Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.29 @ 14:02:56 Player: Evilsquid Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (136) 680 Value Destroyed (5328) 5328 Prototype IDs (50) 1000 Alien Tech Used (2) 400 Bonus (9844) 9844 TOTAL SCORE: 25752 Bonus ------- High Alert Combat Kills 377 Follower Combat Kills 2774 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -207 Cogmind --------- Core Integrity 1528/1600 Matter 235/300 Energy 276/280 System Corruption 4% Temperature Cool (12) Movement Flying (7) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY (13) ----- Experimental Power Amplifier Experimental Cooling System Advanced Weight Redist. System Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Improved Melee Analysis Suite Improved Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter Advanced Shield Generator > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Stasis Canceller Improved Focal Shield Experimental Thermal Shield Gamma Bomb Array Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Experimental Cooling System Advanced Weight Redist. System Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Improved Transmission Jammer Advanced Phase Shifter Hardened Medium Armor Plating Improved Focal Shield Experimental Thermal Shield > --- WEAPON ----------- Enhanced Hardcell Cannon Heavy Pick > --- INVENTORY -------- Impulse Thruster Array Stasis Canceller Advanced Shield Generator Gamma Bomb Array [Rating: 181] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Experimental Optical Array Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Slots Evolved 18 | . . . . . 4 2 . . . 2 2 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 2 . . . . . . 2 . . . . 1 1 . . Utility 11 | . . . . . 2 2 . . . 2 2 . . . . . . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 206 | 7 6 5 . 5 19 8 4 5 4 26 8 21 5 6 4 12 21 2 3 35 Power 24 | 1 1 1 . . 2 2 . . 1 5 1 . 1 . 1 1 2 . . 5 Engine 7 | 1 . . . . 2 1 . . 1 2 . . . . . . . . . . Core 7 | . 1 1 . . . 1 . . . 1 1 . . . . 1 . . . 1 Reactor 10 | . . . . . . . . . . 2 . . 1 . 1 . 2 . . 4 Propulsion 48 | 2 . 1 . 1 7 . 1 . 2 4 2 7 . 1 . 6 6 . . 8 Treads 17 | 2 . 1 . . 7 . 1 . 2 4 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . 7 . 1 . 1 . . . . Flight 21 | . . . . . . . . . . . 2 . . . . 5 6 . . 8 Utility 94 | 2 2 3 . 1 5 4 2 5 . 10 4 6 3 5 3 5 12 2 3 17 Device 56 | 1 . 2 . . 3 2 2 1 . 3 3 3 2 4 2 4 10 . 3 11 Storage 6 | 1 2 . . 1 . . . . . 1 . . 1 . . . . . . . Processor 18 | . . . . . 1 . . 4 . 1 1 2 . . . 1 1 2 . 5 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 Protection 13 | . . 1 . . 1 2 . . . 5 . 1 . 1 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 3 . . 3 5 2 1 . 1 7 1 8 1 . . . 1 . . 5 Energy Gun 4 | . . . . . . . . . . . 1 . 1 . . . 1 . . 1 Energy Cannon 13 | . . . . . 4 . 1 . 1 4 . 3 . . . . . . . . Ballistic Gun 5 | 2 2 . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 6 | . . . . 3 . . . . . 2 . . . . . . . . . 1 Launcher 4 | . . . . . 1 1 . . . . . 1 . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 2 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 28 | . . 1 . . 1 . 1 5 . 9 1 . . . 4 . 3 1 1 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . . . System Corruption 7 | . . . . . . . . . . . 7 . . . . . . . . . Parts Lost 44 | . . 1 . . 1 2 . . 4 3 3 4 . 1 . 14 4 2 2 3 Power 6 | . . 1 . . . . . . 1 . . 1 . . . 2 . . . 1 Propulsion 12 | . . . . . . . . . 2 2 3 . . . . 2 2 . . 1 Utility 22 | . . . . . 1 2 . . . . . 3 . 1 . 9 2 2 1 1 Weapon 4 | . . . . . . . . . 1 1 . . . . . 1 . . 1 . Highest Loss Streak 7 | . . 1 . . 1 2 . . 2 1 2 2 . 1 . 7 2 2 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | 2 14 19 20 21 24 24 25 24 21 23 22 22 18 19 21 16 4 4 4 4 Power 1 | . 2 2 2 2 1 1 2 2 1 2 2 1 . 2 2 1 . . . . Propulsion 3 | . 2 4 4 4 3 3 4 3 3 3 4 5 5 6 6 6 . 1 1 . Utility 9 | . 4 7 8 8 11 12 12 12 12 10 8 10 9 9 11 6 3 3 3 3 Weapon 5 | 1 4 6 6 6 7 6 7 6 4 7 5 5 3 2 2 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . 2 2 . . 15 . 2 3 . 5 4 6 . . . 1 . . . 1 Power 8 | . 1 1 . . 3 . . . . 1 2 . . . . . . . . . Propulsion 5 | . . . . . 1 . . . . . . 4 . . . . . . . . Utility 16 | . . 1 . . 7 . 2 1 . 3 . . . . . 1 . . . 1 Weapon 11 | . 1 . . . 4 . . 2 . 1 1 2 . . . . . . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 100 100 99 96 91 74 82 89 81 83 82 84 84 83 89 81 82 84 Engine 2 | . 5 . . . 8 6 7 7 5 2 . . . . . . . . . . Core 3 | . 8 14 14 14 . . . . . . . . 3 . . 1 . . . . Reactor 1 | . . . . . . . . . . 2 4 4 1 5 5 3 7 8 8 8 Treads 17 | . 28 28 28 17 26 23 23 23 27 25 22 . . . . . . . . . Wheel 2 | . . . . 10 9 7 7 7 2 . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 14 15 15 15 13 . . . . Flight 1 | . . . . . . . . . . . . . . . . 4 28 26 26 21 Device 16 | . 14 13 14 13 16 10 14 9 7 13 16 20 20 21 21 26 28 25 26 32 Storage 9 | . 14 14 14 14 9 7 7 7 7 8 10 10 10 10 10 4 . . . . Processor 8 | . . . . . 1 7 7 12 15 12 5 14 15 15 15 15 15 13 13 15 Protection 4 | . . . . . 8 16 7 . . 7 5 4 5 5 5 2 1 4 4 2 Energy Cannon 6 | . . . . . 15 12 15 5 14 12 10 2 3 7 5 8 . . . . Ballistic Gun 5 | . 27 27 28 2 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 25 2 . . . . . . . . . . . . . . 1 Peak Build Rating 181 | 7 11 19 12 16 35 45 57 66 64 92 106 117 114 117 115 115 142 151 153 181 Average Rating 64 | 5 9 11 12 15 31 41 51 55 62 79 102 110 107 110 111 110 114 142 145 165 On Entrance 69 | . 7 11 12 12 16 35 45 57 54 64 85 98 93 114 110 113 105 138 146 144 Avg Prop Armor Cover (%) 15 | . . . . 10 19 16 16 21 19 . . . . . . 5 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 11 50 52 50 99 112 127 127 116 114 132 141 141 124 141 124 130 60 60 60 70 Greatest Support 104 | 40 40 40 40 40 16 16 16 16 80 104 104 60 60 60 60 60 61 64 64 71 Greatest Overweight (x) 7 | 1 1 1 1 6 6 7 7 7 7 1 2 2 2 2 2 2 . . . 1 Average Overweight (x) 2 | . . 1 1 4 6 6 6 6 3 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Average Capacity 21 | 7 17 20 20 23 25 25 25 25 25 25 25 25 22 25 25 21 5 5 5 5 Most Carried 25 | 5 20 20 20 22 25 25 25 25 25 25 25 25 22 23 25 25 5 5 5 5 Average Carried 20 | 2 14 19 20 21 24 24 25 24 21 23 23 23 20 21 23 17 4 4 4 4 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 Final Carried 25 | 5 20 20 20 22 25 25 25 25 20 23 25 23 22 22 25 5 5 4 3 4 Class Distribution -------------------- 49% | Mutant 11% | Messiah-Skirmisher 9% | Messiah-Assassin 8% | Skirmisher 5% | Derelict-Mutant 4% | Scavenger-Skirmisher 3% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Derelict-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Messiah-Skirmisher | -5/Factory Messiah-Assassin | -4/Factory Messiah-Assassin | -4/Upper Caves Skirmisher | -4/Upper Caves Assassin | -4/Zhirov Skirmisher | -3/Proximity Caves Scavenger-Scout | -3/Research Scout | -2/Research Scout | -2/Quarantine Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Matter Collected 7063 | 292 334 161 . 190 300 129 325 269 906 1383 275 474 367 161 . 481 125 . 53 838 Remotely 150 | . . . . . 150 . . . . . . . . . . . . . . . Salvage Created 5829 | 151 309 115 . 58 1150 570 49 . 323 1247 376 189 145 72 . 777 52 . . 246 Parts 263 | 8 23 5 . 3 50 20 2 . 11 63 12 12 5 . . 23 9 . . 17 Haulers Intercepted 11 | . 2 . . . 4 1 . . . 3 . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 10 . 24 . . . 6 . . 13 . . . . Prevented 8 | . . . . . . . . . 6 . . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Combat Hostiles Destroyed 100 | . 4 3 . 3 15 10 1 . 9 21 7 7 2 1 . 14 . . . 3 Melee 3 | . . . . . . . . . . . . . . . . . . . . 3 Guns 7 | . 4 3 . . . . . . . . . . . . . . . . . . Cannons 58 | . . . . 3 15 5 1 . 3 15 6 . 2 1 . 7 . . . . AOE 26 | . . . . . . 4 . . 4 6 . 7 . . . 5 . . . . Classes Destroyed 18 | 2 3 . . 1 1 2 . . 1 4 2 1 . . . . . . . 1 Worker 2 | . . . . . . . . . . 1 . 1 . . . . . . . . Builder 8 | . . . . . . . . . . 4 . 1 . . . . 2 . . 1 Tunneler 4 | 3 . . . . . . . . . . . . . . . . 1 . . . Hauler 11 | . 2 . . . 4 1 . . . 3 . . . . . . . . . 1 Recycler 3 | 1 . . . . 1 1 . . . . . . . . . . . . . . Watcher 6 | . 2 . . . 4 . . . . . . . . . . . . . . . Swarmer 26 | . . . . 1 . . . . 5 6 . 5 . . . 9 . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . 3 Grunt 45 | . 4 3 . 2 9 6 1 . 3 10 5 . . . . 2 . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . Sentry 9 | . . . . . 7 1 . . . . . . . 1 . . . . . . Demolisher 1 | . . . . . . . . . . . 1 . . . . . . . . . Hunter 6 | . . . . . . . . . . . . 2 2 . . 2 . . . . Programmer 7 | . . . . . . 2 . . . 4 . . . . . 1 . . . . Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 5 | 2 3 2 . 2 5 4 1 . 5 5 4 5 2 1 . 4 1 . . 3 Combat Bots Only 5 | . 2 2 . 2 4 4 1 . 5 5 4 5 2 1 . 4 . . . 3 Max Kills in Single Turn 5 | 1 2 1 . 1 2 2 1 . 2 2 1 5 1 1 . 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 . . 2 2 . 5 . . . 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Hostile Shots Fired 936 | . 24 20 . 15 46 82 8 . 170 111 36 99 32 8 . 147 97 7 12 22 Missed 351 | . 3 7 . 4 17 31 3 . 53 37 9 40 16 2 . 42 66 2 5 14 Hits 585 | . 21 13 . 11 29 51 5 . 117 74 27 59 16 6 . 105 31 5 7 8 Melee 9 | . . . . . . . 2 . . . 2 . . . . . . . . 5 Projectile 576 | . 21 13 . 11 29 51 3 . 117 74 25 59 16 6 . 105 31 5 7 3 AOE 6 | . . . . . . . . . . . 3 . . . . . . . . 3 Critical Strikes 28 | . . . . . 1 3 1 . 4 4 2 1 . . . 8 1 . . 3 Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 11125 | . 287 155 . 108 432 658 125 . 1824 1703 640 1134 191 66 . 2222 577 256 93 654 Core 1023 | . 46 25 . 15 34 45 . . 96 88 . 108 39 11 . 258 136 50 . 72 Absorbed by Shields 412 | . . . . . . . . . . . . 48 . 70 . 34 96 102 56 6 Redirected to Shielding 162 | . . . . . . . . . . . . . . . . 162 . . . . Ignored by Resistances 97 | . . . . . . . . . . . . . . . . . 35 . 26 36 Regen/Repaired (Parts) 544 | . . . . . . . . 533 . 11 . . . . . . . . . . Core Remaining (%) 86 | 100 . . . 65 93 . . . 79 89 100 . . . . 63 89 . 96 95 Volleys Fired 317 | 11 28 17 . 10 50 30 5 1 19 64 14 16 12 4 . 29 . . . 7 Largest 2 | 2 2 2 . 2 2 2 2 2 2 2 2 1 2 2 . 2 . . . 1 Hottest 210 | 40 100 100 . 73 160 160 160 160 160 170 70 105 210 210 . 210 . . . 80 Shots Fired 583 | 22 55 28 . 20 99 57 10 2 34 125 28 16 17 9 . 53 . . . 8 Gun 100 | 22 54 22 . . . . . . . . . . 2 . . . . . . . Cannon 449 | . . . . 20 98 54 10 2 30 119 28 12 15 9 . 48 . . . 4 Launcher 27 | . . . . . 1 3 . . 4 6 . 4 . . . 5 . . . 4 Special 7 | . 1 6 . . . . . . . . . . . . . . . . . . Kinetic 149 | 22 54 22 . 20 10 . . . . 17 . . . . . . . . . 4 Thermal 407 | . 1 6 . . 88 54 10 2 30 102 28 12 17 9 . 48 . . . . Explosive 23 | . . . . . 1 3 . . 4 6 . 4 . . . 5 . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 15 | 15 9 7 . 5 15 11 3 . 2 12 5 9 5 11 . 13 . . . 7 Robot Miss Streak 10 | 1 1 2 . 1 2 2 3 . 10 3 2 5 3 . . 6 . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 356 | 19 40 14 . 14 62 37 5 . 12 55 18 16 6 6 . 37 5 . . 10 Core Hits 201 | 8 17 6 . 4 29 17 2 . 11 47 11 13 3 2 . 22 1 . . 8 Critical Kills 6 | . . . . . . . . . 2 2 1 . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . 1 . . . . 2 2 1 . . . . 1 . . . 1 Meltdown 5 | . . . . . . . . . 2 1 1 . . . . 1 . . . . Destroy 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 78 | . . . . . . 3 . . . . . 15 1 . . 8 14 12 1 24 Impact 3 | . . . . . . 3 . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . . . 6 1 . . 8 14 12 1 . Piercing 25 | . . . . . . . . . . . . 1 . . . . . . . 24 Sneak Attacks 10 | . . . . . . . . . . . . 6 . . . . 3 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13540 | 151 440 202 . 347 1620 1519 131 . 804 2907 642 1020 220 218 . 2539 313 . . 467 Guns 769 | 151 440 178 . . . . . . . . . . . . . . . . . . Cannons 7878 | . . . . 347 1602 1053 131 . 306 2022 642 216 220 218 . 1036 . . . 85 Explosions 3427 | . . . . . 18 466 . . 498 874 . 760 . . . 717 . . . 94 Melee 1431 | . . . . . . . . . . . . 44 . . . 786 313 . . 288 Ramming 11 | . . . . . . . . . . 11 . . . . . . . . . . Kinetic 1556 | 151 440 178 . 347 140 . . . . 215 . . . . . . . . . 85 Thermal 7553 | . . 24 . . 1462 1053 131 . 306 2064 642 397 220 218 . 1036 . . . . Explosive 2895 | . . . . . 18 466 . . 498 617 . 579 . . . 717 . . . . Electromagnetic 94 | . . . . . . . . . . . . . . . . . . . . 94 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1099 | . . . . . . . . . . . . . . . . 786 313 . . . Piercing 332 | . . . . . . . . . . . . 44 . . . . . . . 288 Highest Corruption 8 | . . . . . . . . 5 . 8 8 4 5 5 . 4 8 4 4 4 Average Corruption 5 | . . . . . . . . 5 . 6 2 3 5 4 . 3 5 4 4 4 Corruption Purged 5 | . . . . . . . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 213 | . . . . . . . . 26 . 74 1 1 37 26 . 24 4 . . 20 Message Errors 57 | . . . . . . . . 4 . 21 . 1 14 5 . 3 1 . . 8 Matter Fused 57 | . . . . . . . . 7 . 17 1 . 9 8 . 9 2 . . 4 Heat Flow Errors 18 | . . . . . . . . 3 . 6 . . 4 3 . 1 . . . 1 Energy Discharges 23 | . . . . . . . . 5 . 7 . . 4 4 . 2 . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Data Loss (minor) 31 | . . . . . . . . 4 . 13 . . 3 3 . 5 . . . 3 Data Loss (major) 8 | . . . . . . . . 2 . 1 . . 1 . . 3 . . . 1 Misfires 8 | . . . . . . . . . . 4 . . . 2 . 1 . . . 1 Alerts 6 | . . . . . . . . 1 . 5 . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . 1 1 . . . . . . Overload Shots 1 | . . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 1038 | . . . . 17 . 12 18 . 2 104 11 . . . . 566 82 . . 226 Projectiles 120 | . . . . 17 . 12 18 . 2 1 11 . . . . 59 . . . . Explosions 212 | . . . . . . . . . . 103 . . . . . 75 . . . 34 Melee 706 | . . . . . . . . . . . . . . . . 432 82 . . 192 Knockbacks 5 | . . . . 3 . . . . . 1 . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . 2 . . . . . 1 . . . . . . . . . 1 Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 514 | . . . . . . . . . . 217 . 23 . . . 129 . . . 145 Shots 10 | . . . . . . . . . . 3 . 1 . . . 2 . . . 4 Rammed 2 | . . . . . . . . . . 2 . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . 3 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . . . . . . . . . Highest Temperature 395 | . 28 395 . 159 270 235 8 236 375 251 4 120 228 173 . 190 . . . 131 Average Temperature 78 | . 5 71 . 60 74 74 4 117 164 58 4 54 61 52 . 30 . . . 64 Received Heat Transfer 2122 | . 168 90 . 24 153 288 45 . 553 480 190 9 . 12 . 50 34 4 13 9 Effects 5 | . . . . . 2 . . . 3 . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . Interference 4 | . . . . . 1 . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 1 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . 1 . . 2 1 1 . . . . 2 . . . . Combat Hostiles 6 | . . . . . . 1 . . 2 . 1 . . . . 2 . . . . Parts Melted 39 | . . . . . 5 13 . . 5 8 3 1 . . . 4 . . . . Heat Transferred 11402 | . . 50 . . 2900 1900 250 . 600 2900 1000 322 222 222 . 1036 . . . . Parts Sabotaged 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Maximum Alert Level 4 | . . . . . 1 . . . . 4 3 1 . . . . 2 1 . 1 Low Security (%) 76 | 100 100 100 . 100 97 100 . . . 30 . 74 . . . . 69 . 100 94 Level 1 7 | . . . . . 2 . . . . 15 . 25 . . . . 23 100 . 5 Level 2 7 | . . . . . . . . . . 26 38 . . . . . 7 . . . Level 3 8 | . . . . . . . . . . 25 61 . . . . . . . . . Level 4 . | . . . . . . . . . . 2 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1314 | 10 119 30 . 148 211 128 . . . 1314 894 359 . . . . 438 254 130 350 Initial 638 | . . . . . . 67 . . . . 638 359 . . . . 3 237 130 25 Average 185 | 1 16 1 . 41 129 44 . . . 488 736 153 . . . . 108 243 96 94 Influence Increases 7418 | 20 208 71 . 267 928 279 20 . 505 2045 546 392 80 20 . 410 741 75 3 808 Destroy 0b10 Robot/C 3580 | . 80 60 . 180 520 200 20 . 360 960 320 180 40 20 . 280 80 . . 280 Destroy 0b10 Robot/NC 270 | 20 20 . . . 50 10 . . . 100 . 10 . . . 10 25 . . 25 Destroy Leader 760 | . 28 10 . 30 158 42 . . 50 222 70 30 10 . . 30 12 . . 68 Allied During Kill 659 | . . . . 54 84 . . . 50 247 24 5 . . . . 33 . . 162 Successful Hack 71 | . 5 . . . 23 12 . . . 19 . . . . . . 12 . . . Disable Machine 390 | . 15 . . . 60 . . . . 180 . 30 . . . . 30 30 . 45 Destroy Structure 633 | . . 1 . 3 33 15 . . . 217 32 122 . . . . 24 30 3 153 Partial Spotted 60 | . . . . . . . . . . . . . . . . . 15 15 . 30 Lose Combat Pursuer 795 | . 60 . . . . . . . 45 . . 15 30 . . 90 510 . . 45 Active Sensor Use 200 | . . . . . . . . . . 100 100 . . . . . . . . . Influence Decreases 7069 | 20 208 66 5 267 778 412 37 . 505 742 1115 957 249 20 . 404 325 265 192 502 Entered New Map 1507 | . . . 5 . . 83 8 . . . 665 375 63 . . . 3 185 102 18 Time Decay 4542 | 20 186 56 . 267 640 309 29 . 405 612 380 502 186 20 . 354 132 60 70 314 Lost Part 340 | . . 10 . . 10 20 . . 40 30 30 40 . . . 50 40 20 20 30 Lost Ally 550 | . . . . . 20 . . . 60 100 40 40 . . . . 150 . . 140 Purge Threat 130 | . 22 . . . 108 . . . . . . . . . . . . . . . Squads Dispatched 60 | . 4 . . 1 2 5 . . . 18 6 5 . . . . 10 . 1 8 Investigation 19 | . 4 . . . 2 1 . . . 4 2 1 . . . . 4 . . 1 Extermination 19 | . . . . . . 2 . . . 6 . 2 . . . . 3 . 1 5 Reinforcement 13 | . . . . . . 2 . . . 6 . 2 . . . . 1 . . 2 Assault 4 | . . . . 1 . . . . . 2 1 . . . . . . . . . Garrison 5 | . . . . . . . . . . . 3 . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . 3 . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . 2 . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . 1 1 . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Distress Signals 7 | . 1 1 . . 1 . . . . 1 . 1 . . . . 1 . . 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . 2 . Times Spotted 315 | . 14 3 . 10 32 10 6 . 21 56 20 21 4 1 . 17 54 3 14 29 Peak Tracking Total 23 | . 5 2 . 4 6 4 6 . 7 5 5 5 2 1 . 5 23 3 12 9 Tactical Retreats 23 | . 2 . . . . . . . 2 . . 1 2 . . 5 9 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Traps Triggered 8 | . 1 . . . . . . . . 1 2 . . . . . 3 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Disabled 26 | . 1 . . . 4 . . . . 12 . 2 . . . . 2 2 . 3 Max in Single Turn 3 | . 1 . . . 1 . . . . 3 . 1 . . . . 1 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Accessed 46 | . 6 . 2 . 10 2 1 . 1 3 . 4 1 1 8 . 4 1 . 2 Terminals 17 | . 5 . . . 6 1 . . 1 . . . 1 1 . . . 1 . 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 5 | . . . . . 1 . . . . 3 . . . . . . 1 . . . Recycling Units 7 | . 1 . . . 1 . . . . . . 2 . . . . 2 . . 1 Scanalyzers 5 | . . . . . 2 1 . . . . . 1 . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 139 | . 14 . 2 . 36 4 1 . 1 9 . 8 1 2 47 . 9 1 . 4 Successful 89 | . 6 . 2 . 16 1 1 . 1 3 . 5 1 2 47 . 3 1 . . Failed 50 | . 8 . . . 20 3 . . . 6 . 3 . . . . 6 . . 4 Catastrophic 12 | . 4 . . . 3 2 . . . 1 . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 7 . . . 16 1 . . . 7 4 7 . . . . 13 10 12 17 Terminals 46 | . 13 . . . 24 1 . . 1 . . . 1 2 . . . 1 . 3 Fabricators 4 | . . . . . . . . . . . . 4 . . . . . . . . Repair Stations 13 | . . . . . 3 . . . . 9 . . . . . . 1 . . . Recycling Units 10 | . 1 . . . 1 . . . . . . 3 . . . . 4 . . 1 Scanalyzers 16 | . . . . . 8 3 . . . . . 1 . . . . 4 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 66 | . 4 . 2 . 7 . 1 . 1 . . . 1 2 47 . . 1 . . Record 42 | . . . 2 . 1 . . . 1 . . . 1 2 35 . . . . . Part Schematic 5 | . 1 . . . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . . . . . 1 . . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 3 . . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . . 1 . . . . 3 . . . . . . . . . . Scan Component 3 | . . . . . 1 . . . . 2 . . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . 1 . . . . . . 2 . . . . 2 . . . Report Inventory 5 | . 1 . . . 1 . . . . . . 2 . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 6 | . . . . . 4 1 . . . . . . . . . . 1 . . . Insert Component 3 | . . . . . 2 1 . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . Retrieve Study 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . 3 . . . . . . . . . . . . . . . Terminals 4 | . 1 . . . 3 . . . . . . . . . . . . . . . Botnet 4 | . 1 . . . 3 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . . . 9 2 . . . 2 . 2 . 1 . . 4 1 . 2 Full Trace Events 10 | . 2 . . . 2 1 . . . 2 . 1 . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . 1 . . . . . . 12 . . . . . . 4 . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . 84 . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . Time 136 | . . . . . . . . . . 136 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . . . . . . . 6 . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . 3 . . . . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . . . . no_distress 1 | . . . . . . . . . . . . 1 . . . . . . . . check_alert 1 | . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Total Allies 35 | . . . . 4 . . . 4 . 8 2 1 . . . . 8 . . 8 Largest Group 8 | . . . . 4 4 1 . 4 4 8 2 1 . . . . 5 . . 5 Highest-Rated Group 613 | . . . . 71 71 8 . 162 162 544 170 47 . . . . 450 . . 613 Highest-Rated Ally 146 | . . . . 31 31 8 . 42 42 99 85 47 . . . . 103 . . 146 Zionite Dispatches 13 | . . . . . . . . . . 3 2 . . . . . 4 . . 4 Heavy 5 | . . . . . . . . . . 1 1 . . . . . 1 . . 2 Light 3 | . . . . . . . . . . 1 . . . . . . 1 . . 1 Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . 1 . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . 1 3 . . . . . . . . EXPLORE 3 | . . . . . . . . . . . 1 2 . . . . . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 366 | . . . . 25 71 5 . . 28 110 17 9 . . . . 21 . . 80 Total Damage 13332 | . . . . 337 675 57 . . 802 5364 1131 246 . . . . 1040 . . 3680 Kills 99 | . . . . 6 12 . . . 9 41 9 2 . . . . 6 . . 14 Allies Corrupted 5 | . . . . . 1 . . . . 1 . . . . . . 3 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Active Infowar (turns) 24263 | 20 2371 1654 1059 1593 2444 436 . 1184 1342 3197 888 1357 1605 1412 331 1577 669 126 146 852 Optics 14686 | . . . . . . . . 1184 1342 3197 888 1357 1605 1412 331 1577 669 126 146 852 Sensors 12284 | . . . . . 1987 436 . . . 2680 . 1245 909 1412 331 1495 669 126 144 850 A.S.S. 1234 | . . . . . . . . . . 333 888 13 . . . . . . . . Terrain 5879 | . . . . . . . . . . . 2 1341 1605 1324 331 88 70 126 146 846 Structural 530 | . . . . . . . . . . . . . . . . . 530 . . . Seismic 7424 | 20 2371 1654 1059 1593 457 . . . . 193 . 77 . . . . . . . . Jamming 2774 | . . . . . . . . . . . . . . 660 325 890 . . 53 846 Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 1 1 . . . . 2 1 . . . . . . Drone Launches 6 | . . . . . . . . . . . 1 5 . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . . 1 3 . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . 1 . . . . 1 2 3 2 Branch Access 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Turns Passed 26704 | 180 2371 1732 1059 1626 2470 1062 903 1799 1342 3197 888 1357 1605 1412 331 1577 669 126 146 852 Spaces Moved 14682 | 85 712 579 442 740 1084 436 370 955 565 1097 290 834 1238 728 199 1211 1114 299 300 1404 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . Treads 3665 | 78 712 579 442 153 . . . . 314 1097 290 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 3683 | . . . . 587 1084 436 370 955 251 . . . . . . . . . . . Hover 3601 | . . . . . . . . . . . . 834 1238 728 199 602 . . . . Flight 3726 | . . . . . . . . . . . . . . . . 609 1114 299 300 1404 Fastest Speed 7 | 50 160 240 240 175 180 180 180 180 180 242 242 102 102 102 102 28 23 28 28 7 Average Speed 142 | 152 210 240 240 199 180 188 194 184 220 244 243 104 109 147 151 91 26 28 28 25 Slowest Speed 323 | 160 240 240 240 240 190 195 195 195 247 247 323 152 152 152 152 152 32 28 28 117 Overloaded Moves 284 | . . . . . . . . . . . . . . . . . 262 . . 22 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . . . . . . . . . . 17 1 2 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 56 | 4 95 99 92 99 75 12 30 92 73 32 6 22 97 91 63 98 39 8 36 31 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 9 | . . . . 1 . . 1 . . . . . 1 1 3 . . . 2 . Known Exits Taken 15 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . 2 . . 1 4 1 . . . 4 3 . 2 . . . . Spaces Dug 109 | . . . . . . 2 . . . 63 . 4 6 . . . 7 10 1 16 Terrain Destroyed 497 | . . 1 . 3 32 18 . . 28 153 7 66 10 3 . 130 7 10 1 28 Melee 41 | . . . . . . 2 . . . . . 4 1 . . . 7 10 1 16 Projectile 107 | . . 1 . 3 21 . . . . 38 7 6 9 3 . 18 . . . 1 AOE 349 | . . . . . 11 16 . . 28 115 . 56 . . . 112 . . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Total 19709 | 115 1538 881 441 869 1518 611 544 991 624 1485 445 1308 1473 1054 226 1613 1449 321 358 1845 Wait 3885 | 8 768 269 . 102 301 124 157 8 30 226 101 329 198 306 15 308 284 6 47 298 Move 14619 | 84 711 578 441 739 1083 435 369 954 564 1096 289 833 1237 727 198 1210 1081 296 295 1399 Hop 20 | . . . . . . . . . . . . . . . . . 15 1 2 2 Pick Up 193 | 5 17 3 . 5 31 6 . 5 1 31 14 34 8 4 4 10 5 1 1 8 Fast Attach 84 | 7 . 1 . . 1 1 1 6 . . . 1 . . 2 5 15 2 2 40 Attach 107 | . . . . . 5 3 . . 6 13 7 18 4 4 . 21 7 2 5 12 Detach 32 | . . . . . . . 3 2 . 2 . 5 1 . . 2 4 . 3 10 Swap 155 | . 7 9 . 9 18 6 4 2 4 26 11 18 6 7 5 8 7 . 1 7 Drop 209 | . 7 4 . 4 29 3 4 13 . 24 9 33 6 2 2 12 17 1 1 38 Fire 317 | 11 28 17 . 10 50 30 5 1 19 64 14 16 12 4 . 29 . . . 7 Melee 78 | . . . . . . 3 . . . . . 15 1 . . 8 14 12 1 24 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . 1 . . . . 6 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 181 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Met a group of wandering Federalists 315 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 6) 605 | -10/Materials | Discovered new exit (range 15) 1285 | -10/Materials | Discovered new exit (range 15) 2318 | -10/Materials | Discovered new exit (range 5) 2359 | -10/Materials | Discovered new exit (range 9) 2552 | -10/Materials | Entered Mines 2740 | -10/Mines | Discovered new exit (range 11) 2971 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2973 | -10/Mines | Discovered new exit (range 5) 3163 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3168 | -10/Mines | Found Prototype Device 3192 | -10/Mines | Identified Exp. Sensor Array 3511 | -10/Mines | Discovered new exit (range 12) 3852 | -10/Mines | Discovered new exit (range 13) 3876 | -10/Mines | Excavation squad dispatched 3876 | -10/Mines | A large section of the Mines collapsed 4284 | -10/Mines | Entered Exiles 4284 | -10/Exiles | Found Exiles lab abandoned 4328 | -10/Exiles | Discovered new exit (range 14) 5321 | -10/Exiles | Discovered new exit (range 10) 5343 | -10/Exiles | Entered Mines 5344 | -9/Mines | Learned location of Storage (-9) 5453 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5606 | -9/Mines | Met a Derelict testing a Signal Generator 5772 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5949 | -9/Mines | Discovered new exit (range 9) 5973 | -9/Mines | Discovered new exit (range 9) 6103 | -9/Mines | Build established: Derelict-Mutant 6969 | -9/Mines | Entered Materials 6969 | -8/Materials | Accompanied by 4 allies 6969 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 7517 | -8/Materials | Build established: Mutant 7802 | -8/Materials | Discovered new exit (range 11) 8011 | -8/Materials | Discovered new exit (range 16) 8344 | -8/Materials | Discovered new exit (range 16) 9214 | -8/Materials | Identified exit to Factory 9439 | -8/Materials | Entered Factory 9439 | -7/Factory | Accompanied by 1 ally 9439 | -7/Factory | Evolved 2 slots: Utility x2 10049 | -7/Factory | Discovered new exit (range 8) 10072 | -7/Factory | Identified exit to Lower Caves 10501 | -7/Factory | Entered Lower Caves 10938 | -7/Lower Caves | Found Prototype Device 10938 | -7/Lower Caves | Identified Heart of Steel 11318 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11325 | -7/Lower Caves | Identified exit to Zion 11403 | -7/Lower Caves | Attacked by a faux Warlord 11404 | -7/Lower Caves | Entered Zion 11624 | -7/Zion | Learned 12 Factory zone layouts 11636 | -7/Zion | Found Prototype Device 11637 | -7/Zion | Identified Phasing AFG 11926 | -7/Zion | Visited the Megawrench Repair Shop 11926 | -7/Zion | Megawrench repaired 10 parts 11997 | -7/Zion | Found Prototype Processor 11997 | -7/Zion | Identified Exp. Terrain Scan Processor 12006 | -7/Zion | Found Exp. Terrain Scan Processor 12009 | -7/Zion | Found Prototype Processor 12009 | -7/Zion | Identified Exp. Target Analyzer 12013 | -7/Zion | Found Prototype Processor 12013 | -7/Zion | Identified Exp. Targeting Computer 12569 | -7/Zion | Met Imprinter 12600 | -7/Zion | Imprinted 12603 | -7/Zion | Declared Zion's savior 13125 | -7/Zion | System corruption cleaned by Quarantine Array 13172 | -7/Zion | Discovered new exit (range 14) 13194 | -7/Zion | Identified exit to Proximity Caves 13203 | -7/Zion | Entered Proximity Caves 13203 | -6/Proximity Caves | Accompanied by 4 allies 13205 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13688 | -6/Proximity Caves | Spotted B-75 Beast 13909 | -6/Proximity Caves | Destroyed B-75 Beast 14523 | -6/Proximity Caves | Discovered new exit (range 9) 14540 | -6/Proximity Caves | Identified exit to Factory 14545 | -6/Proximity Caves | Entered Factory 14545 | -6/Factory | Evolved 2 slots: Utility x2 14546 | -6/Factory | Identified exit to Factory 15281 | -6/Factory | Build established: Scavenger-Skirmisher 15486 | -6/Factory | Zion Heavy squad teleported in 15765 | -6/Factory | Zion Light squad teleported in 15826 | -6/Factory | Discovered exit to Factory (range 16) 15929 | -6/Factory | Zion Demo squad teleported in 16031 | -6/Factory | Heart of Steel transformed into Warbot 16112 | -6/Factory | Terminal network hard line cut 16231 | -6/Factory | Found Prototype Protection 16232 | -6/Factory | Identified Zio. Weapon Casing 16464 | -6/Factory | Build established: Messiah-Skirmisher 16801 | -6/Factory | Found Prototype Protection 16812 | -6/Factory | Repaired Faulty Exp. Sensor Array 16835 | -6/Factory | Identified Zio. Heavy Carapace 16995 | -6/Factory | First assault squad dispatched 17394 | -6/Factory | Found Prototype Device 17409 | -6/Factory | Identified Active Sensor Suite 17692 | -6/Factory | Build established: Scavenger-Skirmisher 17742 | -6/Factory | Entered another Factory area 17742 | -5/Factory | Evolved 2 slots: Utility x2 17765 | -5/Factory | Zion Heavy squad teleported in 17865 | -5/Factory | Zion Recon squad teleported in 17972 | -5/Factory | Garrison activated, responded to threat 17993 | -5/Factory | Discovered new exit (range 22) 18052 | -5/Factory | Build established: Messiah-Skirmisher 18342 | -5/Factory | First assault squad dispatched 18626 | -5/Factory | Identified exit to Factory 18626 | -5/Factory | Spotted B-75 Beast 18630 | -5/Factory | Entered another Factory area 18630 | -4/Factory | Evolved 2 slots: Propulsion x2 19174 | -4/Factory | Build established: Messiah-Assassin 19384 | -4/Factory | Discovered new exit (range 13) 19779 | -4/Factory | Retrieved Zion intel report: Branch Access 19779 | -4/Factory | Identified exit to Upper Caves 19779 | -4/Factory | Identified exit to Armory 19798 | -4/Factory | Spotted B-86 Titan 19987 | -4/Factory | Entered Upper Caves 19988 | -4/Upper Caves | Encountered a Warlord checkpoint 20406 | -4/Upper Caves | Learned Research terminal intel 20776 | -4/Upper Caves | Discovered new exit (range 5) 20781 | -4/Upper Caves | Identified exit to Upper Caves 20799 | -4/Upper Caves | Learned location of Testing (-3) 21417 | -4/Upper Caves | Build established: Messiah-Skirmisher 21592 | -4/Upper Caves | Entered another Upper Caves area 21817 | -4/Upper Caves | Discovered new exit (range 13) 21929 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21988 | -4/Upper Caves | Identified exit to Research 22075 | -4/Upper Caves | Encountered a Warlord checkpoint 22249 | -4/Upper Caves | Build established: Skirmisher 22504 | -4/Upper Caves | Entered a destroyed Warlord outpost 22516 | -4/Upper Caves | Learned location of Quarantine (-2) 22811 | -4/Upper Caves | Build established: Assassin 22846 | -4/Upper Caves | Discovered new exit (range 10) 22865 | -4/Upper Caves | Identified exit to Zhirov 23004 | -4/Upper Caves | Entered Zhirov 23004 | -4/Zhirov | Discovered new exit (range 4) 23035 | -4/Zhirov | Met Zhirov 23174 | -4/Zhirov | Found Alien Artifact 23174 | -4/Zhirov | Identified Integrated Dissipator 23174 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23214 | -4/Zhirov | Learned location of Command (-1) 23249 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23334 | -4/Zhirov | Identified exit to Proximity Caves 23335 | -4/Zhirov | Entered Proximity Caves 23407 | -3/Proximity Caves | Ambushed by research squad 23470 | -3/Proximity Caves | Lost 5 parts (1p4u) 23658 | -3/Proximity Caves | Build established: Skirmisher 24625 | -3/Proximity Caves | Lost 7 parts (1p2n3u1w) 24838 | -3/Proximity Caves | Discovered exit to Research (range 18) 24912 | -3/Proximity Caves | Entered Research 24912 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 24913 | -3/Research | Loaded intel: 23 terminal locations 24950 | -3/Research | Build established: Scout 25106 | -3/Research | Found Prototype Device 25106 | -3/Research | Identified Exp. Thermal Shield 25245 | -3/Research | Spotted B-86 Titan 25281 | -3/Research | Build established: Scavenger-Scout 25306 | -3/Research | Spotted B-86 Titan 25346 | -3/Research | Spotted Striker 25346 | -3/Research | Spotted Executioner 25347 | -3/Research | Cargo convoy interrupted 25369 | -3/Research | Zion Heavy squad teleported in 25414 | -3/Research | Retrieved Zion intel report: Component Stockpiles 25415 | -3/Research | Zion Light squad teleported in 25419 | -3/Research | Zion Hacker squad teleported in 25438 | -3/Research | Garrison activated, responded to threat 25484 | -3/Research | Lost 4 allies 25504 | -3/Research | Zion Resource Resupply teleported in 25556 | -3/Research | Discovered new exit (range 24) 25563 | -3/Research | Identified exit to Research 25581 | -3/Research | Entered another Research area 25581 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 25588 | -2/Research | Retrieved Zion intel report: Branch Access 25588 | -2/Research | Identified exit to Quarantine 25598 | -2/Research | Found Prototype Processor 25598 | -2/Research | Identified Exp. Signal Interpreter 25634 | -2/Research | Retrieved Zion intel report: Component Stockpiles 25680 | -2/Research | Crushed by falling debris 25707 | -2/Research | Entered Quarantine 25713 | -2/Quarantine | Found Alien Artifact 25714 | -2/Quarantine | Identified Core Reset Matrix 25714 | -2/Quarantine | Used Core Reset Matrix 25718 | -2/Quarantine | Detected hypermatrix surge 25718 | -2/Quarantine | Sensed 14 artifacts in vicinity 25773 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 25811 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 25821 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 25850 | -2/Quarantine | Discovered new exit (range 13) 25853 | -2/Quarantine | Identified exit to Access 25853 | -2/Quarantine | Entered Access 25853 | -1/Access | Evolved 2 slots: Utility x2 25896 | -1/Access | Found Unknown Launcher 25896 | -1/Access | Identified Gamma Bomb Array 25938 | -1/Access | Zion Heavy squad teleported in 25985 | -1/Access | Zion Light squad teleported in 26163 | -1/Access | Build established: Scout 26203 | -1/Access | Zion hero teleported in (NK-0LA) 26435 | -1/Access | Lost 3 allies 26538 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 26539 | -1/Access | Spotted B-99 Colossus 26599 | -1/Access | Spotted B-99 Colossus 26600 | -1/Access | Spotted B-99 Colossus 26647 | -1/Access | Retrieved Zion intel report: Guard Positions 26648 | -1/Access | Zion Heavy squad teleported in 26652 | -1/Access | Build established: Scavenger-Ninja 26674 | -1/Access | Energy Cycler disabled 26703 | -1/Access | Discovered new exit (range 6) 26703 | -1/Access | Identified exit to Surface 26705 | *** | Heading to fleet! Last Messages --------------- 26662_ G-73 Enforcer destroyed. 26663_ H-88 Terminator system terminally corrupted. 26674_ ALERT: Power surge detected, dispatching additional patrols. [Achievement: Explosive Keycard] 26674_ Energy Cycler explodes. 26674_ Lgt. Quantum Reactor destroyed. 26674_ Destroyed Lgt. Quantum Reactor. 26676_ K-01 Serf collects debris. 26693_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5H. 26702_ R-10 Processor destroyed. 26702_ Connecting with Terminal... 26702_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 26703_ The Access Shell folds into the floor. 26703_ EXIT=FOUND [Achievement: Speed Demon] 26703_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | #### " # #############+#####+### | | ## """ # # # ### ** | | ## """ # # # ### *! | | ## " # # # ### * | | ?## + # ? # ### | | ## # + # ### | | ## !! # # # ### | | ## !! + + # ### | | ##### # ###########/####### ########## | | ##### # ########### ##### ## | | ################## #?####### ### ## | | ########### ######### ### ## | | ########### ####??### " ## | | ########### ################ ########## ## | | #??#####???##### ########## ## | | #### ######?#######?################ ## | | ?#?## #############?##?############## ## | | ? ? ?### #?#??###??#??##??############## ## | | ??? ##?# #############?################# ## | | ?# ???# ####### #############?######### ## | | ?? ? ?### """T""" """" ### ## | | ?# ?#### """ """ """" BB ### ## | | ## ? ??### ""?" BB ### ## | | #? ? #### """" | | ?#? ? ?#?# "" ""?" | | ###+#?+#?##= @" """" | | ? ? ? ?#%* ""?" | | ? ?? ?#!!g ""?" BB #### #### | | ? ? ?? ???# g "??" BB #### # | | ? ?"?" ?## """" ? #### # | | ? "Y" ## g####### ###############?######## # " | | "?" ## #?#######?###?#??##?#?########## #""" | | ? ????## #####?######?????###?#??######## # "" | | ??? ? ? ?## ## ?? ? ????###?######?##### # " | | ?????#?#?## #? ? ? ??????##?#??########## # | | ????????### #? ??? ??????????##??##?######## # | | ??????????# #?????????????????#??#?######### #### | | ??????????# ?????????????????????########### #### | | ??????????# ???????????????????? ? ? #### #### | | ?????????? ???????????????????? #### #### | | ?????????? "?????????????????? ? ? + #### | | ?????????? ??????????????????? ?? # #### | | ?????????? ???????????????????? ? ? # #### | | ??????????##????????????????????? + | | ?????????????????????????????????? ? ##### | | ???????????????????????????????????? ? ##### | | ??????????????????????????????????? ?"" ##### | | ????????????????????????????????????"?" ##### | | ???????????????????????????????????? ? ? ##### | | ???????????????????????????????????? ??? ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 61 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1210 Jamming Range 14 Power Amplification 40 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Weapon Shielding 90 Phase Shifting 15 Evasion (%) 94 Melee Accuracy 6 Target Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Ionic Axe | -2/Quarantine | Z-intel Exp. Coolant Injector | -2/Quarantine | Z-intel Mni. Smartbomb Launcher | -2/Quarantine | Z-intel Diametric Drive | -2/Quarantine | Z-intel Hvy. Wave Gun | -2/Quarantine | Z-intel Graviton Cannon | -2/Quarantine | Z-intel Cld. Q-thruster | -2/Quarantine | Z-intel Exp. Flexi-carbon Leg | -2/Quarantine | Z-intel Hvy. Dispersion Rifle | -2/Quarantine | Z-intel Cld. Phase Gun | -2/Quarantine | Z-intel Shock Maul | -2/Quarantine | Z-intel Com. Particle Reactor | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Achievements -------------- Alien Roots Brother of Steel Can't Catch Me DIY Cooler Deadly Force Derelict Escape Explosive Keycard Friend Of Zion Generalissimo Heroic Deeds Home At Last? My Bad Ooh, Shiny! Quick And Dirty Some Acronyms Are Better Than Others Speed Demon That Tickles Challenges ------------ None Game ------ Seed CommTrapPenetrator Manual? 0 Play Time 04:53:48 Cumulative 96.7 hours Start 2026.03.27 @ 13:54:45 End 2026.03.29 @ 14:02:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 35 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78172a59-e302-4725-96d3-5c521137f5d3