Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 19:45:53 Player: WraithDrof Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (3667) 3667 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (622) 622 TOTAL SCORE: 7684 Bonus ------- High Alert Combat Kills 450 Follower Combat Kills 7 Entered Garrisons 200 Friendly Fire -35 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 77/100 System Corruption 0% Temperature Cool (48) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (7) ------ Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Ion Cannon Autogun > --- INVENTORY (5) ---- Heavy Ion Engine Improved Deuterium Engine Relay Coupler [Grunt] (28) Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Experimental Sensor Array Targeting Computer Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Ion Cannon Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Relay Coupler [NC] Relay Coupler [Grunt] Autogun Flak Gun Power Maul [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . 2 . 2 1 . Weapon 1 | . . . . . . 1 . Parts Attached 76 | 6 1 4 8 3 26 7 21 Power 11 | 1 . . . 1 4 . 5 Engine 4 | 1 . . . 1 1 . 1 Core 7 | . . . . . 3 . 4 Reactor . | . . . . . . . . Propulsion 18 | 2 . . 2 1 5 2 6 Treads 1 | . . . . . . . 1 Leg 15 | 2 . . 2 1 4 2 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . 1 . 1 Utility 25 | 1 1 1 4 . 12 2 4 Device 9 | . 1 1 1 . 3 2 1 Storage 2 | 1 . . . . 1 . . Processor 6 | . . . 1 . 3 . 2 Hackware 1 | . . . 1 . . . . Protection 7 | . . . 1 . 5 . 1 Artifact . | . . . . . . . . Weapon 22 | 2 . 3 2 1 5 3 6 Energy Gun 11 | 2 . 2 1 . 3 3 . Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 5 | . . . 1 . . . 4 Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . . 1 . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 33 | . . 1 1 5 4 1 21 Power 5 | . . . . . 2 . 3 Propulsion 6 | . . . . 2 . . 4 Utility 13 | . . . 1 1 1 1 9 Weapon 9 | . . 1 . 2 1 . 5 Highest Loss Streak 9 | . . 1 1 5 2 1 9 To Critical Strikes 1 | . . . . . . . 1 Average Backups 7 | 3 6 6 5 6 7 7 7 Power 1 | . 1 1 1 1 . 2 1 Propulsion . | 2 4 . . . . 1 . Utility 2 | . . 3 2 2 2 1 2 Weapon 2 | . 1 1 1 3 2 1 3 Tool/Special . | . . . . . . . . Unused Backups 30 | . . 8 1 . 8 4 9 Power 3 | . . 1 . . 1 . 1 Propulsion 10 | . . 5 1 . 1 2 1 Utility 9 | . . 2 . . 2 1 4 Weapon 7 | . . . . . 3 1 3 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 96 | . 90 99 97 97 96 99 92 Engine 5 | . 14 14 11 11 2 7 . Core 3 | . . . . . 6 . 5 Leg 18 | . 28 28 22 22 15 15 13 Device 12 | . 4 14 8 11 8 22 14 Storage 9 | . 14 14 11 11 9 7 6 Processor 13 | . . . 11 11 18 7 19 Hackware 4 | . . . 8 11 9 7 . Protection 4 | . . . 4 . 7 7 5 Energy Gun 13 | . 28 26 17 9 8 18 6 Energy Cannon 2 | . . . . . 2 . 5 Ballistic Gun 2 | . . . 2 . . . 6 Ballistic Cannon 1 | . . . . . 5 3 . Peak Build Rating 46 | 6 7 11 21 20 34 42 46 Average Rating 27 | 5 6 9 17 19 28 39 37 On Entrance 16 | . 6 7 11 21 11 32 42 Naked Turns . | . . . . . . . . Heaviest Build 33 | 14 15 16 19 17 27 28 33 Greatest Support 34 | 20 20 20 25 25 27 34 34 Greatest Overweight (x) 4 | . . . . . 1 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 6 7 8 8 8 8 8 8 Average Carried 7 | 3 6 7 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 7 8 8 7 8 8 4 Class Distribution -------------------- 55% | Mutant 14% | Gunner 12% | Scavenger-Mutant 9% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Matter Collected 1762 | 195 39 81 116 10 472 246 603 Remotely . | . . . . . . . . Salvage Created 2968 | . 39 129 209 40 1050 321 1180 Parts 138 | . 2 4 9 6 46 14 57 Haulers Intercepted 3 | . . . . . 2 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 90 | . 1 3 6 13 23 8 36 Melee 4 | . . . . . . . 4 Guns 44 | . 1 . 6 . 11 4 22 Cannons 19 | . . . . . 11 . 8 AOE 20 | . . 3 . 13 . 4 . Classes Destroyed 11 | . 1 . 2 1 5 1 1 Tunneler 1 | . . . . . 1 . . Hauler 3 | . . . . . 2 1 . Mechanic 1 | . . . . . 1 . . Watcher 1 | . . . . . 1 . . Swarmer 34 | . . . 1 4 2 . 27 Grunt 32 | . 1 3 4 . 18 6 . Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . . . 2 . Sentry 8 | . . . 1 . 2 . 5 Hunter 4 | . . . . . . . 4 Assembled 9 | . . . . 9 . . . Best Kill Streak 9 | . 1 2 2 9 7 8 5 Combat Bots Only 9 | . 1 2 2 9 5 8 5 Max Kills in Single Turn 5 | . 1 2 1 5 2 4 2 Gunslinging . | . . . . . . . . Exploded 5 | . . 2 . 5 . 4 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Hostile Shots Fired 609 | . 1 13 40 35 105 28 387 Missed 212 | . . 3 16 13 32 15 133 Hits 397 | . 1 10 24 22 73 13 254 Melee 3 | . . . 3 . . . . Projectile 394 | . 1 10 21 22 73 13 254 AOE 13 | . . . . 12 1 . . Critical Strikes 8 | . . . 3 . 4 . 1 Damage Taken 5245 | . 12 142 326 589 1099 203 2874 Core 1086 | . . 14 38 189 141 33 671 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 . 94 . 43 74 . . Volleys Fired 200 | . 2 10 22 5 85 15 61 Largest 3 | . 2 2 2 2 2 3 3 Hottest 199 | . 80 80 128 95 124 199 190 Shots Fired 451 | . 4 15 40 8 164 45 175 Gun 314 | . 4 15 40 3 85 31 136 Cannon 132 | . . . . . 79 14 39 Launcher 5 | . . . . 5 . . . Special . | . . . . . . . . Kinetic 150 | . . . 7 . 54 14 75 Thermal 272 | . . . 28 3 110 31 100 Explosive 5 | . . . . 5 . . . Electromagnetic 24 | . 4 15 5 . . . . Robot Hit Streak 21 | . 2 4 9 3 14 16 21 Robot Miss Streak 4 | . . 3 3 3 4 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . . 1 . 2 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 321 | . 2 8 30 3 130 30 118 Core Hits 158 | . 1 8 9 18 51 14 57 Critical Kills 3 | . . . . . 1 . 2 Critical Parts Destroyed 5 | . . . . . . . 5 Critical Strikes 16 | . . . 1 . 2 2 11 Burn 8 | . . . 1 . 1 2 4 Meltdown 1 | . . . . . 1 . . Destroy 1 | . . . . . . . 1 Smash 6 | . . . . . . . 6 Melee Attacks 44 | . . . . . . . 44 Impact 44 | . . . . . . . 44 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8036 | . 28 254 503 651 2603 1164 2833 Guns 3798 | . 28 106 496 15 1068 439 1646 Cannons 2352 | . . . . . 1527 182 643 Explosions 1268 | . . 89 . 636 . 543 . Melee 544 | . . . . . . . 544 Ramming 74 | . . 59 7 . 8 . . Kinetic 2221 | . . . 96 . 1019 182 924 Thermal 4389 | . . 89 362 15 1576 982 1365 Explosive 636 | . . . . 636 . . . Electromagnetic 172 | . 28 106 38 . . . . Impact 544 | . . . . . . . 544 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 281 | . . . . 8 2 47 224 Projectiles 2 | . . . . . 2 . . Explosions 55 | . . . . 8 . 47 . Melee 224 | . . . . . . . 224 Knockbacks 16 | . . . . . 13 3 . Impact . | . . . . . . . . Kinetic 16 | . . . . . 13 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 10 | . . . . 10 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed 23 | . . 13 6 . 4 . . Kicked 23 | . . 13 6 . 4 . . Crushed . | . . . . . . . . Highest Temperature 296 | . 18 16 213 . 215 296 119 Average Temperature 55 | . 12 6 53 . 58 136 25 Received Heat Transfer 1239 | . 6 84 150 . 606 117 276 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . . . . . . . 5 Impact Corruptions 6 | . . . . . . . 6 Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 12 | . . . 2 . 5 1 4 Heat Transferred 8405 | . . 50 888 37 3367 1362 2701 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Maximum Alert Level 4 | . . . . . 2 1 4 Low Security (%) 50 | 100 100 100 100 100 56 30 4 Level 1 16 | . . . . . 33 69 8 Level 2 18 | . . . . . 9 . 46 Level 3 11 | . . . . . . . 33 Level 4 2 | . . . . . . . 7 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1407 | . 20 55 61 115 475 367 1407 Initial 210 | . . . . 13 13 210 182 Average 306 | . 4 8 20 89 173 260 685 Influence Increases 3124 | . 20 142 264 111 888 274 1425 Destroy 0b10 Robot/C 1640 | . 20 60 140 80 460 160 720 Destroy 0b10 Robot/NC 35 | . . . 5 . 25 5 . Destroy Leader 220 | . . 10 42 10 96 22 40 Allied During Kill 11 | . . . 11 . . . . Trap Triggered on 0b10 30 | . . 20 . . 10 . . Successful Hack 40 | . . . 5 . 7 14 14 Select Force Hacks 90 | . . . 30 . 60 . . Disable Machine 60 | . . . . . . 60 . Anti-Garrison Action 350 | . . . . . . . 350 Destroy Structure 123 | . . 7 1 21 5 13 76 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 510 | . . 45 30 . 210 . 225 Influence Decreases 1727 | . 20 142 230 111 459 477 288 Entered New Map 373 | . . . . 21 21 253 78 Time Decay 984 | . 20 132 180 40 398 214 . Lost Part 330 | . . 10 10 50 40 10 210 Lost Ally 40 | . . . 40 . . . . Squads Dispatched 9 | . 2 1 2 . 4 . . Investigation 7 | . 1 1 1 . 4 . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Distress Signals 9 | . 1 1 2 . 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 158 | . 2 5 17 24 48 9 53 Peak Tracking Total 19 | . 2 2 4 19 7 8 11 Tactical Retreats 19 | . . 2 1 . 12 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Traps Triggered 7 | . 1 . . . 1 . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 3 | . . 2 . . 1 . . Traps Extracted . | . . . . . . . . Installed 3 | . . 2 . . 1 . . Triggered 3 | . . 2 . . 1 . . Most Traps Carried 2 | . . 2 1 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Disabled 7 | . . . . . . 4 3 Max in Single Turn 4 | . . . . . . 4 1 Garrison Relay 3 | . . . . . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Accessed 17 | . 1 1 3 . 7 3 2 Terminals 8 | . 1 . 1 . 3 1 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . 1 1 . Recycling Units 3 | . . . 1 . 2 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 54 | . 3 1 19 . 21 5 5 Successful 22 | . . 1 8 . 9 3 1 Failed 32 | . 3 . 11 . 12 2 4 Catastrophic 7 | . 1 . 1 . 3 1 1 Database Lockouts . | . . . . . . . . Manual 28 | . 3 . 10 . 13 2 . Terminals 33 | . 3 . 12 . 11 2 5 Fabricators . | . . . . . . . . Repair Stations 8 | . . . 4 . 2 2 . Recycling Units 6 | . . . 3 . 3 . . Scanalyzers 5 | . . . . . 5 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 4 | . . 1 1 . 1 . 1 Robot Analysis 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 1 . 1 1 . Scan Component 2 | . . . 1 . . 1 . Refit 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . . . 2 . 1 . . Report Inventory 2 | . . . 1 . 1 . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 3 | . . . . . 3 . . Insert Component 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 8 | . . . 4 . 3 1 . Terminals 5 | . . . 3 . 1 1 . Track 1 | . . . 1 . . . . Botnet 3 | . . . 1 . 1 1 . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 1 . 2 . . Tunnel 3 | . . . 1 . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 . 2 . 6 2 2 Full Trace Events 3 | . . . . . 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 12 | . . . . . . . 12 Machine Destruction 12 | . . . . . . . 12 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total Allies 3 | . . 3 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 51 | . . 51 51 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . 7 15 . . . . Total Damage 312 | . . 103 209 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Active Infowar (turns) 380 | . . 380 . . . . . Seismic 380 | . . 380 . . . . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Turns Passed 4858 | 79 84 862 512 88 1096 446 1691 Spaces Moved 2935 | 56 62 627 329 59 577 296 929 Core 12 | 4 . . . . . . 8 Treads 10 | . . . . . . . 10 Legs 2828 | 52 62 627 329 59 492 296 911 Wheels . | . . . . . . . . Hover 85 | . . . . . 85 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 76 125 50 Average Speed 124 | 115 120 120 120 120 117 126 133 Slowest Speed 250 | 120 120 120 120 120 200 130 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 20 90 22 20 42 8 76 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 3 | . . . 1 . 2 . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 15 | . . . . . . . 15 Terrain Destroyed 70 | . . 13 . 22 3 12 20 Melee 15 | . . . . . . . 15 Projectile 7 | . . . . . 3 . 4 AOE 47 | . . 13 . 22 . 12 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total 3668 | 67 67 724 406 67 838 335 1164 Wait 183 | . 2 37 27 . 84 . 33 Move 2929 | 55 61 626 328 58 576 296 929 Hop . | . . . . . . . . Pick Up 71 | 6 1 14 6 . 22 9 13 Fast Attach 35 | 6 1 2 1 1 12 1 11 Attach 24 | . . 1 3 1 4 3 12 Detach 13 | . . 2 1 . 4 . 6 Swap 40 | . . 3 6 1 14 3 13 Drop 78 | . . 14 6 1 32 8 17 Fire 200 | . 2 10 22 5 85 15 61 Melee 44 | . . . . . . . 44 Ram . | . . . . . . . . Kick 23 | . . 13 6 . 4 . . Crush . | . . . . . . . . Escape Stasis 25 | . . . . . . . 25 Rewire . | . . . . . . . . Trap 3 | . . 2 . . 1 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 6) 164 | -10/Materials | Entered Mines 203 | -10/Mines | Learned Materials interactive machine intel 225 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 228 | -10/Mines | Found Prototype Device 246 | -10/Mines | Found a hidden stash of uninstalled traps 279 | -10/Mines | Discovered new exit (range 5) 303 | -10/Mines | Discovered new exit (range 8) 311 | -10/Mines | Build established: Mutant 495 | -10/Mines | Received a Mining Laser from a helpful Derelict 744 | -10/Mines | Met a Derelict shopkeep closing up shop 1026 | -10/Mines | Entered Materials 1026 | -9/Materials | Accompanied by 2 allies 1026 | -9/Materials | Evolved 2 slots: Utility x2 1027 | -9/Materials | Loaded intel: 18 interactive machine locations 1031 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1081 | -9/Materials | Discovered new exit (range 10) 1226 | -9/Materials | Discovered new exit (range 13) 1538 | -9/Materials | Entered Mines 1539 | -9/Mines | Assembled infested the area 1553 | -9/Mines | Met a Derelict bent on vengeance 1613 | -9/Mines | Discovered new exit (range 9) 1622 | -9/Mines | Core integrity fell below 50% 1626 | -9/Mines | Entered Materials 1626 | -8/Materials | Evolved 2 slots: Utility x2 1637 | -8/Materials | Destroyed 9 combat bots 1654 | -8/Materials | Lost 5 parts (2n1u2w) 2077 | -8/Materials | Identified Exp. Sensor Array 2211 | -8/Materials | Discovered new exit (range 3) 2212 | -8/Materials | Identified exit to Factory 2692 | -8/Materials | Discovered exit to Factory (range 11) 2722 | -8/Materials | Entered Factory 2722 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2948 | -7/Factory | Destroyed 8 combat bots 3168 | -7/Factory | Identified exit to Garrison 3168 | -7/Factory | Entered Garrison 3178 | -7/Garrison | Build established: Tank 3244 | -7/Garrison | Triggered checkpoint 3283 | -7/Garrison | Garrison Relay disabled 3543 | -7/Garrison | Discovered new exit (range 10) 3651 | -7/Garrison | Build established: Gunner 3686 | -7/Garrison | Triggered checkpoint 3725 | -7/Garrison | Garrison Relay disabled 3777 | -7/Garrison | Discovered new exit (range 12) 4050 | -7/Garrison | Triggered checkpoint 4221 | -7/Garrison | Discovered new exit (range 8) 4244 | -7/Garrison | Triggered checkpoint 4276 | -7/Garrison | Garrison Relay disabled 4530 | -7/Garrison | Triggered checkpoint 4582 | -7/Garrison | Lost 4 parts (1p2n1u) 4758 | -7/Garrison | Core integrity fell below 50% 4783 | -7/Garrison | Core integrity fell below 20% 4828 | -7/Garrison | Lost 9 parts (1p2n4u2w) 4859 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04798_ VTOL Module fried. 04803_ S-27 Virus suffers critical hit (Smash). 04803_ Destroyed Autogun. 04803_ Destroyed VTOL Module. 04803_ S-27 Virus system corrupted by crushing effect. 04803_ VTOL Module fried. 04803_ Lgt. Nuclear Core fried. 04803_ S-27 Virus destroyed. 04814_ Y-54 Guardian destroyed. 04817_ Acquired 48 matter. 04822_ Acquired Lgt. Treads. 04823_ Acquired 10 matter. 04826_ Acquired Imp. Deuterium Engine. 04828_ Acquired 10 matter. 04844_ S-27 Virus destroyed. 04848_ Acquired 9 matter. 04850_ S-27 Virus misfires. 04851_ S-27 Virus destroyed. 04852_ Acquired 9 matter. 04859_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####????????????????????????????? | | ????????????????##!!##???????????????????????????? | | ????????????????#! !#???????????????????????????? | | ?????????????????!^ !#???????????????????????????? | | ??????????????????# #????????????????????????????? | | ?????????????###### ############# #??????????????? | | ?????????????# + %% *%@[* #??????????????? | | ?????????????# ### #####=%* #??????????????? | | ??????????####!### #???[==[ #?????????????? | | ??????????#==[ *## #??? #?????????????? | | ?????????## % =!## #??#% #?????????????? | | ???????### = [ #??# #?????????????? | | ???????# " = #??## Y ##?????????????? | | ???????# ### ### ##??" ###+#??????????????? | | ???????# ##"""""## T#??" "??????????????????? | | ???????# ######### ##??"""""""#?????????????????? | | ???????# #???????# #???########?????????????????? | | ???????# #???????# #????????????????????????????? | | ???????# #???????# #????????????????????????????? | | ???????# #???????# #??????????????????#####?????? | | ???????# #????#### #??????????????????# #?????? | | ???????#"######"## #############+###### < #?????? | | #??????# #?????? | | #??????# ^^ #?????? | | #??????# ^^ #?????? | | #??????# ###+"##++#############+#######+##?????? | | #??????# #?# ##????????????????????????????????? | | #??????# #?# #?????????????????????????????????? | | #??????# #?# #?????????????????????????????????? | | #??????# +? #?????????????????????????????????? | | ######## #?###?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 63 Targeting Accuracy 18 Target Analysis 5 Recoil Reduction 4 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultinovaArcsightLeg Manual? 0 Play Time 01:15:20 Cumulative 144.2 hours Start 2025.06.01 @ 18:21:41 End 2025.06.01 @ 19:45:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f61a182b-b0c1-4373-9c01-b5e345f6298a