Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.06 @ 21:34:02 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (931) 931 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4386 Bonus ------- None Cogmind --------- Core Integrity 753/1000 Matter 476/500 Energy 0/100 System Corruption 2% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Scrap Engine Advanced Heat Sink Medium Storage Unit High-capacity Matter Pod Propulsion Shielding Advanced System Restoration Module > --- WEAPON (4) ------- Tesla Rifle KE Penetrator Heavy Mace > --- INVENTORY (10) --- Improved Coolant Injector Advanced System Restoration Module Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Scrap Engine Medium Storage Unit High-capacity Matter Pod Improved Transmission Jammer Propulsion Shielding Advanced Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Flak Gun Flak Gun KE Penetrator > --- INVENTORY -------- Improved Coolant Injector Advanced System Restoration Module Advanced System Restoration Module Advanced System Restoration Module EM Pulse Gun Assault Rifle Light Assault Rifle Heavy Mace [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Scrap Engine Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Impact Weapon Heavy Mace Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 11 | . 1 . . 10 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 5 | . 1 . . 4 Weapon 2 | . . . . 2 Parts Attached 27 | 7 1 . 7 12 Power 3 | 1 . . 1 1 Engine 3 | 1 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads . | . . . . . Leg 4 | 2 . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 1 . 2 6 Device 7 | . 1 . 2 4 Storage 2 | 1 . . . 1 Processor 1 | 1 . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 9 | 2 . . 2 5 Energy Gun 2 | . . . . 2 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . . 2 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 13 | . . . . 13 Power 3 | . . . . 3 Propulsion 3 | . . . . 3 Utility 1 | . . . . 1 Weapon 6 | . . . . 6 Highest Loss Streak 13 | . . . . 13 To Critical Strikes . | . . . . . Average Backups 6 | 1 3 5 9 5 Power 1 | . 1 2 2 . Propulsion . | . . . . . Utility 1 | . 1 1 1 2 Weapon 3 | . 1 1 4 2 Tool/Special . | . . . . . Unused Backups 5 | . . . 2 3 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . . 1 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 100 100 92 68 Engine 11 | . 12 12 12 10 Leg 20 | . 25 25 25 12 Device 11 | . 12 12 11 10 Storage 11 | . 12 12 12 10 Processor 5 | . 12 12 5 . Protection 1 | . . . . 4 Ballistic Gun 22 | . 25 25 25 16 Peak Build Rating 67 | 7 8 8 40 67 Average Rating 32 | 5 8 8 31 51 On Entrance 12 | . 7 8 8 40 Avg Prop Armor Cover (%) 4 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 58 | 18 19 19 29 58 Greatest Support 46 | 20 20 20 36 46 Greatest Overweight (x) 10 | . . . 2 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 Most Carried 10 | 4 4 6 10 9 Average Carried 6 | 1 3 5 9 5 Final Capacity 10 | 10 10 10 10 10 Final Carried 10 | 4 4 6 10 3 Class Distribution -------------------- 78% | Hacker-Mutant 21% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Hacker-Tank | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1088 | 229 79 84 260 436 Remotely . | . . . . . Salvage Created 1074 | . 55 169 368 482 Parts 56 | . 4 8 26 18 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 21 | . . 5 6 10 Melee 1 | . . . . 1 Guns 20 | . . 5 6 9 Classes Destroyed 11 | . 1 3 2 5 Worker 1 | . . . . 1 Hauler 1 | . 1 . . . Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Turret 2 | . . 2 . . Swarmer 8 | . . 4 . 4 Grunt 4 | . . . . 4 Sentry 4 | . . 1 3 . Programmer 2 | . . . . 2 Scientist 2 | . . . 2 . Scrapper 3 | . . . 3 . Best Kill Streak 6 | . 1 6 5 5 Combat Bots Only 5 | . . 4 3 5 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 335 | . . 77 97 161 Missed 105 | . . 33 27 45 Hits 230 | . . 44 70 116 Projectile 230 | . . 44 70 116 Critical Strikes 5 | . . . . 5 Actively Blocked 1 | . . . . 1 Damage Taken 1773 | . . 195 406 1172 Core 320 | . . 13 60 247 Absorbed by Shields 210 | . . . . 210 Redirected to Shielding 42 | . . . . 42 Ignored by Resistances 1231 | . . 146 272 813 Core Remaining (%) 85 | 100 . . 70 . Volleys Fired 68 | . 7 21 20 20 Largest 4 | . 2 2 2 4 Hottest 121 | . 40 40 56 121 Shots Fired 174 | . 14 42 40 78 Gun 174 | . 14 42 40 78 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 170 | . 14 42 40 74 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 50 | . 14 24 48 50 Robot Miss Streak 4 | . . 1 3 4 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . . 2 . 4 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 157 | . 14 35 37 71 Core Hits 118 | . 3 15 46 54 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Destroy 2 | . . . 1 1 Melee Attacks 5 | . . . . 5 Impact 5 | . . . . 5 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2872 | . 140 347 721 1664 Guns 2521 | . 133 347 718 1323 Cannons . | . . . . . Explosions . | . . . . . Melee 280 | . . . . 280 Ramming 71 | . 7 . 3 61 Kinetic 2471 | . 133 347 718 1273 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 50 | . . . . 50 Impact 280 | . . . . 280 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 1 3 Average Corruption 1 | . . . 1 1 Corruption Purged 2 | . . . . 2 Corruption Blocked . | . . . . . Effects 5 | . . . 3 2 Message Errors 2 | . . . 2 . Matter Fused 1 | . . . . 1 Parts Rejected 1 | . . . 1 . Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 52 | . . . . 52 Projectiles . | . . . . . Explosions . | . . . . . Melee 52 | . . . . 52 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 6 | . . . . 6 Targets Rammed 36 | . 2 . 1 33 Kicked 30 | . 2 . 1 27 Crushed . | . . . . . Highest Temperature 414 | . . 10 36 414 Average Temperature 130 | . . 10 17 183 Received Heat Transfer 1066 | . . 195 198 673 Effects 4 | . . . . 4 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Short Circuit 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 92 | 100 100 . 100 77 Level 1 7 | . . . . 22 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 300 | . 7 . 51 300 Initial 300 | . . . 31 300 Average 44 | . . . 2 132 Influence Increases 843 | . 7 170 102 564 Destroy 0b10 Robot/C 400 | . . 140 60 200 Destroy 0b10 Robot/NC 20 | . 5 . . 15 Destroy Leader 32 | . 2 . . 30 Successful Hack 42 | . . . 42 . Destroy Structure 4 | . . . . 4 Advance Influence 300 | . . . . 300 Lose Combat Pursuer 45 | . . 30 . 15 Influence Decreases 843 | . 7 80 192 564 Entered New Map 59 | . . . 59 . Time Decay 664 | . 7 80 133 444 Lost Part 120 | . . . . 120 Squads Dispatched 4 | . . . . 4 Investigation 1 | . . . . 1 Extermination 2 | . . . . 2 Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals . | . . . . . Communications Jammed 3 | . . . . 3 Distress Signals 3 | . . . . 3 Times Spotted 30 | . 1 8 6 15 Peak Tracking Total 6 | . 2 6 3 5 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 9 | . . . 8 1 Terminals 7 | . . . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 47 | . . . 45 2 Successful 38 | . . . 38 . Failed 9 | . . . 7 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . . . 19 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 38 | . . . 38 . Record 33 | . . . 33 . Part Schematic 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Zone Layout 1 | . . . 1 . Release Object 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 7 | . . . 6 1 Full Trace Events 7 | . . . 6 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 563 | . 202 185 24 152 Sensors 411 | . 202 185 24 . Jamming 152 | . . . . 152 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 2285 | 81 203 185 1135 681 Spaces Moved 1405 | 68 150 104 847 236 Core 37 | 21 . . . 16 Treads . | . . . . . Legs 1368 | 47 150 104 847 220 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 136 | 98 120 120 124 209 Slowest Speed 550 | 120 120 120 260 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 15 13 99 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 1576 | 78 160 126 891 321 Wait 12 | . . . 7 5 Move 1401 | 67 149 103 846 236 Hop . | . . . . . Pick Up 14 | 4 1 2 3 4 Fast Attach 14 | 7 . . 3 4 Attach 14 | . 1 . 1 12 Detach 2 | . . . 2 . Swap 4 | . . . 3 1 Drop 6 | . . . 5 1 Fire 68 | . 7 21 20 20 Melee 5 | . . . . 5 Ram 6 | . . . . 6 Kick 30 | . 2 . 1 27 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 14) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 268 | -10/Materials | Identified exit to Subcaves 268 | -10/Materials | Discovered exit to Subcaves (range 14) 285 | -10/Materials | Entered Subcaves 312 | -10/Subcaves | Build established: Hacker-Mutant 331 | -10/Subcaves | Identified exit to Materials 331 | -10/Subcaves | Discovered exit to Materials (range 15) 332 | -10/Subcaves | Learned location of Zion (-7) 423 | -10/Subcaves | Identified exit to Recycling 423 | -10/Subcaves | Discovered exit to Recycling (range 15) 470 | -10/Subcaves | Entered Recycling 888 | -7/Recycling | Identified exit to Factory 888 | -7/Recycling | Discovered exit to Factory (range 6) 940 | -7/Recycling | Scanned before Scraplab entrance 958 | -7/Recycling | Entered Scraplab 967 | -7/Recycling | Angered Scraplab inhabitants 991 | -7/Recycling | Found Prototype Device 993 | -7/Recycling | Identified Scrap Engine 1605 | -7/Recycling | Entered Factory 1605 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x4, Weapon x2 1909 | -5/Factory | Build established: Hacker-Tank 2202 | -5/Factory | Lost 13 parts (3p3n1u6w) 2286 | -5/Factory | Self-destructed Last Messages --------------- 02242_ Com. Wheel fried. 02242_ Imp. Ion Engine fried. 02242_ Com. Wheel fried. 02242_ R-10 Processor destroyed. 02245_ Acquired 76 matter. 02254_ Acquired Adv. Heat Sink. 02260_ Acquired Tesla Rifle. 02262_ K-01 Serf collects debris. 02264_ R-10 Processor collects Broken Imp. Transmission Jammer. 02268_ R-10 Processor collects Autogun. 02268_ K-01 Serf collects debris. 02271_ R-10 Processor collects Carbon-fiber Leg. 02273_ Slug penetrates R-10 Processor. 02273_ K-01 Serf collects debris. 02274_ Adv. System Restoration Module purges 1% system corruption (2%). 02277_ Adv. System Restoration Module purges 1% system corruption (1%). 02277_ K-01 Serf collects debris. 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