Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.14 @ 12:51:36

Player: Farfid

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (244)     1220
Value Destroyed (11329)    11329
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (7631)               7631
              TOTAL SCORE: 29620

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4083
Follower Combat Kills      2405
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -257

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     170/170
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (20) -----
           Spectral Analyzer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Armor Integrity Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Micro Fission Core
           Particle Accelerator

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
                Energy Well
       Improved Energy Well
                Spectral Analyzer
       Advanced Sensor Array
   Experimental Signal Interpreter
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
                Quantum Capacitor
   Experimental Transmission Jammer
   Experimental ECM Suite
          Heavy Armor Plating
>               --- WEAPON -----------
        Zionite Laser-H
          Heavy Proton Cannon
>               --- INVENTORY --------
                Particle Reactor
         Medium Treads
         Medium Treads
  High-capacity Matter Pod
                Particle Accelerator
                System Restoration Module
                Gamma Rifle
        Zionite Laser-H
       Enhanced Nova Cannon
                Tesla Bomb Launcher
                Fusion Bomb Launcher
       Enhanced Force Lance
[Rating: 151]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Nuclear Pulse Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Tesla Bomb Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   2   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             363  | 6   6   4   2   .   10  47  20  3   .   12  38  14  3   4   11  13  25  24  41  37  43  
  Power                    30   | 1   1   .   .   .   1   3   1   2   .   1   1   1   .   .   2   1   1   2   2   3   7   
    Engine                 12   | 1   1   .   .   .   1   2   1   1   .   1   1   .   .   .   1   .   .   .   .   .   2   
    Core                   8    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   1   .   .   1   .   2   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   3   3   
  Propulsion               40   | 2   .   1   1   .   1   3   3   .   .   1   2   3   .   .   .   .   2   1   2   6   12  
    Treads                 24   | 2   .   1   1   .   1   3   3   .   .   1   2   3   .   .   .   .   2   1   2   2   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  131  | 1   3   .   .   .   7   14  6   1   .   6   15  6   .   2   2   4   11  6   19  14  14  
    Device                 63   | .   2   .   .   .   .   6   1   .   .   3   8   3   .   2   1   3   8   4   12  7   3   
    Storage                15   | 1   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   1   1   7   
    Processor              20   | .   .   .   .   .   1   1   4   1   .   .   2   1   .   .   1   1   .   .   2   3   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             33   | .   .   .   .   .   6   7   1   .   .   2   2   2   .   .   .   .   3   2   4   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   162  | 2   2   3   1   .   1   27  10  .   .   4   20  4   3   2   7   8   11  15  18  14  10  
    Energy Gun             32   | 1   1   1   1   .   .   8   5   .   .   1   1   .   .   .   1   .   1   .   3   3   5   
    Energy Cannon          40   | .   .   .   .   .   .   1   .   .   .   .   1   2   1   2   4   1   6   9   7   4   2   
    Ballistic Gun          39   | 1   1   1   .   .   1   9   2   .   .   2   10  .   .   .   .   4   3   .   4   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Launcher               40   | .   .   1   .   .   .   8   2   .   .   1   4   1   1   .   2   3   1   5   4   6   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   .   .   .   4   1   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   2   .   2   5   5   1   
Parts Lost                 97   | .   2   .   .   .   .   9   6   .   .   5   4   1   .   .   .   .   2   .   13  28  27  
  Power                    11   | .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   1   3   3   
  Propulsion               19   | .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   1   6   8   
  Utility                  43   | .   1   .   .   .   .   4   4   .   .   1   3   .   .   .   .   .   1   .   8   11  10  
  Weapon                   24   | .   1   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   1   .   3   8   6   
  Highest Loss Streak      26   | .   1   .   .   .   .   2   5   .   .   3   3   1   .   .   .   .   2   .   3   26  11  
Average Slot Usage (%)     91   | .   96  100 100 100 96  98  91  100 100 97  96  99  100 100 99  98  90  85  79  76  27  
  Engine                   3    | .   13  14  14  14  9   6   6   4   .   2   6   2   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   2   7   4   .   3   6   6   5   5   4   .   1   .   1   
  Treads                   12   | .   28  28  28  28  18  14  14  15  15  15  13  13  13  13  13  11  7   5   3   3   .   
  Device                   21   | .   10  14  14  14  9   19  21  23  23  22  25  26  26  26  25  27  25  22  23  25  2   
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   8   13  13  13  13  11  10  10  9   11  2   
  Processor                16   | .   .   .   .   .   2   11  20  23  23  22  18  20  20  20  20  23  21  21  18  19  13  
  Protection               7    | .   .   .   .   .   30  21  3   7   7   7   9   5   6   6   6   5   9   9   8   2   .   
  Energy Gun               4    | .   13  12  14  14  9   3   13  15  15  11  .   .   .   .   .   .   .   .   .   1   .   
  Energy Cannon            4    | .   .   .   .   .   .   2   .   .   .   .   .   9   12  13  12  3   6   9   6   5   .   
  Ballistic Gun            4    | .   14  14  14  14  8   7   1   .   .   1   11  2   .   .   .   7   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 10  41  45  45  45  60  75  68  64  63  65  74  78  78  78  80  80  97  112 112 105 38  
  Greatest Support         80   | 40  40  40  40  40  40  40  43  43  43  51  58  58  58  58  58  58  75  75  80  80  43  
  Greatest Overweight (x)  4    | .   1   1   1   1   1   3   2   1   1   1   1   1   1   1   1   1   1   1   1   2   4   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   1   1   .   1   1   1   1   1   .   1   .   .   .   
Largest Inventory Capacity 14   | 6   14  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  4   
  Average Capacity         11   | 5   11  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  11  4   
  Most Carried             12   | 2   12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  4   
  Average Carried          11   | 1   6   11  11  11  11  11  11  11  12  11  11  11  12  11  12  11  11  11  10  10  3   
  Final Capacity           12   | 6   12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  4   4   
  Final Carried            12   | 2   11  12  12  12  12  12  12  12  12  10  12  12  12  12  12  12  11  12  11  3   2   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 23% | Mutant
 19% | Derelict-Mutant
 16% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Data Miner
 Scavenger-Skirmisher | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
      Derelict-Mutant | -6/Lower Caves
      Derelict-Mutant | -6/Zion
      Derelict-Mutant | -5/Proximity Caves
  Derelict-Skirmisher | -5/Factory
     Scavenger-Mutant | -4/Factory
               Mutant | -4/Armory
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -2/Research
               Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Arm  Res  Res  Acc  
Matter Collected           6247  | 200  147  47   .    20   183  1144 474  168  .    273  825  285  75   50   175  196  254  325  461  371  574  
  Remotely                 618   | .    .    .    .    .    .    60   273  .    .    .    .    .    .    .    .    196  89   .    .    .    .    
Salvage Created            12517 | .    413  42   .    20   252  1412 615  111  .    152  1311 217  .    .    200  299  486  927  3218 2050 792  
  Parts                    573   | .    26   4    .    3    16   76   20   6    .    4    58   16   .    .    11   12   13   39   139  78   52   
Haulers Intercepted        3     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           13    | .    1    1    .    .    .    2    .    .    .    .    3    .    .    .    .    1    .    .    2    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      51    | .    .    .    .    .    .    .    3    .    .    9    .    3    7    4    25   .    .    .    .    .    .    
  Prevented                26    | .    .    .    .    .    .    .    1    5    .    4    .    11   1    .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Acc 
Combat Hostiles Destroyed  190  | .   10  3   .   .   5   35  11  2   .   5   21  6   .   .   8   3   6   16  29  21  9   
  Guns                     64   | .   10  3   .   .   5   15  7   1   .   4   8   .   .   .   .   1   .   .   4   5   1   
  Cannons                  29   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   1   9   9   .   6   
  AOE                      65   | .   .   .   .   .   .   18  3   .   .   1   10  4   .   .   6   2   2   4   3   10  2   
Classes Destroyed          20   | .   4   .   .   1   1   5   2   .   .   .   1   1   .   .   .   .   .   3   .   1   1   
  Worker                   14   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   7   1   3   
  Builder                  10   | .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 9    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   3   1   1   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Watcher                  12   | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   5   2   1   
  Swarmer                  40   | .   3   3   .   .   .   13  .   .   .   4   2   4   .   .   6   .   .   4   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    66   | .   7   .   .   .   2   12  3   .   .   1   14  .   .   .   2   .   3   1   11  8   2   
  Brawler                  5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
  Duelist                  4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Sentry                   20   | .   .   .   .   .   3   4   .   .   .   .   2   1   .   .   .   1   2   2   3   2   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   20   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   2   .   3   8   4   .   
  Programmer               22   | .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   1   .   6   3   6   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   3   3   .   1   2   14  5   1   .   3   15  4   .   .   4   2   4   3   11  13  6   
  Combat Bots Only         14   | .   3   3   .   .   2   10  5   1   .   3   14  4   .   .   4   2   4   3   6   9   3   
Max Kills in Single Turn   5    | .   1   2   .   1   1   5   3   1   .   1   3   2   .   .   2   2   2   1   5   2   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   3   .   .   1   3   2   .   .   2   2   2   1   1   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Arm  Res  Res  Acc  
Damage Taken               20187 | .    496  197  .    .    316  2425 613  56   .    510  1100 489  24   .    218  96   550  771  4454 4090 3782 
  Core                     3794  | .    120  40   .    .    13   237  27   34   .    29   105  100  12   .    28   28   .    57   237  1119 1608 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    
Core Remaining (%)         72    | 100  .    .    .    36   97   .    .    .    .    53   .    .    .    .    71   97   .    95   81   22   .    
Volleys Fired              671   | .    44   7    2    1    16   99   32   5    .    20   48   22   6    .    14   8    25   64   147  78   33   
  Largest                  2     | .    2    2    1    1    2    2    2    2    .    2    2    1    1    .    1    2    1    1    2    1    1    
  Hottest                  135   | .    70   95   75   75   98   135  105  105  .    56   56   80   75   .    98   60   98   120  120  120  120  
Shots Fired                879   | .    88   12   2    1    31   164  59   11   .    22   78   22   6    .    14   15   25   64   156  78   31   
  Gun                      520   | .    88   10   2    1    31   130  55   11   .    19   63   .    .    .    .    14   .    .    48   42   6    
  Cannon                   267   | .    .    .    .    .    .    16   1    .    .    .    .    19   4    .    9    .    23   57   96   20   22   
  Launcher                 92    | .    .    2    .    .    .    18   3    .    .    3    15   3    2    .    5    1    2    7    12   16   3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  290   | .    44   5    .    .    15   100  21   .    .    4    63   .    .    .    .    14   .    .    18   .    6    
  Thermal                  268   | .    28   5    2    1    16   19   .    .    .    .    .    1    .    .    6    .    13   33   77   45   22   
  Explosive                47    | .    .    2    .    .    .    18   3    .    .    3    .    3    2    .    5    1    .    3    .    4    3    
  Electromagnetic          274   | .    16   .    .    .    .    27   35   11   .    15   15   18   4    .    3    .    12   28   61   29   .    
  Robot Hit Streak         44    | .    11   7    .    1    13   25   15   10   .    13   44   18   3    .    9    11   9    11   17   14   12   
  Robot Miss Streak        6     | .    3    1    .    .    1    2    5    1    .    2    6    2    1    .    1    2    1    1    4    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        4     | .    .    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                211   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    57   105  45   .    
Shots Hit Robots           643   | .    65   7    .    1    25   126  50   10   .    16   67   15   3    .    10   8    15   44   103  55   23   
  Core Hits                493   | .    23   3    .    1    10   89   44   3    .    12   91   10   1    .    13   9    11   32   66   50   25   
  Critical Hits            10    | .    1    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    1    3    .    .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 5     | .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              16    | .    .    .    .    .    .    1    .    .    .    .    5    2    1    .    .    .    .    .    .    7    .    
  Impact                   8     | .    .    .    .    .    .    .    .    .    .    .    5    2    1    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30230 | .    706  78   .    21   449  4579 1338 159  .    600  2789 702  123  .    758  474  921  2632 6764 4729 2408 
  Guns                     8575  | .    683  78   .    21   449  1833 915  159  .    290  1381 .    .    .    .    195  .    .    1202 1211 158  
  Cannons                  8135  | .    .    .    .    .    .    340  .    .    .    .    .    360  123  .    206  .    499  1852 2950 787  1018 
  Explosions               13334 | .    23   .    .    .    .    2406 423  .    .    310  1408 342  .    .    552  275  422  780  2606 2627 1160 
  Melee                    93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   .    
  Ramming                  93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    6    11   72   
  Kinetic                  4738  | .    235  20   .    .    154  1373 496  .    .    85   1381 .    .    .    .    195  .    .    508  .    291  
  Thermal                  8344  | .    287  58   .    21   295  409  .    .    .    71   301  .    .    .    152  186  316  1062 2700 1601 885  
  Explosive                6517  | .    .    .    .    .    .    2358 423  .    .    239  .    342  .    .    552  89   .    342  .    1012 1160 
  Electromagnetic          10445 | .    184  .    .    .    .    439  419  159  .    205  1107 360  123  .    54   .    605  1228 3550 2012 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   .    
Highest Corruption         16    | .    .    .    .    .    .    5    16   16   16   16   .    .    .    .    1    .    .    .    8    2    10   
  Average Corruption       8     | .    .    .    .    .    .    1    15   16   16   16   .    .    .    .    1    .    .    .    6    1    5    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Effects                  220   | .    .    .    .    .    .    12   68   35   8    50   .    .    .    .    .    .    .    .    30   5    12   
    Message Errors         46    | .    .    .    .    .    .    4    8    7    3    10   .    .    .    .    .    .    .    .    9    4    1    
    Matter Fused           50    | .    .    .    .    .    .    2    19   7    3    12   .    .    .    .    .    .    .    .    6    .    1    
    Heat Flow Errors       17    | .    .    .    .    .    .    1    4    5    .    5    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      13    | .    .    .    .    .    .    .    3    3    1    5    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      29    | .    .    .    .    .    .    4    12   1    .    6    .    .    .    .    .    .    .    .    6    .    .    
    Data Loss (major)      9     | .    .    .    .    .    .    .    5    1    1    1    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               3     | .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          24    | .    .    .    .    .    .    .    8    6    .    7    .    .    .    .    .    .    .    .    .    .    3    
    Targeting Errors       21    | .    .    .    .    .    .    .    5    4    .    2    .    .    .    .    .    .    .    .    8    1    1    
    Weapon Failures        6     | .    .    .    .    .    .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            795   | .    .    .    .    .    .    32   3    .    .    23   10   18   .    .    9    .    24   74   267  215  120  
  Projectiles              394   | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    24   74   154  42   82   
  Explosions               401   | .    .    .    .    .    .    32   3    .    .    23   10   .    .    .    9    .    .    .    113  173  38   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      711   | .    36   46   .    .    .    .    86   .    .    .    22   .    .    .    2    .    .    .    84   279  156  
  Shots                    16    | .    1    2    .    .    .    .    2    .    .    .    2    .    .    .    1    .    .    .    1    5    2    
  Rammed                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    6    
Targets Rammed             11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        399   | .    180  2    12   6    162  130  257  222  .    256  3    6    .    .    12   .    66   335  326  132  399  
  Average Temperature      66    | .    36   1    7    4    42   22   81   87   .    128  3    5    .    .    9    .    22   68   76   47   148  
  Received Heat Transfer   3083  | .    195  120  .    .    135  594  92   .    .    75   483  102  18   .    .    9    96   72   408  288  396  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
  Total Turns              64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   54   .    .    
  Longest Duration         33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   33   .    .    
Robots Corrupted           35    | .    .    .    .    .    .    1    1    1    .    .    3    1    .    .    .    .    3    4    14   7    .    
  Combat Hostiles          31    | .    .    .    .    .    .    1    1    1    .    .    3    1    .    .    .    .    3    3    12   6    .    
  Parts Fried              66    | .    .    .    .    .    .    3    2    1    .    .    4    1    .    .    .    .    2    7    27   19   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             23    | .    1    1    .    .    1    4    .    .    .    .    .    .    .    .    .    .    1    2    5    3    5    
  Heat Transferred         8703  | .    827  148  .    37   518  737  .    .    .    50   250  .    .    .    250  100  450  1001 2298 1371 666  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    1    .    .    .    .    1    .    .    .    1    5    .    .    .    .    .    1    .    3    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Arm  Res  Res  Acc  
Peak Influence             1933 | .    159  137  .    5    156  701  .    .    .    .    541  .    .    .    .    186  276  1933 1862 1447 815  
  Initial                  1100 | .    .    52   .    .    1    29   .    .    .    .    81   .    .    .    .    95   24   135  1100 996  736  
  Average                  562  | .    70   85   .    3    71   349  .    .    .    .    216  .    .    .    .    97   54   1148 1475 1091 734  
Maximum Alert Level        5    | .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    1    5    5    4    3    
  Low Security (%)         45   | 100  100  100  .    100  100  33   .    .    .    .    63   .    .    .    .    100  93   4    .    .    .    
  Level 1                  3    | .    .    .    .    .    .    10   .    .    .    .    5    .    .    .    .    .    6    5    .    .    .    
  Level 2                  14   | .    .    .    .    .    .    54   .    .    .    .    31   .    .    .    .    .    .    6    .    .    12   
  Level 3                  14   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    41   .    63   87   
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    67   36   .    
  Level 5                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   32   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    2    .    .    .    1    7    .    .    .    .    10   .    .    .    .    .    1    5    10   5    6    
  Investigation            5    | .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    1    
  Extermination            13   | .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    1    2    3    1    2    
  Reinforcement            14   | .    1    .    .    .    1    3    .    .    .    .    2    .    .    .    .    .    .    1    2    2    2    
  Assault                  10   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    4    2    1    
  Garrison                 5    | .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    2    1    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Acc 
Distress Signals           20   | .   1   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   2   3   2   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              377  | .   20  6   .   .   9   47  11  2   .   12  28  6   3   .   12  5   12  61  49  37  57  
  Peak Tracking Total      20   | .   4   3   .   .   2   7   4   1   .   4   7   4   3   .   4   2   6   7   6   9   20  
  Tactical Retreats        21   | .   1   1   .   .   1   2   .   .   .   1   1   .   1   .   1   .   .   1   2   1   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Acc 
Traps Triggered            10   | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   3   2   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Acc 
Machines Disabled          29   | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   4   2   13  2   1   1   
  Max in Single Turn       4    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   4   2   1   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Acc 
Machines Accessed          25   | .   2   .   1   .   1   6   .   1   4   .   6   .   2   .   .   .   2   .   .   .   .   
  Terminals                12   | .   2   .   .   .   1   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                79   | .   7   .   1   .   3   14  .   1   25  .   12  .   14  .   .   .   2   .   .   .   .   
  Successful               56   | .   2   .   1   .   1   7   .   1   25  .   5   .   14  .   .   .   .   .   .   .   .   
  Failed                   23   | .   5   .   .   .   2   7   .   .   .   .   7   .   .   .   .   .   2   .   .   .   .   
    Catastrophic           7    | .   1   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   10  10  12  10  4   
  Terminals                31   | .   7   .   .   .   3   9   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             53   | .   2   .   1   .   1   4   .   1   25  .   5   .   14  .   .   .   .   .   .   .   .   
  Record                   25   | .   .   .   1   .   .   .   .   .   11  .   .   .   13  .   .   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   .   .   1   5   .   .   .   .   6   .   .   .   .   .   2   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   1   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Arm  Res  Res  Acc  
Total Allies               35   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    7    .    1    6    13   1    2    4    
  Largest Group            8    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    7    7    2    6    8    1    2    3    
  Highest-Rated Group      606  | .    .    .    .    .    .    .    .    .    .    94   .    .    .    251  251  55   362  606  29   57   342  
  Highest-Rated Ally       114  | .    .    .    .    .    .    .    .    .    .    94   .    .    .    38   38   29   103  103  29   30   114  
Zionite Dispatches         11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    1    2    2    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Light                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Offense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Zionite Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    
  DROP                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Ally Attacks               296  | .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    56   5    25   158  .    .    15   
  Total Damage             9715 | .    .    .    .    .    .    .    .    .    .    875  .    .    .    .    941  78   1045 6078 .    .    698  
  Kills                    75   | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    12   .    6    46   .    .    4    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   1   .   .   2   .   .   1   .   1   1   1   2   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Arm  Res  Res  Acc  
Turns Passed               18289 | 77   613  573  478  383  446  2005 1302 584  185  889  1161 534  1140 1471 836  511  943  1035 1549 855  719  
Spaces Moved               8919  | 43   259  301  262  207  191  900  599  299  78   420  510  223  522  808  349  244  446  510  631  348  769  
  Core                     229   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   199  
  Treads                   8101  | 41   259  301  262  207  191  900  599  299  78   420  510  223  522  808  349  244  446  510  631  301  .    
  Legs                     54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   35   
  Wheels                   119   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    119  
  Hover                    241   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    241  
  Flight                   175   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    175  
  Fastest Speed            40    | 50   160  180  180  180  180  180  180  180  180  180  160  180  180  180  180  180  160  165  160  50   40   
  Average Speed            168   | 154  170  180  180  180  180  180  180  180  180  180  178  180  180  180  180  180  179  165  171  175  69   
  Slowest Speed            250   | 160  180  180  180  180  180  220  200  180  180  180  180  180  180  180  180  180  180  180  190  190  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    44   63   66   42   21   33   80   49   68   64   20   45   59   88   44   9    16   48   28   10   21   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    1    .    .    1    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    1    .    .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    .    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             16    | .    .    1    .    .    .    .    4    .    .    2    .    3    2    2    2    .    .    .    .    .    .    
Spaces Dug                 100   | .    .    .    .    .    .    9    23   .    .    .    5    19   14   .    1    .    7    .    11   9    2    
Terrain Destroyed          566   | .    3    11   .    .    .    100  56   .    .    30   18   33   27   .    30   2    10   49   38   91   68   
  Melee                    9     | .    .    .    .    .    .    1    .    .    .    .    5    2    1    .    .    .    .    .    .    .    .    
  Projectile               48    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    7    3    21   12   3    
  AOE                      509   | .    3    11   .    .    .    99   55   .    .    30   13   31   26   .    29   2    3    46   17   79   65   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Arm  Res  Res  Acc  
Total                      11478 | 51   353  326  267  217  268  1116 755  336  123  531  672  332  714  825  542  301  571  694  1037 541  906  
  Wait                     1155  | .    27   3    .    8    32   27   101  25   46   72   38   55   181  9    162  20   42   37   188  47   35   
  Move                     8887  | 42   258  300  261  206  190  899  598  298  77   419  509  222  521  807  348  243  445  509  630  347  758  
  Hop                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Pick Up                  120   | 3    14   6    1    1    9    21   1    1    .    1    12   6    1    1    .    4    7    6    10   5    10   
  Fast Attach              167   | 5    2    .    .    .    5    11   7    3    .    7    13   5    .    2    6    7    16   11   19   16   32   
  Attach                   82    | 1    4    2    1    .    4    13   1    .    .    4    6    5    .    .    .    2    5    2    10   12   10   
  Detach                   14    | .    .    .    .    .    .    .    .    .    .    2    2    1    .    .    .    2    2    .    3    1    1    
  Swap                     114   | .    .    2    1    .    1    23   12   .    .    1    19   4    3    2    5    4    4    11   12   9    1    
  Drop                     196   | .    4    6    1    1    11   22   3    4    .    5    20   10   1    4    7    9    25   17   15   16   15   
  Fire                     671   | .    44   7    2    1    16   99   32   5    .    20   48   22   6    .    14   8    25   64   147  78   33   
  Melee                    16    | .    .    .    .    .    .    1    .    .    .    .    5    2    1    .    .    .    .    .    .    7    .    
  Ram                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Rewire                   38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    37   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x3 / Upp)
-4/Factory (discovered 3 exits: [Upp] / Ext / *Arm)
-4/Armory
-3/Research (discovered 4 exits: *Res x3 / [Qua])
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    78 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   550 | -10/Materials      | Identified exit to Mines
   691 | -10/Materials      | Entered Mines
   757 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1011 | -10/Mines          | Discovered new exit (range 5)
  1029 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1193 | -10/Mines          | Excavation squad dispatched
  1193 | -10/Mines          | A large section of the Mines collapsed
  1207 | -10/Mines          | Core integrity fell below 50%
  1257 | -10/Mines          | Discovered new exit (range 5)
  1264 | -10/Mines          | Entered Exiles
  1309 | -10/Exiles         | Met 8R-AWN
  1340 | -10/Exiles         | Met EX-HEX
  1475 | -10/Exiles         | Met EX-DEC
  1486 | -10/Exiles         | Learned location of Zion (-6)
  1557 | -10/Exiles         | Visited The Gauntlet
  1720 | -10/Exiles         | Discovered new exit (range 10)
  1742 | -10/Exiles         | Entered Mines
  1797 | -9/Mines           | Learned Materials stockpile data
  1844 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1984 | -9/Mines           | Discovered new exit (range 11)
  2125 | -9/Mines           | Entered Materials
  2125 | -8/Materials       | Evolved 4 slots: Utility x4
  2552 | -8/Materials       | Discovered new exit (range 10)
  2571 | -8/Materials       | Entered Factory
  2571 | -7/Factory         | Evolved 2 slots: Utility x2
  2597 | -7/Factory         | Build established: Scavenger-Mutant
  2680 | -7/Factory         | Identified exit to Storage
  2680 | -7/Factory         | Identified exit to Lower Caves
  3130 | -7/Factory         | Build established: Mutant
  3483 | -7/Factory         | Destroyed 10 combat bots
  3611 | -7/Factory         | Garrison activated, responded to threat
  3889 | -7/Factory         | Build established: Scavenger-Mutant
  4576 | -7/Factory         | Entered Lower Caves
  4674 | -7/Lower Caves     | System corruption reached 10%
  4683 | -7/Lower Caves     | Attacked by a faux Warlord
  4748 | -7/Lower Caves     | Lost 5 parts (1p1n3u)
  5070 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5314 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  5707 | -7/Lower Caves     | Discovered new exit (range 10)
  5878 | -7/Lower Caves     | Entered another Lower Caves area
  5958 | -7/Lower Caves     | Discovered new exit (range 12)
  6406 | -7/Lower Caves     | Discovered new exit (range 11)
  6462 | -7/Lower Caves     | Entered Data Miner
  6462 | -7/Data Miner      | Discovered new exit (range 6)
  6497 | -7/Data Miner      | Met Data Miner
  6588 | -7/Data Miner      | Learned location of Section 7 (-3)
  6588 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6604 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6647 | -7/Data Miner      | Entered Proximity Caves
  7163 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7200 | -6/Proximity Caves | Lost 3 parts (1p2w)
  7408 | -6/Proximity Caves | Learned Factory terminal intel
  7421 | -6/Proximity Caves | Discovered new exit (range 11)
  7498 | -6/Proximity Caves | Found Prototype Device
  7498 | -6/Proximity Caves | Identified Exp. Thermal Shield
  7536 | -6/Proximity Caves | Entered Factory
  7536 | -6/Factory         | Evolved 2 slots: Utility x2
  7537 | -6/Factory         | Loaded intel: 18 terminal locations
  7794 | -6/Factory         | Build established: Scavenger-Mutant
  7925 | -6/Factory         | Identified exit to Lower Caves
  8006 | -6/Factory         | Found Unknown Device
  8006 | -6/Factory         | Identified Launcher Loader
  8150 | -6/Factory         | Garrison activated, responded to threat
  8227 | -6/Factory         | Discovered new exit (range 13)
  8319 | -6/Factory         | Garrison activated, responded to threat
  8348 | -6/Factory         | Incoming assault squad redirected
  8375 | -6/Factory         | Lost 3 parts (1n2u)
  8378 | -6/Factory         | Destroyed 14 combat bots
  8697 | -6/Factory         | Entered Lower Caves
  8820 | -6/Lower Caves     | Spotted B-75 Beast
  8918 | -6/Lower Caves     | Destroyed B-75 Beast
  9158 | -6/Lower Caves     | Discovered new exit (range 16)
  9200 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9215 | -6/Lower Caves     | Identified exit to Lower Caves
  9231 | -6/Lower Caves     | Entered another Lower Caves area
  9465 | -6/Lower Caves     | Build established: Derelict-Mutant
  9797 | -6/Lower Caves     | Learned Factory interactive machine intel
  9833 | -6/Lower Caves     | Identified exit to Factory
  9833 | -6/Lower Caves     | Learned 8 Factory zone layouts
  9833 | -6/Lower Caves     | Learned 8 Research zone layouts
  9833 | -6/Lower Caves     | Learned Factory trap positions
  9833 | -6/Lower Caves     | Learned Research stockpile data
  9833 | -6/Lower Caves     | Learned Factory garrison access intel
 10351 | -6/Lower Caves     | Discovered new exit (range 11)
 10369 | -6/Lower Caves     | Identified exit to Zion
 10371 | -6/Lower Caves     | Entered Zion
 10465 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 11056 | -6/Zion            | Learned Factory stockpile data
 11141 | -6/Zion            | Learned location of Quarantine (-3)
 11193 | -6/Zion            | Gained Derelict followers
 11524 | -6/Zion            | Imprinted
 11526 | -6/Zion            | Declared Zion's savior
 11805 | -6/Zion            | Discovered new exit (range 14)
 11828 | -6/Zion            | Identified exit to Proximity Caves
 11842 | -6/Zion            | Entered Proximity Caves
 11842 | -5/Proximity Caves | Accompanied by 7 allies
 12367 | -5/Proximity Caves | P-70 Sage assimilated allied OR-OQF(M)
 12507 | -5/Proximity Caves | Learned location of 1 exit from Factory
 12521 | -5/Proximity Caves | Learned Factory trap positions
 12678 | -5/Proximity Caves | Entered Factory
 12678 | -5/Factory         | Accompanied by 1 ally
 12678 | -5/Factory         | Evolved 2 slots: Utility x2
 12679 | -5/Factory         | Identified exit to Factory
 12679 | -5/Factory         | Identified exit to Upper Caves
 12682 | -5/Factory         | Loaded intel: 99 trap records
 12684 | -5/Factory         | Loaded intel: 46 interactive machine locations
 12685 | -5/Factory         | Loaded intel: 4 garrison access locations
 13092 | -5/Factory         | Found Prototype Launcher
 13092 | -5/Factory         | Identified Tesla Bomb Launcher
 13118 | -5/Factory         | Build established: Derelict-Skirmisher
 13189 | -5/Factory         | Entered another Factory area
 13189 | -4/Factory         | Evolved 2 slots: Utility x2
 13190 | -4/Factory         | Identified exit to Extension
 13190 | -4/Factory         | Identified exit to Armory
 13191 | -4/Factory         | Loaded intel: 102 trap records
 13825 | -4/Factory         | Discovered new exit (range 20)
 13861 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 13862 | -4/Factory         | Zion Heavy squad teleported in
 13995 | -4/Factory         | Found Quantum Capacitor
 14029 | -4/Factory         | Zion Fire squad teleported in
 14127 | -4/Factory         | Build established: Scavenger-Mutant
 14132 | -4/Factory         | Entered Armory
 14132 | -4/Armory          | Accompanied by 5 allies
 14224 | -4/Armory          | Zion Light squad teleported in
 14294 | -4/Armory          | Zion Hacker squad teleported in
 14425 | -4/Armory          | Found Fusion Bomb Launcher
 14428 | -4/Armory          | First assault squad dispatched
 14448 | -4/Armory          | Incoming assault squad redirected
 14700 | -4/Armory          | Zion Light squad teleported in
 14711 | -4/Armory          | Discovered new exit (range 23)
 14715 | -4/Armory          | Zion Heavy Resupply teleported in
 14826 | -4/Armory          | Identified exit to Research
 14910 | -4/Armory          | Incoming assault squad redirected
 15112 | -4/Armory          | Spotted B-86 Titan
 15112 | -4/Armory          | High security lockdown imminent
 15167 | -4/Armory          | Entered Research
 15167 | -3/Research        | Evolved 2 slots: Utility x2
 15168 | -3/Research        | Identified exit to Research
 15297 | -3/Research        | Discovered new exit (range 23)
 15658 | -3/Research        | Found Enh. Force Lance
 16001 | -3/Research        | Retrieved Zion intel report: Guard Positions
 16148 | -3/Research        | Lost 3 parts (2u1w)
 16187 | -3/Research        | Spotted B-86 Titan
 16193 | -3/Research        | Lost 3 parts (2u1w)
 16209 | -3/Research        | First assault squad dispatched
 16226 | -3/Research        | Incoming assault squad redirected
 16278 | -3/Research        | Spotted B-86 Titan
 16446 | -3/Research        | Incoming assault squad redirected
 16447 | -3/Research        | Incoming assault squad redirected
 16509 | -3/Research        | Retrieved Zion intel report: Main Access
 16510 | -3/Research        | Zion Offense Resupply teleported in
 16517 | -3/Research        | Found Exp. Targeting Computer
 16678 | -3/Research        | Terminal network hard line cut
 16716 | -3/Research        | Entered another Research area
 16716 | -2/Research        | Evolved 2 slots: Utility x2
 16966 | -2/Research        | First assault squad dispatched
 17046 | -2/Research        | Retrieved Zion intel report: Main Access
 17046 | -2/Research        | Identified exit to Access
 17047 | -2/Research        | Zion Zionite Resupply teleported in
 17052 | -2/Research        | Found Prototype Protection
 17052 | -2/Research        | Identified Zio. Weapon Casing
 17344 | -2/Research        | Zion Infowar Resupply teleported in
 17347 | -2/Research        | Found Exp. Transmission Jammer
 17351 | -2/Research        | Found Prototype Processor
 17351 | -2/Research        | Identified Spectral Analyzer
 17355 | -2/Research        | Found Prototype Processor
 17355 | -2/Research        | Identified Exp. Signal Interpreter
 17359 | -2/Research        | Found Prototype Device
 17359 | -2/Research        | Identified Exp. ECM Suite
 17503 | -2/Research        | Destroyed 9 combat bots
 17526 | -2/Research        | Core integrity fell below 50%
 17571 | -2/Research        | Entered Access
 17571 | -1/Access          | Evolved 2 slots: Utility x2
 17581 | -1/Access          | Lost 26 parts (3p6n9u8w)
 17729 | -1/Access          | Build established: Mutant
 17869 | -1/Access          | First assault squad dispatched
 17980 | -1/Access          | Incoming assault squad redirected
 17998 | -1/Access          | Zion Light squad teleported in
 17999 | -1/Access          | Found Fusion Bomb Launcher
 18002 | -1/Access          | Found Fusion Bomb Launcher
 18010 | -1/Access          | Lost 7 parts (2n3u2w)
 18032 | -1/Access          | Found Zio. Weapon Casing
 18116 | -1/Access          | Core integrity fell below 50%
 18136 | -1/Access          | Lost 11 parts (3p2n4u2w)
 18198 | -1/Access          | Core integrity fell below 20%
 18213 | -1/Access          | System corruption reached 10%
 18228 | -1/Access          | Lost 7 parts (3n3u1w)
 18272 | -1/Access          | Zion Zionite Resupply teleported in
 18290 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
    [ 5 : Zionite Resupply ]
>>\\ZION-DISPATCH-3
[ Target locked, reinforcements inbound... ]
18271_ Detecting system override signal.
18272_ System corrupted: IFF burst signal emitted.
18273_ O-32 Director sends out distress signal.
18273_ ALERT: Suspicious activity at Terminal A008. Dispatching Investigation
  squad.
18273_ O-32 Director resets terminal and reports anomaly.
18273_ O-32 Director locks terminal.
18279_ Slug penetrates Wall. <x2>
18280_ Acquired Imp. Armor Integrity Analyzer.
18282_ Detecting system override signal.
18282_ K-01 Serf cleans the Terminal.
18284_ System corrupted: Slammed into wall.
18285_ Nuclear Pulse Array destroyed.
18285_ K-01 Serf cleans the Terminal.
18286_ S-43 Plague destroyed.
18287_ Zio. Laser-H destroyed.
18288_ Dropped Hcp. Matter Pod.

 Map 
-----
+----------------------------------------------------+
|      #?#  #             #     ""     #  #          |
|      ###  ###############     ""     #  #          |
|      +    ##########????#            #  #          |
|      ###  ##       #????#            #  +          |
|      #?#  ##       #????#            #  #    "     |
|      #?#  ##       #????#######+######  #   """    |
|      #?#  ##       #????????#    #####  #  """   " |
|      #?#  ##     ""#????????# "T        #   "      |
|      #?#  ##     ""#????????# ""        #          |
| #######    #     T"#????????#    ########          |
|            #  =  ""#????????##  ##??????########## |
|            /     ""###########  #????????????????? |
| #######    #       #         #  #????????????????? |
| #??????# ###       /  "   "  #  #???????????? #??? |
| #??????#+??#########  "   "  #  #??????????   #??? |
| #??????????????????#         #  #????????     #??? |
| #??????????????????#         #  #??????       #??? |
| #??????????????????#         #  #????         #??? |
| #??????????????????#         #  #??           #??? |
| #??????????????????#         #  #             #??? |
| +??????????????????#         /  +             #??? |
| #??????????????????#         #  #             #??? |
| #??????????????????#         #  #??           #??? |
| #??????????????????###########  ##???########+#??? |
|  ????########################    #???????????????? |
|                          @*sY    #???????????????? |
|                       k!   [s    #???????????????? |
|  ???######        ""#########    #???????????????? |
| #????????#        "?????????##+###???????????????? |
| ?????????#        ???????????   ?????????????????? |
| ?????????#      ?????????????    ????????????????? |
| ?????????#     ??????????????     ???????????????? |
| ?????????#    ???????????????      ??????????????? |
| ?????????#  ?????????????????       ?????????????? |
| ?????????""?????????????????        ?????????????? |
| ????????????????????????????         ????????????? |
| ???????????????????????????? !!|     #???????????? |
| ???????????????????????????? !!|     #???????????? |
| ???????????????????????????? !||     #???????????? |
| ????????????????????????????         #???????????? |
| ???????????????????????????          #???????????? |
| ???????????????????????????#########+#???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           120
Coolant Potential          80
Energy Generation          25
Energy Capacity            1450
Matter Stores              428
Matter Capacity            500
Sight Range                24
Robot Scan Range           22
Terrain Scan Range         24
Terrain Scan Density       335
Additional Mass Support    9
Armor Coverage             1650
Resistance: TH             30
Resistance: EM             20
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           100
Evasion (%)                62
Targeting Accuracy         28
Melee Accuracy             16
Armor Integrity Analysis   50
Recoil Reduction           2
Matter Filtering           30
Overload Amplification     75

 Item Schematics 
-----------------
         Lrn. Tractor Beam | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
         Exp. Sensor Array | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
  Exp. Transmission Jammer | -7/Data Miner | Free
   Mni. Smartbomb Launcher | -7/Data Miner | Free

 Robot Schematics 
------------------
   I-36 Angel | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterSignalCarapace
  Manual?         0
Play Time         03:01:51
  Cumulative      241.1 hours
  Start           2021.05.14 @ 04:57:22
  End             2021.05.14 @ 12:51:36
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             68
Gallery%          81
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: e59e6310-9383-46cc-8734-3d6a59b45904