Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.10 @ 22:01:29 Player: dhtilly Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (3052) 3052 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (613) 613 TOTAL SCORE: 9685 Bonus ------- Pacifist 200 High Alert Combat Kills 413 Cogmind --------- Core Integrity 0/1300 Matter 2/300 Energy 98/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (12) ----- Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Advanced Energy Well (800) Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Array Q-thruster > --- UTILITY ---------- Power Amplifier Advanced Energy Well Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Improved Heavy Machine Gun Heavy Shock Bomb Launcher > --- INVENTORY -------- Improved Flight Unit Rocket Launcher Advanced Remote Datajack Great Maul [Rating: 110] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Armored Medium Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Power Amplifier Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . . Utility 10 | . . 1 1 2 . 2 2 2 Weapon 1 | . . . 1 . . . . . Parts Attached 149 | 6 3 12 26 28 27 13 8 26 Power 17 | 1 . 1 3 3 4 1 2 2 Engine 7 | 1 . 1 3 1 1 . . . Core 8 | . . . . 2 3 1 2 . Reactor 2 | . . . . . . . . 2 Propulsion 32 | 2 . 5 5 7 1 . . 12 Treads 1 | . . . . . . . . 1 Leg 15 | 2 . 5 4 4 . . . . Wheel 3 | . . . . . . . . 3 Hover 2 | . . . . . . . . 2 Flight 11 | . . . 1 3 1 . . 6 Utility 40 | 1 3 1 2 13 4 8 4 4 Device 13 | . 1 . . 4 3 5 . . Storage 8 | 1 2 1 . 2 . . . 2 Processor 8 | . . . 2 3 . 2 1 . Hackware 3 | . . . . . . 1 2 . Protection 8 | . . . . 4 1 . 1 2 Artifact . | . . . . . . . . . Weapon 60 | 2 . 5 16 5 18 4 2 8 Energy Gun 10 | 1 . 1 6 1 . . . 1 Energy Cannon 5 | . . 1 2 . 2 . . . Ballistic Gun 15 | 1 . 2 4 1 2 2 . 3 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 12 | . . 1 4 2 2 1 . 2 Special Weapon 1 | . . . . . 1 . . . Impact Weapon 15 | . . . . . 11 1 2 1 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . 1 3 1 3 . 2 3 Parts Lost 45 | . . 1 3 5 3 . 1 32 Power 4 | . . . . 1 1 . . 2 Propulsion 14 | . . . . 3 . . . 11 Utility 11 | . . . . . 2 . . 9 Weapon 16 | . . 1 3 1 . . 1 10 Highest Loss Streak 21 | . . 1 1 2 3 . 1 21 Average Slot Usage (%) 90 | . 99 87 99 94 83 99 90 69 Engine 5 | . 14 11 9 5 2 . . . Core 3 | . . . . 1 10 11 9 5 Leg 15 | . 28 31 27 18 . . . . Flight 7 | . . . . 2 25 23 21 10 Device 10 | . 2 . . 13 21 30 25 11 Storage 11 | . 25 23 18 13 . . . 1 Processor 9 | . . . 17 9 6 5 11 12 Hackware 2 | . . . . . . 4 6 11 Protection 3 | . . . . 6 6 3 . 2 Energy Gun 3 | . 14 5 6 2 . . . . Energy Cannon 3 | . . 5 7 3 . 3 . . Ballistic Gun 9 | . 14 10 10 13 1 10 10 5 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 12 40 54 56 64 30 32 33 40 Greatest Support 48 | 20 20 36 45 45 33 33 33 48 Greatest Overweight (x) 3 | 1 1 2 1 3 1 . . 2 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 20 | 6 16 20 20 20 4 4 4 4 Average Capacity 10 | 5 14 16 16 14 4 4 4 4 Most Carried 19 | 6 10 19 18 16 4 4 4 4 Average Carried 9 | 5 7 13 15 14 3 3 3 3 Final Capacity 20 | 6 16 20 16 4 4 4 4 4 Final Carried 18 | 6 10 18 16 4 4 4 4 2 Class Distribution -------------------- 24% | Mutant 15% | Gunner 12% | Scout 9% | Hacker-Scout 9% | Sprinter 9% | Skirmisher 8% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scout | -6/Factory Sprinter | -5/Factory Scout | -4/Factory Hacker-Scout | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2439 | 243 . 219 650 484 516 197 . 130 Remotely . | . . . . . . . . . Salvage Created 3457 | . . 251 1487 776 521 213 . 209 Parts 186 | . . 15 89 30 32 8 . 12 Haulers Intercepted 6 | . . . 2 1 3 . . . Recyclers Shooed 3 | . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 62 | . . 5 31 11 4 3 . 8 Guns 28 | . . 1 15 8 . 3 . 1 Cannons 11 | . . 2 8 1 . . . . AOE 19 | . . 2 8 2 4 . . 3 Classes Destroyed 15 | . . 4 9 2 . . . . Worker 5 | . . . 1 . 4 . . . Builder 4 | . . . 3 . 1 . . . Tunneler 1 | . . . . 1 . . . . Hauler 6 | . . . 2 1 3 . . . Recycler 4 | . . . 2 1 1 . . . Operator 1 | . . 1 . . . . . . Watcher 5 | . . 2 1 1 1 . . . Swarmer 19 | . . . 7 2 3 . . 7 Grunt 22 | . . 4 14 3 . 1 . . Brawler 2 | . . . 1 1 . . . . Duelist 2 | . . 1 1 . . . . . Protector 1 | . . . 1 . . . . . Sentry 10 | . . . 5 3 . 2 . . Hunter 2 | . . . 2 . . . . . Programmer 4 | . . . . 2 1 . . 1 Best Kill Streak 14 | . . 3 14 3 9 1 . 5 Combat Bots Only 10 | . . 3 10 2 3 1 . 5 Max Kills in Single Turn 4 | . . 2 2 2 4 1 . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 2 1 2 . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 7376 | . 12 304 941 1031 453 251 . 4384 Core 1743 | . . 43 196 144 30 26 . 1304 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 100 89 64 79 96 97 100 . Volleys Fired 187 | . 1 14 71 38 23 11 . 29 Largest 3 | . 2 2 3 3 2 3 . 3 Hottest 148 | . 60 83 148 126 118 133 . 105 Shots Fired 444 | . 2 28 197 114 27 29 . 47 Gun 320 | . 2 19 132 98 9 21 . 39 Cannon 83 | . . 7 50 14 4 8 . . Launcher 39 | . . 2 15 2 12 . . 8 Special 2 | . . . . . 2 . . . Kinetic 238 | . 1 12 83 76 9 21 . 36 Thermal 95 | . . 8 64 11 4 8 . . Explosive 36 | . . 2 15 2 12 . . 5 Electromagnetic 73 | . 1 6 35 25 . . . 6 Robot Hit Streak 20 | . . 9 13 20 6 16 . 9 Robot Miss Streak 8 | . 2 6 3 6 8 1 . 5 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 316 | . . 17 137 68 25 21 . 48 Core Hits 177 | . . 11 77 33 23 9 . 24 Critical Hits 6 | . . . 1 3 . . . 2 Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 3 | . . . . 1 . . . 2 Melee Attacks 66 | . . . . . 36 1 . 29 Impact 59 | . . . . . 36 1 . 22 Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8890 | . . 395 3748 1355 1343 465 . 1584 Guns 3816 | . . 194 1627 1012 138 301 . 544 Cannons 1254 | . . 105 686 190 109 164 . . Explosions 2901 | . . 96 1435 153 674 . . 543 Melee 912 | . . . . . 422 . . 490 Ramming 7 | . . . . . . . . 7 Kinetic 2686 | . . 120 905 702 138 301 . 520 Thermal 1985 | . . 118 1045 302 356 164 . . Explosive 2276 | . . 96 1235 13 427 . . 505 Electromagnetic 1024 | . . 61 563 338 . . . 62 Impact 664 | . . . . . 422 . . 242 Slashing 248 | . . . . . . . . 248 Piercing . | . . . . . . . . . Highest Corruption 24 | . 2 . . . 6 . . 24 Average Corruption 5 | . 1 . . . 3 . . 7 Corruption Purged . | . . . . . . . . . Effects 16 | . 1 . . . 3 . . 12 Message Errors 4 | . . . . . . . . 4 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . 1 . . . 1 . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Targeting Errors 3 | . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 216 | . . . 87 16 23 . . 90 Projectiles 3 | . . . 3 . . . . . Explosions 148 | . . . 84 16 . . . 48 Melee 65 | . . . . . 23 . . 42 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 214 | . . 32 . 40 40 . . 102 Shots 7 | . . 1 . 1 1 . . 4 Rammed 4 | . . . . . . . . 4 Targets Rammed 5 | . . . 1 . . . . 4 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 489 | . 20 69 489 182 160 335 . 182 Average Temperature 87 | . 15 23 119 48 54 97 . 36 Received Heat Transfer 1038 | . 6 63 315 192 63 54 . 345 Effects 6 | . . . 6 . . . . . Interference 4 | . . . 4 . . . . . Matter Decay 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . . . 1 . . . . 8 Impact Corruptions 6 | . . . . . 2 . . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 3 . 2 . . . Heat Transferred 2968 | . . 259 1717 422 348 222 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 3 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 969 | . 45 137 969 510 574 415 237 188 Average Influence 266 | . 17 69 485 399 294 263 227 108 Maximum Alert Level 3 | . . . 3 2 2 2 1 . Low Security (%) 44 | 100 100 100 22 . 16 19 . 100 Level 1 33 | . . . 36 46 72 72 100 . Level 2 15 | . . . 7 53 11 8 . . Level 3 6 | . . . 34 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 1 1 4 1 3 5 1 5 Investigation 6 | . 1 . 1 . . 2 1 1 Extermination 5 | . . . . 1 1 1 . 2 Reinforcement 8 | . . 1 2 . 2 1 . 2 Assault 1 | . . . 1 . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . Haulers Reinforced 2 | . . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 10 | . 2 3 3 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 6 9 47 17 21 10 . 35 Peak Tracking Total 11 | . 4 5 6 3 9 6 . 11 Tactical Retreats 16 | . 1 . 1 1 6 2 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . 1 . 1 4 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . . . . . 4 Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 13 | . . . 5 2 6 . . . Max in Single Turn 4 | . . . 2 1 4 . . . Garrison Access 3 | . . . 1 1 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 37 | . 3 2 5 7 2 8 2 8 Terminals 19 | . 3 2 2 3 . 5 . 4 Fabricators 3 | . . . . . 2 1 . . Repair Stations 7 | . . . 1 3 . . 2 1 Recycling Units 2 | . . . . . . 1 . 1 Scanalyzers 4 | . . . 2 . . . . 2 Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 111 | . 13 6 19 19 3 18 6 27 Successful 73 | . 5 5 15 8 . 13 5 22 Failed 38 | . 8 1 4 11 3 5 1 5 Catastrophic 6 | . 1 . 1 2 . 1 . 1 Database Lockouts . | . . . . . . . . . Manual 38 | . 4 4 4 7 . 9 . 10 Terminals 65 | . 13 6 8 9 . 12 . 17 Fabricators 7 | . . . . . 3 4 . . Repair Stations 21 | . . . 3 9 . . 6 3 Recycling Units 3 | . . . . . . 1 . 2 Scanalyzers 13 | . . . 8 . . . . 5 Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 26 | . 5 3 3 . . 5 . 10 Record 2 | . 1 . . . . 1 . . Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 5 | . 3 . 1 . . . . 1 Level Access Points 2 | . . . . . . 1 . 1 Branch Access Points 3 | . . 1 . . . . . 2 Emergency Access Points 1 | . . . . . . . . 1 Alert Level 1 | . . . . . . . . 1 Locate Traps 2 | . . . 1 . . . . 1 Disarm Traps 1 | . . . . . . . . 1 Transport Status 1 | . . 1 . . . . . . Hauler Manifests 4 | . 1 1 1 . . 1 . . Registered Components 1 | . . . . . . 1 . . Zone Layout 2 | . . . . . . 1 . 1 Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 15 | . . . 2 5 . . 5 3 Scan Component 9 | . . . 1 3 . . 3 2 Repair 6 | . . . 1 2 . . 2 1 Recycling Unit Hacks 3 | . . . . . . 1 . 2 Process 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer 12 | . . . 8 . . . . 4 Insert Component 6 | . . . 4 . . . . 2 Analyze 6 | . . . 4 . . . . 2 Garrison Access Hacks 2 | . . . . 1 . 1 . . Seal Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 13 | . . 2 2 2 . 4 . 3 Terminals 13 | . . 2 2 2 . 4 . 3 Botnet 13 | . . 2 2 2 . 4 . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 32 | . 3 2 3 6 2 6 2 8 Full Trace Events 5 | . 1 . . . . 2 1 1 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . 2 Parts Built 2 | . . . . . . 2 . . Matter 146 | . . . . . . 146 . . Time 36 | . . . . . . 36 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired 6 | . . . 1 2 . . 2 1 Time 152 | . . . 32 54 . . 47 19 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . 2 Part Schematics Acquired 3 | . . . 2 . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . Machine Destruction 3 | . . . 3 . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5377 | 412 337 452 1053 1264 550 394 140 775 Spaces Moved 5309 | 326 208 238 469 684 1047 816 299 1222 Core 227 | 2 . . . . . . . 225 Treads 1 | . . . . . . . . 1 Legs 1788 | 324 208 238 469 549 . . . . Wheels 41 | . . . . . . . . 41 Hover 1 | . . . . . . . . 1 Flight 3251 | . . . . 135 1047 816 299 954 Fastest Speed 26 | 50 120 150 150 29 26 26 26 26 Average Speed 70 | 120 143 152 150 129 29 26 26 39 Slowest Speed 210 | 150 150 180 153 210 99 26 26 175 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 22 | . . . . . 5 4 . 13 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 13 38 21 51 19 25 17 5 28 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 20 | . . . . . 14 1 . 5 Terrain Destroyed 257 | . . 24 91 28 74 1 . 39 Melee 20 | . . . . . 14 1 . 5 Projectile 13 | . . . 10 3 . . . . AOE 224 | . . 24 81 25 60 . . 34 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 6453 | 343 247 297 666 983 1189 968 360 1400 Wait 565 | 6 23 21 50 173 36 124 46 86 Move 5258 | 325 207 237 468 683 1036 807 298 1197 Hop 21 | . . . . . 5 4 . 12 Pick Up 68 | 6 7 8 21 11 6 1 2 6 Fast Attach 63 | 6 2 3 7 9 8 6 6 16 Attach 51 | . . 3 5 13 16 2 3 9 Detach 32 | . 1 2 2 6 13 2 2 4 Swap 36 | . 1 6 14 6 3 5 . 1 Drop 78 | . 5 3 27 21 7 5 3 7 Fire 187 | . 1 14 71 38 23 11 . 29 Melee 66 | . . . . . 36 1 . 29 Ram 4 | . . . . . . . . 4 Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 23 | . . . . 23 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research (discovered 5 exits: Res x3 / Qua x2) History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 16) 413 | -11/Scrapyard | Entered Materials 414 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 15) 720 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 765 | -9/Materials | Identified exit to Mines 1041 | -9/Materials | Discovered new exit (range 13) 1202 | -9/Materials | Entered another Materials area 1202 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1374 | -8/Materials | Repaired Particle Gun? 1598 | -8/Materials | Discovered new exit (range 4) 1718 | -8/Materials | Build established: Gunner 1974 | -8/Materials | Destroyed 10 combat bots 2049 | -8/Materials | Discovered new exit (range 7) 2255 | -8/Materials | Entered Factory 2255 | -7/Factory | Evolved 2 slots: Utility x2 2615 | -7/Factory | Build established: Scavenger-Skirmisher 3074 | -7/Factory | Repaired Rocket Launcher 3269 | -7/Factory | Discovered new exit (range 5) 3281 | -7/Factory | Build established: Skirmisher 3289 | -7/Factory | Identified exit to Storage 3455 | -7/Factory | Discovered new exit (range 15) 3496 | -7/Factory | Repaired Imp. Light Armor Plating 3518 | -7/Factory | Identified exit to Factory 3519 | -7/Factory | Entered another Factory area 3519 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3830 | -6/Factory | Spotted B-75 Beast 3907 | -6/Factory | Lost 3 parts (1p2u) 4066 | -6/Factory | Discovered new exit (range 12) 4069 | -6/Factory | Identified exit to Factory 4069 | -6/Factory | Entered another Factory area 4069 | -5/Factory | Evolved 2 slots: Utility x2 4112 | -5/Factory | Discovered new exit (range 15) 4119 | -5/Factory | Identified exit to Upper Caves 4142 | -5/Factory | Build established: Sprinter 4265 | -5/Factory | Discovered new exit (range 8) 4265 | -5/Factory | Garrison activated, responded to threat 4281 | -5/Factory | Identified exit to Factory 4296 | -5/Factory | Discovered exit to Upper Caves (range 15) 4395 | -5/Factory | Fabricated Lgt. Nuclear Core (x2) 4463 | -5/Factory | Entered another Factory area 4463 | -4/Factory | Evolved 2 slots: Utility x2 4506 | -4/Factory | Repaired Broken Rocket Launcher 4549 | -4/Factory | Repaired Lgt. Fission Core 4560 | -4/Factory | Discovered new exit (range 13) 4563 | -4/Factory | Identified exit to Research 4599 | -4/Factory | Found Prototype Hackware 4599 | -4/Factory | Identified Exp. Hacking Suite 4603 | -4/Factory | Entered Research 4603 | -3/Research | Evolved 2 slots: Utility x2 4649 | -3/Research | Repaired Imp. Light Armor Plating 4679 | -3/Research | Identified exit to Research 4679 | -3/Research | Identified exit to Quarantine 4847 | -3/Research | Build established: Hacker-Scout 4971 | -3/Research | Spotted B-86 Titan 5047 | -3/Research | Lost 3 parts (1p2u) 5203 | -3/Research | Lost 21 parts (1p7n5u8w) 5279 | -3/Research | Core integrity fell below 50% 5299 | -3/Research | System corruption reached 10% 5303 | -3/Research | Core integrity fell below 20% 5340 | -3/Research | Lost 6 parts (3n2u1w) 5378 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Centrium Wheel destroyed. Critical hit. Centrium Wheel destroyed. Identified Helical Railgun. Malfunction: System corrupted (+2). K-01 Serf destroyed. System corrupted: Substantial component data lost. Acquired Arm. Medium Treads. System corrupted: Matter fused (-8). Faulty Helical Railgun destroyed. Door malfunctions. ALERT: Rogue bot located, Programmers report to Research Zone 3F. Chain reaction triggered in Lgt. Particle Reactor. #EQCATA%SIVTBBE4D39&7X<=RN7C O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." P-80 Master resets P-80 Master, system corruption cleaned. A-15 Conveyor destroyed. Connecting with Terminal... Terminal disabled. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R017. Map ----- +----------------------------------------------------+ | #?????????# ! # #?????????? | | ############ ########?????????? | | ! ## #???????????????? | | ## " ######## #???? | | ## T" #???? | | ## ## #######??????? | | | ## ## #?######+#???? | | ######### ### #???? | | ##/#######?????# # #???? | | #????????# # #???? | | #?#??????# + #???? | | #???##???# # #???? | | ###??#???# # #???? | | ^#?#?##?#?## ####/####???? | | ##+##+#####?#???# #??#p#??????? | | ?# #????## #??#p#??????? | | ## #????## #??# #??????? | | ## #? ??## #### ######## | | ?# // #? ??# pp## # | | ##! // #???## # !# | | ## /= # ?# + # | | ## #???## # # | | ## #?? ## # # | | ## #?? ?# # # | | ?##########?+### + # | | #####?### @# # | | ##???#?# # # | | ####??## # # | | ###?#??# # # | | #?#????####### # # | | #?#?#####?##?# ####### | | #?#####?#??### #?????? | | ###??#?##????# #?????? | | ##??##?##??#?# #?????? | | ##?#?##??#?#?# +?????? | | #####?#??##?#?# #?????? | | ? ?#?#?###?# #?????? | | ? ? ?# ? ? ?## ### #??????? | | "" ?? ? ??# ??#+???????? | | ?"" ? ?? ? ? ???????????? | | ?"?? + ? ????????????? | | ? ? ?? ????????????? | | ? ?#? ? ??##+####????????????? | | # ?? # ?????????????????? | | ?##?#?#######?? ????????????????? | | ####??####?###??????????????????? | | #####?##?????? ?????????????????? | | ##?###????###???????????????????? | | #??#??###??#????????????????????? | | #?###??#???#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 65 Energy Generation 36 Energy Capacity 1030 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Power Amplification 40 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 1 Offensive Hacking 42 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Fusion Bomb Launcher | -3/Research | Hacked Micro-nuke Launcher | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings I Spy Omniscient Cartographer Part-time Excavator Quantum Hacking Respectable Loadout True Hacker Challenges ------------ None Game ------ Seed CoreSubatomicCannon Manual? 0 Play Time 02:32:26 Cumulative 21.6 hours Start 2020.08.10 @ 01:01:30 End 2020.08.10 @ 22:01:29 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 01017b2d-0306-4740-bbc9-a9b21c96c662