Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.08 @ 22:38:34 Player: Blade Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (10) 50 Value Destroyed (209) 209 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 4949 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 1111/1150 Matter 14/300 Energy 32/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (10) ----- Small Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Deuterium Engine Flight Unit Flight Unit Xenon Bombardment Thruster Field Propulsion Drive Improved Transmission Jammer Advanced ECM Suite Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Improved Targeting Computer Hacking Suite Improved Component Analysis Suite > --- WEAPON ----------- Beam Cannon > --- INVENTORY -------- Light Deuterium Engine Flight Unit Flight Unit Flight Unit Xenon Bombardment Thruster Improved Signal Interpreter Advanced ECM Suite Advanced ECM Suite [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 1 1 . . . Utility 8 | . . . 1 1 1 2 1 2 Weapon . | . . . . . . . . . Parts Attached 40 | 6 3 8 9 5 3 4 2 . Power 6 | 1 . . . 2 1 2 . . Engine 5 | 1 . . . 2 1 1 . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 2 4 5 1 2 . . . Treads . | . . . . . . . . . Leg 4 | 2 . 2 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 12 | . 2 2 5 1 2 . . . Utility 9 | 1 . . 2 2 . 2 2 . Device 4 | . . . . 2 . 1 1 . Storage 1 | 1 . . . . . . . . Processor 2 | . . . 1 . . 1 . . Hackware 1 | . . . . . . . 1 . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 9 | 2 1 4 2 . . . . . Energy Gun 7 | 2 1 3 1 . . . . . Energy Cannon 2 | . . 1 1 . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 3 | . . . 1 1 . 1 . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . Utility 1 | . . . . . . 1 . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . 1 1 . 1 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 72 | . 64 59 77 88 92 85 68 54 Engine 9 | . 14 14 8 7 7 2 5 3 Leg 3 | . 5 10 . . . . . . Flight 26 | . 22 17 33 27 38 33 29 21 Device 6 | . . . . 17 15 15 5 5 Storage 10 | . 14 14 11 9 7 6 5 5 Processor 5 | . . . 6 9 7 13 11 10 Energy Gun 5 | . 7 1 11 9 7 4 . . Energy Cannon 3 | . . . 7 9 7 6 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 22 | 11 11 13 14 21 21 22 17 17 Greatest Support 32 | 20 20 20 14 23 32 32 32 32 Greatest Overweight (x) 1 | . 1 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 7 8 8 8 Average Carried 6 | . 6 7 7 7 6 7 8 8 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | . 8 8 7 8 6 8 8 8 Class Distribution -------------------- 69% | Mutant 24% | Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 409 | 220 70 71 18 . . 10 20 . Remotely . | . . . . . . . . . Salvage Created 249 | . 61 57 18 40 . 53 20 . Parts 20 | . 9 3 1 2 . 5 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 6 | . 3 1 . 1 . 1 . . Guns 4 | . 3 . . 1 . . . . Cannons 1 | . . 1 . . . . . . Classes Destroyed 7 | . 2 1 1 1 . 2 . . Worker 1 | . 1 . . . . . . . Builder 2 | . . . . . . 1 1 . Operator 1 | . . . 1 . . . . . Swarmer 3 | . 3 . . . . . . . Grunt 1 | . . 1 . . . . . . Sentry 1 | . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 2 | . 2 1 1 1 . 1 1 . Combat Bots Only 2 | . 2 1 . 1 . 1 . . Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Damage Taken 511 | . 63 89 12 87 26 138 32 64 Core 142 | . 23 21 . . 14 28 17 39 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 96 | 100 . 82 100 100 98 96 98 . Volleys Fired 39 | . 6 6 3 8 2 11 3 . Largest 2 | . 2 2 2 2 2 2 1 . Hottest 125 | . 80 100 125 125 125 125 60 . Shots Fired 60 | . 9 9 6 16 4 13 3 . Gun 30 | . 9 6 3 8 2 2 . . Cannon 30 | . . 3 3 8 2 11 3 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 54 | . 6 6 6 16 4 13 3 . Explosive . | . . . . . . . . . Electromagnetic 6 | . 3 3 . . . . . . Robot Hit Streak 13 | . 4 11 4 13 3 8 2 . Robot Miss Streak 2 | . 1 1 2 1 1 1 1 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 47 | . 6 7 4 14 3 11 2 . Core Hits 12 | . 4 2 1 2 1 2 . . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . Meltdown 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 784 | . 66 111 67 222 49 218 36 15 Guns 303 | . 66 59 31 119 14 14 . . Cannons 466 | . . 52 36 103 35 204 36 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 15 | . . . . . . . . 15 Kinetic . | . . . . . . . . . Thermal 710 | . 33 85 67 222 49 218 36 . Explosive . | . . . . . . . . . Electromagnetic 59 | . 33 26 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 3 . 1 Average Corruption 2 | . . . . . . 2 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . 2 . . Matter Fused 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 34 | . . . . . . 34 . . Projectiles 34 | . . . . . . 34 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . 7 Shots . | . . . . . . . . . Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 170 | . 54 153 170 114 100 137 17 . Average Temperature 57 | . 20 68 94 45 41 61 10 . Received Heat Transfer 177 | . 24 63 . 27 36 9 . 18 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 5 | . . . . . . 1 4 . Heat Transferred 1518 | . 75 185 148 518 111 407 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 228 | . 109 199 154 185 228 155 126 77 Initial 96 | . . 35 65 55 72 96 61 52 Average 82 | . 93 86 70 90 125 76 83 69 Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 97 100 100 100 Level 1 . | . . . . . 2 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 1 1 1 2 1 1 Investigation 3 | . 1 . . 1 . 1 . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . 1 . 1 1 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 55 | . 8 6 9 14 4 11 2 1 Peak Tracking Total 10 | . 3 4 10 7 3 5 1 4 Tactical Retreats 11 | . 2 1 3 3 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 . . . . 1 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 20 | . 1 . 6 3 2 7 . 1 Terminals 16 | . 1 . 5 3 1 5 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 49 | . 3 . 18 9 5 13 . 1 Successful 30 | . 1 . 13 7 2 6 . 1 Failed 19 | . 2 . 5 2 3 7 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 2 . . . Terminals 41 | . 3 . 16 9 2 10 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 2 . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 3 2 . . Terminal Hacks 26 | . 1 . 11 7 1 5 . 1 Record 5 | . . . 2 . 1 2 . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 5 | . . . 2 1 . 2 . . Unreport Threat 4 | . . . 2 1 . 1 . . Locate Traps 1 | . . . . 1 . . . . Transport Status 1 | . . . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 4 | . 1 . 2 . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . . 1 . . Report Inventory 2 | . . . 1 . . 1 . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 . 2 2 3 5 . . Full Trace Events 4 | . 1 . 1 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . 36 . . . . . . Total Damage 414 | . . 414 . . . . . . Kills 5 | . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 1800 | 84 391 399 170 222 103 303 79 49 Spaces Moved 3252 | 67 189 626 407 371 337 877 229 149 Core 31 | 6 . . . 7 . . . 18 Treads . | . . . . . . . . . Legs 230 | 61 49 120 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2991 | . 140 506 407 364 337 877 229 131 Fastest Speed 27 | 50 37 37 34 34 27 27 27 27 Average Speed 39 | 113 72 53 34 45 27 27 27 30 Slowest Speed 120 | 120 120 120 107 110 27 29 27 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 30 | . 1 11 2 . 5 6 2 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 24 66 33 25 9 22 4 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Total 3665 | 72 432 668 433 406 339 925 241 149 Wait 314 | . 227 34 . 19 2 32 . . Move 3184 | 66 186 603 402 370 326 864 224 143 Hop 30 | . 1 11 2 . 5 6 2 3 Pick Up 24 | . 6 2 7 3 . 4 2 . Fast Attach 18 | 6 . . 5 3 1 1 2 . Attach 13 | . 1 3 3 2 2 2 . . Detach 6 | . 3 2 . . . 1 . . Swap 9 | . 2 5 1 . . 1 . . Drop 20 | . . 2 10 1 1 3 3 . Fire 39 | . 6 6 3 8 2 11 3 . Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 85 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 476 | -10/Materials | Entered Mines 483 | -10/Mines | Discovered new exit (range 13) 487 | -10/Mines | Learned location of Storage (-7) 487 | -10/Mines | Met a Derelict bent on vengeance 512 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 721 | -10/Mines | Found a hidden stash of uninstalled traps 875 | -10/Mines | Entered Materials 875 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 941 | -9/Materials | Identified exit to Mines 1013 | -9/Materials | Identified exit to Materials 1045 | -9/Materials | Entered another Materials area 1045 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -8/Materials | Discovered new exit (range 13) 1267 | -8/Materials | Entered Factory 1267 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1353 | -7/Factory | Discovered new exit (range 13) 1370 | -7/Factory | Entered another Factory area 1370 | -6/Factory | Evolved 2 slots: Utility x2 1553 | -6/Factory | Build established: Sprinter 1594 | -6/Factory | Spotted B-75 Beast 1663 | -6/Factory | Discovered new exit (range 16) 1673 | -6/Factory | Identified exit to Factory 1673 | -6/Factory | Entered another Factory area 1673 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1683 | -5/Factory | Discovered new exit (range 7) 1687 | -5/Factory | Identified exit to Factory 1752 | -5/Factory | Entered another Factory area 1752 | -4/Factory | Evolved 2 slots: Utility x2 1801 | -4/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 01757_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 9I layout... Downloaded map data. 01768_ Connecting with Fabricator... 01772_ Penetrated by Slug. 01782_ Triggered Segregator Trap. 01782_ Arcs of energy rise from the floor. 01782_ Lgt. Angular Momentum Engine blown off. 01782_ Cesium-ion Thruster blown off. 01782_ Beam Cannon blown off. 01782_ Flight Unit blown off. 01789_ Slammed into U-05 Engineer. 01790_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01794_ Slammed into U-05 Engineer. 01798_ Destabilizing: System corrupted (+1). 01800_ ALERT: All DSF locations entering lockdown mode. 01800_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | " " " " # * [| # """ """" ""???????????? | | " " " " # """ # """ """" """??????????? | | " " " " # """ # ??????? | | # """ # """" """" """" ????????? | | # + """" """" ""???????????? | | # # """" """" ?????????????? | | ????????############## ???????????? | | ???????????? ""G"???# """" """" ?????????????? | | ???????????? "" "??## """" """"??????????????? | | ????????????? ?# """" """" ?????????????? | | ????????????"""""""?# ???????????? | | ???????????? # """" """" ?????????????? | | ??????????""""""""" # """" """???????????????? | | ???????# + t"""" """" "????????????? | | ??????????""""""""" # ???????????? | | ???????????? # ???????????? | | ????????????"""""""?# ###+###????????????? | | ????????????? ?# #??????????????????? | | ???????????? ??# #??????????????????? | | ????????????######??# #??????????????????? | | ????????????????????# u + ?????????????????? | | ????????????????????# ### "????????????????? | | ????????????????????# #?? ""???????????????? | | ????????????????????# #????"???????????????? | | ????????????????????# #????????????????????? | | ????????????????#########@#########??????????????? | | ????????????????# #??????????????? | | ????????????????# """ """ """ """ #??????????????? | | ????????????????# """ """ """ """ #??????????????? | | ????????????????# """ """=""" """ #??????????????? | | ????????????????# =*] #??????????????? | | ????????????????# ! #??????????????? | | ????????????????# #??????????????? | | ????????????????###################??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorAntigravProjector Manual? 0 Play Time 00:37:00 Cumulative 18.0 hours Start 2023.07.06 @ 17:20:00 End 2023.07.08 @ 22:38:34 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10354ab8-7e22-45b9-93ae-4e1c4fc5c50d