . . . 1 . 3 Processor 7 | . . . 1 . 1 1 4 Hackware 1 | . . . . . 1 . . Protection 13 | . . . 3 . 4 4 2 Artifact . | . . . . . . . . Weapon 68 | 2 1 4 13 5 11 19 13 Energy Gun 31 | 2 1 3 7 . 3 12 3 Energy Cannon 19 | . . . 3 3 6 . 7 Ballistic Gun . | . . . . . . . . Ballistic Cannon 3 | . . . . . . 1 2 Launcher 6 | . . 1 1 1 . 2 1 Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . 2 1 1 . . Slashing Weapon 5 | . . . . . 1 4 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 3 . Parts Lost 46 | . . 6 9 . 8 5 18 Power 5 | . . 1 1 . 1 1 1 Propulsion 15 | . . 2 3 . 3 2 5 Utility 16 | . . . 1 . 3 2 10 Weapon 10 | . . 3 4 . 1 . 2 Highest Loss Streak 4 | . . 4 3 . 2 2 4 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 95 | . 99 98 98 100 97 87 93 Engine 9 | . 14 13 10 11 9 7 6 Treads 1 | . . . . . . 2 4 Leg 4 | . 21 . . . . . 8 Wheel 17 | . 6 27 21 22 26 18 6 Device 10 | . 13 14 11 11 8 6 12 Storage 10 | . 14 14 11 11 9 9 9 Processor 9 | . . . 11 11 9 11 20 Hackware 3 | . . . . . 8 9 3 Protection 5 | . . . 10 11 8 5 3 Energy Gun 14 | . 28 27 18 . 3 14 5 Energy Cannon 4 | . . . 1 15 12 . 9 Naked Turns . | . . . . . . . . Heaviest Build 105 | 14 50 51 60 60 67 70 105 Greatest Support 51 | 20 32 32 32 32 48 48 51 Greatest Overweight (x) 6 | 1 1 4 3 1 1 3 6 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 Average Capacity 19 | 7 14 20 20 20 20 20 20 Most Carried 24 | 8 20 20 20 20 20 20 24 Average Carried 18 | 6 13 18 19 19 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 18 19 20 20 20 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Matter Collected 1855 | 270 60 94 227 100 260 377 467 Remotely . | . . . . . . . . Salvage Created 5511 | 104 160 175 805 118 1415 932 1802 Parts 276 | 4 15 16 49 6 59 50 77 Haulers Intercepted 4 | . 1 . 1 . 2 . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 118 | . 6 11 18 5 24 19 35 Melee 10 | . . . . 1 4 5 . Guns 42 | . 6 10 12 . . 9 5 Cannons 45 | . . . 5 1 14 . 25 AOE 10 | . . 1 1 2 . 4 2 Classes Destroyed 15 | 2 3 2 4 1 2 . 1 Worker 3 | . . 1 . 1 . . 1 Builder 3 | . . . . 1 . . 2 Tunneler 1 | 1 . . . . . . . Hauler 4 | . 1 . 1 . 2 . . Recycler 4 | 1 . . . . 1 1 1 Watcher 8 | . 1 . 2 . 2 2 1 Swarmer 30 | . 6 6 2 3 3 4 6 Grunt 52 | . . . 9 2 15 5 21 Brawler 2 | . . . 1 . . . 1 Duelist 2 | . . . . . 1 . 1 Protector 1 | . . . 1 . . . . Sentry 21 | . . . 5 . 4 9 3 Hunter 3 | . . . . . 1 1 1 Programmer 2 | . . . . . . . 2 Assembled 5 | . . 5 . . . . . Best Kill Streak 10 | 2 4 6 4 4 5 6 10 Combat Bots Only 10 | . 3 6 4 3 4 5 10 Max Kills in Single Turn 5 | 1 1 2 2 3 1 5 3 Gunslinging . | . . . . . . . . Exploded 4 | . . 1 1 2 . 4 2 Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Damage Taken 6924 | . 132 502 1089 115 1245 870 2971 Core 1139 | . 29 93 152 . 219 193 453 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 147 | . 39 . 11 . . 97 . Core Remaining (%) 59 | 100 . 51 . 62 . 25 . Volleys Fired 300 | 3 19 23 66 4 68 33 84 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 180 | 90 100 100 115 112 136 122 180 Shots Fired 579 | 6 38 48 131 7 127 63 159 Gun 315 | 6 38 47 112 . 9 62 41 Cannon 253 | . . . 18 6 118 . 111 Launcher 11 | . . 1 1 1 . 1 7 Special . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Thermal 498 | 6 38 47 111 . 87 62 147 Explosive 4 | . . 1 1 1 . 1 . Electromagnetic 72 | . . . 19 6 40 . 7 Robot Hit Streak 27 | 3 14 5 15 3 12 27 26 Robot Miss Streak 5 | 2 5 3 3 2 4 1 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 431 | 3 22 29 91 5 95 67 119 Core Hits 196 | 3 8 16 45 4 36 29 55 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . . 2 2 . . Critical Strikes 25 | 1 2 1 4 2 3 10 2 Burn 17 | 1 2 1 4 . 1 7 1 Blast 1 | . . . . . . . 1 Smash 4 | . . . . 2 2 . . Sever 3 | . . . . . . 3 . Melee Attacks 76 | . . . 5 12 29 30 . Impact 27 | . . . 5 12 10 . . Slashing 49 | . . . . . 19 30 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11169 | 37 274 448 1468 399 2539 1789 4215 Guns 3534 | 37 274 387 1075 . 39 903 819 Cannons 5087 | . . . 314 45 1809 . 2919 Explosions 1100 | . . 61 79 207 . 276 477 Melee 1448 | . . . . 147 691 610 . Ramming . | . . . . . . . . Kinetic 115 | . . . . . . . 115 Thermal 7536 | 37 274 387 1075 . 1148 903 3712 Explosive 623 | . . 61 79 207 . 276 . Electromagnetic 1447 | . . . 314 45 700 . 388 Impact 511 | . . . . 147 364 . . Slashing 937 | . . . . . 327 610 . Piercing . | . . . . . . . . Highest Corruption 10 | . . 5 10 10 5 5 6 Average Corruption 5 | . . 5 9 10 5 5 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 90 | . . 20 4 10 2 47 7 Message Errors 25 | . . 6 . 3 . 14 2 Matter Fused 23 | . . 3 2 2 1 14 1 Heat Flow Errors 10 | . . . . 3 . 6 1 Energy Discharges 9 | . . 2 1 1 1 4 . Data Loss (minor) 5 | . . 1 . . . 3 1 Data Loss (major) 7 | . . 2 1 . . 4 . Misfires 3 | . . 3 . . . . . Alerts 5 | . . 2 . 1 . 2 . Weapon Failures 3 | . . 1 . . . . 2 Overload Shots 27 | . . . . . . . 27 Overflow Damage 445 | . . 4 . 182 173 50 36 Projectiles 35 | . . . . . 11 . 24 Explosions 96 | . . 4 . 35 . 45 12 Melee 314 | . . . . 147 162 5 . Knockbacks 3 | . . . . . 3 . . Impact 2 | . . . . . 2 . . Kinetic . | . . . . . . . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 28 | . . 28 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 419 | 60 45 47 72 232 419 414 396 Average Temperature 81 | 27 16 18 18 117 101 123 110 Received Heat Transfer 2503 | . . 133 420 30 558 387 975 Effects 9 | . . . . . 1 5 3 Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . . . . . . 2 Interference 4 | . . . . . . 4 . Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . 4 . 1 Combat Hostiles 5 | . . . . . 4 . 1 Parts Fried 17 | . . . 1 4 10 . 2 Impact Corruptions 9 | . . . . 4 5 . . Robots Melted 4 | . 1 . . . . 1 2 Combat Hostiles 3 | . . . . . . 1 2 Parts Melted 25 | 1 4 . 5 . 6 4 5 Heat Transferred 14669 | 173 962 1184 3219 . 1998 2368 4765 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Peak Influence 765 | 10 121 149 635 418 607 638 765 Initial 244 | . 6 . . 244 162 242 168 Average 298 | 4 30 99 435 322 416 415 278 Maximum Alert Level 3 | . . . 2 2 2 2 3 Low Security (%) 39 | 100 100 100 9 . 13 . 54 Level 1 26 | . . . 14 90 31 53 25 Level 2 31 | . . . 75 9 55 46 6 Level 3 2 | . . . . . . . 13 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . 1 5 . 4 1 8 Investigation 5 | . . 1 1 . 1 . 2 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . . . 2 . 1 . 2 Assault 4 | . . . 2 . 1 . 1 Garrison 3 | . . . . . 1 1 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Distress Signals 11 | . 1 . 3 1 1 5 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 188 | . 8 14 46 7 40 27 46 Peak Tracking Total 10 | . 3 3 10 3 9 7 8 Tactical Retreats 15 | . . 1 2 2 4 5 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Traps Triggered 5 | . . . . . 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 15 | . . . . . . 15 . Reused 4 | . . . . . . 4 . Traps Extracted . | . . . . . . . . Installed 1 | . . . . 1 . . . Triggered 4 | . . . . . . 4 . Most Traps Carried 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Machines Disabled 11 | . . . 1 . 4 2 4 Max in Single Turn 2 | . . . 1 . 1 1 2 Garrison Access 2 | . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Machines Accessed 49 | . 11 1 10 . 7 14 6 Terminals 30 | . 8 . 7 . 4 11 . Fabricators 2 | . . . . . . . 2 Repair Stations 4 | . 1 . 1 . 1 1 . Recycling Units 6 | . 2 . 1 . 1 1 1 Scanalyzers 4 | . . . 1 . 1 . 2 Garrison Access 2 | . . . . . . 1 1 Total Hacks 182 | . 31 1 34 . 41 56 19 Successful 106 | . 15 1 20 . 26 31 13 Failed 76 | . 16 . 14 . 15 25 6 Catastrophic 10 | . 2 . . . 1 4 3 Database Lockouts . | . . . . . . . . Manual 77 | . 14 . 16 . 20 22 5 Terminals 109 | . 26 . 20 . 19 44 . Fabricators 3 | . . . . . . . 3 Repair Stations 18 | . 2 . 3 . 7 6 . Recycling Units 22 | . 3 . 6 . 5 5 3 Scanalyzers 26 | . . . 5 . 10 . 11 Garrison Access 3 | . . . . . . 1 2 Terminal Hacks 39 | . 10 1 8 . 3 17 . Part Schematic 2 | . 1 . . . . 1 . Robot Analysis 11 | . 2 . 5 . 2 2 . Prototype ID Bank 5 | . 2 . . . 1 2 . Open Door 4 | . . 1 . . . 3 . Branch Access Points 2 | . . . 1 . . 1 . Terminal Index 1 | . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 6 | . 2 . 1 . . 3 . Reprogram Traps 3 | . . . . . . 3 . Hauler Manifests 4 | . 2 . 1 . . 1 . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 10 | . 2 . 2 . 2 4 . Scan Component 6 | . 1 . 1 . 2 2 . Repair 4 | . 1 . 1 . . 2 . Recycling Unit Hacks 5 | . 1 . 1 . 1 1 1 Retrieve Components 5 | . 1 . 1 . 1 1 1 Scanalyzer 19 | . . . 2 . 9 . 8 Insert Component 8 | . . . 1 . 4 . 3 Analyze 11 | . . . 1 . 5 . 5 Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 31 | . 2 . 7 . 11 8 3 Terminals 17 | . 1 . 3 . 7 6 . Track 6 | . . . 1 . 2 3 . Assimilate 1 | . . . . . 1 . . Botnet 7 | . . . 2 . 3 2 . Disrupt 1 | . . . . . . 1 . Operators 2 | . 1 . . . 1 . . Fabricators 1 | . . . . . . . 1 Recompile 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 12 | . 1 . 4 . 4 2 1 Monitor 2 | . . . 1 . 1 . . Reject 5 | . 1 . 1 . 1 1 1 Recyclers 2 | . . . 1 . 1 . . Mask 3 | . . . 1 . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 40 | . 11 . 9 . 6 9 5 Full Trace Events 3 | . . . 2 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . 1 . . . 4 1 3 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . 1 . . 2 . Time 276 | . 26 . 54 . . 196 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 31 | . 2 . 9 . 9 10 1 Parts Scanalyzed 7 | . . . 1 . 3 . 3 Part Schematics Acquired 7 | . . . . . 4 . 3 Parts Damaged 3 | . . . . . 2 . 1 Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders 3 | . . 3 . . . . . STAY 1 | . . 1 . . . . . ROAM 1 | . . 1 . . . . . FOLLOW 1 | . . 1 . . . . . Ally Attacks 67 | . . 26 41 . . . . Total Damage 663 | . . 236 427 . . . . Kills 16 | . . 5 11 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Robot Analysis Total 11 | . 2 . 5 . 2 2 . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Turns Passed 9222 | 108 1332 886 1445 394 1474 1848 1735 Spaces Moved 5500 | 55 812 694 932 234 923 960 890 Core 9 | 9 . . . . . . . Treads 6 | . . . . . . . 6 Legs 824 | 46 569 . . . . . 209 Wheels 4661 | . 243 694 932 234 923 960 675 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 105 105 115 115 115 115 Average Speed 126 | 112 148 108 116 115 115 119 153 Slowest Speed 410 | 120 190 140 145 115 115 145 410 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 4 97 97 74 45 45 92 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 24 | . . . 5 3 11 5 . Terrain Destroyed 75 | . . 11 21 4 11 16 12 Melee 22 | . . . 5 3 9 5 . Projectile 11 | . . . . . 2 . 9 AOE 42 | . . 11 16 1 . 11 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Total 7089 | 95 904 783 1151 332 1170 1541 1113 Wait 843 | 17 29 36 85 74 72 474 56 Move 5493 | 54 811 693 931 233 922 959 890 Hop . | . . . . . . . . Pick Up 125 | 14 25 13 19 2 27 7 18 Fast Attach 43 | 1 1 1 6 . 7 9 18 Attach 47 | 6 2 6 8 . 11 4 10 Detach 2 | . . . . . 1 1 . Swap 60 | . 3 2 13 5 8 16 13 Drop 94 | . 14 9 18 1 25 8 19 Fire 300 | 3 19 23 66 4 68 33 84 Melee 76 | . . . 5 12 29 30 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap 1 | . . . . 1 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 14) 670 | -10/Materials | Discovered new exit (range 7) 898 | -10/Materials | Discovered new exit (range 16) 1176 | -10/Materials | Discovered new exit (range 10) 1409 | -10/Materials | Repaired Grenade Launcher 1441 | -10/Materials | Entered Mines 1442 | -10/Mines | Assembled infested the area 1566 | -10/Mines | Lost 4 parts (1n3w) 1626 | -10/Mines | Learned location of Zion (-6) 1726 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1726 | -10/Mines | Discovered new exit (range 5) 1804 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1806 | -10/Mines | Found Prototype Device 1886 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1915 | -10/Mines | Discovered new exit (range 9) 1943 | -10/Mines | Learned 2 Materials zone layouts 1991 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2007 | -10/Mines | Discovered new exit (range 12) 2011 | -10/Mines | Learned location of Storage (-8) 2040 | -10/Mines | Met a Derelict shopkeep closing up shop 2327 | -10/Mines | Entered Materials 2327 | -9/Materials | Accompanied by 3 allies 2327 | -9/Materials | Evolved 2 slots: Utility x2 2507 | -9/Materials | Identified exit to Mines 2824 | -9/Materials | Identified Exp. Sensor Array 2840 | -9/Materials | Discovered new exit (range 14) 3388 | -9/Materials | Discovered new exit (range 11) 3495 | -9/Materials | Build established: Scavenger-Mutant 3527 | -9/Materials | First assault squad dispatched 3674 | -9/Materials | Repaired Exp. Sensor Array 3690 | -9/Materials | System corruption reached 10% 3720 | -9/Materials | Lost 3 parts (2n1w) 3772 | -9/Materials | Entered Mines 3820 | -9/Mines | Found a hidden stash of uninstalled traps 3889 | -9/Mines | Build established: Mutant 3936 | -9/Mines | Excavation squad dispatched 3936 | -9/Mines | A large section of the Mines collapsed 4148 | -9/Mines | Discovered new exit (range 8) 4166 | -9/Mines | Entered Materials 4166 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4190 | -8/Materials | Discovered new exit (range 5) 4876 | -8/Materials | Garrison activated, responded to threat 5331 | -8/Materials | Discovered new exit (range 16) 5366 | -8/Materials | First assault squad dispatched 5640 | -8/Materials | Entered Storage 5735 | -8/Storage | Identified exit to Recycling 6194 | -8/Storage | Garrison activated, responded to threat 6312 | -8/Storage | Discovered new exit (range 7) 6381 | -8/Storage | Core integrity fell below 50% 6782 | -8/Storage | Repaired Broken Exp. Sensor Array 6843 | -8/Storage | Repaired Prc. Beam Rifle 7488 | -8/Storage | Entered Factory 7488 | -7/Factory | Evolved 2 slots: Utility x2 7995 | -7/Factory | Destroyed 7 combat bots 8080 | -7/Factory | Lost 3 parts (1n2u) 8604 | -7/Factory | Lost 4 parts (1n3u) 8876 | -7/Factory | Garrison activated, responded to threat 8911 | -7/Factory | Destroyed 10 combat bots 8967 | -7/Factory | Core integrity fell below 50% 9088 | -7/Factory | First assault squad dispatched 9223 | -7/Factory | Self-destructed Last Messages --------------- 09181_ Terminal x1 09195_ Dropped Imp. Heat Sink. 09197_ #,WCLKHLBLNFNTVD/HLDV1A2 09211_ Triggered Stasis Trap. 09211_ A bubble of rippling energy engulfs the area. 09211_ Field strength at 85. 09213_ Field strength at 70. 09214_ Field strength at 55. 09215_ Field strength at 40. 09216_ Field strength at 25. 09217_ Field strength at 10. 09218_ Stasis field depleted. 09219_ C-30 ARC bursts open, deploying its payload. 09219_ G-50 Soldier unfolds itself. 09219_ L-41 Fighter unfolds itself. 09219_ B-48 Gladiator unfolds itself. 09219_ I-36 Angel unfolds itself. 09219_ Weapon Cycler destroyed. 09222_ Machine Analyzer destroyed. 09222_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????"""???????????? | | ???????????????????????????????????"Y????????????? | | ???????????????????????????????????"""???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????"""???????? | | ?????????????????????????????????????"""""???????? | | ?????????????????????????????????????"""""???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# l ?????????????????????? | | ????????????????????????# g??????????????????????? | | ????????????????????????#i%??????????????????????? | | ????????????????????????#b#??????????????????????? | | ????????????????????????#@#?#########????????????? | | ???????????????########## #?# #????????????? | | ?? ????????# ## #?#! #?""""?""????? | | ?+ ????????# ## ### """ #?""""?""????? | | ?? ????????# # """ #?""""?""????? | | ?? ????????# k + """ #?""""??T????? | | ?? ????????# # #?""""?""????? | | ?#? ????????# ###### #?""""?""????? | | ?# ????????# #????# #?""""?""????? | | ?? ????????### ###????#########????????????? | | ??? ?????????## #???????????????????????????? | | ??? ?????????## ##??????????????????????????? | | ???#/#??####??### ## ?????????????????????????? | | #### ####%####### ## ?????????????????????????? | | / % # # ?????????????????????????? | | ![#[! ] = # # ?????????????????????????? | | |!! # % ] *# + ?????????????????????????? | | |! #* [= + ^^ # ?????????????????????????? | | ! # " ! #^ ^ + ?????????????????????????? | | = # = """ # # ?????????????????????????? | | = ######### # ?????????????????????????? | | [ # ?????????????????????????? | | !!! ##?????????????????????????? | | !%! ""G"" # ?????????????????????????? | | =! " " + ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 9 Recoil Reduction 1 Particle Charging 15 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Cld. Particle Cannon | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Energy Filter | -8/Storage | Hacked Cld. Ion Engine | -7/Factory | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniRefineryStripper Manual? 0 Play Time 01:42:25 Cumulative 378.5 hours Start 2023.01.28 @ 13:40:35 End 2023.01.28 @ 16:29:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 303 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a074d37-7a67-47be-a2d6-b947768813fd